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#floating the idea of doing a rambly video about it
fefairys · 2 years
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the more i think about it the more angry i am getting over how much potential high guardian spice had for the rest of the story that we will never get to see because of the bigotry that crushed it.
like bro UGHHHH we could have had it all. i don’t even wanna talk about it bc the thing i wanna talk about is like THE spoiler of the entire thing. and i definitely recommend the show, as long as ur ready to be just as angry as i am that it will never be continued LMAO
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dp-marvel94 · 17 days
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Graveyard of Identities- Chapter 1
Summary:
Danny should feel lucky to be alive. After a month held captive by Vlad, barely remembering his life before, and nearly dying in his escape, he is finally safe, with friends in the Far Frozen. And yet, dread gnaws at him- a massive revelation at the edge of his consciousness, forgotten until the dead of night. It was a lie. All a lie. His past, his memories: all false. Amity Park, his friends and family: all real but… not his. The secret locks in his throat, unthinkable. He stays silent while the yetis welcome him as one of their own. But they do not know. And he can not tell them. He is not the Danny they think he is. He is not Danny at all.
Word Count: 3346
Next Chapter->
Also on A03
Note:
Hello lovely readers! Welcome to my story for Invisobang 2024! It has been a long time coming and I am so excited to finally share it with you all!
As you can see, this story is the second in a series. For those who read "Hope Can Be Heavy Thing to Hold," this is its much anticipated (by me at least) sequel! Part of me doubted this day would ever come. It's been almost 5 years since I wrote Hope and while I always planned that there would be more to the story, life (and other phic ideas XD) kept side-tracking me. My writing has changed and improved at lot since the end of 2019. And I really hope those lessons produced a better story than otherwise.
For those joining from Invisobang, welcome! Please do not feel intimidated by the fact that this is a sequel. My hope is that this will be a enjoyable story, even without that background. (Though if anyone gets curious and checks out the previous work, I will not complain of course XD)
Since this work was written as part of Invisobang, I was lucky enough to work with two wonderful artists. @suzukiblu made this lovely artwork and posted it here . @mysterious-ink-slime made her own piece, link to be added once it's posted. A huge thanks to both of them! Go give their art all the love!
Also, a special note on the title! For years, I had my heart set on naming this sequel after this particular GFM song and now I have! Graveyard of Identities by Gold, Frankincense, and Myrrh; you can watch the music video here . This song is about the transforming power of pain, letting the old die, and rising as someone new. To me, it compliments the theme of this story perfectly. Special thanks to CJ and Maggie for inspiring me with their art and listening to me talk about my own.
And the specialist thanks to my sister, @nervousdragonrebelpie , for listening to me ramble about this story for months. This story is much better thanks to her listening ear and thoughtful suggestions.
Finally, thank to all you readers. I love and appreciate all your support and encouragement. And I eagerly await all your thoughts and feelings and screaming at me in the comments. XD Happy reading!
Was this… death? 
Floating sightless, soundless. Almost without thought. Too far away and hazy for fear. Just the numb warmth of darkness. 
Drifting without form, the fragile center lay exposed. Something gently brushed. Cradling mist; Soft pin-pricks of cloud. Smell-sight-taste of green, old pennies and lime. The feelings arose, more shapes of ideas than anything real.
The world shifted, brightening into bleary focus. Something inside stirred, the sensation like blinking without eyes. Awareness flickered sharper and then dim. Sharper, then dim. 
A vibration caught on his consciousness. Many and small and gently plopping like… rain. Rain, streaming down, around, through. Understanding slowly dawned and then… awe.
Green, crisp and bright as a spring day, overcame him. It flowed in, warm and safe and all encompassing. It filled his mind, every part of himself. 
And… Mind. He had a mind, a self. He existed. He was a person. He was still here. Maybe he wasn’t-
Darkness rushed back, like a wave crashing on the shore. A gentle death-like sleep took him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Suddenly he was falling. Air rushed passed and bonelessly, he impacted. 
The shock of cold stole his breath more than the crash. Something light and airy cushioned his fall, his face half buried in the chill.
Heavily, his eyes dragged open. White filled his dim vision. In the distance…. The sound tickled his ear, an electric roar. Struggling, his gaze drifted up. Blurry silver and blue shapes quickly approached. 
His mind crawled, thought unreachable. Unable to process, unable to move, mind and body weighed down by crushing exhaustion. 
But confusion chipped at the edge, clawing for purchase. Fear, familiar and ever present, lingered under the surface, though neither rose to awareness, the fatigue too great.
Darkness pulled him down again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beeping near his head crashed through the darkness. He was lying down, soft plushness underneath him. Familiar… too familiar…. 
A slimy voice echoed in his head. ‘Son, you're awake.’ 
The boy’s heart rate spiked, a jolt of panic. Burning red eyes flashed in his mind, a clawed hand squeezing his wrist. 
He gasped, whole body flinching. Blurry eyes flickered open to all consuming white. Dread surged. No. This couldn’t-
The beeping grew louder, followed by the cacophony of pounding feet.
The boy flailed weakly, heavy body struggling to move. In his elbow… something hard and cold. His arm jerked violently, other hand scrambling. A stab of pain, a release of pressure. Cold wetness welled up, a flash of green on pale skin. 
‘Now Daniel. Stop being difficult.’
No, not Daniel. Never Daniel. Danny. His name was Danny.
“Great One, calm down. You are safe.” A calm voice cut through A furry, horned face… wearing a surgical mask?
Panic swelled. Who? Where? What? This wasn’t-
A different, higher voice. “You are safe, Great One.” 
Great One? No, that wasn’t… His mind scrambled for purchase, words and thoughts slipping. 
“His ecto-pressure is dangerously elevated.” “He’s going into shock.” “Sedate him.” 
He didn’t... Where was he? Where was Vla-
The pinch of a needle, jabbed into his neck. No! He would be good. He didn’t need to be punished again-
Consciousness ripped away.
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An unknowable time later, Danny drifted up through the darkness. Soft and gentle. His heart beat slowly, a calm, even timbre. And he was, at last, aware.
Soft fabric under him, wrapped around his body. The quiet, ambient sounds of lights buzzed in his ears.  Far away water dripped. His own soft breathing. Soft white light ghosted over his eye lids. 
Said eyes blinked slowly, half-lidded. They felt so heavy. An experimental wiggle of his fingers… the boy groaned, sudden sensation hitting him. Everything ached, from the top of his head to the bottom of his feet. Every inch of his skin felt raw and fresh, like it had been removed in pieces and now was newly reassembled. Like a weird gross puzzle.
Danny laughed at the idea and a second later, his lungs spasmed painfully. He let out another, louder groan.
“Great one?” A loud, worried voice cut through the air. 
His heart skipped a beat, the surge of fear returning. He’d woken up earlier, hadn’t he? Laying on his back, beeping by his head, all consuming white. And now… He finally registered the towering figure at his bedside. 
“Who…?” His voice shook, weak and unused. “Where…?”
The figure leaned closer, the face becoming visible. A furry muzzle, sharp teeth, icy horns. 
Danny tensed, a flash of panic. But… the wide, concerned blue eyes. A memory bloomed in his head.
Tightly hugging a white, furry yeti in an icy place.
Instantly, the boy relaxed. “Frostbite?” The names came out with hardly a thought, the knowledge just there in his head.
The yeti’s expression softened, visibly relieved. “Yes, it is me.” A gentle paw gripped his shoulder. “Relax. You are safe.”
Safe…. The word ran in his mind. It felt like an impossible improbability. But… Frostbite was a friend, right? The yeti’s kind eyes and jovial laugh rose in his mind, the image strangely distant. 
Danny let out a breath, a surge of relief coursing through him. But the action made him grimace, nose wrinkling.
“Are you in pain?” Frostbite asked eagerly. “Here, allow me.” He fiddled with one of the tubes attached to Danny at his elbow, just passed the sleeve of what was maybe a hospital gown. A plunger depressed. “That should dull the ache.”
The boy gasped as something cold entered his vein. He blinked rapidly, surprised as the pain dulled to a small pin prick in the back of his mind.
“Wow…. That’s… that’s so much better.” He smacked his dry lips.
“Water?” The yeti offered. A glass with a straw appeared and with a flip of a switch, the bed shifted under him, allowing him to recline.
The cup lifted to his lips, Danny drank shakingly. The cool water soothed his sand-papery throat, a blessed respite after… after….
He couldn’t remember. That sent a stab of worry. But he was here with Frostbite, one of his friends. Allies? The shape of that felt right. He’d gotten here, somehow. Wherever here was.
Finally the boy swallowed. “Where am I?”
“In our medical facility.” Frostbite answered. “You have been in and out of consciousness for quite a while. This is your first time being coherent on awakening.”
Quite a while…. It was coming back to him now. He only remembered waking up that last time, panicked at the sound of the beeping by his head. His eyes flitted to the device… a heart monitor. 
That was… strangely familiar. His stomach twisted with dread, echoes of previous panic. The heart monitor reminded him of before. He had been… somewhere, somewhere bad. His mouth felt dry, the memory just out of reach… 
Danny swallowed. “How did I get here?”
“You triggered a perimeter beacon.” The yeti said, voice taking on a grave tone. “A patrol found you in the snow, unconscious and dangerously unstable. The guards rushed you here and we attended you. It was… We were worried for a long while, that your injury was too great.” His voice wavered with emotion, an air of heavy grief. “That you would… leave us. But…” A watery smile bloomed. “The most dangerous part has passed. You are recovering wonderfully. And you are finally awake.”
“Yeah….” That was… a lot. Danny’s brow furrowed. His mind swam, relief, sadness, and… a mounting unease clashing. 
Frostbite seemed to pick up on the feeling. “What is it, Great One?”
“I don’t…” He bit his lip. “That’s… a lot. Thank you for finding me and saving me. I’m grateful, really grateful. I…I know I’m safe. But…” His insides twisted, a queasy feeling. “I…I apparently almost died and I don’t… don’t remember what happened.”
The yeti’s eyes rounded, the concern turning worried. “What is the last thing you remember?”
Before… the heart monitor beeping near his head, a room with white sheet and fancy wooden furniture. A man with white hair, a smug smile, and red eyes.
“Vlad.” The knowledge hit him like a truck. “I was at Vlad’s mansion!” Danny jolted, trying to sit up more fully with a wince.
“The other half ghost?” Frostbite put a paw on his arm, gently lowering him back to the bed. “You are enemies, are you not?”
“He… he kidnapped me.” More images flashed. The plain, impersonal bedroom. The metal panels of the training room. The trap door in the greenhouse. “Vlad kidnapped me. He was…keeping me captive.” His face wrinkled in a grimace. “He made me call him Dad and train with him and watch football…” 
“Plasmius keeping you captive.” Frostbite looked just as stricken. “That is worrying….”
Danny’s stomach turned, sickened. “He… he hurt me.” Vlad’s hand across his face, electricity searing his limbs, locked in a small dark space. “He did something to my mind.” The jar of Lethean water, the tree with red and blue berries. “I didn’t remember anything. He was trying to brainwash me into being his… his perfect son but…”
He was missing something, something big. The gap loomed, dark and constricting. His voice quickened, from something uneasy and wary to panic. “I can’t… I can’t remember.”
“It is alright.” The yeti tried to soothe. 
The calm voice failed to ease the distress. “I can’t remember.” But… the dark, earthen passage. The lab, bathed in green portal light. Jars and beakers, tables and weapons. The foreboding door. “I was… I was in the lab. I was trying to escape but…” Broken glass and metal, spilled ectoplasm. Vlad’s mocking voice. “He… he interrupted me.”
