im showing my friend clanker the awesome six eggs and single ice key i found today
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the thing about X6 is that he's essentially a slave given to the Sole Survivor by the Institute. and I think that the fandom's treatment of him would be different if the game addressed it or even just said it
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Sagi's adventures after rekting a fucking bird
Man I was wondering what was the point of AoEs in this opus, until this stupid bird that pops up two chicks and creates another chick when one of the two dies, and those stupid chicks heal their mom so much that basically all of your damage dealt is ignored, rinse and repeat -
Anyways that battle was long and annoying, and the OST wasn't there to alleviate the "ugh" factor of that fight, unlike the previous game's long fights.
Love Rodolfo, the amoral (?) guy who's only in for the money to get a cosy position where he would be pampered - the fool achieved his dream, and now, apparently knew Giacomo?
Speaking of the evil, he's so pissed at his defeat that he swears to become stronger enough to fight against people with guardian spirits... hm.
Gotta confess the gimmick of fighting scripted battles where you're supposed to lose is growing tiresome, but at least even Sagi starts to be pissed lol
And back in the world of lore and flashbacks, obviously, the leader of the merry band that's totally not named after parts of the human body was supposed to marry after returning from a confrontation with a god (? wtf is wiseman?), but the god wiped the floor with us and when we return to our base... well, everyone is dead.
And so, the leader's first solution - that cannot be discuted, because he is the leader - is to go to some shadowy place that makes his second balk, but eventually accept to go with him (but leaving the other members of the group in the vague, like when Thoraxn asks who the fuck are we going to meet, no one replies...)
It's still a shitty idea, if you spoke to every NPC (the ones killed in this section of the FB!) they were basically telling you that accepting Wiseman's power was akin to making a pact with the Dark Brethrens... and yet, we're going to a place called the Brethren's keep.
Oh well, the gaudy design was an indication lol, this is the last dungeon from the previous game and basically the lair of the demons our five pals are going to make a pact with, that will totally not beat them in the ass.
:p
Now, I think it was intentional, but earlier in Origins we had the mechanic of "walking slowly so sleeping monsters/enemies won't notice you" explained, and in the Brethren's Keep... well, we meet basically a lot of sleeping monsters/demons, and even some of them...
uh, dancing around one of their friends, like, wtf I can run around them or just stand next to them, and they won't attack me lol
As opposed to the first game where, even if they have their own drills, they will attack you if you're in range!
What can I say, in this flashback (1k years ago) the demons were just minding their own business/sleeping when some schmuck was killing - i mean removing their essence from their bodies to later eat them - everyone around.
And we, I mean, the 5 schmucks, are the ones who come to their abode -> we are the ones asking for their power.
It's telling that Head, I mean, Seph went to them for power and revenge, and not to the other benevolent godly entity that is the Whale (i know), his reasoning is that the Whale dgaf about what happens in the outside world, but hey, the demons weren't either, and yet you're going to them ???
What about siding with the Children of the Earth, the ones who will defeat, in history, the evil eldritch abomination that will totes not be you after making a deal with the demons? Why didn't they try to contact them?
Oh well.
It's the "I want revenge and pick the worst solution", and unlike Kalas, we can't even wonder if everyone was staged since, as I said, the demons weren't welcoming them or expecting them at all.
Still, I love the Endless Night BGM for this dungeon, it's totally not a foreboding that you're doing something stupid that shouldn't be done. Just like the title !
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gimme a minute to cook over this bnha verse and then i'll get cracking on some starters B))
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this is the devil speaking in my ear so im gonna try to not do this but... i wanna get back to my gti replay but start over so i can mentally engross myself in the gameplay again
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me playing splatoon 3: i wish i was playing splatton 1 i wish i was playing splatoon 1 i wish i was playing splatoon 1 i wish i was playing splatton i I wish i was playing splatoon 1 i wish i was playing splatoon 1 i wish I w
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meeeeeet….
V0! they were originally made to try and protect or rescue children or prisoners of war, before being remade and eventually scrapped in place of v1/v2 when the war started getting more intense. but v0 still found ways to survive (i.e basically completely reworking their power system to run on blood like the others and making a spiked metal bat arm.) and now wanders hell (likely in the upper layers.)
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Heehoo I'm back to being insane abt stellaris
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So. I've Cracked The Code On The Appearance Changes in Side Order.
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, Sticky Ink, and Explosion Knockback all provide Ink Bubbles.
Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, and Knockback upgrades.
And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
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Actually fun fact the Friesian being my far and beyond least fave horse in the game is actually the entire reason I changed my updating system so while I have very little positive to say about the gen 3 friesian I Can thank it for being so not my thing that I decided to change how I update earlier gens
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My plan to escape homelessness. I need your help to get started before winter!
hello friends! i'm a homeless queer guy living in a tiny car. it's been like this for most of my adult life, and i'm trying to make a change! I want to convert a van into my new home! my plan involves these stages:
Stage 1: acquire a van.
while still living off donations in my car, i'm fundraising. as soon as i can afford one, i'll purchase a van. the market shows most used vans that would be suitable are around $3.5-4.5k give or take. we're already about halfway there!
I'm really hoping this stage can be complete before november, as my car is not suited to survive another winter and it could be devastating to attempt it.
Stage 2: survive winter
since winter is approaching, i'll need to quickly put insulated walls in the van and make sure i can live in it. at this point, it'll already be an upgrade to my car, but i won't be able to do much building in cold weather, so it'll just be the bare minimum i need to survive the winter.
during this time, i'll be taking measurements, drawing plans, researching appliances, and generally preparing for the build process. i'll continue fundraising to make sure i can afford all the materials and tools i'll need. i may also take care of any maintenence the van might need. i'll also clean and sell my car so i have some cash from that as well.
Stage 3: build my home!
when it gets warm enough, i'll start doing the actual build. i'll document this on video as much as i can, and post the process on my youtube channel for not only the people who helped me, but for anyone who's curious. i'll start with solar panels and an electricity system, i'll add countertops and kitchen appliances, a shower and sink with plumbing and warm water, a toilet, a real bed, lights, climate control. it'll be essentially a house on wheels, and just the right size for me!
Stage 4: whatever comes next
once i have my new home, i'll need an income. i may take a regular job to support myself at first, and that will actually be possible when i have a shower. but, i've been considering making content pretty much my whole life, and now i think i have a great chance to actually pursue that. i'll use some of the money from selling my car in stage 2 to get some basic equipment (laptop, mic, camera). i'll be posting my van build at first, and after that i'll probably start by telling stories about my time being homeless, but i'm also interested in streaming and video essays. thanks to all the generous support i've been getting from my followers and other people on the internet, i feel my opportunities are wide open!
Please consider donating to my fundraiser to help me change my life!
GFM
2115/10k
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everyone settling into the hotel and figuring out the unsaid rules of cohabitation like
1 - it’s okay for Angel Dust to leave work stuff lying around IF ITS WASHED
2 - if you want a drink you ASK Husk. If you want to die you mess with his drink display
3 - TV is timeshared and if Alastor wants to use his timeslot to turn the tv OFF then no you can’t watch it just because he’s not using it
4 - Niffty can pin up the cockroach kill of the week in the lobby for everyone to wince at but it has to be on the cork board Charlie bought for her and she has to take the old ones down first each time
5 - if you break it you rebuild / replace it. You do NOT upgrade it with weapons while doing so (Sir Pentious THIS MEANS YOU)
5b - as long as it gets rebuilt / replaced no one gets to make a huge deal over something being broken or blown up again (or at Sir Pentious for doing it)
6 - don’t move around the fucking lobby furniture without moving it back afterwards
6b - if it’s in your room then you can do what you want but in all shared spaces the furniture NEEDS to be kept tidy and in proper place unless you want to hear swearing and sounds of violence as Vaggie trips over and throws her spear into a wall in frustration again, ruining the paper
6c - every third time this happens everyone has to sit through another presentation by Charlie explaining how having one eye is different when it’s not huge and in the middle of your head and you’re not basically at ground level
7 - Charlie can sing but only between 10am and 10pm unless it’s an emergency. If she tries singing outside of that whoever’s nearest is allowed to GENTLY hush her
7b - if you hush Charlie at any other time Vaggie will chase you.
7c - the above is NOT a recommended source of healthy exercise (you will have trauma)
8 - and above all have fun and FUCK yourself!
- Whoever changed “be” to “fuck”- it’s okay and you are loved <3
- Platonically. You are loved platonically, by me Charlie, who is writing this while standing next to my beautiful girlfriend.
- hey Charlie puff you alright? Sounds like she had a gun to your head while you were writin’ this XD
- It was more like her lips on my neck but yeah pretty close!
