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#hoi4
redavexat · 1 month
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your-stepfather · 11 months
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angong-tumbles · 11 months
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because its such a niche community im gonna assume most of tumblr hasnt seen the official art (mostly used for load screens) for paradox games. so here i am, posting some of my favorites
their games may not be for everyone but my god are they talented at what they do
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willtheweirdrat · 5 months
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i fucking love hoi4 cause i literally just found a mod where you play the Institut für Sexualwissenschaft, and conquer the world to establish transgender anarchy. you also kill fascists and trans random generals. so in love with this
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thedeliaishere · 1 year
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Paradox games are evil. Not because they're bad or anything but because I open one and suddenly it's midnight and my girlfriends are like "Delia are you okay? You've been nonverbal the past few hours!"
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mitchelf-citadel · 8 days
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Monsters
TNO commission + bonus sketch
The New Order: Last Days of Europe
(Disclaimer: This is artwork based on an alternate history video game)
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junimo-hexed · 3 months
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What video games do the Batfamily play? Part Tim Drake.
Alrighty. Let's start with the biggest gamer of the bunch.
To begin the games I will die on a hill to defend that he plays
Myst: it’s a classic puzzle game. Tim stands by it for being revolutionary for the time and helping to build the industry.
HOI4: Listen I cannot stress enough how much of a HOI4 fan Tim is. Obviously he falls into the bi socialist side of the venn diagram and avoids the other players at all costs, but damn does he love this game. It’s easily his most played game, he’s installed so many mods for it (yes included the mlp one), he typically goes socialist, but sometimes does anarchism, syndicalism, or communism just to change things up.
WoW: it's either this or League. Pick your poison. I don't know enough about either to say what he plays in them.
Other games
COD, listen y’all thought Jason would be the COD player. No it’s Tim.
TF2: I as a medic main cannot properly give an assessment of who Tim would play, but my picks are Spy, Demoknight, and Engineer.
That said he had also tried Overwatch, but he couldn't get into it as much.
Pathologic: again he's into niche games with a cult following and games that are known to be hard.
Inscryption
Pony Island
System Shock
Portal
Half-life
Quake
Doom
And much much more
Gamer preferences
Grand strategy, war games, mmorpgs, honestly any game that is widely known in gamer communities. He's not into cozy games and finds them boring and underestimating. Also not one for rhythm games, he doesn't have anything specific about them, just not for him.
PC gamer, Tim likes to mod and the freedom that being a PC gamer allows. He emulates anything not available and that he can’t find. He also owns just about every console and collects physical copies of games.
Tim uses Steam and has the highest level of everyone. He has the most games in his library by far and most of them he doesn't touch.
He's a completionist. He will 100% that game and he will get all of the achievements.
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ambasingresident · 2 months
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Thats right boys and girls, I've made a new THSC AU that is based in the HOI4 mod, "The New Order: Last Days of Europe". Introducing the "On The Fields of Black Siberia AU" (or the "Green Scissor Black Shashka AU")!!!!!!1!1!1!1
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(Drew the duo joining in on the fun Vasily's troops are having)
This AU shows life in Siberian Black Army (a warlord state in post-collapse Russia that is ruled by anarchist in TNO) territory in the perspective of Vasily Shashka (my oc) and Ellio Ovelot (@yunaisky 's oc) who both explore the territory through their shenanigans, whether it's making origami, learning how to dance like a Russian soldier, "forcefully making negotiations" with a company owner about the wages of the workers, or dealing with the NKVD of Yagoda's Irkusk or the military personnel of Pasternap's Tomsk who are preparing to invade Vasily's homeland to retake lost territories.
More shite about this will be added soon.
Context:
https://www.tumblr.com/ambasingresident/725717155807641600/drew-a-soldier-of-the-siberian-black-army-from-tno?source=share
https://the-new-order-last-days-of-europe.fandom.com/wiki/The_New_Order:_Last_Days_of_Europe_Wiki
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Paradox games are.. interesting. We can put it like that. I'm talking specifically about the propensity for doing truly abominable thing within the world of the game. Stellaris and it's intergalactic slavery and genocide. Hearts of Iron and how it lets you establish a fascist regime over all the world. Crusader Kings and how you can get.. well.. medieval. And Europa Universalis, where you engage in colonial expansion and genocide as a matter of course.
EU4 stands out as the most uncomfortable to play, when you sit back from the ducats and the development and the drilling.
It's not like Stellaris, where the scales are too big to ever really grasp what you're doing. There's too much abstraction. You can't look at a pop and say "this is X amount of people I've enslaved or condemned to genocide."
It's not like Hoi4, where in the interests of creating a wargaming experience, the only relevance fascism has to the game is the alliances your country makes, the type of puppet state you establish, and the buffs you get from your focus tree. TNO is as of yet the only Hoi4 experience we've had that grapples with fascism. What it means, what it does, what it is. And it's in essence a visual novel grafted onto the game, near completely divorced from the standard experience. One of the stories it tells is in fact a repudiation of the standard Hoi4 experience, that of a world conquest. What does that say about the game?
CK2, on the other hand, is very personal. The stories you tell with the game are about people, after all. Love, lust, rage, hatred. Scheming, fighting, praying. Cruelty, kindness, apathy, fervor. It does the opposite of the two games mentioned above, and brings into sharp focus the individual lives of the rulers. Every part of the mechanics and the flavor is centered around telling the tale of an individual monarch and their dynasty.
And that's an interesting question, mechanics. How do the mechanics of a game influence your experience with it? And I'm not talking about the basic functions of mechanics here or anything. I'm not talking about whether or not the game is fun to play, or well designed. I'm talking about the way the interaction of the mechanics with the setting of the game influences the way you think about it.
