#Load-Testing-Tool
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marvel-lous-guy · 2 years ago
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Tony: here, hold this *hands Peter a wrench*
Peter: *now holding 17 different tools* I think I'm gonna drop it
Tony: You're fine
*loud clang and crash*
Peter: ...I dropped it
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automationqa · 2 years ago
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Discover the top 8 tools that can supercharge your load testing game in 2023. Load up on performance excellence and ensure your applications run seamlessly! 📊🌐
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8techlabs-blog · 4 months ago
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How to Balance Fixing Performance Issues and Adding New Features in Web Applications?
In today’s digital landscape, web applications are essential for business operations, marketing, and consumer involvement. As organizations expand and consumer expectations rise, development teams are frequently confronted with the difficult task of balancing two key priorities: addressing performance issues and introducing new features.
While boosting performance improves the user experience and increases efficiency, new features are required to remain competitive and meet market demands. Prioritizing one over the other, on the other hand, might have negative consequences—performance concerns can lead to a poor user experience while failing to innovate can result in a competitive disadvantage.
This blog delves into how to balance improving performance and introducing new features to web apps, allowing firms to satisfy technical and market demands efficiently.
Why Balancing Performance and New Features Is Crucial
A web application‘s success depends on both its performance and its features. However, relying entirely on one might result in imbalances that impair both user happiness and business progress. 
Performance:Performance is an important component that directly influences user retention and happiness. Users can become frustrated and leave if the application has slow loading times, crashes, or problems. Ensuring that your web application runs smoothly is essential since 53% of mobile consumers would quit a site that takes more than three seconds to load. 
New Features:On the other hand, constantly adding new features keeps users interested and promotes your company as innovative. New features generate growth by attracting new consumers and retaining existing ones who want to experience the most recent changes.
The dilemma is deciding when to prioritize bug fixes over new feature development. A poor balance can harm both performance and innovation, resulting in a subpar user experience and stagnation. 
Common Performance Issues in Web Applications
Before balancing performance and features, it’s important to understand the common performance issues that web applications face:
Slow Load Times: Slow pages lead to higher bounce rates and lost revenue.
Server Downtime: Frequent server outages impact accessibility and trust.
Poor Mobile Optimization: A significant portion of web traffic comes from mobile devices and apps that aren’t optimized for mobile fail to reach their potential.
Security Vulnerabilities: Data breaches and security flaws harm credibility and user trust.
Bugs and Glitches: Software bugs lead to poor user experiences, especially if they cause the app to crash or become unresponsive.
Strategic Approaches to Fixing Performance Issues
When performance issues develop, they must be handled immediately to guarantee that the online application functions properly. Here are techniques for improving performance without delaying new feature development: 
Prioritize Critical Issues:Tackle performance issues that have the most significant impact first, such as slow loading times or security vulnerabilities. Use analytics to identify bottlenecks and determine which areas require urgent attention. 
Use a Continuous Improvement Process:Continuously monitor and optimize the application’s performance. With tools like Google PageSpeed Insights, you can track performance metrics and make incremental improvements without major overhauls. 
Optimize Database Queries:Slow database queries are one of the leading causes of web app performance issues. Optimize queries and ensure that the database is indexed properly for faster access and retrieval of data. 
Reduce HTTP Requests:The more requests a page makes to the server, the slower it loads. Minimize requests by reducing file sizes, combining CSS and JavaScript files, and utilizing caching.
  5. Leverage Caching and CDNs:       Use caching strategies and Content Delivery Networks (CDNs) to deliver content quickly to users by storing files in multiple locations globally.
Why Adding New Features is Essential for Growth
 In the rapidly changing digital environment, businesses must continually innovate to stay relevant. Adding new features is key to maintaining a competitive edge and enhancing user engagement. Here’s why:
User Expectations:Today’s consumers expect personalized experiences and constant innovation. Failure to add new features can lead to customer churn, as users may feel your web application no longer meets their needs.
Market Differentiation:Introducing new features allows your application to stand out in the marketplace. Unique functionalities can set your app apart from competitors, attracting new users and increasing customer loyalty.
Increased Revenue Opportunities:New features can lead to additional revenue streams. For example, adding premium features or new integrations can boost the app’s value and lead to increased sales or subscription rates.
  4. Feedback-Driven Innovation:       New features are often driven by user feedback. By continuously developing and adding features, you create a feedback loop that improves the overall user experience and fosters customer                 satisfaction.
Read More: https://8techlabs.com/how-to-balance-fixing-performance-issues-and-adding-new-features-in-web-applications-to-meet-market-demands-and-enhance-user-experience/
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qualityassurance11 · 6 months ago
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How Load Testing Enhances User Experience and Application Stability 
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User experience and application stability are crucial in today's digital world. Be it an e-commerce site in festival sale or a game with millions of concurrent players or a Saas to back global enterprises; all of them must be ready to bear the load and this is why load testing becomes a necessity! 
Load testing is the process of experimenting on an application with a group of users, so that you could determine its behavior when it has large (or not so large) amount people using it. This would be useful to identify any possibly slow bottlenecks, ensure proper performance of applications and clean user experience. This blog talks about load testing, helping to improve the user experience, ensuring the stability of the application and the necessity of load testing in contemporary applications. 
