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#but the lore practically wrote itself
raiiny-bay · 5 months
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they've come a long way
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calder · 6 months
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Released in 2010, Obsidian Entertainment's Fallout: New Vegas actively concerns itself with the realities of gay existence, and is widely recognized as a noteworthy work of queer science fiction. New Vegas extensively examines social attitudes towards homosexuality among the game's major factions, and primarily conveys this lore through gay and bisexual characters describing their own experiences. It also allowed the player to mechanically set the Courier's sexual orientation. By taking both available perks, the player character can be bisexual. By choosing neither, the player can opt out of seeing flirtatious dialogue options.
Uniquely, Fallout: New Vegas explores homosexuality in the context of wasteland societies, and touches upon related issues. The core theme of New Vegas is that the desire to recreate the past is driven by irrational nostalgia, and any endeavor to manifest past glory is dangerous and doomed. The social issue of homophobia is used as a demonstrative example. The resurrection of corporate and military power structures presents new avenues for Old World problems such as institutional homophobia to reemerge. One of the many issues that divide the New California Republic and Caesar's Legion is the latter's open persecution of gay people. The NCR is described as tolerant and even accepting of same-sex relationships, though acceptance tends to fall off the further one moves away from the developed, urbanized core of New California. In recent years, the Republic's rapid economic transformation has led to an unforeseen erosion of the humanitarian ideals which it was founded to serve. In practice, to recreate America was to take on its shortcomings and its sins. As subsistence scavenging has dried up, the people of the NCR increasingly turn to wage labor, entrepreneurial venture, or military enlistment to keep their families fed. Meanwhile, their government enacts morally corrosive imperialism (narrative verbiage), their dominion expanding indefinitely as their infrastructure crumbles from within. This has led to a profit-based imperial monoculture which must conquer, consume, and coerce to perpetuate. As personal politics and service labor grow in importance, people find themselves more inclined to present as "normal" in the interest of financial stability and political expedience. A loading screen visualizes this culture of artificial social normalcy: the portrait of President Aradesh on the NCR 5$ bill neglects to depict his unibrow, earring, and facial scarification, overall portraying the once-chieftain so cleanly-cut as to be unrecognizable at first glance. He also appears to be wearing a collared shirt or suit as opposed to the robe he wore in Fallout.
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In the Legion, Caesar has mandated that every legionnaire take a wife and produce children, citing high infant mortality rates and the constant need for soldiers, and going as far as instituting child quotas. He treats human beings as a resource to be exploited for war. Ostensibly in this aim homosexuality has been declared a capital offense punishable by death. Historically, routine demonstrations of violence towards women and gay people are a deliberate feature of fascist societies, the only logical cultural conclusion of a government devoted entirely to war and control. In Forlorn Hope letter 9, an NCR soldier wrote wrote the following to his boyfriend:
Dearest Andrew, Writing this seems pretty morbid, but tomorrow we march into the no man's land between our camp and Nelson, which is crawling with Legion. The Major insisted I write this damn "if you get this, I'm dead" letter so here it is. What a crock. I have the luck of the devil and your love on my side, so I'll be home soon. Keep the porch light on for me. We'll party in New Vegas when I get back. I love you. —Devin
Devin believed he would prevail over the Legion because his love would keep him safe. He was found dying or dead on the battlefield, the letter was found on his body. In a post-release patch, the injured soldiers were removed from the battlefield for performance reasons, and never re-implemented. Driven largely in reaction to the Legion's hyper-masculine posturing and misogyny, rumors persist across the Mojave that gay male relationships are not only common within the Legion, but condoned. These rumors are repeated commonly in NCR society. A closeted NCR Major mentions that the Legion is "a little more... forgiving" about close male "friendships," speaking in a hushed tone to avoid suspicion. At the same outpost, the player can encounter Cass, a bisexual civilian woman. She may flirt with a male Courier, who may imply they are gay, prompting her to imply gay men are more common in the Legion. Even as gay men fight and die in the name of love under his command, NCR General Oliver may remark to Courier Six at the Second Battle of Hoover Dam: "If you think after all that's happened, I'm going to grab my ankles and take it like the Legion..."
This writing pertains to institutionalized homophobia which manifests in practice though power structures and social interactions without being written into law. Simply put, in his derogatory remark, the general expresses to his army that military surrender is gay, much like their gay enemy. From the brevity and bluntness of this remark, it's clear that this sentiment is already well understood among his ranks. Logically, to project strength in the eyes of such a leader, one might also project homophobia by scrutinizing and harassing one's peers and subordinates. In this atmosphere, the expression of homophobia is not only normalized, but materially incentivized. For the ambitious, it becomes a tool, and a way of casting shame upon rivals. For the closeted, homophobia becomes a survival tactic, hoping to throw scrutiny off oneself. This is why Major Knight is immediately frightened when a male Courier flirts with him. He is so profoundly alienated that he romanticizes life as a gay man under the Legion. The Legion punish homosexuality with death, and yet Knight characterizes them as more "forgiving" than the NCR. Through these apparently disparate events, the audience can trace how a distorted perception of gay people emerges among insecure men in a military environment, and subsequently becomes ingrained in the corresponding civilian culture. At the 188 Trading Post, a lesbian from the Brotherhood of Steel named Veronica also wryly remarks that she believes legionaries have gay sex about as often as straight sex. She also notes that this only applies to men, as women have no rights whatsoever in Legion society. In this aside, she conveys a pre-existing frustration with lesbophobic social norms. Veronica also mentions that the people of her bunker would rather she remain on the surface. The Mojave Brotherhood of Steel has no official policy prohibiting homosexuality, but an implicit attitude among its dominant members that their limited numbers require everyone to have children to avoid extinction. Numerically, this may seem logical on the surface, given their reluctance to recruit outsiders. However, given their tiny population, this is an ineffective countermeasure, as they do not have nearly enough members to maintain genetic diversity for more than a few generations. This approach is not universally supported by all family units within the Brotherhood, but every individual is ultimately at the mercy of the elder. Veronica was in a lesbian relationship, but they were quietly separated by Elder Elijah, due to the dominant culture of enforcing heterosexual pairing among their population.
Caesar's law has not ended homosexuality within his domain. Despite the obvious risks, some legionaries have continued to pursue relationships behind closed doors, especially given their access to slaves. So long as members complete their societal obligations and fulfill the child quotas, they are able to pursue romance with other men in secret. Homosexual relationships in the faction are noted as being relatively equal compared to the average Legion husband and wife, in a "Don't Ask, Don't Tell" sort of open secret policy. Gay legionaries must always make sure to keep their activities hidden. A centurion was once almost caught fraternizing with the teenage boy he had chosen to tend his tent. Despite previous "romantic" intentions, he quickly resolved to dispose of the slave to dispel suspicion. Had they been caught together, the centurion would have been charged with homosexuality and sentenced to death. This story is only known because the enslaved young man, Jimmy, managed to escape execution. Further illustrating the cruelty intrinsic to Legion governance, it's stated that homosexuality was the crime, and not the rape of a young slave; in fact, it seems Jimmy was forced to contribute to the child quota despite being a gay teenager, and the experience left him traumatized. He has resolved to never have sex with another woman, as the very notion triggers memories which fill him with disgust, and (in his own words) makes him feel like a slave all over again. The Strip is indifferent to gay people, viewing them as another opportunity to make caps. Both the Gomorrah and the Atomic Wrangler are interested in maximizing profits, and their prostitution services cater to clients regardless of their orientation. The openly gay Jimmy works at nearby Casa Madrid, but there is some tension among his peers due to his co-worker Maude's blatant homophobia. She supposes he's "okay, for one of those," and if propositioned by a female Courier, Maude will direct them to Sweetie for such "perverted" services. Pretty Sarah must regularly intervene to keep the peace among her staff.
The Followers of the Apocalypse, well-read punks who seek to embody healing through anarchistic values, are not concerned with gender. Most are openly and casually sexually active. Upon meeting Courier Six, Arcade Gannon offhandedly makes his gayness known, unprompted. The audience must face the fact that Arcade's apprehension of the Legion is far from abstract; under Legion law, he would be put to death. One possible ending gives further insight into Caesar's hypocrisy: should the player sell Arcade into slavery and leave Caesar alive, he will keep Arcade as a personal physician and philosophical advisor. They intellectually spar at length, and Caesar grows singularly fond of him. Accordingly, Arcade imitates the historic suicide of Cato the Younger by disemboweling himself. The Legion's remaining medics attempted to save his life, but none were Arcade's equal. Caesar understood his doctor's final gesture of contempt, and mourned him for months.
New Vegas ventures further into themes of healing from the trauma of sexual violence, from the perspective of a lesbian character. Corporal Betsy, an NCR sharpshooter, is a rape survivor, and suffers with PTSD from the incident. Her unprocessed trauma has manifested as a maladaptive tendency to aggressively and explicitly proposition the women she encounters, in an effort to reassert a sense of control. This defensive hypersexual impulse has negatively impacted her ability to connect with other women. A male superior officer notes that her behavior is inappropriate for anyone of her stature, but abstains from disciplining her out of sincere concern for her mental health. The Courier can help her begin to recognize these problems, and convince her to seek treatment from Doctor Usanagi at the New Vegas medical clinic, which proves helpful to her as she processes and heals from her trauma.
In Old World Blues, the Think Tank are five floating brains in jars who express themselves by waving robotic arms bearing screens depicting facial features. Before the War, they were federal scientists who committed crimes against humanity in the name of weapons development. Each is stuck in some sort of neuro-bionic feedback loop which prevents them from moving forward with their projects, mentally binding them to their central laboratory. Walking through their homes at Higgs Village, it's clear each was deeply neurotic before they were transformed into floating brains. Now without bodies, they attempt to maintain the illusion that they are exempt from sexuality as purely mental beings, but each displays obvious interest in the human form. They have codified this shaming with the term "formography." Most of the men are obsessively defensive over their complete disinterest in penises, which they talk about constantly. However, the shameless Dr. Dala shows overwhelming interest in observing and recording any and all human functions. Already androgynous in her pre-War life, Dala has taken to self-identifying as a "gender neutral entity" (though she is not known to use they/them pronouns). Regardless of the Courier's gender, they may coquettishly scratch themselves, clear their throat, and stretch in front of Dala until her biomed gel decoagulates. Dr. 8 also responds positively to graphic masturbation advice from Couriers of either gender. The X-8 research facility is ostensibly a massive immersive shrine to Doctor Borous's hatred of Richie "Ball-Lover" Marcus, a long-dead child who bullied Borous centuries ago. He also clings to his resentment of one Betsy Bright, who refused to attend a dance with him, supposedly so she could "go smoke with RICHIE MARCUS." Clearly arrested in development, Borous has literally built a temple to the fantasy of torturing his adolescent romantic rival and feeding him to dogs. His frozen, static characterization of the jock Richie Marcus as a "pinko-commie" who "likes balls" reflects the shallowness, pettiness, and overall misanthropy underlying his patriotic identity. It remains apparent throughout Old World Blues that the Think Tank are all chronically sexually repressed, which is inseparable from the values of the violent and judgmental pre-War culture which created them. With time and isolation, this ingrained repression has manifested as various intense and deranged psychosexual behaviors, including rage-fueled homophobia, voyeurism, and the obsessive performance of puritanical pretense.
