#and now the existence of a book+game character origin story
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with this current game setup how do u guys think SW would reveal GGY
#i dont even mean like in the 2 games we have lined up i just mean like#with what were going to get/can get from the 2#within those games or oursife of them in later releases how do u guys think theyd do it#i think ggy is more possible every release#w the balloon world crumbs in both sb and ruin and the achievment in hw2#and now the existence of a book+game character origin story#maybe we'll get some in sotm who knows#pandas.txt#pandas talks#pre sotm#pre hw2 dlc#thoughts#10 year anniversary#august 2024 news week
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The joyous wyvern - the free book
You can find it in this drive folder!
Hello! Today I’m very excited to finally share this final project in my editorial design specialization: a children’s storybook album, inspired by the dialogue in The Wake written by Mary Kirby, where Illario talks about the time he went with Lucanis to hunt wyverns as children. I must mention that I took the liberty of introducing my own headcanon about their ages, with Illario being the oldest, because Lucanis strikes me as having a very clear "younger brother" behavior.
For this project, I’ve poured blood, sweat, and tears into it. I ended up doing absolutely everything myself when my classmate, who was supposed to help me with the layout for her part of the team project, just decided not to, but I feel content enough with the result to share it. Originally in Spanish, I translated and edited it into English so more people can enjoy it!

There’s a lot I’d like to say, I’ll be posting some sketches, the development process, the designs, and my usual notes [here], and I can answer any questions you might have about the project in the editorial area (or anything else about the project really), but for this post in particular, I just want to give you full, free access to this illustrated book and thank you because this has been on my mind and occupying my time for the last six months.
First, thank you to everyone in this amazing fandom who has supported my creative projects, whether by leaving kudos on AO3, liking my posts here on Tumblr, leaving comments, sending messages, or any form of support! You motivate me to create every day, make me feel welcome, and it’s so nice to be here.

Thanks to @woundedsoul12 for being the first person to welcome me to the fandom, read my works, and be vocal with me about it! In the beginning, I was so afraid of writing again, of making mistakes in some way, and I was very shy about showing what I was doing, but thanks to you, I’ve been able to gain confidence. Without your support, I don’t think I would have decided to keep creating for this fandom. You’ve allowed people to get to know me and have been incredibly kind about me and my work. I owe you so many thanks, I hope you never change, you’re an amazing person!
Thanks to @theheartmold for getting me interested in Illario as a character. Without your posts sharing your interest in the character, your analysis, and your overall enthusiasm, I honestly wouldn’t have been interested in reading Tevinter Nights or The Wake. After two playthroughs in the game, you made me decide to sit down and see that Illario had MUCH more to offer than his tragic portrayal in Veilguard. Maybe I don’t interact much with you, but I definitely wanted to let you know that without your posts, this illustrated story and in general, my content about Illario Dellamorte wouldn’t exist. You introduced me to my new favorite character, thank you so much!
And again, thanks to EVERYONE who has ever interacted with my work and with me as a person! Who has liked my art, fanfics, whatever! I hope you can now enjoy having this book that I give you with so much, so much happiness and love!
#lucanis dellamorte#lucanis#dragon age lucanis#da4 lucanis#illario dragon age#datv illario#dragon age illario#dragon age#dragon age veilguard#illario dellamorte#datv#dragon age the veilguard#datv lucanis#veilguard#datv fanart#datv fanfic#datv fic#illario#lucanis dragon age#caterina dellamorte#digital book#free books#comic art#illustrated book#children books#free art#free book
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horror of 2025
here's the list (hoping i get every movie but mostly will be kinda focusing on the ones i'm either excited for or is super popular)
the wolfman - leigh whannell's take on the classic
final destination: bloodlines - tormented by recurring violent nightmares, stefanie returns home to break the cycle
black phone 2: sequel
sax xi: eleventh installment in the saw franchise
28 years later - it's been three decades since the rage virus escaped a laboratory and some groups have been able to live amongst the infected but when they leave the safety of their island they'll discover dark secrets
m3gan 2.0 - sequel
companion - after being invited to a weeekend trip at her new beau's lakeside estate, iris uncovers a terrible secret
they follow: sequel to it follows
frankenstein: guillermo's del toro's take on the original
the strangers: chapter 2 - sequel
the strangers: chapter 3 - end of a trilogy
scary movie: return to the horror spoof series
sinners - trying to leave their troubled lives behind, twin brothers return to their hometown to start again, only to discover that an even greater evil is waiting to welcome them back
untitled jordan peele film - plot tba
poohniverse: monsters assemble - a team of evil childhood cartoon characters i didn't know we needed but i guess we're getting one
