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#Drawmij
oldschoolfrp · 1 month
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Game designer Jim Ward has passed away at age 72. He was the author of many early D&D titles and Dragon articles, including Supplement IV: Gods, Demi-Gods & Heroes for OD&D (1976) and Deities & Demigods for AD&D (1980), both with Rob Kuntz, and the AD&D book Greyhawk Adventures (1988).
He created the first sci-fi RPG, Metamorphosis Alpha (1976), and cowrote the thematically related Gamma World (1978) with Gary Jaquet. Anagrams of his name appear in Greyhawk lore as the mage Drawmij, a member of the Circle of Eight, and the Dramidj Ocean in the far northwest corner of the map.
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dyscomancer · 1 month
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Jim Ward, one of the few remaining original Gygax campaign veterans, died yesterday. He was the big brain behind Deities & Demigods, the 1st Edition sourcebook that gave us many of the now iconic D&D deities like Yondalla and Corellon Larethian.
He was also the designer of Metamorphosis Alpha, a legendary old school sci-fi TTRPG, and he was also original designer of the long-running DBZ card game.
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dungeonmalcontent · 6 months
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I want to demonstrate one of my favorites about 5e d&d. The part of it that is unclear, RAW, is the best part. The things you could do in this game by abusing vague wording and badly thought out mechanics is fantastic.
To talk about this, I want to bring up everyone's favorite problem child of an item. The essential item every party tries to get their hands on for ease of game play. The hecking bag of holding.
See. Here's the thing. They're waaaaay volatile. Most of the item description is ways that it can go badly. But people still love it and every group tries to grab one so that they can plausibly carry a lot more things of have a slightly more secure storage system.
But the written out ways that a bag of holding don't even compare to the number of ways that you can make it waaaaay more dangerous and simultaneously more useful. So here's some bag of holding ideas.
1) the least likely to work, but it also makes sense when you think about it. Cast arcane lock on your bag of holding. Barring casting it on the bag itself, fit it with a mechanical lock that must be removed for the bag to be opened, cast the spell on that. This makes the bag password protected and significantly harder to steal from.
2) trap the bag, option 1: magic mouth alarm. Cast magic mouth on a rock, stick it in the bag. Set the magic mouth spell to go off with a bloodcurdling scream if it sees a hand other than yours. Other triggers are also available.
3) trap the bag, option 2: wait, you can do that? Cast glyph of warding at 7th level for the spell storing glyph property. The trigger for the glyph if is a hand other than yours enters the bag of holding (which you must cast the spell inside of). The stored spell for glyph of warding is contingency. The contingent spell is misty step. The trigger for the contingent spell is the application of the contingent spell. When triggered in this way, the misty step has a set destination within the bag of holding. In practice, the combo looks like this: thief sticks hand in bag -> triggers glyph of warding, which applies contingency to the thief -> the contingency spell puts misty step contingency on the thief and it is triggered immediately -> the thief misty steps into the bag of holding where they suffocate to death. Could potentially swap misty step for dimension door or another appropriate teleportation spell.
4) trap the bag, option 3: cheap and dirty middle finger Baja blast you into the astral sea. Glyph of warding at base level, spell storing, stored spell is rope trick. Pretty self explanatory. Thief reaches their hand in, triggers the glyph in the bag, rope trick gets cast in the bag. Rope trick opens an extra dimensional hole, triggering the self destructive "gate to the astral plane" clause of the bag of holding. Thief gets sucked into another dimension immediately, destroying the bag in the process.
3-4 and so on) other simple spell traps for glyph of warding that work to deter thieves reaching into a bag of holding: any damaging spell, as per the glyph of warding's intended purpose; polymorph, to turn the thief into a snail or something, ideally alongside the magic mouth option so that you know to deal with the snail; any spell which destroys the bag outright and causes it's contents to be cast into the astral plane; glyph of warding and levitate on a pouch of dust of sneezing and choking, so the dust gets levitated out of the bag and spreads over the thief. (Share your other creative ideas).
