#reminder these are concept sketches and are subject to change
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catacropolis · 10 months ago
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Twisted Wonderland Fear and Hunger AU
Malleus fear and hunger concept designs
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for the human/ funger design i had a lot of characters in the same type of outfit so for malleus i wanted to give him a long skirt to break up the designs. bringing the skirt into the design balanced not only the cast but the design as a whole.
on the belt a few sprigs of herbs are tied for easy access.
i wanted malleus to be still recognisable as himself without his horns through his hair and i believe achieved that
Moonscorched malleus
the Lonesome
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Born from Malleues’s fear of being alone forever and losing those around him the lonesome is born. Being a dragon his horde of humans will keep him company for eternity absorbing whatever unlucky soul that dares to cross its path. the lonesome lashes out and perceives whoever approaches as a threat. If left alone the lonesome will seek more people to add to its never-ending horde. The lonesome seeks companionship but its very nature repels 
Malleus will become moonscorched on the afternoon of day 2 if you fail to stop an interaction with a non-playable contestant (character not decided at this time). Failing to intervene will result in malleus moonscorching in the orphanage. There the lonesome will lurk the abandoned hallways searching for its next companion. 
The draconic nature of his moonscorched form correlates with his draconic fae heritage in twst. His moonscorched form stands upon a horde of bodies like a pile of gold. The faces of those he's obsorbed are displayed on his body. For this design, i wanted to invoke a sense of an almost eldritch horror. Trying to capture the feeling and style of fear and hunger while also making the design my own and incorporating elements of twst is the challenge of these concept sketches
His moonscorched form would be one that most would avoid occurring because of how powerful and difficult it is. he isn't one to underestimate and neither should his moonscorched form. His fight however wouldnt be impossible to beat just really difficult. 
want to know more ?
Au explanation !!
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heliosphere-underthesky · 3 months ago
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Are the designs for the Gallilean moons official now or still concept? Also are you planning to make the moons of Uranus personification? Like the biggest one or Titania since you already made Miranda
JOVIAN MOONS (GALILEAN)
For the girls, they're likely official by now! If they do change, they will be quite subtle or would just be refinements (like these designs for Jupiter I had, webcomic vs current)
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Sometimes they do change personalities though, like Jupiter used to be a bit more childish and outwardly mean. Or Uranus also used to be so much more childish and not even that caring towards his twin.
But generally I do take after their old designs, although I do some changes here and there! Some of their older design elements are still present in current designs, one way or another. Here are the Galilean moons from 2014:
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Ganymede does have some glow-up since I wanted to emphasize his beauty (as mythology states that he is). Still not sure what I want to do with Callisto; he was meant to be a thief-like character, but I've been reconsidering how he would fit the group dynamic too (I'm getting ideas from the games I've been playing, but still finalising them).
Summary of their personalities I can think of right now (may be subject to change):
Io - Serious but short-tempered; always under pressure. But she does still care deep inside.
Europa - Ditsy sweetheart, kind of a princess, but is actually very skilled in her own right. Ice skater!
Ganymede - Handsome lad, may appear unreachable but is actually pretty nice. Often acts as mediator when Io and Europa have another cat fight (and he gets involved time and time again).
Callisto - Quiet and familiar with ancient texts. Watches over the other three, but keeps a safe distance when they get into arguments. Seems to dislike drama and prefers his own peace of mind.
Bonus sketch of current Ganymede as WIP:
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Overall relationship with Jupiter: They highly respect him. They're not chummy, but their work ethic despite their disagreements are still highly looked up to by other planetary systems. There may be some times that Jupiter would willingly be fatherly to them, but these chances are rare. (Jupiter is just afraid of emotional attachment in general)
URANIAN MOONS
As for the Uranian moons, I did share them back then but sharing them here too. Here are their old designs!
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As you can see, Uranus stole Oberon's giant pompom on his beanie... I'll have to think of what design I'll give him so he's not too similar to him, but that it will still feel like what I wanted him to be!
I need to do a lot of reading to make sure I get their relationships right though.
Summary of their personalities I can think of right now (may be subject to change):
Ariel - Serious, a little aloof, but a sweetheart. Takes duties seriously, and seems to have some feelings for Miranda.
Umbriel - Quiet, a little rough around the edges, doesn't show much emotion. Seems to be very capable and reliable, though.
Titania - The queen! Chatty, sassy, extroverted, and pretty fabulous. A very capable leader overall, and loves hanging out with Oberon.
Oberon - Pretty sassy in his own right, and assertive to boot! He likes overseeing the Uranian system with Titania, and is just as capable as her being a leader.
Miranda - Shy and a little insecure, but she's been doing her best! She keeps close to Uranus, often shying from view because of this.
Bonus sketches of Titania and Oberon I did in the past (2016):
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Overall relationship with Uranus: They respect him and know what he's capable of; his rings a prominent reminder of this. However, they're pretty chummy with him; unlike Jupiter's relatively distant emotional relationship with his moons. Miranda in particular seems to feel safe enough with him when she doesn't want to be seen by others due to her own insecurity.
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yandereduckie · 3 months ago
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"No, my hyperfocuses are not too extreme."
Classmate: Really?
Me: Yeah.
Classmate: Okay, well, changing the subject, do you have pets? I have a siamese kitten named Lenny.
Me: Oh, yes! Two dogs, three birds, a cat and a toad!
Classmate: Uh- um, quite a few, huh? What are their names? Their breed too?
Me: Well, there's Laios, a golden retriever and border collie mix, Max, a Siberian husky and German shepherd mix, Gray, a Norwegian Forest cat, Eurylochus, a black bird, Odysseus, a robin, Polites, a magpie, and last but not least, Gee, a mud frog, he's kind of chubby.
Classmate:
Classmate: Why do you have a dog named after that guy from Dungeon Meshi, a dog named after Ben 10's uncle, a cat that was clearly named in part by Graystripe from Warrior Cats, three birds literally named after characters from The Odyssey, and a frog named after the protagonist's best friend from Kulipari?
Me: Pffff- WHAT?- Nononononope pff dude, where did you get that from man?-
Classmate: Vallety, I'm Carol's sister.
Me: Ah, right, I forgot about that...
Mary(Carol's big sis): You so used to talk and chatter so much about these things that she picked up this habit from you and now I have to deal with her in my ear processing out loud the tsunami of information that you simply shed on her and the other three!
Me:
Mary: And don't even get me started on THIS! *Points violently at my bag that has more keychains and brooches than zippers and pockets.* or THIS! *She gestures violently at my clothes, which the only ones without a print of something from Marvel or DC or Stranger Things or any anime, is because they were gifts that I had no choice but to accept so as not to be rude, or because they were prints with something that reminded me of an object/item/concept heavily performed/shown/analogized in small niche series like Warrior Cats or Kulipari or etc like that.*
Me: I-
Mary: or THIS! *Points to my accessories, which follow the same logic as my clothes.* or THIS! *points to my hundred unfinished sketch books, full of drawings of the same characters, or random self-insert OCs* J- *Gasping* Just- Admit it. You have a problem.
Me:
Me:
Me: *Take my bike which literally has a sticker of the words "TURTLE POWER" in graffiti font in reference to TMNT and pedals away in despair.*
Mary: YOUR LIL SUCKER- GET BACK HERE! *Chases me down.*
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throskart · 5 months ago
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A TAD BIT LATE BUT HEY BETTER LATE THAN NEVER 2024 year IN ART I found it quite shocking how much improvement there was, as I did not notice any changes over the year. Also apparently I have allergy to the colour green as I barely use it anywhere, I'm talking, I could count on my hand the amount of drawings containing the colour green . While looking over all the drawings, the most common theme was, unsurprisingly, d&d related drawings.
From all the drawings I have begun, I finished 68% (25/37) of all started drawings. Per month I manage to draw 2 art pieces, which I am pleased with. Of all the unfinished drawings, most barley have a sketch, whilst few are still in the process of making. Before doing the math, I was convinced I had finished around 80% of drawings instead of 68%, but close enough. This year has been full of pieces that I've disliked, but that's art, can't always love all of your pieces. But the same goes in the opposite direction, so here are my top 3 faves and dislliked pieces Top 3:
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3. This was during "inktober" except I gave up on the ink part and then just started ignoring the days themes, and in the end diregarted drawing once piece per day, instead opting in to make a more complete piece over the span of multiple days, so I guess I just did my own thing??? Nevertheless, this was a practice with the painting brushes on krita and omg, it turned out so well?? I would have never expected for myself to actually draw something like this, especially without using eyedropper tool!
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2. This was made during December, I took part in a 3 day media bootcamp, and safe to say, it truly was a bootcamp! We basically had +/- 24 hours to create a trailer for a show/podcast/film, while in that time we are getting additional lectures how to break through in Latvia media! Before going to the camp, I had no idea that we'd do any of that. Luckily, I had brought my drawing tablet as well as my laptop, thus became the groups artist.
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1. My best piece in 2024. also made during Inktober, I was experimenting with a vector art look. Something funny, I didn't realise vector art literally meant using vectors, so I made it all using a lot of fill tools and selections.. way too many selections, I am afraid to look at the layers... This is art of a friends D&D character as I was feeling lost on what to draw.. The worst:
3. This one is a still a push as this was made during whole december, and I seem to only have finished on 5th jaunary 2024, but works for me. This was still when I was still drawing on my phone.. I remember feeling so proud of this because oh how it looked with all the textures, all the effort and actually trying to draw something smooth.. ngl if we ignore ALL THE FLAWS, it looks good? I had no clue how to draw pants and was allergic to using references "because I'm good enough to draw without using references" sure buddy, you were xD Throughout the year, I just can see how his design slowly changes, first off head shape before was a mystery, each drawing, different shape, consistency? who dat? This drawing serves as a reminder that I should practice drawing landscapes other than lush forests, because omg what are those sand dunes..
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2. I CAN'T DRAW WOMEN, LET ALONE GNOMES!! Here's what drawing on a phone with a cracked screen did to me, drawing mostly straight lines. When I got a drawing tablet, I still continued on using straight lines, as I had grown used to it. I feel like I screwed myself over in the drawing with the awkward angle, without reference.. The light makes absolutely no sense here! Where does the light come from? Idk, ask the stars, maybe they can answer..
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1. This was when I first got a drawing tablet.. I get the feeling I was going for but the execution is... Yeah.. Ngl, I should attempt to redraw this, I like the concept I had.
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I hope next year I manage to finish more works, for that elusive 80% , and probably switch up the drawing subject a bit, adding some variety in the mix finally, as I feel like I've lost my edge in environment I used to have.. Perhaps create some OC's as I have only my dnd characters and nothing else~
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givemethepage · 2 years ago
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Layers of Fear 2023 Initial Playthrough Impressions, Part 1.
[SUPER LONG POST AHEAD, LIKELY FULL OF SPOILY BITS] (All my posts in this blog probably will be.)
Obviously I love it and my obsession with this world has been reignited, burning twice as hot as it did the first time around. So far I've played through Painter's Story 3 times, Daughter's Story twice, and I'm about to start the Musician's Story. Meanwhile in story mode, the Writer is about to sit down and begin writing the Actor's Story after a harrowing return to the lighthouse during which she's made an attempt to reject her earlier pact with the Rat Queen. I know. I tend to do things in weird sequences. I just want to see everything there is to see before I finish.
I love love love the additions and changes to the first game and its DLC, insofar far as I can remember the details of the original. The completionist in me is sad I can't find the Dust Mice sketch or whatever is meant to be behind the pipe on the secretary near the front door, and there may perhaps could possibly might be another whisper object that goes on the upstairs table.
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But THAT'S not important. What's important is the story and the creation of the story! This new ending seems like it's missing a cutscene, but I really like that before you walk out the door, you're still surrounded by messages of failure. The intrusive thoughts don't disappear just because you've opened a path to healing. I'm not sure if I liked seeing what was beyond the front door, or maybe I just wasn't pleased with what they chose to put there, especially given what I did after I turned the game off.
For the first time in however many playthroughs since the original game came out, I stopped to examine the origins of the house's design. I came across Steep Park House/Potter's Manor. So many urban explorers have documented and photographed this mansion. Must remind myself to make a full post about it! This place seems to be just one of the inspirations for the couple's house, but an important one, given not just how close the architecture of the house's common areas are mirrored (literally) by the Painter's mansion, but also how many of the basic narrative details of LoF are shared with the former owners of Steep Park House, i.e. the painter who abandoned his home after the death of his wife, leaving behind many portraits of her, himself, unknown subjects, still life, etc., along with countless notebooks, letters, publications, and other possessions that provide clues to the lives they led. Seriously that's all actual circumstance from the real life house. I really want to ask the designers about it since all I can find right now is Reddit speculation about whether it's even the right house. But even green tinge of the wife's diary pages and the font on some of the mail can be found in the photographs of Steep Park. It HAS to have been instrumental in dreaming up the very concept of Layers of Fear. At least I choose to believe it is.
