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#an indie rpg game so pretty small
boyfeminism · 10 months
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game store haul (:
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insertdisc5 · 10 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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arienai · 2 years
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While I'm talking about writing I do want to rec two INCREDIBLE writing apps that have helped me immensely as a writer with ADHD
Stimuwrite is a little program that you can customize with all sorts of really rewarding instant tactile feedback, for example sound effects every time you hit a key, emoji notifications and balloons when you hit your custom goal (which can be as low as you want for low energy days), and neat animated backgrounds.
4thewords turns writing into an RPG and you can kill monsters via word count in order to complete quests and progress through what I personally find to be an interesting and fun storyline. It comes with all the RPG trappings like loot, gear, even custom housing (win more stuff for your house by writing).
I cannot stress ENOUGH how amazing both of these have been in terms of my writing productivity as someone with pretty severe executive dysfunction issues. Usually I use Stimuwrite for the instant feedback and then copy and paste those over into 4thewords for the gamification.
Both are small indie projects, Stimuwrite is pay-what-you-can-afford and 4thewords is $4/month but they are very good about helping people who genuinely can't afford it.
and AS THE CHERRY ON TOP, Stimuwrite's programmer is a trans woman, and while I'm not sure about the 4thewords team in specific, the game is FILLED with really great rep, they are literally having a lesbian wedding global event going on right now as I type this. So like. I like giving money to them more than giving money to a lot of other projects lol.
Anyway no neither of these projects have told me to write about them or anything I just want to spread the love. Go check them out!!
Stimuwrite
4thwords
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Hello! I’ve been following you for a bit now, and all of your recommendations have been super cool and interesting! If you don’t mind me asking, do you have any recommendations for really long indie ttrpgs? One that could match the length of dnd or CoD books, I mean. The specifics don’t matter as much, I just really like sinking my teeth into long game books like that.
THEME: Long Indie Games
Hello friend! Fear not, I have a multitude of long indie games to recommend for you!
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Chuubo’s Marvelous Wish-Granting Engine, by Jenna Moran.
Length: 578 pages.
The Chuubo’s Marvelous Wish-Granting Engine RPG is the diceless RPG from Jenna Katerin Moran, author of the well-regarded Nobilis and an important contributor to Eos’ Weapons of the Gods and White Wolf’s Exalted RPG.
Chuubo’s is a special beast. I personally don’t know how one actually plays this game, but the book itself is fascinating to read. It has recognizable parts such as character skills, Health Levels, and XP, but I think I’d want to sit down with a physical copy to be able to properly read it and get a handle on how you play through a story. If you enjoy a challenge, or even just something enchanting and evocative, I’d recommend Chuubo’s.
Part-Time Gods, by Third Eye Games.
Length: 318 pages.
The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished, and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. The reason for this is twofold. First, fate doesn’t like it when the gods share their secrets with a mortal. Unless they are the god’s worshipper, terrible events and horrific accidents have a way of happening to the people closest to the god. Secondly, divine works attract creatures and monsters called Outsiders, created by the Source (after its capture) to destroy any god they encounter.
This is a game that’s on my TBR shelf - and it might stay there for a while, because this is another pretty lengthy book. I am very grateful for the index at the back of this book, because I think this would be pretty difficult to navigate. Part-Time Gods is set in the modern-day, but the premise behind your god-hood is very unique, so one of the first chapters is dedicated to telling you what exactly it means to be a part-time god, part-time taxpayer. The book also contains small pieces of prose set in the world, meant to give you a flavour of the genre and tone intended by the designer. I’m really interested in the concepts expressed in this game, and I hope I have enough brain space to read it in the future!
We Are All Mad Here, by Shanna Germain.
Length: 226 pages.
Jack climbing the beanstalk. The little mermaid finding her voice. Alice struggling with the madness of a place unruled by the laws of reality. The queen. The child. The woodsman. The knight. When you think about fairy tales, who do you become? Where does your imagination take you?
We Are All Mad Here is a tabletop game about fairytales and mental health, providing you with new options for the Cypher System while also creating a setting about visitors to a magical land called the Heartwood. In the fiction, only those who have had some kind of struggle that affects their mental health are able to travel to this magical land. Germain intends this to be a way to tell a narrative about mental health using allegory and metaphor. The Cypher system itself is pretty complex, and you probably won’t be able to play a game of We Are All Mad Here without the core rulebook, so it might be worth it to take a gander at the Cypher System Rulebook while you’re at it.
Coyote & Crow, by Connor Alexander.
Length: 484 pages.
More than 700 years ago, a massive disaster changed the course of history. The world was plunged into centuries of darkness, but the event also introduced the Adanadi — the Gift — a strange mark that appeared on all life. This mark would have an enduring impact on humanity. Centuries later, the Earth is healing. New, advanced nations have risen. Ancient legends stir.
Coyote & Crow is a pretty extensive and unique game, using pools of d12s pulled from your stats, as well as narrative beats such as character motivation, Gifts and Burdens to help give your character a personality. Because it introduces an alternate history and a drastically different future, the core book as a decent amount of lore to acquaint you with the city of Cahokia and the world that surrounds it.
This game has quite a bit of support out there, with adventures such as Stolen Heart, Laughter Lost & Found, and The Case of the Great Underwater Panther.
Impulse Drive, by Adrian Thoen.
Length: 242 pages.
Play a crew of misfits and scoundrels living a life of danger and adventure as they explore space and try to make their ship a home in a technicolor sea of stars. Fight dangerous organizations, investigate unnerving mysteries, and find trouble in a game that rewards you when your characters face their shortcomings. Grow your characters and ship with new gear and abilities as you discover and create the universe together, as a group.
For a PbtA game, Impulse Drive feels pretty substantial. It provides a quick primer on Powered by the Apocalypse games, and includes advice for the players as well as the GM. This might be because the game includes a lot of details about gear and vehicles, as this is a space game that cares what your party has on hand and what their ship can do. There’s also advice on changing the game, extra moves, and a roll table for mutations! If you’re looking to see how to play out a space adventure in a more narrative-focused system, you might want to check out this game!
The Shrike, by Alice the Candle.
Length: 162 pages.
The Shrike is a game about fantastical voyages aboard a skyship. It's inspired by Avery Alder's The Quiet Year, John Harper's Lady Blackbird, Italo Calvino, Ursula K. Le Guin, and utopian and dystopian fiction. It features four complete adventures (two multiplayer, two for solo play). 
