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#which fallout faction are you?
smokin9-box · 1 year
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What a cute couple
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slocumjoe · 6 months
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Anyway do you ever think about how piper is given weight in the main plot only to be shoved into a ditch to make way for Nick Valentine Synth Detective, who has large presence in the main plot + a personal quest + a whole ass DLC
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dykedvonte · 2 months
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I dislike takes that Danse would be just as conservative in modernized aus when it's clearly shown his staunch views of things come from his time in the Brotherhood and his deep-rooted desire to belong to something with a greater purpose.
Not to mention lines that show much more open-mindedness that get overlooked for his harsher sentiments when you first meet him. Like the oppurtunity to be a part of something is why Danse fell so far into Brotherhood dogma and it doesn't negate the offense things he does but I feel like it's just lazy to be like "hmmm he'd def be racist" just so it aligns to his BoS beliefs.
#like i genuinely think he would like not fall into the military if he was in modern times because of all the other things he could do#he clearly has a passion for tech and mods and likely would find himself more useful as like a mechanic like at most hes one of those range#types or something but I feel like people equate his seriousness and him being a military man to closemindedness when its like having to ge#a new view point like we really dont know what he believed in before the BoS if he believed in anything at all outside of selling scrap to#survive before basically having an army recruiter have him join one of the scariest factions like why is the BoS so fucking violent???#like the BoS operates in such a way cause there is no civilian population like everyone is something or training to be so they arent really#fighting for anything but themselves at this point which is just a feedback loop of gaining more power and is not equatable to real#military people due to the fact most of the recruits are really born and bred to be soliders while say irl you have a family and country to#fight for and return to outside the military which is def grounding as Danse wouldn't be in the army 24/7 like in canon#idk its odd to me when a character that is has fantastic racism ergo the trope of bigotry to fake races people try to translate it to real#life especially when those races have not equivalent like tell me what is the irl equal to a fucking ghoul or super mutant like????#racism is not like a funny headcanon like making him a defrosting prude or by the book is whatever but he would not be a bigot just like a#narc or some shit hed tell on me for loitering but I know hed tear apart each voting party and likely the military for being self serving#and like knows all about it and it makes him sound like a politics nut but its more annoyance like I have such strong feelings about#characters who would be marginially better if they were not victums to the military like yes I believe we can fix Danse he just needs to#be around not war/the military for like a week and see people be happy existing like he doesnt know how to do that but this is a weird take#ive seen mostly from white fans that makes me super uncomfy like ur weird#anyway still fuck the brotherhood everyone is so rude like damn i know its the east coast but can we get a little hospitality fuck you#maccready was right brotherhood of squeal more like it dont worry porky we'll get you out (danse is porky btw)#fallout#fallout 4#fo4#paladin danse
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get-more-bald · 22 days
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the thing about X6 is that he's essentially a slave given to the Sole Survivor by the Institute. and I think that the fandom's treatment of him would be different if the game addressed it or even just said it
#forever crying cause x6 has no companion quest#i mean like. would be cool if fallout fans could read implications but also i think im one of the very few who actually think about x6#like. what the hell.........#also obv the institute synth slavery plotline was incredibly mishandled and also bad but like. everyone knows that#fallout 4 would be SO good if it was good#one thing i think about the synths. is that there are different divisioms of gen 3s#the common one: normal artificial human-cyborg basically. BUT has a short life expectancy (like... 10-15 years? short in general)#for the coursers i cant decide whether theyre upgraded commons (which would make them 'a class above' with some 'gifted' individuality)#or if theyre just. made to kill. superior physically and mentally. proficient with weapons. uncommon. even shorter life expectancy tho#and the impersonators made specifically to inflitrate the outside world. who have a life expectancy much closer to a real human#but theyre uncommon (usually community leaders) and theyre hard to make. so the commons are also sent up a lot of the time#and the institute goal in all this is to secretly control the commonwealth societies AND to use the synths (with 'a shorter life anyways')#to clean the commonwealth of radiation and create safe spaces and generally make it good and safe. and also perform eugenics on the humans#so that after the commonwealth is safe and non irradiated etc. the institute humans can actually come out and have the world ready for them#and they'd be provided for etc etc. which would make a convincing goal for a vault-like society AND have the ss actually consider joining#but with obvious flaws in their plan (maybe not even their grandchildren would see the outside. the synth slavery obv (with disregard for#their lives). the basically slow genocide of the outside humans and ghouls and all mutated life. like itd be so good#also the short life cycle of a synth (especially a courser) would make an x6 story so tasty. like. hes probably what? 6 or 8? not a lot#is he a child? not really. an adult? i dont think so. hes just here and hes going to die soon and theres nothing you can do#could be a nice ground for a companion quest where hes free and learns how to live to the fullest for his remaining years or smth#also the short lifespan (finally remembered thw word) could actually be a reason for synths to be considered less than human#cause in the base game its just like. theyre just some guys with metal in their heads and i guess they were made in a lab (noone could tell)#coming back to the institute. they would be so full of themselves and scared of the outside and pretty pathetic that thered be no way#to talk them into changing their plans and working with the outside world. but youd have to think about it a bit cause their supplies#WILL run out. its a matter of time. and they will NOT work with the other factions no matter what. so if work against them youll doom them#which is why we could use some innocent institute npcs too. or like... show some children there or whatever. make them human too#but you also see how much destruction theyre causing in the outside world (insert quest about synths like... the mcdonough quest or smth)#damn and i thought i wouldnt go on a tirade in the tags again.... alas#well here are my almost 2am thoughts about the institute and that its stupid in base game#fallout 4 would be so good if it was good
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aggravatedanarchy · 3 months
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I fucking love video games that are buggy as fuck
Fucking around in Vault 3, helping those guys escape- I come back with the key and two of them are outside the cage and one of the Fiends is inside it instead. I'm like "wow okay," move on, unlock the cage.
