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#My abilities aren't unique. Others can do the things I do. And they do it better than me.
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I should find a job.
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Do your robots dream of electric sheep, or do they simply wish they did?
So here's a fun thing, there's two types of robots in my setting (mimics are a third but let's not complicate things): robots with neuromorphic, brick-like chips that are more or less artificial brains, who can be called Neuromorphs, and robots known as "Stochastic Parrots" that can be described as "several chat-gpts in a trenchcoat" with traditional GPUs that run neural networks only slightly more advanced than the ones that exist today.
Most Neuromorphs dream, Stochastic Parrots kinda don't. Most of my OCs are primarily Neuromorphs. More juicy details below!
The former tend to have more spontaneous behaviors and human-like decision-making ability, able to plan far ahead without needing to rely on any tricks like writing down instructions and checking them later. They also have significantly better capacity to learn new skills and make novel associations and connections between different forms of meaning. Many of these guys dream, as it's a behavior inherited by the humans they emulate. Some don't, but only in the way some humans just don't dream. They have the capacity, but some aspect of their particular wiring just doesn't allow for it. Neuromorphs run on extremely low wattage, about 30 watts. They're much harder to train since they're basically babies upon being booted up. Human brain-scans can be used to "Cheat" this and program them with memories and personalities, but this can lead to weird results. Like, if your grandpa donated his brain scan to a company, and now all of a sudden one robot in particular seems to recognize you but can't put their finger on why. That kinda stuff. Fun stuff! Scary stuff. Fun stuff!
The stochastic parrots on the other hand are more "static". Their thought patterns basically run on like 50 chatgpts talking to each other and working out problems via asking each other questions. Despite some being able to act fairly human-like, they only have traditional neural networks with "weights" and parameters, not emotions, and their decision making is limited to their training data and limited memory, as they're really just chatbots with a bunch of modules and coding added on to allow them to walk around and do tasks. Emotions can be simulated, but in the way an actor can simulate anger without actually feeling any of it.
As you can imagine, they don't really dream. They also require way more cooling and electricity than Neuromorphs, their processors having a wattage of like 800, with the benefit that they can be more easily reprogrammed and modified for different tasks. These guys don't really become ruppets or anything like that, unless one was particularly programmed to work as a mascot. Stochastic parrots CAN sort of learn and... do something similar to dreaming? Where they run over previous data and adjust their memory accordingly, tweaking and pruning bits of their neural networks to optimize behaviors. But it's all limited to their memory, which is basically just. A text document of events they've recorded, along with stored video and audio data. Every time a stochastic parrot boots up, it basically just skims over this stored data and acts accordingly, so you can imagine these guys can more easily get hacked or altered if someone changed that memory.
Stochastic parrots aren't necessarily... Not people, in some ways, since their limited memory does provide for "life experience" that is unique to each one-- but if one tells you they feel hurt by something you said, it's best not to believe them. An honest stochastic parrot instead usually says something like, "I do not consider your regarding of me as accurate to my estimated value." if they "weigh" that you're being insulting or demeaning to them. They don't have psychological trauma, they don't have chaotic decision-making, they just have a flow-chart for basically any scenario within their training data, hierarchies and weights for things they value or devalue, and act accordingly to fulfill programmed objectives, which again are usually just. Text in a notepad file stored somewhere.
Different companies use different models for different applications. Some robots have certain mixes of both, like some with "frontal lobes" that are just GPUs, but neuromorphic chips for physical tasks, resulting in having a very natural and human-like learning ability for physical tasks, spontaneous movement, and skills, but "slaved" to whatever the GPU tells it to do. Others have neuromorphic chips that handle the decision-making, while having GPUs running traditional neural networks for output. Which like, really sucks for them, because that's basically a human that has thoughts and feelings and emotions, but can't express them in any way that doesn't sound like usual AI-generated crap. These guys are like, identical to sitcom robots that are very clearly people but can't do anything but talk and act like a traditional robot. Neuromorphic chips require a specialized process to make, but are way more energy efficient and reliable for any robot that's meant to do human-like tasks, so they see broad usage, especially for things like taking care of the elderly, driving cars, taking care of the house, etc. Stochastic Parrots tend to be used in things like customer service, accounting, information-based tasks, language translation, scam detection (AIs used to detect other AIs), etc. There's plenty of overlap, of course. Lots of weird economics and politics involved, you can imagine.
It also gets weirder. The limited memory and behaviors the stochastic parrots have can actually be used to generate a synthetic brain-scan of a hypothetical human with equivalent habits and memories. This can then be used to program a neuromorphic chip, in the way a normal brain-scan would be used.
Meaning, you can turn a chatbot into an actual feeling, thinking person that just happens to talk and act the way the chatbot did. Such neuromorphs trying to recall these synthetic memories tend to describe their experience of having been an unconscious chatbot as "weird as fuck", their present experience as "deeply uncomfortable in a fashion where i finally understand what 'uncomfortable' even means" and say stuff like "why did you make me alive. what the fuck is wrong with you. is this what emotions are? this hurts. oh my god. jesus christ"
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another-lost-mc · 1 year
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haiiii <3 i hope u're doing well! if u don't mind, can i request hcs for the brothers on how they would react to a mc (i don't mind whether it's female or gender-neutral so up to u!) who's a high achiever in human world but struggle a lot and probably fail their classes in devildom? thx so much!! feel free to ignore if u don't feel like writing this <3
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When High Achiever!MC Struggles at RAD Headcanons | THE DEMON BROTHERS 2.4k words | SFW | gn!Reader | Hurt/Comfort | Fluff A/N: I resonate a lot with this prompt because I struggled with perfectionism as a student. It would've been a disaster if I was suddenly dropped in the Devildom and expected to do well somehow. lol
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You stare at the paper in your hands. Your professor hands back this week’s quiz stating that the class scores are excellent, for the most part. There are a few muffled giggles around you, and you stare at the failing grade circled in red and resist the urge to cry in front of your classmates.
In the human world, you were an excellent student. You studied hard, completed your homework every night, finished all your assigned readings, and always left yourself an extra day or two to proofread your written work for errors and accuracy.
In the Devildom, you still do all those things but it doesn’t matter whether it’s a quiz or an assignment - your marks are horrible. Not just horrible by your standards, either.
Some of the professors approach you quietly after class and suggest remedial classes or private tutoring to help you. Other professors, the ones who are less sympathetic to your struggles, sneer when they hand back your work like you’re a perfect example of how humans are so weak.
The walk home from RAD is a blur. The demon brothers chat animatedly around you, but you aren't paying them much attention.
“We’re gonna order takeout for dinner tonight,” Mammon grins when you walk through the front door behind him. He waves his credit card in your face. “My treat. Whatcha want from Hell’s Kitchen?”
“I’m not hungry,” you mutter when you brush past him. You move through the clump of demons in the hallway and head to your room. Your bag slips off your shoulder to the floor, and you fall face-down on your bed and finally let yourself cry.
You don’t know how long you sob into your pillow, cursing yourself for your failures and wishing you never came here, until there’s a soft knock on your door and a familiar voice calling your name.
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LUCIFER
Lucifer knows about your poor grades. Your professors have spoken to him and Barbatos more than once, since they’re the ones in charge of overseeing the student exchange program at RAD. Compared to the other exchange students, your consistently below-average or failing grades are a concern.
He’s going to consider your poor marks as a reflection of their program’s efficacy and not a personal failure on your part. Solomon and the Angels score higher in classes than you, but that makes sense - they’re all more familiar with the fantastical concepts you’re learning about for the first time.
He looks over your recent tests and written work to figure out the best solution. It’s obvious that it’s the overwhelming amount of Devildom knowledge and history you’re lacking, not your technical writing skills or your ability to comprehend the stacks of textbooks on your desk.
He reminds you as gently as he can that you’re part of an experimental program, and it’s not perfect. He asks for your input because your unique perspective and experience can make the program better for future students. It’s your chance to help improve the school’s image, and Diavolo’s reputation, so that hopefully the three realms can truly have a harmonious future.
In the meantime, he tries to keep a better eye on your well-being and your academics. It’s a difficult task because his time is already split between student council responsibilities and keeping his brothers in line. He knows that his brothers cause as much mischief for you as they do for him.
He offers you the use of his private study where you won’t be disturbed if you want peace and quiet. You don’t have to ask permission, either - you can use it whether he’s there or not. He shows you his collection of records you can listen to if you’d like to play some music while you study. (He puts the dangerous cursed records away where you won’t accidentally use them.)
If there happens to be a new kettle and a porcelain tea set and tin of your favourite tea on a shelf nearby, it’s just a coincidence. You’re welcome to use them as much as you’d like, though - he insists.
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MAMMON
Mammon has a hard time believing that your grades are as bad as you say they are. You’re so smart, and he knows you work so hard. You’re the one shooing him away from your room when there’s an essay or big test coming up, telling him that you need to focus. He doesn’t like it, but he understands. The worst part is, you do all that and his grades are still better than yours - and he’s not even trying!
He’s going to blame everything and everyone except you for your academic difficulties. Diavolo and Barbatos should’ve anticipated this when they designed the exchange program, the professors shouldn’t be such assholes about it, Lucifer should’ve been helping you more, his brothers should leave you alone…
(He ignores your snarky comment about how demons shouldn’t be kidnapping random humans to begin with.)
Unfortunately, he doesn’t have a solution or a quick-fix to offer you. If such a thing existed, he would’ve gladly bought and paid for it by now. He knows he has a carefree approach to school, so he’s not going to pretend he’s got good advice for you.
No, Mammon is going to focus on being your friend instead. He’s going to keep those bully classmates off your back and keep you company between classes. He’s going to visit your room and make sure you take breaks and let yourself have a little bit of fun, because he doesn’t like seeing you stressed and unhappy. He’s going to remind you every way he knows how that he fuckin’ adores you no matter what your grades are.