9 - Charlie and Vaggie are not allowed to be gross and cute in common areas they have a room for that sappy shit and need to keep it there thanks
- Homophobia.
- this is hell, toots
- You are literally a gay man Angel Dust
- I contain multitudes. Multitudes of d
- Bonding between friends is WONDERFUL but this is a list of rules not a chat room so let’s end things here ha ha ha ! Great job everyone!!!!
- KILL
- niffty what the fuck did you write that in it wont wash off
- BLOOD~
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🐝 * ― 𝐂𝐀𝐑𝐑𝐃 𝐓𝐄𝐌𝐏𝐋𝐀𝐓𝐄 𝟎𝟐𝟔: 𝐅𝐀𝐈𝐑𝐘𝐓𝐀𝐋𝐄 𝐆𝐎𝐍𝐄 𝐁𝐀𝐃. ( new year, new carrd page. basically made this thing in an hour after working a whole day on my personal version for this; also tried using styles for the first time to make it easier when adding / changing things so you won't have to change each thing individually if you e.g. switch the colors. anyway, you can find the preview for this here. it's a multimuse template with a landing page, a navigation page, a rules page, a muse page with five sectioned-off pages for different types of media, and a connection page. due to the number of elements used this template requires at least a pro lite account. if you want to upgrade feel free to use my referral code KB4W13V3 because it helps me out. )
― HOW TO USE
please don’t claim this as your own, and don’t delete the credit. you can change it’s size or color but it should stay where it is.
of course, you can edit all the colors, sizes, fonts, etc. however you like.
to get this template please click here. it’s on a pay-what-you-want basis, so it is possible to get it for free if you set the amount to 0. ( if you’d like to leave a little tip, i'd very much appreciate it, though. )
when you first open this template, it might look a little weird because carrd deletes the images i’ve used so there will only be empty spacers of sorts that may look a little out of place. just upload images and this will fix itself.
actual image sizes don't matter since carrd scales them to fit but you can see examples of the image sizes i’ve used in the demo to get an idea for the dimensions. or just try your own and play around with the settings to get the desired outcome.
if you have any questions on how to edit it, just send me a message, and i'll try to explain it to you.
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How to change your life with Gamification
Disclaimer stat point and daily quest (points) are used interchangeably and are different from main/side quest (points)
₊˚ ‿︵‿︵‿︵୨୧ · · ♡ · · ୨୧‿︵‿︵‿︵ ˚₊₊˚ ‿︵‿︵‿︵୨୧ · · ♡ · · ୨୧₊˚
You may have already heard about Gamification. It’s a strategy in which you use game mechanics,elements and principles to apply them to your everyday life to enhance your performance, studying etc.
But how should I use this technique to get the most of my life?
This is a guide for implementing Gamification in your life and thoroughly explains the process.
In my guide I am inspired by manhwa systems like in the solo leveling manhwa. Normally a system gives you stats such as strength which one can upgrade and become stronger. Upgrading is archived by quests that give you exp which also can increase your Rank e.g from F Rank to E Rank all the way to S Rank or higher. Quests are differentiated between daily quests and non daily quests. There are more functions such as items and gold but for the basic setup they are not needed
First you need to create your stats. In the solo leveling manhwa there are six stats: Strength, Vitality, Agility, Intelligence and Sense. You should have six stats but you are not obligated to use the ones from solo leveling. Idk how you can implement Sense and Vitality.
I strongly recommend you to have a stat called Willpower which indicated if you did every quest that you set for yourself and how well you stick to the system as a motivation.
As you can see I copied the stats Strength, Intelligence and Agility from Solo Leveling and added Willpower, Discipline and Stamina.
Some other ideas for stats are:
Charm (Beauty stat: I would use this if you want to glow up)
Charisma (If you want to improve your social skills or want to speak ------------ more professionally etc. I would use this stat
Health: If you want to eat more healthily or want to diet or want to -------- get your sleep schedule right etc. I would use this stat
You can get creative and cater to your own needs
Now if you have your stats you have to create a daily quests with each of these stats
Here is my example:
My quests don't look like much but you have to gradually work yourself up to your goals. Someone who has never done e.g Pilates in their life can't do a 30 min Pilates workout from day one without loosing motivation in the long run. So if you want to e.g. get your sleep schedule right I would set your wake up time e.g. 5min earlier every cycle until you reach your goal and maintain it.