And then I just. Get to watch them all crouch and "sneak" out of the cage, pushing up against and stopping in front of Fiends the whole way.
I genuinely don't know if they're supposed to just be fine once you open the cage? So like maybe that last bit is par for the course. But coming back to two of them just wandering that room, chillin with the captors? Incredible. 10/10 I recommend this game to everyone.
#queued#jay.txt#fallout new vegas#can i like. comment on a thing btw. here in the comfort and safety of my tags?#does anyone else find getting good karma exclusively from (at least so far as I've seen) killing Fiends a little. Not Fucking Great?#like. idk. when i first heard about them in game it was from betsy and she has that one line abt them and like. it kinda set a tone for me#+maybe. 'cause barring the fiends we're given specified crimes for (and thus I DO enjoy my good karma from) they're just. addicts?#idk it just rubs me wrong. especially walking around this vault without having aggro'd them. like they don't even get upset with you for +#+taking their chems??? which i expected to be a problem 100%. but no. they just let you do whatever. they're just Fiending as it were#i do recognize that like. They've Fucking Done Shit. like killing the original vault dwellers who apparently just invited them in. that's +#+horrible yeah I agree. but how am i meant to know/believe they were all 100% complicit in that? how recent was that also? there's possibly#+people in this faction who DIDN'T do that yk? idk. idk. I'm overthinking it but it just rubs me wrong. like you're not gonna give me good#+karma for killing the slaver faction but I can get it for killing addicts? sure. okay. definitely not fucking weird behavior#Rant Over it's just been on the mind. until I get a mission that makes me be aggressive w them in there I'm gonna leave them be I think#like rogues that just attack me? sure. self defense. but if they've not attacking me we're just gonna chill#(queued june 9th)#future/present me here with an update! Finally encountered something else that gave me good karma for killing it! it was a feral ghoul +#+trooper. not sure how I feel about that 100%? i think i lean mostly towards ''yeah fair enough.'' it does make me feel a little less Hm +#+about the Fiend good karma though. just a little. but seriously why am I not getting it from Legion troops-#(additional tags added june 13th)
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mx-paint · 4 months
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#you hate the legion route bc its stupid and slaverys bad#i hate it bc whenever someone brings it up into discussion about it being the 'best ending'#it turns into how dictatorships and democracies are actually the same thing and also both are good and fine with no problems -#and are ultimately good for everyone in it.#(also its stupid and slavery is bad)#[i have played the legion route. would argue that theyre some of the best villains/antagonists in the series]#but like. most of the people ive seen say that the legion route is the best are both Supremely Racist#and also argue for slavery to be reintroduced.#post brought to you by my diminished hope while looking through a yt channel#i wouldnt be that weirded out by arguing the legion is the best route (it isnt lmfao but your wrong opinion is Yours..)#if. the poster seemed to be trying with it.#like. even ignoring the weird pro real life dictatorship nonsense (some of which she even Liked...)#its kind of. known the legion wont last?#id argue for the independent route the problems with it seem to be the unchanging same endings no matter what for some factions#and the ncr having some of the people youd want in charge either dead or retiring#(dont get me started on house)#the legion ultimately is acknowledged that it wont/cant last long#lanius ultimately is too power hungry and enslaved everyone leading to a disbandment#and caesar even if healed isnt going to last forever#its acknowledged that the legions views arent whats taught.#its caesar himself.#even having another leader introduced (whether the courier/lanius or anyone else)#wont. really change that.#esp bc caesar even says he did this on purpose#i have a lot of thoughts about the fallout endings but omg man
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artbyblastweave · 10 months
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There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
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honourablejester · 3 months
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I’m realising as I browse around that I really love lore when it comes to ttrpgs, games and game worlds. And by that I don’t mean I like to obsessively learn lists of dates and wars, and the names of leaders of factions, I mean …
I like learning weird, juicy details about the worlds of games. I like finding little nuggets that say things about the set-up and culture and assumptions of the world. I like finding fragments of ideas to hang whole story and character concepts off.