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Gonna save the full spread for a Steep Park/Potter's Manor post.
Back to the game, though, the growth of the Rat Queen's role for the 2023 version doesn't sully the universality of the game's allegory like I was worried it might based on some Steam reviews. She remains a symbol of the despair that accompanies memories of trauma, and explicitly making a pact with her seems to me to be a commitment to using that despair as a wellspring for creativity, at the expense of any ability to see truth. The despair will only further twist your memories and warp your perspective. We see all 3 members of the family fall prey to the subjectivity of their memory, even moreso in this version with the addition of voiceovers and I think a few more notes(?). And choice still carries just as much weight in the new game, even with a supernatural force pulling strings from behind the curtain. One heartbreaking thing the Rat Queen has said this time around was that the Daughter was "mine from the moment of her birth." Wow. I went straight for the True Ending, so that statement did turn out to be true for me, but what of the Forgiveness and Resentment endings? Do those also necessarily reflect a Daughter trapped in the Rat Queen's grasp? Are these messages from the Rat Queen, (which I presume are spoken to the Writer,) set in stone? Are they reliable? Are they true? So many implications. One of which is:
What will happen to the Writer??
Will she have multiple endings like the others? Will she be able to break her pact with the Rat Queen? And will that depend upon the outcomes of the other stories along with which collectibles I found during her scenes in the lighthouse? That might be a problem because I am just scooping up everything and devouring every bit of lore my cursor passes across.
Other questions:
Have any works of art been added to/subtracted from the family's portion of the game? I want to do a symbolic analysis of all the real works within the context of the timing of each painting's appearance during gameplay. I know that's a huge task with what, 38 works? But that's a future post and it's why I made a whole separate blog for this in the first place. To be honest I'm shocked that I haven't found anything like this online in the 7 years since the original Layers of Fear when there are a million channels dedicated just to deconstructing the lore of one Zelda game, (which I also love.)
Are there any easter eggs in the family's stories? It's been fun to read real critiques of the first game planted all over the lighthouse, but I wonder if anything like the lemons or the ouija board event are going to pop up in this.
Is the Musician more culpable than I thought? I also went back and did the Dad ending in Inheritance and I don't remember Mom being quite as paranoid or short tempered. It made me see her writings in a new light, and it makes me excited to go through her new story a few times. I must see everythinnnnnnnnngggggggggg.
What does the writer mean by "bring him back" in Chapter 3? Did her son die? Did they have a falling out? Does she believe the Rat Queen or her agency has the power to fix this? Do they?
And then ultimately, is the Rat Queen an invention of the writer? Is her fascination with these stories and the mysteries behind them only leading to flawed adaptations tainted with themes of insanity because she has projected the insecurities of her own fragile mind into the events she's depicting in her books? (Nah)
I dunno I dunno I dunno I dunno I dunno
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bobapplesimblr · 1 year ago
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The Undergrowth Devlog #1
End of Day Thoughts: Jesus Fucking Christ I might be jumping into this head first, I gotta take it SO MUCH SLOWER.
So hey, I've decided to make a game. I've wanted to make a game for a long time, but I never had a proper idea I liked - until today!!
The game's current name is The Undergrowth, and it is a dungeon crawler (I might be using the term wrong here) based on exploring and collecting loot from an abandoned, ruined, and reclaimed by nature urban environment. Think broken box tvs being used as flower beds! For some reason this type of game came to me, and something about it made it endearing to me, and it was the perfect place to use two characters of mine that I created with no particular goal in mind: Brutus and Daredevil.
Mutuals that have known me for a long time might've seen a post or two with these characters in sim form, and yes, these are the same characters from those posts, but a bit reworked.
I decided to work on brainstorming this project in a way that is comfortable and usual for me: Opening a blank canvas and writing away, making little doodles and sketches on the sides to illustrate my ideas along the way. Pictures of what I wrote today will be under the cut! Please be respectful and don't steal!!!
I also gathered up many tutorials on the game making process, particularly involving the GDevelop software, which for now is what I will be using to make this game. However, I am a fairly unorganized person and my attention span for technical things is not the best (I may have adhd but I have not been diagnosed yet, so yeah), so I will have to return to those another day. I also am someone who is um, let's say, very rushed in the creation process and I try to go for the finish line before even starting the race, but I will force myself not to do it here!!! I will stay in the concepting stage for as long as needed, and I will remind myself that this project will take a very long time, but I can do it and there is no better time to start than now!!!
The information on the images bellow IS STILL SUBJECT TO CHANGE!!!! Thank you
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Have a great day!!!
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elleharperbcu · 4 years ago
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Task 1: Concept Mind Maps
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In pairs we produced a mind map of each others concept, for our final project, planning and considering how we can explore the following factors:
Research
Experimentation
Sampling
Development 
Production
Personal Reflection/ Evaluation 
Project/ Time Management 
We was asked to write down our narrative on a piece of paper and swap with our partner so we had each others narrative. We then wrote down our ideas that came to mind related to their narrative, in order to help them with new ideas they may not have thought of or knew about. I really enjoyed this task as it helped me learn new facts about the petite world and I was able to complete lots of research. I always loved hearing about my peers narratives and their stories as to why they are focusing on a certain topic. 
My completed research from this task:
Petite models - 
After researching about types of work available for petite models I found out that other than Moss, most petite models do commercial and catalogue work. Models who work in fashion generally work with high street brands specialising in petite clothing. It is very rare for a petite model to find high-fashion work on the catwalk or for designer labels. This is something that I find unfair as your height should not matter. However, petite models are not restricted when finding work. This is due to an increase in brands catering for men and women with smaller frames and shorter legs, petite models are now employed to keep up with this fashion industry demand. 
Successful petite models - 
Models who have refused to obey the stereotypical image associated with top designers, catwalks and campaigns are creating a path for petite models. These inspiring successful models have completely ignored the height restriction demonstrating that a smaller stature is required in the fashion industry. “Successful petite models are making an impact in a tall girls stomping ground, ignoring the confinements set upon them.” 
Twiggy -
A british icon in the sixties and only 5″4. She revolutionised the stereotypical look of the era, starting a new breed of supermodels. Her height is rarely mentioned due to her confident persona that demands attention. She is still the shortest model with such a supermodel status. 
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Beautiful dreams - Twiggy records her first single 
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Anja Konstantinova - 
Russian-Australian model, her impressive range of work includes, Vogue, Marie Claire, Urban Outfitters and French Connection. At 5″4 her height is not an issue with each shot demanding attention with her striking features, blonde hairs and natural posing instincts. The successful model discovered in a melbourne hair salon has received lots of rejection in her career, but she continues to break boundaries in a predominantly tall industry. 
She explains: “People in Australia don’t accept shorter girls because they are a bit harder to work with, you have to photograph them in a certain way.”
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How to make the most of your petite frame - 
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Don’t draw attention to your shorter height when interacting with clients and via body language. You will have to work extra hard to get noticed, which means standing tall and learning to highlight your height in photos. Never be caught slouching and be sure to work on poses that lengthen your lines. Good posture and strong stature goes a long way when presenting yourself to an agency meeting and photoshoot. 
Petite models who changed the fashion industry -
Lily-Rose Depp
Lily-Rose made her runway debut with chanel in 2016. She is just 5″3, but that did not stop her from becoming the muse of fashion icon Karl Lagerfeld. 
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Amina Blu 
This German/ Pakistani beauty is 5″1 and no stranger to New York Fashion Week. Amina has walked for Kanye West more than 5 times. With her unforgettable looks and signature looks, Amina will keep making headlines. 
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The ‘Size 0′ movement
Sizes range from 0-2 which is extra small to 14-16 which is larger. Smaller sizes are usually petites, and larger sizes usually found in womens or plus size departments. 
The size-zero ban is proof fashion industry on finally listening to customers. The use of size zero models has been a fashion industry scandal for many years. France’s top fashion house have committed to stop underage and size zero models from featuring in catwalk shows and advertising campaigns. Owners of brands such as Saint Laurent and Louis Vuitton say they want to persuade others in the industry to follow suit. The industry has long been accused of promoting unhealthy body images of women and ignoring well-documented health problems experienced by models. In 2017, the French government voted through a law requiring models must have a medical certificate confirming they were not dangerously underweight. 
“No model under 16 years will be recruited to take part in fashion shows or photographic sessions representing adults.” Models between 16-18 years will no longer be allowed to work between 11pm and 6am and must be accompanied by a parent or chaperone if required to stay away from home. 
“The wellbeing of our models is a fundamental subject” the statement from LVMH read. 
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Mallory Schlossberg - “I’m part of a huge demographic that retailers largely ignore - here’s why it’s so frustrating” 
When reading this article I very much related myself to it, she mentions being reminded of her height near enough everyday, she is 4″11 like me. “There are only a few times when I'm reminded how short I am: when I'm riding the subway and someone pushes right into me because I'm not in his peripheral vision, when I can't reach my kitchen cabinets and hop onto the counter, and when I'm shopping.” 
When she was in high school and college she frequently shopped in the kids section. She mentioned it being impressive to see the selection that’s available for wealthy, stylish kids these days. She is able to wear a lot of designer apparel that are much cheaper than adult prices as kids clothes takes less fabric to make. However, it comes to a point in an adult woman's life where you do not want to shop in kids section anymore, she wanted to wear apparel for women because she is a woman. Adult size small dresses zip up just fine, but they hug in all the wrong places and drag on the ground or are longer fit on her than they’re supposed to be. 
“It's frustrating. How do you shop for clothes and not look like a child in children's clothing — or a child playing dress up in her mother's closet?”
There are retailers that do cater to petite women although the ranges are very limited. 
“Walk into Ann Taylor, Loft (where I buy my jeans), J. Crew, Banana Republic, or a department store, and you'll see selections of petite clothing, often relegated to a small corner with an odd amalgam of apparel, as though the merchandise team is wondering, "who is this petite woman? Is she a mother? Is she frumpy? Is she a decaying 90-year-old? Is she youthful and feisty? Is she too young to show off her curves? Is she a virgin?" The answer  — from a petite woman — is that she is none of the above, and she is all of the above. The petite woman is just like the regular-sized customer...only shorter.”
Retailers seem very confused with how to deal with short women. Topshop and Anthropologie are starting to recognise that short women like to look fashionable too, but the lack of options and concern for petite shoppers is noticeable. The reason as to why there are fewer petite options and not all stores offer apparel for smaller-framed women is because it requires a different design pattern. 
As blogger TanyaTheAnonymousModel wrote on Jezebel:
"For a dress to look the same on a petite woman, a standard size woman and a plus woman — for the hem to hit at the same place on each woman's leg, for the waist to sit at the appropriate height, for the neckline to flatter but not overexpose, for the pockets to be useful, easily reached, and neither too small nor too big — requires, in effect, three totally different paper patterns, each with a separate, and expensive, development process."
The Fashion Institute of Technology in New York City offers a continuing education course in image consulting, combining petite and plus size bodies together as "special size" customers — noting that they make up about a tremendous amount of the population. The course description reads as follows:
"Over 70 million U.S. women fall into the special size category, that 50 % of the population is actually under 5'4", and 65 million women are considered plus size. Designers, patternmakers, retailers, stylists, and image consultants, and wardrobe technicians can all benefit from this in-depth workshop that demystifies the special size business potential. Learn the facts behind the figures with practical information for fulfilling the expectations of the special size customer with proper fit, fashion, and service. Highly recommended for anyone looking to increase sales and services. Interact with our two industry experts as they each tackle the dilemmas facing both the petite and plus-size customer and give concrete directions for satisfying their shopping needs and fashion passions."
An undergraduate course "sketching for fashion designers" mentions that "Large, half-size, petite, and junior-size figures are featured to study proportions used in the industry". Showing petites aren't entirely ignored in design school, they just aren't given equal attention. They're generally not on runways; runways are about aspiration, and who aspires to be 5'2''?
“Petite women have not been celebrated loudly as equals. They have not been given body-positive model icons to speak on their behalf, although we do have Kelly Ripa, Snooki, and Kim Kardashian in our corner. There has not been a call to action. There hasn't been any real vocal repugnance, but instead, there's been a silence and a void, which is too telling. Petite women have been pushed aside, not permitted to speak — much like the children for which many try not to be mistaken.”
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kalyan-gullapalli · 5 years ago
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Post # 150
Yagna - Superstition or Science?
Three years back, I had been to Varanasi to meet a business partner. After the day's work, I was back at Varanasi airport, and stepped into its small, compact smoking zone. As I lit my cigarette, a middle aged lady walked in, took out a cigarette from her handbag, lit it and smiled at me. She was a foreigner. We struck a conversation. She told me that she was a German and had come here to invite one of the pandits in Varanasi to visit her home town in Germany, to organise a Yagna for them. I looked at her incredulously. She told me calmly that there is a big market for Yagnas in Europe. I could not believe my ears. As she ground her half-finished cigarette and turned to leave, she smiled and said politely, "Indians have forgotten the science behind Yagnas." And she left.
