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#roleplay reviews
find-krp · 8 months
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I recently got back into roleplaying and I took a chance on Hall Of Fame KRP, it's been amazing so far. Everyone is so interactive and inclusive. I have great plots ongoing there. I recommend joining.
( @hallofamehq ) for you. this is sweet.
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arsene-inc · 8 months
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I want to share this mad idea a french ttrpg designer had.
A system of rules to speedrun campaigns and scenarios.
Warning : the table MUST have played it normally before. These rules are for giving a second life to these campaign books catching dust in your library
These rules are an add-on to the system you used for the campaign. Now you can Bunny hop, glitch, clip, go out of bonds in your game. Bugs can appear. Suddenly the game is in another language, good luck to the players who don't speak it.
You can add little challenges, the same as video game speedrun. Like an all boss run, a no hit run, a non lethal run, etc.
Honestly I found the idea bonkers. I want to try it, seems like a good idea for a crazy game night.
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sleepyyghostt · 2 years
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got curious abt disco elysium so i was checking the reviews on steam and-
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imthebentley · 6 months
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The Bentley's Top Looks of 2023
10. Yellow
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9. Classic
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8. A Spot o' Booody Snatchin'
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7. Tiny Bebe Bentley
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6. Buckaroo 2: Plane Jane
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5. The Human Bentley?!
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4. USS Bentley - Demon Class
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3. Buckaroo 1: A Deer among the Trees
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2. Buckaroo 3: Let's Kill the Metatron!
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Bentdad the Bentite
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Here's to 2023 - what will the Bentley wear next year?
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anim-ttrpgs · 4 months
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The Review Copy of Eureka: Investigative Urban Fantasy
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Guess what is coming soon at the time of writing this? The review copy of Eureka: Investigative Urban Fantasy!
This represents the first official pre-release release of a version of Eureka: Investigative Urban Fantasy that doesn’t look like an unformatted mess!
Don’t get me wrong, the version of Eureka you get for just $5 on our patreon is plenty readable, but in its current unformatted state the page count is hugely bloated, there’s a lot of blank space, and the flavor text is all just shoved under the body text with notes denoting it as such. Plus, it’s all just black text on a white background without much in the way of aesthetic besides the occasional snoop to break things up.
Well not anymore! The copy we are going to be sending to reviewers and rpg news outlets is going to be a test-run of our actual intended aesthetic for the finalized rulebook, that of a bunch of conspiracy and investigation notes pinned to a corkboard with red string connecting them!
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(The text within the images you’re seeing here is slightly outdated because these are just mock-ups, the text in the actual review copy will be much cleaner thanks to some excellent copy-editing help we have been getting.)
Due to time constraints and being behind on deadlines, plus not having the Kickstarter money to pay for additional art yet, this version will not showcase the full scope of the intended aesthetic, but it will at least give you a pretty good idea of what we’re going for.
The final version is going to have a wider variety in the paper scraps so as to more efficiently use the space available, plus a bunch of different “styles” for the side text, which will help denote whether it is a rules clarification, an example, a bit of flavor text, etc—plus a whole Kickstarter campaign worth of art from theblackwarden, qsy, and chaospyromancy! The Kickstarter campaign is launching April 10th, 2024, and we are going to need about $3,000 to meet our base goal and $33,000 to meet all of our many stretch goals, so if you want a more stylish and artistic rulebook, please give what you can to our Kickstarter campaign in April!
We are gonna be sending this version of the rulebook to tons and tons of TTRPG personalities and news outlets within the next couple of weeks in hopes of an honest review or two that will help get Eureka on people's radar beyond the modest following we have here on Tumblr. If you are one such personality or news outlet, and you want to recieve access to the free review copy to read and write about, please do not hesitate to contact us, even if you only have a very small following! You can find our contact info on out website or just contact us right here on tumblr!
Check out our Kickstarter page for the best accumulation of info on what Eureka: investigative Urban Fantasy even is! The Kickstarter campaign launches April 10th 2024!