What is Load Testing? 
Load testing means testing an application with a specified number of users and measuring that performance. Teams can now look at response times, throughput and resource utilization under different conditions to predict the application parameters so that during high load the app behaves as intended. 
Before the end-users face it, this way of proactive testing helps in finding the performance problems like slow load times or crash or server overload. 
The Role of Load Testing in Enhancing User Experience 
Faster Load Times 
Users have a high expectation of how fast applications load, and any delays in that process often result in frustration or abandonment. 
Load testing helps reveal slow-loading elements so that developers can optimize code and server configurations and result in faster response time. 
Consistent Performance Across Devices 
Make sure applications work well on various devices and platforms. 
Load testing which virtually loads various devices are kept ensuring the homogeneity of all users. 
Seamless Navigation During Peak Traffic 
Servers may have to work extra hard, scenarios like flash sales or the launch of a product often lead to high traffic. 
Load testing is done to ensure these types of applications can be prepared for these types of scenarios beforehand and tackle spikes without a slow-down. 
Increased Customer Satisfaction 
A non-crashing responsive application is a good user experience. 
By identifying and addressing performance issues before they impact customers, load testing increases retention rates and creates brand loyalty. 
How Load Testing Boosts Application Stability 
Prevents Downtime 
Unexpected traffic surges can cause servers to crash, resulting in downtime. 
Load testing is to simulate the above scenario and to help identify the weak points and strengthen the server at capacity. 
Detects Memory Leaks and Resource Bottlenecks 
Memory leaks or high CPU usage under load could affect resource-intensive applications. 
Load testing allows teams to pinpoint and resolve such problems before they become critical. 
Ensures Scalability 
Applications now must scale and that means increasing user numbers. 
Load testing keeps an eye on the ability of an application to take on the load that the real world represents without losing efficiency or stability. 
Validates Infrastructure Readiness 
Simulated loads are the best way to test the infrastructure to make sure the backend works in real time. 
Load testing includes testing on databases, APIs, and server configurations. 
Improves Disaster Recovery Readiness 
Load testing helps prepare teams for real-world failures by testing how an application recovers after a crash or an overload. 
Best Practices for Load Testing 
Define Clear Objectives 
Identify your application’s performance goals before you begin. Defining how fast a response can be on a certain load and throughput level is one way to set deterministic guidelines. 
Simulate Realistic User Behavior 
Tools such as JMeter allow you to simulate actual customer actions (navigating, searching, buying, etc.). This ensures that the insights are correct. 
Test in Stages 
Conduct tests from normal user loads and scale up to peak loads will allow us to find patterns of degradation. 
Use Cloud-Based Load Testing 
Cloud resources enable testing in various geographical locations that present a true perspective on how well your application performs around the world. 
Leverage Automation 
Time is one of the many advantages of automated load testing tools, and they also allow for consistent testing due to the load generation code being the same. 
The GhostQA Advantage in Load Testing 
The GhostQA Load Testing Engine is based on JMeter. It gives an easier solution for performance testing. So here is what makes GhostQA different: 
Low Code Testing Approach: Generate complex load tests with writing low code scripts, accessible to QA teams of any experience level. 
Auto-Healing Features: With GhostQA, it adjusts to the changes in the application, which in turn reduces test maintenance efforts. 
Comprehensive Reporting: In-depth test reports offer insights to optimize application performance. 
Scalability: With minimal effort, you can simulate realistic loads and can test your application for stability. 
GhostQA enables teams to include load testing right into their QA process for quality software that actually holds up in the real world. 
Real-Life Applications of Load Testing 
E-commerce Platforms: Prepare the website for events featuring high traffic such as seasonal sales or other promotions. 
Gaming Applications: Validate your app is not only up but also do not crash under high usage workloads like a game release. 
Streaming Services: Testing the quality of the stream under user load. 
SaaS Applications: Ensure consistent performance to end users around the globe. 
Banking Applications: Make sure that it is available even with high transactional load like days when the payroll is processed. 
Conclusion 
Load testing is key to delivering the high-quality software your customers expect. This stimulates the real factors that prevent the system from being unreal, and its agencies help to identify bottlenecks that improve operation and application stability. 
GhostQA is a Performance testing automation tool that is AI based for load testing for the codeless platform. Solutions like GhostQA empower organizations to make sure that their applications are resilient, scalable, and ready to face the real-world load. 
Begin Load Testing right from now to deliver an excellent user experience by stabilizing the application. Your users will be grateful for that! 
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saad1505 · 1 year ago
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What is ETL and why it is important | PiLog iTransform – ETL 
ETL (Extract Transform Load) - integrating data through extraction, transformation, loading into warehouse. Explore best ETL tools, testing, software, services. https://www.piloggroup.com/itransform-ETL.php 
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radviewblogs · 1 year ago
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The Art of Load Testing: Optimizing Performance in High-Traffic Scenarios
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In the realm of web development, the phrase "load testing" often brings to mind images of stress, frustration, and late nights spent troubleshooting performance issues. However, mastering the art of load testing can transform this daunting task into a strategic advantage for your website or application. By simulating high-traffic scenarios, load testing allows you to identify bottlenecks, optimize performance, and ensure a seamless user experience even under peak loads.
