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#you are the game designer of this rpg
monoghosttv · 1 year
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I think playing with newbies in DnD is fun, sorry to you but im different. You get frustrated because they dont know everything yet? weak, is it really too much work for you to explain?
Hell, make it fun for everyone, I started my campaign in a festival with games that would introduced players to some of the mechanics! idk do something dynamic like that to teach them about the game without making it really boring or something its not that hard to do?
Anyways this is a safe space for newbies or people who want to play an aarakocra because they are fun bird people, and people who want to have super edgy backstories and shit like that, its a game of make believe im not gonna ruin peoples fun because they dont know every single rule and im also not a sticker, if my players want to do something that doesnt go with the rules but it makes sense and is cool, why the fuck not
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poorly-drawn-mdzs · 9 months
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Welcome to the Dungeons of Fear and Hunger.
#Fear and Hunger#D'arce Cataliss#Cahara#Ragnvaldr#Enki Ankarian#Unlike Dungeon Meshi - I cannot in good faith recommend this game to a broad audience.#My background with F&H goes as follows: I am hanging out with a friend. He says “hey try this game I've been playing.” I say “Okay!”#I have never heard of this game. I pick the mercenary. I go through 5 min of character history and background. I am mauled to death by dogs#It took me 4 resets to even get in the dungeon. But I finally get there. I am caught by a guard. He cuts off all but one of my limbs#I am forced to crawl around in a blood and corpse pit until the game tells me 'give up idiot'.#I reset. I am mauled by dogs again. I realize this is not for me but I am intrigued enough to go home and watch some playthroughs#And WOW what an interesting game it is! I really do appreciate games that blend their design philosophy with the theme it wants to set#This is a game about fear and hunger. And persevering. And penis (my god is there a lot of penis)#I recommend this to people who like extremely challenging games and can handle the many *content warnings* within this series#If the idea of Bloodborne/eldenring and undertale having a little RPG maker baby sounds appealing to you - give it a shot#It's made by ONE GUY and it's a great horror game. I am just really bad at it.#My friends just enjoy putting me in situations where I scream and yell. We don't talk about the corn mazes. Or the other horror game nights#Apparently I'm funny when I'm Scared!#As people who follow me on twitter might know; I am deep in the pits of this series right now. I will be back with more art.
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prokopetz · 1 year
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One of the most common questions I get about my games is "can I play as this? can I play as that?", and I'll level with you: basically every game I write is about a narrowly focused experience, so if you're the sort of player who's afflicted with the contrarian urge to insist on playing a character who's the exact opposite of whatever type of character a game is notionally about, regardless of what type of character that is, you're probably not gonna have a good time.
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sarahiscoffee · 6 days
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Gonna start posting my one pagers on Tumblr because why not. This one is about a weird dome I saw five minutes from my house that I’d somehow missed for an entire year
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bacchuschucklefuck · 22 days
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the one thing amiss from nsbu's concept and the general isekai/modern jumanji medias in general is the fact that in the original jumanji all that shit happened in the real life town. people died for real. we need to bring funny games (1997) to the tabletop scene
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luaneedssleep · 5 months
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Meet Cotton! 🧸💉🩷
~~~
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Cotton (she/they)
“The town’s nurse!
Always running around town, cheerful Cotton can be found helping her friends with their problems! She might trip on the way, though…”
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Current lineup!! Three more characters to go!!
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yusuke-of-valla · 9 months
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Also this is probably because I watch people who mostly play Pokémon for like challenge videos but I get so annoyed when they talk about how much dialogue there is or having to fight their rivals a whole bunch of time like SHUT UP HOP'S TEAM CONSTABTLY CHANGING IS GREAT AND THEY COMMENT ON YOU USING SUPER EGFECTIVE MOVES BECAUSE IT'S AN EASY WAY TO HAVE THE BATTLE HAVE MORE PERSONALITY BASED ON YOUR CHOICES SHUT UP SHUT UP
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pixellangel · 7 months
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WHOAH!! THE PARTY IS COLORED NOW!!!
for those unfamiliar, hi!! these are my initial designs for a currently unnamed cyberpunk rpg i'm making. their names are sylvie, v, xenon, and kori. you can read about them here!
anyway, these are only my initial designs and so they're still very much subject to change. i decided to just color the sketch instead of doing lineart because i don't want to spend excessive time on a simple lineup, but i might line it one day. who knows.
the weapons are currently just silhouettes because they're eventually getting their own post about designs!!
