#edge computing real-world examples
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techtoio · 11 months ago
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The Edge of Innovation: Why Edge Computing Is a Big Deal
Introduction
Staying updated with the ever-evolving world of technology is vital. At TechtoIO, we pride ourselves on being at the edge of innovation. Edge computing is one of the most revolutionary developments transforming the technology landscape today. But what exactly is edge computing, and why is it such a big deal? Let’s dive into this fascinating topic to understand its significance and potential impact on our digital future. Read to continue
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vgprintads · 3 months ago
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'Xplora 1: Peter Gabriel's Secret World'
[DOS / MAC] [USA] [MAGAZINE] [1995]
"The adventure game genre is often noted for how refined it is compared to other more philistine genres. XPLORA 1: Peter Gabriel's Secret World is an extreme example of this comparison. In 1993, interactive multimedia came into prominence, and the ever innovative Peter Gabriel decided to get involved and experiment with this medium. Collaborating with Brilliant Media under his own label Real World Records, the title was released for Macintosh in 1993, Windows in 1994, and CD-i in 1995. The avant-garde effort was well received by both fans and critics. Typical of Gabriel, the game is at times bizarre and feels like a purchase from a modern art museum store instead of a computer or record store. Rather than giving you a quest (or even a story), this is the kind of game meant to played with more than played (or explored, as the game itself calls it), which is a double-edged sword. Despite its age, the talent and care invested in its production is evident, and it looks younger than it is." ~Karen Niemla, Adventure Classic Gaming
Nowadays, this is the kind of game that will get you VOD-muted in a heartbeat...
Source: RetroMags; Areala
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usafphantom2 · 1 month ago
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The F/A-XX 6th Generation Fighter Announcement That Never Happened
ByKris Osborn4 hours ago
F/A-XX Fighter from U.S. Navy
The Pentagon, the Navy, the aerospace industry, and much of the world closely watch the US Navy’s ongoing source selection for the 6th-Gen F/A-XX carrier-launched fighter. Due to the program’s secrecy, little information is available. It was supposed to occur days ago according to some solid reporting. So why the delay?
The F/A-XX Fighter: When Is the Big Reveal?
F/A-XX Fighter for US Navy
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F/A-XX Fighter for US Navy. Navy graphic mockup.
Weapons developers, the defense community, and the public anticipate the expected announcement, and some might wonder why the decision is taking so long. The program is expected to move into Milestone B and transition to the well-known Engineering, Manufacturing, and Design (EMD) phase at some point this year, and only Boeing and Northrop Grumman remain alive in the competition.
Boeing is famous for the F/A-18 Super Hornet and was, of course, just selected for the Next-Generation Air Dominance F-47 6th-gen Air Force plane. Northrop is known for building the F-14 Tomcat.
Both companies have extensive experience engineering carrier-launched fighter jets, and both vendors are doubtless quite experienced with stealth technology.
It may be that Northrop has an edge with stealth technology, given its role in generating a new era of stealth technology with the B-21 and its history of building the first-ever stealthy carrier-launched drone demonstrator years ago called the X-47B.
Extensive Evaluation
Navy and defense evaluators will examine key performance specs such as speed, stealth effectiveness, thrust-to-weight ratio, fuel efficiency, aerial maneuverability, and lethality, yet there is an entire universe of less prominent yet equally significant additional capabilities that Navy decision-makers will analyze.
Requirements and proposal analysis for a program of this magnitude are extensive and detailed, as they often involve computer simulations, design model experimentation, and careful examination of performance parameters.
The process is quite intense, as the evaluation carefully weighs each offering’s technological attributes and areas of advantage against determined requirements. Requirements are painstakingly developed as Pentagon weapons developers seek to identify what’s referred to as “capability gaps” and then seek to develop technologies and platforms capable of closing those capability gaps by solving a particular tactical or strategic problem.
F/A-XX Fighter
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F/A-XX Fighter. Image Credit: Boeing.
Navy developers likely envision a 6th-generation, carrier-launched stealth fighter as a platform capable of closing or addressing many capability gaps.
While little is known about the program for security reasons, the intent is likely to combine F-22-like speed and maneuverability with a new generation of stealth ruggedized for maritime warfare and carrier deck operations. Carriers are now being configured with special unmanned systems headquarters areas designed to coordinate drone take-off and landing.
This station requires deconflicting air space, accommodating wind and rough sea conditions, and ensuring a successful glide slope onto a carrier deck.
As part of a 6th-gen family of systems, the F/A-XX will be expected to control drones from the cockpit, conduct manned-unmanned teaming operations, and take-off-and-land in close coordination with drones.
Networking & AI
Boeing and Northrop have extensive drone-engineering experience and mature AI-enabled technologies. The Navy is likely closely looking at networking technologies. Each vendor platform must conduct secure data collection, analysis, and transmission to ensure time-sensitive combat information exchange.
This requires interoperable transport layer communication technologies to interface with one another in the air in real-time.
For example, the platform best able to successfully gather and analyze time-sensitive threat information from otherwise disparate sensor sources, likely enabling AI at the point of collection, will be best positioned to prevail in a competitive down-select.
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F/A-XX. Image Credit: Creative Commons.
The F/A-XX will not only need to connect with each other but also network successfully with F-35s and 4th-generation aircraft and ship-based command and control.
This connectivity will likely require gateway applications. These computer technologies are engineered to translate time-sensitive data from one transport layer to another.
Key targeting data may arrive via a radio frequency (RF) data link. At the same time, other information comes from GPS, and a third source of incoming data transmits through a different frequency or wireless signal.
How can this information be organized and analyzed collectively to a complete, integrated picture and delivered instantly as needed at the point of attack?
This is where AI-enabled gateways come in, and the vendor most successfully navigates these technological complexities will likely prevail.
About the Author: Kris Osborn
Kris Osborn is Military Technology Editor of 19FortyFive and the President of Warrior Maven – Center for Military Modernization. Osborn previously served at the Pentagon as a highly qualified expert in the Office of the Assistant Secretary of the Army—Acquisition, Logistics & Technology. Osborn has also worked as an anchor and on-air military specialist at national TV networks. He has appeared as a guest military expert on Fox News, MSNBC, The Military Channel, and The History Channel. He also has a Masters Degree in Comparative Literature from Columbia University.
@Johnschmuck via X
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shuilongyinleo · 7 days ago
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Shui Long Yin VR Metaverse: Technologies and Digital Assets, and the melon about it being released in Summer 2025
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What is the metaverse?
The Shui Long Yin metaverse is a parallel world closely resembling the real world, built through the use of digital modelling and technologies such as VR and AR, and designed to exist permanently.
This virtual realm integrates cutting-edge advancements, including blockchain, augmented reality, 5G, big data, artificial intelligence, and 3D engines.