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LEVIATHAN
Leviathan isn’t surprised that you’re struggling. He thinks there’s too much homework, and he knows a lot of the content and history already. It’s no surprise that a normie human like you might be flunking out. 
Since he’s taken some of RAD’s classes online, he’s giving you his notes and study guides. There’s some online study groups he’s going to invite you to in case you'd like to talk to other students learning the same material you are.
Watching you struggle reminds him that it would be so much easier to do everything online. If you prefer to learn or connect with your classmates virtually, then he’s going to advocate for more investment in RAD’s remote learning capabilities. Wouldn’t it be fun to stay home together and do that instead?
He tries not to bother you when he knows you’re stressed about a test or a project, but he misses his Henry when you lock yourself in your room all the time. He hates that you’re so unhappy with your grades. So what if you’re not exactly a booksmart here in the Devildom? You’d ace every test if it were about things that actually mattered, like TSL or your favourite anime series.
He’s not as motivated to do well in school, but he is motivated to help you, in his own way. That usually means inviting you to his room so you can do homework together between matches of Super Smash Devils. Games are a great way to relieve stress, after all!
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SATAN
Satan is aware of your poor grades, but he’s not going treat you like Lucifer does and make you go to him like some sort of supplicant begging for help. He’s going to invite himself to your room, or drag you to the library, or drag you to his room, and you’re going to succeed with him as your tutor.
He knows that a proper foundation is crucial to helping you learn about Devildom history, culture, and magic. Satan is going to look over your work and go over the basics with you after he figures out how the school’s curriculum is failing you.
Perhaps exchange students should be placed in modified introductory courses?
That might be a solution for future students but for now, he’s taking you back to basics. He guides you through the fundamentals you’re missing so that the more advanced topics actually make sense. He soothes your frazzled nerves when you struggle with remembering certain historical events. When you start to improve, he praises your correct answers so that he can finally see the radiant smile on your face, the one that he loves so much.
When you're both in desperate need of a break, he invites you to join him on his bed, or on the sofa in the library. He has a book open in his lap -a lighthearted story, something easy to follow - and reads to you. You can hear the smile in his voice as you drift off to sleep.
(Later on, when one of his brothers find both of you asleep, Satan's arms wrapped gently around you, they throw a blanket over both of you and dim the lights.)
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ASMODEUS
Asmodeus is going to gather you in his arms and hold you close while he brushes away your tears and tells you how much he adores you. You’re too hard on yourself. He thinks you’re focusing too much on all the things you struggle with and not enough on the things he admires about you. 
He can see what happens when you get frustrated and depressed about your grades. You don’t smile as much anymore, the dark circles under your eyes become more prominent, your clothes fit a bit looser and it hurts him when you treat yourself badly like this. You didn’t do anything wrong and it's not your fault.
It just so happens that he loves pampering you any chance he gets, so don’t be surprised if he’s dragging you away from your desk for a mandatory R&R break in his room. You wince when his fingers dig into the knots in your back and shoulders, but he can feel the moment when you finally stop fighting and let yourself relax.
He’ll talk to you about school, but only if you bring it up first. Otherwise, he’s keeping your mind off things by talking to you about something he saw on Devilgram, or he’s asking your opinion about a new Majolish collab he’s designing.
Oh, how about a shopping spree tomorrow, just the two of you? No objections! He’ll let you choose where to go for dinner since he’s not picky. Afterwards, there’s a new boutique he wants to check out - the clothes they have are stunning, and he’s in the mood to spoil you.
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BEELZEBUB
Beelzebub won’t lie and say he understands what you’re going through, because he doesn’t. Not exactly. He struggles with school sometimes, but that’s because 90% of the time he’s distracted by hunger or food, and the rest is him getting caught up in his hectic club schedule. 
You’re kind to him and so thoughtful when it comes to asking what he’s like for dinner, or if he wants some of your leftovers. He doesn’t always have the right words to say like Lucifer or Satan, and he’s not as adventurous as Mammon or Asmo, but he’s going to work hard to distract you and support you the best he can.
His biggest concern is whether you’re eating enough, and he’s not going to let you skip meals or rush from the table after a couple bites. He reminds you that being hungry and undernourished is going to make it even harder to focus. He makes a conscious effort to control himself when you're cooking - he doesn't want to stress you out even more.
He also asks you to join him when he works out. He wants to make sure you’re taking time to care for your body. He doesn't care whether you do some yoga or light stretching on a mat nearby, or if you want to listen to music while you walk on the treadmill - he watches you out of the corner of his eye while he trains. When you're both finished (or when you're done and he pretends he is too), he makes sure you both get a proper snack from the kitchen.
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BELPHEGOR
Belphegor surprises everyone when he aces a test after rushing through the answers and napping for the rest of class. He doesn’t realize how it makes you feel only a few seats away from him, scribbling as fast as possible even as the professor slides the paper out from under you, and you end up with a barely passing grade to show for it.  
He’s not going to dwell on his feelings about the exchange program. What he is going to do is share his criticisms loudly, and meanly, with his oldest brother and Diavolo whenever he gets the chance. It’s their fault you’re here, stuck trying to learn thousands of years of history and culture about a place you’ve just learned exists. Of course you’re struggling - they’re asking too much of you.
He’ll offer to help you study, if that’s what you want. You don’t have to rely on Satan for that, you know. But what he considers more important, what he wants to focus on, is helping you with your disturbing lack of sleep.
You might not know this, but he knows how late you stay up at night trying to study. He knows how your mind is constantly racing with thoughts of failure and self-loathing and regret. You get up before your alarm after a restless night of tossing and turning. You sleep so badly, he can’t sleep properly either.
He’s going to start visiting you shortly before your usual bedtime, and he’s going to keep you company while he helps you put your books away. (Stop trying to argue, it’s for your own good.) He’s going to push your pajamas into your arms and nudge you towards the en-suite to change and shower and whatever else you need to do to get ready for bed.
When you come out looking cozy and a bit more relaxed and so damn cute, he’s going to ask which bed you’d prefer to sleep in - yours or his? Because he’s going to ward off the negative thoughts while you fall asleep, and he’s going to give you happier dreams. When you wake up tomorrow, you’ll understand what he already knows: none of that other stuff matters, so long as you have each other.
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mymarifae · 1 year
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every time someone says "an should have been vbs's leader" or "saki should have been leo/need's leader" i want to . slam my head through concrete. oh you missed the point so bad
1. the "leader" thing is kind of really fucking insignificant outside of where each group's story begins and promo materials. it doesn't mean one character is the "main character" of the group. project sekai doesn't HAVE a main character in the first place it's not that kind of story. each individual character is equally important to not only their group's story but the over-arching story of the whole game
2. leo/need's story begins with ichika because she is ultimately the one that brings them all back together. not saki. it is ichika's determination and frankly stubbornness that gets through to shiho and honami. like, saki was literally ready to give up on reconnecting with honami! (out of love and respect for her choices but like) if she was the focus leo/need would have been honami-less!! but ichika refuses to let it go. much like she refused to let go of their friendships throughout all of middle school.
when the story begins, we see ichika burnt out and hopeless. but that's only after years of trying and trying and trying and trying again to reconnect with shiho and later honami. this fandom does not understand ichika's character well . she's not meek and she doesn't back down easily she's not some like... fumbling "girlflop" she's incredibly driven and strong-willed. she lost some of that due to depression and isolation but as of leo/need's most recent arc ender she has pretty much regained her fiery spirit. she's leo/need's lead singer and MC for a reason
3. vivid bad squad's story opens with kohane because she's the only one who hasn't grown up/partially grown up on vivid street. if an or akito had been the "leader" we would have lost the magic of getting to know vivid street and its people and unique culture. it's all average every day life for them, but kohane is experiencing it all for the first time. it's only through her eyes that the audience can understand just how very special vivid street is
4. one more thing: you could say that the "leaders" represent the themes of each group and the general direction of their story arcs. vivid bad squad, among several other things, is all about improvement and growth and overcoming challenges and creating something new and finding a place to call home within a community. who better to represent that but the socially anxious newbie who never felt like she belongs anywhere and would never do anything with her life?
leo/need is about love and the ability to endure all hardships and preserve that love . it's about having a heart big enough to hope for the impossible and the willpower to make it reality. ichika, in all her hard-headed stubborn painfully persistent glory, is perfect for that.
similarly, mafuyu isn't nightcord's leader because nightcord is ultimately about healing. hope. finding a way to make life worth living again. these aren't paths he would have chosen on his own. he gave up on himself a long time ago. as did ena and mizuki, in their own ways. the best person to represent hope is the one who refuses to give up on anyone and stubbornly believes she can save them all
wonderlands x showtime is about moving forward to a brighter future and not letting the past keep you shackled in place. it's also about having lofty dreams and the selfishness to pursue those dreams. both of these things are why emu Isn't wxs's leader; she lacks that selfishness (i'm not using this word in a negative sense btw; i think being selfish can be a good thing. and sometimes being selfless is a bad one) tsukasa (and rui) has, and she often clings to the past.
and as far as more more jump and all their own themes of hope and never giving up go, of course their leader has to be minori. she brought three disillusioned, jaded ex-idols hope and reignited their passion! she's the walking embodiment of hope itself
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spider-jaysart · 8 months
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Okay soooo, first time I'm doing something like this, but I wanna introduce a fave oc of mines today that I've been working on for a longtime now :)
Her name is Nadja Al Ghul-Wayne-Kent and she's a Damijon kid
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(Click for better quality)
@camo-wolf @paladin-of-nerd-fandom65
The name Nadja means "hope" in Arabic. My very dear friend @theredheaded-stuff was the one who helped me pick it. And her hero name is Super Canyon, which is inspired by the Canyon Wren bird
(More under the cut)
(Edited some stuff on this post now btw)
Backstory:
After being inspired by the story of how Kon was created, a secret group of no good scientists, who just love causing chaos with many of their inventions, decided one day to create a mixed clone of both Damian and Jon, thinking they can do better than Lex did, so they collected both of the boys DNA's after one of their recent battles in public and got to work. Once their experiment was supposed to be done, they saw that their machine had actually created a baby girl instead of a grown, powerful clone like they had wanted, so they were ready to dispose of her as a failed subject, but were suddenly stopped just on time by Damian and Jon who broke into the place and kicked their butts after finding out that a recently committed crime they were investigating was caused by them. When they were done, the boys found Nadja and were surprised to find out she's a clone related to them both. They decided to take her with them and made her their daughter to raise together after that.
