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Elevate Your Design Vision: Navigating the World of Masters in Interior Design Degree

Interior design is about building meaningful, useful, sustainable places that improve human experiences, not only looks. Pursuing a Master's degree in Interior Design can transform your career if you have a passion for creating dynamic spaces and bringing creative ideas to life. The need for qualified interior designers has been growing worldwide; specialised education can offer the knowledge needed to succeed in this competitive field.
Designed to educate future designers with advanced technical skills, creativity, and business expertise to succeed in the design industry, our Master in Interior Design program at Unitedworld Institute of Design is among the top programs available. This blog will look at the value of a Master's degree in Interior Design, the prospects it presents, and why UID is the best venue to advance your design career.
Why pursue a Master’s Degree in Interior Design?
Beyond only mastering advanced design concepts, a Master's in Interior Design offers a thorough knowledge of architecture, technology, sustainability, and human psychology. Here's why earning a master's degree in interior design is a wise investment in your future:
1. Expanding Your Design Expertise
Postgraduate programs let students hone their understanding of space planning, material advancements, and design concepts. It explores more precisely:
Ecological and sustainable designs
Modern 3D visualizing and rendering methods
Design with ergonomics and user centering in mind
Interior illumination and psychological color theory
2. Gaining Industry Exposure and Hands-on Experience
Many master degree in interior design courses, including the one at UID, stress practical knowledge via:
Real-world initiatives and joint efforts
Internships under prestigious design companies
Interaction with guest speakers and industry professionals
Being exposed to global design trends
3. Increased Career Opportunities and Higher Earning Potential
A Master's in Interior Design improves your employability as much as your creative capacity. Graduates can investigate several highly paid jobs, including:
Interior designers create aesthetically pleasing but useful environments.
Planning and running display areas for trade exhibits, museums, and events falls to the exhibition designer.
Creating engaging shopping environments.
Implementing environmentally friendly design ideas, a sustainable design consultant
Designer of furniture: producing creative and comfortable furniture pieces.
Academic researcher or educator helping to further the design academic field.
4. A Strong Network and Global Exposure
Enrolling in a master degree in interior design links students with a varied community of experts, graduates, and business leaders. This network offers priceless chances for career development, teamwork, and mentoring.
Choosing the Best Master in Interior Design Program
Examining the curriculum, faculty, industry partnerships, and infrastructure helps one determine the finest Master of Interior Design. At UID, we make sure our program provides students with an unmatched learning environment and satisfies worldwide industry criteria.
What Makes UID the Best Choice?
Our programm guarantees overall development by combining theory, useful applications, and research-driven projects.
Learn from seasoned experts, architects, and designers who deliver real-world classroom knowledge by means of expertise.
Access to state-of-the-art design labs, software, and fabrication facilities for hands-on instruction.
Expositions to practical projects and internships come from working with top interior design companies.
International cooperation and exchange programs will help you to see world design trends from different angles.
Is a Master’s in Interior Design Right for You?
A master degree in interior design is ideal for individuals who:
Have experience in architecture, design, or a closely allied field.
Love creative and environmentally friendly design solutions.
Try to progress their career using specific information and expertise.
Want to collaborate with elite design companies and get worldwide recognition?
The world of interior design is evolving rapidly, and a Master’s in Interior Design can give you the competitive edge needed to succeed. If you are looking for the best master in interior design that blends creativity, technology, and industry exposure, Unitedworld Institute of Design is the perfect place to start.
With an industry-aligned curriculum, experienced faculty, and hands-on learning experiences, UID ensures that students graduate as skilled professionals ready to make a mark in the world of design.
Take the next step in your design career and explore the limitless possibilities with a Master’s in Interior Design at UID!
Read More -- Navigating the World of Masters in Interior Design Degree
#best fashion design college#user interaction design#interior & furniture design#game design and development
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Best Game Design and Development Courses in India
Discover the Best Game Design and Development Courses in India that provide comprehensive education and hands-on experience. These courses, offered by leading institutes like 3D Mojito, equip students with essential skills and industry insights, paving the way for a successful career in the gaming world.
#Game Design and Development Courses#game design courses#Game Design#Game Development#Game Design and Development
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why do you think indie metroidvanias specifically take so long to make, and is there a solution that you'd like to see them go for? (i know that would likely mean a compromise of some kind, but like, you know)
The reason why is fairly obvious: the classic metroidvania formula makes it very easy to fall prey to unintentional scope creep and is a positive nightmare to QA.
Non-linear progression gating based on precision platforming challenges where the player's basic moveset is constantly changing means every little thing needs to be rigorously tested in every part of the gameworld, carefully checking every room with every combination of abilities the player could conceivably possess for a wide range of failure states.
Is there some combination of abilities that allows the player to get into this room, but not out of it afterwards? Is there some combination of abilities that allows the player to do things in an order you didn't expect? Does that variation in sequencing in turn create situations where the player can end up somewhere without an ability you had assumed was required to get there? And so forth.
Even once you've got everything tested, it's not over. Every tiny change during development, even as small as adding or subtracting a couple of percentage points from the player character's jumping height or walking speed, can potentially have a domino effect that introduces a whole new set of failure states. It's not a pretty picture!
As for solutions, the one most solo or small-team metroidvanias end up adopting is to put a damper on the exponential QA explosion by linearising progression. If you haven't flipped the right switch or visited the right room, the door simply doesn't open, the progression-critical cutscene simply doesn't trigger, and so forth. Even big-name metroidvanias often make judicious use of this one: for example, Super Metroid has certain doors in the early game that just arbitrarily will not open until you've collected a couple of specific items from the game's combat-free introductory area.
The trouble with this approach is that if you use it to the extent that's necessary to keep your QA responsibilities at a manageable level for a small team or solo developer, you functionally end up with a linear, level-based platformer that makes you walk from one level to the next. Whether this disqualifies a given title from the "metroidvania" label is a demarcation problem I'm not interested in litigating, but folks who expected a more open world experience are quite understandably going to be disappointed.
The approach I'd prefer more indie metroidvanias take is to keep things under control by limiting their scope. Not ever damn thing needs to be the next Hollow Knight; many classics of the genre can be completed in well under an hour with good routing even without employing modern speedrun tech. Similarly, some of the best indie metroidvanias are those with the smallest maps; Alruna and the Necro-Industrialists, probably the best example of open-world map design of any metroidvania published in 2024, has a map that's scarcely twenty by twenty screens, and its routing is downright fiendish.
(One of my perennial probably-never-gonna-happen projects is to design a full-featured metroidvania targeting a two to three hour casual playthrough whose entire map can fit on a single screen while remaining at a vaguely playable zoom level, in the style of titles like 1 Screen Platformer.)
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Self promo for my newest card game, Jewel Thief; but you can play it for free! First, though, let's cover the basics...
TL;DR - Its a 4+ player competetive card-matching game with four rule variants; buy it here or look for the orange text in this post to learn how to play it with a regular deck