When you acquire a ticket to this world, you gain a digital asset, allowing you to become an immersive citizen within the Shui Long Yin Metaverse.
Every item within Shui Long Yin can be experienced through Augmented Reality using VR devices, providing a seamless blend of the physical and digital realms. These digital assets are permanent, and in some cases, overseas users may trade or transfer their tickets to enter the Shui Long Yin world.
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What is VR and AR?
Virtual Reality (VR) is a technology that enables users to interact within a computer-simulated environment.
Augmented Reality (AR), on the other hand, combines elements of VR by merging the real world with computer-generated simulations. A well-known example of AR is the popular game Pokémon Go, where virtual objects are integrated into real-world surroundings.
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Tang LiCi's universe
The Shui Long Yin film crew has digitally modeled the core art assets, 50 000 square meters.
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What technologies does China Mobile & Migu bring to the table?
China Mobile served as the lead organizer for the 2023 World VR Industry Conference. Its subsidiary, Migu, has also been dedicated to advancing projects in this area.
Shui Long Yin is their first priority this summer 2025.
5G+AI: VR world in Metaverse
AIGC AR 3D: Using AI technology in graphics computer, with the best trained AI system in China.
Video ringtones as a globally pioneering service introduced by China Mobile.
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Shui Long Yin from Screen to Metaverse to Real Life: Epic Battles and Intricate Plotlines
The United States and China are world pioneers in the development of TV drama integration VR Metaverse. Notably, Shui Long Yin is the sixth TV drama map worldwide to be merged into the Metaverse.
How can we enjoy these technologies?
-- First we need 5G -- According to a report by the Global Mobile Suppliers Association (GSA), by June 2022:
》There are 70 countries around the world had active 5G networks, you can fully experience all the technology featured in Shui Long Yin.
Example: South Korea, China, and the United States have been at the forefront. Follow after are Japan, United Kingdom, Switzerland, Australia, Taiwan, United Arab Emirates, Saudi Arabia, Viet Nam...
》No worries—even in countries without 5G, you can still watch the drama and enjoy AIGC and 3D technology through the streaming platforms Migu Video and Mango.
•Mango available on IOS and Android, Harmony OS
•Migu (Mobile HD) soon availabe on IOS and Android, Harmony OS
-- Second, we need VR devices --
In country where VR is already commonplace, such as the United States, owning a VR device is considered entirely normal. Users can select devices that best suit their preferred forms of home entertainment.
European countries have also become fairly familiar with VR technology.
However, it is still relatively new to many parts of Asia. When choosing a VR device, it’s important to select one that is most compatible with your intended activities, whether that’s gaming, watching movies, or working.
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It's no surprise to us that the drama Shui Long Yin will be released in the summer 2025, but it will also be coinciding with offline tourism to Long Yin Town in Chengdu, online VR Metaverse travel, and 3D experiences on the new streaming platforms Migu and Mango. Stay tuned!
Tv drama: SHUI LONG YIN Shui Long Yin & Leo All music and image are copyrighted and belong to the respective owners, included the official film crew SHUILONGYIN.
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yellowhollyhock · 3 months ago
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people are often associated with colors to me. part of the joy of this is color combinations
example: with my siblings. it's all symbolic and just in my head but it brings me joy to think about
me: yellow (obviously)
oldest brother: green, like computer green. yellow+green = lemon lime soda, video game with timer and health bar. 90s/00s nostalgia. Artsy; the idea of the natural world but the one we create
oldest sister: purple, lovely pale lavender. yellow+purple = flowers, sunsets, soft moments. seashells, mountains; ethereal. gentleness, whimsy, adventure
older sister: red, dark and deep. yellow+red = contrast, boldness, gold and rubies. Fleshy, real; birds, poetry, stage lights. confidence, persistence, strength
younger brother: royal blue. yellow+blue = celestial, sunshine and sky. ocean and sand. soft contrast, fabrics, storybooks, candy. Easygoing, intellectual, fun-loving
younger sister: pink, like a rose gold. yellow+pink = designed, worked for, a pair that fits like puzzle pieces. Sparkles, knickknacks, crafts. Humor, optimism, tenacity
youngest sister: turquoise. yellow+turquoise = earthy, easy to look at, soft edges, hard center. Rocks, cartoons, butterflies. Unconditional love, understated wit, steadiness
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foggywiz4rd · 5 months ago
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Maybe this sounds random, but on Tik Tok I saw a lot of people using AI to make their Arcane lookalike character, and I just wanted to say that if you do so you didn't understand anything this show offers.
The quality of Arcane comes obviously from a really good writing but also from the amazing  character designs, worldbuilding choices, scene composition and obviously animation; those are works that take a lot of fucking time to the amazing artists, animators and directors, and using a technology that actively threatens this working positions is not only disrespectful but also stupid. Actively feeding AI with the unique artstyle of arcane is first of all helping this abomination evolve into becoming even more precise in stealing and copying specifics artworks, and also it's teaching it how to replicate Arcane lookalike art pieces that could be used to mass produce merch or prints putting a profit in the pockets of the wrong people; not only that but since we live in a time where profits are basically the only interest to big companies, who can guarantee us that once the AI products are good enough they will not be used for the actual series and products. I know that right now it doesn't seem like a possibility for this franchise because it has given us a genuine and fantastic work of art, but seeing what is happening in the world of animation (thinking for exaple Disney pushing only corporations slabs such as live action remakes or souless films, Pixar employees given less and less creative liberty, DreamWorks Co founder Katzemberg basically declaring that animators can be replaced by AI, and all the strikes the animators in the USA are doing because of the inadequate salaries and threatens to their positions) it's not an impossible scenario, maybe the fact that the arcane/league animation projects are done by a studio based in France, [were because of EU regulations AI is more limited (kinda, but also not really lol)], can keep it safe for now, but I wouldn't be so sure about it in the future.
This is to say that there are real people in the animation industry wich are suffering the direct consequences of the capitalistic mentality of their executives, and the real threat of AI replacing their labor, you chosing to use this technology is only giving this capitalist machine free fuel.
Also it's insulting to the amazing visual work done in the show, the art of animation is finally taking a different path in big industries than the iperrealism of Disneys 3D backgrounds; let's think about Spiderverse by sony, or the lates Ninja Turtles by nickelodeon, or even better Nimona, finally there has been a path of experimentation with this form of art recognized by the general pubblic, and Arcane is yet another example of this new and diverse path. The characters flow in the scenes, everyone of them has a unique style of combat reflecting their personality, the use of color as symbols but also as enanchment of the scenes, the raw strokes and blurred edges, the use of light to convey the scenes depth, the character designs, the writing, it's a work of art, a humanmade work of art, not one done by some click on a computer and a prompt. This is a tipe of work that an AI should struggle to replicate, it easy for an artificial intelligence to remake a Disney 3D style, because it's clean, boring and all the same therefore it's easy for a company like that to start rely on this technology to feed us with all the more shit ass stories and all the same animations, let's not make it easy for an AI to replicate something like Arcane, let's not feed this machine great material to steal and reuse to take away work from the people who give us this masterpieces in the first place.