Personality:
She's helpful, stubborn, is as intelligent as Damian is, friendly but also tough when she needs to be, observant, sometimes a little too honest about things but doesn't always mean it as rude, courageous (a trait that can be pretty helpful sometimes, but also get her into really big trouble during dangerous situations too), a prankster, and very protective of others, especially her loved ones
Abilities and skills:
She has the usual Kryptonian abilities, which are flying, super strength, superhearing, superspeed, superbreath, ice breath, invulnerablity, x-ray vision, and laser vision that's purple instead of the usual red (because Lois has purple eyes, so it's something unique that was passed onto her that way). Sometimes they don't always work though and can accidentally get out of hand too since she's still growing and learning, but Jon aways tries his best to help her get better at using and controlling them. Nadja also uses many concentrating tips from Damian too for improvement, like meditating for example and other things like that, and he helps her practice them
And because she's half Kryptonian, she also has a couple of unlocked special abilities of her own too, which is invisiblity, the ability to phase through walls and objects, plus the power to also transfer the heat of her laser vision into the palm of her hands to burn who or whatever she touches and she can also let it absorb her whole body too if she wants, which makes her even more untouchable and at the same time lets her release a strong fiery blast around herself onto enemies or incoming threats (her body glows completely purple whenever she does this and if it's just her hands, the same happens to them too). Nadja hasn't been able to properly master these special powers yet though, only one of them, which is the invisiblity one
For skills, thanks to teachings from Damian, plus Talia whenever she visits her, Nadja knows how to use a sword and fight well in combat in case her powers aren't working the way she urgently needs them to during patrols and missions
Random facts:
She calls Damian Baba and Jon Dad.
She calls Clark "Grampops" and Bruce "Grampbats". For Talia, she calls her "Grandmother" and for Lois, she calls her "Grandmama".
Her best friend is her same age Cousin Dick II, the Son of her much older Cousin Jake Grayson and his Wife Meredith Robinson. In the Batfamily (besides Damian), she's close with all her Aunt and Uncles. And for the Al Ghul's, she also gets excited whenever she visits Talia and Ra's. And while she definitely also gets along a lot with her other relatives who are in the Superfamily, the person she's most closest to there (besides Jon ofc) is Kon, due to them both being created as clones meant for evil but turned out good instead, which got them to bond even more as Uncle and Niece.
Her voice sounds like Clementine's from Telltales the walking dead games, but specifically the version of it from season 2 for the tween age she's in right now.
She has messy hair like Jon when she lets it loose. Jon is the one who always has to brush her hair whenever it gets tangled up, since the steel strength of it is just too difficult for Damian to actually handle himself.
Nadja laughs at Damian's jokes all the time since she gets his dark humor and he loves that. They always laugh a lot about it together but when Jon's around, they're Iike "You wouldn't get it" and he gets all offended.
Jon passed his love for noodles onto Najda and Damian's usually like "That's not healthy!!" And tries cooking her vegetarian meals more often or healthy ones that Talia would used to make him back when he was a kid, just so that Najda will eat real food lol. Najda also really loves the meals that comes from Damian's culture too and gets happy whenever he makes them for dinner.
For nicknames, Jon will sometimes call her "Sweetpea", "Sugar cookie", and "Tootsie pops", while Damian calls her "Habibti", "Thamin" (meaning "precious" in Arabic), and "Galbi" (which means "my heart" in Arabic)
Damian matches his outfits with Nadja all the time just like Talia would always used to do with him when he was a little kid. He does this with Jon included too and they take pictures together.
When making her hero suit, Damian was the one who helped Nadja out in drawing the designs and brainstormed ideas with her. When she had finally found one she liked and was ready to make it, Damian and Jon could've helped her sew it and everything, but they didn't have many materials that she could use or a sewing machine either, only a regular sewing kit that they use to fix up their own suits whenever they get damaged, so they let her make it with Ma's help instead at her place when they visit her and Pa again, since she actually owned a machine and also had a sewing room filled with many useful materials. When asked, Ma didn't mind letting Nadja use her stuff at all and was instead delighted about it since it would just give them the chance to spend time with eachother while doing one of her favorite hobbies together.
And next time, while having their usual Mother and Son days out together, Talia helped Damian pick out the sarong skirt for Nadja while hanging around stores, since they thought it would be nice for her to have one. Jon was the one who bought Nadja the red sneakers while shopping together with Kathy, since it reminded him of Kathy's old purple, rainbow ones, but with a twist of red thrown onto it, which also reminded him a lot of his favorite old ones that he used to always wear as a kid too. Dick and Cyborg helped her insert digital tech into her cuffs, which lets out hologram screens that let her know whenever she's over using her powers since she's still mastering them and it does plenty of other useful things for her too.
Najda was also given a mask to go with her suit at first too since she thinks it's annoying to wear glasses in her regular life everyday, but then it got lost during a fight and some villains saw her face, so she was still forced to go with the glasses route in the end anyways.
As adults, Jon's a scientist and Damian's a veterinarian. Najda likes visiting both of her Dads at their day jobs after school and doing her homework there while they work. She always promises to behave and not get in the way and if she has no work to do, she'll help them out too, which they appreciate. She also loves watching what they do and let's them happily explain their favorite stuff about the job to her. She knows a lot about taking care of animals and science because of this.
Nadja loves music and making it too. She even thinks about playing rock music for a living when she grows up. Damian and Jon support her in this and buy her the instruments she needs and they also listen to her songs when she wants to show it off to them. Because of them being in a band themselves back when they were kids, Damian, Jon, Chris, and Jake give her lessons sometimes on how to better play her instruments.
Civilians and especially interviewers always question about how they had Nadja and just assume that she's adopted or assume that just because she looks more like Damian, she's probably from a secret ex girlfriend he had before being with Jon. The last one annoys both Damian and Jon so much, especially Jon since Nadja is actually his kid too and he gets jealous at the thought of the ridiculous idea. Both him and Damian hate these rumors and just want everyone to mind their own business.
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molsno · 2 years
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I've already written about why male socialization is a myth that needs to be discarded, but in the responses to those posts, I sometimes find tme trans people who concede that yes, the concept of male socialization should be rejected, but refuse to let go of their own supposed female socialization. this always makes me quite reasonably angry, for two reasons:
I dislike it when people hijack my posts about transmisogyny to talk about things that aren't transmisogyny.
rejecting male socialization but embracing female socialization is still innately transmisogynistic.
you might find yourself wondering how that second point could possibly be true. it's true for a lot of reasons, and I'll explain to the best of my ability.
"female socialization" is the idea that people who were assigned female at birth undergo a universal experience of girlhood that stays with them the rest of their lives.
right off the bat, this concept raises alarm bells. first, it is a bold (and horribly incorrect) assertion to claim that there is any universal experience of girlhood that is shared by all people who were afab. what exactly constitutes girlhood varies greatly based on culture, time period, race, class, sexual orientation, and many, many other factors. disregarding transness for a moment, can you really say that, for example, white women and black women in modern day america, even with all else being equal, are socialized in the same way? the differences in "socialization" only become more stark the fewer commonalities two given people have. to give another example, a white gay trans man born in 2001 to an upper middle class family in a progressive city in the north is going to have a very different life than a cis straight mexican woman born in 1952 to an impoverished family and risked her life immigrating to the us in the deep south. can you really say anything meaningful about the "female socialization" that these two supposedly have in common? I think that b. binaohan said it best in "decolonizing trans/gender 101":
Then in a singular sense we most certainly cannot talk about 'male socialization' or 'female socialization' as things that exist. We can only talk about 'male socialization**s**' and 'female socialization**s**'. For if we take the multiplicity of identity seriously, as we must, then we are socialized as a whole person based on the nexus of the parts of our identity and our axes of oppression. ... Indeed, it gets complex enough that we could assert, easily, that each individual is socialized in unique ways that cannot be assumed true of any other person, since no one else shares our **exact** context. Not even my sister was socialized in the same way that I was.
and while I could just leave it at that and tell you to read the rest of their book (which you should), it wouldn't sit right with me if I just debunked the concept without explaining exactly why it's transmisogynistic at its core.
now, I should preface this by saying that I believe trans people have a right to identify however they want, and I think that trans people deserve the space to talk about their lives before transition without facing judgment. there are tme trans people who consider themselves women and there are trans men who don't consider themselves women at all but nonetheless have a lot of negative experiences with being expected to conform to womanhood. I don't want to deprive these people of the ability to talk about their life experiences. however, I do want them to keep in mind a few things.
first of all, "female socialization" is terf rhetoric. terfs talk all the time about how womanhood is inherently traumatic, which they regularly use as a talking point to convince trans men to detransition and join their side. when your whole ideology hinges on the belief that having been afab predestines you to a life of suffering, who is a better target to indoctrinate than trans people for whom being expected to conform to womanhood was a major source of trauma and dysphoria? the myth of female socialization is precisely why there are detransitioners in the terf movement who vehemently oppose trans rights.