Danny’s blood chilled, dread dropping in his stomach like a stone. He saw it as clearly as Frostbite across from him.
Vlad’s face set in a sneer, as hellish as the vampire he played at. The taser in Danny’s hand. He jabbed with it but… too late. The man caught his wrist, fingers squeezing. ‘You oppose me at every turn.’
“Vlad… he broke my wrist.” Numbly, the boy stared down at his right hand. The wrist was unwrapped, no sign of the fracture. He felt sick. 
“I tried to fight him.” Electricity pouring from his hands, Vlad twitching on the floor. “But I wasn’t… wasn’t strong enough.”
Harsh, hateful words echoed in his mind, too far away to remember. Tears had been on his face, back there in the lab and…. Now, here in the medical wing. 
Frostbite said something, paws moving toward his face but all Danny could see…
On the floor, Vlad looming over him, his eyes insane, full of dark possessiveness. Agony gnawed at Danny’s heart, the feeling of his world crashing down around him.
“He held me down, electrocuted me.” Danny trembled, the tears falling. “I couldn’t move, couldn’t fight back. It… it hurt, my core hurt so much.”
A look of understanding, of revelation flashed on Frostbite’s face. But the boy barely registered. Just the comforting furry arms moving to embrace him.
Hands and feet, cold and tingly… then wet. Ectoplasm welling, sickly neon green. “I…I started melting.” Danny froze in Frostbite’s hold, eyes wide and devastated. “Vlad shocked me and I started mel.. melting.” 
His hands and feet dissolving away, staring at the ceiling through his tears. “Vlad… he tried to… to kill me. He tried to kill me.”
That was it. That must have been it, the earth-shattering thing he was forgetting. The green spreading to his shoulders, his hips. His core locking up, shaking with agonizing shocks. 
In his mind, Vlad hovered over him, shouting. A boom, metal crumpling, sudden icy chill. He couldn’t move. Helpless. He was going to die…
In Frostbite’s arms, Danny shook. “I… I thought I was going to die.” Sudden silence. A figure kneeling over him, unseen through his tears. “I was melting… I… I couldn’t move.”
His heart ached with longing. Familiar faces flashed in his mind. His parents, Sam and Tucker, Jazz. “I…I just wanted to go home. I barely remembered them, barely remembered who I was.” The memory flickered, finding his parents’ picture in the book in Vlad’s office, his real name printed in the pages, and the sheer joy that had overtaken him. “I just wanted to go home.” He was trying to go home to his friends and family but… 
In the lab, a mouth hung above him, lips making the words ‘I’m sorry.’
Danny recoiled at the memory, burying his face into Frostbite’s fur. It… it didn’t make sense. Vlad would never say he was sorry. He couldn’t remember… but he was dying, his mind swimming, far away and terrified and- 
“I didn’t want to die!” The boy practically screamed. The force of the words, the sudden realization had him violently pushing himself from the yeti’s arms. “Am I dead?!”
“No. No. No.” Danny pulled at his hair. He’d barely gotten to live and now he was dead. “I can’t… I can’t be dead.”
“No, great one.” Frostbite’s paws appeared on his arms, gently pulling his tugging fingers from his hair. “You are not dead.”
Danny blinked, the panic rushing out of him. His heart, or the illusion of one, still pounded, yet shaking arms gently lowered “But…. but I melted.” He flinched at his own words, the next coming out quiet, pained. “How?”
The yeti chief’s brow furrowed. “You said you were in your enemy's lab when this happened. Perchance, do you remember a portal there?”
The boy’s brow furrowed, surprised by the question. “Yes?”
Frostbite nodded gravely. “I suspect you teleported into the Realms.” Danny’s lack of understanding must have been obvious on his face, because the yeti’s expression softened, voice soft and slow like he was talking to a hurt child. “Teleporting is one of your abilities, even if it has not developed fully yet. When your body… dissipated, you would have been reduced down to your core.”
“My core?” Danny looked down at his chest, raising a shaky hand to it.
“Yes.” The yeti nodded. “Grievous injuries will condense a ghost into their core. As long as the central part of their being remains intact, a ghost can survive. But,” Worried eyes fixed on the half ghost. “Cores will crack and fade if there is a deficiency of ectoplasm.”
The boy’s mouth felt dry. “Like in the human world.”
“As in the material realm, yes.” Frostbite agreed. “In a last ditch effort to save you, your core mostly likely used the last of its energy to teleport into an ectoplasm rich environment.“
“So I went through the portal.” Danny bit his lip, voice shaky. “But…I don’t remember that. Why don’t I remember that?”
The yeti gently reached forward, pulling the ghost boy once again into his arms. “Most ghosts do not remember the time spent as just their core. It is like… your human sleep, I believe. Or unconsciousness.”
“Yeah…” That made a type of sense. Distantly, Danny remembered darkness, the feeling of drifting, disconnection from his senses. He swallowed. “So I ended up in the Zone. What then?”
“You presumably drifted for a while.” Frostbite motioned to the boy’s core. “The scans of your core we took while you were unresponsive suggested you had recently re-formed. This is consistent with your lack of external injuries. You most likely came back together in the ectoplasmic nebula near our island.”
Danny’s brow furrowed for a long moment, mind processing. Finally… “I… re-formed? What… what does that mean?”
“Your core rebuilt your body using the surrounding ectoplasm.” A large paw patted the boy’s back. “You are fortunate you drifted into a nebula. The plentiful, active ectoplasm creates a rich, bountiful area for injured ghosts to re-form, and for the new creation of many others. And you found yourself so close to friends…” Frostbite smiled encouragingly. “The Divine must smile on you, indeed.”
The half ghost did not feel very encouraged. He stared at his hands, insides twisting. “So this is a new body…” He shakily removed his gloves, eyes trailing over the familiar fingers. The short, round fingernails, the light green skin, every crinkled line in his palm… everything looked the same as he remembered but… “Are you sure I’m not a full ghost?”
Frostbite squeezed one shoulder comfortingly. “Yes, I am sure. I myself saw your internal anatomy continues to reflect that of your human body. And on your core, the ability to transform between your two forms remains visible as well.”
Danny let out a sigh of relief. He looked at his hands again. Suddenly… he needed to be human again, needed to see that he was still alive. His aura flickered, mind searching for the trigger.
“Do not try to change yet.” The yeti gently reprimanded. 
Disappointment rushed through the boy, guilty unease flickering. Had he done something wrong?
But Frostbite continued before he could ask why. “The potential for your human form still exists, but without real world matter to reassemble it, it is inaccessible. We have been providing material world water and nutrients to you intravenously but your body still requires more time to recover.”
“Oh.” Danny nodded in understanding. “That makes sense. Wait..” His eyes widened, his nose wrinkling in distaste. “What do you mean you saw my internal anatomy yourself?” He side-eyed the yeti.
With that, Frostbite’s face turned apologetic. “My apologies, Great One. I mean, we had to perform surgery.” His expression turned serious, crinkled with worry. “Our scans found a foreign object embedded in your core. It was periodically electrocuting you, causing… dissolution in your extremities.”
The boy’s eyes widened, stomach twisting. Frostbite had said at the beginning that it had been touch and go for a long while there but…
“It was worsening so…” The yeti paused for a moment there, arms gently squeezing the shaken boy. “The other doctors and I performed surgery and extracted it.” 
Well, that was a relief. After a moment, Danny swallowed. “Can I see it?”
Frostbite paused, giving him a searching look. “Are you certain?”
Decisively, the boy nodded. “Yes.”
“Very well.” With that, the chief opened his arms, gently placing Danny back on the bed.
The boy had a long moment to blush, just realizing. He’d been sitting in the ghost’s lap for most of that conversation, like he was a little kid. He wiped his face with his hands, trying to shrug off the embarrassment.
Meanwhile, the yeti stood, rifling through drawers. After about several seconds, he returned. Frostbite gravely presented the jar. 
Wordlessly, Danny took the container between his hands. He studied the contents. A tiny metal strip laid there innocently, y shaped and as long as the end of his pinky. “This is it.” A lump formed in his throat. “This is what Vlad used to… to try and kill me.”
The full ghost’s face scrunched up, eyes alight with anger. “I had suspected this device was the cause of your injury. To violate one's core like this…” His nostrils flared, expression positively murderous. 
Danny swallowed, eyes just starting to widen.
Then Frostbite sighed. Again, compassionate eyes turned to the half ghost. “I vow Plasmius will never touch you again, not with the might of the Far Frozen standing beside you.” He shook his head. “Still, I am relieved you escaped.” A paw squeezed his shoulder. “The Divine delivered you to our paws and found you safety. I am much joyed to see you recovering.”
Danny’s heart squeezed, warmed by the words. The boy slumped, heaving a sigh. “I… thanks for taking care of me.” Still… his insides twisted, overwhelmed by it all. 
“It is my pleasure, Great One.” Frostbite beamed.
The boy grimaced. “Can you call me Danny? Please?”
“Danny, then.” The yeti nodded seriously.
The half ghost forced a smile. He really was grateful to Frostbite. He appreciated the comfort, but… 
The boy yawned, a sudden tiredness coming over him.
“Ah, I should leave you to rest.” The chief stood. “Press this button if you are in need of any assistance. Sleep well, Danny.”
“Thanks.” The half ghost nodded. 
With that, the yeti left. The door closed and Danny was alone. Soon, despite his anxiously twisting insides, sleep took him again.
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beansprean · 2 years
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My Familiar’s Ghost part 26
Masterpost
(ID in alt and under cut)
1a. Close up on ghost Guillermo, vacuuming the stuffed bear, as he turns to face the viewer when someone calls “Hey, Guillermo!” 1b. Wide shot showing Colin Robinson standing behind him, collar loose under a brown sweater and hands behind his back. Guillermo swoops down to turn off the vacuum canister, asking, “What do you need, Colin Robinson?” Colin smiles and replies “I just wanted to thank you, I guess.” 1c. Reverse shot over Colin’s shoulder as Guillermo straightens and squints suspiciously at him. Colin insists, “I’m totally for serious, prommy!”
2a. Reverse shot of Colin. Guillermo says hesitantly from offscreen, “You’re welcome…? For what, dare I ask?” Colin grins, shuffling his arms behind his back and says, “Well, firstly…” 2b. Close up on Colin’s hand as he holds out Guillermo’s laptop, which had been left in his room for him to watch his past on. He continues, “For this.”
3a. Wide shot in profile as Colin stands, holding out the laptop, and Guillermo floats and stares down at the computer with wide eyes, speechless.The wraith energy snaps out around him in shock. Colin rambles on, smiling, “And for being my #1 fan, I guess. You liked and commented on every single video. I know you don’t have a lot going on, but dang, dude.” 3b. Repeat. Colin looks up thoughtfully and adds, “You also generally kept me alive, but really, the YouTube thing is what I mean.” Guillermo drifts his gaze up toward Colin’s face, body frozen in midair, and asks, “You mean…it worked?”
4a. Close up on Colin, pulling the laptop back toward his chest and shrugging with a grin. He replies, “More or less. I feel more like myself than I have since…since I grew up, I guess. Just getting a little mushy about it while it’s still fresh.” 4b. Wide shot in profile. Colin plants one hand on his hip, the other tossing the laptop away carelessly. He says, “I’d hug you, but. Haha!” Guillermo unfreezes, straightening his back as an idea hits him. He says, “Oh! Hang on!”
5. Zoom out. Colin stands and watches as Guillermo voops into a spectre of blue light and black scrap and pours himself into the stuffed bear.
6. Repeat. The glow fades as the bear, now possessed by Guillermo, perks up and grins, bringing its arms up for a hug. Colin grins back and raises his own arms in response.
