Tumgik
#I'm struggling a lot with those things right now
soaps-mohawk · 17 hours
Text
I'm so sorry to everyone that I freaked out with the last post, I was trying so hard not to 😭 I have that like instant fear as soon as I see "we need to talk" or something in the same vein. I always think it's something bad.
This isn't bad, at least depending on how your perspective I guess.
So...I'm having thoughts about CRCB in October. I planned out posting schedules for Kyletober and CRCB and my Patreon stuff and it's going to basically be a post every day, sometimes multiple in multiple places.
That's a lot.
So, I am set on doing Kyletober since all of the fics are already written, but I was planning on continuing CRCB during October as well. But...I think I need a little break from CRCB. It's been about eight months of posting almost every single week and it's been a lot. I'm struggling with chapters right now and with work it's vastly limiting the time I have to write and focus on things and I'm kind of burning out right now.
So, what I wanted to discuss was potentially putting CRCB on hold for October while I focus on Kyletober and everything involved with that. Trying to do both is a lot and I'm not sure I can handle all of it, plus life, plus work.
I was planning on not necessarily putting CRCB on hold, but doing more of a "whenever I can/am inspired" random posting chapters kind of like I did in the beginning when I first started writing the fic, in November/December because those are very busy months and I will be dead tired from work and just general life.
I think I might still do that for November/December and possibly into the new year since there's no way the fic will be finished even if I posted every week until the end of December.
BUT
That's something I'll think about and make a decision on later.
Right now, my thought is...would you hate me if I put CRCB on pause in October? IF I do, I promise I won't end Chapter 39 on a cliffhanger. I wasn't planning on it anyway, but I promise I won't end it on a cliffhanger if I decide not to post any chapters in October.
That way if I do put it on pause, then I can not focus on it for a bit and give my brain a refresh, and I can also focus all my energy on Kyletober.
So yeah, it's going to be a lot doing both at the same time, and honestly I'm ready for a little break from CRCB. It's been going for a long time and it's a lot of words to get out in a week. I've been super stressed lately and I'm just struggling a lot trying to get through chapters.
So yeah. That's basically the dilemma here and the discussion to be had. I know y'all will tell me it's my blog and I can do whatever I want, but I would like opinions on it. Are y'all okay with me putting CRCB on hold to focus on Kyletober? Then pick it back up for probably just whenever I can chapter updates for the rest of the year? In January things will calm down and I'll have more time to relax and write and maybe get close to finishing the story. Plus I know a lot of my readers will be busy the next three months with the holidays and vacations and family and school and all of that, so you won't have to worry about getting behind and having to catch up with a bunch of chapters.
So...let me know...
143 notes · View notes
ohnoitstbskyen · 2 days
Note
If you ever run out of Soulsborne games, would you discontinue the Boss Designs series, switch to popular Soulslikes, or switch to an entirely new franchise?
I think I've said this before, but the format of The Boss Designs Of has very specifically been created for the Fromsoft games, because those are games that do invest specifically their major boss characters with a lot of weight and importance both narratively and on the design end.
So I just don't think it's a format that would even work for that many other things, really - even other soulslikes.
I might do some series akin to Boss Designs, just examining different things in a different way, but probably not in the exact same format.
That said, the best candidate I know of for a Boss Designs series is probably Resident Evil - certainly Resident Evil Village.
But that would be a long time in the future, right now I'm struggling hard enough to even finish Elden Ring lmao.
After Elden Ring comes Dark Souls 3, after that maybe Demon's Souls, and that's as far as I am willing to commit on anything because in this line of work it's presumptuous to the point of tempting fate to promise anything beyond a timeline of a year or two.
91 notes · View notes
thebadjoe · 2 days
Text
BAD JOE'S DRDT CH.2 CRIME SOLVING THEORY FINALE
Hello! It's me again, the pretend-detective-that-will-prove-once-and-for-all-that-my-solution-is-the-closest-to-the-truth.
Oooo boy, we're getting very close to the end with chapter 2, eh? Man... episode 14... that was quite the episode!
I got a lot to talk about, so I'll try not to waste too much time this time around. And of course, this is MAJOR SPOILERS WARNING OF DANGANRONPA DESPAIR TIME CHAPTER 2.
Let's talk!
As you can see in the title, this is pretty much the last time I'll be talking about my theory for good. The reason as to why should be obvious. We're getting really close to the end of the chapter as well as getting close to having the truth revealed by the series itself.
So in other words, this is my very last attempt at solving the murder mystery. So since this is most likely my last time (until there's another murder mystery I want to solve), I better go out with a bang, right? :D
For those who read part 5, it's mostly similar as part 5, but I added a few more things to support my theory. The main difference will be things that I really have to fix.
Anyways... this latest episode revealed a lot of things. A lot of these things are affected by my theory too. I will split those in three categories : The Good, The Bad and The Ugly.
The Good
Tumblr media
Then MonoTV explains that broken and missing things take longer to replace and...
Tumblr media Tumblr media
So there you have it ladies and gentlemen. It is now confirmed 100% that the tape was truly missing since the murder attempt. We could even say that because of this on top of how the narrative is going with this episode, there is no other form of grippy tape inside this killing game aside from the one that came from the pull up bar.
Phew! I'm so glad it's finally cleared up, even though it should've been so obvious! (Well, the clue of when the tape was missing was subtle, but you get what I mean, right?)
It was honestly blowing my mind when people were claiming crazy things about the tape... such as "Well, it's a design error by the dev! There's supposed to be a tape there, they just forgot about it!"
So, I'm actually glad and happy that I was absolutely right on that matter, especially since I was the first person who vocally pointed out the missing tape ever since... episode 9, I believe?
It's possible that there were a few people who noticed it before me or around the same time as me, but I don't recall seeing anyone else posting about it. Nonetheless, for those like me who discovered the moment of the missing tape a long time ago? Honestly, kudos to y'all! Amazing job!
Another thing that's also considered good for me is something regarding the attempted murder that I deduced correctly.
Tumblr media
"Ace had woken up and was struggling"
I deduced that at some point during the attempted murder, Ace woke up. The reason why I firmly believed that was the case is because of this picture!
Tumblr media
If you take a closer look, you can see that there's blood on Ace's fingers. Since those are not finger injuries nor would Nico have a reason to stain Ace's fingers with blood, then the only logical conclusions would be that he got blood on his fingers because he touched his neck wounds, therefore, he woke up at some point during the murder attempt.
Another W for me, let's go! Hurray! Speaking of W... another good thing for my theory happened. In regards to Eden being innocent because the BDA triggered when Teruko, Eden and Whit saw the body at the same time.
Tumblr media Tumblr media Tumblr media
YES! FUCKIN YES!!! THANK YOU DAVID! THANK YOU FOR SAYING THOSE WORDS THAT I WANTED TO HEAR SO BAD! I LOVE YOU, BUT ONLY AS LONG DISTANCE FRIENDS!
You guys have no idea how much it heavily supports my theory thanks to what he just said. It was also something that I deduced for a very long time too! There's of course a lot to talk about on this matter, which I will discuss another time.
But for now, let me savor what I consider to be the biggest W of my crime solving theory of this murder case. Things are looking really good for me.
But of course, I have other problems that crossed my way in exchange, so let me show you what I mean.
The Bad
Let's start with the elephant in the room. Nico is sole person responsible for the attempted murder of Ace.
Before I forget, here's my theory post as reference so that you can have a fair idea of what's been debunked.
Anyways, this truth shatters a good chunk of my theory post, especially regarding the attempted murder itself. Because... according to my theory, I thought that the person responsible for the attempted murder was the same culprit as whoever killed Arei. Thinking it was Eden who did the attempted murder on Ace.
But this theory of mine on that matter has sadly been completely denied. Eden did not attempt murder on Ace, that much is a fact that I can't ignore.
But that's not all. It's practically confirmed that the wire found in the gym was indeed Hu's custom weapon.
This shut downs my idea that Eden must've gathered some kind of wire inside a grandfather clock.
I'm well aware that I was kinda pushing it with this idea (even though there were a conversation supporting this idea), but mannnnn.... IMAGINE HOW FRIGGIN SICK IT WOULD'VE BEEN IF THAT WAS ACTUALLY WHAT HAPPENED?! IT WOULD'VE BEEN SUCH A 1000 IQ MOVE ON MY END!!!
Haha! Sorry! I got the hype get the best of me there! I mean, to be fair... I was under the assumption that Eden's must've done the deed and that she must've gathered that wire some other way. You can't fault me for being this creative!
But at the very least, from this narrative, we can deduce that the DRDT Dev may not try to pull a move where we need to imagine something that could've existed somewhere, they probably never intend to make us go for something far-fetched unless there's enough clues to suggest it. I think that will be something very important to remember whenever we get to watch chapter 3 in a future time.
Moving on!
Nico is the person responsible for stealing the turpentine.
This may not seem much at first, but it's actually very bad for my theory. Reason why is that to have my Eden!Culprit theory work, I need a way for Eden to subdue Arei in some shape or form.
The best way to do it would be by knocking her out with the turpentine, but unfortunately for me, Eden initially didn't have access to the turpentine. Nico did. This means that I lost my prime way for Eden to subdue Arei.
Eden obviously can't overpower Arei for obvious reasons... on top of having no signs of struggle on Eden and Arei's body like bruises and such.
So because of it, I need to figure out a way for Eden to be able subdue Arei without having to steal the turpentine as it was Nico who stole it initially. I'll discuss more about it later.
There is also another problem with my theory, not something the episode directly showed, but it's still very noteworthy. Since Eden is not the culprit behind the attempted murder of Ace, my plan of having Arei locked up and hidden in the relaxation room no longer works anymore. Therefore, I currently don't have a way to explain the purpose of the ball of clothes since my whole murder attempt theory is crushed.
So these are the bads, one of them being a lot more problematic than the others. Anyways, I don't even think that's the worst of it all. The worst comes with...
The Ugly
Tumblr media
"It's you two, isn't it?"
I'm happy that we finally got Teruko to actually accuse someone... but NOT LIKE THIS!!!
God friggin dammit!
I get it though. I understand why the creator did that. It gives a lot more suspense and a much better reveal at the end of it all, but aaaaggghhh! This is literally the worst case scenario!
Instead of having people try to figure out why this one person is the culprit and how they did it, we now have the community practically split in two to decide which one between Ace or Eden is the culprit of the murder case.
Ugh.... what a pain in the ass! I can't believe you've done this, DRDT dev! Not giving us the final answer until the very end. I will admit though... that was very unexpected and a very cool twist. That makes it much different from what we're used to see in the dangans and fangans! So yeah... well played, dev! But you should know by now... you're not fooling me with this. I know very well what the heck happened behind this murder case! I remain undaunted.
So are you saying that...
Yes... I still believe that Eden is the culprit behind the murder case of Arei. Ace has nothing to do with the murder of Arei and there's absolutely no one else but these two suspects who could've possibly commited murder.
I'm sorry to say this to the people who believe that a third party is responsible for the murder, but that's just impossible. Only these two could've taken the tape and they had absolutely no reason to give it to someone else. Nor did they get it stolen.
Otherwise, why would they not reveal it at all? It wouldn't make sense no matter how you put it. Not only that, but it would be so unsatisfying of a plot twist especially considering that with all the clues we've been given so far, only the people in the gym at a specific time could've taken it, which still comes down to Ace and Eden.
It's also practically confirmed that there's no other source of grippy tape. I understand that you guys are trying to do this because there's a lot of issues with solving the case if eitheir Ace or Eden is the culprit, but instead of going for an unrealistic scenario of who else could've done it, you guys need to figure out how eitheir of these two suspects managed to pull it off despite these problems!
