#2D animation software for kids
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#2d animation video service#2d animation software free#2d animated video#2d animation software#free 2d animation software#2D animation software for beginners 2023#2D animation software for kids#2d animation software for pc#2D animation software for windows#2D animation software for mac
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As a 5th-Semester Animation Student, I am surprised at how little I actually yell about the animation of this Show.
You guys-
You guys have no idea the actual genius of 9 Story Entertainment and BrownBag Films (The Production and Animation Studio for the Wild Kratts Episodes)
First of all. This is not traditional 2D animation.
This is Cut-Out Animation, also known as 2D Rigged Animation or Puppet Animation. Other shows you might be familiar with that use this technique are Bluey, Hilda, Rick and Morty, or the Big Hero 6 TV Show. There are more but these came to my mind first.
Cut Out Animation can be very limiting, because you work with 2D sprites in a 3D environment almost. The Tech Artists, sometimes called Character Builders, are the ones that take the design of the characters and creatures and build a 2D skeleton of sorts, putting bones inside of the png drawing and allowing it to move. It might sound easy, but trust me when I say it is a tiring process and the node-view is horrifying, haha.
I don't know if people would care for an actual deep-dive into the animation of the show, because believe me, I can talk a lot about it, as someone who is familiar with the animation technique, the technical/character building aspects of it, as well as someone who has actually access to the Software the Animation Studio is using to make these episodes (I kid you not when I say that I am in possession off all the tools to make my own Wild Kratts episode, minus the backgrounds because I hate doing those)
For those that care, THIS is what the animator sees before the episode gets finished, lol
Say hi to "Chad", he was part of the Shortfilm I made with some others in my third Semester at uni.
The purple plots are controllers with which you move the character around.
The green lines and dots are deformers which make the character able to bend and stretch.
Also, the thing in the right window is the beloved node view, or at least a small aspect of it. All these small squares have meaning and I won't even try to explain
While Cut Out Animation isn't my strong suit (Traditional 2D and 3D animation is) I would still be down to talk more about it if anyone cares to listen, lol. Even beyond the software capabilities, the show is actually very interesting to look at from a production standpoint and I would love to just talk more about the animation in general because let me tell you, it is much better than people give it credit for!
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Heyo, I am D4D and this is my blog. uhh im new here. my home planet kinda destoryed itself so im trying out new homes. I like to make things, I've made a few things.
I 3d model, a lot. I think i've been doing that the most lately. here are some models i've made that im the most proud of!
I also develop games in clickteam fusion. people hate on the software but i think it's pretty cool
i also draw and animate, those things come in a package a lot. but when i say animate, i don't really fully 2d animate, it's more of like south park puppetry
i don't only 2d animate, but i also 3d animate! yeah that
so if any of that sounded interesting to you, pretty please like, subscibe, follow, idk what kids are saying these days. find some stuff here oh yeahr i am A MINOR, so boo! please dont be weird
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Why 3D Animation feels shitty now - a janky rant
With all the talk about how shitty Megamind 2 looks Ive been really on a kick of rewatching a lot of 3D classics, and since doing so I’ve been simply blown away by the quality of these films. I recently rewatched Ice Age: The Meltdown; which was a favorite movie of mine as a kid, but by the standards of the time it was released, it wasn’t all that crazy. It got a 54% on Rotten Tomatoes (not that it matters), but comparing it to a lot of today’s 3D features it’s nearly a perfect movie in my opinion. Somehow the animation and writing of this 2006 film feels higher quality than many 3D animated films now; the acting is incredible; the subtlety of the way these anthropomorphic characters react is literally so captivating and it feels so real it’s insane.
Obviously this is in part to our rapidly decaying media literacy, but the depth of some of these seemingly “goofy” kids films actually blows me away. What makes these movies land is the love that went into them; you can tell these people enjoyed the material they were working with.
The biggest difference to me nowadays is that 3D has been pushed so far that nobody really has to try anymore. When these films were coming out it was HARD to make 3D look good, so each subsequent movie that came out around the earlier days of 3D was designed to PUSH the limits of the software and you can tell that these movies were made with that goal in mind.
A great example is Pixar. “How do we make fur feel real?” individually model over 5 million strands of hair for Sully in Monsters Inc. “Water is tricky in 3D, how do we master it?”, make Finding Nemo; a movie almost entirely underwater. “How can we push the physics of character animation, capturing the fluidity of 2D in this new medium?”, The Incredibles; a movie with characters who are elastic, stretchy, bulky, fast, who have an insane number of costume changes, making the decision to have Violet wear her hair down; all things that 3D software had trouble emulating. “How close to realism can we really get with this?”, Wall-E. People were constantly PUSHING for something better; something that they could do differently.
