#design and dev
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labyrinthlurker · 10 months ago
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After some fine-tuning, I’ve finally landed on a color scheme for my Kaiju-themed game, #kaijuHexicutioner. While I have access to #HexKit and an array of tiles and tools, my iPad is my go-to these days, so installation is off the table. Instead, I embraced the budget-friendly route with my free Canva account. To piece it all together, the “Hex Kit Tile Snapping Template” from ATellingEllipsis on itch.io has been an absolute game-changer for laying down tiles in that perfect hex style.
I’ll probably keep all the art/layout/design in this scheme. What do you guys think?
Just to clarify, I’m currently working on two Kiaju related projects inspired by son, Monster Brains blog, Shojio Otomo, Lancer, Yokai Hunter, and a million other things.
1 - Kaiju Hexicutioner - for Roll Up Jam on itch.io. A simple flavor rich hex crawl with a bunch of dailed in d66 tables for worldbuilding
2. - Unnamed Kaiju and Yokai Game �� This hybrid journaling and tactical combat game draws inspiration from the battle boards seen in RUNE and *Magnagothica: Maleghast.* It features a unique mechanic of yokai collecting through physical cards, where players can collect, kill, buy, sell, trade, or even set yokai free. With a nod to *Shin Megami Tensei*, player characters can also acquire yokai (and potentially Kami) powers.
The story follows a young boy or girl who forms an unexpected bond with a kaiju in a post-apocalyptic world inspired by medieval Japan. Set on a small island once decimated by ancient Kaiju wars, the landscape bears the scars of battles between colossal kaiju and mecha. Over time, the survivors rebuilt, forming small settlements and a single large city, each with its own unique culture, customs, and religion. After years of peace and restoration, the island’s fragile tranquility is shattered when a notorious and powerful kaiju reappears, laying waste to the capital city and plunging the island into collective mourning over the shared tragedy.
Embark on a journey across the land, where you'll explore diverse landscapes and capture monsters and yokai, with opportunities to harness their power for yourself. Salvage materials to craft and trade, and interact with various factions and influential figures, gaining insights into their communities. Most villages and settlements exude a peaceful, cozy atmosphere reminiscent of *Animal Crossing*, *Stardew Valley*, and *Zelda*. However, be prepared to encounter numerous evil, cursed, tainted, and haunted locations along the way.
I’ll probably tie them together with similar themes and design.
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espurr-roba · 4 months ago
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I know whenever people rave about Pokemon's sprite era, it's usually about gens 4 or 5 (for good reason!), but maaaan does gen 2 have such a distinct visual identity that I adore, and I think a large part of that is how creative they get around their limitations
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Like! Look at Typhlosion's Crystal sprite! See how many colors it has? There's yellow, there's red, there's black, white... and that's it! Most if not all sprites operate under a four color palette - and since they all have black and white, that means each sprite only really has two unique colors to work with. And man, MAN do they work with them so well. Look at how the reds aren't just part of the fire, they're used to highlight Typhlosion's fur, to give it the illusion of depth. See how the yellows scatter into the flames, how the whites of the legs spread out where the highlights bleed away?
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And look at Skarmory! The reds aren't just part of the wings, they're the outline of the eyes that make the sclera look more yellow than white (and I had to color pick to be sure! that's how effective color palettes can be, when it allows your eyes to 'fill in the gaps'). Most of the metallic shine comes just from how the purple and the white are applied- they made this bird METALLIC. on a GAME BOY COLOR. with TWO COLORS
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Staryu's shading is complex by design (shining gemstone center, geometric star shape where the light source hits the faces differently), but look how the face-covering-thing around the gem is lighter than the rest of its starfish body. They both use the exact same shade of brown, but one part uses it as shading and the other uses it as its base! And the reds?? Not just how the gem can look so shiny, but it's used so well to complement the outline!
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And look at Jumpluff! It's body is mostly a flat blue, but it helps accentuate the detail on its cotton puffs. Look at how scattered the yellows are, how specks of blue will poke out, making each puff look... well, puffy!
I had to size them up for readability in this post, but these sprites are only 56 x 56 pixels. That's so tiny!! And yet they're able to convey such key details for such a tiny game system, all while using such cozy color palettes!
gen 2's era of art design you will always be the moment of all time to me <333
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greenflamethegf · 2 years ago
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TBH that might even thiner they avrage
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toorumlk · 9 months ago
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beach day 🏖️
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noughticalcrossings · 1 year ago
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Put thee not on Silent
[ID: A 4 panel comic made of digital paintings of a zoom meeting between the knights of the Round Table.