She was wrong. I hadn't forgotten. I just didn't know that there was a science behind Yagnas.
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The above illustration is one of the thousand or so that Devdutt Pattanaik has sketched in his fifty plus publications demystifying Hinduism, its mythology and its complex imagery. Over the past three years, I have heavily banked on him to understand this multi-faceted way of life, originally called Sanatana Dharma, now conveniently but inaccurately called Hinduism. What I share with you below is based on my understanding, however incomplete it may be.
The most commonly used translation of Yagna is Sacrifice. Devdutt Pattanaik says that Yagna was infact conceptualized, not as a mere sacrifice, but as an Exchange. As such, it consisted of two parts - A Sacrifice or an Offering, made in return for an Expectation.
The initiator of the Yagna was called a Yajamana. He initiated a Yagna because he had a material desire that he wanted to fulfill - a son to continue his lineage, or wealth for his treasury, or rains for his kingdom, or victory in a war, and so on and so forth.
In order to fulfill his desire, he was willing to make an offering (donations of cows, wealth etc), represented by Svaha - This of me, I offer to you.
The fulfiller of his desires was a Devata - an energy form, representing the material apiration of the Yajamana. More on this guy later. The Devata fulfilled the desire saying Tathastu - So be it!
So, a Yagna was a mechanism of invoking a Devata to fulfill a particular desire. It was a "give and recieve" mechanism, a practical, material process, as against the misunderstood "noble" concept of simply a sacrifice.
This process of invoking the Devata was highly technical, and required an expert who knew its technolgy. This expert was called a Rishi, who was a Brahmana (one who is in communion with the Brahman).
Ancient Indian Rishis were scientists, who knew the science and technology behind invoking different energy bodies (Devatas) representing different material desires.
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Okay. But did Devatas exist? Are they these so-called energy bodies, or are they just figments of mythology? How do we get a grip on this idea?
To understand this, lets see what modern science has to say. I take modern science's reference, not because it is more advanced or more accurate, but simply because it is contemporary and so, we relate to it better. Lets see what its foremost scientist, Albert Einstein, had to say.
The crux of Einstein's entire life is a small formula, probably the most well-known formula in the world, E=mc2. Through it, Einstein states that:
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Matter is nothing but condensed energy.
Different types of matter resonate with different energy levels.
Now, compare this with what the Sankhya Yoga, one of the six schools of Indian philosophy, expounded by Kapila Maharshi, says.
Consciousness (Purusha or Shiva) manifests as Energy (Prakriti or Shakti).
Energy manifests as various forms of matter - from the very subtle (Shoonya), to the subtle (Sukshma), to the gross forms of matter (Sthula).
So, Energy is condensed Consciousness. Matter is condensed Energy.
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Through a set of processes, it into possible to change matter into energy, or energy into matter, or tap into higher or lower energy levels, and change the forms of matter.
So, it is possible to invoke an energy form that will bring rain to a land. Required frequencies have to be tapped. It is possible to invoke a male child in a barren womb. Those particular frequencies have to be tapped. This Yagna was called Putrakameshthi Yagna. It is possible to invoke wealth. A different frequency, and hence a corresponding energy form needs to be tapped. This energy form can be given a name (for example, Kubera) and can be considered a deity (worthy of worship), but in essence, I understand a Devata as an energy form, corresponding to the frequency of a material, physical aspect.
So, there can be a water god (Varuna), or a fire god (Agni) or a wind god (Vayu), or a tree god, or an elephant god (Ganesha) or a goddess for wealth (Lakshmi), or for knowledge (Saraswati), or for any of the 33 million gods and goddesses in the Hindu pantheon. They may just have been various energy forms corresponding to various frequencies on the material plane.
Next, how can one invoke these deities (Devatas or Devis)?
The set up of the Yagnashala itself is applied science, ie. highly advanced technology. Take for instance the Havan Kund, also called Yagna Vedi.
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The Havan Kund works on a simple scientific principle that geometry (shape, direction, size, location) influences the flow of energy. This is the same principle on which Vaastu Shastra is based. So the shape of the Yagna Vedi varies with the type of energy to be invoked.
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A funfact - the word pyramid means fire in the middle. It was an ancient geometrical tool to create a particular energy field within itself.
The second aspect of invoking the Devata is the use of Mantras. There is a beautiful book on this subject by Om Swami.
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Basically, mantras are sounds. Sound is infact energy. If a particular sound is uttered, a vibration is created. This vibration has a particular frequency. So different syllables generate different frequencies.
A mantra is a combination of different syllables in a particular order, which when uttered aloud, repeatedly, creates a particular energy field. There are mantras for various material and spiritual aspirations - for health, for wealth, for relations, for mental peace, for spiritual growth, so on and so forth.
Another funfact - the most powerful mantra in the universe is a simple syllable - Om, also pronounced as AUM, a corruption of which is seen in every religion - Amen in Christianity, Amin in Islam etc.
Another aspect of the science of Yagna is the use of Fire - Agni.
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Fire is one of the five primordial elements - Agni (fire), Vayu (air), Apah (water), Akash (space) and Prithvi (earth).
The discovery of Fire by man is a pivotal moment in his evolutionary journey, primarily because it marks man's evolution of consciousness. Reminds me of the movie - Jungle book, by Disney - where Mowgli is captured by a bunch a monkeys because the monkey king wants to know how man made fire.
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More importantly, fire is energy - heat energy. It also signifies purity. It burns away impurities and leaves a pure residue.
I read somewhere that there are 1008 types of Yagnas in the Vedas.
I wonder why the only narrative of Yagna I heard as a kid growing up was that it involved animal sacrifice. I wonder why I have always considered Yagna to be a superstition. And I wonder how Germans heard another narrative and decided to import its technology from India.
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chessdaze · 4 years ago
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Since I outed myself with an ask to phoenix about an event I’ll go ahead and post something about my schedule for three wishes here. I won’t put this under read more just for visibility, so sorry ahead of time for clogging your dashes.
As a note ahead of time THESE ARE ALL SUBJECT TO CHANGE, I DO NOT GIVE ANY DATES CAUSE I’M NOT PUTTING MYSELF ON A DEADLINE. I’m doing this for my own enjoyment and hopefully, others as well but please don’t rush me. I’m sharing this just to be open about my plans and what I’m working on, and perhaps for the motivations / reminders it’ll give me - not to give anyone a reason to come at me. Okay? Okay.
Not counting small comics or misc posts of art and info or fics:
First order of business is for me to finish drawing all of Silas’ outfits and Design the Enchantress. I have Silas almost completely done sketch wise, so I’ll work on the sketches of the Enchantress next and then line/color and post those. I might also do some side character designs as I have a few that might show up here and there (but they’ll just be like the ghosts in canon, occasionally there and then you don’t see them for fucking ever). I WOULD do outfit design sheets for EVERY character BUT....that would be a lot of work. I might end up just making polls like ‘who would you like to see outfit references for’ and then work on them at my own pace. That way you guys get what you want first and I still have fun designing everyone’s outfits regardless.
Second order of business is my event I mentioned in the ask to phoenix, BATTLE OF THE BANDS! I accidentally went full game dev on the documentation (because if I’m not gonna use all that documentation homework I did for that game art degree NOW then when am I going to??), but I’m actually pretty far along planning wise since I’ve been working on it when I needed break from art things. Right now I have about half of the main story of the event outlined. My order of doing things is Summary of Story > Outline of items / mini games > Figure out what characters were going to be in the event > Main story outline > Card Story outlines > Finalized story and Card Stories > Art Assets. So it might take awhile before I post any art for it. But if people show interest in me posting some of the in progress things feel free to send me an ask every now and then and I can update you! Because of the ask and permission given, Evonie from @phoenix-manga ‘s Diamond Crown Academy will make an appearance in the event, as well as Three Wishes OCs made by @tsukikoayanosuke (Bridgette) and @missnekonyan (Donelle) as the clubs their characters are involved with the event overall. I’m really excited I got permission from all of them to be able to reference their characters! They won’t be big rolls but I’m happy to give all of these creators spotlight by adding in their characters.
Third thing, Regular Card Stories and Art for Cards! I am already making documentation to have these noted down, Will probably do them one dorm at a time but I do have a few ideas already. I will say that my R-SSR order of the cards is a bit different from canon. R’s are School Uniforms and PE outfits (will be slightly different depending on which PE course is taken by the student, since there’s three at three wishes), SRs  are Dorm Outfits and Fundraising outfits - as Dorm outfits are different per person i didn’t think they were special enough for SSRs but still worth some highlight, and Fundraising / Volunteering is a mandatory class at Three Wishes so that gets another SR spot. Then lastly their SSRs are their Ceremony outfits. These are also different per character but they will all have a matching color scheme so that’s why i wanted these to be the SSRs.  I also already have like four future events planned and which characters will be getting cards / what rank the cards will be for those characters! None of these events have any kind of outline yet, only general concepts and characters possibly involved, so the characters may change but I have them written down so I don’t forget and I can add to the event outlines as I find inspiration.
Maybe the fourth thing is actually designing the dang school. I SUCK at environment art, I’m not going to lie. It’s why alot of my comics up until this point has had minimal or no backgrounds at all. But one of the reasons why I’m drawing comics is to maybe get better at backgrounds cause I’m already sick of them not having one so progress I guess. But this is why this is kind of last on my list, as I definitely need the practice. If there’s a dorm or location I have listed that you would like to see art for or just described in better detail, Feel free to send me an ask!
And the thing I’m kind of working on while all of that is going on is of course, the Main Story Outline! I have all the chapter names picked and I have at least the Prologue - Second chapter bullet pointed as a first draft - I already know some places I wanna go back and change things but for now I’m just trying to get the general ideas for each chapter down. As of now there are eight chapters in total - including the prologue and the finale, so six major story chapters over all.  I’m still not sure how I want to tell this story in all honestly. Part of me REALLY REALLY REALLY wants to make these full blown comics in all honesty. I’ve been wanting to draw actual comics since I was a kid and I’m closer now than I ever have been to being able to do so. But I also know how much of a time sync that is and know that I haven’t quite grasped all the shading tools in CSP to really give it the effect I want to have - which is one of the reasons I’m working on the mini comic pages here and there so I can slowly improve - but I can’t promise anything. If nothing else, I’m semi confident in my writing skills so I will maybe end up writing it out.
As a treat TM, I’ll list the chapter titles I have down below. THESE ARE SUBJECT TO CHANGE, but I am pretty happy with them right now - they’ll only likely change if I end up changing my entire idea for the chapter or changing the order of chapters. Anyone care to give me some theories on what you think each chapter is about? :thinking:
Prologue: the start of an actor's life Chapter one, Nightingale: by the stroke of midnight Chapter two,wondrous: a queen among thieves Chapter three, diamanttobar: the wishing well Chapter four, guardian: a dragons curse Chapter five, lapinhole: tipping the golden scale Chapter six, servireu: the guest has arrived Finale: when the last petal falls
If you read this far, thank you so much and I hope you look forward to more three wishes content! <3
Also I ask that this post isn’t reblogged, not gonna come at you if you do but it’s just a to do list really lol idk why anyone would want to reblog it.
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mcbigbang · 5 years ago
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Welcome to the second McHanzo Reverse Bang! Sign ups start on October 5th, until then just share this post and spread the word!
 Schedule:
5th October - 20th November - Sign ups
21st - 26th November - Art Submissions
27th - 30th November - Art previews, Claims and Match ups
12th - 13th December - First partner check ins( to make sure everyone is in contact)
20th - 25th January - Second partner check ins 
20th - 25th February - Final check ins and Posting schedule
March - Posting (exact dates TBA)
These dates are subject to minor changes during the course of the event. All changes will be announced ahead of time.
 Guidelines and important info to know before you sign up
Every participant should follow the central event blog or join the Discord, and be aware of the schedule so that everything can be done on time (reminders will be posted before each major part of the event, but please don’t make the mods have to message you personally because you forgot to send things in)
All check ins and submissions are going to be done through emails, however only the admin and one mod will have access to the event email and your email address will not be visible to anyone else
Emails are gathered in the sign up form only so that you can get a copy of your form and your confirmation email from us 
The art you submit for claims should be a rough sketch, so the claims are as anonymous as possible; writers should pick the art based on the idea and not who the artist is
If you’re not comfortable posting a longer story on one day, this event may not be for you
If you’re not comfortable sharing your wip with your partner, this event may not be for you
FAQ (below the cut)
What is a Reverse Bang? A Reverse Bang is kind of the opposite of a Big Bang; an event that spans over a couple of months, where artists come up with idea concepts and draw art, and writers write stories based on that art.