7. Guillermo-bear wraps Colin in a hug, which he returns, both of them with large giggly smiles. Colin remarks, “Now this is a hug! Never took you for a bear, Uncle Memo.” Guillermo replies, “Don’t ruin it.” /end ID
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sunderedazem · 3 months
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okay so, I finally finished Dawntrail, patch quests notwithstanding of course! And now I have some thoughts, though they're probably kind of disjointed? Because- I have a lot of opinions on this expac, and some of the dismissive attitudes of other people I've seen floating around are just. Really annoying to me. Anyway. It's under a readmore, Dawntrail spoilys abound, I am talking about the WHOLE thing but rambling
So! I liked Dawntrail better than A Realm Reborn, (which I think is the accurate measuring stick/expac to contrast it against). It's very clearly setting up future expansions and story, introducing new characters and plot devices and generally giving us something to pursue in the future. The world is fun and beautiful, the music SLAPS, the characters are mostly well rounded, especially Wuk Lamat and Koana - their arcs were very well done and I genuinely enjoyed them far beyond anything in ARR lol. Or Stormblood, to be honest. The initial plot of about level 95 and below makes sense and is well-executed. But while I *like* it more than ARR - I think it's much less well executed in one regard - the sheer lack of tie-in to what came before.
ARR goes to great lengths to preserve pieces of 1.0's story- a story that is literally inaccessible to new players except in video or privately hosted servers and etc. Louisoix's sacrifice, though never seen outside of 1.0, is constantly referenced, even up through Endwalker! It sets up the bones of a story that is very clearly built on what came before, even though most new players will have no ability to experience that story whatsoever.
In contrast- Dawntrail has ten years of worldbuilding to sprinkle throughout, mostly in regards to previously-established global phenomena - like stories of Turali Warriors of Light with the Echo, the Umbral Calamities, the loss of an entire second moon now well over five years ago, the Final Days manifesting (surely not just over Eorzea and Ilsabard?), the Blasphemies - and it ignores all of that, to the detriment of FFXIV's worldbuilding. And look- I get it, it's a new story, the writers want to distance themselves from the previous ten years I guess, but the result is that this feels disjointed as hell to me. It's like the previous ten years of still-playable story has been completely discarded, and for what? Marketing? Like, we know the Echo wasn't just an Eorzea thing, that Warriors of Light exist across every reflection, and yet- we hear nothing about the Turali ideas and mythos about these? Not even in passing, when it would make sense for it to be discussed?
I get that some people disliked the previous story and thought the WoL thing was overdone but- it was the central story for ten years. It is central to the worldbuilding here now. Tossing it out so easily feels sloppy as hell, and it's a choice that even ARR didn't make despite how easy it would have been for them to do so!
That all being said- I didn't really have much of a problem with this during the first half of the expansion. It was the promised low-stakes vacation, Wuk Lamat had a fantastic arc showcasing her growth, the WoL kind of gets to hang out and let Someone Else deal with the plot - and it's all honestly pretty great. Yeah, I was really feeling the lack of cohesion with the previous expansions, but the worldbuilding in Tural was making up for it, with how diverse the different regions were and how cohesive everything felt within itself here was actually fantastic. (I am still mad that kitty girl never got to eat her tacos! Let Wuk Lamat eat her tacos! Taco cat!)
I also really liked that she was going to the different homes of the people she knew from Tuliyollal and learning some of their ways as well. Because she definitely knew them from her life in the city, but clearly lacked familiarity with some of their more traditional beliefs, and seeing an aspiring ruler interact with and value those parts of her communities was really well done, I think. And I think it also was a really important point to make- that to rule over (elected or otherwise) and make decisions for a people, you really have to make the effort and keep making the effort to know them.
And...and this is all where the second half falls apart, for me.
Solution Nine and Everkeep and Alexandria, and the lightning-drowned shard are really cool setting ideas, and they're gorgeous as hell, but the plot stops making sense to me here, like at all. Wuk Lamat leading the charge into the dome initially I can see, as it's a Turali village that's been swallowed up, but the moment it becomes clear that not only has thirty years passed inside the dome, but this is an entirely separate world and nation that has somehow fused with our own Source- it...I'm sorry, but it doesn't make sense for her to take the plot lead role. She's a national leader - but she's not an expert in dimensions and reflections and world ending catastrophes. The Scions are (Y'shtola or Krile are right here). The WoL is. And I definitely agree that she should have been along for the ride - these are her people, after all, at least in part! Tuliyollal was attacked by these people, she needs to be there to negotiate - and I get that the WoL as a character very, very rarely actually initiates plot, but this very much felt like we were entirely just along for the ride instead of a member of a once-again secret organization whose entire job it is to deal with shit like this and the person that literally saved the star by facing down Meteion.
This second half of the story would have been the perfect opportunity, imo, for WoL references and Ascian references and Echo references, because this is all a set of circumstances that aren't too far out of the WoL's wheelhouse of "just another Tuesday. Damn" crazy happenstances. We known the Ascians were working to unbalance the shards and maybe still are, we know that levin sickness and the sin eater transformations likely have the same cure, we KNOW that we managed to stabilize the First (and in Eden quests even helped restore it!) and could probably help Sphene do the same and- none of this is mentioned. It is literally a golden opportunity to tie in what we know from previous expansions (because this is the same overarching setting. let it have a cohesive story!) even in a momentary mention of just "oh, we've helped with something similar before, if you want our assistance."
But we don't really get that. What we get is this- kind of half-assed attempt at making Sphene and Wuk Lamat foils for each other and also friends?, and meanwhile the WoL is sitting there with the answers to at least some of the questions being asked, and just not saying anything about them. And it's very clear - at least to me - from the get go that this is going to be more learning about the Alexandrians' way of life to try and reach a common understanding (which don't get me wrong, it's fun). But even from the outset, I can tell that was never going to be the issue here. The conflict here isn't actually between the people of Alexandria and Tural, it's between Zoraal Ja/Sphene and Tural. The Alexandrians are pretty neatly stripped of any agency in this with the memory modifications of the Regulators (re: those few lines about the resistance twins' father being dragged off after a minor incident with the military and then forgotten. if that's not a guy getting Disappeared....yikes), and it's clear that most of the living people don't really know or care what Endless are.
And so when we follow Wuk Lamat around as she wanders about learning about Alexandrians, like how we did with the villages in Tural, it leaves a bad taste in my mouth. Not because we're learning about the people here, but because this is held up to be somehow relevant to defeating Zoraal Ja and Sphene - and in the end, we won't learn enough to actually understand the Alexandrian people anyway. This isn't the same thing as a princess from the capital city visiting the traditional villages of the people she's grown up alongside in order to be a better leader for them, this is two madmen (one an AI bot, the other...apparently having lost his inner motivations in the last 30 years in favor of proving himself better than his father? I dunno, I wasn't sure I understood this slide for him) using their people as a crutch to further their goals. And in between all this, we have like, four quests where we cooperate with an Alexandrian resistance, tops. And that resistance isn't even against Sphene, it's against Zoraal Ja!
But in Living Memory, we're still forced to erase the memories of (probably) hundreds of thousands of Alexandrians, with zero provision made for their preservation somehow - like would it have been impossible to record them on floppy disks or allagan tomestones somethin, or even just some of them - with zero provision made for the return of the memories of the people of Alexandria so that these simulacrum people aren't just. deleted from history. The people of Alexandria- are they ever told that they were harvesting souls from other worlds to maintain a simulation of everyone who had ever lived and died in Alexandria? Not to maintain their current lives in Everkeep? Are they ever told that Sphene was an android, that she actually died hundreds of years ago? Are the Alexandrians ever actually given the opportunity to remember their own people?
Because- not from what I understand of the current story? We get hamfisted into following Cahcuia's wishes (and she's not even Alexandrian) and shutting down the terminals wholesale (which probably condemns all the preserved and living plants in that conservatory to withering away and dying, too). And the most we get in passing is a "we will remember them" from Wuk Lamat and....no. we won't. We've barely met these people, barely comprehend their way of life. This isn't our or Wuk Lamat's culture, it's the Alexandrians. And this isn't the last plea of a dying relic (a la Emet-selch in ShB) this is- we're outsiders coming in and erasing massive chunks of a people's history. This isn't us promising to remember that they existed after they've been wiped from history, this is us actively erasing them.
And the question this particular expansion asks, via Sphene and Cahcuia and in other ways is "could you have found another way, if it were you?" and this is a question that the WoL has already answered! With Ardbert, with Meteion - but we're not allowed to give that same answer here. We're not allowed to say "yes, and here's how we helped start fixing the First and Thirteenth, do you want in." Instead, it feels like we're backtracking on one of the core themes of Endwalker (i.e. letting the memory of those you lost push you forward and keep you going - for those we have lost. for those we can yet save). Hell, G'raha's conversation with the Omicrons in Ultima Thule is all about if they can still count as living people- and then we're reneging on that here, and destroying the Endless and being told they're not living and not even given the chance to treat their memories with dignity in trying to memorialize them somehow.
Not to mention in the very end where the ruler of the neighboring country you were just at war with (you think, do you even remember or know that?) turns up having just murdered your beloved queen (who was maybe an AI, you heard, but you're not sure?) with a small boy who looks like your tyrant king from That World that just Slaughtered all your people for their souls and- you're told he's the new king now? what the fuck. and what the fuck kind of international incident-
Like, I get that the Endless needed to go, because they did. That Sphene was who Wuk Lamat was getting to know so she could be remembered (versus the Alexandrian people) even if I think that they really did not have enough time to end up as friends. I get that this is an expansion After the Other Story is Over. But the Other Story Still Happened and affected things including worldstate (and reflectionstate, lol) and it feels like that was just ignored. The memories of the people the Endless became still deserve tribute, somehow, still deserve preservation - the Alexandrians deserve to have much more agency in the decisions made about their way of life. This was still a global threat that should've probably had the Global Threat Ending Organization acting at bit more hands on about it, while Wuk Lamat did a bit more actual diplomacy.
Overall, the expansion is fun. There's a lot of fun questions I'm wondering about the answers to. Wuk Lamat is a bean, and while my WoL probably isn't calling her Lamaty'i (it took him like three expacs to be that relaxed with the Scions) he's nevertheless a friend of hers and is very willing to play pranks and cause mischief around Tuliyollal with the excuse of "yeah well I know the Dawnservants :3." The setting design and Turali internal worldbuilding is fucking incredible - honestly HW-levels of hella. The entire first half of the expansion was awesome. It's all WAY more fun than ARR, or StB in some cases. But - especially the second half - it's much less narratively cohesive with the rest of the game, and appears to backtrack on or ignore themes that really hit hard for me in Shadowbringers and Endwalker and that's frustrating to me.
I guess in the end my reaction boils down to- I got an expac with the internal worldbuilding work of HW, but with less of an explicit connection to the rest of the game than ARR had to 1.0. And as someone who's invested in the overarching story...that's last part is disappointing to me. Probably won't NG+ the second half like how I don't NG+ ARR, and I'll hope the patch quests will resolve some of the upset I felt about just. deleting giant swathes of Alexandrian history.
I definitely like the expansion, from an "is it fun?" perspective. I don't know if I like it from a "does it make sense?" perspective. And I honestly I think I would have enjoyed it more if it was all more like the first half of the expansion.