vicious - a young woman must spent the night fighting for her existence as she slips down a disturbing rabbit hole contained inside a mysterious gift from a late-night visitor
blade - i mean i hope so but i'm not sure if we're actually getting it this year
the bride - in the 1930s, a lonely frankenstein travels to chicago to seek the aid of dr. euphronius in creating a companion for himself. they murder a young woman and the bride is born
scary stories to tell in the dark 2 - sequel
thanksgiving 2 - sequel
the auditors - nikki, grappling with post-job loss financial strain, inadvertently ignores the fine print of their MDPOPE purchase, and their descent into horror begins with the arrival of the auditors who subject them to torture
grind - a group of college students host a midnight grindhouse film festival. they discover a cursed arthouse horror movie called the creeping chaos. in screening the movie, they unleash absolute mayhem
you take can now - plot tba
scream 7 - plot tba
kraken - marine biologist johanne is doing research on a fish farm in vangshe, a rural community located by the fjord. when she encounters strange occurances along with two brutal deaths, she discovers that a mythical creature rests
the woman in the yard - a mysterious woman who repeatedly appears in a family's front yard, often giving chilling warnings, and leaving residents to question her identity, motive, and potential danger
i know what you did last summer - reboot of classic
fear street: prom queen - prom season at shadyside high is underway, but when an outsider is unexpectedly nominated to the court, and other girls start disappearing, the class of '88 is in for a hell of a prom night
until dawn - live action of the video game
let the evil go west - a railroad worker stumbles upon a fortune teller in distubring circumstances and horrifying visions drive him towards madness
the monkey - when twin brothers hal and bill discover their father's old monkey toy in the attic, a series of gruesome deaths start occurring around them
hell house llc: lineage - fifth installment
screamboat: a late night boat ride turns into a desperate fight for survival in new york city when a mouse becomes a monstrous reality (what the fuck)
body farm - the forester johann only wants to warn his ex-wife sophie of a forensic research facility, but when he gets to the site, fast-growing slime has infested the corpses of the dead and brings them to life
i know exactly how you die - when his slasher-fiction novel manifests in real life, rian burman has to finish his story without getting his protagonist killed
le fanu's carmilla - retelling of the book
devil's work - when a couple, traveling on their vacation, meet a desperate girl seeking for her missing sister, they encounter terror and up as hostages to a twisted family and their son
the seductress from hell - hollywood actress undergoes a horrific transformation after being pushed to the edge by her husband
hyde - modern take on the classic novella by robert louis stevenson
crawlers - in the year 2030, a zombie pandemic decimates the united states population. american surviors rush to mexico where a plateau is believed to be zombie free
the children of the woods - in january 1999, a group of five disappeared after they went into the woods of york, south carolina for a camping trip, their story is being told 25 years later (inspired by blair witch project)
the dreadful - in the backdrop of the war of roses, anne and her mother-in-law morwen who live in solidary, run into a man from their past
presence - a family moves into a suburban house and become convinced they're not alone
victorian psycho - winifred notty arrives at a remote gothic manor, and as she assimilates into life, staff members begin to disappear
heart eyes - when the heart eyes killer strikes seattle, a pair of co workers pulling overtime are mistaken for a couple by the couple-hunting killer. now they must spend their valetine's day running for their lives
peter pan's neverland nightmare - after her brother michael is abducted by "the boy who won't grow up," peter pan, wendy darling goes on a rescue mission
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Writing Notes: Fantasy Worldbuilding
Fantasy worldbuilding - the process of creating a fictional world replete with core characters, overlapping storylines, detailed settings, and fantastical elements that set the world apart from our own.
A clear, detailed fantasy world will help readers invest in the characters that inhabit it.
Essential Elements of a Fantasy World
The fantasy genre often contains elements of science fiction, magic, or imaginative creatures—but it’s more than just writing every fictional element you can think up. The world of your fantasy novel, video game, television show, or film has to make sense in order for the rest of its parts to work in harmony.
Magic: Decide if there is a magic system in place, then set the rules of it. What powers it? Is it a secret? Can anyone use it?
Geography: It may be helpful to create a fantasy map. Identify major landmasses and historic sites. How does the landscape impact the plot or the characters? What is the climate like? You can get as specific as identifying the indigenous flora and fauna, even if you don’t use those details. As a world-builder, you can include as much or as little in your process and final version as you like—as long as your story comes together in a way that makes sense for the audience.
Society: Figure out the inhabitants of your fantasy world. What language do they speak? What do they look like? Are they humanlike? Are they creaturelike? What sort of culture do they have? How have previous historical events impacted the way they live now?