How do I participate? To participate, you just have to sign up. Artists can immediately start working out their ideas and sketching stuff.
What do I have to create? Artists have to create at least 1 finished piece of art that includes Hanzo, McCree, or McHanzo, and 1 small banner for the project as a whole with the story title and both partner names.
Writers have to write a story based on the art that is at least 8 000 words long.
Can I sign up as a writer and an artist? Definitely, if you think you can manage it! Just keep in mind that this may be a lot of work for you. 
Can I sign up if I already have a partner? Of course! You both need to fill out the sign up form and fill out the necessary info (there is a category for this as well). You won’t go through the claims process unless you want to do more than one project, but everything else is the same.
Where and when do I post? For this event, artists will have to post on Tumblr (and you can post on any other site as well, but the Tumblr post is mandatory). The reason for this is that you will be creating the archive posts yourself so I don’t have to repost the art on the blog. Posting will be explained in detail a bit later on.
Each writer and artist pair will get a specific day during the posting period on which you post your works in full. This means the story has to be fully posted on the assigned day.
What happens if I have to drop out? That’s okay, it happens and it’s not a problem, just make sure to email or message us to let us know as soon as possible. Please understand that dropping out after claims means you’re leaving your partner alone and we need time to find them someone else to work with, so letting the mods know as soon as possible is important. We don’t need to know why you’re leaving, just that you are!
Can I post teasers of my work? Unfortunately, you’re not allowed to post snippets or teasers because all entries have to be completely new and never posted. You should share your work with your partner and the mods for check ins if asked to do so, but other than that it should remain unposted until March. Sharing with the other participants in the Discord server is okay after claims go through.
Can other ships be included in the project? You’re more than welcome to add other ships and characters to your work, as long as the story is focused on McCree, Hanzo, or their relationship, whatever kind it may be. The type of their relationship, romantic or platonic, is completely up to you. However, please refrain from incestuous relationships or ships where one person is underage.
What do claims look like? Claims for the Reverse Bang will work the same as for the Big Bang: artists will submit sketches of their work with a short description of what the finished piece will look like. Writers will then get access to the art file and they will have a day to look through all entries, before picking their top 5 and submitting them in the claims file. The claims will be on a first come, first serve basis.
What’s different this time? Unlike the previous run of the Reverse Bang, artists will not include any prompts or ideas this time around for claims. You will be asked to submit just a sketch of the art, and all claims will be based on that. Once you’re partnered up, the way you brainstorm and figure out ideas for the story is solely between you and your writer, but it goes without saying that artists should approve of the story idea before the story is written (unless agreed upon otherwise between the artist and writer).
If there’s anything we didn’t cover here, don’t hesitate to send an ask or a DM!
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laetro · 4 years ago
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Saloni Sinha: Merging Concept, Visual Styling and Experimentation
Senior Experience Designer at Frog Design, Saloni Sinha unravels the unique step-by-step approach she applies to her designing and illustrating process. Starting out with experimentation, she progresses to conceptualising and ends with visual styling to produce what she considers the effects of her designing roots.
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Known for illustration, Saloni Sinha is a designer by day; illustrator by night; bassist on weekends and a full time dreamer. Her approach to design is rooted in experimentation, conceptual thinking and visual styling. Saloni’s illustration style is often inspired by exaggerated reality, nature and outer space. As Senior Experience Designer at Frog Design, her works have included visual direction, design language systems, branding and UX flows amongst others. Meanwhile, being a music lover, she often contributes her designs to the indie music scene.
ORDER A CUSTOM ILLUSTRATION
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Q. Could you please elaborate on what your role as Senior Experience Designer at Frog Design involves and related projects you’ve worked on?
Saloni Sinha: My role at Frog Design varies from project to project. I’ve been lucky to find myself involved in different domains like enterprises, B2B or B2C markets. I’ve also had the opportunity to work on visual direction, design language systems, branding, UX flows and involve myself in pursuits of organisation initiatives from time to time.
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Q. Which artist’s works do you look up to and what do you adopt from them in your approach?
Saloni: I get inspired by many different artists all the time. Some of my favourites over the last few years are John Jurez, MC Escher and Maria Tuiriana. John’s subjects are always out of this world. His usage of colours and minimal look are some things I try to adopt in my style as well.
Likewise, I’m always in awe of and puzzled by Escher’s genius mind. I am not sure if I’ve adopted any of his approaches but it always mesmerises me. Maria has a dark yet adorable and humorous style, which is always a delight to see. I feel quite inspired by her use of organic and traditional mediums, which is a good reminder for me to turn to transitional media as much as possible.
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Q. Having worked on various projects across branding, UI/UX, typeface, posters, etc. how do you adapt to the diversity in their nature and demands?
Saloni: Having gone through the foundations of design and having the opportunity to experiment with different disciplines in my design education has helped me adapt to different domains. Yet I feel that most of the time it’s the willingness and staying curious that helps you adapt.
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Q. Could you kindly elaborate on why you choose visual styling, conceptual thinking and experimentation as the roots of your work?
Saloni: l usually start with experimenting, which is sort of an open field to play around and have fun. At this stage, I’m not bothered by the end result. Once you have one or two good concepts, you can start to refine and build something intuitively. Lastly, you decide which sort of visual styling would best suit the concept. Normally, I tend to play around with colours and typography to decide a mood. I don’t believe in a fixed process; I feel you can iterate and keep an open mind.
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Q. Which have been the noteworthy clients and projects you’ve worked for and could you highlight some valuable experiences you’ve had in particular?
Saloni: Some of the projects/clients which are special two me are:
Saptan Stories – a 7-week long collaborative arts event hosted by Aardman Animations (UK) in collaboration with British India. I was really happy to be hand-picked among 7 artists from the UK and India. Every artist had to interpret a story written by the masses. It also felt personal in some sense as I had just gone through a break-up and each line coming in felt like what I had experienced, though with a mix of fantasy in it.
Tailor & Circus – I had the opportunity to create a set of design prints for their underwear collection and also to design a sustainable packaging hamper. They’ve been very inclusive about their audience. They are bold in their approach and sustainable, so I feel proud to be associated with their work. I thus got to see my illustration in a different medium, which is always exciting.
Album Cover for Amogh Symphony ‘IV’ – The artwork for their album turned out to have a very different take in terms of the look and feel, unlike conventional metal band covers. The art was conceptualised with the title track ‘Birds’, which emphasised feminine freedom and connection with mother Earth.
l usually start with experimenting… Once you have one or two good concepts, you can start to refine and build something intuitively. Lastly, you decide which sort of visual styling would best suit the concept.
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Q. In terms of technicalities like colour scheme, lighting, proportion and the likes how do you describe your style and approach?
Saloni: I usually tend to work towards a minimal style. I spend more time sketching and inking before I start to digitise. In most of my work, I try to keep the use of colors to a minimum of two or three while colouring digitally. In my opinion, two to three colours bring good balance and harmony. I add depth by adding some tints and tones while sometimes playing around with unconventional proportions to bring surprise.
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Q. If you could determine one thing about the field of art today, what would it be and why?
Saloni: Art can be more immersive with upcoming technologies. People can experiment and combine different mediums to create enriching experiences.
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Q. What particular efforts or ways do you take to understand and achieve what is expected by a client?
Saloni: Understand clients thoroughly, making sure they are involved in each stage of ideation. At the same time, give yourself time to refine your ideas. Ideally, you don’t want to show them the entire process of brainstorming since it may expose them to half-cooked ideas and confuse them. Once you have a few directions for them to choose from, you can funnel your design sooner.
Sometimes it will also depend on what kind of client you get – there might be clients who are particular about something, while some give you more liberty. As an artist, though, you can take that lead in direction while still keeping the brief in mind.
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Q. How do you choose subjects and the manner of conceptualising them in your illustrations?
Saloni Sinha: My subjects keep changing from time to time. Earlier, I was heavily inspired by the metal culture and dark fantasy, so I naturally made a lot of punk/spooky drawings. Nowadays, with my growing interest in space and nature, I draw a lot of inspiration from the two and amalgamate them with everyday life and fantasy.
Q. What kind of projects do you dream to do and what draws you to them?
Saloni Sinha: I’d love to work on a project related to sustainability and nature conservation that can make an actual impact on our planet. And, for fun, I’d love to make album covers for some of my favorite bands as I love music.
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ramonaprintmakingtwo · 4 years ago
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Assignment 1: A landscape
I approached this assignment with a slightly different way, considering printing technique and style before working through the subject. As I have not done it before I wanted to attempt creating a jigsaw linocut print. Working with water based inks in Printmaking One meant that I had to work very quickly as the ink would begin to dry and change consistency. Having invested in some oil based ink giving me a longer working time, I wanted to utilise the medium use a technique that requires a slower inking time. Using a jigsaw method would allow me to use different colours within one layer of printing. 
I have seen this technique executed beautifully in the work of Lili Arnold, a printmaker in California whom I have followed on Instagram for a few years. By sharing not only her finished work but the printing process itself, we are able to gain greater insight into her methodology.
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(Arnold, 2020)
When I’m not entirely sure of the direction I want to take within my work I like to step back and look at artists and images that inspire me. I review what works well, what aspects I enjoy and consider how I can apply these concepts to my own work. 
Mary Blair
One of my favourite artists is Mary Blair best known for her role as a Disney concept artist for both animated films and the ‘Small World’ in Disneyland. 
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 (Blair, 1964) (Unknown, 2020)
Blair had an exceptional understanding of colour and form. Particularly within the ‘Small World’ concept art where different shapes and patterns are used together to create a more abstract image, reminiscent of children’s building blocks. Animation art director Fred Cline described her work as;
‘...juxtaposition of neutralised and intense colours. Lots of artists make everything really bright or really mute. She mixed both with a graphic sense without hardness. Her shapes are very organic but graphic. It's different. You know when you're looking at something only Mary Blair did.’ (Cline, 1994).
Charles and Ray Eames
Using the work of Mary Blair as a springboard I looked at the work other mid-century artists and designers. The form of Blair’s ‘Small World’ concept art reminded me of the toy designs of Charles and Ray Eames. 
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(Eames Office LLC, 1952)
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(Eames Office, LLC, 1951) (Eames Office, LLC, 1952)
Both the house of cards style toy, ‘The Toy’ and ‘The Little Toy’ focused on creativity within play. The individual elements can be arranged in any combination by the person playing with the toy. I wondered if this could be interpreted within a jigsaw linocut. 
Rather than the elements within the composition being fixed could they be arranged in different ways in a more spontaneous way within the printing process? 
Frances Wood
I also looked at the work of contemporary printmaker Frances Wood. Inspired by mid-century design and Scandinavian folk art, Wood creates colourful screen prints using paper-cut shapes when developing her screens. 
I enjoyed Wood’s layering of colour within her prints, having a muted background design with a bold pattern in the foreground. Much like the work of the mid-century artists that I have been looking at, despite using organic subjects of flowers and birds, they layout and composition of Wood’s prints are graphic and geometric in style. 
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Mid Century Hues, Mid Century Sunset, Mid Century Birds (Wood, 2020)
Subject
This last year I have spent more time at home than ever before. The local community of our street has become much closer,  supporting each other and sharing food. Holding socially distanced street parties and looking after the more vulnerable residents. We even had a surprise stray kitten birth under my neighbours dining room table. It felt fitting to mark this. 
My print design criteria 
Execute a set of three colour prints, each using a minimum of three colours. Each print must be different but connected in some way.
Use a jigsaw technique using repeated key shapes so that the composition is easily changeable.
Explore alternative colour palettes based on the work of Mary Blair, mixing brights and neutrals.
Use symmetrical graphic designs to represent features and patterns within my neighbourhood. 
Use colour to indicate the time of year.
Working process
I began by walking up and down my street (after pre warning my neighbours!) taking photos of patterns and shapes that occur within the houses.
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Rather than sketching I decided to use paper-cut shapes to reduce the photographed elements into simplified forms. By using this technique I have to be more considered in my approach as I am unable to cut details as fine as I would be able to draw. This hands on approach also felt in keeping of the spirit behind the design. 
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I then scanned the glued paper to work on rough designs and colour combinations within photoshop. Looking to Mary Blair’s work for possible colour palettes, I identified different schemes that would be indicative of different seasons. 
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Alice in Wonderland animation concept painting (Disney, 1951)
It’s a Small World, finale, concept art. (Blair M, 1964) 
Alice in Wonderland concept art (Blair, 1951) 
So Dear to My Heart, Indian summer, concept art. (Blair M, Undated)
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Identified potential colour palettes 
Photoshop mock-ups
Within my designs I included a geometric background in two colours which I would intend to print in one layer with a jigsaw cut lino.
