#visual novel gamedev
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nicohverse ¡ 1 month ago
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EF2 May Update 1: Progress Bars and Hiatus Announcement
 Hello everybody! That’s right, it’s time for the first May Update! Let’s jump right in with last update’s goals:
Sketch all 7 primary backgrounds left for Area 4: Done! They’re alllll sketched. Yay!
Add planned objekts into Area 3: Done!
Write Objekt Reactions for Munya and Sharma in Area 4: Done!
Maybe actually get those progress bars sorted out?: Done! And, here, let’s take a look at those right away!
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Character Conversations: 10/590. These are the conversations between Ame, his allies, and other characters as experienced when choosing the dialogue option ‘Let’s Talk’. 590 may seem like a big number, but the ally conversations are counted twice- A convo between Ame, Bea, and Greta is listed once in Bea’s list and once in Greta’s list, it was just easier for tracking purposes to count them in both places than to weed out the duplicates.
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Zones: 0/44. I haven’t made any strides in this regard yet. There are twenty-two zones total, each with separate tasks for the visual assets and the minigame implementation.
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Backgrounds: 25/67. These are all the planned backgrounds for areas one through seven! What’s left includes most of Area 4, all of Areas 5 to 7, and a few secondary backgrounds for Area 1 and Area 2. Area 8 is excluded from the count, and will probably have its own progress bar down the line- While the majority of Pine Creek has some grounding in its map layout, Area 8’s necessary backgrounds will reveal themselves in the writing process.
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Death Methods: 2/26. Have I even mentioned this mechanic before? There are thirteen ways Ame can die in the course of the game, and each one has an entry for its visual assets and for its code- The visual assets mainly being ‘achievement badges’ for a collection screen, though some will also include a CG! The two completed entries are for the code implementation of the two deaths in the demo: The bus crash, and provoking Veno.
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Memory Segments:  14/20. I wrote a majority of these back in November! There’s a few left, some of which are already partially written. The rest of them aren’t a very high priority just yet, since we haven’t made it to the unlock conditions for most of them anyhow.
And to be perfectly clear- These bars only reflect specific factors with numbers I know so far- More bars will eventually be added, and I won’t include these progress bars during updates in which they have not changed. They don’t fully represent what’s been worked on up to now OR what will be included in the full game- For instance, not a single one of those ‘character conversations’ were included in the demo, conversation branches are a different and less-countable category. But they should give an idea of some part of progress and what’s being worked on at a given time moving forward!
And, when it comes to those progress bars- That’s what I’ll be focusing on very soon! The initial instances of running into each character are established for all but Area 4, and even those are coded in without assets yet. So, I’m in a very good position to shift focus to writing rather than asset creation for a while. And that’s exactly what I will be doing in…
~An Update Hiatus~
I know, I just switched from once-monthly to twice-monthly updates. And when I come back in either September or October (Depending on whether I decide to participate in the Spooktober Gamejam), that will resume. But truth be told, there’s a LOT happening this summer, including but not at all limited to tabling and paneling at conventions, moving to a different apartment, helping somebody ELSE move to a different apartment, and artfight of course. My attention… Is demanded in a lot of other places.
So, while I’ll 100% still be making progress on EF2 during this time, I’ve made the difficult decision for my sanity to let myself off the hooks involved in setting specific targets for specific timeframes. I’ll need to have the freedom to go two weeks without even looking in the direction of EF2 if I’m going to balance everything in the upcoming months. Official updates will be paused, though I’ll still be posting in the discord!
I’ll be back with plenty of good news when I do return from this break from structure- And the goals for the rest of May are still in effect. Let’s review those!
Finish at least 3 of those Area 4 Backgrounds
Sketch some subprimary backgrounds for the areas already done
I’ll be back on the 31st to let you know how that goes and say one more “goodbye for now”. Thank you, as always, for reading!
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twoandahalfstudios ¡ 5 months ago
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(art by the wonderful @aimeryaa go follow em!!!)
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sourmiiiilk ¡ 5 months ago
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❤️Online Obsession - New Yandere Game
❤️Chat with your online friend and meet him in real life in my upcoming yandere visual novel game.
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❤️ The demo is coming out this February 14th on Steam and Itch!
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❤️I am the only developer, so reblogs are greatly appreciated!
