#Boost HD
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hd-fan-fair · 1 year ago
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H/D Muggle Fair 2024 is coming to you! [Rules & Guidelines at AO3 Collection | Discord]
Fest Timeline: Prompting: June 16 – June 30 Claiming: July 1 Submissions due: September 30 Posting starts: October Big Reveal: November
Our Theme: Muggle For this year's Fair we'd love for you to come up with prompts, write stories, create artworks and read podfics that heavily feature * any Muggle-related occupation - e.g. Construction Worker, Electrician, Auto Mechanic * any Muggle-related hobby - e.g. Muggle board game night, video games, Netflix and chill * any Muggle-related tropes - e.g. Draco Living in the Muggle World, Harry losing his magic, Harry and Draco being forced to go undercover as Muggles
Prompt examples:
Harry wins a trip to a Muggle resort and, feeling lonely, invites Draco to join him. They must pretend to be a couple to get the most out of their vacation package.
In their eighth year at Hogwarts, Harry and Draco are paired up for a Muggle Studies cultural exchange project.
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smashwolfen · 5 months ago
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EYYO LOOK WHAT I GOT TODAYYYYYYYYYY
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OKAMI PHYSICAL SWITCH EDITION MY BELOVED!!!!
The box art is so damn pretty and I NEVER see american releases come with a tiny lil leaflet for game controls and tips inside it! And the fact we never got an english physical release of the game and only digital is so mean, but thankfully this costs less than even some of the cheaper english games you can buy and it arrived WAY ahead of schedule yay ;;w;;
Only one teeny tiny downside.....
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I was misinformed that my digital copy was gonna also work for the physical and like, load my saves there too..... it does not
THAT JUST MEANS I GOTTA 100% THIS ONE TOO ONCE IM DONE THE DIGITALLLLLLL WEEEEEEEEEEEEEE sobs in 40+ hours agaiiiiiin
Least it plays in english thanks to not being region locked, the title logo remains the same in its Japanese form, its really nice XD
Now I patiently await one more tiny Okami thing to arrive!
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heliosphere8 · 9 months ago
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8. Mirror
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As much as I wanted to draw the Snarling Beast weapon I just had to draw solar flare
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urbcsa · 1 year ago
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"" one minute , I HELD THE KEY --- next the walls were closed on me . . . and i discovered that MY CASTLES STAND , upon pillars of salt and pillars of sand . . . "" ' viva la vida ' by coldplay .
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savageboar · 1 year ago
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tbh replaying pmdgti makes me curious if any good pmd rom hacks are out there
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ragnars-tooth · 3 months ago
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woooo another fic! just tam and david focused this time, jumping around in the b5 timeline where everyone is having a Normal and Good time
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lcdrarry · 5 months ago
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Claiming in our sister fest H/D Wireless opens soon! So if music is your inspiration, have a look at their wonderful prompts! <3
🎵Prompting closed!🎵
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We've were inundated with your amazing ideas and bopping tunes and have now reached the maximum number of prompts! Therefore, prompting for HD Wireless is now closed. Claiming will go ahead as planned on the 2nd of February.
Until then we encourage you to have a look at The Wireless Prompts and see if anything piques your interest or gets your creative juices flowing. And if not, a friendly reminder that you can self prompt on the 2nd if there is a different earworm you have in mind!
And here is a link to the Podfic prompt gallery also!
We'll see you in a couple of weeks! 🎵
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cringemobile · 1 year ago
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Screaming crying farting shitting why is uni so hard huh. Why does this cost so so much money when I just want to be cosy and sleepy in bed huh. Fucking horrible how does anyone do this!!!!
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xerxestexastoast · 2 years ago
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I want to get Discord Nitro so bad but Basic doesn't let me have server profiles and that is THE ONLY feature I want from the full package, but also I REFUSE to pay $100/year for that shit
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hd-fan-fair · 1 year ago
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H/D Muggle Fair 2024 Sign Ups/Prompt Claiming is Now Open!
>> Claim a Prompt Here! >> Check Out 250 Prompts to Claim Here! >> Sign Up As Podficcer Here!