5) bear with me on this one (because I'm growing further into "creative ways to send thieves to the shadow realm" Territory) and this one is... A rune Goldberg machine. You must cast drawmij's instant summons on a bag of holding. You then cast magic mouth on the sapphire used to cast instant summons, and have it speak the words "my bag of holding". Then cast 6th level glyph of warding to store telekinesis. Thief reaches in -> magic mouth calls for the bag of holding -> glyph gets the trigger (name of bag of holding spoken in your voice) and casts telekinesis to crush the sapphire -> the initial bag of holding is conjured into the bag of holding the thief is reaching into -> gate to the astral plane. Alternatively... You potentially conjure the bag of holding into itself creating an extra-dimensional paradox and end reality. If your GM rules that telekinesis must be cast on a creature in order to crush the sapphire, hire an artificer to lend you a homunculus servant that lives in the bag to be the target that gets telekinesis and crushes the sapphire (hell, you might even make the servant out of the sapphire).
6) decoy bag. Carry a bag of holding around with you explicitly as a decoy. Fill the bag with something incredibly dangerous like baking flour and an ignition mechanism or just... A lot of sovereign glue. Position the bag so it is the most easy thing to be stolen from you. Whoever identifies the bag will learn that they can turn it inside out to empty it's contents. They do so. To horrible effect.
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sageadvicednd · 3 months
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Does the gem crushed by summoning with Drawmij's Instant Summons get consumed by the spell?
@raleelDoes the gem crushed by summoning with Drawmij’s Instant Summons get consumed by the spell? It’s not called out like others Yep. You crush it: "Each time you cast this spell, you must use a different sapphire" (PH 235). — Jeremy Crawford (@JeremyECrawford) November 24, 2014
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dungeonmastertyrant · 3 months
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Wizard Spells
Cantrips: Acid Splash, Blade Ward, Chill Touch, Dancing Lights, Fire Bolt, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp and True Strike
1st level spells: Alarm, Burning Hands, Charm Person, Chromatic Orb, Color Spray, Comprehend Languages, Detect Magic, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Identify, Illusory Script, Jump, Longstrider, Mage Armor, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Silent Image, Sleep, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave, Unseen Servant and Witch Bolt.
2nd level spells: Alter Self, Arcane Lock, Blindness/Deafness, Blur, Cloud of Daggers, Continual Flame, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gentle Repose, Gust of Wind, Hold Person, Invisibility, Knock Levitate, Locate Object, Magic Mouth, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Nystul's Magic Aura, Phantasmal Force, Ray of Enfeeblement, Rope Trick, Scorching Ray, See Invisibility, Shatter, Spider Climb, Suggestion and Web
3rd level spells: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Fear, Feign Death, Fireball, Fly, Gaseous Form, Glyph of Warding, Haste, Hypnotic Pattern, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Major Image, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Stinking Cloud, Tongues, Vampiric Touch and Water Breathing
4th level spells: Arcane Eye, Banishment, Blight, Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Evard's Black Tentacles, Fabricate, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordenkainen's Faithful Hound, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Stone Shape, Stoneskin and Wall of Fire.
5th level spells: Animate Objects, Bigby's Hand, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Creation, Dominate Person, Dream, Geas, Hold Monster, Legend Lore, Mislead, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Telekinesis, Teleportation Circle, Wall of Force and Wall of Stone.
6th level spells: Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Magic Jar, Mass Suggestion, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistable Dance, Programmed Illusion, Sunbeam, True Seeing and Wall of Ice
7th level spells: Delayed Blast Fireball, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol and Teleport
8th level spells: Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Demiplane, Dominate Monster, Feeblemind, Incendiary Cloud, Maze, Mind Blank, Power Word Stun, Sunburst and Telepathy.
9th level spells: Astral Projection, Foresight, Gate, Imprisonment, Meteor Swarm, Power Word Kill, Prismatic Wall, Shapechange, Time Stop, True Polymorph, Weird and Wish
Source: Player's Handbook
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v-l-d-s · 1 year
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Investigator Spell List
Investigators can add the following spells to their grimoires. Spells marked with an asterisk (*) are counted as if they had the ritual tag. This list is not exclusive; if you use additional ritual spells in your game that aren’t included on this list, you can add these spells to your grimoire and cast them as rituals.