This indie game is on the short side of this list, but it’s definitely long by indie standards. The author has provided 4 different adventures that you can read through, which will likely spark your imagination along the way. Interestingly, the voyages are placed in the first half of the book, while the information about Solo, Co-operative. and Guided Play embody the second half of the book. I’m not sure how I feel about this layout choice, but if you’re mostly looking for a book that you can read, flipping through the voyages might be more interesting to you than the rules of play.
Games I’ve Recommended in the Past
Lancer, by Massif Press. 431 pages.
The Wildsea, by Felix Isaacs. 364 pages.
Exceptionals, by Sahoni. 253 pages.
Gubat Banwa, by makpatatag. 399 pages.
Monster Care Squad, by Sandy Pug Games. 176 pages.
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wauzmons · 2 months
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The Quaxel Engine made a lot of progress lately. As you might guess, making a big general purpose engine like Unity would be pretty much impossible as small indie developer. That means the engine will be focused on a specific type of game and only extended when that game, or future games require additional features.
And I've decided to fo focus Quaxel on RPGs! But wait! Doesn't RPG Maker already exist? What's the point of that? Well, as I mentioned before, Quaxel is capable of both 2D and 3D rendering, and I'll be taking full advantage of that. I want to create a Paper Mario like game where 2D sprites move through a 3D world!
But before we can make an actual game with it, there's still a lot of work to do. I'm currently working on a text renderer, that allows you to create styled and animated text, for example for dialog boxes.
Since Elysian Eclipse and Quaxel will have a lot of components in common (e.g. Elysian Mesh), I decided to add Quaxel to the EE Wiki and Roadmap, so you can track the progress in real time!
Wiki Page: https://www.elysian-eclipse.com/#/wiki/Quaxel_Engine
Roadmap: https://trello.com/b/3GntuYDl
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anim-ttrpgs · 8 months
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The Review Copy of Eureka: Investigative Urban Fantasy
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Guess what is coming soon at the time of writing this? The review copy of Eureka: Investigative Urban Fantasy!
This represents the first official pre-release release of a version of Eureka: Investigative Urban Fantasy that doesn’t look like an unformatted mess!
Don’t get me wrong, the version of Eureka you get for just $5 on our patreon is plenty readable, but in its current unformatted state the page count is hugely bloated, there’s a lot of blank space, and the flavor text is all just shoved under the body text with notes denoting it as such. Plus, it’s all just black text on a white background without much in the way of aesthetic besides the occasional snoop to break things up.
Well not anymore! The copy we are going to be sending to reviewers and rpg news outlets is going to be a test-run of our actual intended aesthetic for the finalized rulebook, that of a bunch of conspiracy and investigation notes pinned to a corkboard with red string connecting them!
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(The text within the images you’re seeing here is slightly outdated because these are just mock-ups, the text in the actual review copy will be much cleaner thanks to some excellent copy-editing help we have been getting.)
Due to time constraints and being behind on deadlines, plus not having the Kickstarter money to pay for additional art yet, this version will not showcase the full scope of the intended aesthetic, but it will at least give you a pretty good idea of what we’re going for.
The final version is going to have a wider variety in the paper scraps so as to more efficiently use the space available, plus a bunch of different “styles” for the side text, which will help denote whether it is a rules clarification, an example, a bit of flavor text, etc—plus a whole Kickstarter campaign worth of art from theblackwarden, qsy, and chaospyromancy! The Kickstarter campaign is launching April 10th, 2024, and we are going to need about $3,000 to meet our base goal and $33,000 to meet all of our many stretch goals, so if you want a more stylish and artistic rulebook, please give what you can to our Kickstarter campaign in April!
We are gonna be sending this version of the rulebook to tons and tons of TTRPG personalities and news outlets within the next couple of weeks in hopes of an honest review or two that will help get Eureka on people's radar beyond the modest following we have here on Tumblr. If you are one such personality or news outlet, and you want to recieve access to the free review copy to read and write about, please do not hesitate to contact us, even if you only have a very small following! You can find our contact info on out website or just contact us right here on tumblr!
Check out our Kickstarter page for the best accumulation of info on what Eureka: investigative Urban Fantasy even is! The Kickstarter campaign launches April 10th 2024!
Check out our Patreon to get the whole prerelease rulebook + multiple adventure modules and pieces of short fiction for a subscription of only $5!
If you wanna try before you buy, check out our website for more information on Eureka as well as a download link to the free demo version!
Interested in actually playing this game, and many others, with the developers? Check out A.N.I.M.'s TTRPG Book Club, a club of nearly 100 members at the time of writing this where we regularly nominate, vote on, and then play indie TTRPGs! At the time of writing this, we are playing Eureka: Investigative Urban Fantasy, and sign-ups are closed for actually playing it, but you can still join in to pick up a PDF club copy of the rulebook to read and follow along with discussion, and sit in on and observe sessions! There is no schedule obligation for joining this club, as we keep things very flexible by assigning multiple GMs with different timeslots each round, to try and accomodate everyone! This round, we had over thirty people sign up, and were able to fit in all but one! Here is the invite link! See you there!
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lanaevyssmoved · 1 year
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do u have any game recommendations that have character creation? besides bg3 ofc
gonna be real i wouldnt recommend bg3 for a character creation game because you can only use preset faces ...... bro but if you mean it in an oc way......
i would recommend.............
heavily modded skyrim, if you don't wanna do it yourself use wabbajack, some of the modlists on there are designed for graphics or high end systems and have very pretty characters. there's also ones not like that with rougher characters or more vanilla characters. lots of choice! do not get into the community though, this is a warning
following on from that, any elder scrolls game - morrowind is the best and one of my all time favourite games
you can follow on from that with fallout if you like the setting. i recommend fallout 1 and 2 the most as i'm not the hugest fan of bethesdas fallout but that is not a common opinion that be a hot take
heavily modded final fantasy xiv, you can fully mod on the free trial version as far as i know - be warned this is an extremely slippery slope because it has a modding community to rival skyrim and many customisation mods are paid for however there are ways around that. anyway you can get mods from here, here and here as well as the nexus
elden ring, dark souls 3 - the other dark souls but those character creations look like dogshit ass but still fun to make ocs in imo.. demon souls if you own a ps5....... i do not
pillars of eternity, tyranny, while visually quite limiting the character creators are still very neat from a roleplay pov - tyrannys has a lil "post character creation" game you get to play where you make "post game" choices and i uh, used to play that all the time for fun without intent to keep playing.....