I love that in D&D 5e’s Spelljammer, the Astral Sea is full of the corpses of dead gods that you can fully sail up to in your ship. Just. Floating out there. Waiting for you to rock up to them.
I love that in Sunless Sea, the king of the drowned is the way he is because he fell in love with an eldritch sea urchin from space, and successfully married it. His niece is an angry sentient floating mountain whose mother is a goddess-mountain and whose father is a face-stealing humanoid abomination. This is fine and normal.
I love that in Starfinder, there are mysterious bubble cities in the surface of the sun that the church of the sun goddess discovered and cheerfully occupied despite having no idea who the hell built them or for what purpose.
I love that in Dishonored, the entire industrial revolution that has built the empire we’re in the midst of saving or destroying was built on the properties of whale oil harvested from eldritch tentacled whales that live half in the oceans and half in an eldritch void personified in the form of a weird-ass black-eyed shit-stirrer of a deity who was formed from a murdered and sacrificed child. And this is largely a background detail.
I love in the Elder Scrolls that the dwarves up and fucking vanished, as a race, at some point in history and absolutely nobody has any clue what happened to them or where they went, but their technology is so insane that ideas like ‘they time-travelled’ or ‘they erased themselves from existence’ are absolutely on the table.
I love that in Numenera, so many incredibly advanced civilisations have risen and fallen on this world that it’s absolutely littered with bonkers science fiction artefacts that have caused the current medieval-esque society built over top of them to develop in bizarre ways, and also you can find a mysterious artefact that absolutely baffles and delights your character, but that you the player will fully recognise as a slightly-more-advanced thermos flask.
I love that in Fallout, an irradiated post-nuclear apolocalypic hellscape, there’s a cult that worships the god of radiation as they have come to understand it, and they are mysteriously immune to radiation with absolutely no explanation whatsoever. They’re not ghouls, the usual result of fatally irradiated humans with some resistance, they’re perfectly normal humans who can somehow just tank rads all damn day. It could be a mutation, but Lovecraftian gods apparently do also fully exist in this setting, so it’s also possible that maybe they were on to something with this Atom thing.
I love that in Heart The City Beneath, there’s a mass transit train system that they tried to hook up to the eldritch beating god-thing buried under the city so that they could metaphysically chain the stations together more easily, which went horrifically and metaphysically wrong in entirely predictable fashion, and now there’s a whole order of train-knights who have to keep people safe from the extradimensional weirdness magnet the network has become.
That, and all the fantastic little details you can stumble across. There’s a biotech augmentation in Starfinder called an angler’s light that gives you a little angler-fish bioluminescent antenna on your forehead, and it was developed by asteroid miners who needed light but also both hands free for work. In Dishonored there’s a festival that everyone pretends is outside of time so nothing you do during it can be held against you. There’s a god of snuffed candles mentioned in a single line from Heart The City Beneath who has pacifist cannibal priests, and that is literally all the information you get on him.
While things like the history and geography and timeline of a world do also fascinate me, I’m not really here to memorise stuff like that. I’m here to find weird little nuggets of information and worldbuilding and delight in them. Give me funerary customs and weird myths and oddly specific circumstances and baffling little objects and absolutely bonkers cosmological implications. Give me the corpses of dead gods, and aesthetic movements with highly specific backstories, and bureaucratic fuck-ups of titanic scale, and mysterious things that seem to break all other rules of your setting with absolutely no explanation because people in-universe have no fucking clue how they work either. Why are the Children of Atom immune to radiation without ghoulifying? Not a clue, but Confessor Cromwell has been cheerfully standing in that irradiated pond that kills the player character with about 10 minutes of exposure for the last year and he’s still absolutely fine.
I just. I really love lore. I like my settings to have some meat in them, some juicy details to dig into, some inexplicable elements to have fun trying to explain. Particularly that last bit. I feel like a lot of people when building worlds feel like the rules have to be absolute and everything has to have an explanation, but nah. Putting some weird shit in makes everything immediately feel bigger, more real, because we don’t have even half an idea of how our world truly works, there’s always something we just don’t fully understand yet, and you can put that in a fictional world too. Some mysteries, some contradictions, some randomness, some weirdness. There’s a line, obviously, this depends on execution, but a little bit of mystery really does help.
Lore is awesome. And weird lore is even more so. Heh.
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calder · 11 months
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Released in 2010, Obsidian Entertainment's Fallout: New Vegas actively concerns itself with the realities of gay existence, and is widely recognized as a noteworthy work of queer science fiction. New Vegas extensively examines social attitudes towards homosexuality among the game's major factions, and primarily conveys this lore through gay and bisexual characters describing their own experiences. It also allowed the player to mechanically set the Courier's sexual orientation. By taking both available perks, the player character can be bisexual. By choosing neither, the player can opt out of seeing flirtatious dialogue options.