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rauberrauber · 2 years
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line up baby
wanted to make a sort of ref for everyone so i can keep track of everyone's designs, heights, etc
side hcs below cuz i wanna ramble lol
fyi any links are just for pictures to help visualize what im trying to say
also add to these with ur own i love reading hcs :]
general:
the sides work with a kind of cartoon logic (kinda like who framed Roger rabbit) which is what their shape shifting and such is, they can survive pretty much everything, dont bend to reality type thing
i also dig playing around with the idea that they just arent human, they dont need to eat, sleep, even breathe or blink if they dont wanna. They just play more human around thomas so they dont freak him out (everyone but remus at least, dude doesnt give a fuck lol) they all have their priorities regarding that kinda stuff. like logan doesnt eat or sleep almost at all (there r exceptions tho obvi (crofters))  while patton rly likes to cook and bake so why not eat the stuff you make? meanwhile remus eats literally anything he can find
they can also float if they wanna, same thing where they just dont around thomas. this came about me just imagining remus consistently floating around in the mindscape instead of walking for whatever reason? so yeah they can do that
theres a core mindscape and a ‘dark’ mindscape, that sorta works like the upside down from stranger things (as in the dark mindscape is like literally upside down and mirrors everything, like this)
everyones also got their own unique doors to their rooms. logans is very sleek and modern, pattons in more childlike and almost vintage, romans resemble castle doors while remus’ is more like a dungeons, virgils is typically angsty teenager with tons of posters and ‘keep out’ signs, and janus has tons of locks on his
design wise the core sides have straight teeth and fluffier hair while the dark sides have sharp teeth and rougher(?) hair (since changing, virgil has vampire-esque fangs)
logan:
square rimmed glasses
loves the rain
unintentionally fidgets with his clothes, always adjusting his glasses or rolling his sleeves up and down or messing with the buttons or his tie
playing more into the whole ‘sides dont have to eat thing’ he finds food kinda nasty lol, again only rly eats stuff thats very good to him (ultimate picky eater basically) patton has tried and failed many times to get logan to try and like new foods
roman was the one who got him to try crofters
watches those long ass video essays about random topics on youtube for background noise
patton:
round glasses and heart eyes
has roller blades/skates! specifically these ones that retract the wheels. good way of getting energy out (even if hes super clumsy with them)
tallest + dad bod
tons of bandages, kinda playing around with the phrase ‘broken heart’
him and janus play video games together (both of them are terrible lol)
definitely listens to dad rock/dad music
roman:
starry eyes!
crown can float on its own (same w/ remus’)
has one of these couches in his room to dramatically faint onto
him and remus dont share a room, but they have a sort of portal to each others rooms if that makes sense. a big mirror but instead of reflecting, its showing into the other room and only the twins can go thru
wants to be his own side after the split
roman and remus pierced each others ears when they were younger
virgil:
decently tall but slouches a lot which hides it (slouching hes shorter than the twins but still taller than janus) also rarely stands or sits straight at all so it kinda shocked the core sides when he showed them how tall he rly was (queue roman being mad cuz hes actually the shortest of the main four lol)
has stereotypical emo hair and still has some purple dye in it
hot topic skeleton fingerless gloves and muddy sneakers (idk why it just feels right)
tons of random bruises
draws his nails black with sharpie
listens to metal music to calm down. remus got him into a lot of numetal, screamo kinda music when virgil was still one of the others, it was one of the few times theyd hang out and virgil wasnt 100% freaked out by remus
definitely experimented with scene fashion when thomas was a teenager
drinks tons of energy drinks
janus:
shortest ha
yellow eyes
bow wrapped on his hat
long flowy cape and heeled shoes with spats (thats what theyre called right?)
uses the staff from pof as a walking cane
speaks fluent pig latin, remus and logan are the only ones who can somewhat understand what he says (remus cuz hes been around janus so long, and logan wanting to research and understand whatever the hell janus is saying) it also has always drove virgil up the wall cuz hes never been able to get it, janus will start speaking it just to annoy him
only rly relaxes when by himself, always kinda putting on a mask with the others and thomas, regardless of how trustworthy he considers them
constantly coming up with proper plans and schemes, typically wouldnt let remus near them with a 10 foot pole (affectionately)
knows how to lockpick
scared of the ocean
remus: 
broken crown
eyes can go all crazy, pupils can be different sizes and such (there was a cartoon that did this where the eyes would go red and have a ton of rings around the pupils like spirals kinda? i cant find a pic of what im rly visualizing rip i hope that makes sense)
ton of rings (one of em is an eyeball ring)
is like half an inch taller than roman and will never let him live it down
enjoys all the ‘bad’ disney/pixar movies. (cars, home on the range, etc) and like unironically enjoys them. prolly started ironically to mess with roman but he genuinely find those ones the best and cant fathom why theyre disliked (totally not self-indulgent cuz some of those movies are my favorites)
comes up with random weird plans and ropes janus into them whenever possible, janus plays along best he can
somewhat wants to fuse back with roman (even if hes unsure why)
remus and virge used to make fun of roman together all the time
remus is the one who gave virge his septum and gages
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the-ninja-legacy-whip · 3 months
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Hiii soooo a few questions!
Are there any kind of traditions the others have from they're hometown and or knacks from the way they lived or grew up?
Are there habits they have from parents (or elder brothers)? Any bad habit? Do others often see a parent in the child's place? (Ocs too if you wanna)
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Kai: Quirks/Mannerisms- Sighs through his nose a lot (which can result in smoke coming out); his default expression tends to be one that constantly looks agitated, making him hard to approach if you're not close with him Hometown Traditions/Stuff- Isn't a great gardener, but as many people in the South are in the agriculture trade, he knows a thing or two about growing his own food at the very least (and he gets to be proud of his little bounties around Autumn Fest time) Habits From Parents/Guardians- Speaks without thinking (but at least it's only when the stakes are low/tension isn't high) Bad Habits- Tends to get all up in people's faces when worked up (even for minor things) Funny Secret- Managed to sell one of his weapons to a customer who was under the impression that it was a very intricate door stopper Dark Secret- Currently his unfortunate crush on Jay (but he gets a much more devastating one completely unrelated to romance lateeeeeer :3)
Jay: Quirks/Mannerisms- Clicks his tongue when annoyed (a habit that Kai and Cole eventually start to mimic) and winks at people. A lot. Hometown Traditions/Stuff- Due to living out East in the desert for most of his life, whenever it rained he's go out and run in it (and now he still does so for far more elemental reasons) Habits From Parents/Guardians- Rambling, stuttering, being unable to read a room, Sometimes lets a bit of an accent slip into his speech Bad Habits- Lying even when the situations absolutely doesn't call for it (or there's not even a reason to) and paces (or floats) when anxious Funny Secret- The pillow he practiced kissing on was indeed actually practice for Kai lololol Dark Secret- Doesn't have one...yet (and it can't even be the Skybound stuff cuz everyone's gonna remember it this time around hahaha)
Cole: Quirks/Mannerisms- Coughs into his arm when he's embarrassed or caught off guard in conversation (normally happens the most around Jesse lolololol) and talks to himself a lot Hometown Traditions/Stuff- Being raised "rich" has left him with a preference for higher standard things every now and then; he's not a picky guy whatsoever, but he still has that high class West Haven air about him that slips out when he knows something could be of a better quality (especially for food, clothes, movies, stuff like that) Habits From Parents/Guardians- Always trying to hype up the best from everybody (his dad) and beating up people who are definitely in the wrong with no hesitation (his mom, and Tox to a degree) Bad Habits- Sleeping at the wrong times, stress eating Funny Secret- There's a video of him trying to enter the Rockshot Club by pushing a pull door and resulting in him breaking right through it. Tox still has it on her to this day. Dark Secret- I'm sure he got up to some questionable behaviors during his newfound freedom as a runaway, but it's one of those things that'll he'll keep buried until death (and buried even after then)
Zane: Quirks/Mannerisms- Stares off into space a lot, but he's usually very deep in thought; doesn't use contractions unless highly emotional. Tilts his head when confused, like a dog snksnskn Hometown Traditions/Stuff- The North, being as devoid of people as it is, doesn't really have a lot of big traditions, but Zane has picked up on some fishing skills! It's something he'd do to entertain himself while his parents were out birdwatching Habits From Parents/Guardians- Picked up the pattern of calling his partner 'dear' (and the insatiable desire know precisely how everything works) Bad Habits- Dismisses others' ideas a little too quickly; lets his curiosity get the best of him in times where he should have other priorities Funny Secret- Zane is literally the last person to keep a secret I'm sorry Dark Secret- ...and I don't think Zane could have a dark secret if he tried (I mean I guess the Ice Emperor stuff if he never talks about it but stillllll that could kinda be extrapolated by the others–especially by Lloyd–if they were paying enough attention)
Nya: Quirks/Mannerisms- Has a very commanding presence; is almost always the one either starting a conversation or ending it, but either way, when she's involved, she's an active participant Hometown Traditions/Stuff- Like many people from the Archipelago, she's fully capable of staying in water/swimming for hours on end—and that's just outside of her element, which then takes that habit up to the eleven (and it's why Kai's always hated taking her to the beach; he could never get her out of the water lmao) Habits From Parents/Guardians- Has to keep her things organized in a VERY specific way Bad Habits- Trying to do everything by herself (and she is a hypocrite for this lol), and sits hunched over in her computer chair (think of the bad posture nooooo) Funny Secret- The reason that one 'student of the month' photo of hers look so bad is because it was taken right as she sneezed Dark Secret- Olivia was actually her first kiss, not Jay (it was nothing super-serious, though. It's just a 'dark' secret because Olivia)
Lloyd: Quirks/Mannerisms- He's sometimes kinda feral??? Snarling, baring his fangs, growling...biting... Is also really snarky and sarcastic when he's not caught up in his feelings Hometown Traditions/Stuff- Considering he's from 100% from Central and that's essentially a melting pot of the other cultures, he doesn't really have anything that stands out Habits From Parents/Guardians- A borderline maniacal laugh, easily angered, penchant for being violent Bad Habits- Attempting to run away from his problems, letting his anger get the best of him Funny Secret- Any secret he considers 'funny' is actually borderline tragic in some way Dark Secret- Currently his knowledge/suspicion that he's most likely the Golden Master (but again, there's a much worse one down the line, somehow! :3)
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transgamerthoughts · 6 months
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a night at poe's masquerade
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Last night I made a quick tweet about how I think Persona games (particular from Persona 3 onwards) tend to be fundamentally conservative games. In worlds filled with magic powers, shadow selves, and literal gods there's an understanding that many of the most villainous people you can know are folks in positions of social/political power who weaponize their status in order to prey on those beneath them. This is a particular focus of Persona 5 but it extends even back to back to a game like Persona 2 and characters like Tatsuzou Sudou. Although these games acknowledge the social structures that lead to particularly vicious kinds of abuse, there is tendency for our protagonist to then fold themselves into those power structures. In games that focus less on real-life political allegory, there's still pattern of protagonists eventually accepting the societal roles that they're initial chafing against. It's a very common occurrence in the series. clockwork!
Persona 4 is the chief culprit here. Yukiko struggles with the idea that her presumed inheritance of the Amagi Inn is an imposition on her life but makes peace with that fact and eventually prepares herself for that role. Chie confronts Adachi, shocked that anyone who chose to be a police officer would do so for selfish reasons or betray the ideal image she holds of that job. Though confronted with the ways in which the system enabled Adachi's murders, she ultimately decided that she wants to become a police officer. Just as some examples. there's more. it's a fraught game in many ways
(I'm not gonna talk about Naoto. That's a minefield. as a trans critic people ask what I think about Naoto quite often. my answer is I like Naoto quite a bit and while I appreciate the queer read I don't need her story to be actually about transness. my tongue in cheek deep position here is that I think she's the damn coolest thing in the Dancing All Night opening movie. absolute fire!)