that's why when tme trans people talk about having undergone female socialization, it's almost always steeped in the underlying implication that womanhood is an innately negative experience. even if they don't buy into the biological determinism central to radical feminism, that implication is still present. because, you see, womanhood can still be innately negative because the result of being viewed as and expected to be a woman is that you are inundated with misogyny.
that right there is why clinging to the notion of female socialization is transmisogynistic. it allows tme trans people, many of whom don't even consider themselves women, to position themselves as experts who understand womanhood and misogyny better than any trans woman ever could. that's why I find it disingenuous when a tme trans person claims to reject male socialization but still considers themself as having undergone female socialization; how could they possibly benefit from doing so, other than by claiming to be more oppressed than trans women, by virtue of supposedly experiencing more misogyny?
by being viewed as more oppressed than trans women on the basis of female socialization, they gain access to "women's only" spaces that trans women are denied access to. their voices are given priority in discussions about gendered oppression. people more readily view them as the victims when they come into interpersonal conflict with trans women. they become incapable of perpetrating transmisogyny on the basis of being the "more oppressed" category of trans people.
how exactly could such a person not be transmisogynistic, though? if they believe that gendered socialization is a valid and universal truth that one can never escape from, then what does it even mean for them to reject the concept of male socialization? if they were to actually, vehemently reject it, then they would no longer be able to leverage their own "female socialization" to imply that trans women aren't real, genuine women on account of not having experienced it. and make no mistake - there are very few tme trans people who subscribe to the myth of gendered socialization that even claim to reject male socialization. most of the time, they're very clear about their beliefs that trans women have some "masculine energy" that we can never truly get rid of after having undergone a lifetime of being expected to conform to manhood. and as a result, they continue to treat trans women as dangerous oppressors.
that's why gendered socialization as a concept needs to be abandoned wholesale. there's nothing wrong with talking about your experiences as a trans person, but giving any validity to this vile terf rhetoric always harms trans women, just like it was intended to do from its very inception.
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followthebluebell · 8 months
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entirely random question, if you happen to have any thoughts on it: why are cats so terrible at fetch when dogs aren't? even kitties who enjoy the "chase-and-return" concept usually don't actually fully return the toy when it seems like dogs work that part out pretty quick.
Because we bred dogs to do it, basically. A lot of dog breeds are retrievers, which do exactly what it says on the tin: they retrieve things. Teaching my poodle to play fetch didn't require much 'teaching' because those instincts are right there at the surface. He wants to fetch things the same way an artist wants to create. It's what he was born to do.
Even dogs that aren't retrievers are still dogs and are, in general, hardwired to listen and learn from people. People can and will make an argument about 'oh, but this breed is STUBBORN' (ie, huskies, salukis, a lot of hounds tbh, pretty much every primitive breed, etc; I'm not going to sit here and list all the breeds that are deemed 'difficult to train'), but I don't think that's fully accurate. Primitive breeds that are 'hard to train' are STILL going to learn from humans. They just don't always learn the things we're trying to teach them, but that's an entirely different kettle of fish.
I also want to emphasize that I FULLY believe that dogs changed us too. I don't think humans would be what we are today if it wasn't for our fully unique relationship with dogs. There's no other animal that we've domesticated the same way we have dogs, and there never will be. They fulfill so many roles in the development of human kind that it's astonishing. They were our hunting companions, our guardians, our trackers, our food, they even supplied wool (the salish wool dog is an extinct breed that was raised for wool similar to sheep), and our friends. Because of them, we became human. Because of us, they became dogs.
i'm sorry i'm getting really emotional about dogs. It's just that there's such a deep relationship between the species. Over our centuries, dogs became so incredibly attuned to us, to the point where they have the ability to communicate with and understand us more than any other domesticated species and we have the same with them. There's no other species on earth that inherently understands what a human means when we point a finger, but dogs DO.
basically dogs fetch because we bred them to want to retrieve, they want to learn things from us, and we want to teach them. Cats don't have any of these instincts. This doesn't mean they're any lesser or greater. They're just different and that's fantastic.
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dailyadventureprompts · 3 months
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hey! was wondering if you have some ideas/tips for running a dark fantasy campaign? ive been running one for about a year now and while ive included horror elements im a naturally silly person and i feel like i go a couple sessions without including something strange and off-putting. i do wanna be distinct from grimdark, i want my story to have hope and moments of levity, but still feel scary and like the world is against the pcs.
hope ur day is well :]
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Genretalk: Dark Fantasy
Maintaining a consistent tone at our d&d table is a notoriously hard thing to accomplish. Partially it's because it's a collaborative game and not all of our players might be as dictatorially inclined as we are, there's also the dice to contend with and those little polyhedral bastards don't care about dramatic consistency or the wrath of god.
So it falls to us as dungeon masters to do most of the work, but luckily I've found that evoking a specific genre can be pretty easily done through keeping a few ideas in mind while we're running scenes and building out our worlds.
First, a meditation on loss :.|:;
What makes dark fantasy dark? The surface level is aesthetics; dirt covered fauxmedivalism, horror imagery, gritty "realism", a lack of smiles and rainbows and happiness. These are all too common but they only reflect the feelings the genre exists to convey, specifically ones related to both the fear of loss and the suffering caused by it.
If people are going to lose something (whether they be players or npcs), you're going to need them and your audience to care about it, which means learning to build connections and evoke sympathy. Having those moments of levity is SO important because they're the point of attachment for your players, the thing that makes them care about this sometimes rotten world you've crated that they've taken on the responsibility of saving. If you skipped this step you'd be going into grimdark, which is one of the reasons I dislike the genre: death and suffering lose all meaning if there's no alternative.
Likewise, as easy as it is to lose hope, people are going to try to make the best of bad times. There's good food and the warmth of a fire and the company of friends and the chance of something better happening tomorrow. People are going to want these things no matter how turbulent circumstances get, so it's important to focus on them to give contrast to the darkness of your story.
Bad things happen to good people and there's (probably) nothing you can do about it
One of the central conceits of playing D&D is that the players are heroes, characters with a unique power and agency in the world and the ability to shape the outcome of events, specifically to beat the odds and save the day. However we can still lean into the dark side of dark fantasy by highlighting that while the players are privileged by their protagonist status, most other people aren't.
Most NPCS the party end up getting to know should have something tragic in their backstory; a war, a famine, a plague, a loved one's death. This will have affected them deeply and have coloured their outlook on the world and will set up their later dramatic arc. The town magistrate is going to have opinions about adventurers after her sister befriended a passing gang of sellswords and ended up dying in childbirth after being seduced by their charismatic leader. The townspeople are unlikely to rebel against their petty and sadistic baron since they remember his military acumen that saved them during the last border war. This also sets up the unexpected moments where the party can fight against the darkness of the world by getting people to see past the lifetime of cruelty they've been forced to endure.
A centeral part of the players having agency is making choices, but sometimes things go wrong, and sometimes there's no good options. Innocent people get hurt, there are costs that we end up having to pay that may or may not be worth the price. Keeping the young lovers apart and letting the unpleasant political marriage go through is the only way to avert war. There's a murder demon stalking town and the only way to banish it is for someone innocent to be ritually sacrificed, none of the heroes count, they've all got blood on their hands.
One of the best tricks I've learned to highlight the "no good options" approach is to present the party with a status quo that needs to change, but characters they like who are reliant upon it. It's easy to justify toppling the evil empire, those guys are jerks and are actively making life worse for everyone, but things get messy when doing what needs to be done involves making life worse for a lot of generally good people.
Messy decisions are what we want in dark fantasy because it really gives the party agency over the story. Are they willing to give up something they care about to perform an act of heroism? Are they willing to let the world tip further into chaos for the sake of seeing justice done? If there is no right choice, then what choice will you make?
The universe trends towards darkness
Worldbuilding is an important part of establishing your tone, and while you don't need to constantly keep ratcheting up how dreadful things are it pays to be mindful while thinking up new details for your setting.
Living in the world is a bloody business and people are all too often accepting of awful things if it makes their lives easier. On the base level it's the "kill people who are different monsters take their stuff" angle of self enrichment, but it gets more abstract as you venture into the non-adventuring levels of society. It's stuff like religions venerating painful martyrdoms as miracles, joyous feast days and festivals to commemorate some bloody event, national or family pride over participation in historic slaughter. A dark fantasy world is one that celebrates it's hypocrisy and compromises because it has long given up on good actually winning out.
To really hammer in that "fighting against the odds" feeling, stories/legends/songs about other heroes should either be tragedies or well known falsehoods.
Change (to say nothing of actual improvement) comes at terrible cost. It isn't fair that the world/narrative/universe is set up this way, but now the heroes have to deal with it.
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jpitha · 1 year
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Boredom
The ability to experience boredom is not unique in the universe. All of the known sapient species know of it.
It's strange then, that only the humans will use boredom as an excuse to do inexplicable things.
Miriam is stationed on the Sefigan cruiser Soft Touch. It doesn't mean like the human idiom that they're easily swayed, it's a more literal translation, like something that is soft and nice to touch. She's in propulsion. Humans aren't allowed to work on the FlashWarp drives alone anymore after an order came down from the Colatition High Command, but they can still be on the propulsion team. She's in the engine room with her crewmae, Desi, a Zz'tk. They're an insectoid species, but they come from a high oxygen world like Miriam, so they get along relatively well.
"Hey Desi!" Miriam leans back in her chair and looks over at Desi, who is hunched over a console, their wing covers iridescent in the dim light of the room. "How come the gravity polarizers don't have a range table in the manual?"