Check out our Patreon to get the whole prerelease rulebook + multiple adventure modules and pieces of short fiction for a subscription of only $5!
If you wanna try before you buy, check out our website for more information on Eureka as well as a download link to the free demo version!
Interested in actually playing this game, and many others, with the developers? Check out A.N.I.M.'s TTRPG Book Club, a club of nearly 100 members at the time of writing this where we regularly nominate, vote on, and then play indie TTRPGs! At the time of writing this, we are playing Eureka: Investigative Urban Fantasy, and sign-ups are closed for actually playing it, but you can still join in to pick up a PDF club copy of the rulebook to read and follow along with discussion, and sit in on and observe sessions! There is no schedule obligation for joining this club, as we keep things very flexible by assigning multiple GMs with different timeslots each round, to try and accomodate everyone! This round, we had over thirty people sign up, and were able to fit in all but one! Here is the invite link! See you there!
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sasaranurude · 1 month
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I'm a loser who both spends too much time playing gacha games and loves to hear myself talk, so here's another game review style post, this time covering my first day playing Break My Case. This time I'm not even being a little hater! I'm a lover! I'm cringe! I'm free! I love you Coly! I love you ikemen gacha games!!!!!!!
Break My Case is a new puzzle-music-adventure mobile game from Coly, the developers behind Mahoutsukai no Yakusoku and On Air. More relevant to BMC/BreMai is their game Stand My Heroes, with which it shares a writer, some gameplay elements, and of course a naming convention. Coly has developed a bit of a cult following for their unique status in the Japanese mobile gaming world: they're a company that was founded by women and hires women to make games for women. They put a lot of soul into their games. From the start, BMC is no different!
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"Could you have pulled a clean version of this image from the internet so it didn't have all the game junk" no. it's my tumblr and you get my screenshots.
I (with help from friends) overviewed the initial Break My Case announcement back when it dropped. You can read that here! I said in that post that I thought a "dark rhythm game" would be a really cool direction for the game… and that's more or less what we got! GO ME!!!!!
First: the game's presentation is fantastic. Super slick graphical design and just amazing atmosphere. The sound design of this game is incredible. Genuinely. Really, really, good. All the music is amazing—I'm not knowledgeable enough to say anything other than "IT SLAPS!", but it totally does slap. The illustrations for the cards are all wonderfully atmospheric in and of themselves, and are just a delight to look at on the homescreen with its chill background music. Even just navigating menus is a sleek, seamless experience. The live2d is well-done, although it clashes a tad with the art style for a bit of an uncanny look at times. 
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The atmosphere! The atmospheeeeeeere!!!
Of course, the draw to this game is the characters and story, so let's jump into that. I'll admit right now that I read the story through a machine translation—I have aaaalmost enough Japanese knowledge to fill in the gaps, especially since the story is fully voiced, but I'm definitely not getting the full nuance of the story that someone fluent in Japanese is going to get. THAT SAID, after completing the prologue, I was definitely intrigued enough that I want to continue slogging through the MTL just to read more! There's a great setup, centered around the bar Aporia and its three modes—a daytime cafe, a nighttime members-only bar, and, secretly, a "fixer" service who'll help anyone with any problem. Our main character, a woman who was just forced to quit her job at a corrupt company, gets hired to replace Aporia's eccentric owner while he goes on a who-knows-how-long vacation. The owner also has the role of "tail"—as in, the tail a lizard sheds to avoid being eaten. If anything in the fixer service goes wrong, it's the owner who takes the fall and the blame. This hasn't come to mean much in practice yet in the (quite short) prologue, but it's a fascinating setup. The story promises to touch on themes of the threads that weave our lives together, how small meetings can lead to massive life changes, and whether any human being is truly replaceable, even in our modern corporate world where people are treated like cogs in a machine. According to a staff interview, there are a handful of references to Stand My Heroes in BreMai, but the games' settings aren't otherwise closely linked.
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Rough translation in alt text. The Aporia manager Ai may be the most mysterious, intimidating character, but he also beefs with a parrot the first time you meet him, so...