And that's exactly why I'm still dead set on accusing Eden. Because despite all these problems I've encountered since the beginning of it all, I figured out a lot of ways to solve these issues and it's going to be the same thing here. These new problems I have encountered... I will solve them... all of them!
Therefore, being open-minded is crucial in solving this murder case, a complex one at that!
Alright, with these news out of the way, it's finally time for me to solve this murder case! Although, unlike the giant recap that I did on part 5, I'm not going to do that. I will begin by discussing with you all the biggest mystery of this entire murder case.
The Biggest Mystery?!
What are you talking about? Are you referring to the fishes? The broken lights? The ball of clothes? Their murder motive?
Nope! There is something that's been brought up very few times at the very beginning of the trial and never again... even though there's something seriously strange about it.
Tumblr media Tumblr media Tumblr media Tumblr media
(I'm sure there's other moments where this was brought up, but I couldn't find them.)
But yeah... there are two suspiciously strange things about this (that people simply brushed it off as nothing wrong happened) and I seriously think we need to look into this.
During lunchtime of the day before the BDA, Arei was seen in the cafeteria, but didn't utter a single word.
Aside from the "conversation between Arei and David in the relaxation room", no one saw Arei from lunchtime up until the BDA.
Let's face it... Arei, who's usually a loudmouth, didn't say a single thing at lunch? That's just incredibly weird! It doesn't make sense! You guys know very well that she would, at the very least, say something mean or troll someone at least slightly.
But even weirder than that is the fact that no one else saw her since lunchtime! There is absolutely no way that Arei would've spent the rest of the day eitheir hiding herself in her dorm or just simply avoiding contact on anyone. That is just so out of character!
Well... maybe Arei was deeply concerned by David's actual secret and was being secluded up until it was the right time to visit David. I mean, David and Ace clearly saw her that evening, so it's fine, right?
Yeah, I don't think so. Let's say she was deeply concerned by David's secret since lunch, why didn't she try to contact David much sooner than that? Doesn't quite make sense now, doesn't it?
Oh! I know! She was spending time with Eden because they're friends now, right?
I'm sorry, but that's not gonna work eitheir. Let's say Eden was the culprit in that scenario... why would Eden lie about not seeing her since lunch?
Well... suspicions would've been thrown at her, that's why.
And why would that be the case? Remember that during that day, Eden spent time with Hu from the evening up until the night time. And since we're under the assumption that the murder occured in the morning of day 4 (the day of the BDA) and that she spent time with Hu as said earlier, her supposed time spent with Arei in the afternoon would be irrelevant to the murder case!
Besides, wouldn't someone at least have noticed that the two of them were spending time together in the afternoon?
And even if we were to presume that Ace is the killer there, it's the exact same thing! Eden would have absolutely no reason to lie about spending time with Arei if that were the case.
Well, maybe Ace intimidated Arei and stayed quiet this whole time because of it!
...really? We all know very well that there's no way Ace would be able to intimidate Arei, of all people!
Then maybe-
I'll stop you there! Let's face it, there's no normal reasons to explain why Arei didn't talk at lunch nor why she was missing for a considerable amount of time. Besides, if it was something irrevelant or completly mundane about what was happening with Arei, what would be the point of doing all of that? Why make it seem like it was a mystery if "nothing special" happened.
I'm sorry, but it just simply doesn't make sense. Especially if the fact that she was missing was brought up multiple times. There is no way that this is unimportant, no matter how you look at it!
This is also one of the reasons why I firmly believe that Ace is not the culprit. It is impossible to give a reasonable answer to this mystery if you go for the Ace!Culprit route.
It's unsolvable! You can't solve it even with Eden as the culprit!
No! That's wrong!
For those who read part 5, I'm sure you know already what the answer to that is. As for everyone else, there is a very interesting and logical way to solve this mystery.
But before I reveal it, let me first bring back a topic from earlier that I wanted to talk about.
David Chiem...
Tumblr media
Okay... so what? He's clearly lying about it, as stated by Nico and J!
And why would you assume that he's lying? Is it because he's a lying and manipulative asshole? Is it because you don't believe in anything he says? Is it because you don't understand him? Well... to be fair... he's rather complex and a bit hard to understand his gameplan, however...
Doesn't that statement feel too important to simply disregard it? I'm not just saying this because his quote is in gold and bolded text, but also because of the timing and what he said earlier.
Tumblr media
Also... shortly after that, after he asked Teruko, Whit and Eden if they saw the body at the same time and that Teruko answered with "What are you getting at?", here's how he behaves...
Tumblr media
Isn't it peculiar? Like... doesn't it feel like there's a sense of emergency behind his defense and reaction? It's almost like... he's been waiting for the right moment to reveal that piece of information. Whether he wants to help or just want to make Teruko despair for the sake of exposing Eden as the culprit, it doesn't matter. He wanted to reveal that information.
His statement that he saw the body first is clearly wrong because he couldn't have seen the body in the morning, he had an alibi at 7:30 AM and it's physically impossible for David to instantly search the playground, find the body, do nothing and go back without being seen by eitheir Teruko, Whit or Eden.
Well, of course, he's lying about seeing the body in the morning. It's literally impossible.
Huh? But why are you insisting that-
David is the first person to find the body, but he discovered it at an earlier time. It doesn't make sense for anyone else to have found the body first. Otherwise, they wouldn't have hidden this piece of information at all, there's no reason to. But if we're talking about David however... it's whole different story. I also have plenty ways to support the idea that he found the body much earlier.
Tumblr media Tumblr media Tumblr media Tumblr media
This is after Ace tells the group what he witnessed and after David gets his secret exposed and decides to reveal himself.
Ace claimed that he witnessed David and Arei having a conversation about David's secret during the evening, the day after the attempted murder.
David claims that he's a lying piece of shit and an unreliable witness.
Ace couldn't possibly have lied about the secret he heard from the conversation since that was indeed David's secret. So what else could David be referring to when he claimed that Ace is lying?
Lying about where he heard the conversation wouldn't make sense eitheir, it wouldn't really change much. And we already know for a fact that David visited the relaxation room that day.
Therefore, by process of elimination, the logical deduction would be that Ace lied about when he heard that conversation. Also, doesn't that weirdly coincide with the reveal that he found the body first?
So if you match his body discovery information with the logical possibility that Ace lied about when he heard the conversation with also David's confession that he did indeed meet with Arei that evening without revealing what the conversation was about, we get this amazing solution : David didn't have a conversation with Arei in the evening of the day 3. He had a conversation with her in the evening of day 2 instead, the day of the attempted murder on Ace. David found Arei's corpse in the relaxation room in the evening of day 3.
I know I had many people who used to believe that this can't be true and that David is lying about his claim that Ace's a liar and all that... but quite frankly... can you still make that claim after watching episode 13 AND 14?
In episode 13, we learn from David's memory flashback that there was more to David and Arei's conversation than what Ace let on, which already gives a sign that Ace is hiding something.
And in episode 14, there's of course the reveal that David was the first person to find the body. Let's be real here everyone. I seriously doubt that this is a mere coincidence after all this time.
Anyways, now that I've explained my point regarding David, it is time to connect the dots!
Connecting the dots...
Going back to the biggest mystery...
As I said before, I stated that there's a way to solve this mystery with Eden as the culprit. There's also a very good reason why I brought up the idea that David must've found the body at a much earlier time.
Let's think back on the mysteries regarding Arei.
She did not talk at lunch and she was never seen again since then.
We've already established that it wouldn't make sense for her to stay silent and not be seen again for a long period of time. So what would be the most logical way to explain that discrepancy?
Something wrong happened to Arei that day. If you think back on my idea regarding David, he found Arei's body in the evening of day 3. Then, if you combine that with the fact that Arei was mysteriously missing since lunchtime, we can then deduce that Arei was actually dead for quite some time. It would make sense to deduce that Arei must've been dead during the whole time she was missing.
But Ace witnessed the conversation betwee-
Nope! Remember, I made the deduction that Ace lied about when he witnessed the conversation. He most likely witnessed the conversation happening in the evening of day 2. Therefore, Arei was alive during the evening of day 2.
(FYI, by day 2, I mean the day of the attempted murder while day 3 refers to the day after the attempted murder. Day 4 is the day of the BDA)
Okay, but what does that have to do with Eden being the only culprit that can explain the mystery behind it all?
Don't worry, I'm getting there.
So with the idea that Arei was already at least dead after lunch, it changes a lot of things, but it still doesn't answer the other oddity regarding Arei... Why was she being silent during lunch time?
Before I propose the crazy (and repeated) idea, let me share a fact with you all. During lunch time, Eden was nowhere to be seen in the cafeteria.
Combine everything I've shown you and then we get this beautiful conclusion : Arei was silent during lunch time because that was not Arei. It was Eden disguised as Arei. Arei was already dead during lunch time.
I'm sure you have a lot of questions or things to object to this, but let me first state that it would perfectly explain a lot of things. Not only would it solve perfectly that big mystery I've just shown, but it would also explain why David claimed that he was the first person to find the body. It would also explain this little goofy event in the morning of day 3.
To give a small recap, Teruko wakes up at 8:00 AM, but still feels sleepy. So she's like "5 more minutes."
Then, we get a black screen saying "4 hours later", so she ends up waking up at around noon instead. Funny 5 more minutes turns into oversleeping for hours instead joke, that one! (Let's face it, it's relatable)
Anyways, this little scene right there could be an extremely subtle way to indicate that Arei actually died in the morning of day 3 and they made us unable to witness her death thanks to Teruko oversleeping. It also helps with camouflaging the possibility that Eden was taking the time to set up her disguise trick.
But if you have issues with the disguise trick, I've already explained it many times in part 5 with clues and hints found throughout the series on top of reminding everyone that this is a work of fiction, so as long as there's plenty evidence to suggest it, then it can be possible.
So for that to work, Eden needed to kill Arei in the morning of day 3. So first, she would need to sneakily knock her out with turpentine as it is the only way to-
HAH! YOU IDIOT! IT CAN'T WORK!! IT WAS NICO WHO HAD THE TURPENTINE! HOW COULD EDEN POSSIBLY GET HER HANDS ON IT?! YOUR THEORY STINKS!
Ah, right... the turpentine! Nico stole it from Rose...
That's no problem! Eden got her hands on the turpentine anyways!
WHAT?!?!
Turpentine, where are you?!
You're not possibly suggesting that there was a second turpentine, RIGHT?!?!
Of course not! I'm not that crazy! Come on now! Do you really think I'd make such a claim even though I made the claim that there doesn't exist any other source of grippy tape aside from what we've seen thus far? The same applies with the turpentine.
It is true that the fact that Nico had their hands on the turpentine first is truly troublesome... but then I learned some more facts about the case and realised that there is indeed a way for Eden to get her hands on the turpentine.
That's impossible! Nico had their hands on it!
Nico may have gotten their hands on the turpentine first, but did they actually keep it forever?
Think about it. What else do we know about the attempted murder that we know is true and confirmed by Nico themselves? Nico stole Hu's custom weapon : the wires.
And what was the reason for stealing the wires? To pin the murder on Hu. They were trying to get away with murder, after all.
Now, if we follow that logic, there is also another way to further pin the blame on Hu. Nico could've dropped the turpentine in the dress room, close by Hu's old uniform. It's also possible that they used some of Hu's clothes to knock Ace unconscious with the turpentine.
That way, if the crime actually succeeded, then there would be much more than Hu's wires to pin her as the culprit. But alas, as we all know, Nico's murder attempt failed. So whatever happened to the turpentine in that scenario?