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Printing
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vimeo
Prints
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Birkbeck Winter
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Birkbeck Spring
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Birkbeck Summer
Final Selection
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The prints turned out as I had planned them and I am particularly pleased with the colour combinations inspired by Mary Blair. The process of rearranging the tiles was enjoyable and I like that each print is unique. I am slightly concerned that it may not be in keeping with the assignment brief as it did not say that an abstract representation of a landscape was an option but it felt right to me.
References
Arnold, L., 2020. Passiflora Edulis Aka Passion Fruit II, Process Photos.. [image] Available at: <https://www.instagram.com/liliarnoldstudios/> [Accessed 30 December 2020].
Blair, M., 1951. Alice In Wonderland Concept Art. [image] Available at: <https://pm1.narvii.com/6117/fdcbe2c5a62f88227bd6de6d1f0678a4c3acf51a_hq.jpg> [Accessed 30 December 2020].
Blair, M., 1964. It's A Small World. [Collage].
Canemaker, J., 2003. The Art And Flair Of Mary Blair. Disney Enterprises Ink, pp.vi, 19, 35, 55, 93.
Cline, F., 1994. Questionare. Mademoiselle,.
Eames Office LLC, 1952. Charles And Ray Eames, House Of Cards, Publicity Photo. [image] Available at: <http://eamesoffice.com> [Accessed 30 December 2020].
Eames Office, LLC, 1951. Ray Eames Plays With An Early Prototype Of The Toy Outside The Eames House. [image] Available at: <http://www.eamesoffice.com> [Accessed 30 December 2020].
Eames Office, LLC, 1952. The Smaller Scale Of The Little Toy.. [image] Available at: <http://www.eamesoffice.com> [Accessed 30 December 2020].
Heritage Auctions, 2020. Alice In Wonderland Animation Concept Art. [image] Available at: <https://comics.ha.com/itm/animation-art/production-drawing/mary-blair-alice-in-wonderland-animation-concept-painting-original-art-disney-1951-/a/825-43034.s> [Accessed 30 December 2020].
Unknown, 2020. Photo Of 'It's A Small World' Disneyland. [image] Available at: <http://disneyatplay.com/index.php/2020/03/23/its-a-small-world-around-the-world/> [Accessed 30 December 2020].
Wood, F., 2020. Mid Century Bird, Hand-Pulled Screen-Print. [image] Available at: <https://www.etsy.com/uk/listing/769826324/mid-century-modern-print-mid-century?ref=shop_home_active_25> [Accessed 30 December 2020].
Wood, F., 2020. Mid Century Hues, Hand-Pulled Screen-Print. [image] Available at: <https://www.etsy.com/uk/listing/722871610/mid-century-modern-print-art-floral?ref=shop_home_active_2> [Accessed 30 December 2020].
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poptod · 5 years ago
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The Story of Golden Fish and Red Duck (Ahkmenrah x Reader, Ch. 4)
Ch. 1, Ch. 2, Ch. 3
Word Count: 5.7k AO3 Link:  The Story of Golden Fish and Red Duck
Day and night seemed to mesh together as confusion plagued your thoughts, twisting what you thought you knew and changing your memory. Maybe he wasn't all that bad, you convinced yourself one day, but the next you were assured of your hatred and happy he was gone. Despite how your rollercoaster of emotions might've changed hour by hour you didn't take the necklace off - even when you were confident in your resentment of the man, you couldn't deny it was well crafted, and fit your complexion rather well.
When you weren't tossing and turning over your emotions towards Ahkmen, you were wondering what the necklace said. As gorgeous as the inscriptions were they held no meaning, not to you at least - it meant nothing except a physical reminder of what you could've done different. You'd only interacted with the boy two times outside of the times you were required to, but apparently it was enough to warp your world view, something you both despised and adored him for.
Unas dealt with thoughts of his own, issues different from yours but similar in subject. From the many hours you continued to spend with him you garnered that he felt guilty, taking the blame that the whole situation had progressed the way it did, even though you both knew it truly, really was Ahkmen's fault. He was the one who'd decided to do something bad. He was the one who took the blame. He did all that to himself in order to spend time with the both of you, not that either of you could see that - you were both far too caught up in the idea of never seeing him again that the thought of him planning that purely to see you never crossed your minds.
"We're going to see him again, right?" Unas asked you, both of you enjoying your usual market trip all the while feeling very lonely, despite the fact that it had always been just the two of you. "Like, the Pharaoh can't keep him away forever."
"It's up to several things," you said, feeling like you'd rather be talking about something else as you took a bite of your honey cake. "First off, it's possible his father will forgive him and let him go outside, and all that. Besides that option, there's always when the Pharaoh dies, his eldest son will take the throne."
"Kahmuh, right?" Unas asked, receiving a nod from you.
"There's a possibility Kahmuh will forget about the whole ordeal and the ban will be lifted, but Kahmuh isn't the type to forgive and forget. He holds grudges. He still hates my sister just because she doesn't show an interest in him, which is -"
"Disgusting," Unas interrupted you, to which you easily agreed.
"Hopefully this whole thing will be solved in the next several years," you said with a sigh, picking away at your treat without any real desire to eat it.
"Years? That's going to be forever," Unas said, shaking his head at the thought.
"Well the Pharaoh isn't that old. It'll be a while till he passes away, and besides," you eyed him, lowering your voice, "saying aloud that you want the Pharaoh to die or be gone, it isn't exactly a great idea."
"I'm simply not willing to wait that long," Unas declared, sticking the rest of his sweets back in his bag, and crossing his arms. "We'll have to do something about it."
"... I'm not killing the Pharaoh," you said slowly.
"What? No, that's - that's sick," he shook his head, "I meant we're going to have to either sneak into the palace or sneak Ahkmen out."
"Which one's easier do you think?" You said, taken aback by your own readiness to commit another crime. Unas even noticed, turning to you with a furrowed brow, before looking back at the general crowd.
"I'm surprised you even want to help. Don't you hate the man?" Unas said with a laugh, the grin reaching his eyes and crinkling the edges there.
"I do! I just -" there had to be a way to say you wanted to see him again without actually saying you wanted to see him again -"I hate seeing you so upset."
Unas stared at you for a moment as you tried not to make eye contact.
"Right," he said. "I'd say getting him out would be easier. He's got a balcony, right?"
You nodded.
"Should make it easy. We could do a catapult, a thrust of some sort, something... something that would propel us into the air and to his balcony. Since it's so high up, you know."
"Right, yes it's high, but I feel that that's a bit overkill? Wouldn't a rope and a hook work just as well?"
"So you're telling me you have the strength to throw a roped hook fifty feet in the air?"
He did have a point, not that you wanted to admit it - your idea was purely based off the fact that you hated the idea of just throwing yourself into the air and hoping by lucky chance that you'd land on the tiny balcony Ahkmen had. Unas claimed to be smart, and you knew very well that he was good at mathematics, but you can't just predict a curve. Even if he did manage to do that, it sounded a foolish concept by itself.
"Maybe we could catapult the rope?" You suggested, more unsure of yourself with every word.
"Hang on, you might be onto something," he said, a vacant stare taking over his eyes as some sort of machine began to materialize in his mind. With a gasp he stood, leaving you with a pat on your shoulder in the center of the market, heading in the direction of his home.
As usual Unas was a very fast runner, and by the time you found him back at his house, sketch upon sketch, every attempt scribbled with countless notes, lay scattered at his desk and pinned to the wall. You tried to speak, the noise just barely coming out of your mouth before he was shushing you.
To your credit, you did try to stay for a good long while, sitting silently in the backdrop of his bedroom. His father was hardly ever home and his mother knew you well, so the length of your stay wasn't of any great importance. Your parents would know where to look for you, but by the time sunset came around, you were a little tired of being ignored and fully ready to head home. You told him this in a quiet voice, gently tapping his shoulder as you did.
"Alright," he said, still engrossed in his latest version, before realizing what you'd just said. He jumped from his seat as you shut the door behind you, chasing after you and finding you in the hallway. "Meet me tomorrow. It should be done then."
"Where and when?"
"Let's say midrise? And, um... just meet me here. I might need help moving this contraption," he decided, nodding as though to affirm himself.
"Are you going to name it?" You asked with a chuckle.
"Now's not the time for that. I need to - I need to get back to it," he said, not even leaving you with a good-bye as he rushed back into his room. Sighing and shaking your head, a smile crossed your face; as annoying as those phases of his life were, it was nice to see him so entertained with something.
By the next morn you were well rested (though you doubted you could say the same for Unas), and your mother had prepared a rather large breakfast for no specific occasion. Bowls of honey and dates sat on the table, surrounded by several different loaves, each one a different preparation for a different taste. Where your mother got the resolve to do things like this you hadn't a clue, but you enjoyed it anyway, and as the sun sat in the center of the sky, you thanked her and ran off towards Unas' house.
Twisting through empty and crowded streets you made your way to the front door, knocking once before his father was already opening the door. Surprised you almost jumped back, but managed to stay on your feet - the last time you saw his father must've been at least five months ago. Abasi was a very strange man from what you'd seen of him, which wasn't much at all and you shouldn't've drawn conclusions from the very few times you'd spoken with him, but he certainly was the only person you knew who could read hieroglyphs.
"Abasi, sir? Sorry for um, interrupting whatever it was you were doing, but could you read this for me quickly?" You asked, keeping your voice fast-paced; anything less would bore him. With shaking fingers you undid the knot at the back of the necklace, the cold pendant sliding down your collarbone till it came to your hands, and you handed it to him.
He looked at you strangely for a moment before taking it, doing a quick once-over. Taking very little care with it, he handed it back to you, his face still stone.
"This side says run away with me," he said, pointing to the face-up side on your palm, "and the other side says please... and your name."
"Oh..." you murmured, wondering how he could've gotten a pendant with your name on it so quickly. Before you could even hypothesize on whatever the pendant really meant, Abasi pushed you aside and left, leaving you alone with your confused thoughts.
There are better times to think about this, you told yourself, but even as you climbed the steps and crossed the hallway to Unas' room, you couldn't stop going over it. It was personalized, with such an obvious intimate message, and as you opened Unas' door, you tied the pendant back around your neck - out of sight, out of mind. Still it seemed to weigh down on you, heavy against your chest.
"Good morning!" Unas exclaimed, yanking the door open just as you set your hand on the handle. You jumped back, caught surprised by his outburst - you had expected him to still be at his desk.
"Morning, Unas," you said, breathing slow and shaking your head to calm your suddenly raised heart rate. Taking your hand he lead you to his desk, sitting you down in his seat and pushing you towards the many sketches lain about his desk, scattered and disorganized.
"That one," he pointed to one pinned to the wall with a knife, "that's what we're going to be making. I know what parts we need, I made two sheets." He then proceeded to dig through the pile of papyrus, somehow managing to pull two identical sheets out of there as if he knew where it was all along. Handing one to you he took the other, and you looked over your own.
"Unas, I don't think we're going to be able to find all this stuff," you said slowly, going over the list. Several very specific bolts, strips of tough wood, metal hook that wouldn't break, a fifty foot rope - you'd be lucky to find even one of these in the trash heaps in an entire month. At that rate, it'd be easier to just wait for the day Ahkmen would be released of his family's own volition. At the bottom of the list lay the hardest material, your eyes bulging as you read it; 5.5 feet of linen.
"I think we'll be okay," Unas said, halting when he saw your expression.
"Linen? Are you joking? It's so hard to get it’s used as fucking currency, and you want five feet of it?!" You slapped the paper back on his desk, your hand making a hard slap with the wood.
"Hear me out, okay?" He said quickly as you stood, approaching him with your hands clenched into fists. "It's so simple to make, trust me, okay? You can trust me, you've done it before, now isn't any different except.. except we're saving the love of your life from imprisonment!"
You nabbed his list from his hands, looking over it again before tossing it to the side, still holding a death glare with him.
"Let's get some things straight," you hissed, backing him up into a wall. "Number one, he's not the love of my life, I don't even like the man. Number two these are ridiculous materials, and third -"
"You're on board, aren't you?"
"Of course I am, but I'm not going to be happy about it."
Shopping list in hand and a hefty amount of gold rings with you, the two of you set off in your usual direction; the dump house. It hadn't been long since the two of you had last seen it, actually it was just yesterday you'd been there, but somehow the heaps were never familiar. The sight of them you were accustomed to, yes, but exactly what the heaps were composed of was always a mystery. Each time you came (including this time as well) it felt as though the entirety of it had been cleaned and an entirely different type of trash had been dumped there.
Immediately you set off to work, Unas taking the lower floor and you taking the upper, lists in hand as eyes scraped meticulously over the piles. Several things caught your eye, and on any other day you would've run downstairs excitedly to show Unas, but there was a mission today - a real mission, that could actually help someone, namely Ahkmen. Not you. This mission was not for you.