a good follow up to that would be dragon age, all three of them but specially origins, i used to play the origins and not continue the rest of the game for fun! now be warned all of these games suck terrible dick in terms of modding because it's awkward and annoying and easily broken! i recently replayed dao and dai and so much of that time was spent troubleshooting...... joyous
have to kind of mention mass effect after? but ur kind of always making the same character..... ive always struggled with mass effect personally. maybe its the setting?
you can also look at starfield since that's got actually a pretty decent cc but i did find it quite limiting. but i've not really played it for more than an hour cuz bg3 exists so i can't say much
back to crpgs, the two pathfinder games! again limiting on the character side but roleplay side very very strong. i've not played wotr but i have mutuals who act like it is gods gift to gaming and i believe them. i really liked the first!
the outer worlds could be a good choice, i really like that games aesthetic but it's another space game and i think we're seeing a pattern that i'm just not that into those. hm. it was bethesda style gaming in space before starfield exists with the personality of fallout, kind of ?
this ones going far out there but crusader kings iii has an insane character creation and my favourite ruler ever was this old witch woman cannibal who slowly but surely turned her whole corner of the globe into a witch worshipping cannibal cult. i miss her
age of wonders 4 has a really cool cc, you can even make dragons with the dlc like Actual dragons.... i have made so many characters in there and gave them their funny little lores.. age of wonders has real cool lore and it is Completely ignored by tumblr afaik and that sucks
encased is a really cool rpg it's another sci-fi-y one.. it isn't as polished as you might expect cuz it's a very ambitious game but a small indie studio but i would say if you enjoy fallout 1 + 2 you will enjoy encased
dragons dogma! you get to make two people in this just like in bg3! i made a lil girl and her big brother and i was so fucking emotional over them that i was crying constantly even when nothing was going on. i played dragons dogma to fucking death on the ps3 and i think its interesting and rich enough to sink ur teeth into
i have to mention greedfall as the owner of the greedfall url.... greedfall is very interesting as its a double A title akin to a dragon age game.. it might make one feel a tad uncomfortable because it comes across as colonialism the rpg but it does get very interesting and it has neat as hell characters and magic and big monsters who fuck hard
wasteland 3! kinda again has the fallout type of vibe it is violent and full of dark themes and twisted themes but its also extremely comical its true black humour at times and you get to make two characters again and you can even make TWO MORE CHARACTERS so i had a bunch of custom characters.. u can get really wild in the cc as well and builds are SUPER fun....... v good game
spellforce 3!!!!! i love this game, the cc is again like another crpg one but spellforce 3 has very deep lore spanning many games .. its not typical crpg in that its also like a strategy war game too but i think it does the mixture very well and i LOVEEEEEEEE the lore!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
uh i forgot to mention divinity original sin 1/2 because .. bg3 should lead you right there but uh. play them both! the first is so good in coop i feel cuz of the natural banter between the protagonists. if you don't have friend the second is very good single player just. be warned i don't think it has good endings but the ride is worth it!! and divinity lore fucks hard. i also recommend divinity dragon commander because its so much fun
can i say stardew valley? mayhaps sun haven too? if ur crazy like me you can turn these into prime oc generators. also mods
oh, monster hunter world and by extension wild hearts. monster hunter world lets you make a cat and while ur character themselves doesn't get to do much story wise i did get very obsessed with my character and wanting them fight cool monsters. wild hearts is similar though your character does feel a bit more special- be warned this game is known for running like ass on most systems, its pretty good for me but be warned all the same
TEEHEES.... KENSHI!!!!!!!!!!!! i was holding back on mentioning kenshi but i can't. you can make a whole fucked up lil squad if u want. u got weird alien races. u got a billion fucking mods. u can have ur buddies limps removed and give them robot ones. u can make an army of weirdos. bro i got so invested in my kenshi squad i was writing FANFIC. i was dreaming of them. i was unable to sleep about them. i miss them so fucking much dude!! kenshi doesnt really have a story beyond what u make it. that shit is a SANDBOX.. and i love it so much. everyone should play kenshi. its kinda like rimworld if u want a comparison. i think its Perfect. the best game to exist ever (lie) its so wonderful....... man........its also broken as shit cuz its the most ambitious game to exist ever and it was made by 1 dude so
oh if u like anime games i have to mention code vein (souls like) and god eater (monster hunter like ?) they have very good ccs and i know people super into the lore and stuff. i only played code vein and i liked it a lot honestly
uhhh i mentioned 1 mmo so i should probably mention guild wars 2, the cc is very good, the whole games end game is about fashion and looking amazing. the lore is also super duper neat! i haven't played it for a long time now but i did play it on launch and i had a blast for a few years
if you like d&d i would recommend solasta! it has a very good cc i think honestly and it feels the most like this is d&d in a video game out of every game i've ever played, and it translates the system very and faithfully (as opposed to say bg3 who changed things for game reasons). solasta is also best with friends because its so in that vibe of this is a silly lil d&d party. its much fun
lol i got the block text limit popup
kotor 1 and 2, it might be hard to get into the lore and characters if you're not into star wars but i found it pretty ok to as not a huge star wars fan. i also think they deserve to be played despite that as well because they are fantastic rpgs and some of the best bioware ever made
vampire the masquerade bloodlines!!! i am not a vampire fan really, a small one, but this game captivated me.... very easy to get into making a character i feel and ur given enough to make characters that align different ways easily. the combat did not age well..... but the story and roleplay absolutely did
ok.. im gonna stop here.. but i will say give games like icewind dale and arcanum a chance.. look at old as hell crpgs and try them. this includes bg1+2 which i still need to play myself but will be soon! they are classics because their stories are fantastic, and shouldn't be missed out on!!!!!
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zehecatl · 1 year
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happy steam sale to all, here’s a 'little’ rec list for (primarily) indie games that, in my opinion, isn’t as popular as they deserve to be!
Ghostwire: Tokyo -60% the only triple a game you’ll see on this list, and my own all time personal favourite. if you like anime, japanese history and folklore, and bromance, you will very likely love this game. it also lets you explore Tokyo and pet the dogs! and cats! literally perfect game!!