Because the software has advanced so much, these things aren’t nearly as difficult as they used to be, and because of that it’s easier for generally “good” looking 3D films to be made faster but still look better than films made 20 years ago; so they don’t really have to try to make the writing complex, or make the characters feel unique, because at the end of the day, it “looks pretty”. I feel that 3D animation is still producing content on par with the standards of 3D 20 years ago; when it should be pushing 3D to its limits.
And there ARE films that do this; Into the Spiderverse, the new Puss in Boots, etc; but the ratio of films like these to films that commodify and “cheapen” 3D animation, particularly from multi million dollar studios, is embarrassing to the craft, and I think this is why we’re seeing people ask Disney for 2D features again, and why everyone seems to have a growing resentment towards 3D animation.
I hope this is coherent.
#3d animation#my rants#pixar#disney#ice age#monsters inc#media literacy is dead#finding nemo#the incredibles#megamind#megamind 2#animation major suffering#animation
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Handheld Fighting Games of 95/99 - Primal Rage (Game Boy)
The Game Boy version of Primal Rage was ported by Probe Software and released in North America and Europe on August 25, 1995. Due to the hardware limitations of the Game Boy, this port featured reduced character move sets and downgraded visuals. Notably, it omitted Vertigo from the roster, making it the only version of the game without the full set of playable characters.
Despite these limitations, the core gameplay remained intact, with players controlling prehistoric beasts battling for dominance in a post-apocalyptic world called "Urth." Unlike other versions, the Game Boy port had simplified mechanics and scaled-down animations to accommodate the handheld’s processing power. #gaming #videogames #fightinggames
Key Details: • Release Date: August 11, 1995 (Game Boy) • Developer: Atari Games Corporation • Publisher: Time Warner Interactive • Port By: Probe Entertainment • Genre: Fighting • Perspective: Side view, 2D scrolling • Modes: Single-player, Two-player (Game Link Cable) • ESRB Rating: Kids to Adults • ELSPA Rating: 11+ • Notable Characters: Sauron, Diablo, Blizzard, Armadon, Talon
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 02:37 4. Gameplay & Critic Reception 05:02 5. Outro 08:09
For other Handheld Fighting games released between 1995 and 1999 check out this playlist https://youtube.com/playlist?list=PLFJOZYl1h1CGbhLZhrjW1N_y7vtR2i0se&si=4YyJFjqAEdeSvCNa
For other Handheld Fighting games released between 1989 and 1994 check out this playlist. https://youtube.com/playlist?list=PLFJOZYl1h1CG_uI1-iafuDaV2LXRQTbZH&si=-pbwr-Ew1hIBi9ZJ
Don't forget to like or dislike and share all are very helpful and subscribe for more Video Game and AI art-related videos.
You can also follow me on Twitter for Video Games and AI Art Twitter (Gaming & AI Art) https://twitter.com/zero2zedGaming
Or follow me on Instagram for AI Art Instagram (AI Art) https://www.instagram.com/random_art_ai/
#youtube#primal rage#handheld#probe entertainment#time warner interactive#atari games#fighting games#retro gaming#handheld gaming#game boy#nintendo#nintendo game boy#90s gaming#sauron#diablo#talon#armadon#blizzard#classic games#retro handheld gaming#gaming#video games
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Hi! I'm Bison (she/her but I'll take any pronoun really)
For my Jukka tag, follow the duck 🦆
For my art tag, click here!
For my learning finnish tag, bison learns finnish
For Käärijä fanzine info (until I make actual social media for it), please check my fanzine tag!
OFFICIAL ZINE BLOG IS @kaarijazineofficial
Current stage of fanzine developpment: All done forever 🥰
About me under the cut!
I'm Bison, but my usual username on other social media is Crevettola! (That'll teach me a lesson about making a username five seconds before going to bed lol). My first name would be Eléa !
I'm 31 years old, Canadian/Belgian/French citizen (yes)
I work in the animation industry :) I'm a 2D rigging artist (I make lil cartoon puppets that I don't neither draw myself nor animate myself lmao, I'm just in an organigram and hierarchy software all day)
Mini teeny tiny faq:
@i-wasnt-ready-for-this asked about my art journey:
Oh boy hahaha. So I'm a multicrafter kind of person. I embroider (cross stitch), sew, knit, crochet, and plenty other stuff. When I don't draw, I usually do one of those.