History: While you don’t have to outline the beginning of your world’s history to the end, it’s useful to know of any key events like wars, plagues, political strife, extraterrestrial invasions, or anything else that had an effect on the way your world operates now.
Time: How does it flow in your world? Is there a calendar? Are there seasons? What affects the light and the darkness?
How to Create a Fantasy World
There are many avenues for writing fantasy worlds, and you can start with whichever aspect you like first:
Use real life as inspiration. That doesn’t mean taking people from existing ethnic groups and putting costumes on them—but observe how other cultures live, how they interact with their environments and each other. By incorporating real-life into your fantasy book, you can avoid falling into tropes and clichés, and create a richer template for your characters and plot to thrive in.
Define the setting. A good starting point when creating a fantasy story is the universe itself. Is this an imaginary world existing within our own world, like Black Panther’s Wakanda? Or is it its own entirely new world, like Narnia in C.S. Lewis’s fantasy series The Chronicles of Narnia? Describe what the landscape looks like, what colors it contains, or how many suns and moons it has. Any details that can help make your fantasy world feel more like real-life in order to help ground it in something believable will make a difference in how your audience feels and experiences it.
Create inhabitants. A fantasy world has more than one type of inhabitant. They can be vastly different from one another, or only have subtle contrasts between them. For example, in J.R.R. Tolkien’s Lord of the Rings, the magical world setting of middle-earth has both Dwarves and Hobbits, which, despite both being the smaller races, contain many differences between them. They each have their own origins and backstories, temperaments, key aesthetics, daily life routines, and various other aspects that enrich and define the separate races. Inhabitants include the antagonists as well. Make them more than one-dimensional bad guys—give them a motivation that’s relevant to the world they live in.
Make magic. Implement your magic system, if there is one. Write its limits, along with its capabilities. For instance, in George R. R. Martin’s Game of Thrones, the magic in the world seemingly gets stronger when the main character Daenerys Targaryen brings about the birth of her dragons. Magic needs rules in order to function properly in your fantasy world, and while you don’t need to include a list of laws in your writing, the use of it must make them apparent.
Source ⚜ More: References ⚜ Writing Resources PDFs
#fantasy#worldbuilding#writeblr#literature#writers on tumblr#writing reference#dark academia#spilled ink#writing prompt#creative writing#writing tips#writing advice#on writing#light academia#magic#writing inspiration#writing ideas#writing resources
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Touchstarved Origins
Okay, so there's been a lot of divisive opinions over the replacement of 'The Hound' background with 'The Exile' background. I have my own thoughts that I wanted to express on the situation, as well as the origin system as a whole.
TLDR: I'm not against 'The Exile' existing, but I do think it's the least interesting and the weakest of the four backgrounds. I'm also firmly against the replacement of 'The Hound'. I also want to talk about how I would add/fix the current backgrounds. Also these are just my opinions - I'm not speaking objectively.
Spoilers ahead!
What's the point of the Origin system?
There's two main reasons for the current origin system.
First of all, each background has a 'perk', which each background can gather different types of information about the world and the love interests. This info may effect player decision-making.
Secondly, the backgrounds allow for roleplay and MC creating. This aspect is a huge part of the fandom, and RSS encourages people to make OCs with the backgrounds as a 'guide'.
How well is Origin system implemented?
I think it's important to keep in mind that it's only a demo out right now. That being said, as of these demos, I do not think the origin system has been implemented very well.
The 'perks' the backgrounds give and the story/dialogue differences are pretty minimal. This means that the way the Origin system currently works, the don't really meet the intentions behind the backgrounds.
The Exile & The Hound
Welp, onto the issue that inspired this post. First of all, I believe that 'The Hound' shouldn't have been replaced at all. IMO it was the weakest in terms of implementation, but that doesn't mean it should have been removed, just made better.
People have been building their MCs/OCs for years at this point, and it's straight up not fair for people to have their backgrounds taken away for seemingly no reason. There was no communication from RSS or even a survey from RSS asking about changing up the backgrounds.
I've also seen people say the backgrounds are 'similar enough', which I can't fully agree with. They're both survivalists, but the contexts are just too different - One is survival in in a socal world, and the other is survival in 'the wild'. Also, I think the biggest appeal to a lot of people about 'The Hound' was the criminal edge and the social intuition, which in a game about character interaction, is a big loss.