Iconoclasts -70% i have been shilling this game, at every major steam sale, for pretty much four-five years. before Ghostwire, it was my all time favourite video game. it was in development, by one person, for around eight years. it is still, in my opinion, one of the most gorgeous pieces of pixel art in the whole damn medium. just. please check it out i beg
Angels of Death -40% rpgmaker game that absolutely excels at being a character driven story. it also got an anime adaptation? which i’ve actually never seen?? but if you grew up playing horror rpgmaker games, please do yourself a favour, and check this out. and if you didn’t- check it out anyway! it’s not super scary or anything, with a more psychological horror focus
Owlboy -65% tiny owl boy does his very best and will worm his way into your heart and then crush it because life is maybe a bit too cruel to him. also you can fly! did i mention you can fly??
Pony Island + The Hex -80% did you adore Inscryption? did you like the meta element? then oh boy, should you check out Daniel Mullins’ two former games! they’re good! probably has the same vibe as Inscryption! could not tell you i still have not played that thing! but these are both very good, and absolutely worth every cent
Underhero -70% it’s a bit rough around the edges, but man, this game has so much love put into it, and i think it deserves way more love than it got
My Friend Pedro -75% the action is definitely the high point here, but i have a personal soft spot for the lil’ bit of lore we do get. like, there is something there, and i want to dig my fingers in. also wacky banana is funny
Sayonara Wild Hearts -40% queer girls on motorcycles? in my rhythm game?? it’s more likely than you think!! (also, if you suck at rhythm games: me too, this is still worth picking up)
MO:Astray -50% the fact that seemingly no one on tumblr has played this... despite the fact that it feels like it’d be a right shoe in... criminal. there is a little CREACHUR! LOOK AT IT. IT IS A SLIME!!
The Messenger -75% i legit thought this game was way more popular than it, apparently, is, which i think just speaks volume of my opinion on it. it’s genuinely right up there with Shovel Knight as iconic retro throwbacks- plus! the devs are making THE most gorgeous indie rpgs, apparently set in the same universe. so that is another reason to check it out
This Strange Realm of Mine -90% an extremely weird little game that will likely not be for everyone, or even most people, but that i really liked. considering the price, i don’t really think there’s much to lose on buying this little gem
Darkside Detective -70% funny point & click game with very shipable protagonists! there’s also a ‘second season’ that i have not played (yet), but is very likely absolutely worth getting
Haiku, the Robot -33% it is, rather obviously, not as good as Hollow Knight, but if you’re suffering from ‘waiting for Silksong’, perhaps this little gem will tide you over
Transiruby -30% another small metroidvania! has really pretty pixel art, and is just a fun little time
Flynn, Son of Crimson -50% not what it was promised, but it’s a fun platformer with gorgeous pixel art, and a dog. it’s a good time, and isn’t that what we all want :]
Yomawari: Midnight Shadows -70% a cute horror game, with excellent enemy designs, and a whole town to explore. also the story is so good. i am still absolutely enamoured with this title. this is, technically, the 2nd in a series, but you can play the games standalone, and while i’m sure the 1st is just as good, i’ve only played this one. because priorities (also keep in mind!! that this is a horror game!!! i’d recommend looking up some trigger warnings, because, uh. horror game!)
A Short Hike -35% just an extremely cozy and fun little game. exploring every inch of this island was just such a good time, i still think extremely fondly of this title
Webbed -30% i am gently laying an hand on the shoulder of every bug enthusiastic on this website. you play as a spider. who is trying to get back her boyfriend from a bird. and there’s a really fun swinging mechanic. do you really need anything more?
Garden Story -60% i am once again shocked this game isn’t more popular. what do you mean a cozy adventure game with community restoration, foraging, and some fun combat with a grape protagonist isn’t one of the biggest sellers in cozy gaming spheres. there’s a frog. you can put on different hats. what else do you want!!
Donut County -70% funny little game about making holes and being a chaotic racoon. i have an extremely soft spot for the characters in this, i could not explain it <3
also Oxenfree is not on sale, but it’s cheap, and the sequel is dropping very soon! and you should absolutely check it out! because it’s really REALLY good!!
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hungrydolphin91 · 1 year
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ok I had to go make my own post about Eugene Cassette Beasts, it's not fair for me to fill up everyone else's tags w how much I love this guy. I wanted to speculate a little about his backstory here cause it honestly fascinates me and I feel like I havent seen this happen much in other media, much less turn based monster collecting RPGs.
So Eugene is from a future world (seemingly the only party member who is except maybe Barkley but he's a dog so.) It sounds like he's from the turn of the century, maybe 2100 or so, and mentions in his rank 3 friendship that in his world, there was a massive reformation when society as a while realized they couldn't keep fucking each other over and destroying the planet, so everyone worked hard to abolish the kinds of structures that unilaterally hurt people (for instance, capitalism). Sounds like a utopia right?
Eugene only says good things about his world really, how much people value acts of goodness and kindness. But he says it all with such a sad tone, like something he's missing out on, because he thinks he is, he didn't fit in. He says that he wasn't great at being helpful all the time, which is why he wants to do better in New Wirral, a world removed from his own where he can be a better person than he was in his own world.
But the thing is, he IS a nice person. Maybe that's by design, everything he does in New Wirral is about him playing the hero, but it's also oh so clear that he brought his own expectations of goodness from his own timeline and they're just as much of a burden here. Even when hes succeeding, he won't cut himself slack, he says he needs to have a cause to rally behind, or what that archangel said to him would be proven true: he IS empty. Or at least, useless, which is probably the same thing to him.
What really grabs me about all of this though (besides the usual love of angst and guilt complexes and hero complexes and whatnot) is this future of moral reformation. Those are a pretty common historical phenomenon, often involving moral panics and an emphasis on presentation--- what matters is that you LOOK pure compared to others. And poor Eugene just felt like he couldn't keep up just because he has some small selfish impulses, or something in that nature I'd imagine--- I think he'd rather throw himself off a bridge than admit whatever the reason was that he didn't fit in in his own world.
It's easy to see his world being our future, in a way. I'd be delighted if terrible oppressive governments and economic systems were torn down in favor of ones that promote equality and universal well being, but currently moral purity is just as much of a trend as ever--- look at any discussion of book banning, not to mention transphobic legislature, fandom antis and so much more. So this hypothetical future is one where even though the 'right' thing has been done, there's still a subtle form of policing going on to enforce it. Maybe that is successful at keeping cruel practices from coming back. Or maybe it's just traumatizing people like Eugene who feel judged by their every action and pressured to be a saint every single moment of their lives.
