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#The Mummy remake
tawneybel · 1 year
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Imagine Imhotep insisting on wearing a robe and mask around you, because you keep applying moisturizer to him. Even after he told you it won’t do much good until after he rejuvenates himself via others’ flesh.
Afterwards, you can rub lotion on him all you want.
Note: Sharing skincare routine = act of love.
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guillotineman · 6 months
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The Mummy (1999, Stephen Sommers)
01/07/2024
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confuzing · 1 year
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Don't complain to me if you're a big fan of Scorpion King 5: Even More Scorpions, all those movies are spin offs and I could have left them off the poll.
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mileena--kahnumm · 2 years
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Nice...
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swifterthings · 8 months
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Is he SERIOUS
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the-fandom-journal · 4 months
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I NEED A LIVE ACTION ATLANTIS REMAKE
i just rewatched the animated movie and I would seriously love a Live Action-Adaptation in the style of The Mummy (with the humour and romance and comedic timing) and with the color grading of Mad Max: Fury Road (contrast!! colors!!)
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Sherlock Holmes: The Mystery of the Mummy
Frogwares, a dual studio in Ukraine and Ireland, came to be in the year 2000, and finally released a complete project in 2002. That game would be the first in their vast and long running Sherlock Holmes series, known as The Mystery of the Mummy. It would be what made them names in the European adventure game scene, eventually breaking through to significant attention from more mainstream outlets and audiences with The Sinking City in 2019. Or, rather, the chaos around who actually owned that game. Story for another day.
Read more...
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klunk2003 · 11 months
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Line:
Michelangelo: “A regular Dr Jekyll and Mr Hyde!”
Cody Jones: “Doctor who and mister what? Should I be really honored or really offended?”
M: “You mean you dont know about Dr Jekyll and Mr Hyde?”
Leonardo: “The black and white movie? Spencer Tracy?”
Donatello: “Famous story? Robert Louis Stevenson?”
C: “Nope, never heard of them.”
M: “It’s like one of the all time classic monster movies!”
C: “What’s a monster movie?”
M: “You’re kidding! Frankenstein? The Mummy? Tell me you’ve at least heard of King Kong! Dracula? Creature from the Black Lagoon? Or even The Tangler?”
Speaker: Michelangelo, Leonardo, and Donatello to Cody Jones
Context: Serling comments his disapproval on Cody’s battle armor, Turtle-X, and Leo defends him stating its for his protection and Raph says it’s to “transform into a mega powered kick butt robot warrior.” Mikey jumps in and calls him Dr Jekyll and Mr Hyde and the above conversation takes place.
Media origin:
1. Dr Jekyll and Mr Hyde (1941) is a movie about a mad scientist— Dr Jekyll— that performs an experiment that transforms him into a violent and evil man called Mr Hyde. The 1941 film is the one Mikey is referencing but was originally a novella published in 1886 and has had numerous other adaptations on stage, in film, radio, and television.
2. Spencer Tracy is the actor that portrays Jekyll and Hyde in the 1941 film.
3. Robert Louis Stevenson is original author of the novella Strange Case of Dr Jekyll and Mr Hyde.
4. Frankenstein is a classic monster character originally appearing in Mary Shelley’s Frankenstein (1818) but has had numerous adaptions like Dr Jekyll and Mr Hyde. Following the classic monster movie theme, Mikey is most likely referencing Universal’s Frankenstein film series debuting in 1931. The series had eight films in total, the final one released in 1948.
The rest of the references are all from classic monster movies from that general era as well.
5. The Mummy franchise is about an ancient Egyptian mummified priest being ressurected. Mikey is referencing Universal’s films spanning from 1932-1955 with six films, but has had remakes since.
6. The King Kong franchise is about a giant ape-like beast that attempts to possess a beautiful, young woman. Mikey is referencing the original franchise that aired four films from 1933-1967 and has had several remakes since.
7. The original Dracula (1931) is about a vampire that preys upon a young woman called Mina and wants to turn her into a vampire. The vampire hunter Van Helsing is enlisted to stop and kill him. There were a total of three films in the series, the last one released in 1943.
8. Creature from the Black Lagoon (1954) is about a group of scientists encountering a creature called the Gill-Man in the waters of the amazon. The franchise had three films, the last one released in 1956. Unlike the other classics in this list, Creature from the Black Lagoon has never had a reboot of any kind. There have been several times a remake began but all were ultimately cancelled or abandoned.