There's also the 'balance' of the original three backgrounds. While I don't think the OG backgrounds were the epitome of character building, they were different in the 'right' ways. For example: 'The Hound' is street-smart and familiar with lowtown's entertainment district, 'The Alchemist' is book-smart and somewhat familiar with lowtown's entertainment district, and 'The Unnamed' most likley has some education and isn't familiar with lowtown's entertainment district. They've also all been betrayed, which adds on to their desperation. This also means they learn different information that is relevent to the LIs (eg, 'The Unnamed senses familiar about Kuras, but 'The Alchemist' notices no magic from the reattached limb).
So, what about 'The Exile'? Backstory-wise, there's the isolation of 'The Unnamed' and a parental figure of 'The Alchemist', but no 'betrayal'. It does take some the the social intuition stuff from 'The Hound' (eg. "I've learned to recognise a leader when I see one" about Ais) but for a character that's described to live away from other people (apart from the hermit), it doesn't really fit or make sense. The 'perk' of an 'uncanny intuition' is very similar in flavour to 'The Unnamed' - I can't see why 'The Unnamed' wouldn't also have the red choice to 'move immediately'. 'The Exile' is also fluent in multiple languages, but that seems like something 'The Alchemist' would know.
In short, 'The Exile' feels like a mish-mash of the original backgrounds, lacking a strong identity - both storywise and gameplay-wise. It has qualities that already belong to a background or qualities that should belong to another background. If the goal was to have more 'cohesive' backgrounds, we ended up with a redundant background.
That being said, I do think there's a place for 'The Exile', but as it is right now, it needs a major rework.
Sidenote, blind/new players of Touchstarved aren't going to know what soulless are when selecting the backgrounds, so making it a 'selling point' of the background isn't a great move.
Things I Would Add to the Backgrounds
These are just some moments I could see happening with events that happen in the demo + feel in-tune with the background.
'The Unnamed':
I'll note it's hard to think of moments for 'The Unnamed', since we lack information on how their religion and temple function.
I think 'The Unnamed' should be the weakest fighter out of the backgrounds. Should probably never feel comfortable in altercations.
Should be the most 'aware' on what their curse does to people. Could come with different dialogue during Mr. Chocky's scene or Leander's 'hold back' scene.
Just more references to 'The Unnamed's' old faith. It was such a big part of their life, that it feels wrong to know so little.
Less knowledgeable of 'normal' society. They say the entertainment district in unfamiliar to them, but we don't actually see them go about the place much differently. For example, they shouldn't assume Vere is a sex worker because of the 'parted pink curtains'.
'The Hound':
I actually don't think 'The Hound' needs to be some super proficient combatant, but they should be the most compatent when caught off guard and general 'physical' situations. For example, they don't get knocked to the floor by the 'lowlife' in the bar, and/or their escape from the soulless is more skilful (not just trying to open a door and failing). Mhin would still show up of course.
Let. Them. Steal. The best moment I can think of is after they left Kuras's clinic, they pickpocket someone and use the money to buy food. I think it would make sense because they're already thinking about money in that scene.
Related to the last point, but 'The Hound' should be the most 'comfortable' finanally. Unlike the other backgrounds who have likely not been finanally responsible for themselves, 'The Hound' is used to poverty and low spending power (since most of the money they did have was for a cure). And of course, they have the means to steal. Maybe alter MC's lines about being worried about money.
'The Alchemist':
Not a great physical fighter, but as they get more settled in Eridia, having 'The Alchemist' preparing things such as protection enchantments. If taken off guard, they'll be weak, but if they can prepare for an encounter and such, they'll be in a better condition. That's to say, I don't mind them being 'weak' in the demo.
Some more general history stuff. For example, 'The Alchemist' thinking about how old Eridia is.
'The Exile':
I think if you're going to add a choice to fight the soulless, and a new backgound that's 'familiar' with soulless, I think it's fair to say the MC should have lived in the encounter. It's not like Mhin wouldn't have swooped in to kill the soulless anyways.
Final Thoughts
I do hope RSS come out and explain why 'The Hound' was removed, since I doubt they can add it back in without adding a lot more work the finished game. This also isn't made as a dig at anyone who likes 'The Exile', I just have a Thoughts™.
Also, please tell me if I've missed anything I should have mentioned or if I've said something incorrect!
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all the fanarts of yuu and grim supporting ace through his um awakening as well as ace casting his UM as of late has been making me go crazy 🥹 theyre all so tender and all so beautiful we're getting fed.
And them finally giving us a clearer picture of ace's insecurities is just so?? The build up and the pressure and then the internal monologue where everything comes crashing down when hes forced to face just how weak he is. I really liked that this part of him has finally been explored by the devs waaah.