I've always made art since I was a little kid, I made comics, tried to join zines when I was a teen (that didn't work out but I still have the pages somewhere lol), and then my mom asked me to stop art to go into science. So I stopped drawing for 6 years, then fell into Undertale and started drawing fanart like there was no tomorrow and joined animation school for 3 years. (If you're curious you can watch my thesis film here, but be warned, all of it was done by myself so that's why the animation sucks ass lmao. I gave all my focus to rigging to land a job in this area of the industry. Which I did, thanks to this film!!!) That school burnt the living hell out of me and gave me hand injuries, so I can't draw trad anymore or even write more than two minutes without having to stop because of pain. So when I graduated in 2020, I stopped drawing almost completely. Then Käärijä happened and I'm back at it I guess??
Realistic art is my fav thing in the world, transcribing reality in 2D dimension is really my first passion in art. My dad introduced me to charcoal on paper at an early age, and I just never grew out of it I guess haha. People are my fav thing to draw. I find it so relaxing, I'm not a creative person whatsoever as in I don't like to INVENT stuff, so just transcribing shadows without thinking about it gives me peace of mind.
Two examples of the portraits I made before getting back into it this year
This drawing of my mom (graphite on paper) I made in 2009 (I was 18), and a drawing of my grandma (chinamarker on paper) while I was still attending school in 2019 (I was 28)
@c28hunter asked about first, my fav Käärijä outfit. And that's the WORST question can't I just say that I love all of them??????
But really I think the green bolero is just too much of my aesthetic to not reply with that hahaha. Second place would be that damn leather jacket it's BEAUTIFUL
Second question, my fav type of bread. And I a french person I take this answer extremely seriously. My ultimate favourite type of bread is
OLIVE FOUGASSE
Like I never buy any because I know that I'm gonna eat it all by myself in two minutes
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requests: SEMI-OPEN!!
hey! im ray, this is my kin help blog for therians, alterhumans, and otherkin! (you can also req for comfort characters/sources that you dont kin of course!)
i do requests for animal, object, and feeling kins, but please no characters unless they’re from a source on my whitelist and no demon/angel/divine kin due to my religious discomfort and religious OCD
no specific DNI, but i will block if youre a creep or make me uncomfortable!
types of requests
(CLOSED) moodboards
(CLOSED) stimboards (these will not be in standard layout since i dont have the software to edit gifs, the gifs will be however tumblr arranges them)
(CLOSED) care kits
(CLOSED) fashion kits
name and pronoun suggestions
positivity, compliments, and affirmation
kin advice
activity recommendations
movie/show/song recommendations
media whitelist
DC (especially batman and the gotham tv series)
criminal minds
my little pony
bluey
most kids cartoons (dont be afraid to req any kids cartoon but be aware it mag be rejected)
invader zim
doctor who
star trek (TNG and TOS)
disney 2D animated movies + tangled
dreamworks movies
ride the cyclone
danger days
skelanimals
gravity falls
umbrella academy
avatar: the last airbender
pokemon
spiderman (especially into/across the spiderverse)
twilight
please read my carrd for more personal information (pronouns, names, kintypes, etc)
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I'm not an animator so take this with a grain of salt, but I think puppet animation is a great way to create a baseline understanding of animation. I spent hours as a kid playing around with a stick figure animation software. It was approachable because I had my canvas with one or more stickfigures where I could easily see how they were positioned in the (2D) scene, it showed me where all the joints were and it was very inuitive to manipulate them. It helped me understand how the illusion of movement is created, how framerate affects the perception of movement, and what goes into making a realistic-looking movement.
Actually now that I think of it, maybe that's more like stop-motion animation than puppet animation? Anyway.
They really went there huh.
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#Animation Software free#Animation Software for beginners#Animation Software for Mac#Animation Software for Kids#Animation Software for pc#free animation software for pc#free 2d animation software#whiteboard animation software#whiteboard animation software free#free whiteboard animation software#whiteboard animation software for beginners 2023#whiteboard animation software for mac#free whiteboard animation#whiteboard animation free#animation software#whiteboard animation software for kids
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Animated Video Production Agency
Introduction: Video Production Agency

In this article, we will get into the Video Production Agency, i.e., Chasing Illusions. From what 3d animated videos to how to create animation videos, we will cover more terms like explainer video production agency, animation production company, 3d animation videos benefits, etc.
Finally, you will learn why choose Chasing Illusions as one of the best 3d animation video prodcution agencies.
What is animated video production agency?
An animated video production agency is a creative company that specializes in designing and producing engaging animated content for businesses, brands, and organizations.