Without obviously starting the discourse about how harmful it is for the environment, but this post is already a chapter, so maybe another time.
Section with spoilers:
Last thing is I saw a girl talking about the artstyle choices in the scene where Viktor and Jayce destroy the excore, where the excore products are all kinda fucked up and uncanny like something an AI could make, and then where the two of them fucking explode (rip to them I'll miss those gay boys) everything becomes more flat like a traditional human made drawing. So maybe the glorious evolution of mankind through AI it's a lot like how it's portraid in the show: souless, all the same, lacking personal freedom of choice and creativity, therefore if we put on our thinking caps maybe it's not the best path to go down. I dunno I just wanted to throw it out there because it fits a lot.
Just my thoughts. If there are grammatical errors I'm sorry, but clearly I don't want to use an AI to correct them lol.
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girlfriendsofthegalaxy · 1 year ago
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tuesday again 2/20/2024
i don't usually use these writeups as a memory aid, but this week it's good bc most of last week was a blur of applying to jobs and playing breath of the wild
listening
i have several playlists that are several hours long with a couple different flavors of the really specific kind of instrumental music i need to do mass quantities of data entry. these are now all poisoned by horrible memories of my last two jobs so i'm slowly building new ones. a great candidate is OASIS, off the REDLINE soundtrack. REDLINE (2009, dir. Koike) is an extremely horny anime movie about driving really fast, being true to yourself in spite of corporate overlords, sports betting, and fucking.
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i think this was a scene with background club or cafe music? electronica instrumental with a little bit of a groove and a very particular mid-aughts sound. you know when powder coating is extremely matte but also extremely sparkly? spotify.
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reading
Samantha Cole (previously Vice, co-founder of 404 Media) has a beat that's focused on sex tech, sex work, deplatforming of sex work, and kink community beefs that manages to be both detached and very, very kind. i trust her to write about any kink community in a respectful and fair way, and even when she visibly doesn't understand the appeal of a kink she writes about them in a respectful and fair way. a great example of this is the furry adult baby diaper community being deplatformed by patreon.
but her most recent investigation, "can this shitty vibrator actually give you malware?" is fascinating. any job that can legitimately claim vibrators as a buisness expense and perform a teardown is fascinating to me.
what a tremendous and endlessly fascinating world we live in.
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watching
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there are many movies on tubi that i have like. name recognition of but have never actually seen, so i'm starting to work my way through things that aren't noir or obscure westerns. like Crouching Tiger, Hidden Dragon (2000, dir. Lee).
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the practial effects in this movie are insane. the wirework is insane. wirework insane. this is the dreamiest and most beautiful chase/fight scene i've ever seen and they're zipping around a bamboo forest.
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we're going to have to live with this imperfect screenshot ok this laptop is Extremely old. the interior sets often look like theater sets (complimentary). just a stunningly beautiful movie with the sickest action scenes you’ve ever seen. plot a little choppy but forgivable imo. i know this is regarded as one of the finest movies of all time, not just one of the finest martial arts movies of all times, so saying anything feels a little like giving it a dollar store plastic trophy. i liked it and i had fun. watching a critically acclaimed non-american good movie is good for the brain steeped in lackluster american westerns, i think.
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playing
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much like in real life, in breath of the wild i am refusing to do much towards the main quest and am mostly puttering around looking for shit to upgrade my outfits.
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unlocked rudania, did not go inside.
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what's with this little. sword graveyard??? on the northeastern edge of the caldera??? the only thing on that island is an octorok?? did it kill like eight guys???
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finished richard scarey's tarreytown :) including that horrible rich guy who wanted me to kill some guardians for ??? reasons. i am pretty confident about killing hinox (is the plural of hinox, hinox?), wizzrobes, and most lizalfos if i can get the drop on em but i am Not confident about killing actively moving guardians without guardian arrows, which is an expensive way of doing business. due to reliably one-shotting the wizzrobes with revali's bow, i am running into the interesting problem of always having a glut of magical weapons. which leads me to go fuck around the extreme hot and cold areas those magic weapons are good for. and less fucking around the normie areas i actually want to fuck around.
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got the good sword at thirteen hearts, i stopped short at twelve hearts gone and the deku tree called me a pussy. i unfontunately did not screenshot that. hey did you know there's a korok on the deku tree's head whose life's purpose seems to be riddles?
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:(
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and now for quite a lot of horse talk.
dodged like four lynels taking Ganon's horse up the northern edge of the map to get a pic of the leviathan.
caught the white horse, we are such pretty pretty princesses together. i think it's very funny that the gerudo fanciest weapons and hylian royal regalia look so similar. purple and gold eternal.
did you know if you feed your horse an endura carrot you get extra spurs???
i was looking for a 5 star speed horse but after catching and releasing four different solid black horses this is the best one (4 str, 4 speed, 5 stamina) i found. maybe I’ll shoot for a bright chestnut with lots of chrome for my speedy horse, the equine equivalent of a red convertible.
very funky conincidence on the grasslands behind the lord of the mountain's spring. not identical, bc the lead horse doesn't have facial markings, but what are the odds of that huh. i wish grays in this game didn't look so chalky and washed out, i love a gray horse in real life.
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i think it's some bullshit that you have to fight your way into this spring, get told "go get a dragon scale", deal with all that, fight your way BACK into the spring, and then be presented with a Major Test of Strength shrine. c'mon just give it to me!!!
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game continues to be very bad at spitting out riders next to horses or donkeys EXCEPT!!! for this doctor. i didn't know hyrule had traveling doctors! i quite honestly didn't think they had the techonology, given that the state of medicine in hyrule is very mortar and pestle based!
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the game gave me a tooltip like "make friends with dogs! they'll lead you to treasure!" and i was like What but it does actually work, you just have to target them in the camera first and then feed them several hunks of meat. bonkers game. how many other goddamn mechanics are there that i've missed???
next steps: shrine hunting. i have like 50 out of 120 which is wild to me. i played this game two years ago, got to about a hundred shrines, and managed to forget where they all fucking are. yes my shrine sensor is always on. there's probably at least twenty in central hyrule, which is not a place i touched much on my list playthrough, also the last two memories i need are in there. i have filled out a good chunk of the compendium (completely filled the materials pages) but idk if i will be a completionist about it. there are so so so so so many weapons variants. i am cheating a bit and looking up the animals i missed (mostly a lot of bugs and fish) but one of the entries is for patricia, the royal sand seal. i would not have ever thought to take a picture of the named sand seal, i'm sorry game but that's a bit obtuse.