I also really love how he parallels yuu in a way, the both of them being this "ordinary" person, the both of them lacking the power to protect those whom they care for. Usually yuu takes a step back and the story focuses more on the dynamic of the boys with each other and letting the yuu kinda be like this player self insert but as if late the story seems to be putting a lot of emphasis on yuu's importance and impact on ace which feels like something twst or games in general wouldnt normally do? Because it feels like it makes a chara particularly close to a neutral character and potentially being unfair for other charas duo that others may like idk how to explain it
Im kinda curious as to your thoughts on this, or more specifically ace and yuu's dynamic over the course of the story from their first meeting up to now. Cuz yuu feels like a person or place where ace turns to for reassurance and protection/comfort in a way, like their very existence gives him courage to push forward
[More about Ace’s UM here!]
d hi issgusJkaja I-I haven’t been scrolling on socials the last few weeks so I had the chance to see much fan art (other than what friends have shown me) 😭 but I’m sure it’s very tasty content!!
Yeeeah, I was waiting on the devs to finally get around to addressing Ace’s insecurities. in book 5, we had a brief mention of being being shocked Deuce got his UM before he did, then he was out of commission in book 6, and finally early in book 7 he deflected from the idea of Yuu going back to their original world. Suffice it to say, they addressed both the UM and the Yuu issues so well; it was really heart wrenching to see Ace in denial in his own dream and then struggling with his self confidence in Riddle’s dream. No more cocky attitude and brazenness, ahahah… only vulnerability 😈
Yuu is the one to calm him down when he’s panicking. The one giving him encouragement, the one holding his hand/shoulders (you get an option for this), the one talking him through this overwhelming feeling. That’s so powerful… It says a lot about their bond with their friend.
I love that Ace gets his moment. The first NRC student we met is the final one to get his unique magic—a magic he is able to take hold of, despite his doubts, thanks to Yuu’s reassurance and coaching. The first encounter was the domino that led up to this. First enemies, then friends. Through thick and thin, trials and tribulations, together until the bitter end. And when you think about it, they’re similar in their insecurities too. Worried that they’re not enough, that they’re ordinary, that they don’t contribute as much as they should, that they can’t protect the people they care about. It’s a great parallel, and that really slots in nicely with Twst’s recurring themes and imagery of characters mirroring each other.
Mmm… I think I understand what you’re getting at? Because Yuu is a self-insert type of character, you’re saying it is odd that Ace specifically has been getting a lot of screen time and bonding with Yuu compared to what the other characters get with Yuu. And that it’s giving Ace stans (and yumes) more fanservice than stans of other characters, so it may feel a little unfair? If I’m understanding you correctly 😅
I think that’s kind of hard to judge, honestly. Ace got like zero involvement in book 6 and was not that important for the latter half of book 5. One could argue all this attention in book 7 is just making up for what he didn’t have in prior books. You could also say that it makes sense for Ace to get more of the spotlight given his importance in the prologue, how “the guy that begins it all also ends it all”, and his well-established relationship with Yuu. To go even further, some might point out that other characters like Malleus get this “special treatment” too. Yuu barely gets any time to bond with the OB boys one-on-one, but they get to be Malleus’s secret buddy for most of the main story (even if they technically only physically meet around 5 times total). I don’t take issue with how Ace was handled; this was a long time coming and he deserved it. It’s not like other characters didn’t also get their moments in other parts of the game or events or what have you 🤷♀️
While I definitely think Yuu’s friendship is very precious to Ace, I wouldn’t go so far as to say “Yuu feels like a person or place where Ace turns to for reassurance and protection/comfort in a way, like [Yuu’s] very existence gives [Ace] courage to push forward.” I think that’s stretching it a bit. Maybe it’s somewhat true for book 7, since Ace centers his happiness around Yuu’s presence and seizes the courage to charge in with his newly acquired UM after Yuu cheers him on. However, I never got the sense that Ace thought of them as a source of comfort and courage prior to book 7. For a large part of the main story I just got the sense he was a misbehaved idiot with a heart of gold.