One of the best video production companies like Chasing Illusions – we use various animation styles—such as 2D, 3D, motion graphics, or character animation—to visually communicate ideas, promote products, explain complex concepts, or tell compelling stories.
From scriptwriting and storyboarding to animation and final edits, they handle the entire video production process to deliver professional, impactful visuals that captivate audiences and enhance brand communication.
How to create educational animated videos?
Let’s go back the scenes, and explore how video prodcution agency – Chasing Illusions creates 3d aniamted videos for kids in an engaging way. From research to scriptwriting and animation to final review, we will cover each step one by one.
Define the Learning Objective Clearly identify what the viewer should learn or understand by the end of the video. This helps in shaping the content to meet specific educational goals.
Research and Scriptwriting Gather accurate information and write a concise, easy-to-understand script. Use a conversational tone to keep the content engaging and relatable.
Create a Storyboard Sketch or digitally illustrate each scene to visualize how the video will unfold. This step ensures smooth flow and alignment between visuals and narration.
Design Characters and Visual Elements Develop characters, icons, and backgrounds that match the tone and subject of the video. Keep the design simple yet visually appealing to maintain focus on learning.
Animate the Scenes Use animation software to bring the visuals to life based on the storyboard. Sync animations with the script to ensure timing and message clarity.
Add Voiceover and Sound Effects Record a clear and expressive voiceover to explain the content. Enhance the video with music and sound effects to make it more engaging and dynamic.
Review and Edit Watch the video for errors or improvements in pacing, clarity, or design. Make necessary revisions to ensure the video meets educational and visual standards.
Publish and Share Export the final video in a suitable format and upload it to learning platforms, websites, or social media. Optimize the title and description for better reach and engagement.
What are Video Production Services?
Now it is time to take a look at what services is provided by one of the best 3d animation produciton companies, i.e., Chasing Illusions. Whrther a business is looking for E-learning Explainer Video for kids or Industry Safety Training Videos, you’ve came to the right place becuase we’re a full animation produciton house.
Manufacturing and Safety Training We create engaging Manufacturing and Safety Training 3d animations. We transform complex procedures and safety protocols into easily digestible visual content. Our safety training 3d animations cover a range of topics, from machine operation and hazard identification to emergency response, PPE safety, and regulatory compliance. By visualizing potential risks and demonstrating best practices, we help manufacturers improve safety awareness, and reduce workplace accidents.
App or Service Explainer Video We create engaging App or Service Explainer Videos that clearly communicate your product’s value and functionality. We transform complex features into concise and compelling 3D animated app explainer videos, highlighting key benefits and demonstrating how your app or service solves a problem for your target audience. From scriptwriting to animation, we craft videos that capture attention, drive engagement, and ultimately, increase conversions.
Ed Tech We create engaging and informative visuals for the EdTech videos. We develop 3d animated explainer videos, interactive learning modules, and virtual reality experiences that bring educational concepts to life. Our 3D educational animation services expertise includes visualizing complex subjects, designing engaging characters, and creating immersive learning environments.
Banking and Finance We create compelling visuals for the Banking and Finance industry. We develop engaging animated explainer videos that simplify complex financial concepts. Our Digital banking solutions extends to creating impactful marketing materials, including animated commercials and social media content, that effectively communicate financial products and services. We help banks and financial institutions build trust, enhance brand awareness, and connect with their target audience in a clear and engaging way.
Corporate Training Videos We create effective animated Corporate Training Videos tailored to your specific needs. We transform dry training materials into best training videos experiences that capture employee attention and improve knowledge retention. From employee training to teaching complex procedures, we help businesses streamline their training processes and ensure consistent messaging across their workforce.
Automative & Engineering We create compelling Automative & Engineering video. We develop high-quality 3D animations and simulations showcasing vehicle design, engineering processes, and product functionality. Our expertise in Industrial engineering in the automotive sector extends to creating engaging marketing materials, technical training videos, and virtual reality experiences, helping automotive and engineering companies communicate effectively with their target audience.
Retail & Ecommerce We create engaging visuals that drive sales for Retail & E-commerce businesses. We develop eye-catching product visualizations, animated commercials, and engaging social media content that capture attention and highlight key features. Our 3D product visualization for eCommerce includes creating virtual store tours, showcasing product demonstrations, and producing lifestyle imagery that resonates with target audiences. Whether it’s a new product launch or a seasonal promotion, we create a memorable shopping experience.