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“Although I’ve been out for a very long time, I made a conscious effort to be out with relation to this project, as I wanted to be visible as a lesbian in the game industry. New Vegas itself is, I think, one of (if not the) best games out there in how we treat homosexuality – and all of that is very intentional.”
“If my work on FNV, if my being out has helped even one gay person, then I have succeeded.” — Tess “Obsidian’s Gay Cowgirl” Treadwell
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written (with help from other editors) for fallout.fandom.com/wiki/LGBT_representation_in_the_Fallout_series criticism welcome
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something i noticed
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A while back, I wrote this analysis reviewing how unfair the magic education system is in Twisted Wonderland. I would recommend reading that before this post, as it provides tons of context for what I’m about to talk about and add onto the discussion.
In 2-6 of the Tapis Rouge event, Vil has stylists from Luxe, a high end fashion brand, dress up Azul, Jamil, and Ace to be a part of his red carpet entourage. Once the boys come out in their new threads and makeup, Jamil and Azul, two individuals who are meticulous about details, provide some telling commentary.
According to those two, the team of stylists that helped them were mages. Azul further remarks that they were quite skilled mages and that having this kind of talent indicates a “first class brand store”. Their hair and makeup is also suggested to be done via magic, though this service is not normally performed for customers. Previously, we knew that skincare can be infused with magic (Vil does so with his own) and that magic can be used to style one’s hair (Jamil tells us in his Birthday Boy vignettes that he does his intricate hair with magic and used to take far longer with it when he lacked the precision). Idia states in book 6 that Jamil had no formal magic training before NRC, so that means Jamil was self-taught in his hair-handling magic.
… Okay but 😭 WHAT DOES THIS IMPLY ABOUT MAGIC AND CLASS??? Is it just a coincidence that the teams of stylists who staff a high class store are ALL mages? Surely not, given how uncommon mages are in the general population. The store (or maybe the brand itself?) must be going out of its way to hire them because I guess being dressed with magic is a more “luxurious” experience than the normal way. We can also guess from Azul and Jamil’s accounts that the degree of magic these staffers use requires significant skill and precision, which either means they need formal instruction or lots of practice on their own. Neither option is afforded to people with naturally low or no magic reserves at all 💀 meaning jobs like this are gated to mages only.
Now, this doesn’t inherently mean the rich and famous people who frequent these stores are also all mages (Kalim’s dad and Vil’s dad are two non-mages who are extremely wealthy and influential); the majority of them must still be regular people since humans seem to be the majority, and 90% of humans are non-mages. It also doesn’t guarantee that the Luxe stylists are paid more than a non-Luxe stylist (although I do think this is possible for a prestige brand, especially if we factor in commissions on sales).
What’s sticking out to me here is that there exists an association between magic and luxury. The reverse also appears to have some truth based on what little other lore we have; Ruggie states that there are not a lot of mages from his hometown, which could imply a history of non-mages being driven into poorer communities. It all fits together a little too well to seem coincidental… but obviously, Ruggie’s hometown is just one place and could be an outlier rather than the exemplar. We know that most non-mages must live an average lifestyle, not the extremes that Ruggie has experienced. Still, the claim that magic is typically associated with the upper class holds and it continues to be perpetuated in the lore.
Anyway, Fellow and Rollo were right—
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weasleyreidstyles · 1 month
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Serendipity Headcannons; Mattheo Riddle
series masterlist
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A glimpse into our main boy's life leading up to sixth year (where Serendipity kicks off) – eventually going to do them for each character (the ones who are a constant in the series), except meadow since that's more reader-centric but let me know who i should do next (this is me putting off writing chapter 17 because its making me want to rip out my hair)
It actually ended up being so long (i got carried away) that i'll have to do a separate post for the nsfw😏 hcs that i also wrote down - if that's something that people want to see of course
warning(s): cannonical violence, mentions of parental death, menions of torture and abuse (tried to make this as mild as possible), allusions to self harm (literally one bullet point), mentions of blood supremacy/cannonical pureblood madness, mentions of alcohol consumption/drug use, mentions of being sick (sorry fellow emetaphobes), allusions to an ED
Obviously he's Voldemort's son (its a known fact; when his name was called shortly after Harry's during the Sorting Ceremony, people immediately began to fear him for his last name – avoided him in corridors and older students were horrible to him)
His mother died when he was born, so he never got to meet her. But she had loved Tom Riddle with all her heart, despite knowing what kind of person he was (I like the tom hughes fancast for an older version of him – TikTok editors have me influenced)
When he failed to kill baby Harry, Theodore Nott's mum took it upon herself to care for Mattheo (who was only several months older than Harry at the time) – she was close friends with Matt's mum
They may not be related by blood, but Matt considers Theo to be his brother as well as his best friend
Mattheo's childhood (up until he was eight) was relatively acquiescent, but obviously being the heir to the Dark Lord comes with its own traumas – he was plagued with nightmares he swears were real conversations with his father
When Theo's mum died, his father wasn't the nicest to either of the boys; they both grew to resent him – the man either ignored them, shouted at them or beat them senselessly (to build character)
They had a Governess in the years after Theo's mum died, so that they'd be well ahead of their peers once they got to Hogwarts - also a way to keep them out of Theo Nott Senior's way
During his sorting, the hat immediately placed him in Slytherin, but it wasn't as quick to choose, like it was with Draco or Blaise.
Harry had unconsciously made him public enemy number one when he found out who he was (I mean his dad did kill Harry's parents so) as well as Draco and co
Mattheo doesn't believe in the blood supremacy that is spouted around pureblood families – has never used 'mudblood' to insult anyone (draco take notes fr) – but thats only due to theo's mother and the way she raised her boys – also it would be so hypocritical because he's a halfblood (i think, idk the twisted lore of purebloods too deeply)
Professor Quirrell took a particular interest towards Mattheo (his dad was literally playing house on the back of the guys head)
He found out that Quirrell was Voldemort (?) pretty quickly when the Dark Mark was burned onto his left forearm – something that continuously happened in his nightmares so he thought he was in one when it happened
Partly why he didn't say anything – he was also weary that no one would believe him
He tried everything to get it off his skin – burning, scratching, spelling, even carving it out, but nothing worked. The Dark Mark was engraved onto his arm like it had buried itself within the very cell structure of his skin
He didn't gain as much attention as Harry did in first year. He went practically under the rader after the first couple of months, only interacting with his small group of friends (Theo, Draco, Blaise, Enzo and Pansy) and competing for the top academic spot in class – when Theo's father found out that both boys were being beaten for first place by a muggleborn (go Hermione!), he used the cruciatus curse on both of them - moreso on Theo :(
Second year was a completely different story however
When the Chamber of Secrets opened, people whispered that he could be the heir of Slytherin (because his father is literally Voldemort so technically they weren't wrong) and he didn't go as unnoticed as before
He developed a thick skin towards the insults and returned them with steely looks that sent people scurrying the other way
He began physically fighting some people when his restraint snapped at times though – he didn't have a way to relieve the tension from all the agression at this point
The only people who spoke to him with no fear were his friends
When the first student was petrified, he was brought into Dumbledore's office for questioning
During the dueling session, he watched in awe as Harry spoke to the snake but didn't dare say a word
He was the only one in his group that didn't bad mouth Harry at this time or call him the 'heir of Slytherin'
He's actually really smart (not at Ancient Runes though lol) and is among one of Professor Flitwick's favourite students
When Harry and Ron posed as Crabbe and Goyle you (Meadow) had posed as Pansy and he had thought it was strange to see her with the two of them, but she had a small crush on Draco in first and second year so he brushed it off as her trying to impress his friend
But he knew it wasn't her when Draco had mentioned Hermione (calling her a mudblood) and 'Pansy' had gone deathly still
He's been skilled at Occlimency for as long as he can remember, as has Theo. But Mattheo has a certain affinity (he calls it a curse) for hearing people thoughts without even uttering the spell – also why he's so good at preventing people like Dumbledore from using it on him
Wasn't aware of his father's diary being used to lure Harry to the Chamber of Secrets, but at one point he heard the whispers in the pipes and vehemently ignored it until it eventually stopped (big mistake, cus voldy holds grudges very well)
Once Ginny was rescued from the Chamber, he felt incredibly guilty even though he literally had no control of the situation – sent her an 'anonymous' gift basket as an apology (he knew it would never make up for what happened to her, but he hoped it would at least make her smile) – it did, she thought it was a gift from dumbledore though
One of the only times he was even a little kind to the Golden Trio and their friends
The summer after second year was hellish for him and Theo
The basilisk was obviously meant to kill Harry so Theo Nott Senior was angry that his master's big plan had failed (2 years running🤝)
Third year was more mild than the last (thank God, honestly)
Mattheo had made it onto the quidditch team now that half of them had left the year before
He's a beater and proud of it – lets out all that pent up agression on the field, which makes him one of the best in his house (dare i say whole school🤭)
Quidditch became his whole personality basically (he's a teenage boy duh – it's like the football obsessed idiots in the pub levels) and he came to love the attention it brought him – he was starting to be noticed by girls outside Slytherin and making enemies with the rival players
He decided then that he wanted to play quidditch professionally in the future – he would not be caught dead behind a desk in the Ministry (they probably wouldn't hire hom anyway, simply because he's a Riddle)
Because he was on the team, he was invited to more parties which he also enjoyed – the man can drink!
But he wasn't one to jump around like a madman like some people he saw at the parties. He and his friends (those on the team – Theo, Blaise and Draco) would sit around the sofas and play drinking games with others who were sat down – including you and some of your housemates at times – but never the Gryffindors
Sirius Black was on the loose which took the pressure of being Tom Riddle's son off his shoulders somewhat – no one actually dared to fuck with Mattheo now that he was a beater either
Buckbeak took a liking to him, surprisingly, as did the thestrals that only he, Theo and so few others could see
The dementors affected him as much as they affected Harry – he could hear his own mother's cries
During the boggart lesson, he was apprehensive of what he would see – would he see what he sees in his most horrifying nightmares? Or would it be something as trivial as a grindilow or something?
Safe to say he was glad that Professor Lupin stopped the lesson after Harry's turned into the dementor
Speaking of dementors, one of the only spells he cannot cast is the Patronus Charm – even his happiest memories are not strong enough to envoke the magic
People thought he helped Sirius into the castle at one point (absurd, i know)
He and Harry got into some arguments at times – Mattheo liked to provoke him for the fun of it, mostly so that competition on the quidditch field was filled with extra tension, but also because Harry and Ron are dickheads who like to talk shit about him and his friends (hypocrites because the Slytherins literally do the same thing lol)
This is the point where you're on his radar a bit more frequently – you, Ron and Hermione went to Hogsmeade a lot and were frequently in the same places as Mattheo and his friends
He does not like you at all, partly for the fact that you follow Harry and Dumbledore so blindly but also – you are one of the reasons he and theo get so much stick at home, along with hermione being top of the class, you are as well so he grows to resent you a little
He's always there when you're yelling at anyone who says something against your friends (usually Crabbe or Goyle – our mortal enemies fr)
When Sirius escaped the dementors people genuinely thought he helped (again, absurd i know)
Moving onto fourth year...he went to the Quidditch World Cup with Theo and Nott Senior disappeared after the match ended and festivities began
We all know what happened but when the Dark Mark appeared in the sky, Theo, Draco and Mattheo all looked at it in absolute horror, having heard the harrowing stories first hand from their families
Mattheo had a panic attack at the thought of his father returning – after the run in with him in first year, he's been certain that Voldemort isn't really dead, and this confirms it for him (because why the fuck would his father's mark appear out of nowhere?)