Ace bullies Yuu at first and then becomes a reluctant ally when their interests align (ie not getting expelled) in the prologue. Yuu grants him temporary housing in book 1 and supports him as he tries to earn his way back into the dorm and then even as he resists Riddle’s rule. Ace goes pretty far to defend his own stance, but arguably also Yuu’s honor, as I believe he rushes in to punch his dorm leader when he insults Yuu’s lack of education. He joins the investigation but doesn’t really help much in book 2. The he assists in fulfilling Azul’s deal to save Ramshackle and the anemone’d students in book 3. There’s also the infamous scene where he jokes about sleeping in the same room together. He is gone for most of book 4, but makes a long and tedious trip back (with Deuce) to address Yuu’s SOS message. Ace is a VDC/SDC participant and has that whole dilemma with Deuce getting bis UM before he does. In book 6, he is knocked out fighting Ferrymen and tearfully reunites with his friends at the end of the book. Early in 7, he is quick to dismiss the idea of Yuu going back to their world—and then this culminates in his own dream and his actions in Riddle’s, which I already discussed earlier. A lot of other small moments occur as well, showing Ace eating with Yuu, going to class with Yuu, etc.
A majority of the behaviors I recall are either Ace and Yuu casually hanging out or Ace rushing to protect them from something, be it insults or physical/magical blows. It’s not a ton of Ace overtly depending on Yuu. I don’t even think I could find any implications of him depending on Yuu in his dialogue or through more subtle cues. He certainly gets emotional when Yuu is involved, but this by itself doesn’t necessarily mean he looks to them for reassurance. Ace has always been pretty guarded, even expositing that no one at NRC would offer you a helping hand as late as Lilia’s farewell party. It’s only when we get to late book 7 that Ace starts changing his tune.
#twisted wonderland#twst#disney twisted wonderland#disney twst#Yuu#Ace Trappola#Grim#book 7 chapter 12 part 3 spoilers#notes from the writing raven#jp spoilers#question#Malleus Draconia#Deuce Spade#Riddle Rosehearts#prologue spoilers#book 1 spoilers#book 2 spoilers#book 3 spoilers#book 4 spoilers#book 5 spoilers#book 6 spoilers#book 7 spoilers
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Do you have any recommendations for library or book themed ttrpgs?
THEME: Library / Book Themed TTRPGS
Hello there! Most of the games I found this time around were solo games, although I think there's one or two that can be played multiplayer. Without further ado, let the recommendations begin!
The Librarian's Apprentice, by Almost Bedtime Theater.
Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. You seek to do so.
The path of a Librarian’s apprentice is a long one. Your current task is designed to test your skills at traversing the Library and finding information. Retrieve the six documents requested by your Librarian before the day is out and you will have completed one more step on your journey.
Good luck.
Using the Firelights System, by Fari RPGs, The Librarian's Apprentice contains three brochures, called volumes. Volume I is the game rules & character creation. Volume II contains the bestiary, as well as the oracle for locations, events & secrets. Volume III has more oracles, this time for NPCs.
As a solo journaling game, this is a story you can follow at your own pace, using dice and a deck of cards to generate new and unexpected moments that your character will have to navigate. If you love the limitless feeling of inter-dimensional libraries, you might like The Librarian's Apprentice.
The Sealed Library, by Sealed Library.
“How DARE you and the rest of your barbarians set fire to my library? Play conqueror all you want, Mighty Caesar! Rape, murder, pillage thousands, even millions of human beings! But neither you nor any other barbarian has the right to destroy one human thought!” ― Sidney Buchman
The Sealed Library is a solo journaling RPG played with a deck of cards, a tumbling block tower and a notebook/scroll.
You are the sole surviving librarian of the greatest library in history. It sits in the centre of culture for an ancient land, now fallen to invaders. They pillage and raze.
The library has been barricaded and you are under siege. What important texts can you move down into the vaults and seal away forever before the barricade breaks?
What will future generations discover inside the Sealed Library?
The Sealed Library is not designed to have a happy ending. Wretched & Alone games rarely are. No, what you play to find out is instead how your ending arrives; will it arrive in a sudden, painful attack? Or in a slow, painful wasting away as the invaders whittle away at your resources? If you play with a Jenga tower, you'll likely meet the first kind of end; if you just play with some dice and a deck of cards, you'll likely meet the second.
Reference Hopping, by Calenmir's RPGs.
"Reference Hopping" is a solo journaling one-page RPG where you play as an intern of the Multiversal Library Network. Since today's most urgent tasks are distributed across 15 different branch locations, you'll need to travel between them via reference hopping.
To play this game, you need a very specific book - a dictionary. You use word association to direct your travel. In order to hit specific targets, you need to find connections from some specific words provided in a list; each target word includes a description of the location's architecture, and task your librarian character is expected to accomplish, If you're a big fan of wordplay or word games, you might like this one.
Duelists of the Pages, by StarshineScribbles.
Duelists Of The Pages is a game where you use your books to create duelists. And then pit these duelists against each other!
This game is suitable for 2 or more players. And each player only needs a book and a bookmark to play.
