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#sorry this is a long post </3
watcher0033 · 1 year
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Y’all, the Archive admins are made up of VOLUNTEERS. And they have been working for 12-13 HOURS STRAIGHT.
I better not hear any complaints when donation period comes around. OR ELSE.
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cosplay by @woahchriswoah on Twitter
EDIT: How do we show appreciation to the volunteers? For me reading these deep dives on OTW issues u guys apparently it's been said multiple times that one of their objective statements is to have paid staff for ao3 and there's a surplus of donations they haven't used up or the other community solutions that needs to address. For those more financially literate feel free to analyze, snipe me or add to the discussion etc. linked here by deepa. They’re cool and these yearly analysis they did aint no joke.
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But Seriously what can we do for these volunteers? The probable burn out from this entire fiasco would be no joke. @ao3org
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malasquid · 7 months
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So. I've Cracked The Code On The Appearance Changes in Side Order.
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
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Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
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First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
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Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, Sticky Ink, and Explosion Knockback all provide Ink Bubbles.
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Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
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Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
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Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
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Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, and Knockback upgrades.
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And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
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scattered-winter · 1 month
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finally made rwby meme slides. after like a literal fucking decade
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hedgehog-moss · 1 month
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Welcome to the great donkey contest of 2024
I must confess that I, once again, forgot the date of the yearly donkey contest, so I had to leave early (I had a restaurant reservation in another town) and have no idea what was the jury's verdict on each of these donkeys. Therefore, you are the jury. It will be heartbreaking, but I will ask you to vote at the end of the post, setting aside the known fact that all donkeys are the best donkey.
There were Poitou donkeys, Berry donkeys, Bourbonnais donkeys, Provence donkeys, Andalusian donkeys, and common donkeys who seemed to have no distinguishing features other than being acceptably donkey-shaped. I can't possibly post all my photos, so I have chosen 4 noteworthy contestants (or 3 and half, one is very small) for you to vote on. I'll add that I only stayed long enough to watch 2 donkeys demonstrate their skills, so in a spirit of fairness I will not mention anyone's job. You won't be voting based on how good they are doing their specific donkey job but on how good they are at being a donkey.
Donkey #1 — CHEWBACCA.
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Chewbacca is big, and he has ears. These are his most salient characteristics. Each one of his ears looks like a separate fluffy ferret-sized mammal attached to his head, gently twitching or napping. Chewbacca's hooves are the diameter of a medium pizza and he looks very formidable but he is extremely kind. I know the most pressing question is "Can I scritch Chewbacca's ears?" and the answer is yes, but then he will immediately appoint you ear-scritcher in chief and will look very sad when you walk away to meet other donkeys.
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Chewbacca's ears on their own could be enough to let him win Hairiest Donkey in any contest—but he is mixed breed, and there were purebred baudets du Poitou in attendance. Their entire identity is "the hairy one", and giving the Hairiest trophy to another donkey would result in massive spread of existentialism among Poitou donkeys.
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(He is not a contestant, as I didn't have time to get a good aperçu of his personality.)
(Same for this shiny black donkey, pictured here canoodling with a Poitou lady—unfortunately I don't have photos of him in motion, but believe me when I say he was the glossiest donkey I've ever seen. When walking or trotting he shone in the sun like a freshly-polished dress shoe.)
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Back to our contest.
Donkey #2 — UGOLIN.
Ugolin (who seems to go by "Glin") is a shaggy, gangly teenage boy whose main characteristic is being utterly love-starved. Left unattended, Ugolin would wander about the donkey contest, stopping in front of every child or adult he encountered, hoping someone would love him.
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I was initially the only human Ugolin did not want cuddles from, because he was scared of Pandolf and seemed to think of me as his minion. Then I tied Pandolf to a tree and crouched down a few metres away from Glin, unsure if I had a chance now—and after hesitating for about 2 seconds he came over to kiss my forehead. My friend was so touched by this moment that she (somehow) got her phone to turn her photo into an impressionist painting.
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"Can I scritch Glin's ears?" Yes. He is desperate for someone to pet his ears.
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Donkey #3
—no, sorry, it's Ugolin again. It's very hard to get rid of him.