Nico most likely didn't run back to the dress room to grab it back, that's for sure. Which means that in that scenario, from the time Nico knocked Ace unconscious up until Teruko runs into Eden in the dressing room, Eden had an opportunity to grab the turpentine that Nico might've purposefully dropped in that room.
But how could she possibly know that there was turpentine in here?
That's the thing. I don't think she knew that she'd find the turpentine here... well... unless she saw Nico knocking Ace out and has been quietly sneaking since then.
Why would she even bother going there this late at night to somehow stumble on the turpentine if she didn't know that she'd find it here to begin with? That makes no sense.
You're right, it wouldn't make sense. If anything, that was simply an incredible coincidence that she managed to find turpentine, something that she would clearly need to succeed in her murder plan.
I don't get it! If finding the turpentine was mere coincidence, then what was the point of Eden visiting the dress room this late at night?
Initially, before episode 14 was released, I thought for sure that she was there because she orchestrated both crimes on top of locking Arei inside the relaxation room during nighttime. However, both of these ideas are denied.
So by eliminating the impossible, only one truth remains : Eden needed to place Hu's and Teruko's old clothes inside the relaxation room before 10 pm so that they can get covered in sticky starch next morning.
It is a known fact that the "ball of clothes" is covered in starch. We also know that the only source of information we have that could potentially have a source of starch is from the enriched formula of the water misting of that plants for the relaxation room. We also know for a fact that Eden was indeed in the dressing room past 10 pm on day 2.
I highly doubt that she went there late at night only for the sake of being nice and retrieving Teruko's spare uniforms. Therefore, the only way to explain her suspicious presence in that room is if we were to believe that she's the person responsible for the "ball of clothes".
There is no other logical or reasonable way to explain it. This is the only conclusion I could arrive at. Therefore, it has to be the truth!
Alright then... what was Eden trying to do with these starched clothes then? What was her plan?
At the time I'm currently typing this... I do not know.
WHHHHHAAAT?! YOU DON'T KNOW?!?!
That's right... I don't know yet. I have a few ideas, but I don't like them just yet. So by the time I keep working on this post, I'll figure out a proper solution, I promise.
What are you saying?! Are you seriously trying to solve this problem as you are writing your theory post?!
...That's right... I'm still working on it as I'm typing this. But pay no mind to it, the solution will come to me eventually, I'm pretty sure!
...You are out of your mind, you know that?
Yeah... I know. For now, let's just say that having the clothes in that room so that they get starched was very essential in her plan for unknown reasons. At the very least, I found a reasonable way to explain how she get her hands on the turpentine.
For that matter, I know there were people asking me why Eden would even bother grabbing the tape. The answer is fairly simple. It was very convenient for her to get her hands on the tape as it would be necessary in her murder scheme.
In fact, she probably wanted to get her hands on the tape earlier than that, but Nico was already occupying the gym. She must've heard the sounds of Nico setting up something inside the gym (since the walls aren't soundproof) and must've waited inside the dressing room for some time... until the gym was clear. But of course, instead of that, Teruko runs into Eden.
So with that, I believe that I explained every mysteries regarding the attempted murder. Eden was indeed on the second floor on the night of day 2 for a suspiciously specific reason that I've already explained.
So... while I'm trying to figure out the most logical purpose of this ball of clothes, I'd like to give more points that further supports the idea that Eden is indeed the culprit.
Take that, Eden!
Let's start with one of my favorite observations in episode 14.
Tumblr media Tumblr media
Ah... that scene was very touching, wasn't it? For a moment there, I almost believed Eden... up until someone in the youtube comments pointed out something really interesting about this scene. Doesn't this remind you of something? ....no? Let me help you out!
Tumblr media Tumblr media
Hmm? What does that have to do with anything?
A lot of things, actually. Like... the pictures I've shown you from episode 3, Eden claims that relationships aren't transactional, that she didn't do something good so that Teruko would return the favor. Eden also claims that she wants her to be her friend, but not because Teruko feels obligated to.
Then, in episode 14, Eden asks Teruko to help her, because friends help each other. She also says that Teruko is her friend.
I know most of you will say that Eden was being desperate and in big need of help, maybe there is a tiny bit of truth to it. However, I just find it rather strange because as far as I'm aware, from the beginning of chapter 2 up until the trial, Teruko never showed any signs of wanting to be friends with Eden. So why would she now claim that Teruko's her friend and then ask for help when initially, Eden didn't do something good simply just so that Teruko would do something good in return?
In a subtle way, they're kinda like opposites to each other, the scene between episode 3 and episode 14, I mean.
To further prove my point, I'd also like to point out that during these two scenes, they both played the exact same background music. Coincidence? I think not!
Another point I'd like to talk about is something I've already brought up in the past, but it's still very important to remember it...
Tumblr media
This happened in the morning of day 4, before the BDA was triggered. She said this a little bit after Whit made a silly comment about Arei hanging around the playground.
You could brush it off as simply Eden being not ready to seeing the corpse of Arei in here, since all the other rooms were explored on that floor, but of course, I don't believe that one bit.
Whit's comment made Eden panic considerably because for a few seconds there, she really thought that her murder plan was about to be ruined because she thought that Whit was the first person to find the body of Arei.
If Whit was the first person to find the body, then the BDA wouldn't trigger which would be dangerous for Eden. As I stated before, someone else discovered the body first and it was David Chiem.
Also, that reminds me. Timing wise, it was impossible for Eden to bring the fishes from relax room to the playground. It was also impossible for Eden to hang the body by the swing set, she's most likely too weak for that. Meaning that Eden never brought those fishes nor did she hang her by the playground. That was never in her plan to do that. She hid the body behind the curtains of the relaxation room.
Therefore, the only person who could've transported the fishes as well as hanging Arei's corpse is the first person who found the body. David is responsible for those two actions during the evening of day 3. He did it for his own selfish reasons, of course!
But wait... if David hung the body during the evening of day 3, how do you explain the body swinging during the morning of day 4?
Ah, that! It's something I've already brought up in part 6, but I'll explain it a little.
There was a reason why she put so much efforts into disguising the time of death by putting on a disguise and building a solid fake alibi from 7pm to 10pm. Eden's main goal was to have the BDA triggered during the evening of day 3, not the morning of day 4. She was hoping that someone would run into Arei's corpse that evening, which that person would go gather help to trigger the BDA.
If that actually went according to plan, Eden's alibi would've been perfect. !!! Come to think of it... the letter would make a lot more sense with this idea in mind.
Since she had nothing to do with the fishes, the initial plan was to bait the people into thinking that eitheir Arturo or someone who may have overheard the conversation would be the one who tried to lure Arei to the playground.
Except that compared to what we've seen in part 1 of chapter 2, the letter was actually supposed to properly display 7:30 PM rather than just 7:30. It was part of her grand scheme to further solidify her alibi.
Tumblr media
(There's a missing corner, as you can see, which is very convenient to where PM could be written)
Wait, hold on... if that was the case, then Arei wouldn't be having a meeting in the playground in the morning, but rather the evening! That doesn't work! You said it yourself that she was murdered in the morning of day 3!
Hah! That's not a problem! Eden didn't need to lure Arei with a letter. She simply needed to call her out vocally. Hell, she didn't even have to be calling her out in the morning of day 3 eitheir.
She could've knocked to Arei's door right after the exchange between Ace, Levi, Teruko and herself after the attempted murder. It could be something as simple as : "Um... Arei? There's something really important I need to tell you, but I don't wanna say it here because the others might hear it since the dorms are so close to each other. Besides, it's getting really late. Can we meet up in the playground early in the morning?"
But of course, since the BDA didn't trigger in the evening of day 3, there were a few change of plans. She needed to go back to the second floor in the morning of day 4 to find out what's going on.
While she's heading there that morning, she figured that she should bring back Arei's monopad. Arei's monopad was essential in pulling off the disguise trick as she needed to gain access to her dorm to wear her spare uniform. Initially, Eden arrived to the second floor possibly a little bit before 8:00 AM, thinking that the corpse would still be hidden inside the relaxation room.
But it turns out that Arei's body was actually hanging by the swingset, in the playground. And there's fishes for some reason? (Just saying this based on the culprit's perspective)
Eden figured that it would be way too risky to mess with the crime scene even more than what she was originally going to do.
And what was she doing here in the morning of day 4?
It's simple! Eden put the Arei's monopad back inside the victim's pockets and she retrieved the letter and tore the bottom right corner of it, removing the PM on that letter. She then tore the rest of the letter and threw it in the trash bin. It's also possible that the reason why she tore the rest of the letter is to disguise the fact that the killer purposefully removed a corner of the letter.
Wouldn't it be more beneficial for Eden to not tear up the pm part since she had an airtight alibi at the time?
Not really, no. Since everyone else would be discovering the corpse at around 8 am in the morning rather than last evening as intended, there's no telling how the group would actually attempt to solve the trial.
It's possible that if the PM part was still there, they might believe that the time might be fake, especially since the body would be found next morning. In fact, if they presume that the murder happened in the morning of day 4, they would suspect anyone who had an alibi last evening because of that part of the letter. That's also practically what happened earlier in episode 12.
Levi : Is it possible that the killer tried to confuse us all on the time of the murder to create a false alibi? In that case, we should be suspicious of the people who do have an alibi in the evening but not in the morning?
Teruko : That's another assumption that would lead us astray. Forget that thought.
Levi : Why?
Teruko : We're only guessing that the killer created a false alibi to their benefit. But it's still entirely possible that it was just coincidence that we mistook the murder as taking place at a different time. The killer might not have cared as much as we do. [...]
Charles : Are you not simply dismissing the idea that the killer intentionally falsified the time of the murder?
Teruko : I'm not dismissing it. But it's far more dangerous to dramatically narrow down our suspect pool based on speculative evidence, especially when we barely understand the murder at this moment in time. In other words, we can't consider Levi's idea as evidence unless we have proof.
And there you have it. If the PM part remained on that letter and they realised that the murder could've happened in the morning of day 4, then that whole letter would've been proof enough that the killer purposefully faked the time of the murder, even if the murder didn't happen in the morning of day 4.
Anyways, if touching Arei's pockets wasn't enough to keep the body swinging, it's also possible that Eden accidently ran into the hanging body on her way in or out because she was still in a little bit of a hurry as she didn't want anyone to catch her in the act.
Hmmm... interesting... how very interesting...
What now?
Well, the idea (that I recently came up with) that the letter always displayed "PM" and that she tore up that part of the letter because her plan didn't fully work as intended... it just gave me another amazing idea.
People have been wondering for quite some time what could be the decisive evidence to pinpoint that someone is truly the blackened... I think I finally figured out what the evidence is.
Well, out with it already! Show us what will prove once and for all that Eden is the culprit!
Gladly! I used to think for a long time that the roll of grippy tape would be the ever so decisive evidence for it, since it was practically a smoking gun type of evidence. But alas... you saw what happened in episode 14, so...
HERE'S THE DECISIVE EVIDENCE : THE TORN UP CORNER OF THE LETTER CONTAINING "PM"
Think about it. We know for a fact that Arei's body was swinging in the morning of day 4 and according to my theory, only Eden could be the logical explanation behind this event happening.
Therefore, Eden most likely visited the second floor in the morning of day 4. Since her original plan was to have the BDA trigger in the evening of day 3 but it failed, she needed to remove the part of the letter that mentioned "PM".
Now, here's the fun part : what could Eden possibly have done with it afterwards? She couldn't really dispose it in the trash bin, that's where the rest of the letter was. Eden still needed that letter to build up her narrative to make her seem the least suspicious.
She couldn't hide it anywhere else on the second floor. She didn't want to risk having someone stumbling upon a piece of paper that just happens to perfectly match the rest of the letter.