Players pick a book and swap bookmarks. The other player fills in the { } with numbers and returns the bookmark to its original owner. The player then picks a page from their book and uses the numbers given to generate their duelist.
Players then set their duelists against each other! Either in a tournament or round-robin format!
A great little game to play with another person, and you get a bookmark out of it! It looks like you can play this with just two people, but you can increase the size of the party if you like!
Arcanacademia, by Ostrichmonkey Games @ostrichmonkey-games
Arcanademia is a no frills Forged in the Dark game where you play as a member of a Department at a Magical University. You and your colleagues will embark on all manner of magical hijinks on your journey to the top.
Sabotage rivals' projects, wrangle magical mishaps, court favor with the eldritch Administration, and maybe get some grading done.
Competition is fierce and weird and it takes everything you’ve got to get the funding and resources you really deserve.
Arcanacademia isn't solely library-focused, but being about academia, I have a feeling you'll be hitting the books fairly regularly. You can play anyone from an undergraduate student to a tenured professor; with unique abilities attached to each class. Since the game advertises itself as no-frills, I'm assuming you create the lore yourself. I think the game is still on sale, so now is a great time to check it out!
Ex Libris, by Argyx Games.
EX LIBRIS is a solo roleplaying game that lets you experience an adventure by following the course of a novel from your bookshelf. Randomly generate a Hero from the text, then play through a series of scenes as you progress to the end of the book!
Ex Libris uses a novel of your choice to set up a character by using words found in the book to create a character, and dice rolls to refer to which pages you'll end up flipping to next. I'm personally curious about whether or not you could switch up the dice or add extra ones for a larger book.
The instructions for this game are fairly short and sweet. I think Ex Libris is a good option for someone who only needs a little bit of guidance to let their imagination soar.
The Bookshelf, by Lin Codega.
The Bookshelf is a game about taking the time to organize your books, remember their value, and rewrite a story based on the stories you have already created. If you have toys, photos, or magazines, you think about different merits and continue the narrative.
At the end of your bookshelf you can choose to write another part of the story, put your writing aside, or pass The Bookshelf --and your own story--along to a friend. Perhaps they will add to your story or write a new one themselves.
Half roleplaying game, half meditation exercise, The Bookshelf allows you to re-explore your book collection and pick out little tidbits. You can also use other parts of your bookshelf; little tchochkes, photographs, newspapers.. to flesh out the story or poem that you create as you go.
Also check out…
The Third Library, a micro-setting by ehronlime.
The Breathing, by Fistful of Crits.
If you like what I do and want to leave a tip, you can check out my Ko-Fi!
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Previously, I posted about how Lin Ling replacing Nice is reminiscent of those transmigration stories, and today I just had a thought: What if To Be Hero X is actually a transmigration story??? The world of the superheroes is the world of a novel (or a comic book, show, game, etc.), and one soul from the real world transmigrates into this world and vows to change the ending.
This is mostly just gut feeling for now, but a lot of the mysteries and quirks of this show would make sense if this were true.
Like, why have multiple animation styles? It can’t be just to flex the budget and the skills. If this were a transmigration story, then the varying styles could be visual cues of how far or near the “current story” is to the “original story” and maybe even to the “real world.” Or, to put it simply, it’s to show us different layers of what is considered the reality within the show. This would also complement the several glitching animation we see (like in the OP), which could be indicative of something in the current story overwriting the original story.
Next, why is X always breaking the fourth wall (i.e. looking at the viewer)? Could he be the transmigrator trying to change the plot development of the “original story”? And that’s why he’s always looking at us. Because he’s from the “real world.”
Now, if TBHX really were a transmigration story.... Then, who was the protagonist in the original story?
First off, I don’t think it’s X. Salaryman!X gives too much background character vibes. The fact that he’s also not under any company and seems to have just come out of nowhere really smells a lot like those plots where the transmigrator found themselves in the body of an NPC or extra, but having read the original story to the end, is able to dominate the story world and make a name for themselves. So no, I don’t think it’s X.
I think....I think the protagonist was og!Nice. He’s literally the “perfect hero” in a superhero world; the Gary Stu of the fictional world.
But then he died. And literally overwritten by Lin Ling.
God, I know this sounds crazy, and I can’t provide much evidence right now coz we’re only two episodes in...
But if TBHX really were a transmigration story.... that would be fucking wild.
Edit: Just remembered that TBHX literally exists as show posters on Link Click. (Link Click being the “real world”? Lol) Yeah, yeah, it was just a Bilibili easter egg, but still fun
Edit2: SHIT SHIT SHIT THE ED RHETORIC!!!