9. The Tangler is a play on words to the film The Tingler (1959). The film follows a scientist that discovers a parasite that feeds on fear and causes a “tingle” sensation in the spine of the host. Similar to Creature from the Black Lagoon, there are no sequels. However, a follow-up novel was published in 2023.
Season & episode: S6E07 “Night of Sh'Okanabo"
Episode’s original airdate: October 21, 2006
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dgussblog · 1 year
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After picking it back up, we very much need Sphinx and the Cursed Mummy remake. That game is sooo fucking good and it hinted at a sequil that just ....never happened
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hawkeyejrhuntress · 1 year
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Prompt idea for Kate and Yelena
Kate and Yelena - The Mummy remake
Kate is Rachel Weiss character (Evelyn)
Yelena is Brendan Fraser character (Rick)
Peter is John Hannah character (Jonathan Evelyn’s brother)
Kazi or Valentina is Arnold Vosloo character (Imhotep)
Bucky or Steve is oded Fehr character (Ardeth Bay)
John Walker is Beni character
What shenanigans would these get into while trying to save the world from a mummy while falling in love
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calkale · 1 year
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28, 31, 47 & 57 for the film questions?
28. Guilty pleasure film?
Im not really guilty about any of them? I think the closest id get to a guilty pleasure movie is any superhero movies i like that arent “the good ones” like batman v superman, the snyder cut, captain america civil war (i don’t get why people don’t like this one tho)
31. Films you can't wait to come out?
TRANSFORMERS RISE OF THE BEASTS
And mi7, mi8, edge of tomorrow 2 👀, barbie :)
47. Movies you love that everyone hates?
Honestly idk, i think most people would hate my list of favourite movies especially if i showed them to like a film student lmao but for the most part they’re just like good-bad movies
57. Remake you want to be made?
Okay i don’t like remakes, i like thinking about them but i dont want them to be made ALTHOUGH a cars 1 remake 👀 literally just reanimate it i dont even care if they redo the voice lines (they cant with paul newman anyway 😔) i just want it animated like cars 3
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lowpolynpixelated · 5 months
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Bloodborne PSX One of the best fanworks on the web
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Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks. 
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with. 
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
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(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
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(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure. 
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(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview. 
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.” 
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question. 
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.” 
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games. 
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.” 
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with. 
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.” 
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences. 
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried. 
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question. 
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it. 
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(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX  I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
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After seeing this gif
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I think the only guy who could play Rick in a remake (of a remake of a remake) of the Mummy…would be Joe keery….no opinions on who could play anyone else…
If you know me you know my opinion on the Munmy 1999 and you know this is a compliment and a half
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The Mummy (1999), Van Helsing, Renfield, and The Shape of Water all succeeded at being worthy remakes/tributes to the Universal Horror franchise because they are all inherently camp
The Mummy (2017) failed that goal because it's too busy trying to be a Tom Cruise movie to be camp
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mochie85 · 2 years
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Desire
One-Shots Masterlist Complete Masterlist
Summary: This is the prequel to Pheromones. You and Loki were sent to gather intel on a new drug that's being manufactured in Madripoor. Pairing: Loki x Female Reader Word Count: Over 4K Warnings: One-bed trope. Fake Marriage trope. This has hard fluff. There are no actual acts but there are steamy moments. Dividers: @firefly-graphics
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It really shouldn’t have surprised you. A classic setting in the modern streets of Madripoor. A top-secret mission that only you have the skill set to accomplish. Getting to spend an obscene amount of forced private time with your long-time infatuation. It all seemed like a trademark recipe for a rom-com movie. So, of course, it shouldn’t have shocked you that there was only one bed.  
Both you and Loki entered the bedroom suite to stare at the offending furniture only to drop your duffel bags down simultaneously.
“Well, darling, shall we?” he asked with a playful glint in his eyes.
“Shall we what?” You asked slightly hopeful. Slightly cautious.
“Set up, of course.” He said pragmatically. “What exactly are we here to witness?” Loki said moving towards the windows. He moved with the grace of a predator. He looked like one too, in his expensive dark suit, the top button loose on his white linen shirt.
He held the curtains back to watch the tall office building across the street. The nightclub on the top floor bursts with prismatic lights and shadows dancing to unheard music. You followed and stood behind him, watching the windows across the way.
