if you wanna give duke a super, cool
give him like steel, not because they’re black, but because black people find community with one another *shocking*.
but also please remember that duke is a super in his own right (i personally think that his light powers include the ability to move at the speed of light or at least should develop that way) and specifically he is cass’s super.
because he and cass are besties.
like lowkey it’s hilarious that wfa put cass and kon’s brief dating history above cass and duke’s very well established close friendship for who cass considers to be her super (especially when it’s becoming apparent that some people didn’t know that cass and kon dating was canon).
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Everything around the Isabeau confession is so well written.
Firstly, the set up. When you're playing the game, killing the King is just a vague goal. A natural one! But other than the vague desire to hit an end point, there isn't really a strong emotional reason compelling the player forward. But Isabeau!!! Telling you he will tell you something once you beat the King!!! That!!! That is a tangible goal to lean onto especially over time as you get more and more endeared to the whole party. Even if you're not aware of it being a love confession, getting to Isabeau to hear what he has to say is still a compelling reason get to the end.
And if you're Aware of how these things go for stories like these, you may also say, "Well shit, we're not gonna get a confession until the end of the game, are we?"
Second, the interruptions. The order of the interruptions are so quietly brilliant. I can't get over it. Bonnie interrupting first is such an excellent choice. You know Bonnie!!! Bonnie has been jumping into conversations all game so far. So interrupting Isabeau doesn't seem all that out of place. Then Mirabelle interrupts next time. And you go, okay. Thats two of three.... but surely Odile won't interrupt, right? By this point, the player has seen Odile tease Isabeau multiple times about him liking Siffrin, so surely she won't interrupt... right? Right??? But she does. And despite it being obvious that she would, the player is still left in tension if she would.
The way things are set up, there's a plausible deniability each time. You don't expect the first interruption, Bonnie naturally would interrupt so Mirabelle could be surprising, and Odile interrupting feels so outside of what she'd usually do that you don't expect it.
And yet!!!! Saying all this!!! This is very tropey!!! Very time loop tropey!!! Stopping people from messing things up so you can have your moment is quintessential time loop tropes and yet!!! It doesn't feel tropey due to good characterization and story structure.
(And if you do realize that all three are going to interrupt from the beginning, you get a wave of DREAD when you realize that you're going to be here. Again and again. That you have to beat the King again and again and again... and as you watch the confession fizzle, seeing the Head Housemaiden there, despite Siffrin's happy demeanor, you can't help but feel it all about to crash down before it even happens. In that moment you have a taste of what the game is about to put you through).
Third, the family quests. I have two points here. Firstly, "yelling at your screen like it's a telenovela" is the best summary of my feelings on the stargazing scene. Even if you KNOW Isabeau isn't going to confess until the end of the game bc that's how these things go, it won't happen until the end because that's how good writing works, You Still Want It To Happen. So Badly. You want Isabeau to confess to Siffrin!!! You want that tension to release!!! But you have to watch and see that perfect confession slip away every time and it hurts to watch, especially if you do the quests multiple times. Second point is the fact you can't continue the Isabeau confessions on a family run kills me. It's so good. Like you're never going to get everything in one go no matter what you do so you have to pick and choose. And!!! That plays into Siffrin feeling like he's manipulating Isabeau!!!
Of course Siffrin isn't actually manipulating Isabeau but when you're so aware of what you're doing and how events could have played out, it's difficult not to see a situation where you changed the outcome as manipulation. Which... of course leads us to Siffrin's feelings at the end of trying to stop the interruptions...
Fourth, Isabeau stopping himself when confessing. It hurts so good. Idk just. Denying the player that payoff. Denying Siffrin that moment of confession. Because really Siffrin didn't learn the lesson needed to actually get this moment of vulnerability between the two of them. It's such a genius choice that brings that awful dread and hopelessness. And in the end, I suppose all five of them stop the confession from happening because from that point onward, Siffrin interrupts the confession every time. Siffrin doing everything they can to get what they want only to accept that they're never going to get it. Never CAN get this because he doesn't deserve it.
Finally, bad touch. People have talked about bad touch enough, so I dont need to go too far with it. I will say I appreciate how much it doubles down on subverting the "romancing someone in a time loop" narrative. These loops while in some ways made Siffrin more perceptive, they're also PAINFUL. They mess with his head, lean towards making worse and worse decisions, and a large part of that is his role in his family's lives. Especially with Isabeau!!! So yeah. Of course the surprise kiss doesn't go well. Especially with the context that Isabeau doesn't think Siffrin wants to be touched let alone kissed? It ends in disaster just like most of the sidequests do.