She couldn't really dispose of it anywhere on the first floor eitheir. While it might've been a logical way to get rid of that evidence, it would've been incredibly risky. By the time Eden did her finishing touches on the second floor, it should've been 8:00 AM by then, if not really close to it.
Every participant was supposed to meet up in the movie screening room for the secrets reveal, Eden couldn't risk doing something slightly suspicious when she should be heading straight for the movie screening room. She couldn't have gotten rid of it during and after the investigation eitheir, there were witnesses close by.
So by process of elimination, there is only one remaining place that Eden could've make the corner of the letter disappear. She hid the torn up corner of the letter in one of her little bags on her belt!!! It's still there as we speak!
How's that for a decisive evidence, eh? :D Take that, Eden Tobisa!
Yeah, yeah, whatever! That's cool and all, but at the end of the day, all of it doesn't really matter if you can't manage to explain what was the point of the starchy ball of clothes! If you can't explain it, then your theory just crumbles!
...heh! :D
Y-you can't be serious... there's no way you managed to-
It took me roughly a day of thinking about it, but you BETCHA that I managed to solve the issue with the ball of clothes! I have a very good idea on what Eden might've done with this piece of evidence during the murder of Arei.
The sticky situation of the ball of clothes
As I mentioned before, I used to think that the clothes were used as a way to protect Arei from the water misting if Eden were to lock her up inside the relax room. But of course, that no longer works because of the actual truth behind the murder attempt.
Yet, Eden clearly placed those clothes for a night inside the relaxation room, so surely it must've been really important to do that, right?
The answer to that is YES. It was a very necessary step in the murder scheme. In fact, I'm willing to bet that without it, her plan wouldn't have worked.
It's just some starchy clothes. Why would it be that important?
Well, as we already know, there's no way Eden could pull off the murder mechanism as shown in episode 13 (aka the drop hanging murder idea) as it would require a good amount of strength that she doesn't seem to have.
So, for her be able to murder Arei, she would instead need to use a murder mechanism that doesn't require a lot of strength. And not too long ago, I finally realised that using the starchy clothes would be incredibly helpful in pulling off that kind of murder without much troubles. Let me elaborate.
Do you guys remember my murder mechanism in part 5? If not, that's alright, let me give you all a reminder.
Tumblr media
(Yeah, I recently added those pink lines as compared to my previous picture, just bear with me.)
Here's the order of how that murder went according to my theory
(The pink line is the longer rope and the green line is the shorter rope)
While waiting for the body to be available, she threw the longer rope above the rafters by using the roll of tape as anchor.
She then uses one end of the long rope by tying it to the filled water jugs, by the handles.
She tapes up the bars of the carousel and then keeps some remaining tape for later.
She then ties up the other end of the long rope to the carousel
She drags the victim's body out of the relax room and brings it close to the seesaw.
She places the victim's arms through the gap between the pillars of the seesaw and the tapes her wrists together.
She ties one end of the shorter rope to the victim's neck while placing the other end of that rope very close to the carousel.
She then spins the carousel on one side, let's say counterclock wise. By spinning it, the long rope would get pulled which would pull the water jugs upwards.
She keeps spinning up until the water jugs are high enough. Once it's high enough, she keeps the carousel from moving.
She ties the end of the shorter rope (the one that was close to her already) to the bars of the carousel.
She then spins the carousel clockwise, making the water jugs fall at a rapid while the shorter rope is quickly getting pulled.
The shorter rope keeps getting quickly pull up until it can no longer pull... up until it reaches the victim's neck, which would serve as a brute stopper.
SNAP! Her neck breaks and the handles of the water jugs also break from the sudden stop.
By using this method, it explains the purpose of the taped wrists as well as the scuffed marks on the ground, which happened to be in proximity of the victim's legs. Because of the sudden pull of the neck, the rest of the body would follow, the legs would be what would move the most since it's not restrained, thus creating those marks.
By keeping her arms locked up by the seesaw, it ensures that her whole body wouldn't follow along of the rope pull, which would instead result in a rather funny ragdoll moment, which would probably not kill the victim if her arms weren't restrained.
It sounded really good on paper. Like I seriously thought that I finally figured it out, I thought that it made so much sense. Unfortunately... there are some issues with it.
Ha ha! Your method is flawed! I'm looking forward to these issues!
...very well. For starters, this might cause bruises on Arei's body with this murder method, especially around the arms and shoulders. The only thing that was really restrained were her wrists, so anything else would be violently moving.
But the reason why it could bruise the arms and shoulders especially is because her head and the rope are in the way of her arms. Her head could potentially hit her shoulders and arms... or it could be the other way around too. This becomes a discrepancy since we know for a fact that apart from her broken neck, there is nothing else noticeable about her body.
Next up, the distance between the scuffed marks and the seesaw is fairly long... most likely longer than Arei's height as well. I was aware of this issue in the past, but I simply brushed it off as "it works because it's a work of fiction."
But the more I look into it, the more I feel like it would be incredibly difficult, if not impossible, to prove that the marks were caused by the movements of the legs. We also have to keep in mind that rest of the body would surely move, so why would nothing above her legs leave no scuffed marks? That doesn't quite make sense. If the marks were way closer to the seesaw, it'd be a whole different story, but alas... that's not what happened.
And finally, it is very doubtful that the legs' movements from the killing blow would be causing all these marks we've seen back in episode 8.
Tumblr media
As we can see from this picture, there's a lot of traces on the left side, a faint trace in the middle and a few traces on the right side. I don't think there's a valid reason I can come up that would explain why one leg would be leaving more marks than the other. On top of that, it wouldn't explain why there's a faint mark in the middle and gaps between the others.
Unless I were to presume that her legs did a few skips somehow, but I honestly think that's a stretch at this point. But that's not all, from the way the victim's body would be positioned according to my theory, it would actually be physically impossible for her legs to leave marks in such manner.
As you can see in the picture, the dragging of those marks are going up and down rather than left and right. If we follow the logic of how the victim's body would be positioned according to me, then the legs should be making those marks sideways, not what we're currently seeing.
Dang, those are pretty big flaws. Are you sure that your murder method is correct?
I used to think it was back then, but not anymore. At least very least, the idea of the pulley mechanism sounds right while the body setup and positioning is entirely wrong.
But honestly, my idea mainly didn't work because I forgot to factor in a really important element to this equation : the friction! That's right! To make sure my murder method works, I need to find some way to add friction so that the body wouldn't move as much. And how do you make that happen? With the help of starched clothes, of course!
Huh?! What do you mean by that?
Tumblr media
This line is very important because we also know for a fact that the turf in the playground uses the same exact materials as the one in the relaxation room. Meaning that a wet turf in the playground would get sticky too.
I can't believe I let this go unnoticed after such a long time, but the stickiness of both the wet turf and the starched clothes played a major role in all of this.
Here's what I believe the culprit did with the starched clothes : Eden placed the starched clothes under Arei's body and above the turf. Basically, the starched clothes in that scenario would serve as a double sided velcro of sorts.
Would the victim's body really stick to the clothes?
Hard to say, but based on my deductions, it has to, right? We don't quite know how sticky it is, but it must've been sticky enough so that it would add friction, at the very least. I don't think it'd make her completly restrained, but rather her movements would be drastically reduced, I'd imagine.
But hold on! Wouldn't only one side of the clothes have starch on it?
Most likely, yes, but the clothes would probably be wet still. So the double sided velcro idea could still work.
I don't think so! MonoTV clearly stated that at 8:00 AM, the turf in the relax room is completly dry so it's safe to walk on it. If the turf dries up by then, so does the clothes!
Hmm... maybe, maybe not. It's true that the ground would be dry, but it's hard to say that the same would happen with the clothes. But if it is truly how it was intended, then that's no problem! Eden just needed to dip one side of the clothes into the pond and they would be wet again.
Okay, but was there enough clothes to cover the whole body?
Hard to say, probably not, if I'm being honest. But I don't think the culprit intended to lay out these clothes so that it would cover the whole body. No, I think Eden mainly wanted to place the starched clothes under the victim's head and the victim's legs.
The head and legs are pretty much what would be moving the most from sudden violent pull of the short rope attached to the neck, so putting the velcro there would be most effective. They might still move somewhat, but definitly not as much as without the adhesive. In fact, I believe that having the velcro effect under Arei's head would make it even easier to ensure that the rope pull delivers a killing blow.
You forgot something : THE ARMS!!! What about the arms?! Wouldn't they just be flailing around everywhere?!
Oh, that? Well, the wrists were clearly taped up and then-
Then what, her arms are restrained under the seesaw again? You already said that it doesn't work!
Heh, of course not! That's not what the culprit did at all! Arei's body was not placed next to the seesaw for the murder. I've already established previously that there's major problems with it. It wouldn't make sense. Therefore, she must've been placed somewhere else.
There is only one specific place that would perfectly explain the scuffed marks on ground. The area where there's scuffed marks? That's exactly where the victim's body was positioned! Arei died on this specific spot!
W-whaaaaat?!?! That makes no sense! How does that even explain how her arms were restrained from moving anywhere?
Don't worry, I'm getting there! :)
So... when we take into consideration the position of the scuffed marks, there's really nothing close by that can be used to restrain her arms, right? And placing her arms above her head like I did in my year old theory wouldn't quite work eitheir. We'd still have the same issues as what I pointed out already.
So from there, we can deduce that the victim's arms must've been positioned somewhere differently than my previous idea in my older theory. And I believe I found the perfect position to place those arms of hers.
The culprit placed Arei's arms behind her back and then taped her wrists. That way, since her back would be facing the turf, it should keep her arms mostly steady. They might move, but her back should be moving along as well. Her wrists were bound because there was still a risk that her arms would free up from her back since their movements wouldn't be as restrained.
That's ridiculous! There's no way that can be right!
...heh! :D Are you sure about that? Let me give you a reminder of how I briefly described the scuffed marks on the ground. There's a lot of traces on the left side, a faint trace in the middle and a few traces on the right side. If we combine everything I've deduced so far, we get this!
Tumblr media
Be mindful that even though I just showed you how the victim's body would be positioned, the body part themselves isn't what fully caused those marks, it was mostly caused by the starched clothes' stickiness below the legs and head.
That would certainly help explain those odd shape and patterns on the ground. As for the wrists area, it could eitheir be caused by her hands or the taped up wrists.
But yeah, as shown in this picture, her head would be moving a bit, but not too much since that's where the culprit needed to make sure remained stable. Her wrists wouldn't be moving too much in this scenario since they would be stuck under her back. As for the legs, even though there would be adhesive below, there would still be a fair amount of movement since her legs have more freedom of movement than her head or wrists.
Just to remind everyone, by movement, I'm referring to the drag caused by the rope making a violent pull on Arei's neck.
And there you have it, ladies and gentlemen! This is my final solution to this complex, yet incredibly fun murder case! I don't know if you've noticed, but everything I've said in this post, it would match up perfectly with a heck load of clues and information that we've been provided in this fangan.
So with that said, I only have one more thing to say : The only one who could've commited this crime is you, Eden Tobisa, Ultimate Clockmaker!
--------------------------------------------------------
Thank you everyone for reading this till the end! There's probably a few things I unintentionally left out, so I'll try to add up anything missing if that's the case. But otherwise, I think that was most of it. If there's anything you don't understand or feel like there's something that may not work, feel free to ask me anything!
And don't forget : because it's a work of fiction, as long as there's enough provided information, then it can be possible!
36 notes · View notes
abarbaricyalp · 23 hours
Text
A Precious Few, These Precious Days I'll Spend With You 🍂🍁🍂🍁🍂
"Hey, Uncle Sam? Why are people on the internet mad that you and Bucky broke up?" Cass asked as he sat beside Sam on the front porch and dug out pumpkin seeds from the giant bowl of pumpkin mush.