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making
not much progress on the cross stitch or job fronts, but since i finally have a balcony, i planted peas and beans from @shiny-good-rock and basil from @morrak than have been languishing in a box for several years, the basil had an okay germination rate so my fingers are crossed re: peas and beans.
i am a bit annoyed about marigolds. maybe it's a bit too early for them here, or maybe they're not as popular as they were in the northeast? i tried like five different big box stores and indie nurseries, only one indie nursery had any and they were very pest-ridden. i would like marigolds, as friends for my tomatoes.
it is currently 11:40 PM CST as i type this so tomorrow i'll add something with a garden layout and what varieties i planted.
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deoidesign · 2 years ago
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Two things
Any tips for line work?
Any tips for drawing eyes?
You’ve got a killer style for that and I struggle for things like that, so was wondering what you do for that and have any advice for a young artist? Also Steve is gender goals and me and him have the same haircut which makes me happy. Comics with an older queer character are nice, makes me happy to see someone like me get to get older like that :]
This ended up really long, sorry...
"Style" is really just an amalgamation of every decision an artist makes. When you're starting to learn, your brain is processing a LOT on the technical and fundamental side. In time, these will become tools for you to use as you please.
Your style is in you already, I assure you. It's the clothes you love, your favorite color, the season that makes you comfy... Art is a form of communication, and the first person you have to learn to communicate with is yourself. It's a lifelong process of growth, self love, and personal expression. It's nothing to rush!
these are from 2011, 2016, and 2023!
(13, 18, and 25 years old)
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You can see how my skills have evolved, but my tastes are rather much the same. I've still got an absolute ton to learn.
When it comes to lineart, if you find yourself regularly struggling with "losing energy from the sketch", then making your lineart thicker might be a solution; thicker lines are a lot more forgiving!
This is a common issue many artists struggle with. It happens because the sketch has multiple lines, so the brain gets to choose which one it likes most. When you do lineart that choice isn't up to the brain, so it's not tricking itself to seeing all its favorite lines anymore.
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Lineart can also help you define depth. Generally speaking, thicker lines tend to be on closer objects, and further away objects have thinner lines. You'll also lose more and more detail (and sometimes edges) the further away an object gets.
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It can also define light in your lines. solid blacks can block out entire sections of shadow. Another option is hatching, and another is stippling. It doesn't have to define light, though, many styles define their light through various other shading methods.
My biggest tip for lineart is to practice "line confidence." fill a sketchbook page with lines that span the entire length of the page, evenly distanced, as straight as you can, without lifting the pen. Do this every day. Fill a page with ellipses, fill a page with circles. Do this every day. Eventually, you'll learn to 1: draw with your entire arm, which will save you a lot of quite literal pain in the future, and 2: you'll be able to draw the right line the first time more often, which will save you time and frustration!
I didn't have an example offhand so I did this to show what I mean, but I highly suggest doing this on paper in ink and not on the computer, if you can.
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When it comes to eyes, definitely look lots to real people, and also pay attention to how artists stylize them! There's generally 4 main things to keep in mind:
1: the top lid. This one is major for defining the expression, so it changes a lot depending on context.
2: the bottom lid! this one doesn't move nearly as much.
Each lid has a vertex, and changing where the relative high and low points are on them between characters can change a lot about what the eyes are saying.
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3: the sclera (whites of the eyes), iris (color of the eyes), and pupil (the hole we see out of)! These change an absolute TON based on style.
4: the eyelid!
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and here's me just moving each of the elements around! it changes a lot about what the eye is saying as you change each element, play around with them! try not to always go with your first choices.
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There's a lot more to eyes than this, and a lot more to lineart as well... but I hope this is something of a starting point! Getting better about art is about learning to think and study everything you see. I genuinely see the world differently than I did 10 years ago, and I'm much happier for it (and a much better artist!)
And when it comes to writing stories about queer characters who get to be older and still happy, I hope to someday see you making stories that bring someone the same sense of comfort you had reading my work. I hope it someday becomes normalized, mundane even. And I know it starts with people like you deciding it's important! We're here, we've always been here, and we're not going anywhere.
Best of luck on your artistic journey, I wish you a long lifetime of growing closer to yourself through your art.
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pumpkinhcad · 26 days ago
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❓ + does the hammy enjoy horror games and if so, name some favorites?
QUESTIONS FOR THE MUN (Accepting).
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HAMMY'S POSTING. I don't play them THAT much myself, funny enough. One would think I do, considering the character I write, but far from it. I just don't like being on edge, or jumpscares, but I will watch my friends play those games no problem. I do have some favorites, however!
If we talk about mainstream horror, I had a phase during the early-to-mid-2010s where I was really into the bestiary of the Resident Evil, Silent Hill and Left 4 Dead games. I never got to play those games myself, I did not have the consoles or a computer that could run them, but I loved learning about the different enemies and what they were like, how they worked and, in the case of SH, what they symbolized. So I'd just watch walkthroughs instead. I really liked Silent Hill 3 back in the day. It's probably the darkest title in the series, some of Akira Yamaoka's best work (nothing will ever beat You're Not Here for me, nothing), and that intro sequence where Heather wakes up at the mall is, simply, iconic.
(Shoutout to Silent Hill 2 in terms of music and Silent Hill 4 because I really like its enemy design and I just have a soft spot for the black sheep of the series. The Twin Victim is still one of the craziest and saddest enemy designs out there, that think made an impression on me when I was 13-14.)
What games did I actually play in my potato PC back then? All the cult classic RPGMaker horror games. I remember finishing Ib, Mad Father, The Witch's House, Yume Nikki, you name it, I likely played it. But Dreaming Mary would likely be my favorite from that particular niche. Not as popular as other dream exploration or RPGmaker horror games, but I love Mary's design, I love her little pink dream world full of cutesy animal characters, and the music is a treat. Also being able to have Mary escape her IRL nightmare is nice, because at least she gets a happy ending unlike Madotsuki or Viola, for example.
I also really like Yume 2kki but it does not constitute as RPGMaker horror really? It's its own beast, a dream exploration experience like no other, and this video does an amazing job at explaining it. Also I love the OST, and chances are you have heard it too without realizing it!
Last, but not least, Fran Bow is another indie horror game I really liked back then. It was even one of the first games I bought on Steam with my own money because I saw someone play the first chapter and I wanted to experience the rest by myself. Now, that one is complete visual horror, gory and grotesque as it gets, not for people with a weak stomach. But it is all shown from the perspective of a little girl who is made to take a medicine that makes her view the world like a very surreal hellscape, which is what I find most interesting. It was one of my first point-and-click experiences ever and it was what got me into the genre. It's just very creative how the real world and the gory "other world" are used interchangeably for puzzles and to obtain items and the like.