Legal and Compliances We create clear and informative visuals for the Legal and Compliance industry. We translate complex legal concepts and regulatory requirements into engaging animated explainer videos. Our expertise includes visualizing legal procedures, explaining compliance regulations, and creating training materials that promote ethical conduct.
Non Profit & Government We create impactful visuals for Non-Profit & Government organizations. We develop 3d animation videos that communicate their mission, showcase their impact, and inspire action. Our expertise includes creating public service announcements, educational videos, and fundraising materials that resonate with target audiences. Whether it’s raising awareness for a social cause or explaining government initiatives, we help non-profits and government agencies connect with their communities, build support, and drive positive change.
Energy and Water Plants We create powerful visuals for Energy and Water Plants. We develop realistic 3D walkthroughs and 3d animations that showcase the complex infrastructure and processes involved in energy generation and water treatment. Our 3D visualization for power and water facilities help clients communicate effectively, whether it’s explaining the technology behind renewable energy sources or demonstrating the purification process of a water treatment facility. We bring Industrial animation for power and water plants to life, highlighting their importance and impact on the community.
What are benefits of 3D animated video agency for healthcare marketing?
1. Simplifies Complex Medical Concepts 3D animation helps break down intricate procedures, anatomy, or treatments into easy-to-understand visuals. This makes it easier for patients, caregivers, and even professionals to grasp complex healthcare information.
2. Enhances Patient Education Animated videos visually explain diagnoses, surgeries, or medication usage in a clear, engaging manner. This empowers patients with knowledge, improving trust and treatment adherence.
3. Builds Trust and Credibility Professionally crafted 3D visuals give a modern, polished image to your healthcare brand. It positions your organization as innovative, transparent, and committed to patient care.
4. Boosts Engagement and Retention 3D animations are visually appealing and keep viewers’ attention longer than traditional content. This increases engagement on digital platforms and improves message retention.
5. Versatile Across Platforms Whether it’s for websites, social media, presentations, or in-clinic displays, 3D healthcare videos are highly adaptable. A single animated video can serve multiple marketing and educational purposes.
Explainer Videos vs. Live-Action: What Works Best for Your Brand?
Explainer videos, often animated, are ideal for simplifying complex ideas, showcasing products, or introducing services in a creative, cost-effective way. They offer flexibility in visual storytelling and are easy to update or repurpose.
On the other hand, live-action videos bring a human touch, making them great for building trust, demonstrating real-world usage, or showcasing team culture. They’re especially effective when emotional connection and authenticity are key.
Why to choose Chasing Illusions for 3D animated videos?
Chasing Illusions which is one of the best video production agencies in USA is known for its 15+ years of industry experience with 80+ skilled animators. We have worked with many multinational companies like Suzuki, Zomato, Hyundai, TVS, Unacademy, Uber, Panasonic, Sony, Dabur, Nestle, Bata, Carrier, Honda, Philips, etc. We especially known for stunning and impactful animations. we specialize in turning complex ideas into engaging 3D visuals that captivate your audience. Whether it’s for elearning education videos, product marketing, or storytelling, we ensure top-quality animation that drives results and leaves a lasting impression.
Which is best animated video production agency for startups?
For startups looking to make a powerful first impression, Chasing Illusions is the best animated video production agency to partner with. We specialize in creating cost-effective, high-quality 3d animated videos that simplify your message, showcase your vision, and build brand trust. From 3d animation kids videos to elearning videos and 3d explainer healthcare videos to 3d industry safety training videos, we provide each service because we’re your one best video production house. With creative storytelling, eye-catching visuals, and a deep understanding of startup needs, we help you stand out and connect with your audience from day one.
Conclusion: Video Production Agency
In today’s competitive healthcare landscape, 3D animated videos are a powerful tool to educate, engage, and earn trust. At Chasing Illusions, we come up with 15+ years of professional industry experience with 80+ skilled animators, who are specialize in creating high-quality medical animations that simplify complex concepts and elevate your brand’s credibility. With a deep understanding of storytelling to aniamtion, we help you connect with your audience through impactful visuals that drive results. Let us bring your complex message to life with clarity and creativity.
CONTACT NOW
Get Your Animated 3D Video Now!