"'Cause people think they're entitled to an opinion about our lives just because we're in the news a lot," Sam answered and deposited more pumpkin insides directly where Cass had just been almost done with the seeds.
Cass scowled at the bowl but got over it quickly. "Yeah, no, I know that one. You've said that one before," he agreed. "Mostly I meant, why do people on the internet think you and Bucky broke up?"
"What do you mean?" Sam asked in his sneaky-not-sneaky way. The way he always tried to prod for gift ideas while thinking he was being cool about it. He was never cool about it. "You know Bucky is working with a new boss and we decided that was an irreconcilable difference."
Cass rolled his eyes so hard he thought he'd prove his mama right and get them stuck like that. "You're really gonna try'n lie to me, Uncle Sam? He's stealing my Fig Newtons. I saw him the other night. No one else eats those except me and him."
"How is Bucky stealing your cookies from my kitchen?" Sam asked, not cool at all. His not-sneaky side eye had disappeared and now he was staring into the pumpkin like there was anything in it. "He lives in DC now."
"Oh, yeah," Cass added. He wiped his hand on his jeans and ignored Sam's half hollered objection to that. He pulled out his phone and then pulled up a screenshot from a video call. "That's the kitchen you designed, right?" he asked, showing Sam the pretty kitchen Bucky had been walking through on their call.
"Why are you face timing my ex?" Sam asked, reaching to snatch the phone away.
"I'm trying to convince him to cut his hair." Cass kept his phone out of Sam's reach. "And! And-- and that's your head, isn't it?" he added, sliding to another picture and zooming in on a blurry spot over the back of Bucky's couch. He scooted a step away before showing his phone this time.
"Since when do you talk to Bucky on the phone?"
Cass scoffed as he locked his phone back. "I've been talking to Bucky on the phone since the first night he stayed here," he said. "He used to sneak AJ and me snacks after bedtime."
"Of course he did. I don't know what you think you know but you don't know it."
Cass pretended to count out the logic in that sentence and gave up. "What I know is: You and Bucky never broke up. He's still coming down to see you and you see him up in DC. You two made this house together and you made one up there together too. Which is so unfair. That's two of everything! Did you make sure there's a good climbing tree up there? When can I go see it? The house, not the tree. But, yeah, the tree too."
"You can't go see it. It's Bucky's house, not mine. I've never been there." Sam stood, setting aside the pumpkin hastily and retreating inside. "I was stealing your cookies and Bucky obviously just has a type," he said as the screen door shut between them.
Cass scrambled to his feet too, bringing both bowls of pumpkin insides with him before the squirrels could eat all of the seeds like they did last year. He struggled with the door and Sam was no help, but he did get inside. He set the bowls into the sink-- the same kind of farm sink Bucky had in his videos-- with a clatter and followed his uncle into the sun room.
"You're allergic to figs; you're not stealing my cookies. And I think Bucky's type begins and ends with you."
Sam sputtered out an indignation that wasn't actually words. He kept fiddling with his record player and Cass thought about telling him not to turn up the volume to drown out the conversation. He thought about telling him that was the same silly thing AJ did and AJ wasn't even a preteen yet and did he really want to be acting like a kid? Except, yeah, probably. Mama and Sam fought like kids all the time, even though they were always fussing at Cass and AJ to act their ages and behave.
"How come you're pretending to be broken up?" Cass insisted before Sam could get the record set. "It's not like it's gonna fool anyone. Not saying y'all were dating in the first place never fooled anyone."
Sam sighed and set the record down on the cradle but didn't lower the needle. "It's safer this way."
Cass made a face and crossed his arms. He'd turned fifteen two months ago (and there'd been a mysterious package left for him in the kitchen with a note in Bucky's old timey scrawl, imagine that) and everyone kept saying he had become a fine young man. But the old ladies from church still giggled and cooed when he stood like this and tried to tell AJ anything. 'Playing at being grown' they always said. He was really going for more of the fine young man right now.
"Safer like how it was safer for you to move back to DC after you became Captain America?" he asked. "And then you had to come back to save the day anyway?"
Sam shot him a sharp look but he didn't argue. Cass had never met his grandfather and he couldn't remember his daddy much at all, but he was pretty certain that look was down deep in the Wilson Family bones, genetic and otherwise. Still, he prodded closer.
"Do you really think neither of you are gonna go running as soon as the other is in trouble? Or that your bosses and all the other heroes don't know?"
"Cassius Adam," Sam warned.
Cass let out a huff. "I'm not gonna tell anyone. I didn't even tell AJ or mama. AJ would sit up looking for him all night of he thought he might be around."
Sam kind of flinched and Cass wasn't sure why. He hadn't meant it in a mean way. He wasn't even really being mean to AJ. It was just true. AJ was obsessed with Bucky and would search for him in every shadow if he might be there.
"Good, you shouldn't tell anyone," Sam said instead of addressing anything else more important that Cass had been talking about. "Remember how he used to play spies with you? Play spies again. You can't talk to anyone about anything he's doing. Even if it's just hanging out in the kitchen or whatever."
Cass already knew all of that. That's why he hadn't said anything. He'd been living with Captain America and the Winter Soldier for more than three years now. He knew how to handle it. It was kind of insulting that Uncle Sam didn't think he had this down pat.
"I'm not gonna spill," he said. "But you shouldn't lie either. What if something happens and mama doesn't know what to do, huh?"
"Happens with what?" Sam asked. He leaned back against the record stand and crossed his arms, a mirror of Cass, just a little to the left. "With Bucky? That has nothing to do with you, your brother, or your mama, alright?"
"No, but it has to do with you. What if you go running off to save him and something happens and you didn't tell anyone anything 'cause you're pretending like you don't like each other? Then what?"
"And you think that rescuing me is gonna be your responsibility?" he asked with a raised eyebrow.
Cass felt his cheeks heat a little. Yes, yes he did, actually. He was getting old enough for it. Elijah wasn't that much older than him when Sam first met him. "It's gotta be somebody's responsibility," he answered levelly, instead of saying any of that, cause that would just lead to a new lecture and possibly getting grounded for the rest of his life.
"It's not your responsibility," Sam corrected. "I've got grown ups helping me. Your responsibility is geometry." He pushed himself off of the record stand. The record was still on it, which Cass knew would drive Sam nuts once he remembered it in a few hours.
"If you're saving Bucky, who has your back?" Cass countered as Sam tugged on one of his curls and walked by.
"Torres," Sam answered easily.
"Nuh-uh," Cass argued. "Torres isn't an adult. You said he can't even babysit 'cause he'll let us try the wings." Cass followed after Sam back into the house and into his bedroom. He pointedly tossed one of Bucky's hoodies from the floor into the hamper.
Sam ignored him. "Just 'cause I don't trust Torres to keep you two on the ground doesn't mean I don't trust him for other things."
"That doesn't even make sense. Uncle Sam!" he whined and threw himself across the bed dramatically. He clutched the edges of the old Wilson quilt (which Sam had totally stolen from the house when he moved out) and rolled twice to wrap himself in it. "You're supposed to have backup. Bucky is your backup."
Sam pulled down the top edge of the quilt so he could see Cass's face. He sat beside him and rubbed at the approximate location of Cass's shoulder. "You're really worried about me, huh?"
"No," Cass lied. "I just don't like you and Bucky lying to us. I don't like you two being separate either. It's easier knowing you have each other's backs."
"Well, sometimes things happen and we can't have the security blanket we want," Sam started to explain, choosing his words carefully. "Bucky and I are both going to be okay, even if we aren't together. And sometimes a little bit of a lie can help. Superheroes. A little bit of a lie can help superheroes, not fifteen year olds. Bucky is running his own mission and having Captain America on his tail constantly isn't going to help him. And the same thing for me. Captain America needs a little bit of distance from what Bucky's doing."
Cass glowered and flipped the blanket over his face again. "That's lying," he insisted. "Nothing good comes from lying."
"I can't believe your mama is keeping that old phrase going," Sam sighed. "Look, can you be bribed?"
Cass lowered the blanket down again. "With what?"
"I'll let you know when he's around and it's safe, alright? You can come hang out with us if you want. You can see that we're alright."
Cass watched his uncle's face for any sign of a lie and he parsed out the offer for any possible ways out of it. Sure, Sam could say every visit was too dangerous, but Cass was pretty certain he wouldn't.
"Like spies?" he asked cautiously. "Just us?"
"Just us until your brother puts it together too," Sam agreed. "Just like spies."
After a moment of more consideration, Cass nodded. "Fine. I'll stop complaining and I won't tell anyone about it unless something goes wrong."
Sam grimaced a little (Cass knew he wanted to argue with that part about things going wrong) but he nodded too. "It's a deal."
Cass flipped the blanket over his face again and did another half roll so he wasn't facing Sam. "Can we put cinnamon sugar on some of the seeds?" he asked. "I don't like it when they're all hot."
Sam laughed a little and he sounded kind of relieved at the change in conversation. "Sweet pumpkin seeds?" he asked. "I've never tried that before. I bet we can make it work."
Yeah, Cass thought to himself, they could make this work.
34 notes · View notes
khaire-traveler · 11 months
Text
You can become so used to the darkness that you mistake it for the light. What feels safe, feels familiar, is not always as it appears to be.
89 notes · View notes
silentgrim · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
couple arguments!
39 notes · View notes
thethingything · 4 months
Text
we're stuck in a very unfortunate loop where I know a lot of things that help our mental health, but those things take an amount of energy, concentration, or ability to remember things, that we just do not currently have specifically because of the things that are making our mental health so bad in the first place.
I'm still trying to do them because I need to do the things that make us feel better, but the more stressed and exhausted we are, the harder it is to do the things that would help us be less stressed and it's not like there's a workaround for this so the only option is to just keep pushing through but wow I'd love if it was less difficult
5 notes · View notes
spade-club · 2 years
Text
Reminding myself that I did all of my goals I had for this year. Even if some of them turned out to be mistakes, I've come a long way in the past half a year especially, and even if I am currently struggling with the weight of it all right now, these achievements are nothing to ignore or take value away from.