One last thing I thought was interesting--- as part of his level 4 friendship rank, Eugene mentions how his parents' generation still seem scarred by the cruelties they endured before this reformation. But Eugene is too young to have lived through it himself so you know what that means?? Generational trauma babyyyyy. He's inherited guilt about a time he wasn't even alive for, along with a pressure to make sure it never ever happens again, so no unkindness is tolerated. It's no wonder this boy has so many issues.
So that's my late night rambles about this guy, probably like 50% of this is just me projecting but it's also fun to dissect what's happening here. Like I said before, it's unusual to see a unique concept like character like Eugene and his world in what appears to be a fun little indie game about turning into monsters with cassettes.
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kdinjenzen · 1 year
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What about Persona? That’s vaguely Pokémon-like
Not… really?
Tbh, the Persona and SMT series are fucking stressful as hell to play.
Everything is on a timer, the difficulty spikes are often huge leaps, and the only part that is “kinda Pokémon ish” is you can swap out YOUR Persona… and that’s it. The rest of the party’s Personas are the same (they have more powerful forms but still the same thing). Not to mention that fighting in Tartarus, The TV World, the various Palaces and Mementos, etc take up a pretty small section of the games.
I mean they’re both turn based RPGs, but honestly the similarities are small at best.
Temtem, Nexomon, (some but not all of) the Digimon games, Dragon Quest Monsters, Monster Hunter Stories, Yokai Watch (which has been fully abandoned in the states, sadly)… those are all very much “Pokemon Style” games.
I was more asking if any of the more indie style ones (Temtem, Nexomon, Cassette Beasts, Coromon, Monster Crown, Monster Sanctuary, etc) are worth it?
I ask cause I tried Nexomon last night, after having it for a while, and it felt… meh? So I want thoughts from others before I look at anything else.
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crevanille · 1 month
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Airing Out My Head
Hello everyone, how are you all doing?
So, as the title says, it's just me airing out what's in my head atm as I try to keep moving forward.
So, while I would never claim to be the most productive or busy person ever, I do still have things I'm trying to accomplish and get done all the same.
I like writing and do dabble in some fan fiction, which is mostly for my own degenerate pleasure and practice for my other personal projects.
See, I've loved video games for as long as i can remember. For me, and like many others I'd imagine, games were a close companion who were always there for me when nobody else was. Not saying I had no friends here, but I was never a huge people person either, preferring a small group of friends to huge crowds. Fun times hanging out with them after school and such back then... but, at home, video games (and especially RPGs) were what kept me company the most.
Times were.... rough growing up back then. Lots of family drama, unconventional relationship with my sister aside, going on at the time.
I'll spare you all the details on that and simply say that... there was no happy ending when it was all settled and things never really got better for anyone until probably long after we all drifted apart. We don't really talk much so we've lost touch with each other... or at least I have. Still, I hope everything is going well for everyone regardless.
But still, it's true what the say, 'absence makes the heart grow fonder' for what you never really had, only really appreciating it once it's gone.
Now, I'm not saying I'd want to do it all over again or even try to reconnect with them at this point in my life though. Really, so as long as everyone's doing well, then that's enough for me.
No, the thing I wish I had more of in my life is 'the love of family', and well... love more generally, I guess. A little whiny, I know. Sorry about that.
Still, I suppose that those desires are pretty much the biggest things influencing my interests and what I'm trying to do these days.
The biggest of which being inspired by my love of adult indie games and old school RPGs of yesteryear... is to try and make my own.
It's a slow going and very clumsy process for me, but... baby steps. I'll get there though.
If you had to ask me why games, then all I could say is that I just have stories I want to tell and thoughts, feelings, and desires I just want to explore... And what better place than a fictional world I made?
Considering the content of my last post and the realizations I've made about myself... Yeah, 'Family' and 'double love' are gonna be important themes I want at the center of it all. Nothing grand per se, just me making a world and telling the story of a family falling in love with each other while killing monsters in a fantasy world... It won't be for everyone, but I don't care. At the end of the day, this is just for me and no one else. Having said that, I'll update more about that specific project once I have more to share about it.
The other thing I want to do in the short term is getting back into a great manga series I read a LONG time ago after watching the anime adaptation first.
It's called 'Koi Kaze' by Yoshida Motoi.
It's a seinen(aimed at much older, typically male, audiences) romance between a man named Koshiro and a girl named Nanoka.
For those who have read/enjoyed the series, they'll already know the details, but for those who don't, the story tastefully and rather believably paints a very complicated, cute, and bittersweet love story...
Not only is this an age-gap romance, but a GSA consang romance of two siblings who have just been reunited and end up living together.
It's one of the very few pieces of fiction that's come out, officially localized even, that trats its subject matter with the genuine care it deserves.
I guess.. I want to look at it again from the perspective of an adult and see I think of it now after so long. Now, I still love the story, but it's still good to compare and contrast now that I'm older and after so long, especially now that I've come to better understand myself, so I'll post more about it after I finish reading it. It's not exactly a long series, but I like taking my time.
Alright then, see you all later and thanks for reading and I'll see you later with another post.
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trashcanwithsprinkles · 10 months
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Hi, I'm sorry to keep bugging you, but I enjoy reading your rambles about things you're interested in. Also, your BitA fic is really good so far.
I have thought of another question.
What is your favorite video game/game series? Why?
i thrive on BitA appreciation tysm,,, and no worries! you're not bugging me hahah
favorite videogame series would have to be a tossup between pokemon and fire emblem. pretty basic answers i think but what can you do. for pokemon is the world, and for fire emblem are the characters. sometimes the story, when it's good. idk i've been playing both since a long long time ago, so they might be nostalgia picks tbh, but i really can't think of anything else atm for single videogames i'd have to go with either ib or the gray garden (or undertale). i had my indie rpg heydays back in highschool and the gray garden and ib both rewired my brain in ways you can't even imagine. and undertale is just Good, what's not to love about that game,,
i wish there tgg fandom was bigger on this side of the globe, afaik it's mostly confined to japan (or i haven't been looking in the right places). i do think it had a lot to do with the creator's ban on streaming/making lets-plays of the games. which- i mean sure? but like.......... seeing how streaming brings light to so many small games nowadays i feel like it was a badly-timed decision on their part. but who am i to judge,,
anyway- thank you for the question! the pokemon answer you probably could've guessed from my fanart of the genshin crew as pokemon trainers hahah that one should've been no surprise,,
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insertdisc5 · 1 year
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Devlog #16: Answers and Questions
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Hello everyone! Welcome to this month’s devlog!