A cycle equals 21 days. If you finish a cycle you can reflect your performance and make the daily quests harder or change the stats if they don't fit into your goals. Especially your first cycle is more of a test and try period. But you should keep your stats as they were and should not change them except if they really don't serve you.
Main/Side Quest stats:
These quests are quests like ''learn … language for 15min''. They are more of a to-do lists task.
I would use this formula for categorizing these tasks:
ASSIGNMENT (S) LIST
The ASSIGNMENTS
:::
:::
:::
CATEGORY: main/side exp etc.
DIFFICULTY: e.g. SSS
CLEAR CONDITION: e.g. finish all assignment(s)
TIME LIMIT: e.g. 7 hours
REWARD UPON COMPLEATION
:::
+2 exp
Stats in crease: e.g. Mentality +1 Intelligence +2 Motivation +1 Skill +1
PENALTY UPON FAILIURE
:::
all stats -1 (e.g.)
emotional damage e.g. +3
DURATION: e.g. 24 hours
Items confiscation …
DURATION: ???
Emotional damage stat explained:
This stat affects your conversion rate to points in the daily quest stat points. Normally the conversion rate is 10 e.g 10 main quest stat willpower point = 1 daily quest willpower stat point. Per +5 emotional damage you have to collect 5 extra points to converse the stat point
Example 10 points are needed in the main quest stats to converse to one stat point with a rate of 5 emotional damage point you need 15 points. A 10 point emotional damage point equals a 20 point conversion rate and so on.
How to decrease the emotional damage stat:
If you complete main/side quests as a reward you get -1 emotional damage point which you can use to get your emotional damage point to a good level. Emotional damage can't get into the negative.
The difference between daily quest stats or stats and main/side quest stats and leveling up is explained below
Stats in/de- crease in the main/side quests doesn't affect the normal stats that we've established so you have to create a new stat page for the main/side quest stats to count the points.
Like this:
Ten points on e.g intelligence stat on this list equals one daily quest intelligence stat point.
The conversion rate is as such 10 to 1 which means if you have e.g ten agility points you get one agility stat point.
How to level up:
Every time you finish a daily quest you gain a point for the Stat (first pic) you can only gain one point per stat per day. If you gain 10 points at every stat in the daily quest stat you can level up. If you don't finish a quest you will loose 1 point from the stat that you would've gained one point from.
Ranking up:
First you have to choose a range from which you can level up e.g F to S Rank / F to SSS+ Rank etc. than you have to find a starting point which you gradually increase e.g 20 (start point) increases +20% per Rank up.
How to increase your Rank:
Completing all daily quests gives you 1 EXP while the EXP gain can value in main/side quest the rest is explained above.
Here's my example:
Zyklus is German for cycle which I just tracked here and is explained above.
Lastly you need something that motivates you and in Solo Leveling it was a Punishment Zone if sung jin woo doesn't complete his quests.
For myself if I don't complete 5/6 quests i have to do the punishment.
For the punishment you have to do something you detests (and strains your body)
My example are 150 burpees
A full page can look like this:
One last thing is that you can 100% customise this approach you can add coins items etc. which also exists in a system, change other things as you like but the foundation has to remain intact.
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How to Write an IMPACTFUL Backstory
Honestly, writing and reading about backstories is probably one of my favorite parts of a character's story! It's a strong foundation for a character's goals, motives, thoughts, and actions! Its most powerful effect, on the other hand, is its ability to change one's view on a character. So, then, how do we write such an impactful past?
For beginners, the more tragic the backstory, the better. While this does hold some truth, let me re-iterate that it's for beginners. The idea behind it is that a pure, devastatingly pitiful backstory is unique and pulls at your reader's heartstrings. Unfortunately, instead, we're left with an origin story that feels superficial, overly-dramatic, unnecessary, and shallow. However in this post, I will give you some tips on how to avoid creating such 2D backgrounds and actually bring your character's past to life!
First, your character's backstory can be made with whatever components you choose, but the key is that you must balance them out correctly. Additionally, the majority of the time, you do want their story to stick out, so I suggest trying to come up with something original! It's much harder than it sounds, but honestly, every other protagonist has dead parents at this point. Be creative, add details, and don't be afraid to let your character go through things if you feel that it's fitting!
Second, don't extend their past for too long. The point of introducing the backstory is to elaborate on a (few) certain event(s) that affected your character the most and forever changed their lives. Keep it centered around one, or at most, a couple events.