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Donkey #3 — THE BABY.
The baby has no name. The baby has no skills. The baby is not good at anything other than being tiny enough to walk under her mum's belly. In the absence of any other qualifications she was happy to show off what is possibly the most low-effort limbo dance in the world.
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"Can I scritch the baby's ears?" No. Big point against her, here. She will, however, come over if you say "awww le petit ânon <3" and let you pet her tiny nose. (More nose photos in this post if you missed it)
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Donkey #ah no wait here's Ugolin again
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He actually overcame his intense fear of Pandolf to come trap us in his forcefield of infinite neediness! I'm proud of him.
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Donkey #4 — MYRTILLE.
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Myrtille is in her mid-thirties, and did not come to the donkey fair to demonstrate any particular skills or be admired by us, but because she likes to meet new donkeys. She was not tethered to the rope and yet did not wander around to mingle with humans like other untied donkeys did; she shuffled from one end of the rope to the other like a friendly pensioner at a continental breakfast buffet, making small talk with everyone. It was hard to approach Myrtille (as a human) without feeling like a third wheel.
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I don't mean to gossip, but she spent quite a while flirting with the glossy black donkey.
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I love her. She's my favourite. I was not able to pet her or take a good close-up photo of her but that's okay. Myrtille is like a tempting rollercoaster at an amusement park that you are barred from by the sign that says "You must have ears THIS long to go any farther." I wish her only good things.
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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galedekarios · 4 months
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Gale + Being Chosen
"I'm what one might call a wizard prodigy, who from an early age, could not only control the Weave, but compose it, much like a musician or a poet. Such was my skill that it earned me the attention of the mother of magic herself. The Lady of Mysteries. The goddess Mystra. She revealed herself to me and became my teacher. In time, she became my muse, and later, even my lover."
"I know what it is to have a closer connection than most with the gods."
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minaiguess · 3 months
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stranger things anyone?
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anothersuperstition · 6 months
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will you welcome your extinction in the morning rays?
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14dayswithyou · 5 months
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💖 Day 3.5 is now available! 💖
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For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
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What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
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⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
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💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
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📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
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📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
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🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
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🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!) To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
#14 days with you#14dwy#💖 — 14 days with queue.#🖤 — updates.#🖤 — spoilers.#I'm not gonna say much about my current doxxing situation because I've got it under control now + it's being handled privately#Plus I don't wanna give it/the people involved any unnecessary attention. I just wanna announce the update and Get Back To It™️#(''it'' bein the grind 💪 It never stops lmao /silly)#OG followers will also know that these topics aren't the vibe I normally have on this blog (or any of my accounts); so I don't think I'll—#—make ANOTHER public post about the situation and bring more attention to it (when I just want everything to be over and put to rest ^^;)#However I also don't want people to think that I'm... ignoring?? the situation entirely (because gettin doxxed is a very endangering thing)#So I DO want to quickly acknowledge it here and say that it's all currently handled + I'm safe and okay + this won't stop me from—#—continuing to work on 14DWY (and other future projects). I also don't want to give these awful people more power and incentive to continue#—this kind of pathetic behaviour; so the less attention and encouragement being shown will ultimately be better in the long run :3#Aaaaaanways!! 😮‍💨#My other accounts will be restored shortly and my askbox will be opened once I feel comfortable. I'll get around to following folks—#—again in my own time; so please don't feel offended if I unfollowed you during a moment of vulnerability and anxiety!!#This is all EXTREMELY overwhelming and scary for someone with SAD/AvPD; and I /gen can't handle seeing it all over my timeline ;v;#Sorry this got ranty and personal again hjdsgjsdh T_T I said I wouldn't say much; so I'll shut up now hehe#🖤 — shut up sai.
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poorly-drawn-mdzs · 8 months
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Lan Wangji Goes To Lotus Pier AU: Part 3: Enveloping Feelings.
