#UI design guide
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lunasilvis · 10 months ago
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Joined the UX Reddit community and already engaged in discussions about conversation rate formulas and quarrels about off-putting weird as shit details in Spotify's interface + shadows on buttons lol.
I've officially gone so nerdy :-) this is 30 so far
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uiuxcafe · 5 months ago
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Is your website accessible? (Beginners Guide)
Making your website as accessible as possible is not just a legal or ethical requirement, it’s also a practical concern—allowing everyone to benefit from your content. Here are four areas to review.
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thegreatshono · 3 months ago
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Hey! Do you need help defeating the bosses in Dark Souls 3? Sure! We all do!! You should go get the Dark Souls 3 game guide app that I worked on!
I did a lot of the design and icon art. I’m very proud to have worked on this, please check it out!
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troothemes · 1 year ago
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Why is UX Design deemed necessary?
In our modern-day, technologically advanced society, competition grows fiercer as user demands evolve endlessly – amidst this environment, UX design takes on unprecedented significance.
increase user satisfaction
drive business success
save company's time and money
achieve their goals more effectively
coherent brand experience
strengthens brand identification
interesting experiences
Get in detail info about UI/UX design in Guide to UX design.
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satyakabireee · 2 months ago
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bysman · 4 months ago
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UI spacing cheat sheet: a complete guide https://designforducks.com/ui-spacing-cheat-sheet-a-complete-guide-2/
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kozmicpurple · 1 year ago
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+40 sites de freelance para UI/UX designers
Olá, pessoal!
Todo profissional freelancer sabe que existem tempos de fartura, e outros de seca quando se trata de demanda de serviços.
Mas, pensando em aumentar as chances de encontrar bons trabalhos a todo tempo, criei essa lista reunindo os principais sites de contratação para freelancers nas áreas de design gráfico, UI / UX design, desenvolvimento de sites e apps, entre outros serviços da área de tecnologia.
Vale lembrar que a maioria destes sites está disponível somente na língua inglesa, mas as vagas são de várias partes do globo. Portanto, você tem a oportunidade de trabalhar literalmente para o mundo todo!
Agora, sigamos com a lista.
Os principais:
https://www.facebook.com/
https://www.instagram.com/
https://www.linkedin.com/
https://www.workana.com/pt
https://www.coursera.org/
https://br.pinterest.com/
https://www.behance.net/
Os demais
https://www.peopleperhour.com/
https://dribbble.com/
https://www.designcrowd.com/
https://www.fiverr.com
https://workinestonia.com/job/
https://www.toptal.com/
https://www.codeable.io/
https://wpmudev.com/
https://www.freelancer.com/
https://www.upwork.com/
https://hired.com/
https://wpriders.com/
https://jobs.wordpress.net/
https://career.proxify.io/
https://webflow.com
https://freelancer.com.br
https://www.twine.net/
https://www.nuvemshop.com.br
https://www.designerhire.com/ui
https://www.crossover.com/
https://ddiy.co/
https://99designs.com.br/
https://www.valuecoders.com
https://upstack.com/
https://arc.dev/
https://www.guru.com/
https://www.truelancer.com/
https://decemberlabs.com/
https://uxstudioteam.com/bizleader-career
https://weworkremotely.com/
https://uxhires.com/
https://www.flexjobs.com
https://solidgigs.com/
https://www.simplyhired.com/
https://wellfound.com/
https://www.yunojuno.com/
Em breve farei um artigo com dicas para encontrar os melhores trabalhos enquanto preserva sua segurança online.
Boa sorte a todos ;)
publicado por: Bruna Vendramini
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erdemscak · 1 year ago
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Event App Design
I am primarily interested in User-centric designs. I care about staying connected to rules. I always try to build something accessible and unique, easy-to-use web & mobile designs.
If you believe more powerful we will be while working together.
Let's get in touch | [email protected] 
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panaromicinoftechs · 1 year ago
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Mastering Mobile App Localization: The Ultimate Guide
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#In an increasingly globalized world#mobile app localization is crucial for developers aiming to expand their reach and connect with international markets. Localization involve#content#and functionality to suit different languages#cultural nuances#and regional preferences. This comprehensive guide will walk you through the steps of effective mobile app localization#ensuring your app resonates with users around the world.#1. Understand Your Target Audience#Before diving into localization#it's vital to thoroughly understand the markets you are targeting. Research the languages spoken#cultural norms#legal requirements#and local technologies. This foundational knowledge will guide your localization strategy and help you prioritize which elements of the app#2. Internationalize Your App#Internationalization is the process of designing an app's architecture so that it can support multiple languages and regions without requir#text directions (like right-to-left scripts)#local date and time formats#and numerical values. Preparing your app in this way simplifies the subsequent localization process.#3. Localize Content and UI#The next step is to translate and localize the app’s content and user interface. This goes beyond mere translation; you must also adapt gra#icons#and layouts to align with local customs and expectations. It’s advisable to work with native translators who understand the linguistic subt#4. Adapt to Local Regulations and Legal Requirements#Different markets may have specific legal standards regarding data privacy#digital transactions#and censorship that can affect your app. Ensure that your app complies with local laws and regulations to avoid legal issues and build trus#5. Test and Optimize for Local Markets#Once localized#thoroughly test your app in each target market to catch any issues with translations#or functionality. Consider conducting usability tests with local users to gather feedback and understand their user experience. Use this fe
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newcodesociety · 1 year ago
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shaker · 2 years ago
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insertdisc5 · 1 year ago
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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myinstafollow · 2 years ago
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Unlocking Dynamic Island: A Guide for Android Enthusiasts
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Hey there, Android aficionados! 📱 Looking to spruce up your Android experience? Look no further because we've got just the trick for you. If you've ever wondered how to add a dynamic island on your Android phone, you're in luck! We've put together an easy-to-follow guide that will have you customizing your screen in no time.