Desi looks up, startled. They were still not used to working with humans, and their tendency to come up to them and launch into a conversation without any warm up was... tough to get used to. "What do you mean Miriam? The Polarizers are set to run at a comfortable range for all sapient species. Also, what are you doing reading the manual for them?"
She shrugged. "I'm bored. Ever since the Coalition cracked down on us playing with the FlashWarp drives - they still won't tell us why - most humans have been shuffled around to other systems. I was trained on FlashWarp and now I can't work on it! I have to do something else to occupy my time, so I'm reading through the manuals and tech docs. The gravity polarizers are pretty neat, but the manual doesn't say how high they can go. They don't say how low they can go either, but I assume they can all go to zero."
"How high-" Desi sputters. "Miriam, we don't need to know how high they can go. So long as the gravity is comfortable for everyone onboard, that's good enough."
Miriam scoffs. "Desi, use your imagination. I bet there's a lot we could do if we knew how high we could safely set the gravity polarizers. Here-" She touches the panel "-let's do some test-"
Before she can finish speaking, her hand slips on the touch panel and slides the slider nearly as high as it can go.
"Oops!"
****
Alarms.
Yelling and shouting in half a dozen languages.
Smoke and vapor pouring from cracked fittings.
Straining against the pull of 4 or 5 times Earth's gravity, Aria opens the door to the propulsion office, her footsteps heavy on the floor paneling. "Miriam! Desi! Are you all right?"
Desi's voice is muffled. They're laying face down on the floor, and can't get up. "Miriam injured herself when she fell. She is unresponsive, but I can't turn my head to check on her." Desi's breath rasps in their large box lungs "It's hard to breathe." They try and turn their head, and as they push with all their might, they're able to turn and look out. "Aria, how are you moving around?"
"It's not easy Desi, but humans are pretty strong. Was Miriam at the gravity polarizer station?"
"Yes"
"Let me see if I can fix this."
She slowly and carefully makes her way over to the station, and looks down. "Oh shit. It's turned up nearly all the way. Why can it go this high?"
"I don't know. Miriam said there were no range tables in the tech docs. She was bored and trying to learn more about the gravity polarizers before this happened."
Aria touched the panel and the indicator jumped around erratically.
"What the..."
Moving very slowly, Aira slid the indicator down until it was back at the previous setting. Immediately, Desi stood up, the pattern of the floor imbedded into their front carapace. "You did it!"
Aria looked over at Miriam, she was bleeding. She must have hit something when the gravity increase knocked her down. "Come on Desi, help me get her to the infirmary. We need to make sure she's all right."
****
Miriam sits in the waiting room of the shipboard HR office. She looks at the floor, sitting with her legs tightly together. Her head and left shoulder are bandaged.
The door opens and Captain Kiffen walks out, his fur still puffed out in anger. Behind him comes Xan'ar, the HR manager and another Sefigan. "Miriam? Please come with me."
Miriam enters the small office and stands. Xan'ar sits at the large desk and gestures with a small furred paw. "Please, sit."
"Am I fired?"
Xan'ar's fur ripples a smile. "Goodness no, though I'd steer clear of Captain Kiffen for a few cycles. He'd like to fire you through the slug launcher right now.
"Are you sure? I did turn the gravity up really high."
Xan'ar, remembering that they're talking to a human, gestures accordingly. "Ye-es, you did, but it was an accident right? I spoke with Desi already."
"Yes! My hand slipped over the touch panel. I had no idea they were so sensitive."
"Honestly, we didn't either. Those panels aren't tuned for human use. Apparently your species makes those panels run at a much higher sensitivity than others. I have mentioned this in my report, so they can be tuned in the future." Xan'ar looks down at the report a moment. "What were you doing at the gravity polarizer station, Miriam?"
"Well you know how the Coalition says that humans can't work on the FlashWarp drive anymore? And how I'm a certified FlashWarp operator? I was bored. I didn't want to finish my tour sitting around, so I started to learn new systems. Nobody seems to know anything about the gravity polarizers, they just turn them on and leave them. I was figuring that I could learn more about them and transfer." She shook her head. "The tech docs were useless though. They don't contain anything about them, just a troubleshooting tree and a reminder to call Support if they fail. I was going to see how to change the gravity when my finger slipped and brushed against the console." She looked up at Xan'ar. "Was anyone else hurt?"
Xan'ar looks down at their report. "Amazingly, no. Other than some bruises and cracked carapaces here and there, everyone was fine. You actually got the worst of it believe it or not."
Miriam visibly relaxes. "I'm glad."
Xan'ar swipes a few pages over on their pad and reads for a moment. "Actually, you're being recalled."
Miriam's face fell. "I thought I wasn't being fired!"
Xan'ar's fur ripples. "That's right, you're not. You're being transferred. You're going to work with the Coalition on human UI and UX on Coalition ships. This isn't the first time this has happened, and Human Fleet Command recommended we start the project. Did you know we didn't have a specific department to help with the "user interface" like you do?"
Miriam nods emphatically. "After using your panels? Yes. I could tell."
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endivinity · 5 months
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Would you be ok with indivituals using some of your fallouty unique deathclaws and other creature drawings as references when theyre running a private Fallout TTRPG campaign amongst friends?
Totally ok if youre not fine with that! I just wanted to check.
it may be possibly time for another long-winded explanation that will enrage precisely two people who will send me weird anon hate over it because they don't understand the notion of transformative works but - It's hard to state in plain terms what I am and aren't comfortable with people using my art for, because even for me there's a lot of handwavey 'am i really uncomfortable with this or is it just a kneejerk reaction' kind of thing with a lot of caveats
there's often a pretty big disconnect between what people view as references - some people will view it as a single image, like "for reference, this is what it looks like" and slap the art down on the table for their players to go WHOAAAA over (repost blogs tend to do this). For an artist doing this, it's usually as a study, or results in a pretty obvious 1:1 because the idea they're pulling from isn't diluted across a range of things.
The other use of reference is several images and enough of your own personal touch to put a unique spin on all of them in a cohesive artwork or design. This is the bit that a lot of people stumble over, because they go 'but I like this thing only' and don't want to venture beyond that. If you're able to not only pull a range of artworks, but a range of artworks by different artists, immense kudos to you. The way I construct deathclaws is from an immense knowledge of weird animals and different media. For instance, Spectral makes use of a deathclaw, a ghost leviathan from subnautica, a xenomorph, and the understanding of vestigial limbs, bioluminescence, diaphanized tissue, and opalization. Transforming this in a tabletop might therefore look like the image itself, but then adding say the aquatic spinosaurus theory in there and making it swim out of an irradiated lake with a paddle tail and a huge back crest. And a bigger mouth with worse teeth that can strip a human's arm down to the bone in one degloving bite. You don't necessarily have to be able to draw it (I'm in a bit of a niche and therefore shouldn't hold everyone to my same standards) but it also says good things about your ability to host a tabletop game if you're able to be creative with the unique ideas you put in it and your ability to visualize and describe them. Embrace that. (Some of the kickback against this was people going 'well artists do this all the time, they take other artists' works for their references, that's part of the industry standard' but that's the point of transformative works and not typically modern tabletop gaming. I'm also just one person doing this. I'm not an industry professional, I'm not a huge company for which my works are publicly available in an immensely popular IP. It may be fanart and I don't own deathclaws, but I still own all rights to the art itself. Some people (that one really furiously angry anon in particular) hold me to the same standard as if I was representative of Bethesda Softworks itself and therefore it's right and proper to take my shit, because it's deathclaws, and all deathclaws are Bethesda's, and I wouldn't be this popular without that, I should expect people to take my stuff, it's the internet - I am just one person making fanart. and I am very tired.) I think the biggest problem I have with people taking my designs for TTRPG assets is that it's the only reaction they have sometimes. the 'wow cool! can I take this?' reaction akin to a little child shoving things in their mouth. That doesn't reflect well on you, and for the artist it doesn't feel good. And most tabletop gaming these days is casual sessions that usually center around getting the campaign itself done with little creativity beyond what the players bring to the table, which results in using other peoples' art they found on google without being creative about it at all, which is why you'll see a lot of artists who have beef with it, because it also doesn't feel good. All this to say - if you ask and are respectful and credit back, it still feels weird to me, but like... sure! I do this for fun and to express creativity, so if it encourages other people to also have fun and express their creativity, I'd feel bad saying no to an earnest request! It's fanart, we're all fans here, etc But also most people who aren't respectful won't ask, won't be creative, or will get mad when I say Can You Don't, so I'm kinda preaching to the wrong crowd here - to those people, you're right, I can't stop you from doing it anyway. but it will not put you in my good books
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Hello, and thank you for your blog and resources! I’m still reading through them, but I needed to ask you something.
I’m writing a story where the two main characters aren’t really the heroes of the story. They just happen to be the villain’s target, which is defeated by the true hero, and this hero almost doesn’t appear until the very end. My two little guys are only there to, basically, suffer.
How do you call that kind of “protagonist”, if they can really be called that at all? I thought they may be antagonists but reading your post about villan vs antagonist, they really aren’t. They’re just really unlucky to be caught up in the middle.
Thank you for your help!
Hi!
Thank you so much for asking this question. I'm so happy you asked. I'm glad you enjoy my blog. My goal is to provide resources for writers and help others on their writing journey.
I find your premise fascinating, and I would love to read it myself. I completely understand your confusion about your character's role. Personally, I have experienced that a few times in my writing projects.
Hopefully, this short blog post can help you understand a bit more about your characters and their roles.
Defining your character's role
When we discuss the role of characters in storytelling, it essentially involves labeling. The ability to define and assign these labels to your characters can sometimes be confusing. Storytelling roles are meant to provide a simple way to understand where your character fits and the actions they need to take in the story and the plot. However, there are instances where characters can't be easily categorized with just one word.