At the heart of effective load testing lies the selection of the right load test tool. These tools come in various shapes and sizes, each offering unique features and capabilities. From open-source favorites like Apache JMeter to commercial solutions like LoadRunner, the options abound. The key is to choose a tool that aligns with your specific testing requirements and technical expertise.
Once armed with the right load test tool, the next step is to design realistic test scenarios that mimic the behavior of actual users. This involves determining the expected load, defining user workflows, and configuring the test parameters accordingly. By accurately simulating user interactions, you can uncover performance issues such as slow response times, resource contention, or server errors.
During the execution phase, meticulous monitoring and analysis are paramount. Load test tools provide real-time metrics on various performance indicators, including response time, throughput, and error rates. By closely monitoring these metrics, you can pinpoint performance bottlenecks and fine-tune your system configuration for optimal results.
However, load testing is not merely a one-time affair. As your application evolves and user traffic fluctuates, periodic reevaluation becomes essential. By incorporating load testing into your continuous integration and deployment pipelines, you can proactively identify performance regressions and ensure consistent performance across releases.
In conclusion, mastering the art of load testing is a multifaceted endeavor that requires careful planning, execution, and iteration. By leveraging the right load test tool and adopting a proactive testing approach, you can optimize performance, enhance scalability, and deliver a superior user experience in even the most demanding high-traffic scenarios. So, embrace the challenge, refine your techniques, and elevate your application to new heights of performance excellence.
For more information, visit our website at https://www.radview.com/
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wirewitchviolet · 2 months ago
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Sudokuvania: Digits of Despair is one of the most impressive works of pure game design I have ever seen.
Before I say anything else, I am going to be talking about a game that is VERY new and has pretty terrible search optimization, so in case this blog post somehow came up near the top of results for someone, here is the as-of-this-writing-current 1.02 release, and for good measure, here is the official FAQ page with the full version history, any future patches, and an FAQ for some of the more confusingly worded stuff that crops up later into the game. Now on with the praise-heaping!
So... Sudokuvania pretty much exactly what the name implies. It's a -vania, that is, a Metroidvania, and specifically one styled after one of the ones that's actually in the latter Castlevania series so that naming convention actually makes sense. Exploring a big castle, fighting bosses, getting various items letting you explore more areas, maybe breaking out of the borders of the map to find cool secrets here and there.
Also, it's a variant of sudoku. And I don't mean someone sat down with some videogame designing toolkit and made a videogame where some of the gameplay is solving logic puzzles on a grid you fill with numbers (I mean, I guess technically I do). I mean that link to the game I posted takes you to a website with a little built in standard app for solving sudoku puzzles and weird variations thereof, and the particular puzzle it's pointing to, somehow, manages to have a big map to explore, boss fights, special items that give you new powers, NPCs, and for good measure, fog of war. It is, again, an absolutely amazing hacky thing and I'm flabbergasted at how well executed it is. Now you're probably wondering how that even works, and that's why I'm writing this big gushy blog post. Here's what you see when you first load it up:
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You're going to notice there is some absurdly small and kind of important text you can't possibly read, and that's because again, this is kind of a hacky thing this site so was not designed for. So it's kind of annoying but if you access this through the proper introduction page, it'll explain that the first thing you need to do is click the little gear icon in the floating tool palette, toggle on Visuals: Draw arrows above lines and Disable emoji replacement, then scroll all the way down to Experimental and turn on Test Large Puzzle UI. That enables you to zoom in and out with the scroll wheel, and right-click drag to pan around. It's... a little clunky because again, this website was NOT built for this, but tada, now you can zoom in, read the text, and start solving at a reasonable size. Then there's a couple gameplay concepts it does its best to explain, but... most people I've shown it to myself included needed extra explanation of a couple important early concepts. So let me just do a little color coding here to make this easier to get...
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The map is not, in fact, one great big grid. It's 9 squares (and one rectangle that's not quite square over on the east side). Each of these is its own 9x9 Sudoku grid (well, the starting one is 6x6 and has those mutant 2x3 cells instead of the usual 3x3, and there's that weird eastern mutant). If you're solving stuff in one square, you completely ignore everything outside that square, except for where they overlap, in which case the numbers you're placing have to fit for both puzzles. So if we look at the light grey/green intersection on the left, those three overlap cells respectively can't be 4 6 or 5 (and whatever use you deduce in the grey box, but the pure green cells completely ignore all that, you're just focusing on the green 9x9 (which is going to have the overlap as a starting point, naturally).
The next bit that through me off a ton is the way fog of war works. Let me reasonably zoom in and do a little solving here. One second...
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Here's the whole starting area all marked up to hell like you do when you're kinda bad at Sudoku and don't know how to spot a starting point. Penciling in little numbers in the corners. You'll also notice a that... most of the map is covered in this dark grey fog of war. A lot of in-game stuff mentions that you shouldn't go clicking out into the fog of war, because it'll show you names of later areas and preview certain special rules and all, but that's talking about clicking WAY off from what you can see. You are 100% allowed to solve stuff out in the fog of war, and it's pretty stingy about de-fogging. Don't go blindly guessing because then you can maybe end up sequence breaking but... yeah. Sorry I'm spoiling the Front Gate, it's basically the tutorial though. Anyway, first move is obvious, only one place we can put that 6, and suddenly...