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hahadit ¡ 19 days ago
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FINALLY 26/7 i'll be realesing the 1st chapter of my game CREEPYDATES (yes, i changed the name) for free ON MY ITCHIO YAAAY. years procrastinating but no more, is real now lolololol
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i'm so excited!!!!! XD i love making creepypasta games and i hope dat after publishing this 1st chapter i'll have some time to finish the ticci toby dress up game, it's easier but i had to use my (low) energy in just one game or i'll never finish it
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screensavorstudios ¡ 1 year ago
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For more information visit
https://www.kickstarter.com/projects/jillolantern/jill-o-latnern-final-cut
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miapcain ¡ 23 days ago
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goty 2024 is on steam now check it out. please wishlist to support transexualism
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racheldrawsthis ¡ 2 years ago
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Play for FREE at itch.io
Dead Plate is a short 2D restaurant tycoon themed rpg horror game with visual novel and point-and-click elements  set in 1960s France following the story of a lively waiter named Rody trying to make as much money as possible in a week at a fancy bistro owned by a charismatic and successful chef, Vince.
🍽️ Development &  Story &  Graphics 🍽️ :: RachelDrawsThis :: @ekrixart
🍷 Composer & Sound Designer 🍷 :: BellKalengar
🥩 Features 🥩 :: Original soundtrack :: 70+ CGs and 8+ maps :: Classic restaurant tycoon styled gameplay :: Character-driven story with 8k+ of dialogue
⏲️ Estimated Play Time ⏲️ :: 1 hour  20 ~ 30 minutes for an ending :: Up to 3 hours in total for completion
🔥  NUMBER OF ENDINGS  🔥 :: 4 (+ Different dialogues and hidden secrets/details)
Reblogs and tips are greatly appreciated!
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chthonicchromestudio ¡ 7 months ago
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[ENDED]Darling, Darling... Dead? - GAME KEYS GIVEAWAY 🤩[ENDED]
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To celebrate the (soon-to-be) release of the full game of "Darling, Darling... Dead?", we're giving away 5 keys (Itch.io or Steam)! To participate in the giveaway, like or reblog the post, and on Friday, November 29, 2024, we'll pick 5 random blogs from the list. Good luck! If you are the winner, please have your Ask box or DMs open and respond to us within 48 hours. If you don't, we'll have to pick a new winner. Play the demo on Itch.io [here]!
Wishlist on Steam [here]!
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blacktabbygames ¡ 2 years ago
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hey did you know that slay the princess is out now? did you know it's on sale with a 10% launch discount until november 2nd? do you want to spend several hours getting sternly lectured by and annoying jonathan sims?? well this is your game i think it's good and you should buy it but don't listen to me look at that 91 metascore—and for us, just a couple of lil guys make a game with no gameplay other than click dialogue options! idk must be fun
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“An existentially horrific visual novel, with an incredibly well-written plot, a beautiful score and graphics that will enrapture all senses. One of the best narrative games of 2023.” 10/10 – Voxel Smash
“There isn’t a single thing I don’t like about Slay the Princess. The presentation is beautiful, the story is fantastic and moving, the voice acting of amazing characters is done phenomenally well, and the branching paths of the story give you what feels like unlimited possibilities.” 10/10 – Try Hard Guides
“Slay the Princess will stay with you for a long time, I think. It’s absurdist and dark and haunting in a way that not a lot of games are. If you have an itch for something that’s spooky but also morally confronting and you will be thinking about it for days to come, it’s impossible not to recommend this.” A- – Player 2
Anyways more seriously truly from the bottom of our hearts thank you all so much for making this launch a world-shifting experience for us! We can't wait to share more games with you, starting with Episode 5 of Scarlet Hollow 👀
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beastgoddk ¡ 8 days ago
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CG for the game I'm working on...
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meo-eiru ¡ 7 months ago
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DUDE I JUST PLAYED THROUGH THE GAME, WHY IS IT SO SADDDD😭😭😭
and why is he hot
Starling went through quite a few redesigns through the entire development process so let me talk about it a bit :3
It all started with this notes app drawing I made with my finger
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Right from the start we knew his tail would be made out of tongues but figuring out how many and placed how was quite hard, I really had to girlmath my way thru
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This was the first actual drawing I made of him. The story wasn't complete yet but I went ahead and designed something anyway. Here he was definitely "scarier" and his scar was also placed differently. He had gills on his neck but as you will see I changed their location to under his arms later on. We were actually considering not giving him a tongue of his own so I wanted to make his mouth terrifyingly big and empty.
