today, mar 25 2024, a woman came into my red hardware store and dumped her bag of returns on my counter. she said "i have a fucking return. it's all coming the fuck back. i don't need any of this fucking stuff" and i was instantly on edge because she's being loud and every other word was another f-bomb. and i GET IT i get swearing, i get being angry, but why the hell are you upset with me lol
i looked at the pile of stuff and was like "oh did you buy this yesterday?" because i recognized the pile of items as things that i had personally rung up at some point. it's a bunch of electrical stuff like outlet covers and some solenoids or wtv. but god i shouldn't've said anything. because she snaps "No what the fuck. i bought this fucking weeks ago. and i dont fucking need it. so i'm returning it"
and i'm like.. damn ok, fine. she's digging for receipts. and has a huge stack of Orange Hardware store receipts. and i'm watching her flip through them and she snaps "go ahead and grab yours if you recognize it!" and i'm like 'uh.. ok i'm pretty sure that my store's receipt is this one' and i pointed at one (idk if its just the font but i recognized my store's receipt and yoinked it out.
so i start processing her return. she's like "ugh i need to go get my card from the car!" and i'm like ok, that's fine. she doesn't really need it for the return but 1) i want her to get away from me because i'm gonna call a manager she's being such an asshole. 2) her friend was looking for other stuff to buy.
she comes back in with her card. i'm like scanning and returning the items. 3 items i KNOW are NOT ours are on the pile. im like.. i don't want to deal with her trying to insist that they belong to our store. but i scan one. it beeps 'item not found' i go 'oh well these items aren't from our store, sorry i can't return them"
and she's like "i dont see how that's fucking possible! everything in that bag is from this fucking store!" and she's just absolutely shrieking. and i don't understand why she's mad, like i don't get it. the manager came up and was like 'we don't sell this product. sorry we can't do a return on it.'
she screams some more but accepts that they must be Orange Hardware and not Red Hardware. She goes out to "make a call while her friend shops"
and i swear to god that she was screaming at someone on the phone for next fourteen minutes and everyone inside the store could hear her from the parking lot. every other word out of this woman's mouth was "fuck" and it was setting my nerves on edge.
her friend finally came up to buy his shit. and it totals $77. she's standing at the door handing him her visa and she is PISSED that the total is $77. she says she doesn't understand how it could add up to that much. and im like uhmmmm.. they're plumping parts.. and the stupid toys you're buying for your grandkids pushed the total to $77 after tax.. either buy it or leave. i don't care
she ended up buying it but you could still hear her swearing up and down the parking lot as she was screaming on the phone with her mother (apparently) saying that she was going to need to be reimbursed for the shit she was buying
and i'm just like... goddamn, i dont care how awful your day is. don't take it out on employees or customers you asshat.
the only funny part about this is the fact that her name was actually Karen. which just made me laugh. but all the other staff had come up to the front to make sure i was okay while she was yelling. and she did get intimidated by some of the men and slink out while her friend paid for the stuff. but still.. a big yikes.
Posted by admin Rodney.
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How I think the TOH characters would react to you asking their pronouns:
1) Luz Noceda
Start of season one: "Uh, she/her! I think."
By the end of season one: "She/her! For noww~..." *double pistols and a wink*
Season two: "She/they baby! What about you?"
Season three: "She/they, but I dont really care."
Post show: "Ehhh, call me whatever. Follow your heart! See where the wind takes you. Look into the sunset. Listen to the whistle of the sea breeze. The answer lies within your heart, you just have to listen" *leaves before you can figure out what the fuck that means*
2) Gus Porter
"He/they, thanks for asking!" Hes a gay ally at the start of season one, but only because he learned about how humans are opporessed for "being happy" in their realm and that broke his heart so much he swore to stand by any "gay" human he ever found. So he self-identifies as an ally dispite being literally bisexual. Luz considers explaining what gay means in human modern context, but decides this is funnier, and then forgets about it.
3) Willow Park
Start of season one: "O-oh! She/they, thanks for asking! What about you?" A little unsure of herself gender wise but is coming into it
By season two: "They/She! What about you?" *Winks* By this point shes grown into herself and identifies as nonbinary. However, hes still not ready to peer into the depths of his soul and acknowledge the true hidden truth at the bottom there. No little plant boy dont internalize that!!!!
Post-show: "She/he/they, thanks for asking!" This is still fully a lie but he plays cat and mouse with his own gender for a couple years after the show. Literally refuses to think about it. He has other shit going on (he doesnt).