Ohhhh, and, as a very obscure extra, Lone Survivor and its OST are never going to leave me, especially Survivor. A pixel survival horror developed by a single guy where the objective is surviving your daily life in a post-apocalyptic, monster-ridden town as you look for means to escape it for good. The main character is always hallucinating and it is very difficult to tell what are his memories and what is the horrible reality he lives in, but if you can reach the end I think it's very worth going through all of that.
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bestcollegedelhi · 2 months ago
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The Impact of Faridabad’s IT Infrastructure on B.Tech CSE and IT Careers
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In recent years, Faridabad has emerged as a thriving hub for technology and innovation. With its rapidly growing IT infrastructure, tech parks, and industrial zones, the city has become a hotspot for B.Tech CSE (Computer Science Engineering) and IT (Information Technology) graduates. If you’re a student or a professional wondering how Faridabad’s development impacts your career, this blog is for you. Let’s dive into how the city’s IT ecosystem is shaping opportunities for CSE and IT graduates.
Why Faridabad is Becoming a Tech Hub
Faridabad, part of the National Capital Region (NCR), is strategically located near Delhi, making it a prime location for businesses and industries. Over the past decade, the city has witnessed significant growth in its IT infrastructure. From state-of-the-art tech parks to industrial zones, Faridabad is attracting IT companies, startups, and multinational corporations (MNCs). This growth is creating a ripple effect, opening up countless opportunities for B.Tech CSE and IT graduates.
How Faridabad’s IT Infrastructure Benefits CSE and IT Graduates
1. Tech Parks: A Gateway to Opportunities
Faridabad is home to several tech parks and IT hubs, such as the Faridabad IT Park and Neo IT Park. These parks house some of the biggest names in the tech industry, including startups and MNCs. For B.Tech CSE and IT graduates, this means:
Access to Top Companies: Tech parks are filled with companies looking for skilled professionals in software development, data analysis, cybersecurity, and more.
Networking Opportunities: Working in these parks allows graduates to connect with industry leaders, attend tech events, and build a strong professional network.
Exposure to Cutting-Edge Technology: Tech parks often host workshops, seminars, and training sessions, helping graduates stay updated with the latest trends in technology.
2. Industrial Zones: Bridging the Gap Between Academia and Industry
Faridabad’s industrial zones, such as the Faridabad Industrial Area, are not just about manufacturing. Many industries here are adopting advanced technologies like IoT (Internet of Things), AI (Artificial Intelligence), and automation. This creates a demand for tech-savvy professionals.
Diverse Job Roles: CSE and IT graduates can find roles in software development, system management, and IT support in these industries.
Hands-On Experience: Working in industrial zones provides practical experience, helping graduates apply their classroom knowledge to real-world problems.
3. Startup Ecosystem: A Platform for Innovation
Faridabad’s startup ecosystem is booming, with many young entrepreneurs launching tech-based startups. This is great news for B.Tech CSE and IT graduates because:
Entrepreneurial Opportunities: Graduates with innovative ideas can start their own ventures and contribute to the city’s tech growth.
Flexible Work Environments: Startups often offer dynamic work cultures, allowing graduates to explore multiple roles and gain diverse experiences.
Mentorship and Guidance: Many startups in Faridabad are supported by incubators and accelerators, providing mentorship and resources to young professionals.
4. Government Initiatives: Boosting IT Growth
The Haryana government has been actively promoting Faridabad as a tech hub through various initiatives. For example:
Skill Development Programs: The government offers training programs to help graduates enhance their technical skills and employability.
Incentives for IT Companies: Tax benefits and subsidies are attracting more IT companies to set up offices in Faridabad, increasing job opportunities for graduates.
Career Opportunities for B.Tech CSE and IT Graduates in Faridabad
With its growing IT infrastructure, Faridabad offers a wide range of career opportunities for CSE and IT graduates. Some of the most in-demand roles include:
Software Developer: Designing and developing software applications for businesses.
Data Analyst: Analyzing data to help companies make informed decisions.
Cybersecurity Expert: Protecting systems and networks from cyber threats.
Cloud Engineer: Managing cloud-based systems and services.
AI/ML Specialist: Developing AI and machine learning solutions for various industries.
The average salary for entry-level roles in Faridabad ranges from ₹3.5 to ₹6 lakhs per annum, with experienced professionals earning significantly more.
How EIT Faridabad Prepares Students for the IT Industry
At EIT Faridabad, we understand the importance of aligning education with industry needs. Our B.Tech CSE and IT programs are designed to equip students with the skills and knowledge required to thrive in Faridabad’s IT ecosystem. Here’s how we do it:
Industry-Ready Curriculum: Our courses are regularly updated to include the latest technologies and trends.
Internships and Placements: We partner with top IT companies in Faridabad to provide internships and placement opportunities.
Workshops and Seminars: Regular sessions with industry experts help students gain practical insights.
State-of-the-Art Labs: Our advanced labs allow students to experiment and innovate.
Tips for B.Tech CSE and IT Graduates to Succeed in Faridabad
Stay Updated: The tech industry evolves rapidly. Keep learning new skills and technologies.
Build a Strong Network: Attend tech events, join online communities, and connect with professionals.
Gain Practical Experience: Internships and projects are a great way to build your resume.
Focus on Soft Skills: Communication, teamwork, and problem-solving are just as important as technical skills.
Conclusion
Faridabad’s IT infrastructure, tech parks, and industrial zones are creating a wealth of opportunities for B.Tech CSE and IT graduates. Whether you’re looking to join a top IT company, work in an industrial zone, or start your own venture, Faridabad has something for everyone. At EIT Faridabad, we’re committed to helping our students make the most of these opportunities and build successful careers in the tech industry.
If you’re passionate about technology and want to be part of Faridabad’s growing IT ecosystem, now is the perfect time to take the first step. Explore our B.Tech CSE and IT programs and start your journey toward a rewarding career!
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sntechsupport · 1 year ago
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how does the "development" of a game like SBURB go in general? That is, it literally moves players to another reality and destroys entire civilizations, how can its "code" be changed?
and by the way, the question is also different: if you are the developers and technical support of the game, then... Who are you? In this case, you are even more powerful beings than the gods themselves in the game.
Answering this is not as trivial as it might seem, because since the start of my work on Sburb (as SkaiaNet called the game when we started making it) a lot of retroactive coding has been introduced it.
Initially we were developing the game for desktops, but they didn’t really… have the capacity to hold it. Since ~ATH code works with real-life conditions (especially nearby deaths), the logical step to “okay, let’s make the game play out in reality” is super obvious. Or at least it was to us. I think that at this point Glue, who worked on the inner codes, got the game infovirus.