Next, most writers tend to use sadness and/or to fuel the character, but it should not be overbearing and excessive. Alternatively, it should feel GENUINE. Not dramatic, but genuine. Different genres do form different types of backstories, yes, but the core concept behind it should be something natural. It should be something that your readers will be able to understand; something authentic. They should feel some sense of relatability, even if it's just a little. This could be like family issues, broken friendships, betrayals, leaving someone, mental struggles, loneliness, etc. Complexity can surround these concepts, but the basic, fundamental ideas should still be present.
Furthermore, be sure that their backstory makes sense. Even if you're introducing it through quick, brief flashbacks, ultimately, you want the reader to have all the pieces to solve the puzzle.
Last but not least, make your backstory feel personal to your character! Build it in a sense that if it were to go to any other character, it wouldn't have an effect that's as severe. Make it targeted to its owner. While this is something that can be difficult to execute, it really provides insight to your character, and is an easy way to add some intricacy to a simple backstory! A good place to start is thinking about the things personal to your character. For instance, this could be their past before the event, people they care about, their morals, etc. Then, add it in said event so that it pushes and/or challenges your character in a way that makes them re-evaluate that value.
There you go! Here are my personal tips on how to upgrade your character's backstory and have it really impact your reader! Be creative, keep it centered around a couple things, make it genuine, and make it targeted to the character!
Happy writing~
3hks <3
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so... i'm seeing a lot of activism (like, actual activism, not just tumblr posts--letters & scripts to us senators, for example, copy written for press, etc) focusing on improving ventilation & filtration as primarily an access issue for immunocompromised people. basically, presenting the argument as "this is in service of this demographic, who is blocked from public access currently."
this is like. true. of course. it is the main reason i want clean air and i think it is the most pressing reason overall for it. but i think it's the wrong tack for building a clean air movement and getting legislation passed.
like, unfortunately, the vast majority of people in power--and of americans in general, tbh--are not immunocompromised and do not have immunocompromised roommates or family members. should you have to have this experience to understand that public access is a big fucking deal for, like, staying alive? no! you shouldn't! but most people straight up will not understand whatsoever unless they have personal experience with immune compromisation.
trying to change hearts and minds to have cognitive sympathy for disabled people takes a long time, decades' worth of work to just change a handful of people; meanwhile, getting legislation passed is 1) imminently important, 2) while still a lengthy process, takes significantly less time if it doesn't hinge on first converting the majority of the population to have sympathy for a marginalized demographic they have no contact with (and yes, they have no contact with us because we are barred from public access to begin with, again, i am aware of how fucked up this is).
here's some arguments for passing clean air legislation that are designed to appeal to a normative, conservative-leaning crowd:
air filtration is a public health and sanitation baseline just like running water. we provide clean water to drink and wash our hands in as a baseline for public life; we should also be providing clean air to breathe similarly.
improved ventilation and filtration in schools results in less sick days for students, meaning better attendance and less time off work for parents.
improved ventilation and filtration in the workplace results in workers taking less sick days. it also makes it less troublesome when a coworker comes in sick; it's less likely you will have to take sick leave as a result.
improved ventilation and filtration in hospitals, doctors' offices, etc, helps combat the health care worker shortage by reducing the amount of sick leave health care workers need. it additionally makes hospitals safer overall; for example, it makes it safer for cancer patients to be in the same building with patients with highly infectious airborne illnesses such as chickenpox.
improved ventilation and filtration in public buildings at large could improve the economy, as less workers stay home, more people enter the workforce, more people begin attending public businesses like bars and venues, etc.
if government programs to upgrade ventilation and filtration are created, this could create jobs for blue-collar workers, further improving the economy.
the last note i have is that, as much as this sucks shit, don't mention covid as much as you can avoid it. covid has become a massive culture war thing in the usa and as soon as you bring it up, the entire discussion becomes about virtue-signaling and showing in-group affinity--it doesn't matter what you're saying about covid, anyone who thinks "covid is over" will immediately shut down and become incapable of listening to anything else you have to say. and unfortunately, a majority of the population does, in fact, think covid is an irrelevant concern even for immunocompromised people in 2024.
importantly, all general air sanitation improvements will improve the covid situation significantly. in this context, you do not have to talk about covid in order to make real, material changes limiting the spread of covid. system-level changes that limit the spread of things like the flu and chickenpox are equally effective in limiting the spread of covid. take advantage of that!
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