It was a supposed front for the distribution and manufacturing of the latest drug to hit the States. You and Loki were posing as honeymooners. Rich, honeymooners looking for a good time that would remain discreet and classified to mummy and daddy’s open wallet.
“We should take turns if they want us to monitor them 24/7.” You posed. You started to take your strappy sandals off as well as the jewelry you had on. Loki could hear you start to undress and it took all his strength and poise as an honorable gentleman to not turn and watch you. But he was the god of mischief after all.
“I’ll take the first shift. Go ahead and sleep. It’s been a long day for you.” he said, still looking out the window, watching your reflection through the glass.
“Thank you.” You said quietly. “I’ll be…” you started.
“Don’t worry darling. I know where you are if I need you.” He smiled. He left you with a nod and a smirk as he closed the door to the lone bedroom not once having turned your way.
Feeling rejected that your brazenness wasn’t received, you spent an extra amount of time in the shower, only leaving after you imagined him deciding to join you. Hoisting you up against the smooth tile, his godly cock burying deep inside you as his grunts echoed in the open shower.
After finishing your nightly ritual, you lay there on the soft sheets, listening to what Loki might be doing outside in the living room. You fell asleep to his quiet shuffle across the floors. You felt safe knowing that he was out there watching guard as you drifted off. You weren’t sure, but you thought you could hear his deep voice humming a soothing lullaby.
You woke up to the sun glaring through your windows. You stretched and moaned feeling the spacious mattress you were sleeping on. I should probably remake the bed. Considering it’s the only bed in the entire suite and you and Loki would have to share it. You wouldn’t want him thinking you’re a slob.
Wandering into the living room, you were pleasantly surprised at the surveillance equipment Loki managed to set up on his own. Multiple monitors and a couple of keyboards were arranged at the lone table in the entire suite.
“Looks like you were busy.” You said clearing your throat.
“Good morning. Yes, I got bored and decided to tinker around a bit.”
“You didn’t need any help? You could’ve woken me up. I wouldn’t have minded.”
“No. You looked so peaceful. I couldn’t disturb you.”
“Oh. Thank you,” you said making you wonder when Loki came into the room last night.
You sauntered your way to the small galley kitchen and made yourself a cup of coffee. You hummed, taking the first sips as you sat next to him in front of the surveillance office he set up. He crossed his arms and sighed. Boredom dripped off his every pore. “Remind me again why I decided to join your merry bunch of misfits?”
“Because you look good kicking ass!” You blushed, offering the compliment as a joke. Loki turned to you with a smirk.
“I do make it look bewitching, don’t I?” he teased.
“Why don’t you go to bed? You’ve had a long night. I’ll take over.”
“Are you sure?”
“Yes. Go. Sleep.” You commanded. Loki rubbed his face and sighed as he got up weary from staying up all night. You watched him as he ran his fingers through his hair and worked the last of the buttons off on his shirt.
“You will wake me if…”
“Don’t worry, darling. I know where you are if I need you,” you said trying to mimic his accent, using his own words against him. Loki exhaled a puff of air as he smiled back at you.
After luxuriating in the hot shower, he readied himself for bed. He only realized when he stepped out that you had made the bed earlier. You fixed it to look like you hadn’t slept in it at all. Would it be peculiar if I slept in the same bed? It’s not as if she’ll be using it while I’m in here.
The thought of sharing a bed with you came unbidden into his mind. He looked at the mutual bed as he towel-dried his body off. Thoughts of taking you under him and whispering rude things in your ear made his abdominal muscles clench and blood rushed down to his straining cock.
Loki shook his head furiously as if he could shake the thoughts out of his head. He can’t think about you like that. Especially not right now. You were both on this mission and any distraction could mean the difference between a small cut or serious bodily harm.
Loki laid down on his stomach with a loud sigh. He wondered when he would ever have the courage to tell you of his feelings. He only volunteered on this mission because you would be away for almost a month and he couldn’t stand not seeing you for that extended amount of time.
Loki closed his eyes and relaxed into the soft mattress. She can kick me off if she has a problem with me sleeping here. A grin played on his lips, hoping very much that you would come into the bedroom.
Loki fell asleep to the smell of your floral shampoo on the pillow and the quiet movement of your feet outside the doors. Knowing that you were out there, essentially waiting for him, made him content and he fell into a deep slumber.
Loki woke to the sunset blaring down on his face, turning the bedroom into a bright orange hue. He opened the doors to the aroma of food wafting over to him. Having just woken up, he sauntered out into the living room with only his silk pajama bottoms. His hair was unruly and curled around his shoulders.