Sir Galahad, Queen Guinevere, Sir Gawain, Sir Lancelot, Sir Bedivere, have their own individual screens, and one screen shows a conference room with King Arthur, Sir Mordred, and others who are not named.
Both Sir Lancelot and Queen Guinevere have their cameras turned off, and microphones muted, the entire time.
Panel 1 shows King Arthur with a few of his knights, with Sir Mordred brooding beside him in shadows, and a hand reaching from offscreen to steal snacks from a bowl.
Sir Galahad has his microphone muted, and is in a forest, looking up and to the side. He has brown hair up above his head and very pale skin.
King Arthur asks, "Sir Gawain, canst thou see the PowerPoint slides?"
Panel 2 shows Sir Gawain, who has brown skin, black hair, green clothes, and heterochromia, with one green eye and one dark, replies, "Verily I cannot, I think it be a miasma of the sight."
Behind him for the background is a section from the Green Knight manuscript, showing faded lettering and a green knight on a green horse standing in front of someone with a large axe while a crowd of spectators watch from the sides.
Sir Galahad's screen is now slightly motion-blurred, showing a reddragon's open mouth in front of Sir Galahad's face.
Panel 3 shows Sir Bedivere, labeled Tech Support, who wears a blue shirt and a plumed knight's helm, looking exhaustedly into the camera, pushing his helmet visor up with one hand. He is lit by blue light and has bags under his eyes, asking: "Hast thou sharest the screen?"
His background is of a library. Sir Galahad's screen is now taken up by the motion-blurred side of the dragon that is attacking him.
Panel 4 shows Sir Gawain turned slightly to the side, looking derisively at the camera, saying: "Yea, but I cannot hear Sir Galahad."
The only thing left in Sir Galahad's screen is the motion-blurred, spade shaped tail tip of the dragon chasing him.
End ID.]
Description very kindly added by @describe-things
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ghosted-jazz · 11 months ago
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I am not immune to this car salesman fairy and his traumaised iPad kid
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chell-min · 6 months ago
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hc that wenona has a really adorable laugh
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theinstagrahame · 5 months ago
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Also help raise money to fight for trans people, and get some rad games in the process!
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peachyalligator · 2 months ago
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Here are some character sheets from my thesis project! Christine, Phantom, and Raoul from Gaston Leroux's novel "The Phantom Of The Opera" 🎭
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I'll post more from my thesis soon!
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bunnieswithknives · 9 months ago
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Am I the only one whos thought of this I feel like im going insane.
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shrimpyjackal · 10 months ago
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Oh yes I am so, so funny
I`m gonna explode into confetti-
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stonegearstudios · 4 months ago
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On the Ruins of Giants
A small RPG about a big, decaying world
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Art by @bedupolker / @bedupolker.bsky.social
Well, I went and got big art for a project I was only fiddling with so far, so I guess I need to make a proper post for it
Well, I went and got big art for a project I was only fiddling with so far, so I guess I need to make a proper post for it
Being small mice exploring the decaying ruins of the human world
Building up your colony so that it can survive
Traversing dangerously decayed and overgrown environments, as well as figuring out how to get your salvage back home
Dealing with all manner of mutants as well as seemingly unremarkable threats magnified by your stature
I have a lot of mechanic ideas that need testing (What dice to use, combat and positioning, character creation, exploration and more), and to do that I need to actually write them down outside of jot notes, so i guess I should get back to that
I have a few other posts about it (check the tags) but that's where I'll leave it for now. Little mutated lab mice in a big, hostile world. Coming whenever my ADHD lets me make progress on it. If you want to keep up, follow me here or on my bsky I basically never post unless it's about a project :V
One final thing, there's actually two versions of that pic, the original and one digitally tweaked, which do people like most?
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kroovv · 3 months ago
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Andy Sprites 🪦🌿
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arcadebroke · 5 months ago
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SEGA SATURN Sophia Development Systems
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toorumlk · 5 months ago
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ron and hermione photographed on the steps of their first home together makes it into the Prophet
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makk0ii · 11 months ago
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the contrast between what people thought Irep/Anti-Peri would look like between what he actually looks like is so funny
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