All the characters are staff at Aporia with various unique roles and background. The prologue just gives you a little bit of each of them, but everyone does show up, and they all have interesting dynamics with each other already. Ai, the stern manager, has some history with the MC that he refuses to divulge, and goes so far as to force psychologist Riku to agree to not look into it. The range of relationships among the staff run the gamut from the calm and mature friendship between fortune teller Kiho and art teacher Kyoya, to the unfaltering dedication of Yu to his ex-mafioso savior Tomose, to the ridiculous Takeru and Soyogu who spend their first appearance waking up after having gotten black-out drunk together the night before. My favorite dynamic of all so far is that of Kou and Mao—Kou is a playboy who insists he's not a playboy, and is introduced evading a woman by… asking the icy Mao to pretend to be his boyfriend so that she thinks he's taken and gay and leaves him alone. Which Mao exasperatedly agrees to, telling Kou that he's used up his allotment for this month which ohmygod how often does Kou do this. Kou if you're asking this guy to pretend to be your gay lover so often he gives you a monthly limit I think you might just have to admit you want him to actually be your gay lover, Kou, oh my god— 
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Rough TL in alt text. Kou is letting the implication do all the heavy lifting here. He technically never said he was dating Mao. Technically. 
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On to the gameplay. There's gameplay! Unique gameplay! Good unique gameplay! Oh my god, uncharted joseimuke territory! The main gameplay mode is a match-3 puzzle game with rhythm elements. As in other rhythm games, each song in the game is its own level, more or less. (Each character has two unique songs, and three songs shared with the other members of their unit.) You set up a team with cards you've collected from the gacha, which determine your power level and special skills. The "leader" of the team has to be the character whose level you've selected. The puzzle gameplay is a tile-swapping match 3—think bejeweled or candy crush—but the tiles you've matched are only cleared once a bar sliding across the screen hits them, clearing them in tune with the song. Everything cleared in a single swipe of the bar ups the combo counter. There's also a life system, where if the bar slides across the screen without clearing a single match, you lose a life… But the bar moves pretty slow. You're not likely to game over or even lose a single life any time soon. There are more difficult versions of the levels I've yet to unlock, so I'm sure the life meter becomes relevant then. There's also "auto" and "loop" features if you want to grind a level over and over for exp and items, but, of course, the computer can't score as high as you playing it yourself.
And, really, it's fun to play, so why would you want to!? The sound of matches clearing with the music is so satisfying and really makes you want to combo as high as possible. Once you've matched some tiles, you can't move them again, nor use them in a second match (eg, in a cross shape), so if you want to maximize your combo and make as many matches as possible with what's on the board, you have to think ahead about which matches you're going to make. The bar slowly crossing the screen adds a visual timed element that gives some urgency to putting all the matches together. It definitely feels like a game you can pick up an instinct for over time, which is super fun. 
All in all, a really solid, enjoyable little puzzle game. It would be fun to play even without the promise of anime boys. Stand My Heroes is also a match-3, for the record, which is what really cements the two games as being part of the same series.
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Admittedly, the anime boy staring at you while you play musical candy crush is a little disconcerting.
The second gameplay mode is "Snap'n Spin", a… gameplay-lite mode that just puts chibi characters in random strange situations and lets you take pictures of them. The mode is explained to be a video game within the world of BreMai, so it's not even trying to be realistic or relevant to anything else in the game. Once you take your pokemon snaps of the boys, they get a fun little caption. You can save up to 40 pictures in your album. Other than being cute, the main way this mode interfaces with the rest of the game is that it's the primary way to unlock card stories for the cards you pulled in gacha. 
This gameplay mode is... cute? I guess? It being so disconnected from the style and aesthetics of the entire rest of the game felt weird. The chibis are adorable, so it has that going for it. And I do like some of the captions you get on the photos afterwards. My favorite were the scenes you catch of a character drinking, and then the caption reveals their current favorite drink. That's a delightful detail for a game set in a bar. Mostly, though, this mode left me wondering "why?" ...And I imagine the answer is something like "because merchandisable chibi characters are a requirement for joseimuke games." This mode could've been anything so long as these cute, starry little dudes were in it.