1st Level Alarm Blood Print Clue Comprehend Languages Conjure Cover Consecrated Armor Detect Evil and Good * Detect Magic Detect Poison and Disease Disguise Self * Find Familiar Tenser's Floating Disk Heroism * Identify Illusory Script Memorize Purify Food and Drink Rumor Speak with Animals Transient Bulwark Unseen Servant Whispering Wind *
2nd Level Animal Messenger Arcane Lock * Nystul's Magic Aura * Augury Curse Ward * Gentle Repose Jethro's Instant Reload Knock * Locate Animals or Plants Locate Object * Magic Mouth Nondescript * Protect Threshold Recall * See Invisibility * Silence Spider Climb * Unseen Accountant Zone of Truth *
3rd Level After Image * Benign Dismemberment Clairvoyance * Fly * Geomantic Discernment Magic Circle * Meld into Stone Phantom Steed Remove Curse * Seance * Sending * Speak with Plants * Water Breathing Water Walk
4th Level Dire Warning * Distort Gravity Divination False Vision * Invisibility Purge * Locate Creature * Mordenkainen's Private Sanctum *
5th Level Commune Commune with Nature Dream * Legend Lore * Scrutinize Foe * Rary's Telepathic Bond
6th Level Find the Path * Forbiddance Game of Fate * Drawmij's Instant Summons
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themadarchmage · 4 years
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The next in the Circle of Eight, the Archmage Drawmij.
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asimovsideburns · 3 years
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Taako’s like “listen, I only use the sword for practicality, you’re the one who does all the smackticality with it—you know all the fighting stuff?” Magnus: ... First off, “smackticality” isn’t a word—(Taako: it is now that I’ve said it)—and secondly, what kind of practicality would that have used when could’ve used a BOXCUTTER instead of FUCKING DISARMING ME??? Taako: Please, could a boxcutter have made this clean of a slice?
List of things Taako has summoned the Flaming Raging Poisoning Sword of Doom for (nonexhaustive):
Cutting a sandwich
Opening mail
Demonstrating Drawmij’s Instant Summons for his students
Demonstrating Drawmij’s Instant Summons for his cats
Toasting bread
Reheating coffee
Scaring paparazzi
Posing for paparazzi
Selfies with fans
Somebody else at an event was dressed nicer than him and he needed an edge
Magnus was looking too cool during a fight and he needed to put him in his place
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bugbearbrothers · 2 years
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Mordenkainen and the Circle of Eight! This legendary group was the brainchild of Gygax. In 1975, Gygax realized that his eight PC’s collectively possessed too much wealth to ever spend. So, he constructed the Obsidian Citadel and formed the Citadel of Eight—an adventuring guild made up of his player characters. However, when Gygax was fired from TSR in 1985, the company took control of his characters, and every character that was ever previously published in D&D material. TSR writers then turned the citadel into a wizard council. This new circle of casters contained two of the citadel’s original members—Mordenkainen and Bigby—but other PC’s were added, such as Otiluke, Rary, Drawmij, Tenser, Nystul, Otto, and Jallarzi (the only member of the circle to have not been played by one of Gygax’s original gaming group members). According to the lore, the circle still convenes in Flanaess, within the Eastern bowels of Oerik. Many spells in the game are named after these infamous spell weavers. This makes me think we should all still be creating new spells for the game. As a side note, I can’t imagine how frustrating it would have been to see a company take control of your favourite PC’s storyline
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creativerogues · 4 years
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40 Spell Names To Inspire Your Homebrews...
Extraplanar Bond
Mass Teleport
Mass Blade Ward
True Creation
Mass True Seeing
Agelessness
Power Word Banish
Level Drain
Feeblebody
Life Drain
Mordenkainen's Capable Caravel
Invisible Blade
Hornung's Random Dispatcher
Continuous Weather
Power Word Sleep
Avatar of Nature
Spiteful Image
Cloud of Madness
Conjure Shadows
Mass Protection from Energy
Watery Double
Chromatic Blade
Prismatic Blade
Speak with Objects
Power Word Shield
Circle of Noise
Explosion of Rot
Dimensional Anchor
Boiling Blood
Mass Jump
Awareness
Globe of Invisibility
Drawmij's Instant Exit
Cursed Image
Power Word Fear
Instant Insanity
Illusory Maze
Swift Vehicle
Possession
Wraithform
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utilitycaster · 3 years
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tenser's name is also really funny and uncool which makes him great (i know nothing of the lore)
It’s an anagram of Ernest, one of Gygax’s kids.