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Tada, important space so it rewarded us with a little fog clearing. You can also see that this will handily point out stuff in your pencil notes that can't be true, but only if A- it's untrue for standard sudoku reasons not special stuff, and B- it's not in the fog of war (or on the other side of some. You also maybe noticed that weird green thing under that first hint 6? That's something we need a tool for, you don't worry about it until you have that tool. Solving this out some more...
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Little more de-fogging, both of the puzzle area and the margins where we're getting new information on playing the game in general. Now right here if you're observant, you'll see that bottom right corner has to be a 6. It's out in the fog of war, but you can mark it if you know what it is. And...
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I was cropping it out before but the big purple number pad is always floating off to the side there, and the green text box over it, which among other things has an area name and flavor text for whatever grid you're in. This won't ALWAYS happen when you place numbers in fog of war, but there was a trigger on this 6 to load in a little piece of the first real area, and oh hey, we unlocked "Guide THERMO!" That's our first tool, and it's described up in the upper left.
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So tada, from here out in addition to standard sudoku stuff, you've got these "bronze Guide THERMOs" that show up here and there and have this extra rule. You basically never get free numbers in the grid past the Front Gate, it's all slow-marching into new areas using what you're bringing in plus some easy starting examples of how your new tools work, plowing on from there. The fog of war is pretty stingy but it keeps you focused. You'll also notice the rules here mention bosses, all the 9x9 ones have one. It's clearly marked, and you should PROBABLY expose it from the fog first, but any time you're in the area really you, if you scroll around in that green text box or hit the rules button when in a grid, there's a link you can click to go fight it. The boss fights are all separate puzzles (site's good about auto-saving so don't freak out if it takes over your tab and you have to hit back after). These are very themey, sometimes VERY evil (especially boss #1, feels a bit overtuned) self-contained 9x9 puzzles, probably using the same tools their area is themed around, and I don't think there's a single pre-placed number in any of them. Beat the boss puzzle, it gives you some flavor text and a number to place in its cell back in the main castle puzzle, plug that in and you're always going to unlock something cool. Usually a new item, sometimes other weird stuff, and it just goes on like that.
Don't expect to be able to fully solve a given grid in one go. It's a Metroidvania, backtracking is expected. Even if you've fully de-fogged a grid, later stuff might reward you by straight up adding new symbols you couldn't see before or doing weird stuff with fog. It IS all solvable with pure logic... but there ARE a few places that do that thing I hate in tougher sudokus where you just kinda have to pencil in in a different faction and explore 2 possible futures for a bit to see which eventually contradicts itself. And of course the last couple of grids do some really evil mind-bendy stuff.
But yeah aside from a couple gripes where the way a tool works could maybe be a lot more grammatically clear, that first boss being a lot to deal with as you're first getting your feet wet, and a particularly cruel twist later on, I don't really have any complaints. Well, it might need a cool soundtrack. Maybe play some Castlevania music. Maybe switch it up for some real proper boss music when you're nearing victory.
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Again I am just completely blown away that someone made something so meaty in a standard sudoku site's normal UI, and really managed to make it feel so much like playing a DS Castlevania. Some real proof of game design being an art form here. And now you too can just completely lose a day or two to it!
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reasonsforhope · 10 months ago
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Article | Paywall Free
"The Food and Drug Administration approved new mRNA coronavirus vaccines Thursday [August 22, 2024], clearing the way for shots manufactured by Pfizer-BioNTech and Moderna to start hitting pharmacy shelves and doctor’s offices within a week.
Health officials encourage annual vaccination against the coronavirus, similar to yearly flu shots. Everyone 6 months and older should receive a new vaccine, the Centers for Disease Control and Prevention recommends.
The FDA has yet to approve an updated vaccine from Novavax, which uses a more conventional vaccine development method but has faced financial challenges.
Our scientific understanding of coronavirus vaccines has evolved since they debuted in late 2020. Here’s what to know about the new vaccines.
Why are there new vaccines?
The coronavirus keeps evolving to overcome our immune defenses, and the shield offered by vaccines weakens over time. That’s why federal health officials want people to get an annual updated coronavirus vaccine designed to target the latest variants. They approve them for release in late summer or early fall to coincide with flu shots that Americans are already used to getting.
The underlying vaccine technology and manufacturing process are the same, but components change to account for how the virus morphs. The new vaccines target the KP.2 variant because most recent covid cases are caused by that strain or closely related ones...
Do the vaccines prevent infection?
You probably know by now that vaccinated people can still get covid. But the shots do offer some protection against infection, just not the kind of protection you get from highly effective vaccines for other diseases such as measles.
The 2023-2024 vaccine provided 54 percent increased protection against symptomatic covid infections, according to a CDC study of people who tested for the coronavirus at pharmacies during the first four months after that year’s shot was released...
A nasal vaccine could be better at stopping infections outright by increasing immunity where they take hold, and one is being studied in a trial sponsored by the National Institutes of Health.
If you really want to dodge covid, don’t rely on the vaccine alone and take other precautions such as masking or avoiding crowds...