If you just stumbled upon this, I am Adrienne, also known as insertdisc5! I’m the developer, writer, artist, main programmer, etc of the game. The game being In Stars and Time, a timeloop RPG, which is also the next and final game in the START AGAIN series, following START AGAIN: a prologue (available here!).  You can find out more about In Stars and Time here!!! 
LET’S GET TO IT. This month is Q&A: Cohost edition!
“A Q&A again?” Heheh well I don’t have anything to talk about this month ✨ We’re working hard on finalizing the localization! And on porting to consoles! And on secret stuff! You know, the usual!!! Get excited!!! So, Q&A again 💖 And see, I asked questions for Q&As on Twitter. On Tumblr. On Discord. But some new social media platforms have entered the fray. SO.
Welcome to Q&A: Cohost edition. (Follow me on cohost and/or read this post I wrote about why I think cohost is neat teehee) (and follow me on bluesky if you want. I like it way less though. Sorry bluesky)
@ItsMeLilyV asks:
One of the bits of advice that gets tossed around by indie devs is to avoid making RPGs, especially for your first few games, because they tend to be large in scope, difficult to prototype, and easy to underestimate.
Was this ever a fear for you in making START AGAIN, or In Stars and Time? Did you take any special precaution to keep these games within a scope you could handle, and did you learn tricks from START AGAIN that carried over to ISAT when in came to keeping things manageable? Thank you!! ✨
I had no idea that was a piece of advice given, but yep, that makes a lot of sense! Since I didn’t know, I went in blissfully aware, teehee.
I will say that I am familiar with working on big projects from working on comics, and with seeing big webcomic artists always mention to never start with your magnum opus… And I could tell ISAT had the potential to be way bigger than I imagined, which is why I decided to start with creating the prologue to get used to RPGMaker as well as making games. Kind of a pilot of sorts!
Again, thanks to comics, I know to keep my scope pretty small, because even if you keep it small it WILL balloon into something way bigger than you thought. Just for the prologue, I imagined it’d be a 20mn game, and it’s easily a 2-3h one! Keep your scope small!!!
As for tricks, when I catch myself thinking “wow what if I added this cool thing”, I try to always keep in mind those two things: 1. How long will it take to implement (including bug testing), and 2. Does it add something important to the game. I know we always want to add a fishing game, or a fun minigame, but do you Need It. Does it add something substantial to the story, to the Themes. Or are you just adding it because you like fishing games. Which is a valid reason, but also, maybe just make a fishing game instead. You are not the Yakuza series!!!! You are a small indie gamedev!!!! Think about you in 4 months who has to fix all the fishing game bugs!!!!!!!!!!!!!!!!!!!!!!!!!
@stem asks:
how is it to have a piece of art that's basically done (as far as i understand) that you can't share yet? like how do you personally bide the time until it's finally ready to release, or is it not really a challenge to wait? :0c
It’s so weird!!! The game has been done for so long!!! I’m very glad I asked some friends to playtest the game, so I could at least get some feedback before the game is out… In some ways it feels like the game will be done twice: once back when I finished making the game, and once when the game actually comes out. It’s just a very strange experience. Sometimes people tell me they’re excited to find out more about this story beat, or about this character, and a part of me is like… Wait, haven't you played the game? Oh, yeah, it’s not actually out. Guess you’ll find out later.
EDIT: My god. I just checked on my private devlog for when I completed the Alpha of ISAT. It was in August of last year (I lay down on the floor and look at the ceiling) (I still had to finish all the illustrations so really the game was Done Donezo in October but still…)
anon asked:
What role did Armor Games play in creating the final product?
SO MANY THINGS. Here are some of them: support when it comes to porting/marketing/social media/localization, feedback on the game and how to make it better, community guidance, testing support, QA/internal testing… The game couldn’t be the way it is without them.
For more small details, I have a weekly meeting with my producer, Dora! We talk about the game and how everything is going. A couple months back, I also was checking in with the internal QA team fairly often to fix any remaining bugs. They also helped me find ISAT’s additional programmer, Isabella, and she is a godsend because coding is hard. They also take care of communicating with press, finding more opportunities to showcase the game in conventions, talking with the localization/porting teams… I am probably forgetting a thousand little things they did to help out!!! THEY’RE SO GOOD OK
Anon asked:
So obviously the skills/spells/what have you are based off of Rock, Paper, Scissors. Did you design each "type" to be like a certain style? Rock being heavy damage and defense buffs, scissors being speed and quick attacks, like that?
Absolutely! I just went with the obvious. Rock is physical damage, defense focused, Scissors is swords, attack focused, and Paper is magic, mind focused. It was fun to develop a spell system around those! I’m excited for people to find out more about Craft…
@nickshutter asks:
I really loved START AGAIN (streamed it for a small handful of friends) and was super happy to hear about a follow-up! The cast is so much fun and their personalities are really well-balanced—did any of the characters change pretty drastically from their initial conception during development of the game?
I’m so glad you streamed it with friends… I hope you had a good fun time…
And for sure! Isabeau and Mirabelle were pretty set from the get go (himbo and shy wallflower), but Odile started as more of a gentle teacher type, even if I very quickly went the snarky old lady route. Siffrin and Bonnie were harder to pin down– I wasn’t sure how to portray Siffrin’s despair in the prologue, and started showing them more overtly depressed, but I thought it’d be Very Yummy to have them show a happy facade to their friends. And then, for ISAT, I had to figure out what a non-depressed Siffrin would be like, for the first couple acts of the game before the despair sets in. As for Bonnie, I had a lot of trouble figuring out what they’d be like, what kind of kid they were, what their relationship with everyone else would be like, and then I thought about what their past would be like and then their characterization was set in stone. Sometimes you need to figure out One Thing to unlock a character’s brain. I’m very excited for everyone to find out more about each character in ISAT!
@SuperBiasedGary asks:
What games (or other media) lit a fire under you to create your own?
It could be stuff you liked so much it inspired, something you found frustrating because you felt an itch to do it differently, or something that made you realise humans make things and you could be one of them.
I found a lot of indie games inspiring, but I think Umineko might’ve been the one that made me go… Oh, anyone can just make a massive video game narrative. And you can make it very simple, with kinda goofy sprites, and still manage to make an incredibly touching story!