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Here I tried giving him bigger eyes like a fish. This was when his playful and childlike personality had started shaping as you can see from the expressions. I definitely liked this direction better but it also wasn't perfect just yet so I went ahead and did a few more changes
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I slowed down on trying to figure out his design a bit after that and instead focused on how his sprite would look. He is a merman after all, he can't just stand straight like a lot of the other visual novel characters. This stage was PAINFUL.
These were the first ones I sketched, we ended up deciding we liked the 3rd one the best.
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I carried that 3rd one over to another canvas and started playing around with how we could place his tail, we started entertaining the idea of having him sit on a big rock
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This is when his pose really shaped up. The animated Little Mermaid movie was actually a big inspiration, I sat and rewatched the entire movie and studied how they animated her tail
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And after that I finally finalized his design. We decided to change the end of his tail to be more eel like for aesthetic purposes (normal tail shape looked weird with tongues)
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And for anyone wondering this is what Maelyn looked like at first. Since the story wasn't complete yet I thought it'd take place in a more modern setting and designed her with that in mind but we decided to have the story take place in 1800s so I changed the design based on that. I did a lot of research on glasses and corsets to make the design as accurate as I could.
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Yes glasses! We didn't use the sprites in the main story but Maelyn does wear glasses and looks very pretty in them if you ask me. You will be seeing more of it in the bonus episodes!
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nicohverse ¡ 2 months ago
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Themes for the cast of Beloved Ghost! Some side characters who got featured stories in the DLC, and some characters who will go on to be much more important in the series after their initial introduction in the DLC stories.
Entropic Float: Letters To A Beloved Ghost is a $5 DLC Expansion that adds more than fifteen new side stories to the FREE BASEGAME of Entropic Float. Play it now on Steam or itch.io !
Tracklist here: https://docs.google.com/document/d/1SqiOz1fQcxCUwnGMuHnbK9EUrRcq9xzvUoEdGkcRQew/edit?usp=sharing
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twoandahalfstudios ¡ 5 months ago
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he may be dumb but thats ok
(art once again by aimeryaa!)
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sourmiiiilk ¡ 4 months ago
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❤️Online Obsession DEMO is Out!❤️
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Have you ever had an online friend? What if you were to meet them in real life? Can you be sure that nothing will go wrong? 
Find out in the demo of this horribly adorable experience!
It's Out Now!
Enjoy and Happy Valentine's, everyone! 💕
❤️Steam:
❤️Itch:
❤️ I'm the only person behind the whole game. Reblogs are greatly appreciated <3
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ullbors ¡ 3 months ago
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Welcome to the city of Zone 6. If you manage to avoid certain shady individuals, I think you'll have a great time! The problem is that the ratio between shady and well-adjusted individuals might be a bit skewed... which makes things like surviving daily life slightly problematic.
As an example, death by a goat stampede while waiting in line for your hot chocolate order is at 0 deaths, but that is mostly because the moonlighters' bribe the local archivist officials. So if that's not your cup of hot cocoa, you might be better off slowly backing away and disappearing into the snowy wasteland surrounding the chaotic city...
Zone 6 is now on steam! It launched TODAY! FINALLY! https://store.steampowered.com/app/2813590/Zone_6/
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foxglovegames ¡ 9 months ago
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Looking for a new Lead Character Artist!
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Foxglove Games is a tiny indie game studio dedicated to writing visual novels and romance games in a variety of genres. We released our debut visual novel, Trouble Comes Twice, back in 2023.
We are currently working on our second visual novel - BURN THE MIDNIGHT OIL. A neon-noir crime romance packed with action, mystery, and a touch of horror.
Set in a fictionalized eighties England, where supernatural creatures and other horrors hide in plain sight, you will play as one of two protagonists: the seductive vampire detective Circe, on the hunt for an explanation to a series of bloody murders, or the unwilling cop Dante, a half-demon looking to put an end to a dangerous new drug before it claims more victims. Due to health reasons, our previous art lead unfortunately had to step back from the project. We are now looking for a new lead character artist to draw the sprites and CG illustrations!
Some basics:
🛰️ Remote, Part-time (available for work for the next two years) 💵 Paid role ($25-$40 USD/hour) 🎨 Portfolio showcasing character designs & illustrations a must
Read more and apply here
Reblogs/sharing the word with your friends is much appreciated!
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