(Part 1, Part 2, Part 4 (soon))
#poorly drawn mdzs#mdzs#lan wangji#Yungmeng Jiang training arc AU#I wanted to try out a different paneling style for this one - sorry I'm a day late! (there will still be a post tomorrow to keep on track)#The original 3 panel comic idea was fine but the point of this new schedule was to take time to push myself a bit more.#I was taking a look back through some comic artists I felt inspired by#and I really loved how Lynda Barry fills her gutters with patterns and doodles!#Obviously I'm not going as absolutely wild with it as she does but it was a great exercise!#I truly think the gutters are the most important and most overlooked part of any comic. There's lots going on in that space.#It's the same with timeskips. The implied movement between moments that we don't see changes depending on how wide that gap is#You're here for the funny tags so here's some that ties this time talk together:#I think LWJ was thinking about that second note from day 2 but it took him 7 days of hazing to commit it to paper.#I think he sends it a day later and immediately regrets it. Chasing down the messenger and everything.#You know if something actually happened to his brother he would never ever forgive himself for putting the bad vibes out there.#Third time skip was the hardest because there was so many possible flavours of jokes here. Day 8/9 was a personal favourite.#day 14 was also funny (week by week). I think the debate on 'how long does lwj take to catch feelings' is more or less:#'how long does it take for him to arrive at a particular stage of grief and yearning (and awareness of it all)#This is a symphony. There is an act by act structure. Every day he is fighting to keep his old sensibilities. He is losing so badly.#(I'll be returning to the main comic soon but there is more of this AU to come!)
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neibolt-werewolf · 2 years
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i’d love to hear about your oc charlie!!!! do you have a story for them? :D
OOO HIII!!!
Hehehe I do have a story for him!! It’s still heavily in development (and it probably always will be) but for right now a good summary before I go to bed can be:
For starters he’s my unapologetic self-insert Loser OC </3 I don’t have much planned out for him yet in regards to the Clown Summer, but there are some things that are important for what I do have planned so far!
Firstly, Charlie is trans, and but doesn’t realize it until after he moves from Derry and is an adult. He and Beverly have a really close friendship being the only two “girls” in the Losers Club, and while Charlie doesn’t feel completely in touch with being a girl (though he doesn't have the language yet to understand why), he does take comfort in Bev’s friendship and similarities. This is a bond that remains just as strong upon the two being reunited in 2016.
Secondly, Charlie is very, very queer and very much has a crush on both Richie and Eddie, but he pushes those thoughts away for obvious "its the 80's/90's" reasons until they all eventually move from Derry and the amnesia curse kicks in.
As for in 2016:
Charlie comes back to Derry with the rest of the Losers (Stan is alive) and events go roughly similar to canon (tho I plan to rework a lot of the 'ritual' stuff, I just don't feel comfortable including the canon ritual in my rewrite, but nonetheless each Loser will still face their own demons/past). Of course, things are very silly between Richie, Eddie, and Charlie, who are now adults and suddenly remembering their childhood crushes.
Roughly around the time Bowers attacks Eddie, Charlie ends up coming in contact with the Deadlights, though he's quickly knocked out of the trance. In the trance, he witnesses Eddie's canon death saving Richie, though he initially marks it down as just a bad hallucination caused by Pennywise. It isn't until they're all in the final battle with Pennywise that he realizes the awful truth: That it wasn't just a hallucination. That he saw Eddie's real death.
With this knowledge, he stops Eddie from saving Richie and instead takes his place, sacrificing himself and dying the same way that Eddie dies in canon.
Sometime after he dies, he finds himself in a space-like plane of existence, and Maturin the turtle offers him the opportunity to return to life, as he gave his life to save his friends. Charlie takes it (though he believes he must be dreaming) and comes back to life.
He reunites with the Losers and while its shocking and upsetting at first, everyone is happy that Charlie's alive and things seem to be on their way to some sort of normalcy.
Something isn't quite right, though... (He's a werewolf-like monster now bc Maturin kinda sucks at bringing people back to life and doing so can never be done without consequence. That's the narrative reason, at least, the real reason is bc I thought it would be a funny considering Richie's fear in the novel. Oh also Pennywise isn't 100% dead I'm still workshopping that though.)