Dynamic Island is the latest trend in Android customization, allowing you to create a more dynamic and interactive interface. By following our step-by-step instructions, you'll be able to seamlessly integrate this feature into your device, giving it a fresh and vibrant look that reflects your unique style and personality.
With our comprehensive tutorial, you'll learn the ins and outs of setting up Dynamic Island on your Android phone, enabling you to take full advantage of its capabilities. Whether you're a tech-savvy individual or someone looking to explore the endless possibilities of Android customization, this guide is tailored to cater to your needs.
So, what are you waiting for? Dive into the world of Dynamic Island and elevate your Android experience to a whole new level! Head over to our blog to get started: How to Add Dynamic Island on Android Phones.
Don't forget to share your personalized Android setups with us in the comments below. We can't wait to see the creative ways you make Dynamic Island your own!
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shepherds-of-haven · 4 months ago
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It's here.
The Shepherds of Haven Twine alpha build is live on Patreon!
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What's New:
UI! A new UI for the game awaits you, including a range of visual themes to switch between light and dark mode, each with its own ‘minimalist’ version for those who favor strict readability! Stat screens, achievements, notifications, codex entries, newspaper articles, journal entries, storefronts, the day off hub, relationships, the character guide, the inventory, your room, trading cards, gambling, and so much more have been redesigned from the ground-up!
Miss the old look? Switch the font to Georgia and use the "Scholar" theme in your settings. You can even toggle "prioritize stat bars" if you want to change everything back to just stat bars!
A vast range of settings to customize your game! Includes several fonts and ways to read the text, including OpenDyslexic font, as well as toggles to disable or enable visual effects, music, and character art. 
Robust save system! Now, you can not only use 10 different save slots on your browser (including autosaves), you can also download saves directly to your device, arrange and rename them as you like, and even use them to play the game between different devices and browsers!
Interactive maps! Explore and learn about the world of Blest like never before!
Music! A gorgeous custom soundtrack for the game was designed and composed by Ivan Duch and will play at key moments in the story.
Art! New character art, character cards, collectible trading cards, background art, codex documents, bestiary notes, and so much more have now been integrated into the game. Don’t miss the absolutely gorgeous cover designed by Angela Wang!
Fully mobile compatible! Though desktop is strongly recommended for the best gameplay experience, Shepherds is mobile-compatible and feature-rich regardless of what device you play it on.
Other gameplay improvements:
Trouble and Briony are now romanceable by players of all genders.
All players can change their pronouns at any times. Pronouns do not affect romances.
Gambling is now unlocked earlier.
Two day offs is now unlocked earlier.
You can now allocate different points in magic and weaponry training to different skills, not just one at a time.
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For now, the new alpha build is only available on Patreon, primarily because this is all new to me and I was working under a severe crunch after the abrupt closure of Dashingdon. Once all the bugs have been ironed out, I feel less nervy, and the dust has settled down some--and I get some semblance of a functional daily life back again--I'll get to work making a public demo available to everyone. It shouldn't be too long of a wait!
In the meantime, please consider signing up for the Shepherds of Haven newsletter: you'll be notified of only the most important announcements--including the release of the public demo, beta-testing opportunities, DLC announcements, and more. Plus, you'll get a free exclusive digital wallpaper based on Shepherds of Haven! :)
Other new links:
manifold-studios.com - official website for my games
@manifoldstudios - this (shepherds-of-haven) is still my main account, but you can follow this one for a cleaner way to receive just announcements as well!
linktree
newsletter
And, of course, if you want to give the new Twine build a try, you'll want to...
Play here!