Because of that, the school year is off to a great start
He gets into fights left, right and centre – especially since quidditch has been cancelled in favour of hosting the Triwizard Tournament (i've obviously aged up the characters but lets pretend the age limit still exists in some capacity)
The Durmstrang students practically worshipped the ground he walked on – which was ego boosting to start with, but Mattheo quickly grew irritated by their constant infatuation with him – especially Karkaroff who always compared him to the great Tom Riddle or the 'Dark Lord' interchangeably
Whenever Professor Moody stared at him for too long, he got an odd sensation on his left forearm, where the mark sits, like spiders were scurrying and crawling around – he decides after the very first DADA lesson (unforgivable curses) that he did not like this professor.
There was just something off about him, but Mattheo couldn't quite figure out what – foolishly tried Occlimency but obviously it didn't work on the most infamous auror
Wasn't even surprised when Harry's name came out of the Goblet – he is coined 'Saint Potter' by the friendgroup (started of course by Draco)
He and Theo snuck out to the forbidden forest to see the dragons up close before the first task – almost got caught by Charlie Weasley, had Hagrid and Harry not showed up with Madame Maxine mere moments before he could spot them
He took a random girl from Beauxbatons to the Yule Ball because he did not want to deal with the hassle of Hogwarts gossip – but everyone gossiped about it anyway (busybodies)
Rumours went around about the two of them (you know like how Snape caught two people in the carriage🤭)
At this point, you were just his arch nemesis' best friend so you were not fully on his radar past sneering comments and jibes, but a small part of him can admit that you looked beautiful in your glittering dress (think Feyre starfall dress vibes)
The rest of the year went by uneventfully – he got on with his school work and remained one of the top of class except in Ancient Runes which theo tried to tutor him in....unsuccessfully
In the months leading up to the third task, Mattheo noticed Moody's skittish behaviour (also Karkaroff and weirdly...Snape) especially after Crouch was found murdered in the Forbidden Forest after the second task
On the day of the first task, he had the worst gut feeling he's ever felt – bigger than the day he found out that his surrogate mother had died
Sitting in the stands with his friends, near the back of the stadium, his arm begins to burn so painfully that he has to fight physically crying out at the crippling pain (Voldemort just got resurrected as a noseless alien)
Excuses himself to his friends' utter confusion and concern – Theo stops Pansy from running after him, letting him have space, somehow just knowing what Matt's sudden departure meant (he saw Mattheo cradle his left arm while he walked away)
Just before Mattheo walks through the exit, Harry apparates back with the trophy (portkey) and Cedric's dead body beneath him screaming that "Voldemort's back!"
He couldn't hold back the contents of his stomach at the statement because he knew it was true. He just knew it deep in his bones.
He had to hide behind the bleachers of the quidditch pitch while everyone was stampeding to leave, where he just sobbed and sobbed because he knew then what his future would be.
Theo found him an hour later and together they mourned for the future Mattheo had desperately always wanted
That summer was the worst he's ever experienced to date.
He met this snake-like version of his father, his only other memories being of a handsome man (Tom Hughes vibes) not whatever this thing was.
His father thanked Theo Nott Senior personally for taking such good care of his heir – this was such an ego boost for that horrid man
Mattheo was tortured into the perfect soldier that summer – tasked with training other Slytherins/purebloods into the regime
Its not very discernable but if his hands are still for long enough, they begin to shake unconsciously due to just how many times Voldemort used the cruciatus curse on him
His nightmares had become a reality that summer – he no longer slept, and only ate when Draco had to force him to
There was one silver lining at least
No one believed Harry Potter.
So Voldemort's army grew exponentially in secret, as did their knowledge of certain prophecies
We know that Professor Trelawney had the vision but Voldemort has a seer of his own – who made him aware of the order being in possession of a siphon but not able to say who it is (its meadow of course🤪🤪🤪)
His fifth year marked the start of the war, even if the otherside didn't know it just yet
At school, Harry started many explosive arguments with him, that he admittedly fed into a little bit out of pure amusement
His stoic facade was ever present this year. Not an expression painted his handsome face in the public eye. Rarely did anyone catch a glimmer of joy in those onyx eyes.
It was around this time, when he discovered that Harry was being taught Occlimency that you were doing some studying of your own
He heard the soft whisper of your thoughts in his head – a pleasant sound – mumbling little bits and pieces about the art, as if you were revising them over and over like a broken record
He knew you were Theo's patrol partner because Theo would not stop complaining about having to deal with one of Saint Potter's loyal followers (the two of you did not speak for 5 whole patrol sessions – lets say between September and November)
Thats when the idea sprang
Admittedly it started out as a way to satisfy his curiosity
He wanted to know why you were learning Occlimency and actually doing surprisingly well, despite not having someone to actively practice it on/with you, while Potter was not taking it seriously at all
So he asked Theo to try and befriend you – when asked why, he explained that he was curious and wanted to know if he hunch he had was right – his gut feelings are almost never wrong
Theo begins his task of slowly befriending you and relaying anything remotely important to Mattheo – no progress at first, until the two of you happen to bond over your hatred for the new DADA professor
He joins the Inquisitorial Squad because Theo's father wanted him to, and by extension said that the Dark Lord wanted his son to set an example too (lets not forget, in his prime Tom was literally the smartest in the school – was definitely head boy as well as an academic weapon)
This is how he finds out what Umbridge's detentions truly entailed
Speaking of Umbridge (she deserves her own tw actually), she had shown particular favouritism towards Mattheo and his friends, to anyone who was against Harry, really – never gave them detentions and let them off easily, even defended Mattheo's honour against Harry's 'heinous' accusations
But back to the detentions – both he and Theo found out about the blood quill around the same time
He was waiting for Theo to finish patrols so they could go smoke in the Astronomy Tower, when he overheard Umbridge talking to the two of you
Well actually she was talking to you – because apparently it was now against the rules for prefects to walk around past curfew (even though thats their literal role?) and she gave you a detention for it
When you asked why in Merlin's name Theo wasn't being treated the same, she said it's because he's on the Inquisitorial Squad and was therefore exempt from her detentions
You had detention the next day and did not show up to your next few patrols, but Mattheo saw the hints of a glamour covering your non-dominant hand (he would know because he's had a glamour over his scarred forearm for years)
Theo told him that you refused to admit that something was wrong - you hadn't even told your friends about whatever was bothering you
They found out by chance – a first year that had gotten lost was cradling their hand and the boys saw the words of the boy's own scrawl etched harshly into the flesh of his hand
When Matt was observing you in the library one day (happenstance, he's not a stalker lol), he was deducing how far along you were with Occlimency but found that you winced and held your head when he actively tried to enter your mind – not good for how long you'd been teaching yourself the art
So he gets Theo to talk to you mentally and the first time it happens is actually comical – you drop the contents of your potions incredients onto the floor out of shock before you whack Theo across the head with your hardbacked potions textbook
That's really how the two of you became friends, your friendship with Pansy following soon after
Now you're slowly building up the tolerance for Occlimency with a little help from a friend
Leading up to Christmas, the mark burns wickedly against his skin at all hours of the day
Then Arthur Weasley is attacked and Mattheo is surprised that no Weasley has come to deck him in the face for simply being Voldemort's son
Obviously no one does because everyone (barring you and Hermione) have been swept away to 12 Grimmauld Place
After Christmas he does get decked – George sends a bludger his way that most definitely had the power to break his entire arm (and definitely a few ribs); after the abysmal Christmas break he's had, he's almost tempted to let it happen – but his beater instincts kick in and he's pelting the bludger and all its momentous energy towards one of Gryffindor's chasers instead
His Dark Mark burns every time his father fails to retrieve his and Harry's prophecy
He begins to suspect that you are the siphoner when you perform wandless magic like its a second nature during breakfast one morning (you're using your magic to flip through the pages of your book, while you leisurely sip coffee, probably awaiting Granger's arrival)
His suspicions are more than confirmed when your magic seems to literally pulse like your pulling more of it from the air – it's almost indiscernible, but if he paid attention, he could see the symphonic ripple of your magic and the Great Hall's magic mingling in the air (and he knows Dumbledore can see it too)
He explains this to Theo without telling him so much that'll get him involved with what knowing this will mean for his brother
He passes all his O.W.Ls with a plethora Outstanding and Exceeds Expectations grades, except for Ancient Runes where he gets a mere Acceptable (which somehow still allows him to retake the class in his N.E.W.Ts options, funnily enough)
What's not funny is Voldemort's reaction to this anomaly of a result :(
Lets rewind to june 18th (aka battle of department of mysteries; RIP Sirius Black you icon, you legend)
The DA have just been busted (like two weeks/a week prior to the date above) and you're all in detention writing out the line "I must not disobey the Ministry" over and over again – to the point where it has become a permanent scar that you see everyday
Exams are happening and Harry has just been delivered a vision by Voldemort (he just passed out in a DADA exam🫣)
Saint Potter and his band of followers try to break into Umbrige's office and fail exponentially
The Inquisitorial Squad catch you all in the act of guarding the corridor outside her office while Harry, Ron and Hermione try and contact Sirius
You're all trapped in the office and everyone (including the Inquisitorial Squad) is shocked when she goes to cast the cruciatus on Potter – internally Matt is cringing and fighting the instinctive flinch
"You can't do that! It's illegal!" Your defence of harry is ignored as Umbridge puts Fudge picture face down – Matt swears your eyes burn a violent indigo, but it's gone in a blink
Hermione and Harry end up taking her to where 'Dumbledore's secret weapon' is and you lot are now all stuck with the Inquisitorial Squad
Theo actually only holds you loosely, and he's the same with Ginny – not forcefully holding her, but also not allowing her to break free at the same time
Crabbe and Goyle take Ron's bate and eat the Puking Pastilles from the Weasley twins' personal collection and you all escape
Then the battle eventually takes place and everyone knows that Voldemort truly has returned
Now onto the current timeline of Serendipity!!
Mattheo decides over summer that he wants to help the otherside desperately
Especially because Draco is now a Death Eater
And Enzo and Theo are set to become Death Eaters the following Christmas – punishment for what happened during the battle in June
Proposes the idea that he teach you Occlimency in exchange for you helping them get out – the group agrees and Theo and Pansy set out to persude you to help
Roll on the Serendipity plot where he slowly begins to actually care about you (scary feelings; unknown territory)
He's never felt this strongly about someone before, not in the way he feels about you
At first he enjoyed how infuriated you became with him; he also despised how many questions you would ask (but that was your nature and he grew accustomed to it)
You're the only one whose ever called him Théo, after the death of Theo's mother, the name was as good as dead to him, until you started calling him it – he never wanted you to stop
The feelings you invoke in him are what finally allow him to produce a full patronus – when the majestic form of a Hippogriff bursts from the tip of his wand, swirling and spiralling at the thought of you, he let out a genuine laugh
He's so soft for you – his persona changes in the blink of an eye at times – from cruel and brooding to gentle and compassionate
His friends have never seen him happier – admittedly were surprised to learn of your relationship, but when they watched the way the two of you interacted after you'd become a pariah to your old friends, they understood.