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Urara here hated the drink and the caption revealed that, lately, his favorite thing is sparkling water. He's the youngest character in the cast, so I guess he hasn't grown into booze yet...
One last feature I want to mention is the jukebox. Like many games, BreMai has a music player that lets you listen to tracks from the game… But its music player is, genuinely, a fully-featured music player app with shuffle, repeat, lyric displays, and even background play that works when you're in another app or your phone is off. What! Wild! When I first learned a few days ago that BreMai had a built-in player for its BGM tracks, my first thought was "Well, what's stopping someone from downloading the game just to use the music player and never spending a cent on it? Wouldn't you rather have the songs on spotify so you at least get a pittance of ad revenue, in that case? It's more than nothing."
But having played the game now, I see what they did to prevent that, lol. You don't unlock the songs in the jukebox until you get an SS score on the song's level. Which, I mean, that's normal rhythm game stuff, of course. Can't fault that decision. But, as in other gacha rhythm games, your score in a level depends on the power of your team of cards, and the cards you get from the initial handful of pulls aren't gonna get you anywhere near an SS score without significant investment. So you're either buying in-game currency to buy upgrade items, more gacha pulls, or both. Of course, you can also put a bunch of time into grinding for upgrade items—they drop from levels. Gacha currency is harder to come by. So you're not getting songs in the player without actually playing the game lmfao. The character solo songs in particular (the ones with vocals rather than just instrumentals) also require you to build up rapport with that character—the game calls it "Nice". You build up Nice with them by playing their other songs and using their cards in levels. It takes 1000 Nice on a character to unlock their song. In my first day of playing, I was able to get one character to about 250 Nice, another to 200, and a handful more with a few points, so it builds at an okay pace. There's ways to pay to speed up the grinding for Nice and for upgrade items with things like level skip tickets. So, basically: you're not getting that music player to a useful state without investing either money or time, lmao. Is paying-or-grinding to get cool music you can listen to while not playing the game more "worth it" than the usual freemium game goals of better units, new in-game outfits, or prettier card illustrations? ...Honestly, maybe it is? It's novel, at least.
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All gacha rhythm games have the same card select screen, don't they. These were my cards' levels after my first day of play, and you can see they didn't quite reach a suggested score of "A", much less the maximum "SS".
But I do want to stress, the monetization is, for the most part, pretty easy to ignore. Nothing in-your-face. The button to go to the shop screen is a different color, but it's not flashing with an eternal indicator, it's not popping up at every second, it's just sitting there alongside all the other menu buttons. The game isn't shoving timers in your face at all times—there's a stamina meter, which is mildly annoying, but you get ten plays when it's full, and if you're just playing casually you're probably not going to want to play the puzzle game over and over enough to fully deplete that. I know the bar is on the damn floor here but Tokyo Debunker seriously made me realize how bad it can be with mobile game monetization. BreMai is freemium, yeah, but as far as dark patterns go, it's not egregiously bad.
So, the verdict: if you're a joseimuke game fan and aren't afraid to play a game that probably won't get an English port and doesn't even have a fan translation yet (which I realize is already counting out 99.99% of people), definitely give this one a try. See if you like the gameplay—it really is worth trying—and do check out the story if you've got the ability. Or just look at the pretty anime boys. 
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spooksalotnoel · 1 month
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“Dear my dead poet,” (short dps fanfic)
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(Written in Todds POV) “Dear dead poet,..” no um “my dearest dead poet…” gosh no “dear…” “dearrrr..” gosh just forget it! My hand slammed the lined paper filled with scribbles. My fingers suddenly became food as i bit at the nails. “Okay think Todd…” I gripped the pencil letting my thoughts consume the page. 
Dear my dead poet, your brilliance shines through you, similar to the moon on the solar eclipse. Im infatuated by you, engulfed by the sight of you. And with that smile, well it’s enough to melt a winter storm..