#anyway considering quitting my new job because I almost died for it already and I cant handle all of the all of it.#I had to call out sick today and I got told off and a manager basically said he thought I was lying because I didnt want to work there.#it felt so bad and I just.... ugh#its just all so overwhelming#like. I'm incredibly sick right now. dealing with a whole cheating scandal going on. Christmas was hard as fuck. this new job is overwhelm#I just... cant handle it all.#plus my old job never gave me my last paycheck so I have to deal with that#and I am trying so hard to get in contact with this new therapist guy but I keep just not having time to set things up.#im overwhelmed. so much.#the one good thing I have going for me is my friends and even then I'm starting to feel like a burden on them for struggling so much#idk! its just a lot!#but hey. I didnt kill myself this year! and instead I have been living a life and thats not nothing#checked *kiss a second person* off my list. yeah they were also kissing many people I didnt know about including their girlfriend but ! yk#things happen haha (im devistated)#and I checked off *get a job* and *leave the state I was living in* and *start driving*#and two of those are still going well!#mostly I mean. I do still kinda hate driving and have almost killed myself on accident twice#but really the point is im trying lots of new things and figuring out what works and what doesnt!#im not just living but im alive and thats all that needs to matter#the pain of all of this is the proof im alive and I can still feel. I just am convincing myself thats a good thing
6 notes · View notes
i-am-a-fish · 3 months
Text
Sex Ed Time
ok I'm gonna tell you about some things that might happen if you are transitioning m->f. this is not a comprehensive list just my own experience, be sure to do your own research I just really wanted to voice how this affects me because I think open discussion about this type of stuff is just more helpful for everyone rather than keeping it private
BOOBS HURT WHEN THEY GROW
your sex drive (libido) will probably go down a lot
facial hair is very hard to get rid of
my go-to gender affirming clothing is high-waisted jeans. I suggest going to a goodwill or some sort of cheap store that lets you try on clothes to figure out what you like
muscle mass will go down, fat will be redistributed
boobs do all sorts of crazy stuff when you run / exercise
overtime your skin will get softer, you also might smell nicer, and I've been told it can thin body hair but I don't really see it all that much 🤷
your brain chemistry can change when you reduce testosterone and increase estrogen, there are lots of factors that contribute toward any changes to your personality, but hormones can have an impact as well. for me this is a good thing because I struggle with allowing myself to feel emotions sometimes, no matter how hard I tried I was never really able to get myself to cry. I've gotten closer to being able to cry since I started transitioning though and that makes me very happy
this is a slow process that can take several years, ultimately you're going to be in your body for several years regardless, so if this is something you want it's definitely something you should try to pursue if possible. the time will pass anyways, and it does feel nice to work towards something that can make you happier.
also this is very important, you don't need to do any sort of hormone replacement therapy in order to be trans. not everybody can access HRT, and for those who can access it, not everybody wants to take on all the changes that come with treatments. you don't have to chemically or physically change your body in any way in order to deserve respect
all right that's all I have for right now feel free to add anything in the comments, I would especially like to hear from trans men what your experiences have been, I think openly talking about these types of things can really help some people
14K notes · View notes
madlori · 1 month
Text
My ankle journey
I am sharing this with all you good people on the dash because I am so fucking mad it took so long for me to learn it and if I can spare one (1) person the agony it will be worth it.
So for like...oh, 8 or 9 months, I've been struggling with pain/inflammation/tendinitis in my left Achilles tendon. I don't know what caused it. It just started up (welcome to middle age, this shit happens). It wasn't severe enough to be debilitating, but it was annoying and limiting. It was also intermittent, in that some days it would be very painful and other days hardly at all. The kind of shoe I was wearing affected it a lot.
Now, I have bone spurs on both heels (it's just a thing that happens as you get older sometimes). I'm also aware that heel pain is usually the result of tight calf muscles that pull and irritate the tendon. I tried stretching that calf muscle. You know the stretch, this bitch right here:
Tumblr media
I did it all the time. I also iced the ankle after walking for awhile, hoping to avoid inflammation. Results were...unsatisfying.
I went to:
A chiropractor
A podiatrist
A physical therapist
A bodywork coach
They all gave me some variation on the "strengthen your calf muscle, stretch your calf muscle" advice. I continued doing this without results.
I was getting frustrated, and a little afraid that this was just my life now. Finally, I thought...maybe some targeted massage might help. I asked for rec on a local FB site and was pointed to a woman who specializes in therapeutic massage including cupping, etc.
I went to her a week ago.
She spent over half our first session working on my left lower leg. Within about 10 minutes of making my eyes water, she uttered the sentence I did not know I had been waiting to hear:
"Oh, it's your soleus."
Excuse me, what?
"It's your soleus that's the culprit. It's all tied up and stiff." She started digging into it and I felt literal sparks run up my leg as she released adhesions and got the muscle moving a little. When she finally put the leg down, it felt like it was on fire with all the blood rushing into it.
She said, "You'll need to stretch your soleus. It'll clear up, but it'll take a bit of time - tendons take ages to heal."
But I HAVE been stretching.
"No, you haven't. The usual straight-leg calf stretch only stretches the gastrocnemius, that's the big belly muscle in your calf. That's not your problem. That stretch doesn't stretch the soleus. Don't worry, I'll show you how to stretch it."
My mind is spinning.
So here are the muscles in question:
Tumblr media
The gastroc (as the pros call it) just attaches down the back but the soleus runs underneath it from the knee around the side to the heel. The lower part above the ankle is where it typically gets tight and forms adhesions.
To stretch it, you do the same calf thing where you put your foot back and press your heel to the ground, but you have to do it with your KNEE BENT:
Tumblr media
The bent knee keeps the gastroc from engaging. It's one of those selfish muscles (like traps) - if you give it an inch, it'll just take over and prevent other muscles from working or stretching. There are other ways to stretch the soleus but this is the easiest and you can literally do it anywhere. I've been doing it while standing and waiting for things (the elevator to come, the toast to toast). You just put the heel back and bend the knee. It's kind of like curtseying.
The minute I did this stretch, I could FEEL where it was pulling on my tendon. I knew that THIS had been the problem.
The massage therapist also told me to stop icing my heel. She said icing is for an acute injury, but a more chronic aggravation needs heat, to increase blood flow for healing. She recommended elevation with heat every day (I've been doing it in bed during "phone before bed" time).
I have been doing the soleus stretch at least half a dozen times a day for almost a week, and the ankle is at least 70% better. It is still a little tight and tender, but the improvement is significant. I think a few more weeks will have it feeling normal.
I am...blown away by this. This massage therapist was able to pinpoint an issue in only a few minutes that eluded all the other professionals I saw. I can't wait to go back to her and have her solve all my other problems, tbh.
4K notes · View notes
peaktora · 7 months
Text
𝐂 𝐈𝐒 𝐅𝐎𝐑 𝐂𝐋𝐈𝐍𝐆𝐘 ˚◞♡ ⃗ satoru gojo
𝙧𝙚𝙫𝙞𝙚𝙬 ┊ your husband is unbearably clingy.
𝙘𝙤𝙣𝙩𝙚𝙣𝙩 ┊0.9k words. no pronouns used or specified gender for the reader. intended lowercase. established relationship (#married).
a/n. — i’m warning u guys right now that this is not proofread 😭 .. i literally just typed this up rq and posted it bc it’s been too long since i’ve last posted something on here
p.s. the prompt was in my notes from a longgg time ago, but i believe it’s from @/creativepromptsforwriting .. if not please lmk !!
Tumblr media Tumblr media
"c'mere, hold my hand," satoru pleads for what has to be the third time. he pouts at you, who’s sitting on the countertop.
your brows furrow as you look up from your phone, "but, you're washing the dishes?”
he twists the faucet handle, and a steady stream of water flows down. after a brief glance at you, he places the plate beneath the water and says, "i know how to multitask, baby."
clinginess is defined as “the tendency to stay near someone for emotional support, protection, ect.” but there has to be another term for what satoru is, because you can't give any of those things while holding his hand right now.
you let out a deep breath and turn off your phone, watching as the screen fades to black. "satoru, there's no way i'm sticking my hand in that dirty dishwater," you say, sliding your phone into your pocket.
he practically shoves the plate into the drying rack. "i can't believe this," he huffs. "we literally had vows."
“what are y—“
“we had vows that said you’d love me in sickness and in health.”
"well…are you sick?" you ask, crossing your arms across your chest.
he pauses his task of washing dishes, leaving them untouched. leaning over the sink, he rests his arms against its edge. he steals a furtive glance at you, only to find your gaze locked onto him. with a hint of hesitation, he softly mumbles, "no..." before you can respond, he interrupts, "but i’m in health, and the vows said that you have to love and cherish me in this state too."
you lean back, searching your mind for what the alternative of holding his hand would be. because in no world would you hold his hand in dishwasher. then, it hits you. "for now, would a hug make you feel better?"
he answers your question with a hum, and you can't believe he's debating whether or not to accept your offer after all that drama over holding hands in dishwater. even so, he adds, "i'll have to give it some thought."
two can play that game.
“it’s okay,” you say, gracefully hopping down from the counter. a smirk spreads across your face. “i could just go—sit on the couch?” slowly, you start to walk in his direction and make your way over to the living room.
he doesn’t say anything, letting you do as you please. it’s not until you start to pass by him, that you get the reaction you wanted.
or atleast, somewhat similar to what you wanted.
"on second thought—" he exclaims, and the dishwater swirls around him as he turns around, his hands still wet and dripping.
you cringe as small puddles gather on the tiles. "hey—" but he interrupts you as he reaches out to grab your wrist. “ew—I—what the hell?”
you instinctively try to pull back, but he slips his wet hand in yours; sealing your fate.
“satoru—”
“what happened to nicknames?”
“satoru.”
"’m not sure who that is. i go by a lot of names, but not that one. lets go down the list, yeah?” he clears his throat. “i go by "babe, baby, swe—"
"you should consider adding "gojo" to that list."
"now, when have you ever called me gojo?”
"right now, in exactly ten seconds.” your husband gasps, hanging his mouth open. “satoru go—"
“woah woah woah—what’d i do to deserve this treatment?”
“you put your dirty dishwater hand in mine.” you jerk your hand back, struggling to escape free of his grip.
his grip tightens on your hand, “if you’re feeling like not loving me today then just say that.”
“hey—don’t discredit me. i offered you a hug and you said you had to “think” about it.”
“cause holding your hand ‘s better.”
you sigh, “after you’re done with the dishes, you can hold my hand as long as you want.“
he lets out a soft, thoughtful hum—the same hum that got you both into this situation in the first place. at the same time you shake your head, a mischievous twinkle appears in his eyes, and a smile twists onto the edges of his lips. "deal" he says, shaking your hand. “but before-“
you tsk, making him drop his excuse.
“wh—“
"the quicker these dishes get done, the quicker you’ll be able to hold my hand. so get on with it—go," you playfully command, and his grip loosens in response. seizing the opportunity, you slide your hand out of his grasp. you look down at it, seeing bits of food that’ve stuck to your palm. gross.
you walk over to the sink, feeling the cool water flow over your hand, washing away the food and dirt that clung to your skin. as you stand there, you hear satoru's voice grumbling from behind, "i hate doing dishes,” and you can’t help but snort.
before you know it, you feel his presence close behind you, his body pressing against yours. his arms encircle you, creating a cozy pocket of space between the counter and his body. satoru leans over your shoulder, gets a sponge from the soapy water, and starts washing a bowl. you simply lean back and look at his features.
the sight almost makes you want to stay in his arms forever. that is, until you realize the predicament you're in.
“you did not,” you whine. you desperately try to break free from the cage he’s trapped you in, but your attempts prove more and more pointless.
"oh, yes, i did," he declares with a smile. “what did you say earlier?" he clears his throat before proceeding. "the faster these dishes are done, the sooner you'll be able to hold my hand," he says, mockingly imitating your tone. "so, the faster these dishes are done, the sooner you can leave and do anything you want."
you sulk and moan while you reluctantly grab a dish and a spare sponge from the sink. “i hate you.”
“i love you more.”
3K notes · View notes
felassan · 3 months
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes · View notes
knightjpg · 3 months
Text
Brick by Brick
And like a dog who's learned a new trick Simon rings your bell the next day. Wasn't happy with how he left it, and wasn't that faucet leaking? He's got plenty of spare wood in his shed, don't you worry. What's that about the boiler making a weird noise? He'll take a look at it, might have something for the draft in the hallway too. Pay him? What are you talking about, he does stuff like this for fun. Don't sweat it, love. Just hand him that wrench.
tags: construction worker simon/neighbour reader
part 1 | part 2
Tumblr media Tumblr media Tumblr media Tumblr media
Summer is the worst time of year for construction work outside. Up early before the birds are awake to try and beat the heat, arriving on site at six or earlier with bleary eyes and creaky joints from the day before. It means coming home at four or five with lots of day left to get through yet without the will or energy to do anything beside shower, eat, watch some telly, and sleep. 
The pay is good and it beats sitting in a cramped office all day, but when Simon gets home with aching knees and the thrum of a headache at the back of his skull it's hard to remember why on Earth he chose the career he's in. He's drenched in sweat, large dark patches adorning his pits and back. 