Finally, post-post-show: "He/him! Yours?" He is a nonbinary butch womanthing. Thank god he finally figured that out. Amity and Gus quietly exchange their bet money. Amity won.
4) Amitt Blight
Season one: "She/her. What do you want." I loved her bitch era it was so fun.
Season two: "She/they! Uh, thanks... for asking? Am I supposed to ask for yours now?" Still figuring out the proper etiquette. God bless her soul.
Season 3: "Oh, she/they. You?" This social script is so ingrained in her autistic speech patterns and mind that she acidentally said it to a cafe worker once and she almost turned herself into goo. Rip autopilot girlie......
Post-show: "She/they! :) What about yours?" She is secure in her answer now 👍 a certified category five nonbinary woman moment.
5) Hunter Noceda
Season one: "My..... whats?" You try to explain what they are to him and he says "My uncle says gender is a sin and I should never fall into it lest my soul be lost. And I dont know what that means but I dont want him to be mad at me so. Bye" and then he would flee the scene at 300mph and have a panic attack about in the closet.
Season two: "Oh... uh.... he... him?? I think??" *remembers youre supposed to ask something back* "Why do you need to know that" he sounds increasingly desperate as he realizes the social script for this conversation is slipping from his grasp, much like his current sanity.
Season 3: "Oh, oh, uhm, he/him, I guess" He sounds VERY unsure about that. You eye the book in his shoulder bag, and he shuffles awkwardly.
Post-show: "They/he!" They say, still a little haltingly. You nod like you believe it.
Post-post-show: "They...he... it? I mean I like they and it the most but Uhm he is still fine its fine like Im still a human. Im still a human... man" okay Hunter, for sure.
Post-post-post-post-show: "she...they?????" Sure Hunter
Post-post-post-post-post-show: "she/IT???" she shoulds desperate. Okay hunter.
Post-post-post-post-post-postshow: "It/its, but she/her is fine as well. Uh, thanks for asking. Uh. You?" There we go. Glad you finally came to this realization. The Murderbot Diaries would have irreversible affects on its gender.
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Do you think there's a chance a streaming service will pick ncis:h? I've signed the petition but do we dare to hope? I'm tired of this happening all the time. I just dont understand. It was doing fine in ratings and it's a part of a franchise that keeps getting more spin offs? How that makes sense? Do you know the ratings compared with the others ncis shows? Sorry im asking you but im not from usa and i have no idea how american netwoks work. So sad rn.
okay SO i am also not from the us but have done this dance before sooooo:
1) from what i’ve heard, they were planning to move either another ncis show (i think sydney?) or another cbs show to paramount plus - which they now are no longer doing. in theory yes, this opens up the possibility for ncishi to move over there; in practice, i’m not holding my breath, as typically that negotiation would happen before a cancellation announcement
2) how does it make sense? the honest answer is that it doesn’t. like, it really doesn’t. it’s been holding steady at sixth of 14 cbs shows in the ratings (which is a brilliant number, ensures it’s profitable, and is also impressive for a procedural that’s still relatively new). it’s been beating a LOT of other crime procedurals in viewership and viewer retention, and reviewers have been singing its praises. i think this is why it feels so much as if it’s because they just view this show as less valuable (socially and economically) than their usual white guy cop shows; it’s very difficult to argue that your profitable, successful show is too expensive when you’re flying cast and crews across - or, potentially, internationally to - australia, to continue a less-highly-rated show with no issue.
3) as far as ratings go - ncis hawai’i episodes were pulling in as many as 10 million viewers last year (s2 e10 came in with 10.5 mil, as per variety telecast viewership reports) which has it going toe to toe with the core ncis (seems to pull approx. 8-10mil per episode, via hollywood reporter). for the 18-49 demographic across us series, ncis hawaii is ranking at #13 of #21 as per tvseriesfinale.com - this is significantly above ncis sydney (renewed, #15), and elsbeth (#19, renewed), two other cbs shows, one of which in particular is incredibly expensive. crucially, ncishi has actually increased its viewership, which is VERY difficult to do on a year to year basis. its up by 4.18% among 18 to 49 year olds - for comparison the core NCIS is down 0.83% and fbi international - a competing show - is down by 3.73%. bear in mind that even a single percentage point represents hundreds of thousands of viewers.
i also want to point out that ranking at #13 isn’t strictly representative of viewer numbers, it’s about percentage of viewers that are within that core age bracket. the neighbourhood is ranking at #6, but only pulling in 4.8 million viewers - ncishi is at #13, and pulling in 5.2 million. ncishi pulls in over half a million more viewers than four shows ranked above it in that chart.