I was on complete autopilot, everything around me was fuzzy.
…I wish to never be apart from you. My dead poet, you make me feel very alive. 
The words dance on the surface of the paper. Theres no way I can give this to Neil. I let out a groan, crumbling the paper and threw it. Where it landed at the feet of Neil.
“Now thats no barbaric yawp” quoting Mr Keating as he reached for the crushed letter. 
“NO! NO NEIL!” I practically fell to my knees attempting to take it from his possession.
“Oh come on Todd, im sure it good”
“No no its really bad please just-“ 
Holding above my now shocked body he began to recite.
“Dear my dead poet-“ his words became smaller with each sentence. And i watched as that smile of his seemed to disappear. A prickly feeling rises to my eyes, it felt like i swallowed pins and needles.
“Look Todd..”
“Im sorry Neil, you weren’t supposed to see that.” 
I chewed at the tips of my fingers, nibbling, fidgeting.
“Look Todd-“ he took a step closer, I wanted to reach out but it’s like he was getting further from me.
“Todd look at me.” “This is amazing..” 
he spoke to me, the air thick, but he spoke to me. He thought it was amazing! Looking up, my eyes meet his.
“Was it good? Was it really good?”
“It was great, it was really great. If i could write like this, I’d tell you all the same things.”
A gummy smile formed on my face, I WAS GREAT! I watched his eyes prance on my face. He too showed me a smile, before pulling me into the best hug.
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cheapbananas · 3 months
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starkid writing a show that is satire making fun of and warning against american consumerism and greed using the metaphor of this doll that is the incarnation of an eldritch god of wrath and pride that is over priced and sold out everywhere to the point where people are killing eachother because they think buying something will make them happy and fix their problems and a lovecraftian interdimensional being taking advantage of distinctly american flaws to bait the world into nuclear war
and then they sell the doll for merch on their website for the same price it is in the show and it has been sold out for like four years and people in the reviews are making offers of like $100+ for a doll to try to get them to restock
im not saying life imitates art; im saying art imitates life.
im saying it's really well written satire.
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escapedaudios · 5 months
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I'M CHOKING HAHAHA NEVER LET ME LOOK MYSELF UP ON TIK TOK AGAIN 🤣🤣🤣🤣🤣
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For Nerdy Queer Teens Past and Present
Cass is a fat, nerdy queer teenager who is obsessed with a book series and roleplays as one of the characters in an online community. I was a fat nerdy queer teen who was obsessed with a book series and roleplayed in an online community! She’s a chronic overthinker, I’m a chronic overthinker. Needless to say, I cared a lot about Cass and felt protective of her while reading.
The chapters are interspersed with roleplay scenes, which might not work for everyone, but was very nostalgic for me, and they nicely complemented what was happening in Cass’s AFK world.
It was also nice to read about a main character who is so confident both in being fat and being a lesbian, especially as a teenager. There still aren’t many examples of that in media.
While there are a lot of elements to this story, including family as well as romance, it was the friendships that stood out to me, and how seriously they’re taken. They’re often messy and imperfect, but they’re also so important to Cass, and they can be unexpected and beautiful even when they’re messy.
I highly recommend this for nerdy queer teens and those who once were nerdy queer teens—though I’m sure lots of other readers would enjoy it, too.
Out of Character by Jenna Miller was reviewed at the Lesbrary
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g3mface · 5 months
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perfect
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radashes · 1 month
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Book recommendations with 'Powerful Male Lead X sweet soft Female lead' dynamic
You know how some readers are into those Cold ML X Soft FML dark romance stories? Well, count me in! I have some recommendations for you. Please let me know if you have any recommendations as well.
Let's get into characters.
Male lead: I'm all about those tales where the guy's got this intense, possessive streak, loaded with cash and power. He's got this whole vibe, this aura that screams power. Everyone's shaking in their boots around him. But here's the twist: he's icy to everyone except for this one girl.