Reminders:
Each prompt can be claimed once for art and once for fic. You may also claim both art and fic together.
Currently all 250 prompts are marked with “Available for Art & Fic”. They will be changed to “Available for Art”, “Available for Fic”, or “Not Available” under Prompt Availability accordingly.
You may claim your own prompt - we'll hold those prompts marked as "self-claimed" for a couple of days.
If you claim a prompt, please watch this comm, Tumblr, or our DW comm for updates on the H/D Fan Fair. Or join our discord here!
How prompt claiming is going to work:
If your first choice is not yet claimed, it’s yours! If your first choice is already claimed, you will get your second choice, and so on! It is fine to list only one choice!
The mods will email to confirm your claim as soon as we can. We will also be updating the table to indicate which prompts have been claimed for art, fic or both.
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itsphantasmagoria · 10 months ago
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If you haven't checked in yet, please check your email and fill out the form! Don't worry if you haven't gotten anywhere yet, the check in is just to see where everyone is 💜 Claiming is also still open!
🔮✨ HD Tarot: First Check-In! ✨🔮
Your journey begins to take shape...
We are in the process of sending out check-in emails to all those who have signed up and confirmed their claims. Please keep an eye out for an email from us!
For this first check-in, we're just asking you to confirm whether you've started working on your art/fic, and to let us know if you have any concerns or issues you'd like to flag at this time (e.g. needing a beta reader for fic).
We would also love to know if you anticipate requiring an extension, but don't worry if you can't say for sure yet! You are free to ask for an extension at any time before submissions are due. Just send us a Tumblr ask about it or email us at [email protected].
Please respond to our check-in email by Saturday, August 31st!
Guided by the fates, until we meet again,
HD Tarot Mods ✨
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Guidelines | FAQ | Claim an HD Tarot prompt!
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osechiryori · 2 months ago
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Imagine the Ramshackle prefect.. but they get more crazy with every overblot
When they first arrived, they seemed like a total normie. Maybe they were a bit wary, a little confused. Though they seemed like the curious but resilient type.
After Riddle overblotted, they got a bit more comfortable with their friends, though they treated everyone with the same respect and distance.
After Leona, they got a little snarky and much more blunt. Surviving two overblots with no magic and just a whiny cat as a flamethrower sure can give an ego boost.
I personally think the tweels would be the start of them losing their shit. No cuz being isekai'd into a freaky gothic all boys school is one thing. Having to solve their fuckass problems is another. Now they have to deal with two creepy tallass twins who would definitely pretend to be each other for their own amusement. If Yuu wasn't afraid of consequences, they'd probably lunge at Azul before he had actually overblotted. (maybe they did)
Scarabia. I wish the prefect whooped Jamils ass before he did to them. (I mean at least we got to ride the tweels like surf boards to get back)
When they get to Pomefiore they're lowkey tweaking out the entire time but they gotta keep it down low to dance n sing ykyk. Yeah until the french ruin another thing. It's either they crash out on Rook right on the spot or they refrain themselves before excusing themselves to crash out in private.
Would be fantastic if they actually were halfway to losing their shit when they got to Ignihyde. Wdym the ones who overblotted got fucking kidnapped. (I haven't reached this book yet so Im gonna rawdog it and act like Ik what Im on abt) 50/50 chance the prefect would tweak out and just break into STYX with a blicky.
Diasomnia. When Yuu fully understands wtf is happening, they just burst out laughing like a maniac. Idk ehat happens here either so lets just pretend the prefect breaks all the rules and personally marches over to Malleus Draconia to smack the shit out of him. It's either that or they speedrun the dreams or whtvr. Idk. Ramshackle prefect beats the shit out of the Diasomnia housewarden caught in 4k ultra hd cuz idk Cater was there. Maybe they crash out on Malleus right on the spot and he just stares at them like "😟"
idk I'm in the waiting room rn and I thought of this before worrying about the surgery I'm about to go through. crazy amiright
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fyeahsonicthehedgehog · 4 months ago
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pathesis · 1 year ago
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More goodies posted to my SubscribeStar
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dailyadventureprompts · 2 months ago
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Hearthfire Health and Resting Overhaul
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TLDR: You can solve nearly all problems with D&D's powercurve (and a lot of other problems beside) by limiting the overall hitpoints your party gets, basing it off profficency bonus rather than character level.