"Holy FUCK!" Unas shouted, surprising you out of your close inspection. You ran downstairs, your mostly empty bag clanging against your thigh as you came to stand beside Unas, wondering what in the hell could've gotten him so worked up.
"Everything alright?" You asked.
"Everything's perfect! Forget the bolts and the sticks, well - everything but two bolts, we still need those," he said, marvelling at a large, thick piece of wood in a Y shape.
"... right," you mumbled, heading back upstairs after that shock. As distant as he usually was, there were moments where he would get far too excitable, scaring you in the process.
Fortunately he didn't have another outburst of energy the rest of the morning, and by noon you'd found the bolts and nails you needed - all that remained was the linen, the hook, and rope, which the both of you knew you needed to buy. Anything else would've been too cheaply made to support what you needed, thus the two of you left in high spirits, heading in the direction of the market.
Busy, as usual - weeding your way through the crowd you came to the best blacksmith, which you could only afford due to your status. Entering the small building, the first thing you noticed was the heat; unbearable, surrounding every inch of your skin and clogging up your nose with an awful burning smell. Somehow, even with the midday sun blazing overhead, it was hotter inside. Unas even cringed a little, though wasn't deterred in the slightest. He went straight to the counter, waiting for the man to notice him, and as he did you scoped the shop out. A hook wouldn't be all too hard to find, there were many uses for them. Your only issue was you needed a specific hook.
"Hi, I'm Unas," he introduced himself to the worker, who looked him up and down, took his glove off, and shook his hand.
"Idogbe. What do you need?" He asked, his voice surprisingly soft, especially for his build, which must've been taller and stronger than anyone you'd met.
"We need a sort of hook, one that can sort of.. attach, you know?" Unas explained poorly, gesturing vaguely with his hands as Idogbe watched unamused.
"You mean a grappling hook?" He asked after letting Unas suffer under his gaze for a good two minutes.
"Yes! That'd be perfect," Unas said with a smile, turning back to you in a self-satisfied manner. You exchanged odd facial expressions with him, getting slowly weirder and harder to do, till Idogbe returned to the desk from the back room.
"This'd be a good one, withholds quite a bit of weight. Rope attach here, weapon attach here," he said, pointing to the various holes and inserts at the bottom of the hook.
"Wonderful. How much for it?"
"Let's say 90?"
You could physically see Unas' eyes bulge out of his head at the price, and for the first time you laughed at his misfortune. Drawing nearer, you kept your mouth next to his ear as you whispered.
"You handle this, wrangle the price - I'll head in the linen direction," you muttered, to which he agreed.
It wasn't hard to find a fabric store, and even less difficult to find a good price - the woman manning the store, named Kakra, was clearly new. You hated to take advantage of that, considering she was practically stuttering on every word, but there were more important things for you to do. Kakra would have to deal with a price she shouldn't have let you buy at.
Around an hour or two after noon, you reconvened at the market's center, sitting on the edge of the massive crystal water fountain. After a quick show of wares, you made a quick stop at Nizism's for food, and headed back to Unas' home. There he constructed the contraption as you sat on his bed, daydreaming about how different your life could've been. Not towards anything in particular, you were fine with how you were - just different scenarios, something to pass the time as afternoon turned to evening.
"Is it done yet?" You asked, still staring up at the ceiling, tossing a wooden ball between your hands.
"Yes, actually, which is surprising considering how many times you've asked me that," he said, a clear annoyance in his words.
"Well how else am I supposed to know when I can look over?" You asked, frowning.
"It's not a surprise, you could've looked over whenever you wanted to!"
"Really? Oh," you said, sitting up and watching him finish up. "It's usually a surprise."
He backed away from it, the large Y structure now having the two ends of the linen wrapped around each protrusion except the bottom one. It didn't look particularly special, or new, but you knew better than to say anything. In all actuality it was a very plain thing, without decoration or pizazz, but you supposed it wasn't really the time to deal with that.
"Then, we have the hook," he said, raising the hook in the air, the rope tied to it, "and there's a special weight in the hook, gives it more momentum, so we place it like this..." he set the hook in the linen, pulling the material back as it stretched, "and when you let go -" he let go, and the hook crashed into the wall with a loud clang. "There you go!'
"So the hook is supposed to go up to his balcony?"
"Yes indeed, we just need a place in which we can launch it from," Unas said with a smile, clearly happy with his little invention.
"Somewhere we won't be seen, obviously," you said, scratching your chin as you thought of the layout of the palace, the surrounding brush and hills, trying to think of somewhere you'd be hidden that would also allow you to actually be able to aim correctly.
"That's the difficult part," he said, snapping his fingers.
"That's the difficult part? Didn't you play 90 rings for the hook?"
"Yes, but it wasn't really my money, so it doesn't bother me," he said with a shrug. You hummed in acknowledgement, still thinking of where you could launch from. Then it hit you - something you'd somehow forgotten from many years ago.
When you were around three years old, that was when you were introduced to Ahkmen - at the time you were actually rather friendly with each other, for some reason. He was cute, at the time, that is. Before you really knew what status was, before you knew that stalking was a thing that you really shouldn't do, you snuck out of your house late at night, hiding in the well kempt bushes surrounding the palace. From your vantage point you could easily see Ahkmen's balcony, though you hadn't known it was his balcony at the time - you'd thought it was just a balcony he frequented. Just then your mind connected it; you realized that balcony from all those years ago was his.
"Unas," you said slowly, your eyes glazed over as genius struck you, "I know exactly where we'll set up shop."
After a quick run to your parents house to notify them you'd be staying at Unas' for the night, you began packing for the trip. Fortunately you wore mainly red and black clothes, which would be perfect for disguising yourself in the shaodws. Unas, on the other hand, wore white and brown clothes, and after noticing this, you leant him your own clothes which were a little small on him.
Half prepared to go, Unas hoisted the invention on his back, securing it with the linen. You kept the rope and hook in your bag, and the two of you snuck out his window, keeping low on the rooftops in an attempt to stay hidden. Somehow it worked, even though you were almost caught about five times. Those five times started up your heartbeat, racing in your chest as you got closer and closer to the palace, the guards becoming more numerous as you did.
Hiding away in the bushes, you watched as torchlight cast shadows on the walls, and soon guards made their round, disappearing down the side of the palace. Motioning silently to Unas, he moved forward, setting up his contraption by digging one end into the soft ground to stabilize it. Using your utmost concentration to not rustle the bush around you, you helped him set the hook in the linen, pulling it back as far as you could.
"Are you sure this is going to work? 'Cause if it doesn't, we're going to have to run like hell," you whispered to him, the linen stretched in your hands.
"We're about to see if it'll work," he answered, an answer that was not in the least comforting, but had a valid point. Taking a deep, shaky breath you pulled it back just a little more, pointing it upwards by angling down. Now on target, you closed your eyes, took another breath, and released.
"This has to be one of the most stupidest things I've done," you whispered, your eyes still clamped shut. A quiet clinking sound came from far above you, and Unas hit your shoulder, a soft gasp leaving him. Slowly you opened your eyes, following his gaze to the balcony, where a silver hook gleamed in the moonlight, safely attached to the railing and a rope dangling down from it.
"I can't believe it worked," he breathed out, still in utter shock.
"You didn't think it would work?" You hissed. "This was your idea!"
"No time for that, we need to climb now before the guards get back," he said, hiding the contraption in the bushes and rushing forward. You followed, gripping the rope tight as you climbed after him, the knots you'd previously made in the rope making the journey much easier.
"This is dumb," you muttered to yourself as anticipation plagued your anxious nerves, reminding you how badly Ahkmen would make fun of you for trying so hard to see him again.
Gripping the rope tighter you hauled yourself up, letting Unas situate himself before climbing over the railing yourself, brushing your clothes off as if they were dirty. Which, to be fair, after kneeling in the dirt for so long, they weren't exactly clean.
Inside Ahkmen's room, a single rushlight was lit at his bedside, giving the room a faint, yellow glow. Somehow undisturbed by the racket you and Unas made, Ahkmen lay sleeping in his bed, the covers strewn carelessly about his mostly-naked body, which you pointedly ignored. Unas stared without thought, only brought out of his little trance when you elbowed him.
"Don't stare," you told him. "That's weird."
"Not even half as weird as your horrible flirting tactics," he said, not bothering to look at you as he approached the bed.
"There's - okay, first off, no, and second off, this is a lot more stalker-ish than I originally anticipated," you said, careful to keep your voice down, inching forward as Unas slowly came to stand directly beside Ahkmen's bed.
Looking at you he picked up a large book which had been sitting at his bedside table, a furtive grin overtaking him as he lifted it above his head. Color draining from your face you rushed forward, knowing he was going to wake up the whole palace in the worst way possible, but before you could grab the book from him he slammed it down on the floor. A loud clang bounced around the room, startling Ahkmen awake, the silk sheets dripping down his skin like water as he sat up.
Eyes wide and panting, Ahkmen looked between the two of you, attempting to say something but nothing coming out.
"Unas!" He finally got out, his eyes still bulging in shock.
"Ahkmen!" Unas said, opening his arms with a wide smile. Laughing, Ahkmen stood from his bed, wrapping Unas up in a tight hug. Unas returned the sentiment with just as much enthusiasm, patting him on the back as they parted.
"What are you doing here?" Ahkmen said, still smiling brightly at the two of you.
"Unas missed you," you answered dully, your arms crossed as you watched the scene before you, a mild amusement clear on your face.
"Really? And you didn't?" He said, his voice low and teasing.
"No," you said.
"I don't have much time to be honest, I've got lessons in the morning and I haven't been studying," Unas said, something you didn't even know until then.
"You're taking lessons? What for?" You asked, feeling only a little betrayed that he hadn't told you, but patient for his answer.
"I'm going to be a scribe like my father," he answered, nodding his head with his hands on his hips.
"I feel you'd do better as an architect," Ahkmen said with a pat to Unas' shoulder. You hadn't thought of it before, but Unas would make a good architect - he had an eye for both design and technicality.
"Perhaps so, but a son always takes up his father's mantle."
"When I become Pharaoh, which I will," Ahkmen said, glancing to you as he wrapped an arm over Unas' shoulders, "I'll make you chief architect. How does that sound?"
"I - excellent, actually, if you were really going to become Pharaoh," Unas sputtered out, clearly flustered by both the contact and the idea of such a position belonging to him.
"Aren't you third in line for the throne?" You said with a chuckle, drawing nearer to the pair of them.
"Yes, but I am the favorite son, so I have that going for me."
"... right."
You tried to make the best of your short time with him, playing several games of Senet (Unas won each time) before you'd exhausted that, moving onto word games and other such things. Desperately you tried not to think about Unas leaving for the night, which would leave you alone with Ahkmen - the thought had crossed you that you could just leave with Unas, but Ahkmen had already brought that up and was adamant that you stayed. The idea of it alone wasn't horribly terrifying, but the remembrance that this would be the first occurrence of you spending time alone with him absolutely was. Ahkmen, sitting across from you, didn't look in the least bit anxious.
The three of you spent a good deal of time breaking into fits of laughter, and as you leaned back the cool of the pendant landed right below your neck, tensing you up and reminding you of the message he'd written. He had to have written it, you'd decided that a while ago, considering your name was on it. Fiddling with it, you engrossed yourself back into the conversation, putting the thought of that in the deepest corners of your head. You'd deal with it later.
"I think I'd best be going, now. At least now one of you can win at Senet," Unas said cheekily, winking at the two of you seated on the floor as he stood.
"Be safe, alright?" Ahkmen said quietly, smiling when Unas nodded.
"Of course. Also, I'll be picking up the launcher, you take the rope with you, got it?" He asked you, and you nodded your agreement. With that you bid your good byes, and he set off climbing down the rope, leaving you alone in the hazy light of Ahkmen's room.
"Is he always like that?" Ahkmen asked when he was assured Unas was gone.
"Like what?"
"You know, that good at playing games," he clarified.
"Ah," you said with a smile, leaning back. "Yes. Unas has always been one for puzzles and strategy games. Drives me insane, but you get used to it after a while."
"He's a little odd, but nice," he remarked, fiddling with his clothes as he avoided your eye.
An uncomfortable silence (at least for you) spanned over the next few minutes as the various games and messes you'd made were cleaned up. By the time you set the last pencil on his desk, he was sitting on his bed, legs dangling off the side as he watched you.
"You're still wearing the pendant," he noted quietly, gesturing to the necklace heavy on your skin. You looked down, fiddling with it again.
"Of course I am," you mumbled, instantly regretting the words when he perked up.
"I just - I thought you might throw it away," he said with a shrug.
"No... why would you think that?" You sat on the floor in front of you, looking up at him.
Anytime now and it'll be the perfect time to ask him about what it says, you thought, almost tensing up imagining it. Just like the one you were having, that conversation would be horribly intimate and would probably screw up your image of who he was in your mind. Again. How many times had he changed in your head?