I sincerely hope you enjoy! ✨
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troothemes · 1 year ago
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spiddermen · 12 days ago
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deltarune - world egg theory
anyone else think it's weird that we never see anything outside of hometown? there's no pictures of the outside world, the camera never pans out, and the sole road outside of town is blocked. the obvious reason for this is that we never need to leave the town, but i think there might be more to it than that. what if the reason we can't leave is because there's actually nothing outside of hometown?
so. we all know deltarune isn't real. as such, the world of deltarune isn't real - there's nothing to it outside of the parts we see. this is true for every game, of course, but i think in deltarune, it might be true in-universe as well. think about it - nobody can use the internet, we don't see anybody enter or leave the town, and we can't contact asriel. what if the reason for this is because there's literally nothing outside of hometown? if there's nothing there, there'd be no roads to follow, no internet to connect to, no phones to call. but why?
in the universe of deltarune, gaster is a stand-in for the game's devs. he's the one who revealed it on twitter, posts about it every time a new chapter comes out, and even calls it "my deltarune". it's likely that this world is literally his creation - a small, fictional world, an experiment that he's created. the entire world seems to be designed around his story, seeing as the religion the town follows is literally the story of deltarune; and in the church, one of the prophecy screens says "THE STORY OF THIS WORLD. <DELTARUNE.>", explicitly calling the entire world deltarune. if he made this world, why would he waste time and effort making pointless, extraneous content that nobody will ever see? why make anything outside of hometown at all?
i think this is how dess disappeared. normally, nobody inside the town perceives that anything's wrong. (if you've watched utena or the madoka movie, you'll know what i mean.) kris, dess, noelle, and asriel liked to go exploring in the forest around the graveyard and the bunker, but they shouldn't have been able to break out of bounds and escape hometown. that is... until they followed the pointed tail.
in a secret room in the second church world, you can find an organ philosopher that says a bunch of scrambled text. once unscrambled, it reads "lost where the forest would grow, the children followed the pointed tail." in another prophecy room and the game files, you can find this pointed tail, and see that it's made of circles - much like the cats in noelle's cat petterz game. this circular, pointed tail likely belongs to the FRIEND cat, an enigmatic entity that rarely appears in the game, yet seems to exist on the same layer as the title screen UI and the gonermaker. it's a creature that, by that virtue, would know that deltarune is just a game, and that the world of hometown is fake. it would be able to guide dess, kris, and noelle to the true end of the world, where dess would be able to get "lost where the forest would grow" - the place it would have grown, if the world was real.
but why? well, we know that gaster sees this world as his experiment, something he has control over. there might be something he's trying to find here, something he wants to discover. i think that thing he's researching is probably hope, and determination. by making a fake world with a emotional story and lovable characters, he'll make us all get attached to it. we'll defeat the enemies, progress the story, and hope for the character's well being. when he sees us trying to defeat the knight, he cheers us on, because he sees that hope shining in us, and knows that his theory might just be right. once we're invested enough, determined enough, hopeful enough, that's when his deltarune will be complete, and he'll achieve... well, i'm not really sure! i think it's a little too early to predict his real plan, but i think that our hope and determination are a big part of it. like he said in the chapter 2 release teaser, deltarune glows brightly from our hope.
what about asriel? isn't he at college? yeah, but... how do we know that's real? in the game files, that college and asriel both don't exist. i think that in-universe, he probably isn't being "rendered", in a manner of speaking. if he needs to show up in the story, files related to him will be added, and he'll be there just when he's needed. in the meantime, his personal story only exists in our minds, and that's good enough for the world of deltarune.
isn't that a really depressing ending? being told that everyone isn't real? maybe! i feel like there's a few different ways this could resolve, but i've got no clue what toby dreamed up that made him so determined to make this game. but i've got two opinions on possible outcomes, one for the normal route and one for the alt route.
on the normal route - i think the resolution will revolve around the idea that in your mind, fictional characters are just as real as you treat them. sure, they're not "real" so to speak, but we care about them! we're emotionally impacted by them, we cry and laugh and hope for their future. they might not be real, but their emotions and feelings are real through us, the players. the world of deltarune doesn't end just because the code stops running - it keeps existing in the mind of everyone who's played it. gerson says that the next pages are blank, ready to be filled in by the youth, and we just need to pick up the pen of hope and keep making it. susie's hoped-for eternity will live on in our hearts - as long as we don't forget.
on the alt route - the alt route is reached by completely disregarding the idea that these characters are real. we don't care about their feelings - sure, we do a little bit, but all we want is to find everything. in mantle, we become strong by destroying everything and everyone, and once we've reached our full power, we're able to destroy the trees. in the second area of mantle, you destroy some very hometown-colored trees, progress down a path for a little bit, and then find a door... that leads to an endless, empty black abyss. i think this is foreshadowing the alt route's eventual message - if you treat the characters as fake, disregard their emotions and what they want, and just treat the game as something to find content in, you'll be faced with the fact that it really is fake. you've stopped yourself from being immersed by allowing yourself to treat the characters as nothing more than sprites and dialogue, and in response, that's all the game becomes - a fake world with nothing on the other side.
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