Uniquely, Fallout: New Vegas explores homosexuality in the context of wasteland societies, and touches upon related issues. The core theme of New Vegas is that the desire to recreate the past is driven by irrational nostalgia, and any endeavor to manifest past glory is dangerous and doomed. The social issue of homophobia is used as a demonstrative example. The resurrection of corporate and military power structures presents new avenues for Old World problems such as institutional homophobia to reemerge. One of the many issues that divide the New California Republic and Caesar's Legion is the latter's open persecution of gay people. The NCR is described as tolerant and even accepting of same-sex relationships, though acceptance tends to fall off the further one moves away from the developed, urbanized core of New California. In recent years, the Republic's rapid economic transformation has led to an unforeseen erosion of the humanitarian ideals which it was founded to serve. In practice, to recreate America was to take on its shortcomings and its sins. As subsistence scavenging has dried up, the people of the NCR increasingly turn to wage labor, entrepreneurial venture, or military enlistment to keep their families fed. Meanwhile, their government enacts morally corrosive imperialism (narrative verbiage), their dominion expanding indefinitely as their infrastructure crumbles from within. This has led to a profit-based imperial monoculture which must conquer, consume, and coerce to perpetuate. As personal politics and service labor grow in importance, people find themselves more inclined to present as "normal" in the interest of financial stability and political expedience. A loading screen visualizes this culture of artificial social normalcy: the portrait of President Aradesh on the NCR 5$ bill neglects to depict his unibrow, earring, and facial scarification, overall portraying the once-chieftain so cleanly-cut as to be unrecognizable at first glance. He also appears to be wearing a collared shirt or suit as opposed to the robe he wore in Fallout.
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In the Legion, Caesar has mandated that every legionnaire take a wife and produce children, citing high infant mortality rates and the constant need for soldiers, and going as far as instituting child quotas. He treats human beings as a resource to be exploited for war. Ostensibly in this aim homosexuality has been declared a capital offense punishable by death. Historically, routine demonstrations of violence towards women and gay people are a deliberate feature of fascist societies, the only logical cultural conclusion of a government devoted entirely to war and control. In Forlorn Hope letter 9, an NCR soldier wrote wrote the following to his boyfriend:
Dearest Andrew, Writing this seems pretty morbid, but tomorrow we march into the no man's land between our camp and Nelson, which is crawling with Legion. The Major insisted I write this damn "if you get this, I'm dead" letter so here it is. What a crock. I have the luck of the devil and your love on my side, so I'll be home soon. Keep the porch light on for me. We'll party in New Vegas when I get back. I love you. —Devin
Devin believed he would prevail over the Legion because his love would keep him safe. He was found dying or dead on the battlefield, the letter was found on his body. In a post-release patch, the injured soldiers were removed from the battlefield for performance reasons, and never re-implemented. Driven largely in reaction to the Legion's hyper-masculine posturing and misogyny, rumors persist across the Mojave that gay male relationships are not only common within the Legion, but condoned. These rumors are repeated commonly in NCR society. A closeted NCR Major mentions that the Legion is "a little more... forgiving" about close male "friendships," speaking in a hushed tone to avoid suspicion. At the same outpost, the player can encounter Cass, a bisexual civilian woman. She may flirt with a male Courier, who may imply they are gay, prompting her to imply gay men are more common in the Legion. Even as gay men fight and die in the name of love under his command, NCR General Oliver may remark to Courier Six at the Second Battle of Hoover Dam: "If you think after all that's happened, I'm going to grab my ankles and take it like the Legion..."
This writing pertains to institutionalized homophobia which manifests in practice though power structures and social interactions without being written into law. Simply put, in his derogatory remark, the general expresses to his army that military surrender is gay, much like their gay enemy. From the brevity and bluntness of this remark, it's clear that this sentiment is already well understood among his ranks. Logically, to project strength in the eyes of such a leader, one might also project homophobia by scrutinizing and harassing one's peers and subordinates. In this atmosphere, the expression of homophobia is not only normalized, but materially incentivized. For the ambitious, it becomes a tool, and a way of casting shame upon rivals. For the closeted, homophobia becomes a survival tactic, hoping to throw scrutiny off oneself. This is why Major Knight is immediately frightened when a male Courier flirts with him. He is so profoundly alienated that he romanticizes life as a gay man under the Legion. The Legion punish homosexuality with death, and yet Knight characterizes them as more "forgiving" than the NCR. Through these apparently disparate events, the audience can trace how a distorted perception of gay people emerges among insecure men in a military environment, and subsequently becomes ingrained in the corresponding civilian culture. At the 188 Trading Post, a lesbian from the Brotherhood of Steel named Veronica also wryly remarks that she believes legionaries have gay sex about as often as straight sex. She also notes that this only applies to men, as women have no rights whatsoever in Legion society. In this aside, she conveys a pre-existing frustration with lesbophobic social norms. Veronica also mentions that the people of her bunker would rather she remain on the surface. The Mojave Brotherhood of Steel has no official policy prohibiting homosexuality, but an implicit attitude among its dominant members that their limited numbers require everyone to have children to avoid extinction. Numerically, this may seem logical on the surface, given their reluctance to recruit outsiders. However, given their tiny population, this is an ineffective countermeasure, as they do not have nearly enough members to maintain genetic diversity for more than a few generations. This approach is not universally supported by all family units within the Brotherhood, but every individual is ultimately at the mercy of the elder. Veronica was in a lesbian relationship, but they were quietly separated by Elder Elijah, due to the dominant culture of enforcing heterosexual pairing among their population.