Do the vaccines help prevent transmission?
You may remember from early coverage of coronavirus vaccines that it was unclear whether shots would reduce transmission. Now, scientists say the answer is yes — even if you’re actively shedding virus.
That’s because the vaccine creates antibodies that reduce the amount of virus entering your cells, limiting how much the virus can replicate and make you even sicker. When vaccination prevents symptoms such as coughing and sneezing, people expel fewer respiratory droplets carrying the virus. When it reduces the viral load in an infected person, people become less contagious.
That’s why Peter Hotez, a physician and co-director of the Texas Children’s Hospital Center for Vaccine Development, said he feels more comfortable in a crowded medical conference, where attendees are probably up to date on their vaccines, than in a crowded airport.
“By having so many vaccinated people, it’s decreasing the number of days you are shedding virus if you get a breakthrough infection, and it decreases the amount of virus you are shedding,” Hotez said.
Do vaccines prevent long covid?
While the threat of acute serious respiratory covid disease has faded, developing the lingering symptoms of “long covid” remains a concern for people who have had even mild cases. The CDC says vaccination is the “best available tool” to reduce the risk of long covid in children and adults. The exact mechanism is unclear, but experts theorize that vaccines help by reducing the severity of illness, which is a major risk factor for long covid.
When is the best time to get a new coronavirus vaccine?
It depends on your circumstances, including risk factors for severe disease, when you were last infected or vaccinated, and plans for the months ahead. It’s best to talk these issues through with a doctor.
If you are at high risk and have not recently been vaccinated or infected, you may want to get a shot as soon as possible while cases remain high. The summer wave has shown signs of peaking, but cases can still be elevated and take weeks to return to low levels. It’s hard to predict when a winter wave will begin....
Where do I find vaccines?
CVS said its expects to start administering them within days, and Walgreens said that it would start scheduling appointments to receive shots after Sept. 6 and that customers can walk in before then.
Availability at doctor’s offices might take longer. Finding shots for infants and toddlers could be more difficult because many pharmacies do not administer them and not every pediatrician’s office will stock them given low demand and limited storage space.
This year’s updated coronavirus vaccines are supposed to have a longer shelf life, which eases the financial pressures of stocking them.
The CDC plans to relaunch its vaccine locator when the new vaccines are widely available, and similar services are offered by Moderna and Pfizer."
-via The Washington Post, August 22, 2024
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edu-art9 · 2 years ago
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Popular Load and Performance Testing Tool - Edu-Art
From open-source options like Apache JMeter and Gatling to commercial tools like LoadRunner, there is a wide range of choices available to suit different testing requirements. By utilizing loads and performance testing tools, you can proactively address performance bottlenecks, optimize your software, and deliver a seamless user experience, ultimately ensuring the success of your applications in the competitive digital landscape.
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pigeonflavouredcake · 4 months ago
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Grimoire ideas that aren't research
While my grimoire is dedicated to research and documentation and I love that for it, I totally get how a load of writing isn't for every practitioner. I didn't want to leave you guys out so here are some grimoire ideas that aren't related to research.
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Pen test/paint test page
make a spell page or prayer page in the style of collage/black out poetry
make a zine of the holidays/your preferred tools/deities/spirits ect.
make collage of your deities/spirits or local wildlife
tape grid/dump
sticker dump
sigil dump
If you're handy with a needle and thread, turn those sigils into patches for your clothes
Tape in an envelope to store excess thread or make a page of thread colour correspondences
if you enjoy cooking, make a list of flavour combos and their magical properties including dish uses, colour schemes, aromas, general vibes ect.
Rip off the labels of your candles, herbs and spices and stick them in your grimoire for future reference
design your own insignia (you don't have to be in a coven)
stick in pictures of local haunted attractions/spiritual places and (optionally) write about them
make a collage of you ideal work space or meditation spot
Plan/design your ritual outfit
make a charging station for small objects then design a large one for yourself (can be conceptual or literal)
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automationqa · 2 years ago
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Prepare for the Future with Open Source Load Testing Tools in 2023! 🚀 Explore the best tools for scaling your performance testing efforts. 📊💪
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kayleigh-83 · 4 months ago
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By popular demand (I saw two people asking) I thought I would throw together a quick guide to using the road editor tool in the newest version of SimPE! You'll see that this is a very easy tool to use, and best of all, goof-proof. If you do mess up (you probably will) it's very, very easy to correct.
Very, very, very important to make a backup of your hood before you ever do any tinkering in SimPE! I also recommend practicing on a test hood you don't actively play in to get a feel for it before you do anything to your main hoods.
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We're starting with a vanilla Strangetown. I would recommend going in your game and taking a nice overhead screenshot of the hood like this first to look at for reference of where everything is situated the way that you're used to looking at it.
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2. Open SimPE, go to Tools> Neighbourhood> Neighbourhood Browser and open the hood you're wanting to work on. If you're not so familiar with SimPE, opening your hood can take some time. Touch nothing until it's loaded!
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3. Once it's all loaded, from the Resource Tree list pick Neighbourhood Terrain Geometry (NHTG). Then you'll see one file populate the Resource List - click that. Make sure on the bottom that you have Plugin View tab selected.