Our first wave of testing was done by yours truly, I was one of the dedicated members of the testing team. I was there when the game was in 2D only. Test Sessions didn’t play the full game out, we looped and cloned one Incinisphere and changed its inner variables… Kind of like making a balloon animal, except instead of a balloon you use a bubble of existence.
The second testing wave was releasing the Sburb Alpha. That went… better than we expected, but much much worse than we anticipated. The “destroys the entire world” bit took us by surprise. We didn’t know how it was possible that the game released across countless timelines either. Granted, we didn’t want to be obliterated with the rest of the planet, so… We went down to the core code and instead of the game code we changed our code.
You see, ~ATH is amazing: It is a code that can describe anything. Even a living being. How it acts, what it looks like, how it reproduces… and how and if it exists. What we did was that we made SkaiaNet stop existing in those timelines in which Sburb destroyed our planet. We created a backup of those alternate selves we had there and merged them with “ours”.
I have (had) a lot of parallel memories. I am a lot of Gears, but ultimately I am just Gears. That delete-and-merge code is still active and it has eliminated me and our entire SkaiaNet to one singular instance.
And then it deleted that instance and made us literally not exist. We have always existed and yet never existed in the first place. Hence why time is sort of weird for us and we are on the wrong edge of the whole reality thing. Our SkaiaNet Headquarters is every single SN HQ that could have ever been (but of course, never was). I am every single Gear that could have been, but of course never was. A lot of those Gears could have never been born.
Currently at the HQ there are just 4 (I have absolutely no idea where Marketing Department is… and it is not my problem). All of us are infected with the game infovirus, so our placement is also a sort of a quarantine. Is the virus a computer virus or a disease-virus? Yes. When you think about it, there is no difference. It is a string of information that compels its host to replicate itself. It is now integrated into our own source code (and DNA). It has overwritten parts of code that are vital for people to remain, well, people. For example our death mechanic is ultimately broken. If we die, our bodies repair themselves, we get up and carry on. And that’s even if there is nothing left of the bodies.
The catch here is: The infovirus is the core-most line of the game itself. That’s it. The game wants to spread and exist… and so we work on it. We have to. We literally can’t stop. We can venture deep into the source code that allows us to manipulate the fundamentals of the game itself, I literally carry around brackets and spaces and backslashes and order the code physically around. Having the infovirus makes me part of the core source code, and makes it possible - I presume that without it the abstract strain would tear my consciousness apart, which is what happened to a couple of my colleagues.
So… Technically I suppose that the four of us are incredibly powerful and we have the capability alter the foundation of reality itself. But we can’t. Because it would make a shit game. And we can’t not make a bad game. We have to make the best game possible, one you’d play and suggest to your friends and family, one you’d play with your children and schoolmates.
Speaking of, I’ve procrastinated by answer this long enough, back to those giraffe-necked Prospitians.
Gear out.
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authorshan · 3 months ago
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Why Teaching Kids Programming is Essential for Their Future
In today’s rapidly advancing digital world, programming has become an essential skill, much like reading and writing. As technology continues to shape our lives, the ability to code is no longer limited to computer scientists and software engineers—it has become a fundamental skill for everyone. Teaching children programming at an early age not only prepares them for future careers but also nurtures essential cognitive and social skills.With the rise of educational platforms like id.alg.academy, learning to code has never been more accessible. This innovative platform empowers children with the knowledge and tools to explore coding engagingly and interactively, laying the foundation for a future filled with limitless opportunities.The Main Benefits of Teaching Children Programming1. Critical Thinking and Problem-SolvingOne of the most significant advantages of learning to code is the development of critical thinking and problem-solving skills. Programming challenges children to break down complex problems into smaller, manageable steps—a process known as decomposition. By writing code, debugging errors, and refining solutions, kids learn how to think logically and develop solutions methodically.For example, coding a simple game requires structuring commands in a logical sequence. If an error occurs, children must analyze what went wrong and troubleshoot the problem, sharpening their analytical thinking abilities. This logical approach extends beyond programming and applies to various real-life situations, from mathematics to decision-making skills.2. Creativity and InnovationCoding is not just about logic and algorithms—it is also an incredible tool for fostering creativity and innovation. When children learn to program, they gain the power to create their own games, animations, and interactive stories. This encourages them to think outside the box and develop unique solutions to challenges.Platforms like id.alg.academy provide a structured yet open-ended learning environment, allowing kids to experiment with different ideas and bring their imaginations to life. Whether designing an app, developing a robot, or creating a digital artwork, coding enables children to become creators rather than passive consumers of technology.3. Career Opportunities in Technology and BeyondThe demand for skilled programmers is growing at an exponential rate. From artificial intelligence and cybersecurity to web development and data science, programming skills are a gateway to numerous career paths. However, even outside the tech industry, coding knowledge is becoming a valuable asset in fields like finance, healthcare, and engineering.By introducing children to programming early, parents and educators give them a competitive edge in the job market. Learning platforms such as id.alg.academy make coding approachable, ensuring that children develop a solid foundation that can evolve into professional expertise in the future.
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lovejustforaday · 3 months ago
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Year End List - #8
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No Hands - Joey Valence And Brae
Main Genres: Hardcore Rap, Alternative Rap
A decent sampling of: Nerdcore Rap, Boom Bap, Mid-School Hip Hop, EDM, Comedy Rap
We live in an age now where certain artists can be pretty accurately described as having a "very online" sound. Usually these are artists not really belonging to any known geographical scenes, and who have a tendency to lean into things like meme culture, self-referential humour, references to online drama, and post-irony.
Though technically a neutral term in itself, I would say I more often use "very online" as a pejorative. I mostly reserve the term for artists I perceive as placing "cleverness", "edginess" and "esoteric" taste over captivating songwriting, good beats, engaging lyrics, or interesting sound textures.
100 Gecs would kinda be my go-to example of this phenomenon. Maybe I'm not Zoomer enough to get it (again, I'm pretty sure I'm a ZiLleNniAL, AkShuAlLy), but the Gecs sound and most of the hyperpop scene it spawned has always seemed to put style over substance and being "cutting-edge" and insular to internet culture over being, well, good.
There's also Dorian Electra, who in their Flamboyant days could be considered an example of "very online" done right, but eventually trended towards the style over substance issue pretty hard on their last two records.
Kind of an awkward way to start this review frankly, but the point I'm trying to get at is that I'm not easily impressed by esoteric internet references in music just because I'm a computer-dwelling over-stimulated nerd who gets all of those references. So when I do like this kind of music, I take it as pretty solid proof that there's more substance to the artist's online success than just their online-ness.
Joey Valence and Brae are the latter kind of "very online" artist. And yeah, I'll admit I'm not some kind of super fan that found these guys early on. I very much discovered them through the big exposure they got this year through the usual online channels that folks blow up on these days.