Caesar's law has not ended homosexuality within his domain. Despite the obvious risks, some legionaries have continued to pursue relationships behind closed doors, especially given their access to slaves. So long as members complete their societal obligations and fulfill the child quotas, they are able to pursue romance with other men in secret. Homosexual relationships in the faction are noted as being relatively equal compared to the average Legion husband and wife, in a "Don't Ask, Don't Tell" sort of open secret policy. Gay legionaries must always make sure to keep their activities hidden. A centurion was once almost caught fraternizing with the teenage boy he had chosen to tend his tent. Despite previous "romantic" intentions, he quickly resolved to dispose of the slave to dispel suspicion. Had they been caught together, the centurion would have been charged with homosexuality and sentenced to death. This story is only known because the enslaved young man, Jimmy, managed to escape execution. Further illustrating the cruelty intrinsic to Legion governance, it's stated that homosexuality was the crime, and not the rape of a young slave; in fact, it seems Jimmy was forced to contribute to the child quota despite being a gay teenager, and the experience left him traumatized. He has resolved to never have sex with another woman, as the very notion triggers memories which fill him with disgust, and (in his own words) makes him feel like a slave all over again. The Strip is indifferent to gay people, viewing them as another opportunity to make caps. Both the Gomorrah and the Atomic Wrangler are interested in maximizing profits, and their prostitution services cater to clients regardless of their orientation. The openly gay Jimmy works at nearby Casa Madrid, but there is some tension among his peers due to his co-worker Maude's blatant homophobia. She supposes he's "okay, for one of those," and if propositioned by a female Courier, Maude will direct them to Sweetie for such "perverted" services. Pretty Sarah must regularly intervene to keep the peace among her staff.
The Followers of the Apocalypse, well-read punks who seek to embody healing through anarchistic values, are not concerned with gender. Most are openly and casually sexually active. Upon meeting Courier Six, Arcade Gannon offhandedly makes his gayness known, unprompted. The audience must face the fact that Arcade's apprehension of the Legion is far from abstract; under Legion law, he would be put to death. One possible ending gives further insight into Caesar's hypocrisy: should the player sell Arcade into slavery and leave Caesar alive, he will keep Arcade as a personal physician and philosophical advisor. They intellectually spar at length, and Caesar grows singularly fond of him. Accordingly, Arcade imitates the historic suicide of Cato the Younger by disemboweling himself. The Legion's remaining medics attempted to save his life, but none were Arcade's equal. Caesar understood his doctor's final gesture of contempt, and mourned him for months.
New Vegas ventures further into themes of healing from the trauma of sexual violence, from the perspective of a lesbian character. Corporal Betsy, an NCR sharpshooter, is a rape survivor, and suffers with PTSD from the incident. Her unprocessed trauma has manifested as a maladaptive tendency to aggressively and explicitly proposition the women she encounters, in an effort to reassert a sense of control. This defensive hypersexual impulse has negatively impacted her ability to connect with other women. A male superior officer notes that her behavior is inappropriate for anyone of her stature, but abstains from disciplining her out of sincere concern for her mental health. The Courier can help her begin to recognize these problems, and convince her to seek treatment from Doctor Usanagi at the New Vegas medical clinic, which proves helpful to her as she processes and heals from her trauma.
In Old World Blues, the Think Tank are five floating brains in jars who express themselves by waving robotic arms bearing screens depicting facial features. Before the War, they were federal scientists who committed crimes against humanity in the name of weapons development. Each is stuck in some sort of neuro-bionic feedback loop which prevents them from moving forward with their projects, mentally binding them to their central laboratory. Walking through their homes at Higgs Village, it's clear each was deeply neurotic before they were transformed into floating brains. Now without bodies, they attempt to maintain the illusion that they are exempt from sexuality as purely mental beings, but each displays obvious interest in the human form. They have codified this shaming with the term "formography." Most of the men are obsessively defensive over their complete disinterest in penises, which they talk about constantly. However, the shameless Dr. Dala shows overwhelming interest in observing and recording any and all human functions. Already androgynous in her pre-War life, Dala has taken to self-identifying as a "gender neutral entity" (though she is not known to use they/them pronouns). Regardless of the Courier's gender, they may coquettishly scratch themselves, clear their throat, and stretch in front of Dala until her biomed gel decoagulates. Dr. 8 also responds positively to graphic masturbation advice from Couriers of either gender. The X-8 research facility is ostensibly a massive immersive shrine to Doctor Borous's hatred of Richie "Ball-Lover" Marcus, a long-dead child who bullied Borous centuries ago. He also clings to his resentment of one Betsy Bright, who refused to attend a dance with him, supposedly so she could "go smoke with RICHIE MARCUS." Clearly arrested in development, Borous has literally built a temple to the fantasy of torturing his adolescent romantic rival and feeding him to dogs. His frozen, static characterization of the jock Richie Marcus as a "pinko-commie" who "likes balls" reflects the shallowness, pettiness, and overall misanthropy underlying his patriotic identity. It remains apparent throughout Old World Blues that the Think Tank are all chronically sexually repressed, which is inseparable from the values of the violent and judgmental pre-War culture which created them. With time and isolation, this ingrained repression has manifested as various intense and deranged psychosexual behaviors, including rage-fueled homophobia, voyeurism, and the obsessive performance of puritanical pretense.