“Hi, sleepy head. You woke up just in time. I ordered takeout.” You said pointing to a paper bag on the dining table next to the kitchen. When you turned to address him, you nearly choked on your drink, leering at him as he came out of the lone bedroom.
He stifled his yawn, stretching his hands toward the ceiling. You took this time to follow the soft dark curls of his hair that trailed from his abs down to where his pajamas had ridden low past his sharp hip bones.
“Darling, are you all right? You look a little flush.” He asked as he made his way over to you. He tilted your chin up gently to look up into his eyes trying to make certain you didn’t become ill during the day.
“Yes. Uh-hum.” You nodded your head.
“Your blush suits you,” he whispered, causing your skin to burn at his touch and your face reddened even more. His scent overflooded your senses. If he didn’t move from you soon, you would take his fingers, which were caressing your face, into your mouth and show him exactly what you could do.
Just as you opened your mouth he looked over to the table and moved to the bag filled with food.
“Wonderful. I’m famished!” he said opening the bag and taking out the contents. “Anything to note on the building?” plating some noodles and chicken.
“Some sketchy trucks came by earlier.” You remarked, clearing your throat. “In half-hour increments for four hours. Not labeled. Non-descript. If we want a closer look, we might have to attend that nightclub up top,” you reported. Loki nodded as he handed you a plate of food.
“Thank you,” you whispered.
“My pleasure,” he answered. It was then that you got a good look at him. His eyes were two different shades of blue and green, like the ocean. His sharp nose and pointed chin framed his face so strongly that it made him look regal.
He twirled the noodles on his fork as he rested his feet on top of the coffee table, leaning back. He caught you staring at him midway between putting the fork in his mouth and was surprised. “What is it?” he asked.
“Nothing. I’ve never seen you so…relaxed before.” You smiled. “I kinda like it.” You turned away, looking out the window, hoping to hide your blush.
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And so, it went on for three weeks. In the mornings, you would wake up to fresh coffee and sometimes a pastry. You were always surprised to note that your cup was ready for you. Made just the way you preferred, with two sugars and cream. You and Loki would relay all the happenings and everything he observed during the night. Then you would switch shifts.
Loki would go to sleep each morning, grateful for the fact that you made the bed, deeply inhaling your scent on the pillows as if you were sleeping right next to him. Then he would wake up in the afternoon to the smell of dinner. Sometimes takeout, sometimes cooked by your own hands. He appreciated those the most.
Until one afternoon, just one hour shy of Loki’s alarm going off, you woke him up.
“Loki. Loki wake up!” You shook his shoulder. Still half asleep, he grabbed your arm, turned you over his body, and pinned you down on top of the bed. His hands cuffing your wrists on top of your head.
Loki growled. His face was a mix of irritation and fatigue as his half-lidded eyes narrowed on you lying underneath him.
Your eyes were wide and dilated, trying to take in his proximity. The first purple hues of your blush started to appear, and Loki took a deep breath inhaling your warm floral scent.
“What are you doing here, pet?” he said hoarsely, his voice cracking. His hips pinned you down as his fingers tightened around your wrists.
“The v-vans stopped coming,” you stuttered as Loki continued to trail his nose down your neck, making you breathless and moan. “Expensive sports cars and dignitary vehicles were com-coming instead.” Your moans made him grind further into you. You could feel his hard shaft pressing against your already wet cunt, sending jolts of pleasure throughout your hips.
Your mind was gone. You couldn’t think straight as Loki grazed your jawline with his teeth. “There’s going to be a sale going on tonight and we need to be there.” You groaned out.
Loki’s eyes snapped to yours. His clear eyes furrowed with confusion as he took in your dazed ones under him. A sense of wakefulness finally caught up to him as he realized what he had just done.
“Why wake me now? Couldn’t this wait?” he whispered, more to himself than to you. Lifting himself off of you, he turned, lying next to you in bed.
“No. Steve just called. Said he wants us to pull out tomorrow morning. If we don’t get anything tonight, we would be going home with nothing to show for it,” you tried to sound professional. You tried to slow your breathing and contain your heartbeat within your chest.
“So, what do you propose we do?” he said as he let your aroma wash over him. He turned his head in your direction, and you turned in his. Your hair was caught in between you and the pillow, covering half your face with sultry allure.