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jamnsketch · 8 months
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just like the pet you couldn’t keep
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chrliekclly · 3 months
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——————
it’s been 6 years exactly nd i apologize for everything about this
[tw: implied csa]
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touchstiel · 3 months
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EVERY TOUCH EVER ☞ 198/198
15.18 Despair The Truth
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lenaellsi · 11 months
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“Crowley is still an angel deep down” “Crowley is more of an angel than any of the archangels” “Crowley was only cast out because he needed to play his part in Armageddon, he's not a real demon” “Aziraphale wants to rebuild Heaven to be more like Crowley because he’s what an angel should be” no. Stop it. This is exactly where Aziraphale went wrong.
Crowley is 100% a demon. He's not actually a bit of an angel, and he's not cosmically better than any of the other demons we see in the series. He's much less vicious than most of them, yeah, but he's also much less vicious than most of the angels, because how “nice” a celestial being is has nothing to do with which side they're technically on. Crowley's kindness comes from him doing his best to help people despite the hurt he's suffered himself, not any sort of inherent residual or earned holiness. He was cast out just like the rest of the demons, and that's an important part of his history that shouldn't be minimized, excused, or, critically, 'corrected.'
Being angelic is not a positive or negative trait in the Good Omens universe. It's a species descriptor. Saying that Crowley is still an angel deep down because he helps people is an in-character thing for Aziraphale to think, certainly--Job and the final fifteen showed that in the worst possible way--but it's not something Crowley would ever react well to, and it's the main source of conflict in the entire "appoint you to be an angel" fiasco.
We know that Aziraphale thinks Crowley's fall was an injustice, but why? Well, because Crowley is actually Good, which means his fall was a mistake, or a test, or a regrettable error in judgment, or…something. Ineffable. Etc. The point is, he’s special, much better than those other demons, and if they can fix him and make him an angel again, everything will be fine! (So once Job's trials are over, everything will be restored to him? Praise be!) Aziraphale has to believe that Crowley's better traits come from traces of the angel he used to know and not the demon he's known for 6,000 years, because that’s how he can rationalize his incorrect view of Heaven as The Source Of Truth And Light And Good with his complicated feelings about Crowley's fall.
But Crowley's fall was not an injustice because he's actually a Good Person who didn't deserve it. Crowley's fall was an injustice because the entire system of dividing people into Good (obedient) and Bad (rebellious) is bullshit. Crowley is not an unfortunate exception to God's benevolence, he is a particularly sympathetic example of God's cruelty.
And really, Crowley doesn't behave at all like an angel, especially when he's at his best. All of the things that he's done that we as the audience consider Good are things that Heaven has directly opposed. (See: saving the goats and children in defiance of God in S2E2, convincing Aziraphale to give money to Elspeth despite Heaven's views on the "virtues of poverty" in S2E3, speaking out against the flood and the crucifixion in S1E3, tempting Aziraphale to enjoy earthly pleasures because he thinks they'll make him happy, stopping Armageddon.)
Heaven as an institution has never been about helping humanity. And that's not an issue of leadership, as Aziraphale seems to think--it's by design. Aziraphale's first official act as an angel toward humanity was to literally throw them to the lions. Giving them the sword wasn't him acting like an angel, it was just him being himself. Heaven doesn't care about humans. It's not supposed to. It's supposed to win the war against Hell, with humans as chess pieces at best and collateral damage at worst.
Yes, it's easier to think that there are forces that are supposed to be fundamentally good. It's easier to think that Aziraphale is going to show those mean archangels and the Metatron what’s coming to them and reform Heaven into what it "should" be, and that God is actually super chill and watching all of this while shipping ineffable husbands and cheering for them the whole way. And of course it's easier to take Crowley, who Aziraphale (and the audience) adores, and say that he deserves to be on the Good team much more than all those angels and demons that we don’t like. But that's not how it works. People are more complicated than that, even celestial beings.
Crowley is a demon, and the tragedy of his character is not that he's secretly a good guy who is being forced to be evil; the tragedy is that he's lived his whole life stuck between two institutional forces that are both equally hostile to the love he feels for the universe and the beings in it. There are no good and bad guys. There are no "right people." Every angel, demon, and human is capable of hurting or helping others based on their choices. That is, in fact, the entire fucking point.
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startistdoodles · 3 months
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I played a new game recently ⌛️✨
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