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“Although I’ve been out for a very long time, I made a conscious effort to be out with relation to this project, as I wanted to be visible as a lesbian in the game industry. New Vegas itself is, I think, one of (if not the) best games out there in how we treat homosexuality – and all of that is very intentional.”
“If my work on FNV, if my being out has helped even one gay person, then I have succeeded.” — Tess “Obsidian’s Gay Cowgirl” Treadwell
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written (with help from other editors) for fallout.fandom.com/wiki/LGBT_representation_in_the_Fallout_series criticism welcome
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sprintingowl · 6 months
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After The Bomb
There's an official Fallout ttrpg. I've read it. It's okay!
There's also, completely fanmade, After The Bomb.
And I want to put After The Bomb on your radar, because it's very, very good.
ATB uses a simple d20 + stat system, with bonuses from gear and perks factored in. You have a HP track, which burns at both ends from radiation and damage, and also a survival track that breaks pieces of your equipment whenever it depletes. Rolls are player-made, and the system spends a lot of time in that osr headspace where it cares more about the choices the players make than how they built their character. The game's currency is Junk, and you spend it repairing your gear and crafting consumables.
Levelling up is surprisingly rich with choice, and fights and obstacles are tense and deadly. Again, the core mechanics are simple, but they use this simplicity to push complex choices towards the players. You see a piece of valuable Junk floating in a bog. Do you go in and take a point of radiation? Risk coming back later? Waste your own Junk fashioning a contraption to try and get it out?
After The Bomb comes with its own sandbox campaign set in Minnesota, plus a *lot* of GM support for stuff like factions, monsters, and basebuilding.
It's a gem in our current pre-apocalypse, and I strongly recommend giving it a look.
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425599167 · 9 months
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Fallout: New Vegas is all about rebuilding society in the Mojave, and the three given factions all attempt to do so by recreating the past. The NCR models itself on the now-destroyed United States, with all the problems involved. Caesar created the Legion in the image of Rome because he believed it could best thrive in the wasteland. Mr. House is arguably the most forward-thinking with his focus on technology and eventual interplanetary travel, but he still rebuilt New Vegas from his nostalgic recollections of the city. Building on the past isn't wrong, the problem is these three factions don't appear to be learning from anything that happened.
NCR characters never directly acknowledge that they're following the example of a society that destroyed itself. Caesar criticizes them for this, believing the republic functioned best while under the quasi-monarchy of Aradesh and Tandi. But Caesar ignores how 1) Rome also fell and 2) he's confronting the same problem as a brain tumor is on the verge of killing him. Even if you treat his tumor, he's still mortal. Caesar was given an education, and his knowledge of strategy and history let him build the Legion, which he then made anti-intellectual and revisionist. The society he created cannot replace him, and will fragment when he dies. House is more contemptuous of the pre-war world, but he still brought it back, and specifically assigned the Omertas with the role of ruthless mobsters who will kill anyone in their way. Apparently he thought that was a good idea.
This extends into the DLCs, too. Elijah plans to use the Sierra Madre to wipe the slate clean and restore the Brotherhood of Steel to their position of unrivaled power, with himself back as Elder. Every day, Joshua Graham feels the pain of being burned. The Think Tank scientists are all stuck in loops, stuck in the past, stuck with their flaws centuries after believing they overcame their humanity. For all my grievances with Lonesome Road, it fits the pattern, as Ulysses saw a new society forming, saw it burn, and couldn't move on. If you let Ulysses live, he has similar criticisms of the NCR, Legion, and House. They're all idealized recreations, like the Vera Keyes hologram. Let go, begin again.
Benny may be a weird mix of dangerous and absurd, but he contrasts the other factions well. He jumped at the chance to join House, fought his tribe's previous leader to make it happen, then planned to take down House, too. House dismisses Benny as not understanding complex technologies due to his tribal upbringing, but he built a computer lab attached to his suite and studies technology as best he can. Benny doesn't want to relive the past, he wants to move forward, he wants something better. You can kill him and take his role, or, when facing certain death at Caesar's hands, he'll explain his vision and ask you to see it through.