“Let’s go to the club. We’re supposed to be a honeymoon-ing couple. We haven’t left the hotel room since we got here. People will think it’s suspicious.”
“I don’t think it’s suspicious for newlyweds to never leave their room.” He chuckled. You playfully hit his arm as a joke, and he caught your hands. He brought it up to cover his cheek as he turned his whole body to face you. “Is this really that important to you?” His thumb grazed the back of your hand, holding your touch in place.
You felt his smooth skin under your fingertips as they took on a life of their own and started twirling the locks of his hair. “I don’t want our hard work wasted for nothing, Loki. If we leave now we’ll have nothing to show for it.”
His face inched closer to yours on the bed. You looked so ethereal. Your warmth pulled him closer, enticing him to keep you there on the bed. “All right,” Loki whispered. “We’ll go. We’ll look around, see what we can find,” he whispered. The happiest grin showed on your face and warmed his heart. “But the moment you see something off, we leave. Do you understand? This was only supposed to be a recon mission.” He commanded and you nodded enthusiastically.
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Shortly after, the both of you were getting dressed to attend the nightclub across the way. Loki had worn a dark navy suit with a light blue dress shirt. He had changed his appearance slightly, opting for short dirty-blonde hair and a slight stubble to adorn his face.
Once again, Loki was finding it hard to keep his eyes off you as you slid your dress onto your curvaceous frame. A low-cut, backless dress held together by a single knot on the back of your neck. He was watching you struggle through the reflection of the window when he finally decided to turn and help you.
“You know…” he started, as his fingers adjoined the zipper on the side of your dress, “…we would have to act like we are actually married. As if we were madly in love with each other,” he stated.
You hummed your agreement. You knew that it wouldn’t be too hard to act like you were infatuated with Loki. You just hoped that you could recover from the fact that he wasn’t interested in you after this mission. You turned around to look into his eyes, “That wouldn’t be too hard,” you smiled.
He let out a small chuckle as he looked down and noticed your wrists. Bruises had formed where his fingers pinned you down earlier in the bed. He held them up as he conjured thin gold bangles to hide them.
“If we were a real couple, do you think we should be hiding them?” you asked absentmindedly. Loki looked up at you through his lashes. His smile grew wide as he learned something about your predilections.  
“In that case, darling, let’s make it more believable. Shall we?” He twirled you around and pulled your body flushed with his. “For instance, if you were mine, I wouldn’t hesitate to mark you,” he growled in your ear. You felt his solid chest on your bare back. His hands trailed up and stopped at the top of your arms. You felt a cool tingling sensation on your shoulders when he touched you.
“I would mark you here, on your strong shoulders.”
“…mark me?...” you replied weakly, and Loki hummed his answer. His nose trailed down your neck again inhaling your floral scent as small bite marks appeared on top of your right shoulder. His hands continued their way to your collarbone. His light touch making you shiver.
“And with my mouth, I’d gently suck on your skin right here until you bruised. Trailing down further until I reached your navel.” His finger slid down your front, feeling his touch in between your breast. A cool trail of his seidr followed summoning light bruises to mark you sporadically where his fingers had touched you.
His other hand reached around your throat, wrapping his fingers gently, but firmly, along your long neck. “Hmm…and my hand would look so fetching around your throat, keeping you breathless.” Coolness tingles around your neck as you shivered at the image he put in your head.
A breathy moan escaped you, unbidden, and it made Loki smile with pride. His fingers brushed your lips as you opened them, making him trace your pout with the tips of his fingers. “And these would be swollen from my endless kisses,” he purred.
You felt his touch all over your body. You felt his seidr caress you. Enveloping you in a cool embrace as half-hidden marks appeared on some of the more delicate parts of your body.
Loki pulled his body away from you and circled you. He looked you up and down, appreciating his work. “Hmm…”
“How do I look?” you asked coyly.
“Like you are mine,” he growled. A smoldering heat crept up your body, making your body blush and the marks he placed more prominent.
“What about you?” you asked bravely. His flirtatious behavior giving you the courage to ask. Loki raised his eyebrow in response. “Don’t I get to give you my marks as well?” you expressed.
You once again closed the gap between the two of you and nuzzled against his neck. You pulled his dress shirt down to the first open button. “I don’t have any magic.” He felt your lips vibrate at your words. His hands gripped the sides of your dress pulling you closer to him. “So, I guess I would have to do it the old-fashioned way.”