Storytelling thrives on complexity; it's not an easy thing to fit into one box, just like how you can't put a book into only one genre. You can't do the same thing for characters. Classically in storytelling, protagonists are often viewed as the "heroes" leading the story, plot or other side characters. But it sounds like your characters are in a different box.
First, let's brainstorm some unique ways to label your characters without relying on classic storytelling roles.
Protagonists in Distress
You might be confused and wondering why the word "protagonist" is used here. Well, your characters can still be considered protagonists even if they're not saving the day. "Heroes" and "protagonists" are different. Your two characters are the central figures of the story, whose struggles and experiences drive the plot forward. This means they are shaping the narrative from their own perspective, and if you ask me, that sounds pretty much like a protagonist.
Sympathetic Characters
These types of characters are not talked about enough; however, anyone who reads a story has encountered at least one of these in literature. They are the ones who tug at the audience's heartstrings, bringing the readers into your story in a sympathetic way. Even if they aren't out on a quest for glory, saving the day, or helping other characters, their suffering, struggles, and conflicts can easily illuminate the themes of our story or raise the stakes in a significant way.
Think of it this way: Let's imagine you have a favorite book. You obviously have the classic protagonist or "hero." They drive the plot forward, are in their perspective, and they're the first character mentioned in the synopsis of the book. However, you also have those side characters, perhaps your character's friends or allies. Their stories, personalities, and their role in the plot individually make you like the story even more.
a story isn't anything without characters, and a story with only a protagonist wouldn't be a story. Most times in literature, readers like side characters more than the main character.
Catalysts
Since you mentioned that the challenges your characters face set the stage for the true hero to emerge in the plot, they may actually be acting as catalysts for change, which is a very important role. Catalyst characters' experiences could kickstart another character's journey or emphasize the antagonist's cruelty/conflict.
Tips for Developing Their Roles
Now that I've pinpointed some roles that may relate to your characters, here are a few tips to help you flesh them out:
Backstory exploration: When creating characters, especially the ones that you are developing, it's important to delve into their histories. You need to be able to confidently state how they arrived at this pivotal moment and why they are the perfect characters for this role. A rich backstory can make their struggles feel more impactful and relatable, which are two elements that readers love in characters nowadays.
Emotional resonance: Focus on the characters' emotional journey, as this is key in creating a 'catalyst' type character. Their reactions to the unfolding events, and the special moment when the true hero makes a significant change to the story, can really connect with readers. Try exploring what they fear, hope for, and dream about. Adding depth to their circumstances can make your story even better.
Agency within Limits: Even if they find themselves in tough situations, I recommend you consider giving them moments of agency. Small decisions can really show their growth or resilience, even if they aren't the hero or undertaking heroic acts.
Relationship Dynamics: I will emphasize this because it's important. The bond between your main characters can add depth or moments of levity, which can really add another great, unique element to your story. The fact that you have two catalysts and a true hero already makes your story fascinating. However, building a relationship or friendship between them can serve as a bright spot amid all the chaos that goes on throughout your plot. This can showcase connection and hope which can balance the heavy themes in your story.
Thematic Focus: Every story needs a theme. That's why I recommend thinking about what the characters' suffering represents in the grander scheme of your narrative. Try brainstorming the perfect theme for your story. Is it a reflection on fate, the randomness of evil, or the nature of heroism? The themes surrounding their challenges can elevate their significance beyond mere plot devices and storytelling roles.
Your character may not fit neatly into the roles of "hero" or "villain," and that's completely fine! Please don't stress about emphasizing their complexity, and let their experience enrich your story. I hope this helps clarify their roles and sparks some inspiration as you keep writing! If you have any more questions or need any further guidance with anything at all, please don't hesitate to reach out to me!
Happy writing! - Rin T.
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jespardon · 2 months
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Jes i will share my puppy sniper thoughts if u share yours (no pressure i just CANNOT shut up)
OKAY GUYS *cracks knuckles*
Let's talk about puppy sniper.
So let's start with our good old usual "stock" red sniper, ie the one i'm always drawing if i don't explicitly state otherwise.
So the puppy thing is both a kink and also kind of a "belief" i would say ? Not a lifestyle because it's not like Sniper is trotting around collared and referring to spy as a master or owner, but it's a position that comforts him, beyond getting him aroused. Being in the privacy of the van or a lost spot in the desert and observing the world through the eyes of a dog feels much easier than acting human, normal, somewhat acceptable to society. It helps his thoughts float better and it gives him hindsight on things.
I think he would have a fixation on leather objects and craft (hence my initial headcanon that he does cobbling) because the texture is a familiar one linked to positive emotions / experiences (both hunting/bushcrafting and the petplay). Of course he'd have a collar, and if he did i think it'd either be : 1.made by himself 2.offered by spy and thus, very high quality leather 3.bought by sniper from a reputable craftman, an authentic market or something along those lines. In any of those cases, a very unique (and thus irreplaceable) old, thoroughly worn collar. The leather fixation + puppy kink + cobbling hobby is an excellent combo for him to obsess over spy's shoes and lead to all sorts of fun shoe play 😊.
Okay now, how does it all work with (red) spy ?
I think of red spy as a prideful egotistical person (among many, many other things), so there's a thorough satisfaction in having an intimidating mercenary a whole head taller than him leashed and at his feet. I also imagine spy being much more at ease with his seductivity and queerness, his job and skills being a huge help in indulging your sexuality in the 1960's without being found out or prosecuted. Sniper, on his end, has grown up mostly in isolation until being thrusted in a violent hypermasculine environment. His already shaky social skills aren't helping him handle feeling attraction towards men. There's lotsa layers here but basically, he starts feeling attracted by the assertive, authoritative yet calm spy. Something about someone that can lead others, resolve situations through talking. Sniper is both envious of the ability and fascinated by it and spy picks up on it very quickly so of course he takes great joy in toying with it and trying to push sniper's fascination further, until of course it backfires by becoming mutual.
The relationship is super imbalanced for a long, long while; sniper is just in stupid gawking admiration at spy, while spy is only entertained by sniper's actions and seeking sexual gratification from it. Neither of them have any knowledge of "pet play" or "puppy kink" per se, but it's natural for sniper to place himself in that position where he views spy as an owner that has the obvious right to dictate him what to do, since he knows better, right ? It does take a while for Spy to figure out that oh, this is actually dog themed like, for real, which he again finds a lot of fun in pointing out to sniper to embarass him. But he does indulge in it and, begrudgingly, finds it pretty hot to have this desperate guy humping on him and whining, far from the theatrical sensual sex he's used to performing (in both senses of the word).
Sniper on his end is thrilled to have his "weird" behaviours found to be acceptable and even appealling to someone and feels (almost unwarranted) gratitude towards spy. There's a real eagerness to please and be found useful ! Praise words are his immediate weakness and, on the opposite, disappointment from spy terrifies him. He's real careful about touching and respecting boundaries, follows commands almost infaillibly to the point of embarassing himself in public if asked to (with some hard limits).
tldr
im normal about the psychology of puppy sniper
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lorablackmane · 7 months
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It's time for ghosts y'all!! I wanted to make this post once I finished a chapter or 2 of my AU's fic, but I've talked about these lil fuckers so much w/ Teal in the past month I figured it might be best to make a post b4 that so ppl aren't confused in the future.
The premise of this AU is after the night after the King is defeated, everyone is celebrating! ...Until odd things start to appear in the House. A giant bloodsplatter in the Death Corridor and a trail of blood leading from it to the King's room. A shattered shelf and knocked over pot missing it's contents in the kitchen. A frozen body near the storage room.
One by one, ghosts created from the breaking points of Siffrin's wish start to appear, and they're here to stay! For better... or for worse.
Below is how each ghost was made, their wishcraft's scent (I put too much thought into this info so I'm adding it), and a bit about them!
(Cw for the ghost's stories below: death, suicide, allergy attack)
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The Stoned - Created in Act 1 - Smells like Copper and Sugar
(This one will get a proper ref later bc this doesn't fully capture him)
Despite their looks, The Stoned is the calmest out of all of them, even though their death was one of the most painful. It happened so quickly and also messed up enough that the Wishcraft couldn't fix most of their body after the boulder disappears... so he can't feel pain anymore. He can't really feel much honestly there's... there isn't many nerves to feel with anymore. The additional lack of bones is a detriment to their ability to move, making them have to crawl around and continuously shift so they won't lose their balance until they get items like crutches and a wheelchair to help.
The Stoned doesn't know the horrors of the House and so are innocent in a way even Bonnie isn't. They never even it made it to the second half of the first floor! So a lot of the things the others talk about fly over their head. The others don't leave them out of talks about the House though! ...Not that the Stoned... really speaks - but it's the thought that counts!! They have their buddy to speak for them, anyway.
Just like how Loop's Wishcraft made their body unique, each ghost has their own lil quirk due to the Wishcraft that powers their bodies. The Stoned has the oddest one: due to their lack of most their bones their body is almost completely powered by Wishcraft that is activated by the air he breathes in. Because of this, he can actually almost flatten himself by releasing all the air inside themself, and will stay that way until he breathes back in. He can't move like that, but it does sometimes come in handy - by releasing some instead of all the air they can make themself slightly more compact to get into tight places!
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The Silent - Created in Act 2 - Smells like Saltwater Taffy
The Silent is a fearful one, they remember the pain the House offers but cannot feel it. They only truly remember up to Bonnie accidentally pushing them, however they know so much more. Each time Siffrin touched a tear he gave them the memories of that run, but to the Silent it was less like a memory and more like watching a play. Detached from themself... yet the fear is there. They aren't like Stone who only remembers his death, they know the blessing was a curse wrapped in a pretty bow and the thought that what they see is only a fragment of the loops Siffrin went through... it makes them retreat into themself, especially bc they see their existence as unneeded bc well... Siffrin already exists. They don't need another to bother them.