And I gotta admit I'm not entirely sold on their online presence. They play to a very stereotypically zoomer audience in the way they promote themselves on social media, and some of that's got me feeling very old-man-yelling-at-cloud. But the music speaks for itself.
I am 100% not original in making the comparison to this group, but imma do it anyway: ever wondered what it would sound like if the Beastie Boys had grown up with Xboxes, Playstation 2s and high speed internet in their homes? Well, now you know.
Joey Valence and Brae are two massive dorks and unapologetic 2000s kids from State College, Pennsylvania who can spit absolute fire on the mic. Their flow and general attitude hearkens back to an era when the term "hip hop" actually referred to hipping and hopping (yes I feel incredibly corny writing that). LL Cool J, Public Enemy, Wu-Tang Clan and many of the other in-your-face old-heads of the 80s and early 90s are pretty clear reference points for their style as rappers. And yes, the Beastie Boys too.
As for the record, No Hands is the hip hop record that I imagine me and my straight guy childhood friends would've made when we were jacked up on sugar and doritos while playing Smash Bros and WWE Smackdown Games during our late night sleepovers. I'm not entirely convinced Joey and Brae aren't just playable extras from a Tony Hawk or Matt Hoffman game that got inexplicably zapped into the real world and decided to start writing music with their newfound sentience.
The beats all over this thing are flashy, animated, vintage, and fugging seggsy. In addition to the classic beats, an assortment of EDM styles augment these tracks, from atmospheric DnB to garage house and miami bass. A real tour-de-force of different kinds of party music. Meanwhile, the lyrics are just corny enough to separate the posers from the folks who sincerely appreciate some silly fucking bangers, squareness be damned.
"BUSSIT" is a goddamn bludgeon to the balls of a opener. Pure no-fucks-given personality on those opening lines followed by that crunchy ass beat drop. "Don't need money / I just need a butt" gets a good snort out of me every time I hear that line. The DnB bridge is heavenly, like waking up in some ethereal playstation menu select screen world.
Also, let's just acknowledge this now - Joey is a total ass-man (which, same), and I appreciate how he manages to sneak in a bar rhapsodizing about the beauty of butt on every other track. Man's got a passion.
Danny Brown appears outta nowhere two tracks in on "PACKAPUNCH" and it makes me go practically apeshit. A diss track that's so silly and tongue-in-cheek that it barely threatens a kitten, but it does exude ungodly levels of cool. These guys really play to the beat of their own drum and I mad respect that.
"NO HANDS" is a sassy little jazz rap ditty with some masterful golden age hip hop turntable sounds. "Was always a misfit / teachers like thongs always up in my business / And I failed statistics...but I aced sex ed" is another line that gets a stupid giggle out of me like I'm back in grade school and someone just made a fart joke.
By far the breeziest beat is on "WHERE U FROM", which got my heaviest rotation from the record. Swanky 8-bit chords are mixed in with claps, hi-hats, and kicks and the end result is seriously addictive. Love the little pitched up "where the hell you from / whatcha doing right here?" like some little leprechaun up in my ears. Slick as fuck track.
The front end of this record is so overpowered that the second half of it kinda pales in comparison. In fairness, the second half is still pretty damn strong on its own, particularly "DOUGHBOY" and it may just be my bias that what comes first sticks with me more, since a lot of this record has much of the same general approach to songwriting ethos.
And okay, does the occasional bar make me cringe? Absolutely. Particularly any of the shit about cars, or the general materialism that I can't even fully embrace ironically. Sure, it's already prevalent in a lot of hip hop, but I find it even more grating coming from a couple of suburb kids.
That being said, I'm very much taking a record like this way too seriously in admitting that. As I stated earlier, Joey Valence and Brae clearly give no fucks, and the dudes just wanna make the kinda music that they woulda blasted in their early teens, and who am I to judge? This shit bangs.
No Hands has more personality than just about any other record released in 2024, and you'll probably laugh and shake your ass off to more than a few songs on here if you're not too high and mighty to embrace your inner child.
Highlights: "WHERE U FROM", "BUSSIT", "PACKAPUNCH", "NO HANDS", "DOUGHBOY"
8/10
For fans of:
Ill Communication by Beastie Boys Enter the Wu-Tang by Wu-Tang Clan Love And Glitter, Hot Days, and Music by Helen Love
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y0ur-maj3sty · 2 years ago
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Project Blue Beam
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Nasa has been working on aircraft that are real, but will become a part of the Global Holographic Alien Invasion/Light show. This may also include a staged 2nd coming of historical fugures; such as Jesus or Mohammed or Krishna.
BLUE BEAM Has 4 Steps:
Step 1
The first step concerns the breakdown of all archaeological knowledge. It deals with staging earthquakes at certain precise locations around the planet where supposed new "discoveries" will finally explain that the meanings of the basic doctrines of all the world`s major religions are wrong. This falsification will be used to make the population believe that all religious doctrine has been misunderstood and misinterpreted. For example, in the entertainment/movie industry, a falsification started with the film(s) 2001: A Space Odyssey, the TV-series Star Trek, the Star Wars films, and E.T., all of which deal with space invasion and protection. Another movie example is Jurassic Park which was released to push the Theory of Evolution.
Step 2
The second step deals with the gigantic space show: 3D optical holograms and sounds, laser projections of multiple holographic images in different parts of the world, each receiving a different image, according to its predetermined original national religious faith. This new "god" image will talk in all languages. As an example, the Soviets have manufactured the advanced computers and have programmed them with the Minute Psychological Particles based upon their studies of the anatomy and biology of the human body, as well as their studies on the anatomy, chemistry and electricity of the human brain. These computers have also been fed with the different languages of the world.
Step 3
The third step deals with telepathic electronic two-way communication, where ELF(Extra Low Frequency), VLF (Very Low Frequency), and LF (Low Frequency) waves will reach the people of the Earth through the insides of their brains, making each person believe that his own God is speaking to him from within his own soul. Such rays, from satellites, are fed from the memory of computers that store much data about the human being and his languages. These rays will then interlace and interweave with the natural thinking processes to form what is called Artificial Talk.
Step 4
The fourth step involves universal supernatural manifestations using electronic means. This step contains three different orientations:
The first one is to make mankind believe that an Alien Invasion is about to occur upon every major city on the earth. This is to push each major nation into using its nuclear capability to strike back. In this manner, it would put each of these nations in a state of full disarmament before the United Nations after the false attack.
The second is to make the vast Christian population believe that a major rapture is occurring, with a simple, orchestrated, divine intervention of an alleged "good" alien force coming to save the good people from a brutal satanic attack. Its goal is to get rid of all significant opposition to the New World Order.