After replaying everything, though the other endings have understandable support, I think the Independent route fits the story's themes best, the only one where something definitively new is being built. The Courier isn't remaking anything. Part of this is simply open-ended roleplaying, allowing the player to imagine the character's completed goal. If you choose one of the other three, the Courier can work to correct their faction's flaws and counter the destructive nostalgia affecting them. The Independent ending isn't necessarily the "best" for the Mojave, the Courier's morality and a hundred other decisions determine that, but it is the most compelling conclusion to the story.
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kyngsnake · 4 months
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Over the years the Fallout fandom definitely has slowly crept further into a “moral high ground over suspension of disbelief” space. I see a lot of people discussing their opinions of Fallout through the lens of their own personal morals that they’d apply to their own life, which is… Strange to me. I feel like dystopian media especially is not the sort of thing you should be judging by your own real life standards. Most things in Fallout are extreme. Most of the factions do extreme things. A lot of the things people do in Fallout would be considered inhumane, cruel or uncanny by modern standards. Because it’s a post-apocalyptic dystopia.
This isn’t me saying “everyone in Fallout is evil, stop expecting otherwise,” because I don’t believe that to be the case. Even good-willed people in Fallout do shit that would be considered extreme by modern standards. I just see a lot of people shying away from discussing the “grittier” aspects of the franchise because it might for whatever reason imply you condone those things in real life.
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galoogamelady · 5 months
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What’s Fallout like? Like I know I can google what kind of game it is but more than that what games would you compare it to? and is it more story-based or gameplay-based?
That's a difficult one to answer and I'm not sure I have the authority to do it lol
But I'll try!
The Fallout fandom is fairly complicated due to the IP being passed around and the lore/values of its storytelling being muddied over the years. That being said I think both old-school and new fans would still agree that the story is the most important element, as they're meant to be role playing games where you make decisions on often heavy matters (especially in the games of the original devs).
Fallout 1 and 2 are turn-based isometric rpg-s from the late 90s. If you like that type of gameplay, they're fantastic games and cult classics. They don't shy away from heavy themes.
Then the IP got sold to Bethesda and their version of Fallout is a FPS/TPS action experience, as seen in Fallout 3 and 4. The combat is fun but even the newest game is shit by shooter standards. If you played an Elder Scrolls game (like Skyrim), they're like that but set in a retro futuristic post apocalypse. A large slice of the fandom has only played these ones and skipped the original turn-based games.
Fallout New Vegas was made by the original team but using Bethesda's engine. Many fans would tell you that out of the modern titles, that's the one with the best writing.
Fallout 4 was a very popular title due to the scrap and build system. As you adventure, you can scavenge all sorts of trash and then build your own little settlements in the wasteland and populate them with settlers. Add mods to that, and the community really did some magic. It made people connect with the world of Fallout on a personal level.
The story in a nutshell: in an alternate timeline, survivors of a devastating nuclear war are trying to rebuild and make the irradiated wasteland of the United States liveable again but every group and faction has a different take on how society should be rebuilt. When the writing is done well, your choices have weight and it's impossible to be fair and please everyone. You get to discover a variety of different factors that lead to the Great War and you have to wager whether humanity is doomed to make the same mistakes all over again. Is there a way to avoid them? What kind of sacrifices does that require? Etc.
A lot of it is supposed to be a critical look at war, 50s Americana and the dangers of nationalism, rampant consumerism, xenophobia, etc.
Hope this helped a little! It's difficult to find two Fallout fans who are on the exact same opinion of all the games. I personally think, the fun part of the games is when you get to carve a little slice out of the wasteland for yourself and your community and the stimulating part is the overarching story and lore.
It's no wonder the original writers made The Outer Worlds too, which I don't consider a legendary game but the similarities are obvious in the themes.
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dykedvonte · 3 months
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opinions on Preston Garvey (this answer will decide whether or not I continue to follow you/j)
I love Preston!!!
I understand that the radiant quest for the Minutemen are annoying and repetitive but they’re honestly such a small thing compared to the fun major quest and not timed at all. The defense quest that pop up are annoying but Preston doesn’t assign those to you so I don’t get why he get blamed for those.
I think a lot of animosity for him comes from multiple poor story arcs and meta issues. Preston’s arc is kinda hard to see. He has depression was suicidal and he as ready to quit right before the Sole Survivor showed up and saved what remained of the Minutemen. His entire arc follows him as he rebuilds his belief in a peaceful Commonwealth with the help of the player and people forget that.
He started at a low and then someone highly capable and eager came to lend a hand. He admits he’s not cut out to lead and that while he can direct a settlement he’s no good at a bigger picture. It’s to give the player more agency with the Minutemen of course, but people call him lazy for it or inconsiderate to the Sole Survivor who agrees to help.
Preston isn’t the most engaging story wise of the campaign but I find him one of the most social able companions. He’s very polite and witty and I honest can understand why people have such a gripe with him? Part of me noticed that of all the companions the only two I didn’t know were companion options going into the game were Preston and X6-88… the only black options.