As for frustrating games that lit a fire under me, I think I’d say in general, I found issue with the classic trope of the “main character helps people and doesn’t get anything back”. What often happens in some games is that you help NPCs with their problems, sometimes helping them with very intense, complicated problems! For a very long time! And, in exchange, you get… A cool item? A nice new skill? And that’s it?
I know this might be complicated to implement on a narrative perspective, but I remember playing Persona 5, and your character just went through a very harrowing experience (like, oh, being INTERROGATED AND TORTURED BY THE POLICE) and you help your friends during social links, and they go “thanks for your help! Bye~” like WHAT ABOUT ME. WHAT ABOUT MY PROBLEMS. CAN YOU GIVE ME A HUG
So on a certain level, I wanted a game where instead of the characters around you having problems, the main character also has problems. And is subconsciously screaming “CAN YOU PLEASE NOTICE I HAVE PROBLEMS AND GIVE ME A HUG.” And hopefully, the characters notice. Winks
Hm. I do want to say I wrote most of the prologue/ISAT during the pandemic, and I felt very lonely and not supported. But then guess what. I told my friends about how I felt. And most of them told me they had no idea, and vowed to support me more. And now I’m closer to them. So the moral of this answer is, yeah, it’d be nice if people noticed, but also, you need to tell people when you’re feeling bad. LOOKS AT SIFFRIN
Anon asked:
Is there a song you listen to in order to put yourself in the sasasa/ISAT mindset?
I have a whole playlist baybee. Before you ask: there aren’t any hidden meanings behind those song choices. It’s about the Mood, and also my personal tastes in music I listen to when I need to concentrate. I like songs that go WUB WUB
 In no particular order, here are five random songs I played on repeat when making the prologue:
Future Club (Arcade Version) by Perturbator (in bold because this was THE song I listened to on repeat. I believe I gave it to Lindar for inspiration lol)
Arcades by C2C
Wake Me Up by Para One
The First Wish by DROELOE
Les Enfants du Paradis by World’s End Girlfriend
And here are five random songs I played on repeat for In Stars and Time:
Down by Chloe x Halle
Nonsense Bungaku by Eve
Non-Breathe Oblige by PinocchioP
Gentle Heart by Jamie Paige
Ready For The Floor by Hot Chip
It’s interesting, the songs I listened to for the prologue are generally more heavy and frenetic, while the ones for ISAT are more hopeful… I made sure to listen to more lively songs for ISAT, since that’s the feeling I wanted to give off…
That’s all the questions I have! In other, non related ISAT news, I have started a new project and having a lot of fun. It’s a visual novel this time. I’m hoping to get some screenshots ready in the next few months, but also I’m taking it easy on this one. If it takes years with many breaks in between to get it done, it’s fine. What matters to me right now is the process!
That’s all I have to say for today! Let me know if you have any questions, or if there’s any aspect of the game development struggle you’d like me to talk about! See you next time!!!
AND DON’T FORGET TO WISHLIST THE GAME ON STEAM ALSO IT REALLY HELPS BECAUSE STEAM’S ALGORITHM IS MORE LIKELY TO SHOW OFF GAMES WITH A HIGH AMOUNT OF WISHLISTS THAT’S THE REASON WHY GAME DEVS ALWAYS ASK TO WISHLIST!!! OKAY BYE!!!!
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So I finished Sea of Stars today (as anyone with me on their dash will find out as soon as they scroll past this post). Long story short, I loved it! It was a really solid experience from start to finish, and I'm going to take a moment here to sing some praises.
Early on the first thing that charmed me was the environment design- it felt like I could follow my character's journey visually on the world map through the zones when I entered and exited them, which just testifies to how well made the overworld map is. The environment designs were just great in general- every place was visually interesting and some of the backgrounds were absolutely jaw dropping.
I liked the combat system! It's not hard by any means but it's fun. It starts out slow to ramp up the interesting features and many times in the early game I felt like combats were over before I got to use any cool moves, but by the time you unlock all the mechanics it's a really dynamic system. I like the choice to flatten the MP bars and skill costs and put an emphasis on alternating spending MP on two-three skills and then basic attacking to replenish it. The live mana system gives another dynamic angle that ended up feeling a lot like Octopath's BP system in execution (again, setting up a cadence of small attacks to charge -> big damage attack -> repeat) but also interacted well with the lock system. The combo attacks are a highlight and the elemental lock system encourages nearly all of them to enter the rotation. The only gripe I have is that the Obligatory Indie RPG Timed Hits Like Paper Mario, while they do have good feel once you get them down, *really* could have used a timing example on first appearance, or someplace to practice using them. When a new party member showed up with a completely different attack pattern, it took me several fights of pressing A at random times during the animation to figure out where the right timing window was. Turning on the modifier that gave feedback on perfect timing was helpful to know when I had it, but I didn't like having to guess what part of the animation I was aiming at in the first place.
The characters were excellent- though I don't have much to say about some of them, others of them felt like they were aimed directly at me and the types of character I like. There were multiple times that I was delighted to see a new character get to join the ensemble and not just remain in place. I think they were all treated well by the story and most importantly, all had their moments to shine. On that, the story in this one was also excellent- some good twists and some *really* heartfelt plot beats that will stick with me. One visually shattering moment in the middle gave me that awe-struck "oh to experience that again for the first time" feeling whenever I passed through that area thereafter. Just an overall good story well told.
Like I said in my last post, I enjoyed the gamefeel of traversal, which is surprising since JRPGs aren't really a movement focused genre. But again, with the addition of verticality, climbing up ledges and rock walls, and later on the grapple hook to cross gaps, I was pretty engaged even when backtracking- though there was very little backtracking, since the world and environments were designed as very straightforward and easy to navigate. The collectibles and sidequests were at a good challenge level where they weren't free but they also didn't take dozens of hours to scour the world for the hidden door, etc. The game also gives you a modifier that gives a radar for collectibles too making it easy to get that nice shiny completion star. And the sidequests were all worthwhile too, especially the late game character-specific questlines. The full completion reward true ending surprised me at first, but I settled into it once the feelings started to flow.