#medical education#medical education video#medical training videos#medical training video#product animation video maker#product video demo#3d medical animation agency
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Independent Work: Companies- #1
Learning outcomes 3: Tumblr blog showing both your Research into the companies/ individuals you would like to work for as well as the iterative development of your animation skills
Company
Blue Zoo Productions
Key works: Wonderblocks, Mojo Swoptops (BBC), Numberblocks, Pip and Posy, Supertato, The Smeds and The Smoos, LEGO City- No limits, Adventures of Paddington, Colourblocks, Miffy TV Series, Millie and Lou, Alphablocks, Q Pootie 5
Animation style: 2D and 3D
Founder: Oli Hyatt, Adam Shaw, and Tom Box from Bournemouth
When established: 2000
Core values: Prioritise creating joyful and inclusive content that positively entertains and educates viewers’ lives; minimising environmental impact whilst using creative technology- emphasising human craft over machine (AI)
How do they use software or tools to enhance projects:
Awards: Emmy Award, ANNIE Award, BAFTA (2006, 2008,2009, 2010,2012, 2014, 2017,2018, 2019)
Experiments: Sinking Feeling (Papyrus), Mamoon (Blue Zoo Short), Christmas with the Moonies, Ada, Armour, In Shapes, Via (BZ shorts), Lynx & Birds, No More stuff, Computer Glitch
Upcoming projects:
Impact on global animation: last year, delivered 149 episodes, 1070 minutes and 4,875,589,239 views
Future goals: reduce energy usage and emissions, maximise staff well-being, maintain financial stability whilst balancing environmental and social responsibilities, responsible and transparent use of AI, and incorporating new B corp standards into processes
Collabs: Joelson Law, Good Agency, LOVE Creative, Project Merchandise, FutureProof, TRACOuk
Community: encourage staff to use paid time to participate in advocacy groups and career development- “Success Story”, “The National Computer Museum”, supported “Manchester Animation Festival, Screenskills, AnimationUK, Children’s Media Conference, Create Central and the NFTS” and youth competition “ACCESS:VFX initiative”.
Donations: Stephen Lawrence Day, British Red Cross, Crisis, Trussel, DementiaUK, Place2Be, Cancer Research UK, Great Ormond Street
Careers:
Vacancy Search Results - Blue Zoo Careers
Blue Zoo Animation Studios is a company that i have known of for some time since following the company on LinkedIn. They do have a great track record for many things, including good work-life balance, no AI usage and their projects have a positive impact on kids. I think it's great that they are also UK-based since it's a lot easier to travel to London than Canada, for example. But I personally haven't seen many of their works since I'm not their age demographic.
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It's interesting because I was just reading this article about the making of Rapsittie Street Kids: Believe in Santa, largely believed to be the worst animated holiday special of all time.
The story goes that the producer had a dream of creating an animated film, but he and his studio did not have the funds needed to hire really skilled 2D animators or animate in 2D, or even to outsource the development to Asia which was the style at the time.
2D animation costs a lot because it's hard fucking work, it takes a long time to get right and thousands and thousands of drawings by a skilled team of many, many people. That's not even counting tweening and coloring and special effects and post and editing and all the drawings that have to be thrown away or get cut. The result can be absolutely incredible and awe-inspiring to look at, but it's not cheap and the artists more than deserve fair pay considering the years you have to put in to get really, really good at it.
Well, this guy decided that in order to have his dream realized, he would have to find a way to slash costs. This was at a time when CGI for animation was still fairly new but not bleeding-edge. Ultimately he set his sights upon a software called 3D Choreographer, which was kind of the 3D equivalent of PowerPoint. I'm talking clip-art tier. This tool had no business being used for animation of any kind, much less for an animated feature.
To make a long story short the limited featureset crippled the production of this special. Apparently the program had no way to import models into it so they paid the developers of the software to create models of the characters and send those files back over. Too bad nobody told the developers of 3D Choreographer how to 3D animate human beings. This is why all of the characters look nightmare-tier. I mean this MIGHT be okay for like, a school project, a demo, something like that. But for an animated Christmas special set to air on the WB featuring the voice talents of not just Mark fucking Hamill, not just Jodi Benson i.e. Ariel the Little Mermaid, but Nancy Cartwright i.e. Bart fucking Simpson???? Bro.
Apparently the producer was very well connected and treated the voice talent right which enabled him to net these star players while just not giving a shit about the animation quality. Which is arguably the most important thing in an animated feature next to, I don't know, the story? Which is pure shit as well.
Anyway they were given a timeline of 4 months to animate a 40 minute special. 4 months. In the 3D equivalent of PowerPoint. With no storyboards. None.
It didn't turn out so good.
The article goes into way more detail about how this came to be but let me tell you, it is fascinating. And it's sad that good 2D animation is no longer valued in the industry as it should be, because it's starting to become a lost art. What I learned from this story is that producers will take any excuse to cut costs. The mistake that these producers made was not understanding the technology, the time estimate, or what they were looking to create. They failed on basically every level, starting with communication with the animators and artists about what they would need to get the project done.