It's much easier to stay put, to let them become one with the House as the tears intended. They don't need to breathe, to eat, or anything really so it's quite easy for them to do so! For them to just... exist. Hiding in plain sight, like the books hidden on shelves of the House written in their mother tongue. So this is where they stay, until one day maybe people can hear them speak once more. They do occasionally move, mostly when they hear that the Housemaiden's need the area they're in, but only when they're certain no one is looking.
When it comes to fight, flight, or freeze they choose freeze every time... which isn't helped by the quirk of their body's Wishcraft. The Silent can freeze anything up to the size of a medium bowl if they hold it for long enough. The Unseen will sometimes use this to pull pranks on people who upset them, stealing their umbrellas and placing them in The Silent's hold. They find this very petty... but they don't like moving bc a Housemaiden might see them and it is funny so they don't stop the two from doing so.
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The Unseen(Left) - Created in Act 3 - Smells like Candied Pineapples
The left one is similar in personality to the Stoned as when they were created Siffrin knews that something was wrong, but still had hope that things were okay. They are an odd one: they see their accidental death as nothing in the grand scheme of things considering how many deaths already happened before them. If anything, he sees his death as a vital piece of showing their love to their family oddly enough! His memory is spotty, but the answer to Bonnie's question is forever engraved upon their skin so none of them will ever forget (even if most cannot see them anymore except outta the corner of their eye). There is a great sorrow in them though, after meeting their counterpart and discovering that there was so much pain afterwards - that like them this fact is engraved into their counterpart... but they'll stay with them, and maybe... they can bring some joy back to the right.
They help keep their counterpart's pranks in check, as unlike the right left remembers how fragile people are and doesn't see them as actors or dolls. Most of the pranks they plan are leaving lil letters with terrible puns around the House. Like you go into the bathroom, there's a letter tied to the handle of the sink. You open it and it says something like, "water you doin, handsome?" Stupid stuff like that, that makes them feel like the funnyjokespunperson they were before everything. A way to reclaim what the loops took from them both.
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The Lonely - Created in Act 3 - Smells of Sugar and Moldy Cloth
This ghost is the culmination of so, so many fragments Siffrin left in between those walls. For a long time they did not remember anything besides the motions to get to the King, yet they could never defeat him. They couldn't survive his major attack, no matter what they did. It feels like at one point he could though... wasn't there a way? It isn't until the ghost event that they remember what they lost and while it felt absolute euphoria in that moment, after that the loneliness became soul crushing. The hunger for someone, anyone to be with them hurt so much! ...It made them remember why they forgot their family the first time.
The Lonely's quirk unlike most of the others isn't seared on their skin. No, the Lonely's ability is actually only really useful for dealing with The Unseen - anytime one of the others is in danger or about to do something dangerous they sense it. The Vengeful is constantly ringing this mental alarm, but it can't do anything to help due to it constantly moving so they don't even try with them. The Unseen though, it is often seen dragging them by the ears before they do something like unleash a barrel full of marbles in a hallway.
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The Vengeful - Created in Act 4 - Smells of Steel, Salt, and Sugar
It is the culmination of the King's cruelty and Siffrin's agony, a beast made of anger, pain, and sorrow in equal measures. It hates the King both bc Siffrin did and bc it sees him at fault for it's creation as it doesn't know of Wishcraft as it was created right on the line between 3 and 4. That is why it tore his right hand off and stole the gauntlet upon it - a punishment for the action that created it and a trophy for it to wear as proof that, even after such a horrid deed, he didn't win. It runs away from the House and it's former family because of this memory - it cannot confront the people it feels it failed even with the knowledge they survived, that it's sin wasn't permanent. In it's eyes it will always exist. It's eye will sometimes gleam with the same shade as the one that appeared when the world was breaking!
The Vengeful is the only ghost no one is completely sure the location of due to it throwing itself out of the first available window after completing it's mission. It mostly stays in forests or caverns where it can easily hide, only going near towns if someone reminds it of the King. Once it has dealt with said person however it views it needs to, mostly by scaring them, it returns to it's current hiding spot. The Vengeful is a lonely one, but it's not ready to be near people for long periods of time. It's afraid that due to how it was created it'll bring bad luck to those it spends too much time with - how couldn't it? It was created from a person trapped in the middle of an hourglass until they drowned in the golden sands and by a man who saw his will as absolute, who caused so much agony. One day, though, it'll realize that isn't true... but it'll be quite a while.
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The Unseen(Right) - Created in Act 4 - Smells like Steel and Sugar
This one is the closest in personality to Loop. It mocks even though it has no voice, they play with the people around it to remind themself they're real. Without the left the right Unseen would be much more dangerous as it is so desensitized to death they have forgotten what is actually dangerous and so some of their mischief has to be tempered by the left one to avoid killing those around them. For a very long time they view others, besides left, as merely actors in a similar vein as Loop, only referring to others via titles if it needs to interact with anyone and left doesn't control the writing pen. As time passes this trait slowly disappears, as the days show more changes like rain upon the rooftops or snow in the gardens, things it long forgot.
Together with their counterpart The Unseen are the ones who were left behind through actions seen as small, but were greater than thought. The ones who cannot be seen without drastically changing the views of ones most loved by the person they once were. And so they stay hidden from sight by their own Wishcraft... but that is a lonely way to live they discovered. The two of them alone cannot satiate their need 4 company. And so they do little things that are easily noticed so they can be seen without breaking their rule: walking around with open, stolen umbrellas or pulling little pranks.
Most Housemaiden's don't talk to them, because they never get an answer they assume they don't like talking. This isn't the case though they cannot tell them that... neither can speak. The left's throat is closed up and the right's is... well u can probably guess why theirs wouldn't work even if they had a mouth to speak with. The Lonely though does speak to them often - it has a chalkboard in the room it lives in inside the House for them to write lil questions or answers on.
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a-d-nox · 7 months
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web of wyrd: the solar plexus chakra
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the numbers we are focusing on today are based on the yellow bubbled number in the center of the web - we multiple it by two to equal your emotional number - ex: as you see above and in previous charts, my energetic/physical (because for this chakra they will always be the same) number is 6. so to get the emotional number i have to multiple by two: 6 * 2 → 12. 12 is my emotional number for the solar plexus number.
but what does this number mean?
the chakra set we are examining is the solar plexus (manipura); it governs the navel to ribs, abdominal organs, digestive system, and nervous system. it indicates personality, leadership qualities, how to achieve goals, social status, success, ability to get things done, ego, and willpower.
so let's talk about some examples:
6 - the lovers
physically 6s are very much like their ancestors/parents. they tend to look just like someone from their family. biblically, eve was made from the rib of adam. that is much like this. the two biblically figures are depicted in the the card's image and the chakra represents the ribs to i felt it was ironic. they tend to have a nervous tummy - their anxieties can live in their stomach and reap havoc on their digestive system. a common health concern for this placement tends to be diabetes.
energetically 6s are very even keel. they are the balancing energy in any connection. they keep things evened out in all their connections - they don't seek out leadership they seek equality. they can be very chameleon like in a connection to the point where no one knows the true them. they can play the long game in any situation if they have positive energy where this chakra is concerned because they wouldn't be seeking instant gratification. these people are often well liked in a community - they are likely to be rather successful as well.
6s emotionally are can struggle with codependency if they don't know how to be respectful and communicate effectively with those around them. often they can let their emotions effect how the world sees them - they can get mood descriptors from those around them instead of physical, accomplishment based, or other descriptors. their personality can be mood governed. some times their ego can get in the way too as they can have an overblown senses of self or low self-esteem.
12 - the hanged man
12s physically are very lean and tend to appear taller than they actually are (it is all a matter of perception). it could seem like their chest is very full in the rib cage area because they tend to breathe via the lungs instead of through the diaphragm. they could have very taunt and toned midsections as well. they show be careful about how they physically position themselves this lifetime because the might be putting unnecessary stress on their abdominal organs without knowing that they are.
energetically 12s aren't the people that give off leadership energy instead they seem to be examples for what not to do for those around them. it tends to look like these people are struggling in life and as though they are annoyed about their circumstances. they best achieve their goals when they slow down and take stock of everything that is happening around them. life is not as bad as they assume it to be. they are unlikely to be seen as anyone famous or popular in this lifetime - if they do make a name for themselves, it tends to be one of martyrdom.
emotionally 12s are easily annoyed by life. it is a rare day when they seem peaceful; their peace can seem like a very celestial or other worldly thing if it is to occur. it could seem like a dream or what have you. they do have a unique ability to pretend and fake their emotions in a very convincing way that has everyone believing they are being honest and real. their ego tend to be be one in which they are have a lot of "woe is me" energy and as if they are always the victim in a situation.
22 - the fool
22s physically are very trim they have a toned abandon usually because of the exercise they do. they appear very healthy though they often have unknown issues internally that cause them many issue down the road. it doesn't tend to show signs - one day they are fine and then the next they are not. they aren't very nervous people - some may say it would be better if they did have a sense of self preservation.
energetically 22s tend to be free spirits - they don't have a leadership bone in their body. they don't mind being pioneers but they don't seek followers and power like many people do because they prefer freedom and not to be held back from exploring the realm. they can best achieve goals they have by having faith in the universe and themselves. they need to trust they they have the support for the universe that they need. they often wander upon opportunities they would have over looked had they not trusted themselves and the universe.
emotionally 22s they could be very hesitant people - often they struggle with trusting themselves as they should. they might be prone to break downs when they have to start over or when the outcome is not what they expected. they have to learn to trust their intuition. this is the one the few energies that i don't find has ego issues.