It's one of those days where very little can make him stray from his commute straight to home to collapse into his big falling-apart chair, but today it's not really up to him. A large moving truck blocks his driveway. The faded company logo against dirty white overtakes the entire view of his windshield, though Simon can see the back doors are still swung open. No one to attend to it, though. 
Simon noticed the FOR SALE! sign had gone, of course. Remembers feeling vaguely pleased, even, that the home next to his wouldn't be empty anymore, because he of all people knows exactly how quickly places can fall apart without anyone tending to it. But right now all he feels is tired, and hot, and really fucking annoyed. Just when he's clicked his belt loose to get out of the car and see if the dolt belonging to the truck is anywhere to be found, voices carry from the open front door. 
“...last. I'm afraid it's a little heavy, though, so maybe we should get the boxes out first?” 
And out steps the sweetest little thing he's ever seen. Hair tied up, tight little top, and shorts that give him ample view of your legs.  
Maybe summer's not so bad after all. 
You're talking to a bloke wearing a uniform that matches the moving truck and who looks flushed in the face from exertion. As soon as you clock Simon's car, though, you stop mid-sentence in surprise, and then quickly walk to him, brows furrowed apologetically. 
“Oh, I'm so sorry—you're trying to get past us, aren't you?” Simon gives you a nod, and you turn back to the mover. “Would you mind moving the truck up a little? I don't want it to be in the way.” 
There's precious little parking space ahead, so Simon rolls down his window and calls out to you, “Jus’ backing up a few yards s’fine.” He gestures to his driveway so you know that's where he's headed, and you flash him a smile and a thumbs-up in understanding. 
The truck is moved, Simon parks his car, and you pull another heavy-looking box from the cube. You never reach your new doorstep with it; Simon steps in and lifts it from your hands. You blink up at him, lashes fluttering sweetly with surprise. “Oh—are you sure? It's heavy...!” 
One corner of Simon's mouth tugs up. Tired as he is it weighs next to nothing, and he can't resist holding it with one arm, holding out the other. 
“Can take ‘nother if you need.” 
You laugh and assure him this is quite enough, then jog back to the truck while Simon pushes past the half-open door to his new neighbour's home. 
It's a mess, of course. Piles of boxes, scattered furniture, rolled-up carpets. Simon puts the box down in the living room, then saunters back outside to lift another from your hands. He does the same with the couch; the mover is struggling and Simon doesn't trust him not to let it fall and crash. And you're such a little thing. Just doesn't feel right, watching you rush around and struggle without stepping in. 
With Simon's help it's quick work. The mover thanks Simon before driving off, but he's not really listening. There's much more important things to pay attention to. 
You're pretty. Cheeks flushed from exertion, breathing hard, flyaway hairs from your ponytail sticking up in odd directions. Simon has to suppress the urge to smooth them away. 
"Thanks so much for the help,” you tell him earnestly. “I'm sorry we were in the way—we thought we'd have a little more time before people started coming home from work.” 
“S’alright,” Simon says. It's nearing evening, now, the sky above you glowing in pale pink and oranges hues. The little smatter of trees across from you rustles with a gust of summer wind.  
You introduce yourself and insist on giving Simon your number “in case there's ever anything you need.” Simon's more concerned about a young woman living all on her own but takes your number all the same, watching your pretty little fingers tap it in on his phone. 
“I mostly work from home, but I'm very quiet and boring,” you tell him with a smile. “You don't have to worry about noise.” 
For some reason that isn't the selling point it should be. When Simon stands inside his hallway, house empty and dark and quiet, he wishes he still lived in a shitty apartment with thin walls on the bad side of Manchester. Maybe then he'd hear your footsteps, or better yet, your voice. Instead the only thing waiting for him at home is silence. Heavy and thick, where he's ripped away from sweet sunshine and plunged underwater. 
-
Simon is halfway to falling asleep on the couch when the bell rings. He groans, drags a hand over his face, and glances up at the TV. The football match is still going. The camera pans over a cheering crowd, their cries distant and quiet. 
He mutes the thing entirely and heaves himself up to open the door. Swear to God, if this is the fucking salesman again... 
“Hi there.” 
You give Simon a little finger wave, your other hand cradling a round oven dish. When you shift on your feet the protective foil on top rustles noisily. 
You look a little more put together than you did yesterday—rested, showered, fed. Just as pretty. 
Although, speaking of fed... 
“Alright?” Simon asks, eyes on the oven pan. He's only catching a faint whiff of something, but whatever it is smells really fucking good. His stomach reminds him that the only thing in his fridge are a couple cans of beer.  
You nod and lift the dish with a shy little grin. “Yeah. Um. I wanted to say thanks again, for yesterday. And I wanted to test out my oven, so...” 
You hold the dish out for him to take. Simon's fingers brush yours, large meaty paws easily twice the size of your own. When he peels back the foil you add, “Shepherd's pie. I thought about cookies, but I wasn't sure if you'd like those.” 
The scent hits him, then, rich and hearty and buttery smooth. The dish is still a little warm. 
Fuck. When was the last time he ate something homemade? 
“No, I'll eat anything,” he says, suddenly feeling a little self-conscious. He hasn't showered yet. Must look a nightmare. Does he stink? “Thanks.” 
Your whole face lights up, and Simon's neck feels hot. He averts his eyes to avoid your gaze and pretends to inspect the pie instead. Jesus, what is he, twelve? “I'm glad. I'll leave you to it, then.” 
D’you want to come in for a drink?  
It's on the tip of his tongue, but he can't get the words out quite right and gives you a brusque nod, watching you walk back to your own home before closing his door all the way. 
He eats at his kitchen table and finishes the whole thing in one go. Chases bits of flakey crust with his finger, licks up every leftover crumb. The meat is tender and juicy and for a while after the only things he smells is golden-brown potatoes seasoned with rosemary. 
He mourns it when it's gone, of course. Has half a mind to go over right now and ask if your cooking is for hire—Simon can't remember the last time he felt satisfied. When he ate not just for the sake of fuel or convenience but because someone wanted him to have something nice, something special. Is it special? Is he special? Are you going around the neighbourhood handing out cookies and pies to just anyone? 
Simon's sigh is loud in the silence and sticks to the kitchen walls. 
The pre-made frozen meals are fine, of course. Empty plastic containers fill up the rubbish bin. They're easy and cheap and most days Simon's glad just to have something warm in his stomach.  
And yet. 
The next day Simon stands at your door at six in the evening sharp, holding the clean dish in his hands. You invite him in for a cup of tea, because unlike him you have good manners, and you sheepishly apologise for the stacks of boxes everywhere. 
“S’alright,” Simon says, carefully manoeuvring around a large pile of books. “I don't mind.” 
And he doesn't, though he does feel like a bull in a china shop. Large and much too coarse for the little tea cup you hand him while the kettle whistles on the stove. 
“I'm afraid I don't have much to go with it,” you say with a flutter of your hands. “Do you like ginger snaps? I think I've got a pack somewhere.” 
You don't wait for his answer and pry open one of the cupboards. First come the ginger snaps, then the box of Earl Grey, which you hold up to him with a triumphant smile. “Unpacked the important stuff first.” 
Simon frowns and jerks his chin to the cupboard. “S’it stuck?” 
“Oh—yeah. They all are.” You give the wood a little knock. “It'll take me some time to get to fixing everything. The house went for a good price, but only ‘cause it needs some love.” You give him a rueful smile and get up, wiping your hands on your thighs. “I'm not all that handy, so I'll have to take it bit by bit.” 
Simon rises before you finish your sentence. "Let me see.” 
“Oh, no, it's okay. It's not a big deal, really—” 
Simon crouches down, slowly, to spare his knees, and tests the hinges. The wood is rotten in certain places, the hinges old and rusted. Rather than fixing it up it should be replaced entirely. You really better had gotten this place for good money, because this will take more than a bit of elbow grease to repair. He prods at the hinges, tuts, and looks up at you. 
“Ready to fall apart, this one. You said they're all like this?” 
You nod, worry creasing your brow. “I—yes. Well, the kitchen is. The bathroom seems alright. Is it worse than I thought?” 
“Might be. You have anyone look at this?” 
You shake your head. “I'm starting to feel silly about it now, but I was going to look up how to do it myself.” 
Simon straightens. “I'll go get my kit.” 
-
It's not as bad as he feared. Two cabinets need tearing down completely, but the others are worth saving. Simon warns you the repair job will fuck the wood, but you tell him it's no problem; you'll paint over it anyway. 
You feed him tea and ginger snaps while he works, asking him several times if he wouldn't like a break, hasn't he done a lot already? You feel terrible about having him work on his day off. Didn't he say he worked construction? He must be so tired, poor man. You insist he stay for dinner. “You've been so helpful—it's the least I could do.” 
Simon takes a breather to watch you cook. Chicken, pasta, summer salad. The sun sinks lower and hits you straight on from the kitchen window, painting the edges of you a dazed red-gold. An angel's halo. 
“You big on reading, then?” 
You turn down the heat and put a lid over the pan to join him at the table. Simon's eyeing the many books strewn about on top of boxes that say “pans” and “kitchen supplies”. Le Morte D’Arthur. Histories of the Kings of Britain. Beowulf. There's even one that prompts a vague, long-forgotten memory from his school days— The Canterbury Tales.  
“I am. Always have been.” You nod to the books. “I teach at university—medieval literature. But I'm working on my own research on the side.” 
Simon lets out a low whistle. His pretty bird is a clever one. Smarter than him, that's for sure. He might be big and strong but he's got bricks for brains. 
That's what his dad always used to say, anyway—that he's stupid. Those always were his kinder moments. 
“That explains all the books y’got.” 
“There sure are a lot of them, aren't there? I swear moving really makes you realise just how much stuff you own...” You shake your head. “I'll have to get a bigger bookcase.” 
“Think it's impressive.” 
Your eyes crinkle with a smile. “Not as impressive as knowing how to fix my cabinets! I don't know how I would've managed by myself.” You hop up from your seat to check the food, then ask over your shoulder, “Is that something you do a lot for work, too? Carpentry and the like?” 
Simon shakes his head. “We do the heavy lifting. Clearing a place out, laying the foundation. Johnny—my coworker, he's mostly on machinery. Kyle does transport and plumbing. I do the heavier handiwork.” 
You hum and start plating the food while asking him more questions. Is the pay good? Is his boss fair? Are his coworkers nice? 
Price's fairly strict is what he is, Simon answers, and you laugh again. He likes that. Likes that he gets you to do that. 
He wolfs down a plate of his pasta and devours the chicken. It's fragrant, roasted with lemon and thyme, bursts between his teeth. He tells you more about Johnny, that he's a cocky bastard who likes playing with electricity way too much, but that he's also a loyal friend. That he's a hard worker—that all of them are. 
When his plate is empty and he's eyeing what's left in the pans you push them closer without saying anything, and prompt him to tell you about that time a plumbing line exploded and Kyle got soaked from tip to toe in disgusting gunk. He smelt like sewage water for weeks. 
Simon doesn't even realise how much he's talked until his throat starts feeling rougher than usual. You make it easy somehow. If he'd thought you would look down on him because of your own job he needn't have worried. You're not at all like what he imagines when he thinks of professors, none of the stuffy superiority complex he's used to weathering when people find out all he does all day is chafe his fingers on hard cement.  
Maybe you're just good at faking it, but he doubts it. The sparkle in your eyes when you listen to him so intently has to be real. 
You send him home with a warm thanks and dessert, and Simon feels something in his chest lurch when you peer up at him through your lashes in the doorway, smiling and sweet. Can't remember the last time he went out for dates. Can't remember having the time or energy for it. 