Persona fans are totally reasonable human beings. by which I mean that they might be the most electric and fuckin' absurd fandom I've ever encountered. While some people agreed with my read of the series, many others swarmed in. Which is fine enough. That's just what happens when you're visible on Twitter. I don't really have an interest in outlining the series in gross detail although, contrary to many accusations, I have played all the mainline games. One thing that can never be hurled my way is a suggestion that I don't play videos games. This criticism doesn't arise out of nowhere though I admit I didn't exactly expect it to become a trending topic floating in the "For You" tab. I was tweeting before bed.
Lesson learned! this fandom is wild! So it goes!
I've been thinking about people's responses and I want to venture into fraught territory to talk about a particularly bad habit I see from many fans. Which I think can be extended to things like ongoing debates about localization as much as they can apply to this little tempest in a teapot. Which is that I've grown somewhat concerned with he ways in which RPG fans (intentionally or not) exoticize Japan as a means to defend their favorite games from critique. It's kinda bad!
and I'm gonna risk a ramble exploring the topic… and I wonder how tumblr in 2024 will compare in reaction to hellscape of twitter
Something you often encounter in these discussions is an implication (sometimes a direct suggestion) that it is impossible to really engage with Japanese media as a westerner. That there's too many layers of nuance and too many centuries of ingrained tradition for anyone who has not engaged in lengthy study on the topic to penetrate. Often, this is framed as a desire to simply put things in cultural contexts. respect it and give due seriousness! Which is fine. I absolutely think if you wanna talk about something like the portrayal of the Japanese justice system in Judgement, it probably helps to… y'know… know details about the Japanese justice system. If you want to talk about how a game approaches gender, an understanding of certain social mores is important. No one debates this; it's important to understand art as arising from specific material conditions and places.
This is not really the approach people take however. Instead there is an insistence that the cultural difference between Japan and western nations is essentially insurmountable. Which has some bad implications. I think people are well meaning when they're like "hey, you gotta watch this YouTuber talk about Shintoism and JRPG boss fights for over an hour" but it comes at the cost of painting the culture as something of a puzzle to solve. and make no mistake: I'm glad anyone is doing the work but there's a bit of strangeness at play when folks are like "well you're American" and then tell me to watch criticism also made by Americans. especially since I do have a educational background that includes the study of world religions. i've studied plenty of this! and it's not impossible for me to have grasped.
the world is beautiful and nuanced and specific and full of vibrancies. but these things are not so singular that we can't connect with them or come to know them. and those nuances and specifics and vibrances don't create a protective ward around works. if anything, they're invitations to explore something new. if I walk away from Persona with a position that you don't agree with I promise that it's not something that's happened in haste. It used to be my job to think about games. and I've thought about Persona a lot! it's not inaccesible.
When we start to paint a culture as being particularly foreign we inherently exoticize it. We drape a degree of mystery over it which implies there is no universal connections found in art. Of course the concept of "police" is different in Japan to some extent as is the expectations that go into inheriting a family business. yes, the social nuances of a classroom differ. But Japan is not so alien to the western critic that we can't look at popular fiction and spot patterns. I certain don't need a 17 anime consumer to write me an essay on honne and tatemae or whatever in order to understand what's going on in the Midnight Channel. It's an easily observable truth that Persona often identifies issues within Japan society while also (particularly in Persona 5's case) concluding that these problems are not a consequence of specific power structures but rather moral failings of certain bad individuals. That's the text. Even when it wants to suggest otherwise.
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Here's a little snippet from Persona 5. On face value, it seems to contradict what I'm saying. "Harper, how can you say that it only cares about individuals when it outright says that society itself needs to be addressed!?" DO YOU EVEN PLAY THESE GAMES YOU BITCH?! The answer is that the game does not have a model or idea of what it means to change society except vaguely to inspire people to more individual action. be nicer. stand up for yourself, speak your truth, do things for your own reasons. which has a radical element to it in the context to be sure but we've spent a huge portion of the game seeing how the abuse of power, particularly power placed in certain positions and social strata
a change of mindset is good but… is that sufficient? I'm not entirely convinced. not if this game want to truly deliver on everything it has explored. (side note, a lot of folks were like "why are you focusing on p5 so much here?" and the answer is that it's recent, representative of the series' values from the last decade or so, and because I'm a tired adult in their 30s who has stuff to do and isn't obligated to make a 300 tweet long thread breaking down multiple scripts. if you want me to do that labor, you better pay me for my time. otherwise I don't care to appease fan who have no plans of truly entertaining what I'd do anyway. no breakdown I do could please them)
but you fight Yaldabaoth Harper! You kill the collective gestalt representative of the status quo!. okay sure but the metaphorical battle falters as the game ultimately imagines many of our heroes (for instance Makoto, who also decides to become a cop even after her sister leaves the profession to become a defense attorney) are content to slide into the power structures as they exist. they've simply become "good apples" in the same basket that held the bad ones What does it matter if you kill the metaphor when you don't carry through elsewhere? It's not simply some vague human desire to be exploited that created the various monstrous villains we face throughout the game. There's real material circumstances, systems and long-held powers that gave them the carte blanche that enabled their abuses! Be they financial, political, or even sexual.
We might layer nuances on top of this of course. Notions of reticence to change or valuing of tradition, attitudes towards elders. But when we do so it's important be careful. When fans imply impenetrabilities in the works by virtue of cultural difference, there's a risk of veering into a kind of Orientalism. One which mystifies the culture and turns it into a kind of "other." Distant, strange. This sometimes comes paired with a kind of infantilization of creators but that's a different though similarly fraught topic that I think is particularly best left in the hands of the creators themselves. I'm not the person to talk about that!
Nevertheless, a frustrating part of the response to my tweet today has been a rush to say "This work functions that makes it necessarily elide your ability to critique it."
I'll be an ass and generalize. It's mostly people with Persona avatars making this suggest. That Persona, as a Japanese work, is imbued with an ineffable quality that magically allows it to side-step what's ultimately a pretty timid conclusion. Many of these folks are younger players, self-identified as such in profiles, who clearly have a deep connection to the series. It means something to them. But I'd rather they simply say "hey, I found this thing particularly moving at an important moment in my life" rather than conjure an impassable ocean between myself (or really anyone) and the work in the event they find flaws.
Otherwise, you just get this:
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Stories are not merely about what happens on the journey. The destination does matter. It means something when the king grabs his shining sword and fights off the orc invaders or whatever. A value system is suggested Similarly, it does means something when Chie becomes a cop. (This is just a shorthand example mind you! But you hopefully get the idea!)
I don't think games or any work of art need us to defend them. The trap of fandom is that you often turn to any possible means to justify what you love. For Persona, a series which does have the decency to explore cultural issues, that same cultural specificity is often weaponize by fans (largely western fans even!) to deflect certain problems. This process inadvertently portrays that culture as a mystery, a shrouded thing that we cannot ever criticize. It's one thing to dig into some of those contextual specifics but it's another all-together to imply these specifics provide a mean to abrogate certain analyses. and I think navigating the line between due deference and something deeper and stranger seems to be something many of the fans reacting to me... have not managed. I had a peer talk to me about this situation and their feeling was that the animated members of the fandom that were coming at me, many of whom are self-identified as young and western, were kinda treating Japan like it was a land of elves. which it's not! it is a place on Earth and yes we need to take strides to understand and respect certain specificities... but we can't mystify an entire people. especially if the purpose is to turn those people and their culture into a shield. a means to justify and validate the specialness you see in a franchise.
I call Persona conservative because it cannot imagine a world in any other shape that what we have right now. God dies but nothing actually changes. I don't think it's enough to say "well, they defeated the god! and they needed the collective strength of society to do it! people did change because without that change of heart, the heroes wouldn't have the magical juice to fight the Kabbalah monster!" to toss Makoto's words back at the series: victory against a single god is meaningless if the true enemy is society.
If you can't show me what that grand spiritual change means for society, then I think you've kinda failed. you've certainly failed if the conclusion is that the world after that change is functionally the same and it doesn't really matter to me if "they talk about this in Strikers or whatever" because you can't offload your thematic snarls to side games. if the main stories you tell can't resolve this tension, that's a problem. these are often very beautiful games. they certainly have amazing structure and systems. but I don't think it's controversial to say they often hedge their bets at the end. and there's no impenetrable cultural wall surrounding the games that leaves the criticism off the table.
that's just What Happens. and it's fine for us to acknowledge flaws in even in things that contain beauty or meant something to us
really. it's fine.
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rhaegang · 4 months
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Felix is the first male Victoria Secret angel and he still models the girls underwear. I like the idea of Ollie being a full nerd for this one, awkward and awfully dressed and nobody understands how he pulled this iconic gorgeous model. Maybe their relationship gets revealed in one of those "what I eat in a day as a Victoria Secret angel" bc Oliver is the one that lovingly prepares everything Felix eats.
HMMMMMMM
I feel like Felix is far too large to model anything VS has ever made — they notoriously run small.
But maybe they’ve decided to get progressive & try to capture a new market segment with high-femme notions & lingerie for the masculine frame. And of course since that’s such a bold business move, they can’t afford to let it flop, so they sign *the* hottest new thing in male modeling — a nepo baby whose mother used to be a VS Angel, in fact, which is the only reason Felix Catton agreed to the contract…
At first, he thinks it’s career suicide, but Elspeth doesn’t let him turn it down. She sees the VISION.
And damn it, but after his first runway in those angel wings and strappy, greecian wrap sandals, Felix does too. He’s never felt hotter than when he was hearing all those shocked gasps and clicking camera shutters. He knows all eyes were on his miles of tanned legs below the lacy, cheeks-out shorts. He knows his broad shoulders look even more delicious when decorated with the satin ribbony straps on a babydoll negligée.
At the recommendation of the creative director, he lets his hair grow out a little longer until it floats around his face in beachy waves just like the women he walks the runway alongside. He starts wearing makeup and earrings in his day to day life, but it’s all rather tasteful. Just some brow pomade and BB cream and pearly highlight, maybe mascara on his lower lashes to really knock people over with his big brown doll eyes. Maybe an adhesive gem beauty mark under one eye. Nothing ostentatious.
His social media was already popular but it has EXPLODED. He’s had to hire someone to manage it all for him. Finding someone was too difficult to do himself, he got overwhelmed by all the options and the resumes and that, so he asked Venetia to do it.
She told him she found someone perfect for the job of not just running his socials but of being his 24/7 personal assistant. A photographer with graphic design experience who has been unemployed for ten months, so he’s desperate enough to deal with all Felix’s wild demands and harebrained ideas.
When Felix meets Oliver, he thinks the guy looks more like a software engineer than a photographer, but it doesn’t take long for him to realize the waxy Nerd coating is thin and what’s underneath is bitter and rich and sweet like dark chocolate and espresso powder.
The photos and videos Oliver snaps, edits, and posts to his socials are absolutely tip fucking top, too. View counts are through the fucking roof. Felix’s agent is SWAMPED with offers for booking him.
Oliver hates writing blurbs and captions though, so Felix takes to tiktok and reels to record short form content where he answers questions, rambles, and otherwise charms the hell out of all his followers.
It’s been about six months since Oliver was hired, and he moved into the guest room of Felix’s flat after the first month when he was insistent he needed more access to Felix’s “real life” to create the type of content his ‘roadmap’ required. (They started sleeping together like. A week after he moved in.)
That’s why Oliver is visible now and then in the background of Felix’s videos. It doesn’t take long for his followers to take note that this severe-looking, conservatively dressed nerd is a recurring presence. It’s confusing, and there are tons of questions in the comments, because Felix’s persona is entirely the opposite — spontaneous, progressive, boundary pushing, whimsical, coquette.