If you’ve played anywhere close to as much d&d as I have, you’ll notice the game tends to play best at levels 3-8. Lower than that feels like being trapped in the tutorial, with players denied the majority of their interesting character options and the DM having to use kid gloves or else risking a party wipe. High level play invariably breaks down as player abilities trivialize most encounters, forcing the DM to reach deeper and deeper into the monster roster to provide adequate challenge, making more work for themselves in the process. There’s a definite sweetspot, and like anyone with a head for game design I want to widen that sweetspot to encompass as much of the game as possible. 
As is typical of someone who’s into game design; I’ve bit off more than I can chew, deciding to build several interlocking rules changes/subsystems that I think will help me make the game function more like I want it to. This isn’t going to be for everyone, but if you’re feeling the need for a rules lite overhaul to rebalance how you plan encounters/ the rigours of adventure, this might be for you.  
Here’s the overhaul in short form: 
Character HP is determined as (Max Class HD + Con modifier) X proficiency bonus. This means they keep the same Max HP throughout the tier (1-4, 5-8 etc)
This means that low CR enemies stay relevant for far longer, making encounter building more reasonable. Likewise this prevents mid/high CR enemies from being trivialized.  It allows you as the DM deploy mundane threats ( a steep drop, a detachment of city guards, the threat of a building catching fire) as legitimate challenges well into the later chapters of the campaign.
Temporary HP can be gained from using improved provision consumables (including those harvested from monsters), or by resting at inns and better establishments in town. A hardy, homecooked meal gives the party the strength they need to take on greater challenges, far more than a diet of salt pork & hardtack. In rare cases permanent HP boosting items can be sought as treasure. 
Long resting in the wilderness is more difficult, requiring the party to find a safe campsite and spend provisions. Making sure they don't burn through these finite resources before encountering the real challenge makes for a great resource management challenge to go along with exploration based gameplay, acting as an informal ticking clock.
First, A small Testimonial: I've now tried this system with four different groups, and while there's still some bugs to work out I can say it feels a lot closer to my ideal form of d&d than the baseline rules. Planning combats is SO EASY, and I can actually scare my players with big monsters again. I've dropped the weird XP calculation and I can now use the group's level as a budget for medium-challenge combat encounters. Lower HP totals on both sides keep fights fast and punchy, which means I can fit more of them into a session, getting more progress through a gauntlet of challenges. While considering implmenting this system, I also encourage you to take a look at some of my combat hacks, which help to supplement fights the same way this system is meant to supplement exploration.
PROVISIONS: In order to get the benefits of a long rest while travelling you need 1) A place to set up camp that's not exposed to the elements 2) To spend a use of your provisions
Rather than beancounting individual servings per person, provisions are tracked through "The provision die", an abstract representation of what your party has left to eat that ranges from a d4 to a d20. This works off a depletion die system, meaning that every time provisions are used (generally once per night) you roll the die, and if it's a 1 or 2 it shrinks a size category. If it shrinks while it's a d4 the party is officially out of supplies and starts taking levels of exhaustion.
The base price or provisions is 5gp for a d4 depletion die, larger sizes of die may be bought based off the linked chart.
Alternatively, provisions (of an enhanced rarity even) may be salvaged from a monster, dungeon meshi style.
Without the extra carrying capacity from a bag of holding or wagon, the party's provision die is limited to a D6. Going offroad is tough, requiring characters to live off the land.
Living off the land generally requires a survival check with a DC based on how verdant the area is. Failure can mean a lack of finding anything suitable, or a delay in trying to acquire necessary provisions.
Features that can keep people fed like the outlander background or goodberry spell prevent the exhaustion buildup but still do not allow a long rest.
If ever the party is traveling for a week or more between settlements, their provision die drops by one size, regardless of how many times in the week they've rolled.