In Stellaris, you think about the grand scale. Of great empires, of massive economies. You're far beyond the concerns of manpower. Far beyond the focus of the individual on the ground. You have no time for that. There are stars to explore, civilizations to conquer, and a galaxy to colonize. Stellaris is a very dehumanizing game. The closest you get to stories on the ground are events talking about large societal trends, or the archaeological digs. I don't think anything with your leaders counts, really. They're paragons, isolates, and more representative of groups than they are themselves. Stellaris isn't a game about people. It's a game about civilizational machines, beyond your ability to comprehend.
In Hoi4, you think about war. Your goal is to get to a war economy and a high conscription law as fast as possible, produce as much war material as you can, and then go about the business of fighting the second world war. Hoi4 is so incredibly focused on war in its mechanics that it presents an utterly alien dichotomy the moment you sit down to think about it. You, the commander in chief of this nation of many millions of people, are actively encouraged to rush towards the death of millions. Because doing right by your country, fighting a limited war, only doing as much as is necessary to defend yourself to ensure the best life for your people, that's not only boring, it's non-optimal gameplay. This is exacerbated to such a degree that it's the opinion of most persons that the democratic nations, the most passive and reactive nations, are the most unfun to play. You are encouraged by the mechanics of the game and how it provides enjoyment to be a warmongering tyrant, because fighting war is the purpose of the thing. For a game about the second world war, it seems incredibly uninterested in actually portraying anything but the most surface level, historybro understanding of it. Particularly when it comes to atrocity. It's a game about civilizational machines, grinding into one another and desperately asking you to forget about the civilian dead.
Then EU4. It's a game that starts in 1444, and ends in 1836, and chronicles the history of the world in a wholly and entirely eurocentric manner. Your goal is not so much to conquer the world(though you may) but to become a dominant global power through your mastery of science, diplomacy, the economy, snd the military. As one might expect, one of the primary mechanics of this game is colonization. Another primary mechanic is culture and religion. Like all things in EU4, these mechanics can be somewhat labyrinthine to those who are inexperienced with the game. So I'll spare any readers an in depth dissertation on how it works. The gist of things is that each province has a religion and a culture, representing the beliefs and way of life of those living there. Ethnicity too, one might presume. When you colonize a territory, you over the course of a number of years turn it from a stateless, uncontrolled province to one with your own culture and religion. Except, the land is not uninhabited. It is with only a very few exceptions, never uninhabited. There are people there. Cultures and religions. Helpfully marked down with population stats, as well as 'aggressiveness' and 'ferocity' stats to let any potential colonizers know what to expect. As though these people are simply animals, and should be dealt with like animals.
When you colonize, of course, people will fight back. Native uprisings, they're called. So you need to station troops there, to protect your invasion and your genocide. But since your troops can only be in so many places at once, well. Wouldn't it be nice if there was some way to get the inevitable fight over with? In comes the 'attack natives' button, marked with a helpful graphic of a stylized man wearing a stylized war bonnet running from a stylized sword. With one to three applications of sword mana, you can commit genocide at your leisure, and reduce the population in the province to zero so your settlers have an easier time of things.
And so the game goes. For captured territory, there's a religion conversion button and a culture conversion button. The mechanics, through their simulation of people simply desiring to be free, make it optimal to crack down, restrict autonomy, crush rebellions, and homogenize all religion and culture. You are playing as an absolutist monarch, after all. Though even the republics aren't any better, because they're under the same mechanical pressures as the monarchies.
So it's interesting, how these mechanics influence your view of the world that the game presents. You get to see, in close to real time, how your empire snuffs out peoples and cultures and faiths, all for the sake of power and money. And these are good things for you, the player. Because the good numbers go up, and the bad numbers go down. You make more money, you have to deal with less unrest, and your name on the map grows larger. Press button, kill people, receive dopamine. All in a way that's so incredibly difficult to divorce yourself from, because the mechanics invite you to actively take part in the atrocities. And they make them fun. And satisfying. And it's on a scale that is very, very, very possible to comprehend. It's a game about civilizational machines crushing peoples under their heels, all while inviting you to look and see with just enough detail to make out the dead.
If you're going to play Paradox games, then you need to go into them knowing damn well what the difference is between what they're portraying and how they're portraying it. So you don't reduce the very real people who survived the horrors of colonialism to numbers on a screen.
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jgffkek · 18 days
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idiot makes centricide hoi4 portrait hopefully soon a submod (i don’t know how to code)
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polarhorror · 8 months
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Hearts of iron 4: millennium dawn But Tumblr Chooses what I do part 1
it's simple really, I play Hearts of iron 4 with the millennium dawn mod installed. I play as the united states and you get to choose what I do!
How do i tell you what to do?
You simply comment or reblog with what you want me to do in the game and I will follow!
What can I do?
you can do anything from giving aid to declaring war
what can I not do?
the only rules are that you can only send 1 desision at a time, so no "take over the world" or "dissolve America" also only the political power cheat is allowed all others are not allowed.
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happy playing and good luck!
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spinobsessed · 3 months
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Equestria at War Propaganda
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This isnt how I view Luna in the show, just playing into the game. I made an oc for it and she makes propaganda for The Solar Empire so this was made by "her" Im trying to be creative
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hieronimus · 2 months
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There's something special about shaving your legs to the beat of Kansas' Carry On Wayward Son.
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doubleipa · 9 months
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itsnotthesam · 1 month
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My current Fallout hyper fixation that has me playing two of the games and a fallout mod for a different game while slowly writing a trpg compatible wasteland of my own will last until the tv show comes out, then either burn out immediately or double in intensity, depending on the quality of the show
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