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4. Now you should see this map of your hood pop up! There are different things you can toggle, I like to check the Show Lots box when I'm editing the roads. Then click the Road Editor button on the right.
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5. To be able to see better, I've pulled this Plugin View window up a bit - it may rearrange the Resource List and Resource Tree windows a bit to accommodate. You can also press the Zoom 2x button to see closer, and then you'll have to use the scroll bars to move around the map and the road editor tool.
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6. The road editing tools here will be placed down in the same orientation as the map. So the two parallel roads running through Strangetown from this perspective are the vertical straight road pieces (top row, second from left).
When you select a road tool, above it will indicate which tool you have selected.
Also - I recommend having Handle Stop Signs ticked.
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7. Once you have the correct type of road selected for the spot you're working on, simply click on the map - it lays it down one tile at a time. If you miss a spot like shown here, just fill it in.
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8. If you want to create an intersection, first delete the section of road where the intersection will go.
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9. Then choose the type of junction for the intersection you're making, and add that piece in. You'll see a red circle appear (unsure if this is because it's an intersection or because you have handle stop signs selected, but I recommend you do have that selected either way).
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10. Once you're done making all your changes, click Close Editor.
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11. This is the part where you save your changes! First click Commit in the top right of the editor. Then, File> Save!
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12. Load your game to check! Looks pretty good with all those new roads!
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13. However, we have indeed made some mistakes! Which were absolutely for illustrative purposes and not truly an accident.
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14. Never fear! Simply reload the hood in SimPE - I've deleted the spot where the T-junction should go and added one in, and deleted where the road just ended abruptly and added a proper end piece.
I have not experimented with what happens if you try to build a road through hood deco - if you have, please let us know in the comments how that went!
I also have barely touched the terrain editing tools, so that's outside the scope of this tutorial.
I hope this helped!
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thebeast-dennis-etcetera · 4 months ago
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First Impressions
Based on this requested prompt: Reader is friends with/related to Rossi in some way (niece/neighbor) and goes to visit Rossi at his house after he recently got in injured etc in the field. Rossi is looking after Jack for Hotch when he suddenly realizes something about the case so leaves Jack with reader etc. Jack finds out that reader teaches ASL for a living and Jack asks for her to teach him something and she asks what he wants to learn and it's along the lines of "you are my superhero dad, I love you". Aaron's reaction to meeting reader, having been ready to be angry or something bad to have happened but instantly liking and being attracted to her and his reaction to Jack signing to him.
Note: Loved everything about this request by the way. 🥰🥰
"Knock knock uncle!" you announced boisterously as you unlocked and opened the front door to your favorite relative's house. Him being your only uncle had nothing to do with that of course, you only liked him for his funny wit and cringy dad jokes.
"In here Gioia Mia!" his voice replied from the kitchen. Once you rounded the turn, you spotted him, dressed in a cooking apron, injured arm in a sling, trying to open a jar of tomatoes.
"Zio, you're gonna either drop the jar or hurt your arm again by doing that, let me help."
It wasn't until you went over to take the jar from him that you noticed a little boy no older than 6 sitting at the kitchen island, drawing on some scratch paper. You remembered your uncle occasionally mentioning watching his boss' kid from time to time but never actually got to meet him.
Smiling, you gave him a little wave when he looked up at you. "Hey, what's your name?"
"Jack," was all he said. He was polite but clearly shy. After opening the jar and handing it back to your uncle, you took a peek at what he was drawing.
"My name's Y/N. Rossi is my uncle. Whatchya drawing?"
Pulling his marker away, he slid the paper for you to see. "Superman."
You were honestly impressed with his artistic ability. From the flowing cape Superman wore to the big cartoon like letters that spelt out HERO he included, you knew he must be a very smart boy.
"Oh wow, that looks so good. I actually really like Batman," you told him, trying to relate.
"Batman is cool too." He didn't look you in the eyes when he said it, but there was a hint of a smile on his face as he went back to drawing. Turning your attention to your uncle, you watched him walking back and forth from the stove to the pantry, grabbing different spices and ingredients for whatever it was he was making. All while checking his phone every 2 seconds.
"Got a hot date?" you teased, taking a plum from the little fruit basket on the counter.
"Ha ha. No, I'm actually waiting for some very important details to a case the team is working on."
You squinted your eyes in suspicion, which he caught onto and huffed. "I'm not doing any strenuous activity fragolina, I'm just helping out where I can. I staying out of the field, I promise."
"Yeah, and you opening jars and cheffing it up in the kitchen like a madman isn't strenuous?"
He made at you to pass him the salt by your hand, which you handed over. "Not when you compare it to breaking down doors and arresting criminals."
You couldn't help but laugh a little at his dramatic comparison. "Yeah, ok Zio. When's the last time you broke down a door? Isn't that the job for that Morgan guy you talk about?"
"Yeah. Well who do you think tells him to break the door down? Me."
He taste tested what you assumed was sauce he was making before adding a heaping load of garlic powder to it. You decided to not to bust his chops anymore and took a seat next to Jack.
"May I borrow a marker?"
He grabbed the pack of colorful tools and placed them in between the two of you before also handing you a proper piece of paper instead of the bill envelope you were planning on doodling on. Your heart melted at his caring act. The two of you scribbled together as you made small talk with your uncle before his phone rang. As he talked with the person on the other line, you noticed a shift in his disposition.