A party can buy better rations (consumable) or improve their camp gear (permanant) in order to gain temporary hitpoints when they consume provisions. A common upgrade will get you 2 class HD in temporary hitpoints, an uncommon will get you 4, a rare upgrade will get you 6. Enchanted camp gear (such as high quality tents, enchanted cookwear, rare spices) may also grant other bonuses when provisions are consumed, such as resistance to weather effects, bonuses to saves against fear, or even inspiration.
HAVENS: If the party is sticking in one place for a while it's likely that they'll be doing so in a Haven such as a tavern, outpost, or perhaps even their own bastion. Havens are rated on the same rarity system as camp upgrades and provisions are, which determines their overall level of quality and the amount of temporary HP they bestow per night.
As a guideline, if the party has to pay to stay in a haven, it costs 1sp per person per night for common accommodations, with the associated rarity price jump: (5 silver for uncommon, 5 gold for rare). Many inns have varying levels of accomidation, so some party members might chose to spring for greater amounts.
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satsuha · 2 months ago
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guide to team asano games!
this is a spoiler-free quick look at all* games produced by tomoya asano from 2012 onwards. all games on this list have voice acting in both japanese and english.
*not including mobile games, which includes various daylife despite it now being on consoles because i don't have enough experience with the game to speak on it.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: 3DS (original) and switch 2 (HD remaster) on june 5
the one that started it all! bravely default: flying fairy is a turn-based rpg with a rich story that uses unique battle mechanics: "brave" and "default" which allow you to use or accumulate BP to do multiple actions in one turn. it also features 24 "asterisks" or jobs that any of your characters can use for a huge mix of potential strategies
in terms of story, you follow the 4 main characters - tiz, agnes, edea and ringabel - throughout their journey around luxendarc to free the four crystals that will return light to the world.
with character designs by akihiko yoshida (final fantasy xii, xiv, nier series) and soundtrack by revo (sound/linked horizon of attack on titan opening fame), the game combines 3d sprites with beautiful 2d painted backgrounds, with an incredible soundtrack to accompany it.
why you should play it: if you're a fan of the classic turn-based rpg style, i highly recommend BDFF! it's an engaging story and the interactions between the main team is a lot of fun. the asterisk system and being able to adjust difficulty/encounter rates makes for a highly tailorable experience. why you might not like it: it's quite a long and difficult game, and can feel grueling at times. some story/character moments did not age very well and the series has famously had some parts censored overseas.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: 3DS
bravely second: end layer is the direct sequel to BDFF, with returning characters and the same region of luxendarc with new regions to explore. the gameplay is also the same with 30 asterisks in total, many of them returning from BDFF but with 12 new asterisks included. BSEL also adds chained battles, which are consecutive encounters that grant you boosted exp and rewards.
the story takes place 3 years after the end of BDFF, with new protagonists yew and magnolia joined by tiz and edea from the previous game. yew journeys to rescue agnes from the clutches of the glanz empire, a mysterious new force with a floating stronghold.
akihiko yoshida returns as character designer but the soundtrack this time is handled by ryo (supercell, composer of the one and only "world is mine" ft. hatsune miku).
why you should play it: it's more of BDFF, both in terms of gameplay and story! the new asterisks are a lot of fun and if you care about story continuity, you'd definitely want to play this one after BDFF. seeing returning characters in their new roles is really fun to see! why you might not like it: BSEL is more divisive in the community largely because of the story, which is somehow both goofier and darker at different parts. if you're a gameplay-first type of person this might not bother you, but note that the writing and music are often seen to be inferior to BDFF's.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch, steam, xbox one, PS4/5
octopath traveler is team asano's new take on the turn-based rpg genre, with BP returning as a similar but revamped mechanic compared to the bravely series. battles are focused around exploiting your enemy's weakness and "breaking" them to do massive damage. with 8 protagonists and 12 jobs in total, OT follows its predecessor in strategic possibilities with job combinations. each character also has unique "path actions", special ways to interact with every npc in the game.