The third orientation is a mixture of electronic and supernatural forces. The waves or frequencies used at that time will allow supernatural forces to travel through fiber optics cable, coaxial cable, electric and telephone lines in order to penetrate all electronic equipment and appliances that will by then all have a special microchip installed. The goal of this step deals with the materialization of satanic ghosts, spectres, and poltergeists all across the globe in order to push all populations to the edge of a wave of suicide, killing and permanent psychological disorder. After that night, humanity is believed to be ready for them to enter in a "New" Messiah to re-establish peace everywhere at any cost, even at the cost of their freedom.
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wirewitchviolet · 1 year ago
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The latest disinformation campaign from the con artists pushing "AI" - Expanding the definition.
As a growing percentage of the population is waking up to the fact that the whole "AI" thing is some combination of outright lies, the same autocomplete function your phone has had forever, and obfuscation of the outright theft of an unfathomable amount of art, writing, contents of theoretically secure databases, etc. the newly emerging strategy to keep the world from pulling the plug on the whole thing and putting the people stealing basically every file accessible on the internet is a pivot to a defense of "well SOME uses of AI are outright criminal acts sure, but there's a lot of useful things about it to!" However, since that's... you know, not actually true, what they're actually doing is just going around pointing at literally anything cool involving computers and going "see, that's AI!"
Some of the examples I've been seeing have really just been flooring me, too. These hucksters looking for useful software to use as a shield for their scams are pointing at stuff like the basic fundamental concept of a database, AI in the sense of the routines that dictate enemy behavior in games, and even things like freaking shaders. You know, the code that gets applied to 3D models to determine whether they react to lighting realistically or look cartoon-y or whatever. There's a post going around this site right now trying to claim we wouldn't have Miles' jawline in Spiderverse if we shut down the people stealing every digital artist's portfolio to repackage and pretend a computer did it. Yeah no, putting a hand drawn looking line on the edge of a 3D character's jaw is something we've been doing for at least 30 damn years now.
Everything about these scams infuriates me, but this latest set of lies is particularly setting me off, because we're already apparently dealing with a serious problem in society where a huge number of people under the age of 25 or something are just shockingly lacking in basic computer literacy, and now we've got a bunch of con artists trying to convince them that basic math and data structures are beyond all human comprehension and possible only because of whatever goes on inside of the unknowable black box that has an honest to goodness thinking machine, which not only can't be understood, but will stop functioning if you try to stop people from committing blatant theft.
I'm honestly mostly just venting here, but for real, any time you see this sort of crap, please do your civic duty and call out how none of this stuff is "AI" and useful software has nothing to do with any of these creeps scraping every file they can off the internet.
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fruttymoment · 2 years ago
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Whoa linux user
Do you have a guide on how to switch to it? I have zero coding knowledge (i think that's required) and I trust you with my life
I perfectly understand the "linux is scary and requires very big brain and coding its too hard to use!" thought coming from a Windows/Mac guy, i really do! But in the end, a linux distro is just a computer kernel that also has a desktop environment and just does what you want it to do like an operating system
Coding on linux is not required. Linux has so many distros at this point that designed to be beginner friendly, requiring "no knowledge but TO gain knowledge while using it"
The linux terminal is the thing that scares most of the users, but trust me once you get used to it you'll realize how efficent it is to operate your computer and do certain tasks from THE terminal instead! In the end, the cold looking white text with black background terminals are the REAL face of computers. Desktop environment is made so EVERYONE can use computers!
The terminal of gnu/linux uses the bash language. In a nutshell, it is pretty easy to learn basic commands actually!
Super beginner friendly linux distros are designed for people (YOUU) who has no experience whatsoever with linux! They are designed and engineered so you dont have to use the terminal much! For example, Linux Mint is the best distro you should start with. It looks and feels like Windows, even! And Mint does not require much terminal usage. That is also their mission, to make an linux distro friendly enough that no terminal usage is needed!
As easy as this sounds, i actually do not recommend staying this far away from the linux terminal. Please start with Linux Mint if you gonna, its just the best for beginners, but also please dont avoid the terminal much! The linux terminal is important to learn because it also teaches you how a computer really works, and certain operations are much more efficent to do via terminal anyway!
Push yourself to interact with the terminal, even. Learn very basic commands like "shutdown now" , and the "sudo" privilege and how it works (linux always asks your password while doing stuff and you also cant do muc without the sudo privileges!)
"sudo" is the command that gives you the REAL admin privileges to do ANYTHING. With your password and sudo, you can even delete your bootloader lol. Linux wont stop you
This means to be extremely careful while using sudo, though! You can do ANYTHING with sudo privileges, and that also contains accidently trashing your computer! Unlike Windows, that doesnt even let you uninstall Edge, linux has no boundries. Its like "we are gonna assume you know what you are doing."
Of course, friendly distros DO warn you on certain stuff, so dont worry too much!
So ye. U can use linux with no coding knowledge, but i dont recommend staying like that. After starting to use linux, you GOTTA let it teach you stuff!
And to the "switching to linux for the first time" part;
I recommend not deleting your main Windows, actually. For first time using linux i heavily recommend the "dual booting" , which simply means booting operating systems more than one in an computer! You can use BOTH linux and windows in thay way! Although, you need to shudown your pc if you want to switch between them and do it in the booting menu
This is because if something goes wrong, or you get very confused, just let Windows be ready in there. Only make the switch the moment when you feel you can operate linux with no issues and easily!
Dual booting basically slices your disk and creates partitions for operating systems. For example if you have an 512GB SSD, in dual booting you can slice it and make Windows use 256GB and Linux use 256GB too! Ofc u can change the numbers here (linux mimt will help u,.)
Before completely switching to linux; be aware that its a bit of a different world. Sure, very popular softwares exists in linux too but some softwares may not suppor linux. Adobe products dont support linux, for example! You can of course just emulate them with Wine software heh, but that would be a bit of a work!
Another problem will be certain online games. Online games does not like linux becuse how easy it is to manipulate the system, so they just either dont run on linux or they ban/kick you when you try to emulate it on linux
An example is Valorant. Valorant does not tun on linux!
And any online game that has a cheap anticheat system will be a problem!
With that being said, linux now supports every single game from Steam, with the Proton software. Just be careful about them online ones! If an online game natively supports linux (TF2, for example!) , it wont be a problem! Check the steam game's info thingy for it!
Oh and official Minecraft works in linux lol
Discord, Spotify etc. popular softwares also work on linux!
Linux in fact has an "app manager" software in their distros, making you install stuff with no terminal whatsoever! Think like Google Play Store but on le pc!
Anyways hehe thats it fo me bascallya! If u wanna switch to linux with no experience, start with the Linux Mint distro i say and explore it well! Tamper everything before fully installing it, dont worry about it! Linux is free. Linux does not care if you want to kill the entire system, even. Linux is freedom
Also please research the dual booting! You'll gonna be needing an 4GB+ USB for it, and a software like Rufus!
The site of Linux Mint has everything you need in detail, step by step ^^ good luck!
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