"Are you sure? No, don't worry about it, I'll head over there myself."
Ending the call, he looked around the room as if to gather his bearing and go over a plan in his head before speaking.
"Hey fragolina. I need to leave real quick to just check on something super imperative to the case. Anyway you can watch my buddy here for a little bit? I'll be back within a half an hour."
You glanced over at Jack who was looking at the both of you, a confused look on his face. You tried sounding as least bit intimidating as possible. "Yeah of course. Only if it's ok with you Jack. I know we just met."
"Jack, you can trust her, she's my closest friend. And I'll be back quickly," your uncle added while turning off the stove and removing his apron.
"Sure," was his short reply. It was a reply you could tell he wasn't completely sure about but said it to be polite, knowing his friend needed a favor. You gave him a smile and handed over the purple marker for him to finish coloring in his planet.
"Alright. I'll be right back. Y/N, you have my number, call me if you need anything."
"Sure thing Zio."
Walking around, he gave you a kiss on the head and an affectionate rub on the head to Jack before grabbing his keys and leaving.
The room was quite for a second as it settled in that the two of you were alone but continued drawing, not too bothered by the silence. When you absentmindedly signed for the color blue, he gave you a look of bemusement.
"What was that?" he asked, looking at your hands. Then it hit you that you had signed to a 6 year old boy who was still learning English vocab, let alone ASL.
"Sorry, it's a habit I have sometimes. I teach sign language for my job and when it gets quiet, I sometimes sign instead of talk."
"You know sign language?"
He asked the question with enthusiasm which surprised you. "I do. Do you know how?"
He shook his head. "No, but there's a kid at school that does. It looks cool."
You smiled at his answer, happy that he didn't think it was weird. Most 6 year olds wouldn't be so interested in the matter.
"Would you like me to teach you something? Anything you want."
He nodded excitedly and then took a second to think about it before speaking. "Can you teach me to say, you're my superhero dad, I love you?"
You could've cried right then and there if it wouldn't have made you look like a crazy person. How sweet this little guy was that he thought of his father instead of some silly inappropriate phrase any other boy would have asked for.
"Of course I can!"
So for the next 15 minutes or so, you two sat there and went over the motions, him mirroring you as well as he could which was quite well if you were being honest. It had taken way longer for some of your students to learn one word, let alone a whole phrase like Jack was doing.
"Ok, now I'm not gonna show you this time. You show me," you instructed, having all the faith in him. Slowly, he began signing each word slowly, focusing hard on what motion came after the next, looking down at his hands, practically getting it completely correct by the end of it.
"That was so good Jack! Wow, I'm so impressed. You are so so smart."
He beamed at your compliment, meeting you halfway for a high five. You both ended up moving into the living room and you watched one of his favorite cartoons. Wanting him to be more comfortable with you, you made sure to ask a bunch of questions about the show, loving how his personality was starting to come out the more he talked.
It wasn't much longer that you heard the front door open and multiple voices ring through. One particular voice that you didn't recognize, called Jack's name.
"Dad!" Jack hopped off the couch so quickly, Flash would've been proud and ran over into the arms of who you assumed was his father.
"Hey buddy," his dad greeting, looking over at you with a neutral expression. He was dressed in a full suit that fit him quite well and sported an expensive looking watch. You stood up from your spot on the couch and walked over, feeling a bit nervous at his intense vibe.
"See Aaron, I told you everything was fine," your uncle spoke, giving you a comforting wink. Wanting to be as polite as possible to your uncle's boss, you extended your hand out with a genuine smile.
"Hi, I'm Y/N, Rossi's niece. Everything's been good here, Jack is such a great kid."
He returned the handshake with a professional smile, taking a second to look at you, no doubt profiling you entirely, deeming whether or not you were a right choice to watch his son.
"Aaron Hotchner. Thank you, he is great. What did you guys get up to while we were gone?"
Thankfully, Jack ended up answering for you, saving you from falling over your words while trying not to crumble under his dad's strong gaze.
"She taught me sign language dad!"
He looked down at his son, a look of surprise on his face.
"Here, let me show you."
Everyone watched as Jack began signing to his dad, that same adorable concentrated look on his face. By the end of it, his dad was actually grinning. Teeth and all.
"It means, you're my superhero dad, I love you," Jack explained.
His dad's whole demeanor changed, becoming a whole lot softer and inviting as he bent down to hug his son. It took everything in you not to tear up at the loving interaction.
"That was awesome buddy, I love you too."
You caught a look from his dad, this time a bit more favorable, you now assuming he had made the decision that you were alright. Afterwards, Jack's dad told him to gather his things so they could leave as your uncle went into the kitchen to start the oven, leaving you and Mr. Hotchner alone together.
"I apologize if I seemed a little rude earlier. I'm just very protective of Jack," he explained.
You smiled and waved him off, not admitting that he did have shaking in your boots a little at first. "Oh, you weren't rude. I totally get it, he's your boy. I'd be the same way if he was my kid."
The minute that passed by as you two waited for Jack to return, you could feeling him looking at you again. This time you weren't sure if he was still sizing you up or what but it didn't prevent the raise in blood pressure and slight tinge of pink in your cheeks.