You began by licking a small stripe on his neck. You opened your lips to kiss and pull on the small patch of skin between his neck and collarbone. The scent of his cologne mixed with the tangible trace of his own musk made you feral.
Loki sighed and whimpered feeling your lips on him. He closed his eyes relishing every draw of your lips. Every scrape of your teeth. Every breathless moan you let out against his skin.
When you finished, you looked up into his eyes. Their playful glint was gone, replaced by deep longing and a savage desire. He lifted his face, looking down at you. Your mark flashing proudly on his fair skin. “How does it look?” he rasped. His voice was subdued, trying to contain the passion he was experiencing inside.
“Like you belong to me,” you said quickly.  You gave him an innocent kiss on his cheek and smiled. You proceeded outside to the living room, leaving Loki standing there watching you walk away from him.
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Outside the club, it was hot and humid. Sweat had trickled down your back. Loki tried to keep you cool with subtle touches here and there combined with his chilling skin. He dutifully played the husband who couldn’t keep his hands off of his new bride.
Inside the club, the air was thick and not much drier. They were misting water to keep the clubgoers cool and happy. The drinks were readily available and inexpensive, served by masked waitresses and barmen.
Loki openly handed the bouncer a $100 note to get bumped up to the front of the line. You both had to keep appearances up as you reserved a private booth for the two of you with bottle service to last the whole night. The two of you were attracting a lot of attention from everyone who wanted to scrounge in your supposed wealth.
Sitting next to him in your private booth gave you an opportunity to watch different parts of the club. You leaned in close to Loki, your hands trailing down his neck where your mark still bruised. You whispered in his ear all the things you were observing. “The bartenders keep giving away small shots of alcohol with some of the drinks. Do you think the drug is in the shots?” you whispered as you inhaled and crossed your leg to rest over his knee. You noted how that simple act took a lot more effort than it should have.
Loki trailed his hands up your calves and whispered, “I could care less darling. I find myself unable to concentrate at the moment.” His hand traveled under the hem of your dress as his face got dangerously close to kissing your neck.
He savored your warm floral scent. How it haunted him every time he went to bed and smelled your perfume on the pillow. He also detected another fragrance. Something earthy. Something darker. It smelled like an invitation. Like a tempting piece of Valhalla waiting to be consumed. It drove him mad.
You looked back at him in shock. What had come over him? His face contorted in passion and longing. You couldn’t help but respond in kind. Your movements started getting slow and heavy as you reached for his face.
“Loki…” you murmured. “Loki…I think we’ve been drugged.”
Loki’s mind was going miles a minute. He couldn’t think straight. He took a deep breath in and inhaled your aroma once again and the intoxicating need you had let out. He could smell your desire.
Shaky, he looked around. The sprayers misting the club had gone off, enveloping the room in a haze. It’s a gas! The drug is in the mist!
You had started leaning towards Loki. Your body started shutting down. “Loki, I…I’m blacking out…call…help…”
“Darling, let’s go. We need to go back to the hotel room.” Loki pressed the distress signal that was located in your purse. He carried you by your hips, hoping that it would look believable enough not to raise suspicions that you were both under the influence.
“And ver do you tink you’re going, Avengers?” A callous voice said from behind Loki. A tall, burly man in a suit wearing a transparent mask stepped out from the shadows. “Vee don’t take kindly to people snooping around. Do you like the special mixture we made for you? Breathe deep, my friends. For it will be your last.” The man smiled as he reached for a weapon inside his breast pocket.
Loki couldn’t think of anything else to do but try to transport the two of you back to the hotel lobby or somewhere public, where there are lots of people to hide with.
If HYDRA knew they were being spied on, then they probably knew which room the two of you were staying at. He couldn’t risk transporting the two of you back there.
Loki brought the two of you to the restaurant he spotted earlier. The waiter, surprised that someone was sitting at a table without his knowledge, came by to see what was going on.
Loki looked flushed and irritated as his breathing got heavier and the air around him started to change. On the other hand, you could barely keep your eyes open, leaning on Loki to help you get around. “Rodgers, get here now. NO. Tonight! We’ve been compromised.” Loki hung up the call.
That was the last thing you heard before your sight faded into black. Your hearing got muted into a single ringing noise in your head. You felt a cold chill as your body stiffened up. The only reason why you didn’t feel scared was the lingering smell of his musk, filling your nose.
“Darling, I’m sorry. I’m so sorry.”
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Read Pheromones, the conclusion.
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