Mattheo is so protective of all his friends, and somehow he's even more protective of you – he had wanted to incinerate Harry and Ron on the spot for how they'd made you feel, but knew you would never forgive him for it, despite how badly they'd hurt you
He'd burn the world down if it meant you'd be safe, especially because you had the one power that his father desired to have in his ever growing arsenal
Mattheo always has to be touching you in some way (he's a physical touch kind of guy), whether that be a hand on your thigh when you're seated; an arm wrapped around you as you walk; interlocking pinkies, etc. He just loves feeling you near him.
You're such a typical Slytherin/Ravenclaw couple – your intellect amazing him all the time, and he's no longer miffed that you always beat him for a spot at the top in class – his ambitions and adamant loyalty are something that you admire dearly, and hold close to your heart
You both know without having to voice it that your love is unconditional and eternal. Its a love as rare as your magic.
~∞~
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slavonicrhapsody · 1 year
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What was life as a member of Caria like? It’s weird that, despite ruling over the academy, they have their own study hall and preceptors on the exact opposite side of the region to Caria manor. At any rate — I would assume Caria went through like, four phases? Pre-academy, post establishment as royalty, and then Rennala’s children with Radagon. And of course to the present day.
I’m so glad you asked… this was the perfect opportunity for me to start organizing a collection of Carian-related lore text and I went a little insane and wrote an entire treatise on Carian culture. I hope you enjoy this frighteningly in-depth wizard family analysis
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CARIAN CULTURE AND PRACTICES
We know that the Carians were descended from a group of astrologers who lived in the Mountaintops of the Giants, implied by the Sword of Night and Flame (the Carian royal family’s ancestral sword) description: “Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.” This group of astrologers must have at some point migrated down to Liurnia and established a society there.
I get the impression that the Carian astrologers might have once been quite numerous, since as you say, the Carian study hall is rather far from Caria Manor — perhaps at their height, they were pretty spread out across Liurnia. I’ve also said before that the Carian Filigreed Crest description might imply other layers of nobility and a wider society among the Carian astrologers, as it mentions Carian knights guarding multiple “princesses” (it’s also possible that “princess” was a noble title among Carian society before Rennala established herself as a queen, as the Discarded Palace Key description is said to be “passed down to Carian princesses” but Rennala was the first Carian queen).
Speaking of princesses, there is strong evidence that Caria was a matriarchal society: though we don’t have much information about Carian society, in the few scraps we have, only queens and princesses are ever mentioned. We also know that Ranni is the youngest child, and yet Iji names her as heir to Caria, suggesting that she might have primogeniture over her older brothers. The Carians also have ties to the Nox people (affinity for the night/moon/stars, the art of puppetry/fate manipulation, silver tear technology at Raya Lucaria and in the Albinaurics, the Nox Swordstress statue in the Church of Vows), which also seems to be a matriarchal society judging by the fact that the Night Maidens and Swordstresses are the highest clerical ranks.
There are many other details that characterize Liurnia as a unique region in the Lands Between that developed apart from the Erdtree: I’ve mentioned before that the nobles in Altus and Limgrave dress in distinctive robes…
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This style of dress does not appear anywhere among Liurnians. Instead, the Carians and their knights dress in a distinct color scheme of royal blue and red, ornamented with glintstone in different shades. The sorcerers of Raya Lucaria also dress in the same red and blue, and I think that this style of dress actually comes directly from the Carians! The Queen’s robe item description is stated to be a “robe indicating the highest order of sorcerer.” We also know that the Academy’s name “Raya Lucaria” itself is named for the Carian royal family, no doubt added when Rennala took over. So it makes sense that the Carians had influence over the sorcerers’ uniform too!
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Liurnian characters also have a distinctive way of speaking apart from the rest of the Lands Between; every single Liurnian character in the game is played by a Welsh voice actor speaking in their native accent (including both Raya Lucarian sorcerers and Carian-affiliated characters).
The Carians’ standout trait is their mastery of astrology and glintstone sorcery — they craft their own spells and use a distinct royal blue glintstone. Their knights were renowned for their skill in both swordsmanship and sorcery, and notably, some of the Carian knights are trolls, who are viewed as equals in Carian society! Another important magical role is the office of preceptor, which directly served the royal family as experts on reading fate within the stars. Lastly, as I mentioned earlier, The Carians had great influence over the Academy. After charming the sorcerers with her lunar magic, Rennala presided over a new sorcerers’ conspectus: called the Lazuli conspectus, these Academy sorcerers studied Carian sorceries and believed the moon to be equal to the stars.
GOLDEN ORDER INFLUENCE
Power dynamics in Carian society changed drastically when the Golden Order sent Radagon to subjugate Liurnia, and Rennala ended up marrying him: there was a peace brokered between Caria and Leyndell, symbolized by the entwining gold branches and blue glintstone of the Glintstone Kris, a “ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace.”
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This peace began an era of coexisting ideas… As Rogier says, “the Golden Order was pliable enough to absorb practices that contradicted itself in the past.” Radagon himself began to learn sorcery from Rennala, and he also had an authority over the royal preceptors (commanding them to don masks as a vow of secrecy). Golden Order devotion also began to spread through Liurnia alongside sorcery. The Converted tower and the Converted Fringe tower in Liurnia show a coexisting of Golden Order faith and glintstone sorcery — there is a statue of Marika inside, and to complete the puzzle, the erudition gesture must be performed in front of her.
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This theme of entwining cultures is also reflected in the Carian royal family themselves — Rennala and Radagon’s three children inherit two lineages, the moon and the Erdtree, entangled in their very blood.
Unfortunately though, this was not exactly an equal partnership… though Caria manages to stay independent, they are now inextricably tied to the Golden Order, which was not always a good thing. The telescope item states that “during the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.” Whether this description is referring to Radahn or not is a whole other post, but the simple fact is that the Golden Order is the reason why the Carians’ power is in decline. The three royal children also seemed to struggle with their dual heritages and loyalties, especially Ranni as both heir to Caria and an empyrean of the Greater Will.
Of course, we know that in the end Radagon essentially dealt the death blow to Caria’s influence in Liurnia. The Queen’s robe description states that when Radagon left Rennala, her heart went with him, “and then, those at the academy realized. That Rennala was no champion, after all.” Rennala’s weakness led the Academy to rebel against the Carian royal family and launched Liurnia into civil war. And with Rennala’s heir killing herself in the Night of the Black Knives, and the Shattering war breaking out, Caria’s power is now a shadow of its former self.
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monstercampus · 7 months
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WHAT. 😱 He’s cursed?!? ELLIE PLEASE, I AM BEGGING. 🙏 Lore on Plauge Doctor???? A snippet of his deep dark backstory perhaps? Pretty please? A cherry on top? 🍒?
Oh, it's nothing special! Just the story of an average young man with an insatiable lust for death flying a bit too close to the sun </3
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(cws: death, active plague, sickness, mentions of rot, body horror)
In life, "Doctor" Symon Knox was as average as anyone else you might meet in that tiny village on the outskirts of Ordomia--a kingdom-turned-capital city as the world knows it now, far, far away across the seas from the campus he now finds himself employed. Being such a talkative, curious boy in his youth, it was no surprise to his elders that he dreamed of becoming a doctor, and perhaps one with impeccable bedside manner since he found it so easy to make people laugh their pains away.
But this was an era before cellphones and sterilization, and upon reaching his tender adulthood Symon found himself in the throes of an unimaginable plague spreading across the continent, wild and uncontrolled as it killed indiscriminately. Still in the service of his mentor at the time, Symon was given the role of scribe during the last moments of each patient's life. Chivalrous or wicked, senile or sane, he penned each word to save and keep on record for many months, and grew quieter and quieter as the job worked him past his own limits. In time, it felt as though the mask he donned was a feature of his own face, the leather and cloth part of his skin that stuck fast to his bones. Not long after that did his mentor fall from the illness, as did the people he knew and loved from his village as sickness swept over each poor, kindred soul.
Upon returning home to such a sight, Symon began penning his own last words. Page after page of nothingness slung into fire, ink spilled over half-spelled curses, quill-tip pierced through the tough parchment into his father's writing desk. Days passed into weeks and months, the sickly-sweet stench of rot invading the bed of crumbling lavender protecting the beak of his mask. Having adored the man so much in his early years of doctorhood, Symon wouldn't realize that his descent into madness was caused by his mentor's wicked desires--even if he had at the time, there would be no stopping his transformation. The Lich that had masqueraded as a well-to-do doctor, had taken a dirt-poor youth under his wing to teach him the practice of medicine, had crafted that same disease that would kill his corporeal body and take his protégé's life next.
And while Symon Knox unknowingly wrote out his last rites in his own hand, his body was changing to fit the mold he'd been given--the shape that the Lich had deemed worthy to house the fount of his unimaginable necrotic power. Four hundred years prior to present day, Symon Knox died at his writing desk, quill perched deftly in his left hand. Less than four days later he awoke, quill pierced through his gloved palm, with nothing writhing beneath his robes but the curse of rot and death. Blood drained to a pale-skinned touch he rose as a phantom of his true self, his blue eyes no longer clear but cloudy, his hair bleached to a cowardly white from the strawberry blond strands he inherited from his loving mother. Neither living nor a corpse, black vines twisted themselves into neat array over his skin like the fibres of muscle beneath it, only patches of pallour visible and even less with several centuries of rot between them. He may as well be nothing but a lich himself if not for that distinct craving for the true depth of his power, his knowledge lost but the presence of his master violently cramming itself into his brain--for four hundred years he must keep it out, keep it away, lest it overcome him in the absence of his psyche and steal away the last part of Symon he so desperately clings to.
Memories, emotions, senses, and functions trickle out over time, falling limp and blank and drawing to a close, but never quite reaching the point of dying. The body wants to die but Symon Knox rather wants to live, to see more out the polished glasses of his plague mask than he ever would as a young man dying of an incurable sickness. He may have died at twenty, but he lives to twenty-one every day--and although he never quite shakes the feeling of need, need to kill, need to die, need to watch the light leave their eyes, he's gotten quite good at shaking that voice loose and shoving it to the back of his mind. To find something else to fill it, that would do the job quite well....if only he had something to occupy every waking thought, someone so endearing he can't help but run them through his head every waking moment of every living day.
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dynared · 2 months
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Hello! I'm sorry if you're tired of this topic, but I can't help but be glad that I'm seeing more and more people criticizing IDW comics!
Once I also wrote a post about criticism of these comics, and my main problem was that there is absolutely no lore in these comics, and if there is anything, it is very little.
I just can't believe that for so long the authors haven't brought anything to the transformers lore. During this really huge amount of time and an impressive list of issues, I expected just a ton of worked-out world and everything else. And as a result, the depth of the lore was approximately equal to the depth of the drying puddle.
I don't understand why many fans praise these comics for the politics and the worked-out world, when this is absolutely not the case. Politics is mainly based on some personal conflicts and intrigues, we practically do not immerse ourselves in the structure and work of the political apparatus, ideas, influence on social structures and lifestyle, the response of different segments of the population to this. No, I understand it's difficult and the age audience is not suitable, but maybe you can't make the central theme of comics something that you can't describe and don't understand how it works?