It wouldn't be fair to the game to not mention the way it wears its love for Chrono Trigger and other SNES-era JRPGs on its sleeve. If "Guest Composer: Yasunori Mitsuda" wasn't enough of a clue, the story is tucked full of easter eggs and references, combo attacks and enemies and environments and plot beats that fans of Chrono Trigger would identify easily. But I think it handles the inspiration well, being an homage that still keeps up its own identity. The lore tying it to the studio's other game, The Messenger, helps with that. It's not just "hey let's remake this game we're all nostalgic for beat for beat" and more "hey let's do our own thing but throw in a lot of nods for us and for other people who are nostalgic for this."
Overall, playing the game was great to end 2023 and finishing the game is a killer start to 2024! A very hearty recommend from me.
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scrufflesksunnide · 8 months
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Yo!?!? Your learning game development too!?!?
Ok, I gotta share some great advice I learned from the last person (old wizzard type).
1. Start with your remakes:
From a hacking minigame to pack-man, starting small is the best possible choice. (Even add on to the original for an extra challenge if it's a small enough start!)
2. Fill a notebook with the Big One™️'s
Since it's usually impossible to get the cool big indi project out of your head, or 'better yet' you get great ideas for it and forget them later, just dump it somewhere for future you with game dev experience to try! That being said, not every original idea has to be the Big One™️.
3. ALL. ART. IS. DERIVITIVE!!
Stuck for ideas? Play some videogames, some of the best inspirations come from looking at gameplay in a different style/angle/medium. The Make It Superhot jam was a great example because the only entry requirement was that it had to use the Superhot mechanic. Heck- they made Baba is You Superhot it shouldn't work but it does!
...
Sorry if I dumped a bit, but I hope this could help a little!
Hell yeah! Sorry I didn't answer this sooner, this helped a lot! I'll keep all of this in mind for when I work on game development, I'm actually tryna work on a small but pretty cool RPG maker shitpost game that's rw related
Rpg maker isn't exactly ideal buuuut it'd be cool to at least get some experience in developing a game so idm! I plan on trying to see if I can mess around with unreal engine, see how that goes
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thepocket221 · 2 years
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I have brought you Finn headcanons!
Finn is part French
He even speaks French!
Somtimes he calls you little names in French
Big Hozier fan
Also a Harry Styles fan
Terrible at combat video games but puzzle and indie games he's good at
Hes a mf old man
He crochetes little sweaters for you and him
Also to mention
He dances in the kitchen with you with the record player on <33
Soft snoring boy
Sleep talker also
Hes surprisingly strong Also
Its cuz He lifts flower pots for a living He says
This is canon but he is a very good cook
He knows all of the best small cafes that aren't very known in town
He is very good with kids!
Hes very awkward at first but then if the kid says, "You have very pretty hair, It's like a princesses hair!" He smiles and let's them play with his hair
One time you walked into him and his nieces doing his makeup
*Finn has bright red lipstick on and blue eyeshadow on with one girl doing his hair and the other doing his makeup*
"Oh hi love!"
The girl doing his makeup: "Quit moving and look at me uncle Finn!"
"Oh I'm sorry!
Ig that's one way to end it-
USER 0lliel0vesfr0gs YOU HAVE THE SAME NAME/NICKNAME AS MY LISTENER FOR FINN I SHIT YOU NOT /pos
ALSO THANK YOU FOR THESE😭🤲🤲 THEYRE ALL SO <333
(usually for hc posts i try to have art i’ve made to go along with it BUT I DONT DRAW FINN ENOUGH <//33 well, i do, but it the scribbles don’t look too well (to me at least) so i do not post them <//3 /lh /nm but until i have finn art i’m proud of:
in return, here are some of my finn hcs!!
on the topic of what type of phone games/games in general he would play: he’s a king at sudoku.
crosswords too!!
he’s so smart, i love him dearly <33
maybe he tried a dating sim once but it did not go well for him
other than that, he definitely would play RPGs (and before ANYONE SAYS IT, based on my personal experience, i’d say finn’s more of an animal crossing fan compared to stardew.) and is the type of guy to overthink the choices he’s given in game. he doesn’t look the answer up, but oh boy is it tempting,, “if i go with this option, it will ruin my relationship with this character :(“ babes they’re not real🫶/lhj
storyteller finn however, would love stardew valley. the mystical aspects would be his favorite.
deadass would forget you can date someone bc of the lore.
anywho, back to garden variety💪🫶‼️
BUFF FINN IS SO TRUE ACTUALLY
i would like to believe he has thick thighs
but may i raise you: muscle chub finn.
somehow is seymour AND audrey as far as personality. idk how he does it but oh sweet heart <//33
also imagine him saying the most cryptic stuff when he’s sleeping. like bro are you just saying words or are you plagued with the murder of someone,, /lhj
i’m also a finn hot freaks fan truther🫶🫶 /pos
maybe he can also play piano
“fuck you joint pain!! i do what i want!!” (his ass did NOT take his pain meds and regrets his decision)
in reference to bunny finn, garden variety finn would have a pretty big family. he’s second oldest
the type of fellow to to squint his eyes, move his glasses down slightly, and bend back a little bit to see something someone’s showing him on their phone
also the type of fellow to never wear shorts unless they’re cargo shorts.
also gives him chronic pain bc i have chronic pain😼
decked out his mobility aide with various stickers gifted to him by his little nieces and nephews
in public he uses a cane and a wheeled walker.
doesn’t use one at work (like a silly goose) and regrets it
definitely forgets his braces as well
has especially terrible wrist, knee, and hip pain
ALSO WHAT IF HE CROCHETED LITTLE SWEATERS AND SCARVES FOR HIS LITTLE NEICES AND NEPHEWS TOO
you can’t tell me he wouldn’t spoil them
also goes to all of their recitals, ball games, award ceremonies, plays, literally any and every after school event. he loves those little goobers and wants to support them!!
also embarrasses the shit out of them as well!!
“hey remember when-” “UNCLE FINN, PLEASE NOT NOW OH GOD IT’S MY GRADUATION”
people who crochet are so cool and epic like actually‼️‼️/g /srs
methinks this is canon but he probably doesn’t have a lot of friends; at max he has 2-3.
jack ofc being his bestie
they have sleepovers you can’t change my mind /lhj /nm
who says i can’t make every character autistic?? i’m the nd doing the coding here!! /pos /lhj
could just be me but he definitely has a male/masc preference
GUYUH I LOVE HIM SO MUCH I LOVE TALKING ABT HIM TOO ILL DEFINITELY DRAW HIM MORE🫶🫶
okay that’s it, goodbye and stay safe🫡‼️‼️
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