so essentially - it doesn’t make sense. from any perspective. it doesn’t make sense from a business perspective (ncis sydney is more expensive to produce and brings in approx. 200k less viewers than ncishi, and ncishi crew had already agreed to a shortened, budget-restrained final season), it doesn’t make sense for a ratings perspective (it continues to outperform many of cbs’ own shows, including ones that have been renewed), it doesn’t make sense from a social perspective (people are loving it, even outside of our fandom spaces).
objectively, it’s a really, really bad move by cbs. i also thought being part of a franchise would be a kind of safety net - fool me once, i guess. all the evidence suggests that they just don’t care enough about ncishi, especially when they’ve got their bullshit white guy ncis origins show, a young sheldon spinoff (?? who asked?) and a plethora of other cookie-cutter shows they can just keep going with. and we can make a pretty educated guess as to why, when the main things that set ncishi apart from the other ncis shows are its diversity and character dynamics
(edit: it was pointed out that people aren’t being flown to sydney from the us, which is true, and bad phrasing on my part - but many are flown across australia at seemingly similar costs to mainland us/hawai’i flights, and i believe not all of the leads are based in australia either, so i’ve updated that bit for clarity. apologies!)
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my grievances with botw
Breath of the Wild is... undeniably a fantastic game, but it is very genuinely not the kind of game I like, and since I started playing it I’ve been enjoying it less and less so... I have a pair of problems with it that I’d figure I’d go into, as well as some stuff that, while weak in botw, were executed better in past loz games.
(small shoutout to @zeldanamikaze for encouraging this and having some points that i agree with and had some examples that i hadn’t thought about much initially)
Again, Breath of the Wild is an objectively impressive game, and I’m not trying to sit here and convince you that it’s a bad game. I’m just trying to point out things that detracted from my enjoyment of it, especially compared to my enjoyment of other Zelda games.
Before I get into the big stuff, I’ll just shoot off some quick little things that I think could’ve been improved:
- The dungeons generally felt like glorified shrines, and while they had cool mechanics and ways to access them, they were short and more or less pretty simple and all have similar visual and musical identities.
- Side quests and their rewards didn’t feel worth doing half of the time. I barely remember any notable ones off the top of my head and the longer ones just gave mostly generic rewards, which I suppose makes sense considering the limited amount of truly unique items in botw.
- Seeing the same enemies over and over again made the combat feel more like a chore than something to really engage with, not to mention that there is hardly any difficulty scaling beyond just making the enemies more durable.
- The story is fine, but in my experience, even seeing people go into more detail about the meanings of events, I never really cared for the events or the characters presented, since you don’t actually have to directly interact with any of that to play the game. Hell, you don’t even need to interact with the story at all to beat it, so the focus certainly doesn’t feel like it’s on the story.
- It would be a lie to call the soundtrack bad, but it’s sparse usage makes it hard to truly appreciate and the fact that most of it is meant to be more atmospheric generally makes them a bit less interesting to listen to on their own, though I will admit there are some fantastic tracks in botw, usually being some of the boss themes.
- While the Sheikah slate runes are cool, they feel very bland after a while, especially compared to the varied items seen in previous games. They’re good tools for an open world, but not much fun otherwise (the bombs were good though, since they had a variety of uses).
And that’s the quick stuff- again, mostly courtesy of @zeldanamikaze, since these are the examples I’ve seen her mention.
I have two big points that kind of encapsulate why I dislike this game and still adore the older games, that being: the minigames and the items and their relationships to dungeons.
Breath of the Wild is a very different game than what came past it, and I am very aware that it is a vast departure from those other games for a reason. However, this leads me to view it not only simply as a game not up my alley, but also as kind of inferior in some aspect to those previous Zelda games. Breath of the World is first and foremost an open world game, seemingly putting a focus on gameplay enjoyment above all else (not to imply that the ‘else’ is bad because of this, but I do think that the ‘else’ suffers in comparison to other Zelda titles.)
It may also be worth mentioning that the other Zelda games I have played is the following: LoZ NES, Link’s Awakening (Original and Remake), Ocarina of Time, Majora’s Mask, Phantom Hourlgass, Skyward Sword, A Link Between Worlds, and Triforce Heroes. I have also played both hyrule warriors games as well as loz 2, wind waker, and minish cap, none of the latter 3 i have finished or currently have access to.