So Felix, still in his short, floral silk kimono robe and retro briefs with PINK branding across the ass, ambushes Ollie one morning. Oliver’s still got his chunky glasses on as he scowls at his giant 4k monitor while editing some photos. Felix gets his phone camera right up in there, saying cheerily, “Morning mate! You up for some Q&A with breakfast?”
And that’s how it comes out that they’re officially seeing each other: via livestream, over croissants and greek yogurt parfaits with green smoothie on the side (because Felix won’t eat his veg regularly unless Oliver puts them in a blender with pineapple and fresh coconut for him).
Followers still have questions. Too many questions. Because like, uh, how? How is THAT guy the one that Felix picked?
(They start to get it once Felix interrupts Oliver’s afternoon yoga for another stream, because holy shit, the sleeveless top and clingy yoga pants would be enough on their own, but that nerd is doing all kinds of intense upside down poses or holding himself up off the floor with just one palm, etc.)
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bugslaststraw · 1 year
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I was struck with a powerful vision a few days ago and I *want* to put this in fic form but I wouldn't know where to start finding those spoons so just hear me out okay: what if we straight removed Humanz. No hear me out I don't mean remove the stuff that happened in Humanz, I like what happens in Humanz, I just mean like. I know this couldn't ever have been canon, as the writers are making the story as they go, and I don't blame A&H & co. for the wonk, but the Humanz period of time existing makes the character progression/arcs feel iffy in some areas, and fucks with the pacing, so I still like to entertain this idea, what if Humanz was sort of... integrated elsewhere. This should've been a 15k word fic and I am so so mad that it can't be but here goes
Humanz happens during and after Now Now. Sandwich the two together and you get one longer period of time.
The hiatus is probably also longer, so it takes more time for the band to find their ways back to London.
This is crucial: Murdoc goes directly from Plastic Beach to exiled at sea to eventually jailed, and stays jailed until freemurdoc happens. When he's found floating around in a leaky submarine and taken in for whatever list of petty crimes they've managed to pin him for, he's drunk out of his mind rambling on about how nothing matters, the world's already ended and he's stranded in hell; that is, until someone informs him "if this is about your bandmates, they're fine. They recently went on air saying they're going to start playing again" and he goes "oh........wait without me?" Cue jail time.
I always preferred the idea that Noodle or Russel brought in Ace, mostly because imagine how pissed Murdoc would be about that. Being replaced is like his kryptonite (to be fair he has a lot of kryptonites) and I just find the mental image of him ranting to his cell partner about how they got another green guy so they CLEARLY miss him funny
Things seem to be going well for the New (Now) Gorillaz. They're playing again, a sudden flood of creativity leading them on. They're basically making two albums at once; Humanz, which had a political concept and a vision that was there from the start, and the Now Now, which started out as a sort of b-side that grew to develop its own personality as 2-D especially became enamoured with it. They dithered about which album to put Strobelite in.
Cont. under cut cus long ass post:
The Strobelite music video does happen, minus Murdoc side plot of course. Not sure about Saturn Barz. No I don't care about the stupid meme.
However, Russel and Noodle can't find peace. Originally they think they're alone in that feeling, until they come together to talk about it one night and realize that they both feel on edge and uncomfortable. They can't really figure out why; not being equipped with quite enough emotional intelligence to realize that failed suicide attempts, getting dragged to Hell, almost dying at sea twice, spending years in self imposed exile chasing demons or being stuck in a glass tube for five years might leave you with some mental scarring. Rather than feel warm and welcome, the bright sunlight on LA beach gives them both headaches, and although they try to hide it, and do so very well, they find themselves never quite being able to enjoy their newfound peace.
2-D on the other hand genuinely feels on top of the world. As with regular Now Now he has time to regain his ego during this period, "reset himself and get back on track" after Plastic Beach, as he puts it. He's free now, properly, and revels in it, getting to learn and re-learn new skills, and he writes a lot during this period, proper creativity finally coming back to him.
That's not to say that Murdoc is forgotten; anything but, in fact, Murdoc has gravity, and the rest of the band (and 2-D especially) still subconsciously orbit around his absence. Big difference is; 2-D is aware of it. He knows he can't get rid of Murdoc and he knows, with a light-hearted, almost smug sort of resignation, that he's probably not going to stop forgiving him either. Maybe I'm some kind of a masochist, he thinks to himself. Oh well.
So he takes to taunting Murdoc every chance he gets, like with Humility, for example. Strutting around his absolute freedom from outside the prison walls, asking how does it feel, huh? and almost daring Murdoc to come get at him again, knowing that he can't ("calling the hunter with the rifle; if you're coming back to find me you'd better have good aim.")
This is all obviously sort of subtextual, but it's the vibe I get from Now Now anyway: Memory famously gains rose tinted glasses, so 2-D finds himself thinking back on Plastic Beach more fondly than he knows it should be remembered, almost feeling sorry for his ex-captor. Although he knows that's probably not a healthy mindset to have, it makes him feel really good for some reason, so he indulges in that too, occasionally fantasizing about the day Murdoc's let out of jail and comes back to them, because saying "I forgive you" after all this would be such a power move, wouldn't it? He can hardly wait, yet in a way loves the wait as well, trying to savour the last few moments (years) just before catharsis.
Obviously this all drives Murdoc absolutely up the walls, and his fellow inmates have a fond memory of that one time he threw a fit in the cafeteria about it (eg: that's MY thing he's fucking STEALING MY SIGNATURE MOVES don't be fooled by his stupid innocence-play and pretty face ok this smug piece of SHIT is TAUNTING ME LET ME OUT I NEED TO KILL HIM)
When not raging, he's usually begging Noodle to let him help them make music over the phone. He sends her blocks of lyric/hastily scribbled notes when he can, and wrote most of She's My Collar, which the others picked up, found a guest for, added to, and in 2-D's case practiced obsessively for (implied to be because he knew killing the performance of such a mature song (with his very wholesome, innocent public image, no less) would, again, drive Murdoc nuts.)
Mudz also still tries to pull the whole "I was framed by a demon thing" lie, which none of them believe, for obvious reasons.
Noodle is vaguely aware of 2-D's agenda and angrily side-eyes him every time he comes up with a lyric she finds suspicious, which is more often that he actually means anything by it (eg; the mirrored world lines in Saturn Barz and the like.) She's slowly developing a persistent urge to shake her friend/adoptive brother by the shoulders and shout "STOP GIVING HIM ATTENTION HE FEEDS ON IT LIKE A LEECH. YOU DESERVE BETTER THAN THIS" until he stops.
Noodle and Russel are also still wondering if the guy's possessed by something, and the idea that it might be El Mierda feels logical to them considering his mood.
Ace, not being very close to the rest of the band, picks up on almost none of this; assumes Noodle and Russel are doing fine and that 2-D genuinely hates Murdoc rather than whatever the hell is actually going on. He is never let in on the possession thing and bugs Russel about tripping 2-D up in Humility. He's there to be a little shit and enjoy the good vibes, he says, and that's what he'll do, but there's no need to fight now, is there?
Everything is, apart from that, going just fine. And then Murdoc, at least to the knowledge of the world in general, drowns in a sewer. Which obviously is bound to become a bit of a problem.
More accurately; it grinds everything to a halt. At this point Noodle is already out of England, looking for El Mierda, and finds out when her plane lands and she can call her band. She tries to get ahold of 2-D first, but he doesn't pick up, so she calls Russel, hoping he can help her. They talk a lot that night, over the phone, her sitting bent over the table in an empty cafeteria at the airport.
Russ has known for a day or so at that point, while she's just found out. He tries to explain things to her and sort of distance himself from the conflict as a whole while she's fuming, absolutely livid, because how dare he, how dare Murdoc send her into the mountains on a dangerous mission and then just die in the most ridiculous way possible on top of that? He tells her 2-D's gone very, very quiet since he found out.
They come to the same agreement eventually. "He was such a shithead. Literally not worth being stepped on like a bug and I hate him. And I'm gonna miss him. How fucked up isn't that?"
To Russ and Noodle's knowledge, no more music is really produced at that point.
There's one (to Russel very memorable) instance where Ace makes a misplaced attempt to lighten the mood ("yeah, but, c'mon, the old man was pretty awful, no need to get all teary over someone like that, c'moon let's just get back to what we were doi-") and 2-D breaks his nose over it.
Aside from that, that handful of weeks is slow, silent, and confusing.
On the plane from England to Patagonia, Murdoc listens to Souk Eye exactly once and has since avidly refused to ever do it again and won't explain why.
Cue the ending of freemurdoc, Noodle kicking snow for half an hour to stop herself snapping her awful adoptive father's spine like a toothpick, "you're like a family to me!! You're the daughter, Russel's the son, an' 2-D is uuuhh. The uh. The. House cat," etc etc
When they make the trip back home, a week or so later, the world already knows that Murdoc isn't dead, and so does the rest of the band. Ace dips, stating that he "would rather not be around when ol' Muddy shows back up if you catch my drift."
2-D, who's romantic idea of a triumphant reunion is shattered, is conflicted and nervous up until the point Murdoc shows back up, ("heyyy gang, sorry we're late; I almost drowned in a sewer and the trip back was awful, they didn't even have drinks on the plane, also sorry about lying, hope you don't mind, also here's a yak") when he goes from blank staring to a fit of laughter that makes everybody involved worry for his sanity to "I THOUGHT YOU WERE DEAD YOU PIECE OF SHIT HOW DARE YOU BE SORRY NOW" to the four of them eating takeaway noodles on the floor of their studio in dead silence as Murdoc tries to avoid eye contact and 2-D stares at him as if he's imagining eating him
Humanz is finalized, and Murdoc happily partakes in some of the interviews and promo for the album. Seemingly, everything is normal again. But upon any kind of closer inspection he comes off as almost nervous, jittery, raw and easily upset. Something has changed, and he hasn't caught up yet. There's a tension still among the group.
When Humanz is finally released, they all swear to each other they have no idea where Busted and Blue even came from. Well, three out of four swear, and the fourth just sort of gives them a weird look and mutters something vaguely denying.
And then it transitions directly into Song Machine, which directly deals with the set-up we already have! The power dynamics in the group have changed, everyone is confused on how things work now, Noodle is annoyed with 2-D and how easily he's forgiven Plastic Beach, Russel is resigned about the same, and Murdoc himself tries to claw his way back to the top but can't, as 2-D has finally slipped through his hands to join the others well out of his direct control. And we all know what happens in Song Machine, so I hardly need to recount that
Ok done now :)
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I KNEW I WASN'T CRAZY
THERE ARE DIFFERENT VERSIONS OF THE MOVIE FLOATING AROUND.
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I NOTICE THIS AND I WASN'T SURE WHAT TO THINK.
Okay okay, I guess is time to give admit a couple of things; one of them is that as for now, I had watched this movie in theatres 5 times; and no it would not be all of them. I have no idea how much of the movie I had seen outside theatres because doing this analysis can make me watch a scene from three to ten times.
Another caveat to all of this is that I have ADHD, which means I can either miss something that was plainly on the screen because it wasn't too interesting to me, or, I would be picking on crap that no on else even thought about until I point it out but to me feels obvious.
Honestly one of the praises I have for this movie is being able to keep my attention for over two hours without me getting bored or restless; not to say every person with ADHD can't sit still watching movies, but for me personally is a challenge. I concentrate more on books.
I am getting sidetrack again, the thing is that I NOTICE THESE STUFF.