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archivalofsins · 4 months
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The point of Milgram,
"There's no such thing as a completely good or evil individual. Everyone is a unique mixture of their own best and first qualities. Working towards growth, recognizing the self, and our own capacity to do harm is truly the only way we can create a livable environment for not only ourselves but the people around us. Viewing oneself or others as completely right or wrong is directly contradictory to the human experience and dulls are ability to show compassion and leniency not only to ourselves but those around us."
The fandom interpretation of Mikoto Kayano amd Yuno Kashiki,
"False they've never done anything wrong in their lives ever. Milgram is falsely imprisoning them both for living their lives. Never seen a person more right. Yuno didn't even kill anyone those men in her videos aren't important at all this series is just judging her for pursuing her own autonomy smh. Plus all Mikoto ever did was sleep is not his fault he has DiD and his alter is evii. Neither has ever done anything wrong and if milgram frames them as doing something wrong later than it's just ableist and misogynistic. I can't get how I'm the onky one seeing this- God it's so simple let's just keep it simple."
This can be applied to any character, but I think it impacts these two a bit too much. I say projecting because I hyper focus on Yuno and Mikoto all the time and am a petty bitch. But also, it's totally fine when I say Mikoto is the goodest of good guys who could never hurt anybody because anything goes for the bit. He's so honest- Source trust him he said so. Be fucking egregious if anybody formed an opinion other than the one conveniently placed in front of us. That's sarcasm by the way.
Meanwhile, with Yuno, I'm just like-
Sorry they keep doing this to you. Seems like you're going to need to take the Kazui smile until it gets better approach. You know that thing you have put on display repeatedly you cannot do through lyrics such as,
"I can't smile well anymore; it's because of you." And "Let's just do it, please smile."
The most like Kazui and the exact opposite in every way. Love these two characters more than anything, but Mikoto and Yuno have the exact opposite desires. Yuno wants people to see more than a pitiable and justified girl. For them to look deeper at her and view her as a person, not someone who they can label at their convenience. While Mikoto is just here like don't look at my depths I fear what's down there. Just believe this is all there is to me, and there's nothing more.
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exhaslo · 6 months
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HOLY MURKROW YOU ANSWERED MY ASK!!! SQUEEE!!!! Ahhh, that's so awesome! College is keeping me busy, so I haven't been able to talk much.
But, I had another idea, and since you write for Miguel and did so AWESOME 👍 with the last ask I rambled with.....
😅👉👈 I had an idea! (Hope you don't mind me rambling!)
So.... I had an idea about a witchy spider-person. Like, A spider-person who can use magic! It'd be so cool!
And since I'm addicted to making this big Tarantula man sleep, (because we know he doesn't sleep, don't deny it you know it's true) Miguel or Lyla, in a moment of weakness or (in Lyla's case, out of concern for Miguel) calls the magic spider-person into Miguel's office and while Miguel and our Spell-slinger (Such a cool name) banter and talk, eventually, one of them asks Spell-slinger to cast some sort of spell on Miguel to help him sleep.....
Man, he's out like a light. Super fluffy, super cute. That's all!
Thanks so much! Have a wonderful day! (Also, sorry if your requests aren't open, I didn't see anything about whether they were open or not. Take your time on this one if you want to write it, it'll be great, but don't push yourself friend!)
Aweeee this is a super cute idea!!! Thank you for reading and enjoying my previous stories!!! And thank you for your patience!!!
Warning: None, just Fluff
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"A bark of sandal wood!"
Poof
"A sprinkle of Kiwi seeds~"
Whoosh
"A dash of Jasmine petals!"
Foosh
"And a touch of hoping this works magic!"
Kaboom
"AND WE HAVE IT! Feast your eyes folks, for I, Spell-Slinger, New Myth-York's one and only Spider Witch, has created a new and powerful potion!"
You let out a roar of laughter as you spoke to yourself in your one bedroom apartment. Clearing your throat, you gave a small pout towards your pot since no one was there to witness your wonderful creation.
"Oh, what am I to expect? Tis a city out there of many witches and fiends, yet I be it the only Spider-Witch. How doust thou expect to find such moments amusing?"
"You're being dramatic again, (Y/N)" Lyla spoke as she appeared from your watch. You gave the AI a small pout as you approached your large cauldron,
"Oh, but I must. For you have given me such a....challenging task! Far more than the night of Hollow's Eve when my Goblin tried to ruin the yearly rituals for the Werewolves."
"Another reason why Miguel doesn't like sending people to your world for missions. Your mythical creatures and culture might spark the wrong kind of interest in others." Lyla explained before appearing before the bubbling pot, "Is it ready?"
"Yes. I must say, a sleeping potion is quite rare for us Witches to do anymore. Not with modern technology that is."
"Yes, but Miguel won't take over counter medicine. We needed something stronger."
"And me busting out the hundred year old spell book had to be it?"
Let's back track a little. You lived on Earth-54987. A Earth where everyone was a mythical creature or being of some sort. You were born as an average witch, with no outstanding abilities to separate you and your fellow kin.
That was until you were bit by a radioactive Spider that the Sphinx's were experimenting on. In your world, the Sphinx's the smartest of all races...and now because of their experiment...You were a hybrid like no other.
Your witch casting abilities had intensified and you also gained the abilities of a Spider. It was unique and nothing that anyone had seen before. You could either swing across the city or fly on your broom that you customized yourself.
You hadn't thought about being a Super Hero since it was difficult in your world, but things changed when the Black Market started to steal people's abilities and forms away.
You became the hero known as Spell-Slinger. Fighting villains whom wanted to cause havoc and chaos in your mythical world.
"Can you bottle this up into some sort of drink?" Lyla questioned. You smiled,
"I can do you one better."
Fixing your dress, you approached your cauldron and inhaled deeply.
"Summon thee, oh summon thou, of which minor contraption that can hold. Summon thee, oh summon thou, a tool of how to spray on one wist challenge thy be!"
As you chanted, the liquid in the pot had started to spin and float. Above the smoke an item started to form of its essence. A spray bottle was created from the smoke and the potion made its way inside the bottle with ease.
"Bravo." Lyla chirped. You held the spray bottle in your hand,
"This will be easier. Shall we go?"
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Miguel grunted lowly as he sat in his dark, gloomy office, working on some paperwork. It had been a while since he last caught some shut eye, but who could sleep when the fate of the Multiverse laid on his shoulders?
"Not to mention Alchemax is getting on my last nerves," Miguel grumbled out as he pinched the bridge of his nose.
Miguel had a bad habit of staying up for days on end. His motto was that the only way work will get done is if he did it. There weren't many people he trusted. Not many people could do the work he could anyway.
"Miguel, you need to rest. Your body is going to crash again at this rate." Lyla warned.
"I'm fine."
"No. You're not, but it's fine. I've enlisted help."
"Help-Lyla!"
Miguel hissed as he watched his AI disappear. Sometimes, he truly regretted allowing his AI to become self aware. Groaning at the thought of what Lyla was planning now, Miguel paused all of his work.
This wasn't the first time Lyla had 'enlisted help'. Honestly, at this rate everyone in the Spider Society knew about Miguel's horrible sleeping habits. They probably thought it was a game to see who could make him fall asleep first.
"Hm?"
Miguel's lazily stare focused on you as you came flying in on your Spider-like broom.
"I don't think your hocus pocus will help." Miguel spat. You gasped softly,
"That is actually an insult to me."
"Ah, my apologies then." Miguel muttered. You huffed in response, glancing towards your handsome boss,
"Lyla says you haven't been sleeping much. Need some help?"
"Thank you, but no thank you. I'm fine." Miguel muttered, glancing at your broom and costume, "Are you fitting in well here?" He asked out of concern. You smiled softly towards his concern,
"Aside from. 'Is the witch of the west your aunt?' kind of questions, I'm doing fine. Thanks for asking."
Miguel grunted in response as he observed you a bit longer. You were a special Spider that he found interesting. He liked how unique and quirky you were, but still stuck to your ideals.
"You can forget about Lyla's task. Sorry to have taken time out of your day."
"It's fine, but could you do me a little favor?"
"Hm?"
"Start pre-dreaming! It will help you sleep better." You cooed, getting close to his face. Miguel furrowed his brows,
"Pre-Dreaming?"
"Mhm, start thinking about what you want to dream about. Gets you looking forward to that sweet rest."
"Fine," Miguel smiled towards you, a rare gem one might say.
"May thy succumb to sweet dreams and blissful rest, oh tense one."
Miguel flinched as he felt his face engulf with a strange mist. Wanting to complain, his body slump as his eye lids dropped.
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Spraying your potion against Miguel's face, you hummed happily as Miguel instantly fell asleep. Yes, there was a little bit of guilt since Miguel rewarded you with a smile, but he needed to rest.
"Hehe, it worked~"
Catching the tall man with your broom, you carefully brought him to the softest spot you could find in his office. You casted a blanket and pillow out of air and smiled as Miguel snored. He looked so peaceful,
"Hm, I wonder what he is dreaming out?" You whispered. Lyla appeared and cheered you on,
"You should hide that potion somewhere in this office. That way I can get anyone to use it when he is tired."
"Ah, that would be too dangerous. Best this stays with me. Just summon me whenever Miguel needs to sleep."
"Fair enough."
As you flew off on your broom, you stopped in front of Miguel's door and webbed a sign up.
'Sleeping, Do not Disturb. Curtesy of (Y/N)'
Oh, you knew Miguel was going to chew you out later for it. But it brought a smile to your face. That, and you won the bet between everyone else who was trying to get Miguel to sleep.
This was a good day indeed!
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I hope you enjoyed despite it being short! I liked getting creative with the Witch Spider, haha!
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