(The only good thing you can say for them is that they did, apparently, compensate the animators fairly. But man, would any of them really want to put this shit on their resume afterward?)

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How to Break Into the Animation Industry with Courses in Mumbai
The animation industry has evolved into a booming global career field. With demand growing across film, television, advertising, gaming, and digital media, it's an exciting time to pursue a creative profession in animation. However, entering this competitive industry requires more than just talent — it calls for proper training, hands-on practice, and industry-relevant skills.
For aspiring animators, Mumbai offers a unique advantage. As the media and entertainment hub of India, the city hosts some of the country’s top animation studios and production houses. Paired with its growing number of animation institutes and training centers, Mumbai is a great place to start your journey in animation.
Here’s everything you need to know about breaking into the animation industry — from choosing the right course to building a successful career.
Why Choose a Career in Animation?
Animation is no longer confined to cartoons and kids' shows. It plays a key role in multiple sectors, from big-budget films and video games to digital marketing, education, and virtual experiences. As content consumption goes digital, the need for skilled animators is increasing globally.
What makes animation an appealing career is the blend of creativity and technology. You get to imagine characters, tell stories visually, and bring them to life using cutting-edge software. For those who love visual storytelling, design, and motion, animation offers a rewarding path.
Mumbai: A Thriving Hub for Animators
Mumbai has long been the epicenter of India’s film and television industry. It is home to major studios, animation companies, advertising agencies, and post-production houses. Naturally, it has also become a hotspot for animation education.
Pursuing an animation course Mumbai opens doors to advanced training, expert mentorship, and exposure to real-world industry standards. These courses not only cover the fundamentals but also prepare you for specialized roles such as 2D animator, 3D modeler, character designer, or VFX artist.
What You’ll Learn in Animation Courses
Animation courses in Mumbai are designed to build a strong foundation while also offering specializations. Here are some key topics covered:
Basic Art and Drawing Skills: Learn sketching, figure drawing, color theory, and composition — essential for animation design.
Principles of Animation: Understand movement, timing, squash and stretch, anticipation, and more.
2D & 3D Animation Techniques: From hand-drawn animation to digital rigging and modeling.
Industry Software Training: Master tools like Maya, Blender, After Effects, Toon Boom, and Photoshop.
Storyboarding and Visual Narratives: Learn how to develop scripts and translate them into engaging visual stories.
Project Work: Build a showreel with character animations, short clips, or VFX demos for your portfolio.
Courses range from short-term certificates to 2-year advanced diplomas depending on your goals.
Choosing the Right Animation Institute
Finding the right training center can shape your career trajectory. A good institute offers more than just technical knowledge — it connects you to the industry.
Enrolling at a reputed animation institute in mumbai ensures you get hands-on training from experienced faculty, real project exposure, and access to internship opportunities. Here’s what to look for:
Updated curriculum aligned with industry needs
Labs equipped with the latest animation software
Placement assistance and industry tie-ups
Student work showcases and portfolio reviews
Opportunities for live projects or studio visits
Attending demo sessions, reading alumni reviews, and comparing course modules can help you make the right choice.
Key Skills to Develop
While animation requires technical training, studios also value creative thinking and soft skills. Focus on building:
Strong Visual Storytelling: Knowing how to express ideas visually is key.
Attention to Detail: Small changes in movement or expression can impact the entire animation.
Time Management: Deadlines are strict, especially in production.
Adaptability: The animation industry is fast-changing; continuous learning is essential.
Collaboration Skills: Most projects involve teamwork with writers, directors, and editors.
These skills are often developed during animation classes in mumbai, where students work on group projects and real-world assignments under professional guidance.
Create a Standout Portfolio
Your portfolio is your passport to the animation industry. Employers and studios want to see what you can do, so focus on creating work that reflects both creativity and technical expertise.
A strong animation portfolio should include:
Short animations demonstrating timing and motion
Character design samples
2D/3D model sheets
Storyboards or concept art
A polished showreel (1-2 minutes max)
Make sure your portfolio is well-organized, online, and easy to access. Platforms like ArtStation, Vimeo, or Behance are great for showcasing your work.
Gain Real-World Experience
While courses build your foundation, real-world exposure helps refine your skills. Here are some ways to gain experience:
Internships: Many Mumbai-based studios offer internships for students, especially those from local institutes.
Freelance Projects: Start small by offering animated intros, YouTube visuals, or educational videos.