The authors do not know how to describe a truly alien race and, despite their hatred of human characters, have made Cybertronians so similar to humans that it is absurd.
For example, why is functionalism bad? I understand why this would be bad for humans, but why for another species whose lifestyle should be completely different? In fact, this is the most logical way of life for an alien race, because what is the alternative? Is there an alternative? Can Cybertron switch to equipping itself with conventional technology? What will the Cybertronians who are released from work do, what other jobs and activities are there? The authors do not go into this much and we do not see clear ideas of what a Cybertron society should be without functionalism. Well, or I didn't have enough of what the authors gave me.
But well, we have functionalism. Why is it that the elite of society under this regime are mostly the owners of "useless" altmods? Why not those who transform into scientific or very powerful military equipment? In general, under such conditions, the power on the planet would have been seized by the military part of society long ago.
It's not worth talking about the fact that the usual daily life of Cybertronians is described in almost no way. Along with the culture, we have received very little information about it.
Oh, maybe we know something about the transformers themselves then, right? Not really. Basically you can only find headcanon materials. And what about IDW? Maybe they offered us their glossary, terms, schemes? No, there's nothing. Moreover, already at that time, fans on the forums came up with everything and drew the structure of transformers, and the IDW authors were too lazy to even steal any ideas, except for a few.
But if the authors can't work with these topics, do they describe relationships and love well? Again, no, literally all relationships are either built from scratch, or do not develop, or are full of manipulation, deception and emotional swings (yes, everyone's favorite "the only good" pair of Chromedome X Rewind), or end in nothing, as if nothing ever happened. And it doesn't depend on whether it was a gay relationship or a completely straight one, all the relationships there are very poorly written. If this, like Arcee, is a representation, then it looks more like a direct insult.
And, by the way, if love is for everyone, then where is the love between a transformer and a human? Oh yes, authors hate humans. Love is not for everyone!
And in general, it's good, the authors want to add love and romance, but it needs to be justified! Love relationships are not a necessary phenomenon for species, a lot of stars have to come together for this kind of social interaction to be like that. How did the Cybertronians come to this when they don't have any prerequisites for it? How did they get the Conjux Endura ritual (or did you want to say "bonding"? ;) ).Why does such a strict government, as we were told, disapprove, but not prohibit such types of relations, if in all other respects it is totalitarian and cruel?
How do Cybertronian diseases work? Why did Ratchet die of this disease, but not the characters older than him? This point is generally very similar to a cheap way to soften the reader.
I can go on like this endlessly, but I'll stop here. Roberts is not just a fanfiction writer, he is a very mediocre  fanfiction writer who may have a couple of interesting ideas, but lacks the talent to show them. And then, ordinary average writers understand what they are doing and why, and do not get paid for it. It's even more insulting for the authors of fanfiction, who, even for the sake of their strange plots and ideas, try and spin like they're on a frying pan, go out of their skin, coming up with a justification for everything inside the fanfiction. Roberts can't do that.
In the end, I respect the Kiss Players more because the author knew perfectly well what he was doing and wanted to anger the audience, and the audience reacted appropriately. The authors of the IDW comics thought they were doing something smart and great, but they weren't. But the audience presents it as something great.
P.S. I apologize for the mistakes, I use a translator.
There is no need to apologize, you managed to point out the issues with IDW Transformers and why no one really bothered to read them outside of that specific hardcore audience, and not even a general hardcore audience, but an audience that agreed with one specific interpretation of the material, and everyone who had other interpretations could go suck a lemon.
I’ve said it before, this is a prime example of “Writing a comic about a comic” where the use of lore and specific characterizations is so specific to the franchise that any story that is told is Greek to anyone outside of the bubble, which accounts for IDW’s horrible sales. Skybound’s story so far has been criticized by some hardcore fans as a G1 redux, but even if it is, it’s still a well told story with universal themes, consistent, easy to understand characterizations, and characters that are likable for the heroes and hatable for the villains. It has a clear tone, something both IDW and IDW2 failed at utterly. Roberts, meanwhile was a terrible writer, but he was good at engaging the audience the same way fanfic writers do, focusing on the relationships that get the most dialogue, and leaving openings for others to fill in, via discussion or their own fic. But that’s useless when it comes to engaging a general audience. Most of the audience didn’t want to do the work of filling in the holes themselves, they wanted to have the story do that, or at least provide enough context to paint a picture.
As for Kiss Players, while I don’t know if he wanted to purposefully offend the audience or just create shock value, it was a side story comic. It didn’t shape shows afterwards causing them to tank, and doesn’t have people looking at the last show aired and yawning out of sheer boredom.
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femmemortes · 4 months
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Traps I came up with for my SAW AU of my WIP but not a WIP because it’s more of just a thing I write, part 1.
Halo of Death / Halo Trap
So, I’m actually pretty proud of this trap because I felt so clever coming up with this and because I’m a sucker for traps that are connected to the person/are symbolic.
This was the first trap I wrote for the AU and the victim is none other than my beloved oc, Maxine.
The trap itself is a steel ring affixed around the victim’s head, connected at a collar around the neck. Inside of the steel ring is a series of thin metal wiring on motors that are attached to a series of hooks that are placed on select points of the victim’s face. The idea is, once the time runs out, the hooks will retract rapidly and flay the person’s face.
(Maybe an amount of suspended disbelief is required here, I’m not too sure, but we roll.)
In order for the victim to escape they must use two belt sanders that have been placed either side of them to sand off their skin and flesh to uncover the two keys that have been embedded into their arms. Both are used to unlock the trap.
I would go more in-depth for the lore here but this isn’t an OC lore post so… As for the symbolism behind the trap, in short, Maxine experienced a great deal of damage and religious trauma at the hands of the Catholic Church as she was growing up, especially between the ages of 15-18. She is 21 in the AU. This, among other factors, lead her to be destructive to not only herself but also other people and this continues even after she rebukes and leaves the church and no longer practices any faith whatsoever. This is actually an integral part of her character in the “normal universe” as with other oc’s arcs, I just translated them over into the AU.
The main symbolic aspect of this trap is the ring that encircles Maxine’s head while in the trap. I got this idea from the way that saints, angels and other holy figures are depicted in art found in stained glass windows and paintings. Rather the halo being a horizontally placed ring, it is instead a circle behind the head.
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Here’s some examples of what I’m talking about along with a very rushed and basic drawing of the general shape of the trap with Maxine in it. The wires and hooks could also be representative of the lines you sometimes see running from the circumference of the halo to it’s centre? But honestly that’s more of a loose connection.
The symbolism just doesn’t end here though. Maxine is pretty self indulgent when it comes to appearance. This mostly comes from the people she socialises with but also because I think there’s something to be said for losing so much all you have left is your flesh and skin, so she puts so much effort into it because in a way it’s all she has left. So then having the threat of that being ripped away from her, literally and figuratively, is pretty symbolic. That and the way she’s also torn others apart, so in order to escape she must do the same to herself concerning the belt sanders.
The belt sanders also play a role, she has to kneel and put her arms in these box like cages where the belt sanders are fixed inside. Kneeling while holding your arms up/open is a pretty common practice in worship. That and also I feel like I could make a comment about this playing into the fact John Kramer does very much in-fact have a god complex? Either way, this entire trap was meant to be a mockery of her and her experiences and a more fucked up twist on, “turn to God, it’ll save your life.”
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Text
DEATHGRIND!!MEGASTRUCTURE Design Dive
Wow this has been sitting in my drafts, mostly finished for ages now. Anyways, time to release it to the wilds.
A few weeks ago I released a new game (editor's note: it has now been more than a few weeks), DEATHGRIND!!MEGASTRUCTURE for the Together We Go Jam over on itch. Together We Go is a design guide/SRD based on Down We Go, which itself is under the often nebulous umbrella of "OSR" gaming. In this case, it's the snappy mechanics, emphasis on anti-canon, relatively high lethality, and emphasis on the table's creativity is what puts it under that umbrella, imo. I'd consider it part of the maybe post-osr or N(ew)SR but that's a discussion for another time and for people who understand that scene better than me. I was drawn to TWG b/c it's a pretty simple framework with a cool twist on the typical OSR style of classes.
Rather than picking a class, you invest levels into multiple classes as you progress, with each class having its own set of cool abilities and more importantly, bonuses. One class might give you a bonus to hit things, another increases your defense. Stuff like that. It's pretty fun! A full breakdown on DWG/TWG could be fun sometime.
Now, time for the DEATHGRIND!!MEGASTRUCTURE stuff beneath the cut! It's long!
WRITING AND DESIGN
Anyway, DGMS. Originally I had the brain-blast of a title for the eventual game; Hyperpop Megastructure. Which honestly, could be very fun to revisit, but I scrapped that angle because I didn't want to do too much on the layout/graphic design side of things (editor's note; he did in fact do too much on the layout/graphic design side of things) and a hyperpop inspired game should have a wild layout. Also I'm just not familiar enough with the genre to really do it service -lmao.
I stuck with the Megastructure part for the time being and started brainstorming the potential classes (since those make the mechanical core of the game). Below are the early versions straight from my notes;
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These were the initial outlines for the classes (a 4th was added later) and really set the tone for the rest of the game (and it marks the first appearance of the FRACTALDEATHMACHINE). By that point, I knew I wanted to do something inspired by BLAME! by Tsutomu Nihei. Its the first thing I always think of when the word "megastructure" comes up. Honestly, it's a very formative piece of sci-fi for me.
I wanted to push DGMS weirder. Just go all out on the nonsense. Together We Go games don't rely on a lot of setting exposition. The information of the world is found within the mechanics, random tables, gear, and factions that are presented.
This is what forms the central idea of an "anti-canon". You (the writer) give just enough info on the world and setting for the table to get started, but the details, the lore and truths about that world emerge at the table as the Referee/GM and players explore and interact with what is on the paper.
The FRACTALDEATHMACHINE is the biggest example of this anti-canon in practice. All the table gets is a brief description of a few general things. The FDM is hungry, it is ancient, and it is always pursuing the TOWER. A few other places in the text provide more spaces for the table to explore by prompting the players and GM to come up with "terrible truths" about the nature of the FDM.
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What is this insight? Why is it considered terrible? Go find out!
For DGMS I wrote a relatively short bit relaying the premise of the game to readers; you play as POST_human remnants within the ancient megastructure the TOWER which is constantly under threat by the ravenous FRACTALDEATHMACHINE.
Side note, I absolutely went bananas with funky proper nouns and formatting. Small things like that can really help convey the tone of the game!
And that's really about it for the setting assumptions. More details are tucked into descriptions of the factions, gear, classes, and locations you get to explore, but there aren't any answers out there. Its all up to the table to find those answers for themselves! What is the FRACTALDEATHMACHINE, why is it devouring the TOWER, can you stop it? Who knows!
Go find out!
MECHANICS
The core game mechanics fit onto a single page, and aren't really changed too much from the base TWG system. In general, its a straightforward "roll over a difficulty value" using a d20.
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Three of the four classes give a special bonus either to hit things, defense, or "hacking" - the undefined "magic" of the game. The fourth class, the DLVR, gets a special situational bonus that implies something about their place in the world - a special bonus against ARCHITECT relics - something which furthers the potential for the table to explore the anti-canon. What exactly is their link to the ARCHITECTS?