OT has 8 protagonists with separate stories, which you are able to pick and choose when to progress as you wish. all of the travelers journey in pursuit of a goal - ranging from an adventure to find treasure to a lifelong pursuit of revenge throughout the land of orsterra.
character design and artwork is by naoki ikushima and soundtrack by yasunori nishiki, with both being most prominently known for their work on team asano's games. OT was also the first game to feature HD-2D graphics, a combination of classic pixel sprites and modern technologies to create an immersive experience.
why you should play it: again, i think fans of the turn-based genre would enjoy trying this game out! the boost and break system makes for exciting battles with an amazing soundtrack to accompany it. the different stories make for a varied experience, with the format allowing for a wider pool of character archetypes to have a story to call their own. why you might not like it: OT is sometimes criticized for lacking the character interactions between the protagonists that often form the heart of many other rpgs - while the travelers do interact, these are uncommon and have no bearing on the story. if you're someone who really values that kind of character interaction, you may find yourself underwhelmed by OT.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch and steam
bravely default II is the next installment in the bravely series, with an all-new cast and region and a familiar battle system. BDII's gameplay also focuses on the "brave" and "default" mechanics and 24 asterisks in total, with chained battles also making a comeback from BSEL. the protagonists all have the same base stats this time, allowing for even more flexibility. while the game is still turn-based, it now features an active time battle (ATB)-like gauge that determines when characters make their move.
taking place in the new land of excillant, gloria, a princess from the now-destroyed kingdom of musa, must journey with her companions seth, adelle and elvis to recover the four crystals of light that were stolen from her homeland.
naoki ikushima (octopath traveler) takes over the character designs while revo (bravely default) returns to do the soundtrack, with the new battle arrangements being a real standout. the graphics follow in BDFF's footsteps with 3d models in a 2d painted world - BDII also features an interactable overworld where you can encounter monsters and find items.
why you should play it: if you enjoy the battle system of BDFF and BSEL, this is a newly refined and polished version of it! battles are challenging but lots of fun and revo absolutely outdid himself with the ost. it features a touching story with similar twists and turns that made BDFF so memorable. if you've never played the 3DS bravely games, i think this is a great way to try out the series since this one is standalone! why you might not like it: bravely fans might not be happy with the fact that this is an entirely new entry with no connection to the existing world and lore. other than the lack of continuity the same drawbacks from BDFF apply, with the game sometimes feeling grueling at times - this is heightened by many the new counter ability that many new bosses have.
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genre: fantasy, political gameplay: tactical rpg platforms: switch and steam
triangle strategy is team asano's first take on a tactical rpg, with HD-2D graphics returning in isometric form for an entirely different strategic gameplay. the game has you take charge of an army of 8 characters with 22 additional recruitable ones, and the gameplay has an emphasis on height and terrain conditions to spice up battles.
TRST follows serenoa of house wolffort in his quest to bring peace back to norzelia amongst the three warring nations. he is joined by his friend and the crown prince of glenbrook, roland, his fiancee frederica and the house wolffort strategist benedict. the player's choices can greatly impact the story as you test your sense of morality, liberty and utility to see the war through.
naoki ikushima returns to do the character designs (with in-game illustrations by tatsuaki urushihara) while the ost is composed by akira senju (fullmetal alchemist: brotherhood) for a more moody, dark overtone in the game.
why you should play it: fans of the tactical genre will find this a fun challenge! there are plenty of difficulty options to suit your preferences (even a "very easy" mode). the story structure made it one of the most immersive games i've played, with each choice feeling heavier as the game continues. why you might not like it: if you're someone who cares primarily about gameplay in srpgs, you might be put off by the amount of dialogue and cutscenes in the game between battles. each chapter has one battle and each route has up to 21 chapters, with story segments before and after every battle and additional optional stories focused on certain characters.
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genre: fantasy (individual chapter genres include sci-fi, historical, western, martial arts and modern) gameplay: turn-based rpg platforms: super famicom (original) and switch, steam, PS4/5 (remake)
live a live is team asano's first remake in the HD-2D style, starting with takashi tokita's classic 1994 rpg! the game features a unique battle system with turn-based battles taking place on a 7x7 grid. each part of the game also features a couple of unique mechanics, depending on which character you control.