"I don't know, probably the fifteen hundred times you've told me you hate me? Might've been that," he said, laughing bitterly, fingers digging into his mattress till the knuckles whitened.
"I don't really hate you, I just -" exasperated you looked to him, trying to find a way to say what you meant without insinuating something. He met your gaze, looking almost hopeful for your next few words, only for you to disappoint him. "I dislike you."
"Yeah, I know," he mumbled, turning so he wouldn't have to look at you anymore. "Sorry for keeping you from leaving. You can go."
"Gold fish, I -"
"No, it's fine," he said, huffing as he hid under his covers.
"You always find a way to change who I think you are," you finally said, an admittance that he'd been on your mind - you'd thought of him. "Every time I think I've wrangled down who you are, figured out what makes you tick, you change it completely. I don't know if that's a talent or a flaw. Either way... good night."
You reached up behind your neck, untying the necklace and setting at his bedside table, within his clear eyeshot. As you made for the balcony, his sheets rustled behind you. He turned you around, necklace in hand and so close to you your face was almost touching his chest. Confused, you tried to ask him what he wanted, but he just put the pendant back around your neck, tying it and smoothing it out once he'd finished.
"It's yours. You can throw it away if you want," he said, almost venomous in a way you'd only seen in his father. Sometimes you forgot he was still a prince. He was still powerful, and he could still make you do whatever he wanted to. But he didn't - he went back to bed, turned his back to you, and let you leave.
You made down the rope, unhooked it (with a little trouble), and snuck back to Unas' house, where he sat at his desk studying. At his side were three rushlights, illuminating sharp shadows across his face, the ink of his pen scratching into the papyrus.
"How'd it go?" He asked without looking up.
"Oddly. We got in a fight but this time it wasn't just a stupid fight... I think I hurt his feelings."
"What did you say this time?"
"I said I dislike him."
"Oo, wrong choice of words," he exhaled sharply, wincing when he turned to look at you, flopped hopelessly over his bed.
"This must be the first time I've actually felt bad about hurting him. A year ago I would've been rejoicing," you grumbled, slapping your hand over your eyes as though to shield you from your horrible choices.
"That's probably because you actually like him now. I mean, you aren't admitting it, but you do. I'd go so far as to say, in complete and utter honesty, that you have a little crush on him."
You sat up, almost gagging at the thought.
"You can't be serious," you laughed, almost loud enough to wake his mother, but you knew to keep quiet.
"I am. I think you're actually making a big mistake, and you need to recognize that you genuinely like him," he said, and you knew he was telling the truth - not a hint of a smile. Sighing, you fell back down on his bed, staring up at the ceiling.
"I'm so fucked."
"Your words, not mine, but precisely."
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gamebunny-advance · 5 years ago
Text
Kind of A Downer
I think I’ve come to accept that the stuff I make gets attention mostly based on subject rather than the content.
And that’s fine since I cover relatively niche subjects (or niche subjects within popular fandoms), so the folks that like that stuff must be really into it like I am which is cool, but still... I can’t help to be a little... I dunno, disappointed about that I guess? Everything about this situation is my own fault, I’m not blaming anyone for it. It’s just how I’m feeling.
Anyway, sorry to bring y’all down, it’s just something I had on my mind. They’re not finished, but I’m gonna go ahead and post what I’ve done for what I’m calling the “Mahou Smash Project” so far. Right now it feels less like, “What if all the Brawl fighters were magical girls?” and more like “What if all the Brawl fighters wore skirts?”, but I’m working on it.
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This is roughly the first sketch I did to flesh out the concept. It’s a little more difficult to think of stuff for the non-human characters without just giving them bows, but I’ll try to think of more ideas. Kirby is actually based on an outfit he had from “Super Kirby Clash” that’s called “Magical Girl”. I like it as a shoutout, but I’d also like to do something more original.
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No matter how many times I tried to let Mario keep his cap, I felt like it never really went with the rest of the outfit, so I chucked it. I really liked the idea of giving him head wings to call back to his “wing cap” from 64, but it conflicted with Pit being in his group that already has a wing motif, so in later sketches I scrapped it. (His stars also conflict with Kirby, but there are so many star/space themed fighters on the roster, so I don’t think that part is as noticeable). Otherwise I really fell in love with the initial design and it doesn’t really change that much over my several iterations of him.
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Originally Link’s inspo was from “Ojamajo Doremi” since the hats were kinda similar. I tried to incorporate a lot of triangles in the design to represent the triforce, but I’m not sure how I feel about the inner dress yet. I like the shape, but I’m not sure if it suits him. I might wind up giving him shorts later.
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I had a really hard time with Pit since his outfit is already kinda magical. The most I could really come up with was to add a few more embellishments and make some accessories less “bulky”.
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I think Tabuu is actually the second sketch I did when I thought of the idea. At first I was planning on combining this AU with the human!AU to make designing the non-humans easier, but I decided to challenge myself and just keep everyone as they were. It’s a shame because I think this hair suits his design a bit better than the original, but if there ever is a final version of this project, he’s gonna stay bald. His ability is: Morpho Anguish
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Of course I had to try these two at some point. R.O.B. has a royal motif to represent how he ruled over the lesser ROBs, but it’s a little difficult to think of accessories he can realistically wear while keeping most of his original silhouette and get across that he’s a magical girl too.
Unlike other designs where the idea for the costume preceeded the ability, I thought of GW’s ability first and then the costume. His ability allows him to “cook” anything into existence from food to people, but he can only do the “complicated stuff” with his cookbook, which is in Tabuu’s possession.
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Another sketch of these two. This is when I realized that Mario’s wings would overlap with Pit’s. Speaking off, it’s not super obvious, but I eventually settled on “ballerina” as a theme for Pit so I could distance him a bit more from his original outfit. Specifically he’s inspired by “Swan Lake”, thus the first iteration of the feather skirt appears.
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TBH, Wario isn’t super inspired yet. At first it was just a take on Mario’s outfit, but I think I’d like it come a little closer to his WarioWare design since that’s his default in Smash. The crown and cravat is supposed to represent a “W” though, so that’s something.
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The most recent iteration of Pit. I let him keep his bodysuit so he could retain some modesty since I draw the skirts on so short, but I honestly think it clashes with the rest of the design. I’ll have to find a way to incorporate more blue into the design if he’s gonna keep it.
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Mario is mostly the same from previous iterations, so Luigi takes a lot from him, just a “little” different. I like the striped socks as a shout-out to the Mario & Luigi games, but I don’t like how he takes some of Mario’s red when Mario doesn’t take Luigi’s green (I tried giving him the green striped-socks, but they didn’t look good). I might take them out if I iterate on him again. Luigi’s ability is: Electric Moons.
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Another tough one since her design was already kind of magical. I feel like all I did was shorten her dress and add some bows, but sometimes that’s all you really need to do. Her ability is: Blooming Rosales
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Originally she was going to be more “knight” themed and keep her helmet since her power suit reminds me of those medieval suits of armor, but I can’t really draw armor, so I chickened out of it. It’s not super apparent, but her skirt is supposed to be transparent. If I come back for her, I think I’m going to work on making her an actual suit of armor so that there’s more difference between this and her zero suit form. Her ability in this form is: Stellar Cannon.
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I feel like this is less “magical girl” and more ”Judy Jetson”. I like it, but I think it should be frilled up a bit more. I wanted to add some more flower detailing to represent the pikmin, but I think it really clashed with the “old-timey astronaut” thing he’s got going on. It’s still on his helmet, but it really sticks out, doesn’t it? His ability is: Plucking Gardens
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Last two. I might find a way to reintroduce their hoods, but I love the idea of a hat that’s comically small. The pompoms on their hats and shoes are supposed to invoke cherries since they’re often drawn as a pair, but I don’t think it really comes across that way. Popo’s ablity is: Icy Flurry. Nana’s ability is: Freezing Snowfall. Together their ability is: Twin Blizzard
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aion-rsa · 5 years ago
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Why the Studio Kept Santa Claus Being in Miracle on 34th Street a Secret
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If you ever sit down to watch 20th Century Fox’s original trailer for Miracle on 34th Street, a few things might appear strange. Right off the bat it’s unique—unprecedented even—to market a new release without any real footage from the film. Other than a few seconds of the movie’s opening titles and an actual shot from the picture’s final seconds, audiences were told nothing about Miracle on 34th Street other than it was “hilarious!” “exciting!” and, dare they say it, “groovy!”
There was of course a reason for this: 20th Century Fox, and more specifically studio head Darryl F. Zanuck, had absolutely no faith in the feel-good holiday movie and didn’t even want the audience to know it was a holiday movie. Zanuck’s insistence that the film open in New York City on June 4 probably added to their skittishness toward the subject matter.
An all-time Christmas movie classic today, Miracle on 34th Street pivots on the marvelous idea that Macy’s shopping mall Santa Claus (Edmund Gwenn) believes he genuinely is Santa—even going by the name Kris Kringle on his identification. And to prove this, he’ll even take the matter to court with the help of a couple of doubting Thomases like his boss, career woman Doris Walker (Maureen O’Hara), and her precocious daughter Susan (Natalie Wood).
An ingenious concept by Valentine Davies, who’d go on to write a book out of his high-concept, and penned for the screen by the film’s director George Seaton, the story enchanted everyone who came across it. Except Zanuck. He didn’t like the concept on the page and was reluctant to greenlight it; and then he liked it even less when he saw Seaton’s cut of the movie.
“[Darryl] Zanuck wasn’t sure it would be a success, so he had it released in June when movie attendance is highest, rather than wait for Christmas,” O’Hara wrote in her memoir ‘Tis Herself. “In fact, the publicity campaign barely talked about Christmas at all.”
Director Seaton’s original pitch was for the film to open in New York City on Thanksgiving, likely in no small part because the movie itself opens during the then quite regionally specific Macy’s Thanksgiving Day Parade. However, Zanuck balked at the idea, believing the film would vanish from theaters quickly.
Some accounts suggest the studio head was knowingly gaming the tiered rollout of theatrical releases in the 1940s—wide releases would not become common until the 1970s—and that Zanuck foresaw the advantage of Miracle on 34th Street playing in major cities during the summer and then trickling down to the smaller and rural parts of the country in the fall. Yet given that Zanuck was reportedly astonished his Christmas movie was doing big business all the way through Christmas, it’s likely he didn’t believe the actual hype his studio plastered in the marketing for the film.
Which brings us back to that trailer. How do you market a Christmas movie where the main character believes he’s Santa without, you know, mentioning Christmas or Santa? The answer was to market a five-minute sketch in which a parody of a studio executive (who seems both as oblivious and ultimately wiser than Zanuck) wanders around the Fox lot hearing studio stars not in Miracle on 34th Street gush about how wonderful it is.
In the trailer, which you can view below, a nondescript boss named Bob rejects Fox’s marketing department for claiming a movie can be both exciting and tender (he insists he doesn’t need to watch it to sell it). However, as he prowls his own studio, he runs into Rex Harrison, the future Professor Higgins himself trying to cut an unconvincing figure as a man’s man. Harrison proclaims, “I never heard laughs like that in the theater before. Don’t miss it… I don’t know if the women will like it, but it’s a great man’s picture!”
Elsewhere, poor Bob bumps into Anne Baxter, who he helpfully reminds audiences just won an Oscar for The Razor’s Edge. After the congratulation though, he’s flummoxed to learn Anne also adored 34th Street but “I don’t know how the men are going to like it [because] it’s a great woman’s picture.”
Finally, the now totally befuddled exec runs into teen star Peggy Ann Garner—just adorably learning to drive—and singer-actor Dick Haymes. Now just what exactly the married with children 30-year-old Haymes is doing in a car with the studio’s teen sensation is never explained. But what is, is that Dick was kept “on the edge of his seat every second” of the film’s last 20 minutes, and that Peggy Ann thought the movie was “really groovy” too.
So Bob finally resigns himself to the fact he needs to watch this sucker, and after he does, he tells us it’s all of those things, and you’ll also love it! Just don’t ask what it’s about!
The secretive marketing campaign carried over to the film’s poster, which put hand drawn portraits of O’Hara and co-star John Payne across 50 percent of the one-sheet, as well as their names above the title. Gwenn’s Kris Kringle, however, is relegated to the background in a brown suit as he hugs young Wood like a dear old grandfather.
Nowhere in any of the marketing are the words “Christmas” or “Santa Claus” even teased. It’s a bizarre gambit for what was so clearly a holiday movie. And yet, it didn’t matter.
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When audiences and critics finally saw Miracle on 34th Street for themselves, they were as charmed then as we are more than 70 years later. Gwenn, who’d go on to win an Academy Award for playing Kris, much to Zanuck’s delight (the film also won a screenplay Oscar), instantly became iconic with the kind twinkle in his eye and entirely earnest depiction of a Santa Claus who walks among us. Genuinely, there may be little as endearingly cheerful as watching Gwenn’s St. Nick sing Christmas carols in Dutch with an orphaned immigrant.