Outside of the core mechanics and classes, there are two major parts of the game (and two slightly more minor-ish parts). The LAYERS of the TOWER and the CTY_enclave. LAYERS are effectively unmapped "dungeons". They are dangerous sections of the world where the "outside" adventures happen.
DWG uses mapped dungeons as its, well, dungeons. I've never been hugely into running or playing through mapped dungeons (though I appreciate a well thought out dungeon!) And also I'm lazy. So unmapped it is. LAYERS are essentially a compact list of hazards, hostiles, and interesting tid-bits for the referee to use to whip up something fun and dangerous.
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TWG games have a punchy, fast-paced, high-lethality action, so in DGMS, I was far more concerned with providing refs a general template and list of Interesting Things, than complex maps or complicated enemies. The ref does far more responding to player actions than they do planning out complicated encounters. It is perfectly easy, in this sort of game, to just toss something at the players and see what happens!
Couple that with mechanics such as "reaction rolls" (randomly determining how NPCs react to players) and the ref's job starts to become plugging a few random variables into a mechanical procedure, seeing what gets spit out, and then asking players what they do next, and then continuing the whole loop! I love procedural gameplay, and could, and probably will, write more on that another time.
Aside from being the places where most of the adventures happen, LAYERS are also another way to package Interesting World bits. One of my favorite parts about writing for/designing this style of game, is that you rarely need justification for putting something in. I can say that in one LAYER, players will face a "MACHINE!!GOD blastula". And that's it! Everything about the nature of that thing is going to emerge at the table, and will almost always be way cooler than whatever deep lore I could have written for it! (Now, this doesn't mean that I don't enjoy writing some Dense Exposition, but time and place and all that).
The other half to the LAYERS is the CTY_enclave; the players homebase and secondary adventure site. I whipped up a quick mapping procedure for creating your CTY_enclave, and it shifts every time the players return to it from their adventures. There are different modules within the CTY. In some you can buy stuff, others you can get information and recover health. Some hide valuable resources but also equally hidden danger.
Just like LAYERS, I wanted to embed story-potential, that delicious anti-canon, into the CTY. Little nuggets of Ideas like, Conduit Riders in the middle of a death race, machine monks transporting a metal sarcophagus (that has a small chance of containing a copy of one player!), or gaining the ability to commune with the FRACTALDEATHMACHINE itself, are breadcrumbs that could turn into larger story beats and adventures if the players and table invest their own interpretation and meaning into them!
Aside from that, the main Design Bit I did for the CTY is the mapping method. A hub location is part of the TWG vibe, but I felt that one, mapping using dice is fun, and two, a constantly, randomly shifting hub really suited the tone and setting of the game.
The last two main parts of the game are the gear and hostile lists. Again, they have surface purposes - cool stuff to Get, cool stuff to Fight (and get killed by) - but also help provide more of that anti-canon scaffolding (I am really going to need to do a whole thing on anti-canon at some point).
LAYOUT AND GRAPHIC DESIGN
And here's where my hubris caught up with me. What initially was going to be a nice, simple, streamlined layout, ended up being over the top. But it was super fun to make, so no need for me to learn any lessons here.
When designing layout, I tend to start with some cover ideas and mockups. Since BLAME! was such a large thematic inspiration, I also looked at its covers (specifically the Master Edition versions). I love the brutalist inspired graphic design, and wanted to carry that into DGMS, and then add a layer of grunge and wear and tear to it as well.
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I played around a lot with masks and textures (there's literally a picture of concrete that I turned into a texture) before eventually landing on the looks you can see on the cover. Then it was also a matter of perusing fonts for text, headers, etc, etc.
For the interior, I made heavy use of Lone Archivist's Graphic Archive asset packs. They rule. Buy them here.
I made my life infinitely more difficult by making every single page different and unique, but it was also a fun art project, so I don't regret that. I didn't spend too much time on typesetting, because this was technically a game jam entry (though I did clean it up later when the game ended up getting printed).
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And honestly, that takes us to the end. My process was kind of all over the place for making the final version, a lot of jumping between the text and layout. But it ended up being a very fun project with one of my favorite final results.
If you're interested in picking up the game yourself, you can snag the digital version off my itch page HERE (there's currently a handful of free community copies if you wanna try before you buy) and if you're interested in print copies, Plus One EXP has you covered over HERE.
Spencer of Gila RPGs also made a fantastic 5-minute overview of the game you can watch;
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And! Tony hosted a stream that I GMed if you want to see how the game is in action;
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But yeah, DEATHGRIND!!MEGASTRUCTURE. It's one of my favorite games I've made!
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pinkyjulien · 7 months
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ALRIGHT ALRIGHT Actually I'm going to share my fresh, sleep-deprived thoughts that I wrote yesterday- or more like, this morning gfhhgf bear with me cause I was loosing it :>
⚠ Heavy spoilers under read more!
As a heads up as to why the formating is all weird, this was sent to a friendo who worked on PL :3 Did a list of things that stuck to me in those 4-5 first hours right before falling asleep! I stoped at the little hideout with Myers, didn't met Reed or Kurt or MrHands or Anybody elses yet really 👁👄👁✋ taking my sweet time with it!
The start : I LOVED the glitchy holocall with songbird, it set the tone immediately
God walking up to the gate and seeing all those cars and npcs waiting to enter- THE BIT with the cops who cant go in ?? omg loved it, again its such a tiny thing that set the tone right up
Songbird introduction oh my goddddddd…. HGJG I love HER SHE'S SO COOL… When she was like "were going to crash so I woobled into your relic" I was???? Ok so How and What and What and What UH… Also I can see why people won't like her, already just cause she mute Johnny and isnt a Samurai fan fhdjbqg BUT I PERSONALLY REALLY LIKE IT
Dogtown itself???? Holyshit. Like, I remember dev saying that Night City itself was a character, the main character even, and they nailed it hardcore with Dogtown too- all of the civilians are fucking so memorable too??? how good the random crowd npcs look as well!! Its a glowup from vanilla and it shows (special kudos to the netrunner kid vendor, and the flame thrower elbow guy and his little dance ghdjs)
I wheezed when trying the AR googles HGKHQ
The crash : God. Even tho I knew what was going to happen, the amount of chills I had during that scene!! It reminded me of one of my favorite DLC from Mass Effect 3, Citadel, there is a scene where Shepard eat shit and fall through a big aquarium / building and is truly alone, hurt and all- gave me the same vibes of "the world is too big, too Much and I'm just one Guy" ??? It got me so hookt, god. ALSO THE TITLE POPING??? UUUGGGHHH. GOD.
Rush to the crash, the sneaking to the ship and getting Myers got me Alert and excited
Escorting Myers feels nice cause she's not useless, she knows how to handle herself (DUH!) but I mean her A.I as a NPC, I like that she also sneak attack on ennemies when you do, like Jackie did
Part I had struggle with was the Driving Myers to the Garage bits, was getting frustrated- I love driving in FPP but with this car, in those streets and in this stressful situation YUOOOCK it wasnt IT FHFJJG switched to TPP and managed after a few tries UwU
OK GOD. The museum- amazing visuals and lore crumbs ofc BUT THE CHIMERA???? HELLO???????? THEY FUCKING POPPED OFF. I havent felt this stressed on a boss battle in FOREVER! Funny enough it reminded me of my first time against Nefarious from Ratchet and clank 3, and its positive HKGJ I was a wee kid back then and its my favorite game from the ratchet serie (which is my favorite console serie tbh) and it made me so nostalgic of that time??? REALLY Comf, really challenging, I shat myself.
District itself is FUCKING INSANE. Of course, it looks amazing, the sound design, the VIBES- I thought everything was already done in night city, how much different nuance of CyberPunk can you do when you already have such a big city with such different districts?? but dogtown is so different and yet fit perfectly
I LOVE. THE. NOMAD DIALOGUE OPTIONS… One of my big "fear" was being left out of the fun cause yeah Nomads really just have the badlands kinda hfjdjg but!!! I already been fed from the few choices I had, especially the one when cutting out the tracker from Myers neck, mentioning the uhh ritual thing, I was !!!!!!! AAAAAH FOOD FOR THOUGHTS AND ROTS I LOVE IT
talking about Nomads I LOVE THE DIVERSITY in the new garments!! Had a lot of corpo and barghest armor loot at the start, so I didnt expected to see some cool denim harnesses, practical jeans and worker gears OwO Excited to see more cause AZHHHGFH
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unironicallycringe · 5 months
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Hi @banrioncanine I got your tags in the mail!!!
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So I dug through some old google docs to find stuff. The gist of it is that I wanted to expand on daily life in the Sanctuaries, which then led to expanding the religious duties of Dark Siblings. I wanted them to have religion more focused instead of only the combat training which we see in-game, so I was in the process of leaning more into this.
In particular, members of the Black Hand are more priest-like. In addition to being the Speaker's direct assistant, I wrote the Silencer as having religious duties in the Sanctuary whenever present. Usually leadership of daily prayer falls to the Sanctifier, but Silencers and Speakers are kind of like honored guests who throw more unholy weight around by virtue of being part of the Hand.
You can see that in the following excerpt from Dear Brother, wherein the Silencer leads in a nightly prayer (CW for ritual bloodletting)
Thanks for your tags! Had fun looking back on some of this lore.
I was dismayed to find that as a Hand Representative, I was obligated to lead in prayer and offer guidance when present. There was no volunteering, no friendly request of ‘say, Silencer, can you preside over the rituals tonight, if you’re feeling up to it?’, nothing. Those duties now defaulted to me. So if I was in the Sanctuary following dinner, I’d inevitably stand at the head of the main hall table with twelve – ah, make that fourteen now – pairs of eyes focused on me while I prayed aloud. And so this is how I found myself, standing uncomfortably in the appropriate spot after being roused from a post-training nap, doing what Lucien had done the night before. “Sweet Mother, dark Father--” I chanted above the cadence of my Family’s murmurs, “-- let not your Children stray from your shadow. Let us find guidance through your austere Hands. We honor your names with spilled blood – Hail Sithis, Hail the Night Mother.” Their bowed heads now lifted to observe. With a practiced hand, I pressed a small knife to my exposed forearm, adding to the trove of scars from this very ritual. A line of scarlet dribbled from me, which I quickly collected onto a scrap of paper. Sanctifier Ocheeva, at my left, passed me a candle, and I set the scrap aflame and dropped it into the engraved stone bowl before me. The tiny flame licked up the flimsy, bloodied parchment and turned black before snuffing itself out. It took the offering with it and left nothing behind. Our Dread Lord was pleased. “Kill well, Family, for we’ve the Void’s blessing,” I said with open hands. “Kill well, Silencer,” came the return in varying levels of volume.