Soon after, Jack came running back, his jacket put on half hazardly and his superman drawing in hand.
"Here. I want you to have it," he told you, handing over the piece of paper. You noticed that he had signed his full name on the bottom corner with a little smiley face. It was definitely the best gift you had gotten in a while.
"Thank you so much Jack. I will put this up in my class so all my students can see how talented my new friend is."
He just smiled in return, taking his dad's hand in his. With his available hand, Mr. Hotchner offered another handshake accompanied with a small friendly smile.
"It was good meeting you. I'm sure this won't be the only time we meet."
You knew he meant it as a cordial statement but you couldn't help but let your girly imagination run wild. I mean the man was tall, professionally accomplished, and downright handsome. Every woman's dream.
"I hope not Mr. Hotchner. It was nice meeting you and spending time with Jack."
"Please. Call me Aaron."
You could've screamed. But instead, you held it together, just smiled and watched them leave, yelling a goodbye to your uncle before closing the door behind them.
You let out a breath you hadn't realized you were holding and fanned your face.
"Setting up playdates already?" you heard your uncle tease from the kitchen entryway. Being a profiler himself and you a terrible keeper of emotion, he knew what was going through your mind.
"Not another word Zio."
He laughed and threw an extra kitchen apron at you. "C'mon. Help me with the zucchini, lovebird."
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choochooboss · 7 months ago
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Sketch dump! Vol. 5
September 2022 (Part 1/2)
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The first piece on top summarised my cosplay rush for Tracon 2022! The second is an old idea for a charm.
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"SURPRISE!!"
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Back in 2022 I hosted an art raffle for reaching 777 followers on Twitter! The winner would get their submas themed idea realised (which was their friends throwing a surprise party for the twins!). I wanted to make a little comic and have the bosses walk in their office where depot agents, Elesa, Drayden, Skyla, Clay etc. would be waiting with decorations and treats and games.
Emmet is all smiles of course while Ingo gets so emotional he could only whisper a "super bravo".
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Not really headcanons anymore but still funny ideas.
1. Emmet gets clumsy when off-rhythm! He starts walking in curves if there is nobody else around to match his rhythm with.
2. Emmet spaces out/forgets to say things aloud when someone speaks too long or when things go off-script! His thinking gets interrupted easily.
3. Ingo sometimes bumps into doors because he is too used to automatic doors!
4. When things go off-script Ingo speaks too much and rushes in straight lines"
Also my little inexpensive sketchbook & my trusty tools! Mechanical pencil and eraser pen are life when scribbling my skrimblos smaller than a postage stamp!
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More Ingo~ I utilise a wide range of sources for references, including CSP's poseable 3D models, they can come really handy with perspectives and proportions!
The second piece is my very first attempt at cosplay in Tracon 2022: Blingo! I walked in with a sequin hat, leather jacket, leather pants and high heel patent leather boots.
The hardest part of cosplaying Ingo is remembering NOT to smile ahaha!
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Some hairstyle tests
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I drew these for a huge submas art collaboration over Twitter hosted by @/mimizukeii!! It was technically my first art collab before I started arranging them myself with Aggie/Magma.
While looking for train related songs I found this cute nursery rhyme to go with the marching:
"Over the mountains,
Over the plains,
Over the rivers,
Here come the trains.
Carrying passengers,
Carrying mail,
Bringing their precious loads In without fail"
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I wanted to compare these silly twins, planning to do something more silly with them later. Also a sketch of @/fukurow's butler designs I never finished.. The capes compliment them so well, I love them!!
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Prequel to this piece! Emmet is so confident in himself he thinks Pierce wants to learn from him but is invited for a duet on the stage instead!!
Emmet has really great voice actors in Pokemas! I especially love how his english VA gives him that bri'ish/posh/sophisticated vibe while also soft and melodic! I know for SURE this VA/Emmet can sing, I can show you later!
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One of my favourite sketches!! I wanted to add a bunch of characters in the BG reacting to this sonic blast of emotion over a performance!
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Heyyy it's the smile buddies comic!! I really hope Ingo gets to interact with Marnie in Pokemas one day!!
I feel Ingo's eyes in the mirror panel is a little off in the final comic, I meant to keep it softer like in the sketch!
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It's Nimbasa trio!! Idea inspired by submas EX uniform colors. Might continue this later!
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Some BG tests for this piece! Compositing is hard but absolutely worth the effort, it can make a huge difference in the appeal of your piece!!
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Practise piece drawing over a photo I thought was cool! I want to get more experimental with lighting and perspective!
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'How's it hanging bro?' Who hung him up there anyway??
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Sketch for this arguing scene! Something REALLY BAD needs to happen for them to end up that tense! Even if I want to present them close to the canon material I still want to put them in really challenging situations to see how far I can push their emotions!
Thank you so much for coming all the way down here!! This set was pretty loaded, I hope you enjoyed scrolling through all this ahah!
Previous posts:
Sketch dump Vol. 1: April-June 2022
Sketch dump Vol. 2: July 2022
Sketch dump Vol. 3: August 2022
Sketch dump Vol. 4: July 2022 Part 2
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