I watched the movie the day it came out, which meant I also watched the movie when the audio was a bit off. So I was expecting in sub sequence viewings to be different.
This may be just me, but in my first viewing I could had swore the presentation on the logos was different; they were fewer and there were more versions of Lord Miller's logos for what I recall.
There is also a difference when Lyla appears at first.
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I noticed The Spot's dialogue, the Hobie Bubble, and Ben's different dialogue, but at first I just thought "Huh? That looks/sounds different, oh I may just be mixing up stuff."
Remember what I mentioned about my memory? It's quite funny, I can remember exact quotes from books I obsessed over a decade ago; but if you put me a picture of a client from my workplace, and ask me if this person came yesterday or on Monday, I may legit not know.
Rule of thumb if that is I am hyperfixating on it chances I will remember things correctly, but I also didn't think there would legit be different versions of a movie, so it seemed more feasible that I just didn't remember it right.
I also have some audio processing issues and the movie is hard to hear on certain parts unless you have headphones; so I thought perhaps I just heard wrong and my mind filled the blanks.
Gwen's dialogue? Oh that was the part where I thought for a hot minute I lost it.
Last time I went to the theatres I realized Gwen's dialogue while looking for Miles was missing, which of course I caught on because I am obsessed with them; and I notice right away that was missing.
When I went to check on with my friends, they were surprised to hear me say that because they also remembered it.
I will let out on a little secret; the post of "Please No!"? The second reason I put that video on that post, was in case I was right about things changing.
I am not sure how this movie will be distributed, and if the different versions may had to do with the audio mixing issues; meaning the first version could get lost eventually once this movie is properly on screening.
So, I got the video, uploaded on the post and linked to the original; because in case I am right and Gwen's dialogue gets cuts on that moment, I have proof that no, it was like that at one point, or in one version.
Sorry for the incredibly long ramble, I will come with an analysis soon. But I needed to share this here because 1) I am not crazy, and 2) If I discover parts of my analysis don't match the final version, well, I have proof that I wasn't making stuff up.
Thanks for reading!
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Hi!! Hello!! Your worldbuilding has once again enchanted and fascinated me! But I have no one to talk to about mcyt-related worldbuilding so I’m just going to (definitelynot) shout (ha ha. I’m funny.) at you if that’s ok!!
Ever since I found this fandom I’ve been fascinated by how to deal with video game mechanics in writing, and I’ve found it a very interesting ongoing puzzle, to come up with worldbuilding or lore to explain the more mechanical, coding-based stuff and cover up the fact that the characters are in a videogame. I think that’s part of why I love your worldbuilding so much, because you went in completely the opposite direction, and made Code the base, the reality-fabric, of all the rest of your universe! It kinda blew my mind!
Anyway, the player inventory and in-game chat are two of the most glaringly Video Game mechanics, and two of the first that I came up with explanations for, which is why I (like Tango) latched onto those few lines and details about them in chapter four. For me, they’re both explained by the very flexible fabric of reality inherent to server-words. Because reality is so easy to manipulate (and be manipulated without breaking down) in these worlds, it’s easy for Players to simply open a small personal pocket dimension they can store stuff in. (The same way it’s easy to make something float by just leaving it there and taking away what connects it to the ground) the chat happenes basically the same way. Server-worlds allow for a very shallow telepathic link across all players that everyone experiences a little differently (you might see it scroll across the inside of you arm, look at it in the corner of your vision, actually hear it quietly in your head, etc.)
But that’s a lot of My Ideas, I am, in fact, here because of Your Ideas. Because I’ve alway seen them as sperate things, and I am So Curious about how you’ve linked them. The chat being on external comms on a watch or phone-like device seems pretty common in the fandom, but linking them the way you have — in that you can’t have an inventory without a comm — raises so many questions!! (/pos) how do they work? Are they mechanical? Magical? Natural? Bio-magical? If they were something that needed to be invented, who invented them? How long have they been around? What did people do before then? How does a new player get their first comm/inventory? If comms can comunicate across worlds, could they theoretically take their inventory across worlds/servers as well? Is cross-void trade a very dangerous, but lucrative, profession? Do they have to exchange comm-phone-numbers or can they immediately contact anyone they’ve ever met? If you have stuff in your inventory and you loose your comm, do you lose the stuff too? Or does it transfer like an ender chest? Could someone else steal your inventory by stealing your comm? Does a player have to attune to a comm like a dnd magic item? How common is it to have to build a new one?
I’m gonna stop now because this is really long, it’s 11, and I Will just keep thinking of more questions. I’m so intrigued by this!! Those few little lines have completely captivated me with their potential!! I’m excited!!
(Sorry if this had a bit too much of my own personal worldbuilding ramble, I just really wanna talk to someone about this stuff!)
Ive been 👁️👁️ at this ask since you sent it in and first of all im so sorry the autism won for a bit and kept me from answering your questions, second of all i think your worldbuilding is SO NEAT :DDD this is SUPER COOL i love your ideas, comms being a telepathic link is so interesting to me!!! Also, im intensely flattered that you like the direction i took with hunger au's worldbuilding so much!! I've been having a lot of fun sorta marrying biology and irl physics with computer programming-based building building blocks for this universe, to the point where im actually starting to put together a legit glossary in my masterlist doc to keep it all straight in my head 😂😂😂 it's an interesting challenge for me to try and meld all these things together so i can make something that feels completely different from our world without losing its relatability, so im super glad you're appreciating it!!!
These are a lot of questions im gonna try and answer all at once, so i'll put it beneath the cut so it doesnt clog people's dashes LMAO
So firstly, the way i view communicators is,,, okay dont laugh too hard but i literally just visualize them as pip boys from fallout SKDNJWNDJS for some reason ive NEVER been able to shake that mental image, so ive just sorta accepted that into how i view them for hunger au. Personally, i see them as sort of a... mishmash of the bio-mechanical, something that isnt QUITE a direct part of them but is very much attached and integrated with their code. So its not like an organ, but an interface, i guess-- comms are how you can access an inventory, which is basically just hammerspace the way you've already described it, and where you can change your own surface code, and its also just... the way Players are able to interact with the worlds around them.
You also send messages with comms, but instead of there being anything like phone numbers, you're forming a direct link between your comm and someone else's!!! Not telepathic the way you've done with your worldbuilding, but because i see comms in this universe as something that latches onto and interacts with your code, its still a very important connection. Once connected, you can talk to that person all the time through your comm, even if they arent currently on your server-- although I do think that this only extends to when youre within the same server cluster.
As for how Players get them in the first place: for spawned Players, they just spawn in with them. Thats where the bio part comes in i think, and its a little hard for me to explain the way i view it, but its something like... i guess a bit like when moons form around planets. The code of an entity has a certain weight to it, and when a Player and their singleplayer world spawns in, the comm does with them, already attached and integrated with their code. For birthed Players, its very different-- they arent born with a comm, so they need a comm made, and then integrated with their code by a skilled code wrangler. It is VERY tricky to make a comm-- theyre incredibly fiddly, super hard to code without mistakes, and they take an extraordinarily long time to put together, let alone integrate properly with someone's code. Im not sure the word dangerous is the most accurate term here, but there are potentially harmful consequences if you integrate a poorly made comm with someone's code.
As for inventory transfer, i think you can bring stuff in your inventory from one server to another. This is mostly used for personal items or gifts, i think-- Player culture and attitude generally emphasizes fun, and whats more fun than giving someone something special that you made/got for them, or bringing a little memento with you from an old world you want to remember?
Theoretically, im sure there are Players who bring supplies or previously used tools with them to new worlds, but i think most Players like the excitement and challenge of starting fresh. It all depends on the person and the community culture surrounding that server if its a multiplayer. Cross-void trade is probably definitely a thing, but i dont think its necessarily very dangerous, just something more personal that you'd do for yourself or for a friend rather than any kind of business model.
As for someone being able to steal a comm, i dont think you can if its attached to the Player it belongs to, because at that point its basically a part of them. They can take them off, though, so someone could potentially steal it then, but unless theyre a skilled code wrangler and can crack into it, i dont think it would work for them or let them access that person's inventory. It would, however, be an incredibly effective (and cruel) way of controlling someone's actions and where they can go/who they can talk to.
This is why, ultimately, lost comms are a huge deal; losing your comm is literally losing access to pieces of yourself, your world, and your community. And while as a Watcher, Grian doesnt technically need a comm to access his code or enter other servers, he does still need it to keep in touch with other people and facilitate those community bonds, as well as keep an inventory. So yeah, Tango fretting over Grian losing his comm was very much warranted.
AAAAAAA THIS WAS VERY LONG i hope it was worth the wait!!! I know you sent another question but im gonna answer that one separately later since its about a different subject, and this is already SOOOO MUCH RAMBLING on my part. Thank you for sending these asks, and you are absolutely welcome to ramble at me as much as you want!!! :D
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theresattrpgforthat · 2 years
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THEME: Teenage Hijinx. 
This weeks’ games are all about the transformative period of adolescence: from first crushes, to the new weight of responsibility, to the feeling that you have no idea (or control over) what’s going on. 
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Monsterhearts 2, by Avery Alder.
By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary ramblings, and wet dreams. They fall asleep peacefully, assured that the shadows hold no monsters.
But the shadows do hold monsters. You know because you’re one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next?
Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission.
With a second edition to update some of the rules and mechanics, Monsterhearts 2 has received a lot of love from players and creators alike. You are playing teenagers who feel the deep-seated discomfort of a changing body, sometimes against your own will. Adolescence can be ugly, and this game helps you embrace that. There are a number of playbooks, called skins, that have been created by the community, including a supplement called Acehearts, for asexual characters who may not want to play with the sex moves with the rules-as-written.
Kids on Bikes, by Hunters Entertainment.
The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flash- lights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. 
The only question is who will go first? 
Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. It is a rules-light storytelling system that gets players into the action fast. The Adventures of Kids on Bikes take place in small towns at any point in history before everyone had a camera phone that could catch video of a Ghost, use a GPS to track a Homicidal Maniac roaming around town, or research an old creaky house in seconds using Google. Kids on Bikes takes place in a more mysterious time, where anything and everything *could* happen. 
This is a game with plenty of tools to help you built a setting similar to your favourite piece of media, whether that be Stranger Things, The Goonies, or a similar piece of nostalgia. The group will work collaboratively to create the town you live in, local rumours, and a powered character. This power character its collectively controlled, rather than played by one single person. When it comes to the dice used in this game, you’ll likely be using everything from a d4 to a d20, which can make it a bit difficult to determine how often a character may obtain success, but is a good representation of how good your character is at certain things. If you like this style of gaming, you can also check out Teens in Space and Kids on Brooms, which use the same rules for different genres of kids on various adventures.
Visigoths vs. Mall Goths, by Lucian Kahn.
Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals.
The plot structure of Visigoths vs. Mall Goths resembles an open-world videogame RPG. Designed for either one-shot or campaign play, each adventure episode offers several quests that you may choose to pursue (or ignore), and the mall setting is packed with many strange retro marvels to discover. Or you can just replay the game over and over to kiss all the kissable clerks.
If you like the idea of teenage grudges and crushes all pooling together into one hot mess of overblown competition and wild chases across a 90’s mall, this game is for you. With 6 character options and two factions: Mall Goths and Visigoths, this game uses Powered by the Apocalypse mechanics to pit your players against each-other, encourage the characters to embarrass themselves for the good of their friends, and perhaps even kiss a cute shop clerk along the way. This game comes with 6 pre-built adventures for GMs that want an easy-to-run experience, as well as well-designed map of the mall and a list of clerks and local teenagers. It’s perfect for first-time GMs or folks who want an easy-to-start introduction to roleplaying.