Other classic D&D wizards include:
Snilloc (Collins backwards, after Dave Collins, a player in Jeff Grubb’s game; Jeff Grubb is a game designer who worked on D&D and Forgotten Realms)
Drawmij (Jim Ward backwards, Jim Ward was a player in one of Gygax’s campaigns)
Melf (Male Elf) when Lucion Paul Gygax just straight up didn’t name his male elf character
Tasha was named for an early D&D fan, a girl named Tasha who wrote letters to Gygax
There are probably others - I know Mordenkainen was actually named in a way that makes me go ‘yeah I’d do that’ - it’s a mashup of the Jewish figure Mordecai and the Finnish hero Lemminkäinen, apparently. Leomund was played by someone named Lenard, and given the LOTR influence I wonder if this was “Eomund...but with an L”. I thought Rary was Gary Gygax being very lazy but actually he was apparently a low-level PC who the player intended to make it to the mid-levels so he could be Medium Rary. Unsure where Nystul, Evard, Abi-Dalzim, Aganazzar, or Otiluke came from and Otto and Bigby are (like Tasha) names or surnames that do exist in the real world.
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oldschoolfrp · 7 years
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The Circle of Eight includes Bigby, Drawmij, Jallarzi Sallavarian, Nystul, Otiluke, Otto, Rary, and Tenser (Ken Frank, adventure WGA4: Vecna Lives!, TSR, 1990)
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sialiasnest · 4 years
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My new D&D Spell List: Chocolomancy
Sense Chocolate
Locate Chocolate
Commune with Chocolate
Bestow Chocolate
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Finger of chocolate
Chocolate hand 
Chocolate mouth
Chocolate self 
Crown of chocolate
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Drawmij's instant chocolate
Leomund's tiny chocolate
Otto's irresistible chocolate 
Mordenkainen's magnificent chocolate
Evard's chocolate tentacles 
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Cone of Chocolate 
Beacon of chocolate
Wall of chocolate
Cloud of chocolate 
Zone of chocolate
Phantasmal chocolate
Create/Destroy Chocolate
Ensnaring Chocolate 
Continual Chocolate 
Expeditious Chocolate
Chocolate of Madness
Divine Chocolate 
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yesiamplease · 4 years
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Mundane uses for 5E spells for high level retired adventurers
Locate creature, if you can’t tell identical twins apart.
Locate object, to find your house keys.
Detect languages, to read your prescription.
Abi-Dalzim’s horrid wilting, to ruin your terrible neighbor’s lawn.
Arcane gate or dimension door, for crossing the street.
Speak with dead, so you can ask your great-great-great-grandma for clarification on an old family recipe.
Darkness, to keep the sun out of your eyes while you’re trying to sleep.
Flame blade, so you can use it to cut bread for instant toast. Burnt toast, but still toast.
Gust of wind, who needs a leaf blower?
Spiritual weapon, for when you don’t have that random thing you need.
Bigby’s hand, for when you decide you do want an in-ground swimming pool.
Rary’s telepathic bond, when you want to have a private conversation in a restaurant.
Find familiar, for when you really just want a pet, but not the responsibility of owning a pet.
Tenser’s floating disk, for when you really think the credenza would look nicer in a different room.
Fog cloud, ambiance.
Hero’s feast, just really don’t feel like grocery shopping or cooking.
Drawmij’s instant summons, for when you cast locate object and still can’t find your keys.
Planar ally, because you’re lonely after your party all went their separate ways for some reason.
Transport via plants, how else are you supposed to get to your vacation destination?
Mordenkainen’s magnificent mansion, because it’s expensive to buy a house.
Wish, when you need to do a different spell, but forgot to buy the material components.
Guidance, for when you’re about to flip your grilled cheese.
Arcane eye, to watch your kids while you’re doing something in another room.
Lesser restoration, for when you want to eat the thing you’re allergic to.
Simulacrum, because you really are that lonely
Knock, because you accepted that you will never be able to keep track of your keys.
Telekinesis, because you are NOT getting up.
Investiture of flame, for when you’re cooking bacon.
Control weather, for when you want it to be nice when you go out, or not so nice when your terrible neighbor goes out.
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knightlyknavery · 5 years
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SO HERE'S HOW SESSION 1 OF CAMPAIGN 2 WENT
Mordenkainen: dead
Bigby: dead
Leomund: traitor
Rary: traitor and dead
Otiluke: dead
Otto: dead
Nystul: dead
Drawmij: at large
Tenser: I LIVED BITCH
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October 7: Book of Spell
So I noticed that the prompt was not a book of spells, but a book of spell. So I thought, if a wizard had to make a book with only one spell in it, what would it be? In 5E I think that spell would be Drawmij’s Instant Summons... to summon the rest of your spellbooks. Also some sapphires for the material components.
I’m using @trefle-ix‘s InktoberQuest list for prompts.
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