In general, the ongoing Isabeau plot is very well implemented. The seeds for it are planted immediately, and it takes a lot of commitment to see all the parts of it. As a result, unless you try to do a ton of runs in act 3 immediately just to get the confession, it's a very slow burn part of the story, doing well to parallel Siffrin's mental state and the growing hopelessness in the loops. It grounds the story in a tangible goal from the beginning and in many ways, once you get to the end of it, get to bad touch, you're left bereft. Something... lost after you spent so much time being aware of Isabeau. That tangible feeling that you're slowly running out of things to do, of ways to spend these two days.
(And of course, then you have act 6 confession, and the pure relief, the joy in finally having the confession after it being set up from act 1. Siffrin doesn't need to reciprocate for it to have its impact. Something has CHANGED they have changed. And finally FINALLY after all this time, the moment can happen. And it's beautiful).
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i have... ✨Danyal Al Ghul Headcanons✨ but specifically for my yaelokre danyal oneshot
There's also the tumblr post here but I recommend the link in the title because its the ao3 version, and that one is edited and has some stuff in it that's not in the tumblr post, and will be the version I'm using.
So for summary: this Danyal is also from a Demon Siblings Au where Danny is five years older than Damian. However, things turned out a bit differently, and Danny and Damian had a fantastic relationship with one another. Danny loved music and regularly came up with songs to sing to Damian with. Specifically the folk band Yaelokre's EP "Hayfields" (seriously go fucking listen to it its sooo good. Harpy Hare is the second song but its my favorite. Special shoutout to @gascansposts for introducing the band to me)
He falls off a train when he's twelve and Damian is seven while the two of them and Talia are on mission. He ends up with magically induced amnesia and wakes up in Arkansas while the Fentons are on their yearly Divorce-iversary visit to Aunt Alica, and since he can only remember his name, he ends up being taken into their care.
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Yaelokre Danny has the same facial scar as Things in Threes Danyal, since he was initially another version of him where things turned out better. I'm debating on whether or not I should take it away however, and give him a different scar (maybe from when he fell off the train?), just because the scar is a pretty key identifier for Ti3 Danyal.
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Danny frequently visits Aunt Alicia in Arkansas! Well, only after he gets settled in and stuff. He doesn't really like the city that much and prefers the countryside where Alicia lives. I know she lives in a cabin but I'm changing it to a farm, so she puts Danny to work and gets him to help her.
I don't want to confine his hobbies to only being star stuff, because people tend to have more than one hobby and I feel like it reduces him to one-dimensionality, so he likes to garden, and learns guitar. His room becomes filled with plants, and he turns their roof into a rooftop greenhouse right below to OPS Center.
He has a complex relationship with the weapons from his past, but he's not... like... appalled by it? When he finds his weapons in the Fenton attic all he thinks is that they're his weapons, and he starts carrying a knife on him afterwards. Essentially he becomes fascinated with weaponry because its one of the few physical ties he has to his past, and while he's not training like he is in the League, he allows his strong muscle memory to guide him through his katas.
Danny likes climbing things. This causes Problems For Everyone Else.
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Danny was not the "kinder Al Ghul" in the League. His kindness extended to his brother and family, and that's it. To everyone else he had high expectations out of them, and the pride you'd expect from the grandson of Ra's Al Ghul and trained by its top members. While he wasn't like, unnecessarily cruel or anything, he wasn't merciful either.
This transfers post-train fall as him coming off as no-nonsense and unforgiving. He's not fond of the idea of giving people second chances, and is skeptical of the idea. He's disgusted by incompetency and views it as an unforgivable offense, especially if he thinks that the person should know better, although he's not sure why. Some egocentrism for the soul.
He doesn't like being touched by anyone who isn't family, and gets irritated when anyone grabs him or holds onto him for extended amounts of time. Dash has gotten hit so many times. With Jack Fenton's tendency for abrupt physical affection, it doesn't make it any better. I'd argue it'd make it worse because Danny doesn't want to be touched more often than not.
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Danyal had a red scarf in the League that he wore on his last mission, it came off before he fell off and caught itself on the roof. Damian still has it and took it with him to Wayne Manor. He's got it locked in his room and takes it out when he's alone and missing Danny the most. One time he forgot to put it away before leaving his room, and Dick was visiting the manor for something and found it. Damian found him holding it and freaked out.
Dick could only say "I've never seen you wear this, Damian, this is really pretty--" before Damian shoved him to the floor and stole it out of his hands, before screaming at him; "Don't touch this! You don't ever touch this! This is mine! You hear me!?"
It caused such a commotion that the rest of the family present came to see what the fuss was about, and Damian kicked them all out of his room. Dick is the one brother Damian's the closest with, so the fact he reacted so strongly shocked them all.
This is likely what leads to the "Danyal" conversation.
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