1: The Minigames
Minigames are common in Zelda games, so of course botw has a few scattered around it’s world. Botw’s minigames are very different than the minigames seen in past Zelda games, mostly due in part to the limited array of items and unique gameplay gimmicks available in botw. Botw’s minigames usually focus on different forms of archery, gliding, or rune usage: all things integral to normal gameplay. At best you get rupees or cosmetic items from most minigames.
Botw’s minigames are just slightly altered situations of normal gameplay. The bowling is just using stasis except this time the game has a special little arena for it. Pretty much all of the archery games are either just counting how many deer you can kill or if you can just hit some targets on horseback. There’s one race I can think of and one gliding activity I can think of.
This makes sense, considering that there are a handful of other non-minigame activities to engage in, but these minigames feel... hollow. None of the minigames feature gameplay exclusive to those minigames or feature gameplay only used in certain parts of the game. They all make use of readily available mechanics in botw, so they’re like tests of skill- but otherwise not really any worth giving a second-thought unless you want to see how good of a glider or archer you are or grab some extra rupees.
But they aren’t very... worth it or generally fun within the context of botw. It’s just another way to do something that is available to you pretty much all game. They don’t feel unique, they just feel like a task.
Previous Zelda games (obviously) have archery minigames and allow you to use archery when you get the bow and from that point onward. And yet the archery minigames are made unique from the rest of the archery in the game; ocarina of time’s archery minigame is simply just shooting at targets, but the possible rewards and the simple fact that not often are you going to be continuously shooting arrows at enemies make it a bit of a novel experience within oot. The minigames in past zelda games take advantage of the items and area-specific mechanics: they usually include item-exclusive mechanics like bombchu games, or take advantage of more specific mechanics, like the minecarts in skyward sword, the masks in majora’s mask, or being able to control gongoron in phantom hourglass.
They also gave genuine rewards- empty bottles, quest items, ship parts, new masks, heart containers or pieces, kinds of stuff that are hard to get and very valuable. They’re worth doing for reasons outside of just a little activity. The minigames in other Zelda games do really enhance the experience by taking advantage of situational mechanics or giving a unique usage for some items.
You can probably get every item in botw without playing all of the minigames. They have little actual purpose. But in other zelda games, they have a purpose in the greater game and provide novel experiences within the game.
2: Items and their relationships with the dungeons
Obviously, compared to past games, botw’s ‘dungeons’ kind of sucked. They’re fine in a vacuum, with interesting gimmicks and the like, but they’re really little more than glorified shrines with four different-but-similar bosses at the end.
In my opinion, one of reasons why the divine beasts just... fell flat compared to other zelda dungeons is the lack of unique items in general. The runes in botw are cool and useful but you get them at the start of the game and never get anything new. You are give every tool you need to beat all of the dungeons the moment you finish the tutorial.
Older zelda games’ dungeons being tied to their respective items is a big part- to me- of what makes those dungeons so good.
Obviously, the theming, musical themes, and larger layouts and more varied puzzles make them objectively better experiences, but the way they interact with item acquisition makes the whole thing even better.
Even in a link between worlds, where you can get every item whenever you want from Ravio, each dungeon is still tied to one of those items, and one of those items is needed to successfully complete that dungeon.
The dungeons in past Zelda games are practically complex tutorials on how you can use your new items. They are where those items shine and they are designed so that those items are used to their fullest potential within. And then you must then use that item to defeat that dungeon’s boss, and you usually have no chance of beating that boss if you don’t make use of the dungeon’s associated item. It’s like a final test for the item, seeing if you know how it works enough to complete the dungeon and use it against a boss’s weaknesses.
The most recent example, and probably one of the best, is needing to use the whip to tear off koloktos’ arms in the ancient cistern, but the classic scenario of the bombs for king dodongo works well enough, and the bosses of majora’s mask requiring you to understand how the transformation masks work. There are definitely some bosses that require no use of dungeon items (moldorm in the tower of hera, either ghirahim fights), but the item’s usage is still showcased prominently in their dungeons.
Outside of the dungeons, too, the progressive acquisition of items makes more areas and secrets available to you, giving a much more palpable sense of progression through those games’ worlds.
In botw, you get every tool the moment you are released into the rest of hyrule, so while figuring out what to do with those tools can be fun, the sense of progression is dampened by having every item from the start and nothing you gain beyond that being needed for anything aside from a nice little ability to make things easier.
I’m not really too sure exactly why I never found botw fun the way everyone else does, but I think lackluster minigames and the general lack of items that aid a sense of progression are parts of it.
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