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variousqueerthings · 5 months
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No blowing up the planet!
it's.... Nightmare In Silver!!! the second of the neil gaiman penned episodes, and I've gotta be honest, the only thing I'm really vibing with this time around is Warwick Davis, unfortunately, because I'd want to watch it again for Warwick Davis, youknow?
sexism rank objectification (female character is ogled/harassed/turned into a sex joke by the doctor and/or a lead we’re supposed to root for and/or the camera): 4/10
sexism rank plot-point (lead female character is only there to serve plot, not to have her emotional interiority explored, or given agency to her emotional interiority): 3/10
interesting complex or pointlessly complex (does the complexity serve the narrative or does it just serve to be confusing as a stand-in for smart, this includes visually): 4/10
furthers character and/or lore and/or plot development (broader question that ties into the previous ones, at least two of these, ideally three should be fulfilled): 4/10
companion matters (the companion doesn’t always have to be there, but if the companion is there, can they function without the doctor– and overall per season how often is the companion the focus or POV of the story): 6/10
the doctor is more than just “godlike” (examines the doctor’s flaws and limitations, doesn’t solve a plot by having it revolve entirely around the doctor’s existence): 4/10
doesn’t look down on previous doctor who (by erasing or mocking its importance, by redoing and “bettering” previous beloved plotpoints or characters, etc.): 8/10
isn’t trying to insert hamfisted sexiness (m*ffat famously talked a lot about how dw should be sexier multiple times, he sucks at writing it): 8/10
internal world has consistency (characters have backgrounds, feel rooted in a place with other people, generally feel like they have Lives): 4/10
Politics (how conservative is the story): 5/10
FULL RATING: 50/100 (if I can count….)
it's not so much that it's the worst episode of ever, it's more that it's spreading itself way too thin. And then of course. we get the second most infamous fucking terrible line in Eleven's run:
OBJECTIFICATION: "A mystery rapped inside of an enigma squeezed into a skirt that’s just a bit too… tight."
I am just hoping that Neilman didn't write this line, because it scans as pure M*ffat at his worst, but who knows. this is the Doctor about Clara, and look, not that it should even matter, because it's a heinous line that shouldn't exist, but it also doesn't make sense, because Clara's skirts may be relatively short, but they're cut in a sort of almost 50s flare (I don't know skirt cutting terminology)
and I hate that that's even a point I have to make in this, why do I have to think about the tightness of Clara's skirts fuck you fuck you fuck you!
this is genuinely the only thing, but it comes outta fucking nowhere slaps you in the face and then leaves you with "ah, thank you for summing up the only things that matte about your lead character in one, hypersexist sentence." which... speaking of the first half of that sentence
PLOT-POINT: I've been praising Clara's competency in most of her episodes. she's proactive, she does things even though she's scared, she knows number one rule is Not Dying.... in this episode she's got none of the depth that comes with the things she does
suddenly, she is just In Charge Of Soldiers, and she's practically a different character. gone are emotional tie-ins to what she's doing, in fact she mostly seems to be having fun and/or being very happy to be put in charge of this particular military, with the exception of a second when they're almost killed by Cybermen
I did write initially that I liked her taking charge in this one too, but as the episode went on, she felt more like she was just there to run the B-plot, than to be important. I also wrote down this line "The only reason I’m still alive is because I do what the Doctor says"
honestly I'd have to go back and see if rtd-era companions have these sorts of lines, but also my girl-guy, he's asking you to run first line of defense against Cybermen, it's not that you're not being put in danger. this is the sort of line I'd have expected from Amy, but I think Clara's been remarkably free of them up until now (I could be wrong, but from my notes!) Especially because throughout this season we've had episodes where the Doctor had no idea what to do and you saw that Clara!
this is me picking up on dialogue, because this episode... did not have good dialogue by and large, but we'll get back to that, because we're not done with "The Impossible Girl" (sigh) -- because if you didn't think she was kind of absent proper emotions before, (such as the episode breezing mostly past her reaction to seeing the kids she's taking care of being controlled by Cybermen, which, again I can sort of believe in that she hasn't met Cybermen before and so doesn't think the children are dead like previous companions might, but they're still kids she deeply cares for and apart from an initial comical anger scene, she's just moving onwards with the plot), then remember here at the end that she's not really important, she's just the mystery of the season for the Doctor to solve!
COMPLEXITY: this episode has so many setpieces. there was a war 1000 years ago vs Cybermen that people won, and now they're on this abandoned amusement park that has a bunch of old Cybermen casings, and there's a lost emperor, except he's this guy who's been calling himself Porridge, who's the secret behind an automaton chess player (a real thing that existed in the 18th-19th century and used this exact technique), but is actually the long-missing emperor that's been searched for for awhile, I cannot remember why he was undercover as an amusement park gimmick called fucking Porridge
uh and then the Cybermen start waking up, because the Doctor brought children here and they needed children and I cannot remember why, and they cannot blow up the planet, until they've saved the children, and the Doctor is infected, but plays a chessgame against his evil Cyberself (called Mr Clever, because everything in this era has to be weirdly Silly all the time), while the others fight the Cybermen in an abandoned "comical castle" because it's still a theme park and most of them die, the Doctor convinces the evil!self to release the children and then promptly fries him out of his brain, because why wouldn't he do that???
and all the survivors beam up to the emperor's big ship and blow up the planet. I have a lot of questions. why a themepark (did they explain that, I somehow must have missed it), why is the emperor missing (did they explain that, I somehow must have missed it) why is he pretending to be this guy called Porridge? (did they explain that, I somehow must have missed it) why tf is he missing if he's so easily recognisable that a child would get it?? (did they explain that, I somehow must have missed it) why did the cybermen need children? (did they explain that, I somehow must have missed it) why was the amusement park abandoned and then stationed with troops? (did they explain that, I somehow must have missed it)
so like. there maybe are explanations for all of these points, but my point is that this episode is so unwieldy that if you look away for a second you miss the potentially single piece of dialogue explaining a thing and then it's very unclear for the rest of the story. and I am Watching these episodes, taking notes, going back to read subtitles. I genuinely don't know how I missed all of that
and I like watching things that are complicated, I do. but only if it's also engaging, and this episode is not engaging enough for me to go back now and look through it (or even to possibly watch it again). it's got so much dialogue that is so out of place, tonally and structurally, there's no way I'm going in to try and focus more on it than I already did. my point isn't necessarily that the above wasn't explained, it's that it wasn't explained well, and there was a barrage of weird shit that was coming at you from all sides
CHARACTERS/LORE/PLOT: you'd think, considering evil!Doctor is inside the Doctor's mind and they're battling it out and evil!Doctor is seeing Forbidden Knowledge and also being kinda weird about the Doctor's and Clara's relationship (framing it as explicitly romantic), that there would be more forward-motion, but not really
Clara's not massively changed from the kids having been kidnapped and taken over by Cybermen, and neither are the kids for that matter. which, I don't know where to put this, but remember how back in Rings of Akhaten I was saying that there's a looooot of kids in this era, which would be great if they could act (like the kid in Akhaten), these kids are... not good actors in this episode. and they're also given (especially the girl) thankless fucking dialogue. she's meant to be giving that tween/early teen surliness, and in order to manage this 90% of her dialogue is calling things stupid. She'll enter a scene like this:
Kid: Hello I’m bored Soldier asks her where her sister (Clara) is Kid: She’s not my sister, she’s stupid
this.... is not how tweens/early teens talk, and you can feel the director going "just act huffy in Every Single Moment you're onscreen." she calls the Tardis stupid, she calls an alien planet stupid, she calls people stupid, I swear the nr one word this character says is "stupid"
point being, the kids aren't important to any forward trajectory on the whole, Clara isn't questioning the picture of herself in the last episode that she doesn't recognise so that's a bust, and the Doctor's little duel of the mind doesn't go much of anywhere
the only bit of something that may come up again is the Cyberman bit drifting around space to set up future Cybermen (shocking)
COMPANIONS MATTER: she does. yeah, she does take control of the soldiers. I wish it had been more awkward. why is this Clara, who was having a near panic-attack in Cold War, who was admitting to being terrified in Hide, why is she just so effortlessly good at this? but yeah, she does do Plot Things so to speak
I'm also not 100% convinced the Doctor would leave his companion -- especially this companion, whom he is trying not to get killed for the third time - at the front lines battling Cybermen, that's truly a last resort kind of situation that seems very chill here
“GODLIKE” DOCTOR: aaaand so we get to the A-Plot, which is an admittedly cool little setting in the Doctor's mind where the Gallifreyan cogs whirl around (I wonder if there's easter eggs in there)
and of course, really it's a way to "trick" the evil!Doctor into letting the kids go, so he can say fuck it to the chessgame and just electric him out of his mind, and that's exactly what happens
it's fine-ish, I've marked it down because it totally overshadows the plot where Clara is in charge of scared soldiers, which matters far less, and shouldn't! and also because... I'm circling around saying there's a lot of this dialogue that doesn't work for me either, and that I don't think Matt Smith is the best actor for it
I've enjoyed Matt Smith in this era, more than I thought I would. there are some things he does very well (cry-face is solid, rapid speech patterns without it getting jumbled, annoyance, lotta bodily flailing although I think directors overuse that to the point of my not taking him seriously at all quite often), where I think he often loses me is the Dramatic Time Lord Stuff. the quiet competency and rage, the shouting grand speeches, all of that... never worked for me, didn't work this time either, and the whole episode hinges on it a bit
it didn't help that evil!Doctor called himself "Mr Clever," it's one of those things that happens a lot in this era where the balance of lighthearted-for-"kids" (in the sense that you can see the screen screaming for children to think this is funny/whimsical/etc) and take-this-seriously-in-the-timetravel-show-please is see-sawing like mad. often just a lot little things, like that. it's like someone grabbing you by the face and yelling WHIMSY!!!!!! at you, rather than whimsy coming from the construction of the story
but yeah evil!Doctor is kind of sneering I guess. I think there's just more that could have been done with this concept, but like everything else it's stretched Thin
PREVIOUS DOCTOR WHO: so apparently these Cybermen reference a bunch of Classic cybermen, along with the ones developed during RTD's era. that's cool. also a few references to other Doctor's, especially Ten, with Allonsy and
"You've had some cowboys in here, ten complete rejigs"
“SEXINESS”: we are pretty solid on this on the whole. thank goodness. I do wonder about the emperor asking Clara to marry him, but I'll save the emperor as concept for last
INTERNAL WORLD: yeah, back to complexity, nonsense from top to bottom. I guess it's built like a theme park, in that there is a theme park map. I'm just realising this is set at a theme park and we see four locations -- the bit where they land on the "fake moon," and do some fake moon jumping. the soldiers barracks. the little room kept by the con-man carnival type. and the "comical" castle. why set this at a theme park if you're not showing any... theme park?
POLITICS: this episode is devoid of politics, except we've got this platoon and we've got this emperor of several worlds, and none of it has any bearing on the episode, because we're not meant to think about these sorts of things. the platoon is kind of the dredges, and so several of them are immediately killed by Cybermen, which would be gruesome if one cared about them, but the episode has so much going on that there's not enough time to focus in properly
but also were they drafted? did they volunteer? can they quit? who's their families, their planets? what made them join up if they did join up? why do they care about the emperor, what is that loyalty made up of? propaganda? why does the emperor matter? what is the suggestion that the word "emperor" makes spring to mind?
it's sort of framed like a budget LOTR with a return of the king, except his spaceship was orbiting the planet the whole time. I still don't know what he was doing there, or why they didn't just evacuate and blow it up earlier, and I'm saying this, but also is there more at stake when "blowing up a planet" who lived there? what culture is lost? how does it tie into the idea that an emperor can just blow up a planet?
he's presented as a benevolent, brave person, who's fine with Clara turning down his hand in marriage, but truthfully we know nothing about him at all, and actually a story about that would have been more interesting to me. what are the connotations of it all???