Female lead: She's the complete opposite—soft, sweet, not into playing the tough card. And you know what? I'm not into it when she tries those cringey, embarrassing stunts to outsmart him. No thanks. I'm more into the submissive kink, where she's polite but definitely not stupid. Smart, knows when to use her brain.
It's like this delicate balance between power and innocence, dominance and submission. Alright, for all my fellow readers of the "Cold Powerful Male Lead X Sweet Female Lead" trope:
When She Unravels by Gabrielle Sands (My favourite female lead. Mafia romances can feel repetitive/overdone. This felt fresh and different to me. The plot was interesting and I enjoyed Vale. She’s exactly how I like my fmc in a Mafia romance. Sure, she was a caged princess but she had a backbone and stood up for herself.)
The Mafia And His Angel series by Lylah James (Mafia X Runway fml ends up working as maiden in his house)
Hooked by Emily McIntire (Club owner X Enemy's daughter. Female lead was surely sweet)
Stolen Heir by Sophie Lark
Stolen Beauty by T.O. Smith
Broken Whispers (Perfectly Imperfect, #2) by Neva Altaj (This Russian mob is addicting and devilishly good. Age gap. Single Dad. “Touch her and I’ll kill you.” Damaged, unloveable hero and a mute heroine.)
Hidden Truths (Perfectly Imperfect #3) by Neva Altaj
Stolen Touches (Perfectly Imperfect, #5) by Neva Altaj
Burned Dreams (Perfectly Imperfect, #7) by Neva Altaj
Silent Lies (Perfectly Imperfect, #8) by Neva Altaj
Darkest Sins (Perfectly Imperfect, #9) by Neva Altaj (Female lead is the most understanding character. She stumbles upon a stranger with a gunshot wound and saves his life, thinking she'll never see him again. He stalks her for months, then cuts his forearm open just so he can have a reason to go talk to her again.)
Tempted by the Devil (Kings of Mafia #1) by Michelle Heard
Craving Danger (Kings Of Mafia #2) by Michelle Heard
Hunted by a Shadow (Kings of Mafia #3) by Michelle Heard
Beauty and the Assassin by Nadia Lee
An Improper Deal (Elliot and Annabelle #1) by Nadia Lee
The Darkest Temptation (Made, #3) by Danielle Lori
The Maddest Obsession (Made, #2) by Danielle Lori
Twist Me: The Complete Trilogy by Anna Zaires
Once You're Mine duet by Morgan Bridges
The Sordid Duet (Sordid, #1-2) by Nikki Sloane
The Annihilator (Dark Verse, #5) by RuNyx (It's somehow little bit like Hunting Adeline. I'll admit this was different, but the similarities.. Shadow man, Roses, Stalking, Human trafficking, Heterochromia. It just feels TOO similar.. Granted, this was way lessss dark compared to Hunting Adeline.)
The Finisher (Dark Verse, #4) by RuNyx
The Predator (Dark Verse, #1) by RuNyx
Beautifully Cruel #1 by JT Geissinger
Lorenzo by Sadie Kincaid
His Pretty Little Burden by Nicci Harris
Deadly Vows by Haley Stuart
Captured by a Sinner (Sinners, #5) by Michelle Heard
Stolen by a Sinner (Sinners, #3) by Michelle Heard
That's all that's on my mind right now. I'll add more later if anything else pops up. And, if you've got any recommendations for books with that "Cold Powerful Male Lead X Sweet Female Lead" vibe, hit me up!
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fantasyfantasygames · 3 months
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Several Short Games, Part 2
Last time I got through about half of the games that Lily gave me. Here's the rest of them, including the one that's much longer than the others.
queerweird (Jeni Usborn, 2016) The game queerweird (lowercase mandatory) is an asymmetrical indie game for three people in shorts around a fire pit. The game's "safety rules" section directly addresses that last point, and you find out quickly that that's because the resolution mechanics include kicking at the firepit. Other resolution mechanics include yelling loud enough to get an echo or making out with one person until the third one gets uncomfortable. Really, queerweird isn't meant to be played. The art seems mostly like it's Usborn's private kink stash touched up to a minimum of reasonability. Cool stuff: Look, if I didn't sell you on it already then there's no cool stuff in here for you.