"What is Jewel Thief?"
It's a card matching game with a villain; one player tries to match jewels in a 36 card grid while their opponent, the titular Jewel Thief, periodically steals cards from the board. You can check out its page on The Game Crafter for more information, but it'll spoil the rest of this post

"What makes it special?"
The game's turn structure would theorettically allow you, perhaps via some kind of infinite cloning machine, to play a round of Jewel Thief til the heat death of the universe. While I wouldnt recommend that, its lack of a player cap (and ease of set-up; seriously, all you do is put cards on a table) makes it a good party game choice.
But that's not all!
There are three extra rule variants that drastically alter the gameplay while keeping card matching and stealing as main mechanics. I believe the cards are versatile enough to allow for many custom games, too

"Okay, but why should I buy a silly game from some bug nerd?"
First off, ouch. Second off, that's the best part; you dont have to buy it to play it! Jewel Thief can be played with a standard 52 card deck. Here's how:
Step 1. Remove the 10s, Jacks, Queens, Kings and Jokers
Step 2. Download the free rules from the shop page
Step 3. Play the game, matching cards based on their values. You'll need to designate a value as the Diamond jewel for game 4
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That's it for my little self-promo. If you dont buy the game, I hope you'll at least give it a try and consider supporting my future projects.
I also post art and photography, which you can find under the bugbeast art and bugbeast photos tags. I hope you check them out
Thank you for your time <3
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Edit (Mar. 25, 2024) : Thank you to everyone who liked and reblogged this; if you play the game I encourage you to share your thoughts in the comments and/or reblogs (even if you hated it). Feel free to share any custom games or house rules you come up with, too. I'd love to try them!
Edit (Aug. 10, 2024) : Final edit most likely; gonna blaze this one more time for good luck then maybe start work on a postmortem for the project, maybe give a little backstory for anyone who cares. Life is a little rough right now, but fate willing, I'll be able to work on/post about my future projects, including the future of Jewel Thief itself
#bugbeast games#game release#indie artist#independent artist#indie games#indiegameart#tabletop games#indie designer#card games#board games#party games#self promo#pixel art#pixel aesthetic#jewel thief#artists on tumblr#board game design#card game design#card matching#card game art#card game development#board game art#independent games
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Are you looking to become an expert in game design and development through training in Ahmedabad? Mducation offers full-time Game Design & Development course program in Ahmedabad, Gujarat and Rajasthan. Register now and book your seat!
#game development courses in ahmedabad#game development courses in rajasthan#game development courses in gujarat#game design courses in ahmedabad#game design and development#game designing courses after 12th
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SEGA SATURN Sophia Development Systems
#@Rare_DevKits#SEGA SATURN#Dev Kit#Sophia Development Systems#SEGA#hardware#tech#design#retro gaming#console gaming#video games
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I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
#star wars#star wars fanart#clone wars#clone wars fanart#bad batch echo#bad batch tech#bad batch hunter#bad batch#bad batch crosshair#bad batch wrecker#the bad batch fanart#tbb#tbb animation#tbb fanart#3d modeling#game design#game development#game concept
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Ace Attorney x The Owl House au
I was asking for art ideas on my Instagram and this was one of the request ideas, probably because my AA hyperfixation returned recently
Then I got weirdly into it with its own lore to make these words work together, I didn't even draw all the ideas I had! I wanna do more and draw belos and some of the sprite animations for these guys !
So I'll do that later.
Honestly a lot of the names in this show could totally pass for AA names, Tinella Nosa is straight up an AA name.
Why is hooty the judge? Yes.
idk, enjoy this weird stuff i made
Bgs i made under cut:


#eda gets accused of murder every other week#gotta prove the owl beast didnt do it#game probably ends by solving a cold case about caleb's murder and acussing his brother#yeah so their designs ended up a combo of the finale ones and their early designs for the prosecutors#so they get designs closer to their finale ones post game development#also the palisman hang around and share animations with their witches because its fun#everyone also uses magic in court#nobody is probably gonna see this post but trust me this idea is pretty fun#ace attorney#the owl house#luz noceda#amity blight#gus porter#willow park#eda the owl lady#eda clawthorne#lilith clawthorne#hooty#king clawthorne#the collector#toh hunter#hunter noceda#hunter wittebane#hunter deamonne#hunter clawthorne#the golden guard#golden guard#stringbean#flapjack#my art
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#best fashion design college#animation and game design courses#game design and development#user interaction design
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Yokai Parade
#creature design#pixel art#pixel animation#pixelart#animation#animated gif#japan#video games#gaming#game development
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I'm already about 110% in love with these rough draft character sprites....
these are all unshaded, and will probably be continued to be edited, but I just wanted to share to get feedback! both garak and quark have alternate outfits as well ^^
#is it obvious that kira and bashir are my favorites...#doing game art makes me so happy#doing game coding makes me 😡#star trek#ds9#deep space nine#star trek fanart#deep space 9#star trek deep space nine#star trek ds9#game#design#video games#game development#game design#game dev
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Game Design and Development| MNB SOFT SOLUTION
We specialize in game design and development, helping you turn your imagination into reality. Our team is passionate about creating innovative and engaging games that will capture players. At MNB SOFT SOLUTION, we understand that every game is unique and requires a customized approach.
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750 Effect and FX Pixel All
Download More and Free:
https://bdragon1727.itch.io/
#game design#pixel art#graphic design#pixel sprite#aseprite#pixel graphics#pixel#pixel animation#pixel gif#after effects#gamedev#indie games#game effects#game development
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I think one of the virtues of games as an art form is that with most mediums, those endless hobby projects you spend decades of your life tinkering with with no particular finished state in mind are obliged to be private affairs, but with games you can share your work and confuse the hell out of people any time you want.
#gaming#video games#tabletop roleplaying#tabletop rpgs#game design#game development#art#hobbies#swearing
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As you may have noticed, the project has undergone some changes!
The name 'DigiPet' was just a placeholder (trademark owned by somebody else), and based on our recent lore-building, we have changed the name of the project to:
🌠 Wishlings 🌠
Wishlings is an in-development virtual pet game for mobile (PC planned eventually), with evolution and sandbox mechanics. We are inspired by Digimon World and Tamagotchi!
🌌The team:
Art: @tofupixel @ilta222
Programming: @luckycloverdev
Audio: @theogbaschfire
🌟 As for the world itself:
The game takes place in a dream / imagination land, which you first arrive at in your sleep. These creatures are basically imaginary friends, dreamed up by people all over the world. They can take many fantastical forms, but they all seem to be a bit magical.
They're going through some trouble right now, as Nightmare creatures are threatening their existence!
Treat them well, evolve them, train them and fight the Nightmare entities to bring peace back to the dream world. 🌠
🌟 The gameplay:
At first, you start with a dream egg. It will soon hatch into a baby monster! Treat it right, feed it and take care of it to influence how it grows up and evolves.
There are (so far) 5 evolution levels: Egg, Baby, Youth, Adult and Elder.
You can grow your own food and ingredients in your own backyard farm.
Cook the ingredients to make better meals. Different pets have different food preferences, some are carnivorous, some vegetarian!
Decorate your pet's habitat to influence it's personality and mood. We hope you will experiment a lot with the treatment of your pets to discover more evolutions! 🌠
🌟 Planned minigames:
Farming (growing food and ingredients)
Sky Fishing (catching food)
Walks (exercise your pet and find items)
Cooking (combine ingredients to make better food)
Battling (defeat enemy monsters to make your pet stronger and get items)
We are happy to have you here, it means so much that you're interested in the game!
And if you have any suggestions, or want to keep up with development more, please join our discord server! 🌠
#pixel art#pixelart#gamedev#game development#indie gamedev#indie game#virtual pet#game art#indie game art#gaming#indie gaming#indie game development#pet game#monster design#creature design#monster art#creature art#animation#pixel animation#pixel art animation#pixel gif#pixel art gif
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harry keeps stealing victim’s boots
#harry starts collecting trophies from all the murders he solves and theyr all designer footwear#its retail therapy#this is just an excuse to draw his fat juicy ass#i need some one to develope a harry du bois dress up game im sick and tired of drawing him in multiple outfits#disco elysium#harry du bois#kim kitsuragi#my art
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