LAL's story is split into 8 parts, each taking place across different time periods and regions. each character has a unique goal and gameplay style, ranging from more battle-heavy chapters to one that is clearable entirely through stealth alone.
LAL's characters were originally designed by 7 different manga artists, the most prominent being gosho aoyama (detective conan) who designed the "twilight of edo japan" characters. composed by the legendary yoko shimomura (kingdom hearts, xenoblade, mario & luigi) who also returned for the remake, the new illustrations are done by naoki ikushima.
why you should play it: it's a fun twist on the turn-based rpg format, and the various chapters with different protagonists and vibes keeps the game new and exciting. it also features a story with some very interesting ideas, which all comes together at the end. why you might not like it: similarly to OT, both the gameplay and story can feel disjointed since each chapter is kept short and simple. being a classic game, it's also fairly short, with even a completionist run being shorter than any other game on this list.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch, steam, xbox one/series, PS4/5
the second installment in the octopath series, octopath traveler II is a new take on the original formula, with new characters and stories. the same battle system from OT returns with revamped jobs and 4 new "advanced" jobs in addition to the main 8. protagonists also have unique "latent power" abilities and an extra path action that can only be used during the nighttime to add extra flexibility and teambuilding possibilities.
OT2 follows the same story structure as the first game, with 8 individual stories but now features additional stories with certain travelers paired together as well as a dedicated epilogue. the range of stories is similar to OT, but characters are no longer stuck in a 4-chapter structure to better suit their journeys.
naoki ikushima (character design) and yasunori nishiki (composer) return for OT2, with the soundtrack now boasting additional nighttime versions of all overworld and town themes. the HD-2D style has also been improved to allow for more camera angles and animations.
why you should play it: whether you loved OT or found it a bit underwhelming, you will likely enjoy OT2's refreshing improvement on everything that OT laid the groundwork for, be it gameplay, story or graphics. since OT and OT2 are not connected, this is also a great way to get into the series as it offers a more polished octopath experience. why you might not like it: many of OT's original criticisms still apply to OT2, so if you're someone who's looking for a very close team relationship amongst the main cast then the octopath series isn't exactly the rpg for you. OT2 also has a grander scale than OT, so i have seen people prefer the first game for its more grounded protagonists.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: famicom, NES (original) super famicom, GBC, iOS/android, wii, PS4, 3DS, switch (remake) switch, PS5, steam, xbox series (HD-2D remake)
dragon quest III is the latest rpg to be remade in the HD-2D style, with DQ1&2 to follow later in 2025. this game is chronologically the first in the erdrick trilogy, and features classic turn-based gameplay with a few additions in the remake like battle autoplay and a new class.
the story follows the hero, child of the legendary warrior ortega, on their journey to defeat baramos after their father's disappearance and return peace to the world.
DQ3 features work from series veterans yuji horii (creator, designer), akira toriyama (character design) and koichi sugiyama (composer), who have been with the series since its inception. the HD-2D remake had its cover illustrated by naoki ikushima.
why you should play it: dragon quest is a series that has solidified many jrpg staples throughout the years, and the HD-2D remake is a great way to experience it yourself, with or without previous experience with the franchise. the world is charming and has plenty of content to keep you interested. why you might not like it: many of its aspects naturally feel a bit outdated if you're not someone who's used to older games, with its simpler story structure and UI/system that can sometimes feel clunky. while the story is a highlight of the game, characters in your team don't have personalities or interactions like many other rpgs, so that may be off-putting if you are a character-first type of gamer.
that's all for now! i tried to keep it brief but i don't think that worked very well (lol) i may add to this list as more games are released!
also this may be fairly obvious but most of the criticisms i mentioned are not my own, i just wanted to mention them since many of them do have a very vocal minority who have issues with the games.
i'm not a very gameplay-first type of gamer so i can't help too much on that front but feel free to ask me about any questions you have about these games!
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