Giant Robots on Spreadsheets (Henry Stein, 2007) When you have someone who is very, very mathy writing a game, they generally write about a thousand pages of Very Arithmetic game rules involving space, mecha, or both. I know because I did that once. Mechanical engineer Henry Stein went several steps further. He simplified it all down to reasonable heuristics, transferred it to one massive Excel sheet that did all the work for you, and gave it tabs that would let you look up the rules by keyword. He distributed this at-cost on USB 2.0 keys in .xls format. What's that? You have a computer with a USB 3.0 ports and can only read .xlsx format? Yeah, such was the fate of my mathy space game written in WordPerfect as well. Cool stuff: The game balance is impeccable.
Uncomfortable Erotic Tension Cultivator (ListyMcListerson, 2019). UETC is a two-player game / foreplay tool. It is the 21st-century, slightly grown up, itch-diaspora equivalent of naughty dice. (Not Naughty & Dice, that's different.) Cool stuff: Meant to be used over the course of several days to, as the name says, build tension. It puts you into an actual scenario rather than just being "Roll the dice and hope it comes out hot."
ARCANO, the Game of Rules, Magic, and Regulations (Little, Burco, and Frane, 2014) ARCANO is a 5-volume set, outweighing all the other books on this list put together. Each book is in 12x12 inch format, and the whole set makes up a one-foot cube. The books are: character creation, core rules, summoning, shadow magic, and bibliomancy. There are just those three classes. Individually, the rules are not particularly intricate or complex, but there are a lot of them. Cool stuff: The bibliomancy book. Not only is it put together in a way that makes it a useful tool at the game table, but it turns all four other books into bibliomantic resources as well. There are acrostics and anagrams and all kinds of neat things hidden away in it. It's a shame the authors of the other books couldn't keep up.
Just Let's Make Pretend (AnonymousIsMyUsername, 2023). JLMP is a diceless game, if you can even really call it a game. It's like someone wrote down a set of instructions for "make-believe" just in case we ever needed to explain the concept to martians. It's not poorly-written, but you don't need it. Cool stuff: Cites its sources. If you're looking for people who are studying RPGs as a scholarly pursuit, the reference section in JLMP is an excellent place to start.
Thanks again to Lily Vers for the pile of books. Now the question is how I can foist them on someone else. I'm starting to fill up my storage container.
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ruutuli · 5 months
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Ninji - A Naruto OC community! - Now with critiques
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Ninji is a small but growing tight knit community dedicated to naruto ocs of all kinds. We just opened critiques! Need some help developing your oc? We can help! All critiques are done within the discord server, to have your oc reviewed you must join! https://discord.com/invite/ppgKzPA4UE
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crystalchroniclenews · 5 months
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Cat Nipps: A Purr-fect Night Out – A Review of Eorzea’s Latest Dance Club Sensation
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Our team at The Crystal Chronicle were recently invited to a very unique dance club in Mateus' Goblet, Ward 25 Plot 8. This kitty-themed venue delighted us with a wonderful night of merriment.
One reporter says: "It’s a place where everyone – from the most casual club-goer to the seasoned party animal – feels welcomed. The staff, attentive and friendly, ensures that your experience is smooth from start to finish."
Be sure to check out the article for our full review, as well as some words from Cat Nipps' manager!
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luxlicht · 5 months
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Review: Geek and Sundry, "Sagas of Sundry: Dread"
Last week, I reviewed Ivan Van Norman’s appearance on Smosh Games. Now, I’m reviewing him on Geek and Sundry, but we’re still sticking with horror. I was actually subscribed to Project Alpha (may it rest in peace) when Geek and Sundry had that platform back in the day. It’s where I watched Critical Role, L.A. by Night, and Sagas of Sundry, when that was in production. But “Dread” is now…
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