If my mom sees a significant amount of blood she gets lightheaded, and has fainted on some occasions. Once it happened when we were kids, I wasn't there to witness it but I heard the story from my dad. Basically my brothers, around 7 or 8 at the time, were playing outside while my mom was making their lunch, and she accidentally cut her finger. It wasn't anything serious, but it drew a fair bit of blood and she passed out. My dad saw this and rushed over, but he didn't really know what to do so he just sort of started slapping her to wake her up (not recommended, but he had no idea and panicked)
At that exact moment my brothers both came in from playing, and all they saw was our mom unconscious on the floor and our dad slapping her. So, like, without even saying a word to each other they both just INSTANTLY start whaling on him, like, full blown attack mode to defend our mom. Which obviously didn't help the situation, but she did wake up and everything was fine.
Now our dad says that he's actually really glad they attacked him over what they thought was going on, because it means he raised good boys. And I still think that's true, they're very good boys.
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Thinking about how I would write an adult Scooby-Doo series, because I think it can be done.
The first thing I’d do is make the characters actually be adults. Still young, but adults, in the mid to late 20s range. Mystery Inc. is a private detective type business that they run together. In this universe, the supernatural/ghosts/etc are real, but not necessarily common, so when they take on a case, the culprit might be a person disguised as a monster, or it might actually be a real ghost. The stakes can be higher; sometimes a bad guy is legitimately trying to kill them. Sometimes the mystery they’re trying to solve is a murder. Sometimes they actually get hurt on their cases.
Fred: the core of Fred’s character should be that he’s incredibly kind. Like, give a stranger the shirt off his back kind. The “Fred can’t talk to potential clients because he might take a case for free and we need to eat” kind. He’s an honest and good person and sometimes gets himself into trouble because he assumes other people are too. While he’s not very good at reading people or noticing ulterior motives, he’s brilliant when it comes to mechanical or engineering type stuff, so he’s the one who keeps the mystery machine running, builds their gadgets, and of course, designs the traps.
Daphne: she comes from old money, and her parents absolutely despise her life choices, to the point where they haven’t officially disowned her, but they have basically cut her off, so she doesn’t actually have access to any family money. Growing up wealthy has granted her a variety of skills, including speaking multiple languages, horseback riding, and fencing. She’s very into fashion and jewelry (even if she can’t afford it anymore) and has extensive knowledge of both that can occasionally provide a vital clue in a case. And even though her parents have cut her off, Daphne still has a wide network of contacts she can ask for favors sometimes, because she’s personable, and people tend to like her. Daphne is also very emotionally intelligent, and is usually the one who can spot when someone is lying to them.
Side note - I ship Fred and Daphne, so I think I would start them off as an established couple for this universe. Dating, engaged, married, I don’t care. They are stupidly in love, ride or die for each other. There’s no will they, won’t they, no worries about cheating. They are in a healthy, happy, loving relationship, and no one (not even Daphne’s disapproving parents) are going to mess that up for them.
Velma: she is the forensics nerd who sometimes gets super excited about the wrong thing at the wrong time (”He was mummified in seconds? That’s so cool!” “Velma! His wife is standing right there!” “Oh. Sorry.”). She’s not purposely insensitive, she just gets laser focused on her work and forgets to filter herself sometimes. She’s also the one who can get so fixated on solving whatever mystery they’re working on, she’s willing to bend or maybe break laws. Is breaking and entering really so bad? Not if it gets them answers.
Shaggy: he is still the comic relief, but he’s the comic relief by being the only person in the group that actually has common sense. He manages the business’s finances, he’s the only one who knows how to cook, and the others tease him for being a coward sometimes, but Shaggy maintains that if a ghost with an axe is coming for you, running is the only sensible option. He should also have a range of random knowledge that sounds useless, but sometimes saves the day (ex ventriloquism, origami, the history of spoons, etc).
Scooby: as this is a universe where supernatural creatures exist, Scooby is an ancient eldritch type being that took a shine to Shaggy when he was a kid, and took the form of a talking dog to befriend and hang out with him. Aside from the talking dog bit and not aging, he never uses his powers in a way that anyone notices. The audience is not told upfront that Scooby is an ancient eldritch being; it should slowly be hinted at throughout the series so the audience put it together, but the characters never realize it. Scooby genuinely considers Shaggy to be his best friend, and cares about the rest of the gang too.
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asian glossy starlings are severely under utilised Scary Birds. I see crows and ravens and vultures where is the love for these freaks
oohhh you want to put them in your art so bad oooohh
ID: three photos of iridescent black-green birds with bright red eyes and small black pupils, with long crow-like beaks. END ID
EXTENDED ID: three photos of glossy iridescent dark green birds, feathers almost black asides from where the light makes them viridian green. They have bright red eyes with jarring black pupils set into their head like precious stones and seem to be staring directly at the viewer, and their beaks are similar to crow beaks. The first photo shows a group of six starlings clustered on a wooden pole, presumably on a wharf. The second photo is two of the birds perched on branches, and the third photo is a close up of a starling's face from profile view. END ID
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I'm re-reading the Discworld series for reasons, and honestly the most relatable part of reading these as an adult is how many of the protagonists start out being tired, used to their little routine and vaguely disgruntled by the interruption of the Plot. Sam Vimes wants to lie drunk in a gutter and absolutely doesn't want to be arresting dragons. Rincewind is yanked into every situation he's ever encountered, though he'd much rather be lying in a gutter too. (Minus the alcohol. Plus regretting everything he's ever done said witnessed or even heard about fourth-hand in his whole life.) Granny Weatherwax is deeply suspicious of foreign parts and that includes the next town over; Nanny has leaned into the armor of "nothing ever happens to jolly grannies who terrorize their daughters-in-law and make Saucy Jokes"
Only the young people don't seem to have picked up on this---and that's fortunate, because someone has to run around making things happen, if only so Vimes and Granny and Rincewind have a reason to get up (complaining bitterly the whole time) and put it all to rights. Without Carrot, Margrat, Eric, etc. these characters don't have that reason; they're likely to stay in the metaphorical gutter and keep wondering where it all went wrong or why anything has to change.
............well, that's not quite true. You get the sense that Vetinari knows how much certain people hate the Plot. And as the person sitting behind the metaphorical lighting board of Ankh-Morpork, he takes no small pleasure in forcing the Plot-haters specifically to stand up, and say some lines.
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