It sounds like a stretch but it’s far too common in fandoms and franchises like Fallout that people are overly critical and hateful or dismissive of black characters. The railroad and institute give you annoying radiant quests when you meet them as well and I didn’t even know that as so little people complain about them when they feel a lot more restrictive than Preston’s.
I all in all think his character isn’t that deep when it comes to understanding and comprehending his story but he’s still a rich character and I will defend him and his reputation with my life!!!
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hypexion · 8 months
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The thing about Murders at Karlov Manor is that from a story perspective, it couldn't have been set anywhere but Ravnica. And it especially couldn't have been set on New Capenna.
The story of Murders is ultimately about the fallout of March of the Machine on both Ravnica as a city, and on Kaya personally. The motivations for the high-profile deaths that litter the set are tied directly to elements of the Phyrexian invasion. The manner of murder is specifically set up to overcome the barriers Ravnica as a setting provides to a murder mystery. And Kaya only gets involved because of her questionably defined but always present relationship with Teysa Karlov.
Ravnica also comes pre-built with a host of established characters, who conveniently all hate each other. This enabled readers to theorise about whodunnit, as each daily chapter provided more information and more intrigue. People considered all kinds of threads: Could Jace be involved? Might Azor be pulling the strings somehow? How does Judith plan to survive her crazy plan? Lazav?? By the time Proft said "I know who the killer is", you too could get it. (then for some reason they delayed the reveal chapter so they could reveal the killer in a spoiler stream. even when the story is good, the management is bad)
If you move the story out of Ravnica, the whole thing falls apart. You lose everything that makes it work. A new plane would be functional, but a lot less engaging. Fiora is about political scheming, even more so than Ravnica. And New Capenna...
New Capenna is not a particularly well constructed setting. It works as a sparse background for a Magic set, but when you start poking at it, it falls over. Like, one of the nicer ways to describe New Capenna is "discount Ravnica", because you are comparing it to one of the game's most successful settings. And that's what New Capenna is - a city controlled by a number of distinct factions, built out of specific colour combinations. But the New Capenna factions are not as good as the Ravnica ones (and the Obscura are literally just the Dimir). There is crime on New Capenna, but there is no authority against which that crime is committed, which makes things rather hollow. Ravnica, as strange as its laws are, has laws, along with people to enforce them. (note: I am aware of the Doylist reason why New Capenna has no police. Watson is still crying.)
Ravnica being well-developed allows it to function as a backdrop for a different idea. New Capenna's issues do the opposite. In fact, any return to New Capenna would need to reckon with how the setting got completely turned over by the return of the angels. You can't just say "well the crime has punishment now, onto the mystery". You have to actually engage with the big change, or you're just dragging New Capenna into a deeper hole.
conclusion: When the Magic story is good it's because the writer looked at the setting and characters they were given and used them together well. This is only possible if you have a setting and characters that can be used well. Ravnica has that, the crime plane does not.
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91vaults · 5 months
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Ok so here's the thing: I totally get where the Fallout New Vegas crowd are coming from
(Note: I haven't watched the show yet I'm only going off what's come across my dash so keep that in mind)
Fallout New Vegas is and always will be my favorite fallout game. But I also love Fallout 4. I'm a member of both camps.
I'm also weird in that I love Fallout but absolutely will not touch anything else in the post-apocalyptic genre because...I kinda hate it.
Fallout is Post apocalyptic, but not in the same way something like "The Last of Us" is. It's not grounded in reality for one, and whilst society isn't necessarily moving "forward"...it does exist in one form or another...and it is moving.
And then you have Fallout New Vegas which is very much post-post apocalyptic. It's not just about the wasteland and survival and fighting: Society is moving forward What direction do we want it to go? (oh that and Casinos! you have to admin the casinos were fun)
People are absolutely correct in that the games still exist. Nothing is stopping you from playing them It's not erasing the whole game from canon (I think?) and in a game series like Fallout canon isn't the most important thing anyway.
But here's the thing: By wiping out all that stuff on the west coast, the NCR etc. It shows us how Bethesda see's the series. You know that thing you don't see as much nowadays: when a movie had a sequel they would just undo everything that happens in the first one off screen?
It's like that: We have to maintain the status quo: . Because it seems to Bethesda, fallout is about pew pew chaos in the wasteland! it's why it still looks like the bombs dropped last week even though it's been like (200 years?). It's all wasteland rubble and shanty towns! Because it's fallout, that's the brand. Thats what people expect. The FNV fans are frustrated because it's Bethesda sending a clear message that their vision for the series is very much "stuck in one place perpetually" as is often the case with the genre. forever looking back, never looking forward.
But it doesn't have to be like that! the series can move forward whilst still being Fallout. In fact it would be super cool to see a setting where society has started to built more. Like we saw in F:NV . It opens up new story opportunities. New factions, all kind of cool new shit.
This isn't about who likes what games or why or even about the show (I've heard good things, so honestly I hope I like it) . I don't care. I just think I can see the argument that Bethesds wouldn't really want to take the series in any particular new direction because they've settled into "the brand"
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