FULL RATING: 50/100 (if I can count….)
a thin thin episode with too much happening, too many characters, highly suspect dialogue, much of which was out of character, and a setting that's cool on the surface and then totally unexplored, because it too, is just there to be Cool rather than to have any deeper bearing on things
it's got some nice callbacks to classic!who and Warwick Davis, that's... most of what it's got going for it, unfortunately
and then that fucking line!!!!!!!!!!!!!!
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narwhalandchill · 5 months
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yknow as much as the (deserved) inazuma backlash has clearly changed hoyos writing for the better i do think there v much is one completely wrong lesson theyve taken from it and thats incorporating story quests into the AQ sequence (and specifically how theyve never attempted it again)
the concept itself was Never inherently bad. in fact it unironically has a ton of potential bc you could lessen the need for sudden character specific exposition in the AQ AND pull off way more high-stakes and timeline-specific plotlines in the SQs by ensuring players will experience it at the intended place and time.
the issue was that they introduced a bleak depressing inazuma in the middle of a fucking civil war and then went omg AQ on pause!!! lets go to a festival with ayaka and u will be her first friend ever OwO yoimiyas is at least vastly better written and actually involves the VH and sakoku decrees so its always been a favorite of mine but even then im sure theres things worth criticism in there its just been 2 years so i cant analyze it off the top of my head. but the greatest offender has always been the way ayakas comes with such a complete tonal dissonance it just takes you out of the atmosphere they spent the entire act I building up.
and it rly makes me sad bc i Know hoyo took the backlash about interrupted pacing and disjointed tone as "ok story quests bad as AQ requirements" when its like. no the one you wrote just sucked
AQ incorporated story quests need to have a damn good reason to be mandatory at that specific point and while its far from perfect i DO think yoimiyas fulfills that! but ayakas doesnt! at all! and like im realizing the issue is also in how genshins made it a standard that a character must receive a story quest Instantly on release. so i guess ayakas had to be in between acts I and II for plot reasons but like. that being the case then the story quest itself shouldve focused on a completely different theme as opposed to her very predictable tropey personal problems that werent even explored properly imo. like im sure plenty of depth and nuance in her characterization was lost in translation but i almost cry laughed the first time the restaurant vendor went "oh ayaka is lonely because she is so perfect that no one sees her as a friend but instead an aspiration" like what in the 3rd grader writing mary sue self insert fic tarnation 💀 you couldve worded that exact same concept in 12 different ways to make it actually sound poignant and you did That SHAHSKSJSKDLJH
(and a quick addition before i get accused of being a blind hater hater lmao. here goes: "the burdens of miss ayakas position as the public face of the kamisato make it difficult for her to shed the mask of practiced perfection. i think people struggle to see her as a person whod enjoy simple things in life like friendship just like everyone else when theyre so used to viewing her as an unreachable figurehead." there. now its way more clearly nuanced. this took me 3 minutes and is far from any fluid writing yet. the difference is staggering)
but like. as a result this ambiguous timeline limbo most story quests end up falling into is genuinely a shame bc i do think theres potential in attempting the ayaka n yoi thing again but with characters for whom it makes sense and actually enhances the AQ experience by necessitating it. and yeah yeah ik genshin wants to be casual friendly so they dont want to force ppl to do quests they dont like for AQ so its unrealistic to expect them to ever try it out again but man
as long as they pick the right place and time and characters for it they could massively alleviate the issue of some story quests contents ending up feeling like somewhat empty fluff bc they cant assume what point a player will be in the main plot could be so they lack actually impactful lore and or character beats.
obviously im not a writer at hoyo and idk how much backlash the ayaya/yoi situation got them but like. idk. taking the lesson "never do anything like inazuma again" isnt rly what id consider the full picture. inazuma does suck and has clunky moments throughout but like in 2.0 people were still hype! inazuma had good ideas and concepts and attempted sth that couldve been great the issue isnt inazuma bad on all levels its that they never delivered its potential and 2.1 was an incredible letdown.
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opal-owl-flight · 1 year
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Please please what are your thoughts on the final boss of the epilogue, I got spoiled on day one and have been waiting for you to see it in game before I asked because it's just so cool and your stuff is all so cool and I want to know your thoughts and potential lore
SO this is quite a lot! My method for handling new info is to take what works and leave what doesnt. Canon is a suggestion, not a rule.
About the Crown:
Mistellin was originally made to seal away Termina (the dark heart pf which was rampaging around the galaxy) and use its power to fight against it, but only a shard of It was captured. Seeing that the shard still held incredible power, the Ancients decided to use It's power for good instead of destruction.
Monarchs have worn the Crown, but several of the weak willed fell to Its influence and used it for their nefarious ends ("It strengthens the darkness in the wearer's heart..." so its Power at a price. The reason why the Crown's claws constrict corrupted souls like Magolor Soul is for damage control). Why the Halcandrans continued to use this Crown I can only assume to be survivorship bias/majority chosen did not fall...until the last king of Yore, who was possessed by Termina midfight in the war to seal It away. (The magitech civil war happened a little after this, as the loss of the monarch due to misunderstood Dark Matter magic research/practice raised tensions between magic practitioners and the tech faction.)
How the lore changes affect my telling:
Why the past monarch chose Mags as successor then (a story beat in my interp of things) -- well he didnt have much of a choice at first. The shards of the damn relic rooted itself on Mags' head. Literally. (Thanks Termina.) The dark entity did nothing but send waves of searing energy through the Crown shards to cripple him, to prevent him from stealing the Rejuvenating Crystal Fruit that It plans to use for Itself. (Dunno what this fruit is in canon, but judging from what the fragments of it do to Mags -- I assume its an Ancient artifact that holds an insane amount of energy. Gem apples exploding is a convertion of his high energy supposedly used to heal, to fuel a more destructive outcome. What can heal/restore can also destroy.)
*What Mags does in Epilogue is what I can simply say as "gathering painkillers". The magic energy he stores up allows him to block out/create a dam against Termina's crippling energy waves, and also allows him to do more powerful, complicated spells in the process. (No wonder one of his emotes is him crying.)
After Magolor Disrespects the Lorax by slicing a tree in two, the voice goes MUCH quieter. The tree (and the Doomer) held majority of the Crown shards -- by destroying them, Termina's way of communicating with him grows weaker. But not fully gone. (He cries in the end bc its sweet, sweet, relative silence...)
Did Mags learn his lesson? Not yet. If anything, his ego is the size of a galaxy now, bc he killed an eldritch god on his own. Without Kirby's help.
Im going to set Clash aside bc jfc that looks complicated as hell. The only thing Im taking here is the fact that he set up a Shoppe in Dreamland (no alternate realities here either -- itll complicate things)...but its not exactly a fresh new start just yet. Hes doing this to gather Nova parts easily. What better way to get parts and artifacts without raising too much suspicion than by trade? (His full redemption happens after Robobot, in the Nova Incident. Which is another thing I wrote)
Back to the previous monarch choosing him as a successor. Termina kept It's clutches on Mags. The Crown has rooted itself deep into his soul enough that hes still at risk for easy possession. SA rolls around, and Termina is supposedly at It's strongest.
Mags doesnt get possessed. Out of sheer spite and will alone he keeps the gate on the Crown's power and influence shut. Hes not going to fall, not again, not when he finally has something, and (several) someone(s), to care about. At the end, its him who deals the final blow on Termina in his mindscape, as he is yhe one who holds the last fragments of It's consciousness.
Free at last.
This is what makes the King of Yore choose him as an heir. He couldve decided to trap the dark entity in the Crown, like intended, and kept it fed so the Crown's power will never run out. But he chose not to...not wanting to suffer any longer nor make anyone else potentially suffer what he had.
He freed both himself and the Crown. Now the power that sleeps within is clean, with no Dark Matter almost guaranteeing a corruption.
* If anyone falls with this version of the Crown, it is not bc of any Dark Matter. Thats on the bearer's character/lack of control. Mags still losing it in Overlord form time and again shows that....
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mirrorimage003 · 7 months
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i wrote this quick nami ficlet as a way to practice writing POVs i don’t normally think of. thought i’d post it here in case anyone else is also fascinated with the arlong and nami dynamic/is always looking for more nami lore lmao
EXCERPT:
The kid never cries.
It starts out as an amusing observation to Arlong—what with its chubby, freckled cheeks and doe-like brown eyes—that even at its young age it would know not to blaspheme itself before him with salt water that doesn’t belong to it.
Because even as the substance pours from their filthy, inferior bodies, it remains stolen property from his people. And he loathes the fact that such pathetic beings would ever try and stake claim on the same water that would drown them should they ever try to inhabit it the way his kind do.
So, any tears that it sheds belong to him by right.
Except—
The kid never fucking cries.
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gatheringbones · 2 years
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[“The children rode trains to farm towns as near as New Jersey and as far as the frontier territories of the Great Plains and, later, the West Coast. As they arrived at each destination they were displayed at church meetinghouses, where families looking variously for a new son or daughter or a cheap source of labor for the emerging agricultural industry looked them over and made their pick. “The main goal of the Emigration Plan was to remove children from slums, where opportunities were scant and ‘immoral influences’ plentiful, and to place them in ‘good Christian homes,’” wrote Stephen O’Connor in the seminal history of the movement, Orphan Trains: The Story of Charles Loring Brace and the Children He Saved and Failed.
As many as 25 percent of the “orphans” had two living parents, and fewer than half were orphans with two dead parents. But this wasn’t an accident. Among the immoral influences that CAS founder Charles Loring Brace saw waiting for children in New York City were the children’s parents themselves. Brace, an abolitionist and a nineteenth-century progressive, also authored a book called The Dangerous Classes of New York and Twenty Years’ Work Among Them, which described Brace’s appraisal of his era’s urban poor. His orphan train efforts were driven in part by a fear that the children of the poor were “growing up almost sure to be prostitutes and rogues!” as he wrote his sister in one letter. His orphan trains were sometimes filled after CAS representatives went into New York’s tenement neighborhoods to recruit “orphans” from immigrant families. As for those families, O’Connor wrote that Brace “dismissed contemptuously those parents who stood in the way of what he thought were a child’s best interests, including the removal of the child to a ‘better’ home.”
This in itself was not without precedent. In the 1830s to 1850s devout Congregationalist missionaries from abolitionist churches in the Northeast—the same background Brace hailed from—began adopting children from the mission field in Jamaica, where slavery became illegal in 1838, said Gale Kenny, a religion scholar at Barnard College. Frustrated with the persistent influence of Baptist practices among the Jamaican adults they were evangelizing, the missionaries decided that “the only way they can have a real impact is if they focus on converting children, separating them from their parents and their culture to bring them up in their own homes,” explains Kenny. The movement treated adoption as a civilizing project, assimilating Jamaican children who were born of freed slaves who had labored on sugar estates, into white, Christian culture. In one instance children were separated from their families to be raised at a missionary school built on a converted sugar plantation, where they farmed sugar cane in exchange for their tuition—perhaps a dubious improvement over the past.”]
kathryn joyce, the child catchers: rescue, trafficking, and the new gospel of adoption
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