Pale (arc 2)
this is my liveblog post arc 2 thoughts and rambles! I took longer to read this arc (alas. IRL things meant i took a break in the middle), so thoughts are more scattered. Hopefully I get through Arc 3 faster? Tucking it under the cut for length, Spoiler warning!
this arc was fun!! the faerie are FANTASTIC and i love the traps. I think the whole... pulling strings to lure the story in a direction that you find interesting. All of that is SOOO fascinating to me because yes! Otherverse magic system is STRUCTURED around this... kind of half meta way of magic working. The Spirits make things stronger when they're narratively significant. Three is a powerful number and makes things STICK. If you break your oaths after you've sworn that the spirits can trust you (Awakening) then the story isn't fun anymore, and you're forsworn. Symbolism implies things both in a Narrative sense AND in an Other sense. I'm having fun :D
I like how much the Kennet trio feel like teenagers. The awkward dancing around romance and relationships sticks out to me in particular. Very 13 year old and very cute!! Their dynamics with the other kids in their grade are really interesting; I like how they have history with them. Mentioning Gabe only to have no one recognize his name is SO fun too. It separates them from their Innocent friends. I wonder how this will get worse as the story progresses? As Avery, Verona, and Lucy get more involved on the Other side of things, they'll leave the Innocent side of things behind... That division is present in Lucy's family relationships too.
Lucy's struggles are REALLY interesting. I like the layers. A bit of the way she talks makes me feel... I guess she feels very firm in her convictions. In Justice, in an Eye for an Eye, almost. Maybe not quite that extreme because. She's 13. but it's there!
Verona wanting to become an Other... Searching for an escape from the life that she's expected to live. Leaving the mundanity of ordinary life to experience something more interesting. Reading her thoughts on it during the Cat chapter was kind of bittersweet? She doesn't want to grow up or change. She'd rather have sleepovers forever.
Victor of the hungry Choir! Victor of the Hungry Choir! I have nothing to say here, I'm just really excited.
SNOWDROP. I've seen that little critter around and i love her,, I would die for her.
Interlude chapter was FASCINATING. GOD I love how the interludes so far are pushing things forward, giving insights and outsider POVs of the girls! It's so so cool!! I love how the Augurs don't know what's going on with the Kennet Trio, too. Very Very fun to Know things that the characters don't, and seeing them try to puzzle it out was fun. Nicolette doesn't know how to handle this at all! I love how fleshed out her life is too-- A lot of really fun worldbuilding details.
This is typical of Wildbow's writing, but I love how many moving pieces there are.
Alexander.. This is the Augur who got Charles forsworn, right? (no need to confirm/deny this, i'm just thinking out loud).
anyways! Yeah. Pale is fun <3
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A castle mysteriously appears in Gotham one night.
Nobody who noticed it knows where it came from, nor how it got there as it seemingly appeared overnight. It wasn't anything big, as far as castle's were concerned, it seemed to be on the smaller side of things.
However, no one could truly estimate it's actual size. For there seemed to be an ever-present fog that never seemed to stray past the castle's gates.
Just like the fog, you always seemed to hear the cawing of crows and the flapping of bats whenever you step close enough. Yet their visibility was kept hidden in the fog.
Appearances aside, there did seem to be something... off, about the castle and not just because it appeared from thin air, no. It seemed to have a distinct aura of something... other.
No one knew how to explain it, but they could tell there was nothing natural about it. There was something fundamentally wrong with the castle, it wasn't the way it appeared out of nowhere, nor it's appearance.
===
When Sam finally became an adult, she didn't have to think twice about moving out. It was a bit difficult, with her parents not wanting to let her go just yet, but her grandmother managed to persuade them, thankfully.
When she was younger, Sam had always dreamed of owning a castle. Though its appearance did change in her mind when she grew older, from pretty and pink to one of darker colors and crows, which is why she never got one when she was younger, she realized.
But now that she was an adult, what was stopping her?
Nothing, that's what.
So, Sam buys one that matches her tastes and moves in. There was a lot of space, far more than she really ever thought about and now had to find a use for.
Magic.
Was something that enthralled Sam ever since she was young, that and the occult as a whole. So, for a few months after moving did she try and get her hands on things like magical tomes, items, scripts and learn it.
Surprisingly, she was strongly successful in her attempts of learning magic. It was surprising to be sure, but now that she compares it to the portal to the afterlife, having a half dead friend and having hunted down ghosts, she realizes that magic wouldn't be that much farfetched in the equation.
A fair bit of her time now was spent covering her castle in wards, sigils, and runes, ones that would strengthen themselves over time, various protection wards and multiple others that she found useful. Most of them were ones that she found through text, though others were ones she personally made.
After she finished the entirety of the castle, she studied thoroughly to gain more knowledge and power for herself, she even made a few spells of her own along with various potions. Unfortunately, she was interrupted in her studies by various other witches, because apparently having such a powerful fledgling witch on her lonesome was too tempting of an offer to pass up for the nearby covens.
So she had to... move, before they tried to force her to join them. As for how, well, she moved her entire castle! What better way to refuse, really?
Unfortunately, it was her first time using such large-scale teleportation magic and she messed it up. Not that her calculations on where the castle was supposed to be were wrong, but while in the midst of moving through space she was... thrown off kilter.
She didn't even know how or what caused her to mess up. But her castle both was and wasn't where she wanted it to be. Her original destination was coordinates near Amity Park, and while they were on said coordinates.
This wasn't Amity Park.
To say she worried was an understatement. She scrambled to find something about where she ended up, and realized not only was she thrown off kilter, but she was also thrown off so badly that she ended up in an entirely different dimension. Luckily, she managed to make the philosopher's stone.
To say making it was easy would be wrong, for even she didn't know how she created it. It was by accident and for a while she didn't even know she had made it, when she had and tried to do something with it the stone had, uh, well.
It fused into her skin.
It had placed itself right over her face, on her chest, and it granted her immortality it seemed. Though that wasn't the effect she was currently thankful for no, the effect of making gold would be valuable to her, she wouldn't have the Manson wealth, but she could at the very least sustain herself.
For now, though, she did have her studies to get back to.
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Mostly out of curiosity, what's your preferred theory on how reincarnation works in Rain World?
I personally lean towards the first two options I listed because they break the least other things (like evolution) but i've included revival as well since I've seen it a fair bit. I'm not aware of any other theories so I'm sorry if i've missed some obvious ones out! If a lot of people write 'other' I'll redo the poll.
1. Timeline Fracture: after a creature dies it wakes up at some point before it died in a new timeline. It remains the same individual as it was before. The creature stays dead in the original timeline. This is the most literal interpretation of the games mechanics combined with lore.
2. Classic Reincarnation: after a creature dies it is born in a new body of the same or a different species in the same timeline. This theory is more in line with the spiritual inspirations behind the game's lore.
3. Revival: After a creature dies, it wakes up again as the same individual in the same timeline at a different point in time and/or a different place.
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