Wood’s still convincingly natural performance as the skeptical child who’s made a true believer also made her the child actor of her age and launched her on to a movie star career..
Miracle on 34th Street remains one of the shinier highlights of the Christmas movie canon, and the rare example of a film changing the holiday season itself. Indeed, it was the movie’s actual footage of Macy’s Thanksgiving Day Parade, breathlessly filmed over a few hours during the real 1946 event, that turned the local tradition into a national celebration that would soon be televised from coast-to-coast in the next decade on a newfangled technology called television.
Not bad for a film the studio was afraid to show even one red cap or white whisker of in its ad campaign.
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verotms · 5 years ago
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。·   .   ˙ ☀  ⌈   taylor   hill   +   cis   female   +   she   /   her   +   the   wayfarer   ⌋   yo   ,   have   you   meet   that   POGUE   ,   𝐯𝐞𝐫𝐨𝐧𝐢𝐜𝐚   𝐤𝐚𝐭𝐬𝐨𝐩𝐨𝐥𝐨𝐮𝐬   ,   yet   ?   —   no   ?   well   ,   to   give   you   a   little   heads   up   before   you   do   ,   they’re   a   TWENTY-TWO   year   old,   CON   ARTIST   &   WAITSTAFF   AT   THE   COSTON   CLUBHOUSE   and   have   been   living   in   coston   for   TWO   MONTHS   .   since   i’ve   known   them   ,   they’ve   reminded   me   of   𝐜𝐫𝐨𝐜𝐡𝐞𝐭𝐞𝐝   𝐛𝐢𝐤𝐢𝐧𝐢   𝐭𝐨𝐩𝐬   𝐥𝐞𝐚𝐯𝐢𝐧𝐠   𝐜𝐡𝐚𝐫𝐦𝐢𝐧𝐠   𝐭𝐚𝐧   𝐥𝐢𝐧𝐞𝐬   ,   𝐬𝐥𝐢𝐠𝐡𝐭   𝐨𝐟   𝐡𝐚𝐧𝐝   𝐭𝐫𝐢𝐜𝐤𝐬   ,   𝐜𝐫𝐨𝐨𝐤𝐞𝐝   𝐠𝐫𝐢𝐧𝐬   𝐡𝐢𝐝𝐢𝐧𝐠   𝐦𝐨𝐫𝐞   𝐭𝐡𝐚𝐧   𝐲𝐨𝐮   𝐜𝐨𝐮𝐥𝐝   𝐢𝐦𝐚𝐠𝐢𝐧𝐞   ,   𝐞𝐜𝐜𝐞𝐧𝐭𝐫𝐢𝐜   𝐜𝐨𝐥𝐥𝐞𝐜𝐭𝐢𝐨𝐧𝐬   𝐨𝐟   𝐭𝐡𝐫𝐢𝐟𝐭   𝐬𝐡𝐨𝐩   𝐭𝐫𝐢𝐧𝐤𝐞𝐭𝐬   ,   𝐠𝐢𝐯𝐢𝐧𝐠   𝐲𝐨𝐮𝐫   𝐚𝐥𝐥   𝐰𝐡𝐢𝐥𝐞   𝐠𝐢𝐯𝐢𝐧𝐠   𝐧𝐨𝐧𝐞   𝐨𝐟   𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟   𝐚𝐭   𝐭𝐡��   𝐬𝐚𝐦𝐞   𝐭𝐢𝐦𝐞   .   usually   they’re   quite   𝑣𝑖𝑏𝑟𝑎𝑛𝑡   &   𝑤𝑖𝑛𝑠𝑜𝑚𝑒   but   just   make   sure   you   keep   an   eye   out   for   them   around   town   because   i   heard   can   be   quite  𝑚𝑒𝑛𝑑𝑎𝑐𝑖𝑜𝑢𝑠   &   𝑑𝑖𝑠𝑡𝑎𝑛𝑡   as   well   so   here’s   hoping   they   aren’t   the   ones   to   undo   this   whole   peace   pact   they   have   going   on   this   summer   .   but   just   between   you   &   me   ,   i   kinda   hope   it   all   falls   apart   .   the   rivalry   keeps   this   whole   boring   town   interesting   .
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gonna   make   these   some   short   bullets   to   speed   up   the   process   bc   i   just   want   these   DONE   AND   OUT
vero   was   born   to   a   teen   mom   in   some   buttfuck   florida   town   that   had   nothing   going   for   her   ,   they   were   pretty   much   just   them   two   doing   what   they   could   with   what   they   had   .   they   lived   in   a   little   greek   neighborhood   and   young   veronica   spent   most   of   her   childhood   being   handed   off   from   babysitting   neighbor   to   neighbor   pretty   free   range   while   her   mom   worked   full   time   to   try   and   finish   school   and   provide   for   her   kid   .   literally   the   definition   of   “   it   takes   a   village   .   “      
when   she   was   about   4   ,   her   mom   decided   she   wanted   a   change   of   pace   and   spent   all   of   vero’s   college   fund   set   up   by   her   grandparents   to   buy   an   rv   .   it   was   a   move   that   got   her   cut   off   from   their   support   and   left   vero   with   a   childhood   that   ,   while   the   instability   would   show   its   later   effects   ,   led   to   her   having   the   time   of   her   life   .
her   mom   took   her   through   the   entire   US   ,   homeschooling   her   and   making   money   off   of   conning   whatever   poor   sap   gave   her   the   time   of   day   .   it   was   an   example   that   she   always   told   vero   to   ignore   ,   “   we   only   do   this   because   we   need   to   ,   “   but   built   a   foundation   that   the   impressionable   child   would   never   be   able   to   let   go   of   .
they   stay   put   long   enough   for   vero   to   get   high   school   knocked   out   ,   though   it’s   at   five   different   schools   over   the   course   of   four   years   as   her   mom   can   never   hold   an   honest   job   down   long   enough   to   keep   them   stable   .   at   the   pushes   and   prods   of   getting   to   know   her   heritage   ,   her   mom   begrudgingly   hauls   them   back   to   florida   the   summer   after   vero   finishes   high   school   and   reintroduces   her   to   a   family   she   hasn’t   seen   in   nearly   15   years   .   at   the   question   of   wanting   to   know   her   dad   ,   as   it   turns   out   ,   he   was   the   child   of   a   formidable   oil   family   in   southern   florida   that   had   come   into   quite   a   sum   of   money   .   vero   ,   against   her   family’s   wishes   ,   reaches   out   to   him   in   an   attempt   to   figure   something   out   about   herself   and   her   background   ,   and   to   her   surprise   ,   he’s   actually   excited   to   meet   her   .
he   has   a   whole   other   family   but   he   asks   just   for   a   little   patience   while   he   figures   out   how   to   tell   them   everything   .   he’s   kind   and   generous   and   pretty   great   of   a   dude   for   having   never   known   he   had   fathered   a   child   with   a   simple   hookup   he   had   had   in   his   youth   considering   they   went   to   different   schools   and   she   ghosted   him   afterwards   .   vero’s   truly   ready   to   settle   down   for   once   and   start   a   life   with   the   family   she   had   finally   gotten   ,   until   her   mom   reaches   out   in   dire   need   of   money   after   crashing   the   RV   following   a   night   of   recklessness   .   vero   ,   getting   a   cold   slap   to   reality   of   the   life   she   had   grown   up   knowing   ,   realizes   she’ll   probably   never   be   suited   for   the   lifestyle   her   dad   wants   her   to   join   him   in   ,   and   relapses   into   what   she   knows   .   she   steals   a   sizable   amount   of   money   and   other   things   from   him   ,   disappearing   in   the   middle   of   the   night   from   the   home   he   had   opened   up   to   her   and   drops   off   enough   money   to   her   mom   to   help   her   get   by   —   making   this   the   last   she   ever   sees   of   her   .
she   buys   a   beat   up   vintage   hatchback   and   hightails   it   out   of   florida   ,   spending   no   longer   than   6   months   in   any   given   place   .   she   works   small   odd   jobs   and   spends   her   days   lounging   in   the   sun   and   spending   nights   performing   raggedy   90’s   karaoke   covers   and   pouring   shots   into   the   mouths   of   random   bar   -   goers   ,   charming   the   pants   off   just   about   anyone   who   gives   her   the   time   of   day   ,   usually   making   off   with   their   wallet   or   earning   herself   a   sugar   parent   for   a   week   or   so   who   lavishes   her   in   gifts   .   it’s   not   a   lifestyle   she   particularly   enjoys   ,   to   be   honest   ;   her   dream   would   be   to   be   an   artist   and   own   her   own   trinket   store   to   occupy   her   time   ,   keeping   her   for   once   in   one   place   .   but   swindling   people   is   all   she   knows   ,   and   part   of   her   identity   is   the   freedom   of   having   nothing   to   tie   her   down   —   admittedly   ,   a   lifestyle   she   doesn’t   see   herself   letting   go   of   any   time   soon   .
so   here   she   is   in   coston   ,   taking   up   a   job   in   the   swanky   coston   clubhouse   where   she   gets   hit   on   by   more   older   men   with   money   than   she   knows   what   to   do   with   .   she   spends   her   afternoons   on   the   beach   chatting   up   whoever   glances   her   way   and   spending   her   nights   in   a   shoddy   beat   up   apartment   she   pays   on   a   month   by   month   lease   .   two   months   isn’t   much   by   normal   standards   ,   but   she’s   feeling   herself   grow   comfortable   in   coston   in   a   way   she   hasn’t   felt   in   many   places   beyond   that   —   something   the   kook   /   pogue   divide   threatens   to   ruin   for   her   and   send   her   packing   promptly   the   moment   something   goes   wrong   .
personality   wise   ,   vero   has   a   rather   laid   back   ,   enthusiastic   personality   and   is   the   type   of   talker   who   could   sell   ice   to   a   snowman   .   astute   and   observant   despite   a   hippie   -   dippie   disposition   ,   she   gives   the   illusion   of   no   attention   payed   while   she’s   secretly   analyzing   where   in   your   pockets   you   keep   your   wallet   ,   how   often   you   look   at   your   phone   ,   what   your   insecurities   are   ,   etc   ,   and   figuring   out   exactly   how   to   capitalize   off   of   that   .   though   she’s   opportunistic   ,   she’s   got   a   heart   enough   to   not   take   advantage   of   most   people   in   precarious   situations   —   though   her   judgement   has   definitely   been   skewed   before   :(
serial   liar   and   never   gets   called   out   for   it   bc   she   never   stays   in   one   place   long   enough   kkwjherjwr   but   lies   about   simple   things   like   what   her   plans   are   or   if   she’s   already   had   lunch   literally   just   lies   for   no   good   reason   ?   just   has   this   unhealthy   concept   that   if   she   tells   people   everything   about   herself   she’s   gonna   get   screwed   over   somehow   so   she   wants   2   be   the   one   screwing   others   over   first   ?   trust   issues   ig
not   a   bad   person   if   she   would   stop   just   being   unreliable   lmao   !   she’s   truly   very   easygoing   and   has   a   natural   disposition   that   wants   to   make   those   around   her   feel   good   ,   very   nurturing   in   a   sense   ?   if   y’all   saw   hustlers   —   ramona   ,   looks   out   for   others   and   makes   them   feel   important   but   at   the   end   of   the   day   she’s   looking   out   for   herself   almost   exclusively   .   it’s   not   that   she   wants   to   be   selfish   ,   if   anything   ,   she   wishes   she   could   feel   secure   enough   to   let   herself   stay   close   to   people   and   put   down   roots   .   she’s   just   had   a   pretty   shitty   experience   letting   people   in   and   doesn’t   want   to   subject   herself   to   the   unknowns   of   investing   in   other   people   .   despite   being   pretty   detached   and   emotionally   uninvested   ,   she   has   a   warm   ,   calming   demeanor   that   balances   out   even   the   most   combative   of   personalities   .
idol   is   90’s   gwen   stefani   (   she   has   a   early   no   doubt   cover   band   that   performs   at   a   local   bar   on   friday   nights   just   for   her   to   have   something   to   do   KWJEHRJWER   )   and   twiggy   ,   her   apartment   is   full   of   those   little   beaded   door   things   that   hang   in   the   doorway   ,   will   braid   her   bangs   out   of   the   way   when   working   on   a   project   and   looks   a   whole   ass   mess   ,   is   a   pretty   talented   artist   and   bases   her   work   ,   whether   paintings   ,   sculptures   ,   or   sketches   ,   off   of   her   experiences   traveling   ,   has   a   minidoodle   she   picked   up   off   the   road   somewhere   in   georgia   named   tate   who   goes   everywhere   he   can   with   her   .
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