Online Challenges and Contests: Participate in animation festivals or design contests to gain recognition.
Networking: Join online animation communities, attend workshops, and connect with industry professionals.
Experience helps you build confidence, understand deadlines, and work under direction — all essential in studio environments.
Career Paths in the Animation Industry
Once you’ve built your skills and portfolio, a wide range of career options become available:
2D/3D Animator
Storyboard Artist
Character Designer
VFX Artist
Lighting & Rendering Artist
Motion Graphics Designer
Game Animator
Animation Director
Many animators begin as junior artists and work their way up through hands-on experience. Others go on to freelance or start their own animation studios.
Final Thoughts
Breaking into the animation industry is a rewarding yet challenging journey. With the right education, skills, and dedication, you can turn your creative passion into a thriving profession.
Mumbai, being at the heart of India’s media and entertainment industry, is one of the best places to begin. From well-structured animation programs to internship opportunities and industry networking, the city has everything an aspiring animator needs.
So if you’ve been dreaming of seeing your work on screen — whether in movies, games, or advertisements — start by investing in the right course. With focused training, a solid portfolio, and persistence, your animation career is just a few frames away.
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How long have you been animating for and which artists inspired you to become an animator? P.S - How much is the programme you used to make your animations? OwO
I did little things here and there with various programs since I was little but I'd say the time I solidly decided to start animating was 2015 and up.
I never really stopped to think about inspirations but I guess if anything I was always fascinated by stop motion animation like "Klay World" by Knox in Newgrounds or just various older flash animations and whatnot, even though I don't do 2d animations myself outside when I was a kid. xD Though 3d animating at least the way I do it really does remind me of stop motion. Just without manually taking pictures every frame.
I use the program "Source Filmmaker" which is available for free on Steam! It's a bit limited but it was the only animation software that clicked for me. Blender is another free and very powerful program but WAAAAAAY too complicated for my smooth brain. If you ever played Garry's Mod; Source Filmmaker is kind of the next step above from making animations from that game.
You can get models and stuff from the Steam workshop for it.
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Handheld Fighting Games of 95/99 - CutThroat Island (Game Boy)
Cutthroat Island, released for the Game Boy in January of 1996 and is a 2D side-scrolling action game based on the film of the same name. Developed by Software Creations Ltd. and published by Acclaim Entertainment, the game follows the pirate Morgan Adams as she embarks on a quest to collect map pieces leading to hidden treasure.
Players engage in side-scrolling combat, facing off against various enemies in one-on-one sword fights while unlocking new combos as the game progresses. The gameplay emphasizes melee combat with different attack options, staying true to its swashbuckling theme. #gaming #videogames #fightinggames
Key Details: • Release Date: January, 1996 (Game Boy) • Developer: Software Creations • Publisher: Acclaim Entertainment • Genre: Action/Fighting • Perspective: Side view, 2D scrolling • Modes: Single-player • ESRB Rating: Kids to Adults (Animated Violence) • ELSPA Rating: 3+
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 02:45 4. Gameplay & Critic Reception 05:04 5. Outro 06:56
For other Handheld Fighting games released between 1995 and 1999 check out this playlist https://youtube.com/playlist?list=PLFJOZYl1h1CGbhLZhrjW1N_y7vtR2i0se&si=4YyJFjqAEdeSvCNa
For other Handheld Fighting games released between 1989 and 1994 check out this playlist. https://youtube.com/playlist?list=PLFJOZYl1h1CG_uI1-iafuDaV2LXRQTbZH&si=-pbwr-Ew1hIBi9ZJ
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#youtube#cutthroat island#fighting games#side scrolling#action game#game gear#acclaim entertainment#game boy#software creations#gaming#video games#90s gaming#handheld#handheld gaming
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The problem for Treasure Planet was that Disney didn't really want to make it. They were pressured into making it by the directors of Hercules, one if which REALLY REALLY wanted to make a sci-fi adaptation of Treasure Island. Pretty much making it a contractually obligated movie.
Disney didn't go out of their way to promote it, because honestly it was just being released to meet their contract and that was about it.
Also, it wasn't fully 2D. The ships were built in their Deep Canvas software, the robot B.E.N. and robotic parts of John Silver were done with CGI; the other characters were the only parts done with 2D drawing.
Titan A.E. ran into the problem of being a film for grown-ups in a country where grown-ups consider animation to be "kids' stuff" and then looked at this is said it wasn't appropriate for their kids.
Whoever conceived and animated this moment, I hope they're doing well and thriving. This is S-rank romance stuff here.
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