And like a dog who's learned a new trick Simon rings your bell the next day. Wasn't happy with how he left it, and wasn't that faucet leaking? He's got plenty of spare wood in his shed, don't you worry. What's that about the boiler making a weird noise? He'll take a look at it, might have something for the draft in the hallway too. 
Pay him? What are you talking about, he does stuff like this for fun. Don't sweat it, love. Just hand him that wrench. 
There are days when it's hard, of course. Simon is only human, and spending days and days on sizzling hard concrete would wring anyone dry. The project is coming along nicely, but at the height of summer there's plenty of times when even the promise of your smile isn't enough to keep him from falling asleep on his couch—often on an empty stomach. 
But during the weekends he rings your bell dutifully. Six o’clock becomes something sacred in his mind, sweet relief after praying on his knees for hours smoothing out cement. It gets to the point where he turns down Friday drinks with the guys more than once because he's got something to go home for now, his pretty little bird that's never once mentioned a boyfriend of any kind. 
“You really should let me pay you.” 
Simon gives you a look before pushing his large shoulders further into the cabinet under the bathroom sink. “Should be the one payin’ you. I know I'm doubling your grocery bill.” 
He eats more at your place than his own these days. It gives him incentive to rush through a shower, dress like something resembling a human, then wait at your doorstep to be let in. Wagging tail and everything. 
Your cheeks darken and you duck your head. “No, um... It makes me happy. To see you eat my cooking, I mean,” you confess a little shyly. “I feel like I'm the one getting everything out of this. I hope I'm not keeping you from—from spending time at home, or with your family.” 
“S’just me, love.” Simon pauses, pretends to inspect the pipes. “Less you don't want me coming ‘round anymore.” 
“No, no,” you say hastily. “No, I like—I like the company. Really.” Your voice softens. “And I'm not just saying that because I appreciate the help.” 
Simon exhales, shifts a little to accommodate the strain in his boxers, and holds his hand out for the screwdriver. 
2K notes · View notes
oliviawebsite · 3 months
Text
disabled trans woman in need of help paying impound fees + rent
Tumblr media
hi its me again coming in to ask for some help. in spite of a lot of positive momentum in my life as of late, i faced a pretty rough setback after my car was stolen from right in front of my house. the "good" news is that it was found and brought to a tow yard but the bad news is that its gutted and practically undriveable and insurance will not pay out for this due to the age of the car and its status as "high risk" for theft. im looking to sell off what i can and scrap the rest instead of selfishly begging for the thousands of dollars its going to cost to replace everything that is now missing. the dilemma is, i still need to pay the fee to get the thing released and towed somewhere safe, which amounts to the exorbitant fee of about $900 all because i made the "mistake" of getting my car stolen and then being out of town when it actually got located.
this is compounded with my need to pay rent for the month of july. i have been unemployed and taking small freelance gigs as a result of my chronic health issues making it nearly impossible to work a regular 40 hour week. i've been focusing on treating those issues and trying not to exacerbate them further than i already have. i have severe difficulty walking for extended periods of time and have to push thru pain just to move my body and it makes getting about town without a car while living alone a real struggle, which results in me requiring delivery and rideshare services to fill in the gaps where i physically cannot.
i know there's a lot going on right now but if you can spare a few to help me out it would be immensely appreciated. i've set a goal that should reasonably cover all of the aforementioned costs. pls help or share, i'm sorry for begging like this but i don't know what else to do right now! life keeps happening and its hard and i just need some help. thank you <3
and as always i have music for sale if you fancy to buy something:
0/1400
1K notes · View notes
bookdragonideas · 6 months
Text
Here's the thing. I'm a girl, and as a girl, I really like it when girls are portrayed in fiction. Especially fantasy.
But so much fiction/fantasy mixes up 'girls' with 'unstoppable forces of female badass' and there's not necessarily anything wrong with having a character who is an 'unstoppable forces of female badass'. But it gets old real quick. And it is not the same as portraying normal girls, or having good female characters.
And that's one of the many reasons I love Avatar the Last Airbender.
Because all the girl characters have flaws and weaknesses and sometimes act like idiots or jerks. They get emotional and make mistakes. They lose fights or arguments or are just wrong sometimes. Some of them are amazing warriors, and some aren't. Some are powerful or special and some are normal, with nothing special about them.
And I Love that.
I was around the same age as Katara when I first watched Atla. And I instantly connected with her as a character. I loved her optimistic attitude and her fighting spirit. And I could relate with her anger, and with her maternal instinct. I admired her fighting skills of course, but I loved how the show portrayed her compassion and kindness, the way she could both beat up a bunch of bullies AND enjoy a relaxing day at the spa. She was a baddass warrior that should never be crossed. But she was also a normal teenage girl who had a lot of the same internal struggles and problems that I did.
(I never connected to Toph on the same level, but I did relate to her on a few things. She's an adorable trash gremlin who would commit any crime for fun and I love that. But she struggles with being both independent and letting people help her, and I still struggle with that sometimes. I've learned that sometimes, you can help others by letting them help you.)
Yue is, in my opinion, a perfect example of a type of hero that seems to be disappearing. She is not a warrior. She is not a fighter. She's not even a bender.
Yue is a perfect princess, a perfect daughter. She is extremely feminine in a rather older sense.
And she was the only one who could save the world. She gave up everything for her people. She saved everything, everyone, the entire world. Without ever becoming a fighter.
Yue is a perfect example of a girl who was never more than a girl, and how that's okay. Not every girl has to be rough and tumble and fight for her rights in order to change everything. Sometimes it's okay to just be a quiet obedient girly girl. Sometimes that's all it takes to be a hero.
And I love that. Yue is strong in her own way. She is unique and interesting. She appears in only a few episodes and yet manages to be one of my favorite characters.
Song is another great example of this. Song is a healer in a small town. We don't see much of her but we see her compassion and empathy. She is gentle and generous. A healer not a fighter.
She watches Zuko steal her ostrich horse and does nothing.
Is that because she's kind and generous and knows he needs it more? Or is it because she's a healer girl who knows she can't actually stop those two from taking the horse? Maybe neither, maybe both. I have always thought that the scene where Zuko steals the horse and only the audience knows she saw it is one of the most thought-provoking in the series.
Suki is a badass warrior woman who is an awesome fighter and good leader. She is one of the best non bender fighter we see in the entire show. She was one of the smartest, most efficient, and powerful characters we ever saw.
She kissed a boy she had just met because she thought he was cute.
Now don't get me wrong I love SokkaxSuki. Its one of the best couples in the show.
But Suki totally did the old 'love at first sight' thing. And that is awesome. Because when she kisses him she delivers one of the best lines, not only from her, but, I think, in the entire show.
"I AM a warrior, but I'm a girl too."
Being a warrior doesn't mean that she isn't also a teenage girl. She might be a fighter, but she still gets crushes and likes to flirt with cute boys. And hey, she picked a good one. Not every boy is going to come break you out of prison.
Anyways, let's have more realistic girls in fiction. And please enjoy the next 24 hours.
2K notes · View notes
burntoutdaydreamer · 11 months
Text
Weird Brain Hacks That Help Me Write
I'm a consistently inconsistent writer/aspiring novelist, member of the burnt-out-gifted-kid-to-adult-ADHD-diagnosis-pipeline, recently unemployed overachiever, and person who's sick of hearing the conventional neurotypical advice to dealing with writer's block (i.e. "write every single day," or "there's no such thing as writer's block- if you're struggling to write, just write" Like F*CK THAT. Thank you, Brenda, why don't you go and tell someone with diabetes to just start producing more insulin?)
I've yet to get to a point in my life where I'm able to consistently write at the pace I want to, but I've come a long way from where I was a few years ago. In the past five years I've written two drafts of a 130,000 word fantasy novel (currently working on the third) and I'm about 50,000 words in on the sequel. I've hit a bit of a snag recently, but now that I've suddenly got a lot of time on my hands, I'm hoping to revamp things and return to the basics that have gotten me to this point and I thought I might share.
1) My first draft stays between me and God
I find that I and a lot of other writers unfortunately have gotten it into our heads that first drafts are supposed to resemble the finished product and that revisions are only for fixing minor mistakes. Therefore, if our first draft sucks that must mean we suck as writers and having to rewrite things from scratch means that means our first draft is a failure.
I'm here to say that is one of the most detrimental mentalities you can have as a writer.
Ever try drawing a circle? You know how when you try to free-hand draw a perfect circle in one go, it never turns out right? Whereas if you scribble, say, ten circles on top of one another really quickly and then erase the messy lines until it looks like you drew a circle with a singular line, it ends up looking pretty decent?
Yeah. That's what the drafting process is.
Your first draft is supposed to suck. I don't care who you are, but you're never going to write a perfect first draft, especially if you're inexperienced. The purpose of the first draft is to lay down a semi-workable foundation. A really loose, messy sketch if you will. Get it all down on paper, even if it turns out to be the most cliche, cringe-inducing writing you've ever done. You can work out those kinks in the later drafts. The hardest part of the first draft is the most crucial part: getting started. Don't stress yourself out and make it even harder than it already is.
If that means making a promise to yourself that no one other than you will ever read your first draft unless it's over your cold, dead body, so be it.
2) Tell perfectionism to screw off by writing with a pen
I used to exclusively write with pencil until I realized I was spending more time erasing instead of writing.
Writing with a pen keeps me from editing while I right. Like, sometimes I'll have to cross something out or make notes in the margins, but unlike erasing and rewriting, this leaves the page looking like a disaster zone and that's a good thing.
If my writing looks like a complete mess on paper, that helps me move past the perfectionist paralysis and just focus on getting words down on the page. Somehow seeing a page full of chicken scratch makes me less worried about making my writing all perfect and pretty- and that helps me get on with my main goal of fleshing out ideas and getting words on a page.
3) It's okay to leave things blank when you can't think of the right word
My writing, especially my first draft, is often filled with ___ and .... and (insert name here) and red text that reads like stage directions because I can't think of what is supposed to go there or the correct way to write it.
I found it helps to treat my writing like I do multiple choice tests. Can't think of the right answer? Just skip it. Circle it, come back to it later, but don't let one tricky question stall you to the point where you run out of brain power or run out of time to answer the other questions.
If I'm on a role, I'm not gonna waste it by trying to remember that exact word that I need or figure out the right transition into the next scene or paragraph. I'm just going to leave it blank, mark to myself that I'll need to fix the problem later, and move on.
Trust me. This helps me sooooo much with staying on a roll.
4) Write Out of Order
This may not be for everyone, but it works wonders for me.
Sure, the story your writing may need to progress chronologically, but does that mean you need to write it chronologically? No. It just needs to be written.
I generally don't do this as much for editing, but for writing, so long as you're making progress, it doesn't matter if it's in the right order. Can't think of how to structure Chapter 2, but you have a pretty good idea of how your story's going to end? Write the ending then. You'll have to go back and write Chapter 2 eventually, but if you're feeling more motivated to write a completely different part of the book, who's to say you can't do that?
When I'm working on a project, I start off with a single document that I title "Scrap for (Project Title)" and then just write whatever comes to mind, in whatever order. Once I've gotten enough to work with, then I start outlining my plot and predicting how many chapters I'm going to need. Then, I create separate google docs for each individual chapter and work on them in whatever order I feel like, often leaving several partially complete as I jump from one to the other. Then, as each one gets finished, I copy and paste the chapter into the full manuscript document. This means that the official "draft" could have Chapters 1 and 9, but completely be missing Chapters 2-8, and that's fine. It's not like anyone will ever know once I finish it.
Sorry for the absurdly long post. Hopes this helps someone. Maybe I'll share more tricks in the future.
3K notes · View notes