Breakfast Cult, by Weird Age Games.
In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye.
...But they won't tell you everything.
Breakfast Cult is a Fate Accelerated TTRPG about cosmic horror mysteries and high school drama. Play students at the world's best occult school as they solve mysteries, uncover the terrible secrets of the Ancient Ones, and try to find which of their classmates is conspiring against them before it's too late!
The game starts when a normal, ordinary day at Occultar academy goes horribly wrong. In this anime-style, high-school-horror game, you and your classmates will work to uncover a conspiracy that is both awakening an Ancient One and sending you to detention - and you don’t deserve to go to detention! With inspirations such as Persona, Soul Eater, and Danganronpa, you can expect many hi-jinx to ensue as your characters desperately try to continue your studies.
Girl Underground, by Hedgemaze Press.
Inspired by Alice’s Adventures in Wonderland, Labyrinth, The Wizard of Oz, Spirited Away and similar tales, Girl Underground is a tabletop roleplaying game about a curious girl and her strange companions as they travel through a wondrous world, complete a quest, and find the way back home.
The world the Girl finds herself in is equal parts fantastic and perplexing, full of characters who operate using strange logic and speak in riddles. Thankfully, she has found friends who she can rely on, and who rely on her in turn. These friends represent the archetypes found in these kinds of stories: talking animals, living dolls, friendly giants and other quirky companions. Girl Underground is designed to tell a satisfying story in just one session, making it perfect for convention games or for game nights when you don’t have a full table. The game comes with a variety of locations to explore, making Girl Underground great for short campaigns of 2–4 sessions.
Each playbook for this game comes with beats that your character can hit, which is not surprising for a game that is Powered by the Apocalypse. With the 2d6 and staggered levels of success that are iconic of the PbtA system, Girl Underground makes these rules work for a game that is much shorter than other games that use the same mechanics. While Girl Underground is still in play-testing, there are 4 playbooks ready-to-use, with 3 more on the way. If you like Alice in Wonderland, or stories about children finding solace in magical worlds, this might be the game for you.
Slugblaster, by Mikey Hamm. 
In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.
This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.
Slugblaster is a wild child of a game, with an abundance of evocative set-pieces, lists of interesting obstacles, and NPC factions that are sure to provide your group with compelling rivals, overbearing adults, and devoted fans. If you don’t want to play in the sleepy town of Hillview, there are a number of other hometowns written by a cornucopia of contributors for your group to call home base. The game is built off of Forged in the Dark mechanics, with slimmed-down stats and a Turbo option for a faster setup. 
What I especially love about Slugblaster is the vibe. It’s easy to get folks on board when you can drop hints about mathpanthers, logic binders, and the concerned parent group that Stacy’s Mom runs. This is a game with bright colours and teenage nostalgia, and I heavily suggest you check this one out.
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johntayjinf · 1 year
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just some general rambling because i honestly think i need it since i'm finding myself complaining about the small things more than ever, so this is a good time to sit myself down and type away with no direction whatsoever. tumblr is the perfect place for this since, well, it is a blog site anyway...
i am an arranger first and foremost (simply because i've doing remixes and arrangements for as long as i can remember, i'm practically self-taught) so i really care about instrumentation and arranging because the arrangement of a composition makes all the difference to me.
ik it's completely subjective but still, i think i'm pretty confident in my arranging skills, and a lot can agree with the sentiment.
been doing this for 3~4 years now so i've built up quite the experience, despite using various composers' various musical styles. but honestly, can you blame me? i've been studying, utilizing, experimenting, and occasionally even doing song recreations just to get ahold of composers' styles better to then slowly build my own.
one person on twitter told me that this would be a terrible idea to do, i guess in the fear of me not being completely original, but let's not kid ourselves when we at least take inspirations from other artists and adapt them into our personal work. in a (crude) way, it feels like a circlejerk (for the lack of a better term)... but i think that's the fun of being in the art community.
personally i believe that no true originality exists, especially nowadays when music has come such a long way, so the best we can do is to simply make music that is convincingly original. i'm a very melodic kind of arranger/ composer so i usually prioritize that; and it is very, veeeery hard to come up with a good original melody. coming up with things from scratch is indeed very hard, so i applaud composers of the past for achieving what they did for music in general.
there was this video floating around my youtube feed from adam neely i think, with a video titled something among the lines of, "this usb drive has 3 million melodies", and from what i remember watching it years ago, this was about a lawyer talking about copyright law with music and the legalities surrounding melodies in music, i think specifically - pop music.
regardless though, despite it being personal opinion, i think people need to understand that 1) writing music in general is deceptively easy to do but as all art is, takes time and effort and 2) artists are allowed to build off their own style based on various sources and self-interpretation.
note that all this talk comes from a self-taught musician, different people will have different opinions and professional musicians might actually give more insight on this than i will. though. i think i've wasted my 40~ minutes very well on an essay no one would ever read. off to writing for s&k alternate ig
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gigglebelle · 17 days
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hello tumblr!! my name is belle and i'm v happy to be here!
i've been floating around tickle tumblr for years and i've finally made a new side blog after a long break!
i've never been very good at making friends because of my anxiety, but i really want to try to get to know some people here! if we chat then i want to know you for you! i wanna know about your favorite shows and your blorbos and what you like to eat! tickle talk is not a priority, that can come much later!! i really want to build some real friendships in this community!!
please do not interact with me or my posts if you're under 18! i'm grown and i have no desire to talk to minors. you will be blocked if you cross this boundary! also, i'm not interested in sharing pictures, RPing, sexual talk, or random teases in my inbox. this is not my first rodeo. the only thing you'll get from me in blocked.
anyway, about me below the cut!
as stated in my bio, i'm in my mid-20s, identify as sapphic, and i use she/her! i'm in college studying music!
i love vtubers, particularly niji en! i don't wanna list my oshis here because i don't want to be Perceived in their tags sdghjsgf but if you're curious feel free to ask!!
i really like to write! I'm very bad at finishing my wips, but i have lots of fic ideas swirling around in my head! maybe I'll post something here one day~
in case you couldn't tell from my pfp, i love the hellaverse! i'm a huge hazbin hotel fan, and i'm always happy to nerd out about it <3
video games! i wish i could give you a specific category i'm into, but i just play whatever tickles my fancy (yes bad joke I know, I'm sorry) my top games right now are league of legends (jinx and samira main!!), undertale, and a date with death! feel free to ask about my other interests if you'd like to know! music, shows, movies, anything!
i guess i should mention some tickle stuff on a tickle blog, huh? i'm a lee-leaning switch, and the lee lean is severe at the moment. i get tickled pretty regularly (thank the GODS 🙏🏾) so you can expect some flustered ramblings about those moments ehehe ^^; i am very easily flustered, and i love flustering others whenever i'm not being horrendously lee.
tickling is really special to me as someone who's been through a lot of craziness in life. it's a nice way to decompress after long days and it keeps me from getting stuck in my own head and spiraling down too far. i love talking to folks who love it as much as i do :3
if you read this far, thank you for your time! <3
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thatcheeseycandle · 6 months
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//Guess what it's a ramble night, aka have a dose of something I can actually focus on
(PLEASE DO NOT STEAL ANY IDEAS FROM THIS POST WITHOUT ANY CREDIT TO THE PERSON YOU TAKE THE IDEAS FROM!!)
So basically while I was acknowledging all of the ideas floating in my head, I thought to use this character sheet and actually start my first one with this one with one of my characters, being Mixie.
If you come from my tiktok you've most likely already heard of AUAR (aka one of my OC projects/universes) and the characters (one of the characters being involved are Rocco, Antonnio, and Mixie) that reside in it. But the videos on there are outdated and non-canon seeing as I've overhauled most of AUAR during Jan-Feb to actually start working on important stuff that involve it (personalities, world building, lore, etc).
But for now one of the few bits I can actually make about AUAR would be this, so now presenting, my first actual character sheet (STILL CREDITS TO THE PERSON WHO MADE THE CHARACTER SHEET!!)
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But but, have this, I will make the promise of at least putting in effort to post more AUAR (or other OC stuff) in this blog and maybe in my other socials.
(Funfact: the way the boxes are filled in is how Mixie would do it, and the ink is basically that way since she has a paint-pen with the same shade of green for autographs after shows, before shows, and during meet-and-greets or just meeting someone in general.)
This is more of a "pilot" stage for Mixie (even though she's had multiple redesigns over 1-2 years at this point), but this is basically something to base on whenever I need some sort of reference (though some things may change in the future, so don't take all the details as canon, yet.)
And no, she's not a furry or a biological-built person, for all I can spoil she's basically an animatronic but not a FNAF oc or in the FNAF universe/multiverse.
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catoblepon · 1 year
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Hi, I'm Catoblepon!
I have a lot of hobbies and I keep finding myself unable to stick with only one, so expect me to talk, ramble, or follow stuff related to spreadsheets, CSS, digital art, videogames & TTRPGs, worldbuilding, web development, etc.
I've been on Tumblr before, but I've barely done more than follow a couple posts, doom scroll, and then leave again. This time I have friends backing me up and I hope my stay is more permanent than temporal. I just hope I don't forget about this again. I also have no idea what I'm doing but I saw there's an HTML editor and I'm a happy web nerd.
I love languages, both natural speaking (like English, Spanish, etc) and artificial (such as C++, Java, Python, etc). I have two beautiful dogs whom I love with my life. I'm not good at intros and I dunno what to add.
Worldbuilding
Worldbuilding as of right now is the "main" hobby I'm focused on (other than playing video games but I don't do much other than playing them xD). Most of the art, CSS, and spreadsheets (and perhaps other stuff) are related to my worldbuilding worlds. So far, I have four (working on starting a fifth) settings.
What do I enjoy reading in worldbuilding?
Conditions/diseases
Lava related worldbuilding
Wild Magic
Magic and technology!
Species (especially animals)
Settlements (tell me all the weird details!)
Daeliha
Daeliha is a dark world filled with magic and your typical fantasy species but with twists, such as Elves having a symbiotic relationship with bacteria. Its people are constantly quarrelling, with anger and fear brewing for centuries. Now, however, people are rediscovering forbidden knowledge that had been hidden away in dusty temples, threatening to release old powerful magic upon the world.
Iphars
Fifty years ago, magic appeared in the world, and with it, new places, flora, fauna and worse, people. As those newcomers start to claim lands for themselves, the people indigenous to Iphars have to fight to adapt and keep what is theirs.
Khulgran
Humanity always dreamed of interacting with aliens. When no aliens arrived on Earth, humans decided to take matters into their own hands and travel themselves to new planets. There, they become aliens to meet other people, the technologically advanced society invading other worlds. But humans did not confine themselves to physical worlds; they also discovered access to a dimension of dreams. Of course, they immediately started to transform and adapt it for their own needs and entertainment. Thus, Altrea dimension was born. Will they manage to mess it up?
Shattered
Shattered is a place of brokenness, as its name says. It is composed of many islands and giant animals floating in space and surrounding a single star-like object, which has three states: light, dark, and rain. On these islands, one finds life, civilized and not-so-civilized societies; outside of them, one finds death and corpses of unknown creatures floating in a never-ending state of decay.
Games?
I enjoy games! Videogames, tabletop games, all the games! I mainly play solo games or games I can play with my friends (with them, of course!).
Favourite videogames
Skyrim
Minecraft
Borderlands
Dishonoured
Pokemon (the last good for me was the fourth-gen)
Legend of Zelda
Favourite TTRPG
D&D 5e
Fragged Empire
Vaesen
Solo journaling ttrpg (Even made one!)
I love trying new games!
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