a bunch of stupid gifs under the cut for whoever wants em :3
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rotating them in my brain at all times
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GURPS is a mechanically great game but I'm so tired of reading some truly awesome mechanics followed by a bucket of ableism
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sysig · 7 months
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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Can't believe I never posted this despite me making it nearly a year ago, anyway here's a little Sabitsuki that I cross stitched onto a hoodie that I was going to use to cosplay as her for a halloween party I never ended up going to
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pickedpiper · 1 year
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Game Theory
They’re the same kid
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refracturegames · 4 months
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Hiya, we’re ReFracture Games, a growing hobbyist game development group. We’ve been going since August 2023, and are currently working on our main project, which is an action-rpg inspired by TWEWY. On this page we’ll be giving updates on development progress, introducing members of our team, and sharing examples of art, writing and music we’ve been working on, as we work towards a gameplay demo, a Kickstarter campaign and eventually a full demo.  Follow for updates!
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prokopetz · 2 years
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Inadvisable tabletop RPG premise #137: Fantasy setting where wizard towers have approximately the same role and cultural significance as Cold War nuclear missile silos. It’s impossible to really hide the fact that you’re casting a high-level spell, and extremely difficult to defend against one, so all of the world’s greatest wizards are locked in a mutually assured destruction scenario; the moment any one of them tries to perform a world-shaping act of magic, all of the other great wizards will smell it and immediately respond by casting Fuck That Guy In Particular.
The setting otherwise superficially resembles a perfectly standard Generic Fantasy Setting, though any close examination will rapidly reveal how deeply its culture is informed by the looming knowledge that the world is perpetually one wizardly temper tantrum away from total annihilation, and the extent to which the conspicuous Generic Fantasy atmosphere is a deliberately constructed facade of business-as-usual over a howling void of nihilistic uncertainty.
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blueskittlesart · 1 year
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me, thinking that i have at least a base level understanding of botw: :)
blue, about to write a 1,000+ word essay that is going to completely revamp my understanding of the game and interpretation of its events: bada bing bada boom
i dont know how you do it. i am incredibly impressed and using all of this for fic inspiration. keep writing
every time someone asks me how i do this shit i have to regrettably inform them that the real genuine answer is that i am fucking insane. my 2 passions in life are writing and video games and the place where the 2 converge fascinates me to no end and i am that special kind of crazy that is capable of latching onto something and not thinking about anything else for 10 years. so. the only thing i have cared about deeply for the last several years of my life has been the way video games are written and constructed. and zelda is one of the most interestingly constructed franchises i have found to date. these games are just like. the absolute perfect story for my brain to work with and i truly do not know who i would be without them. and i am genuinely incredibly grateful that ive been able to build a platform where people like. CARE about what i have to say and take the time to ask me to think about the games because like. i would be doing it ANYWAY but knowing that there are people who actually read my analysis and appreciate the amount of thought i put into this stuff makes me really happy lol
#i sincerely think video games are an art form and that so many stories benefit from being told interactively via video games#and i'm especially fascinated with the way loz chooses to tell its stories because the games are almost always designed so that the player#actively makes every decision in the storyline even though every game only has one preset ending. that's SO COOL.#ive found myself frustrated recently by rpgs that are super cutscene heavy and i was struggling to articulate why until i went back and#looked critically at the way zelda games are designed and i realized that there isn't a single cutscene in loz that openly takes away the#player's autonomy. cutscenes are almost always reserved for dialog or the beginnings of fight scenes but link almost never makes choices#without the player's input and that's a huge part of what keeps the games engaging! YOU are link. he's not a vessel you occasionally#control. he is you. his decisions are always yours.#and that's generally easier to do with a less complex storyline but the way botw kept that autonomy despite its complex story is SO clever#by making the cinematic cutscenes MEMORIES there's never any percieved loss of autonomy because the player understands that this is#something that has already happened so obviously there's no way they can alter link's choices. that's SO SMART#ANYWAY. i didn't mean for this to be a tag essay about video game mechanics sorry but tldr i am so so so passionate about this LOL#if you cant tell. very few people irl will listen to me talk for this long. this is why i love tumblr#asks
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We've just published a Pay-What-You-Want anthology of art to be used in a wide variety of tabletop RPG settings!
The anthology also includes character bios for the detectives in our RPG, Soot: Tales of Tenebrous. Why not grab the anthology and use the pics inside for your next campaign! And while you're there, check out Soot: https://preview.drivethrurpg.com/en/product/441496/Soot-Tales-of-Tenebrous?affiliate_id=40693
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