Kill this destiny that’s tryna tell you what you should be
THAT IS CLASSIC TRANSMIGRATOR RHETORIC!!!!
Very so often, in the beginning, a transmigrator would just go along with the plot of the “story” or the rules set out by the System (if you don’t know what that is, uuhh think of it as a literal game/computer system that gives the player/transmigrator instructions on what to do). To the transmigrator, every other person in the story world is just a fictional character with no agency. So it is a very classic and crucial narrative point in the genre that the transmigrator realizes that all the other people in the story world are no longer just fictional characters. And once they realize that, they will then start deviating from the plot, no longer bound by any internal or external rules. They may also try to change the story endings of the other “characters,” literally killing their destiny that dictates how their life should be written.
(Of course, the quote above could just be alluding the the fucked-up Trust System in TBHX, but!!! These are not in conflict okay!)
#transmigration#<- it’s a cnovel genre btw if you don’t know. just look it up#tbhx transmigration theory#tbhx meta#to be hero x#tu bian yingxiong x#凸变英雄X#tbhx#miyamiwu.meta#miyamiwu.src
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THERE IS SOMETHING infinitely tragic about zack fair, and i know i am not the first buffoon to come to that conclusion considering he’s a character quite literally created for the catalyst of his death, but like— hear me out.
if you play the original ff7 a certain way, you can bypass his storyline completely. crisis core came out ten years after the original game and yes, we are given his story, but before that all we had was the scraps that could be scrounged up in ff7. he’s a shade. a shadow. a presence in the background. he’s haunting the narrative like no character has ever before, and yet he’s so easy to miss.
imagine it. he is zack fair, SOLDIER first class. a birth and a childhood. parents that loved him. his favorite boots scraped marks into the floor right beneath his mom’s cherry wood chairs. his fingerprints on his sisters’ mirrors and his bookmark snug in between the pages of his grandfather’s books. he taught his younger brothers how to drive their dad’s beat up old truck without it backfiring. he helped his mom with the laundry because she couldn’t quite reach the clothesline. his father called him “son” and “boy” and “kid.” he joined the military at fifteen years old and quickly outranked his peers. he worked with the elite. he made it to first class, and now he’s dead on a cliffside. no grave to bury him in. and the only kid on the goddamn planet who witnessed zack fair fighting to live and succumbing to his death immediately forgets him.
without him and his death, cloud strife does not exist in the form we know him as. zack is cataclysmic, omniscient, an entire universe of untapped potential and yet, AND YET, he exists just for his death. there is no need for the potential of zack fair: living. the importance of his character is in zack fair: dearly dead. imagine it. he exists for the purpose of not existing. he exists to extract all of his potential and purpose and importance just to stuff it all into cloud.
ff7 is cloud strife’s story and zack fair’s grave. it’s always been like this. he cannot exist outside of his own dead body on the cliffside. he’s been dead since the beginning. he’ll always be dead. he’s never going to exist. there’s no moment in time where zack’s importance falls outside of being fucking dead. god i could go crazy.
#zack fair#cloud strife#ff7#ff7 remake#ff7 rebirth#zakkura#because i am a degenerate#final fantasy vii#final fantasy 7
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As someone who’s Chinese w/ a degree in social science + (art) history regarding East Asia I’m always super intrigued and interested to how others interpret changes in new titles on older religious texts- but I will ask in particular if you have any personal ties to Buddhism/Taoism/Confucianism (and Chinese culture) when you find yourself interpreting BM:W’s change in allegorical use of Buddhism as contemporary political adherence! BM:W’s religious and soul mechanics follows their previous game without much overt linking between the two.
Overthrowing Gods in East Asian media is a very common trope in videos specifically due to player involvement (contrast to books where you are separate as the audience) and often is used as an allegory for the system/recent events we exist in. In such it does shift a lot from the original text in base but I think it’s not supposed to relay the same allegory due to the time period in which the writers exist! Wukong’s story changing to him still being chained by the principles that envelop life is far more relatable to late-stage capitalist environments viewers and artists exist in- as such he fulfils the contemporary variant of his original role in JTTW!
I think the change in purpose the Buddhist mythos serves in this game is decisive by nature due to inherent bias present in the original text as a religious piece, and such is core to the allegory. However I don’t think BM:W is supposed to relay that allegory, I think it is supposed to branch off on its own as an alternate contemporary extension of the foundation JTTW set out (plus with the 2 DLC’s on the way, there is plenty of time to extend the universe in game to validate a shift in religious purpose compared to the cut 7 chapters planned during development). And such i think attributing it to the CCP can be a bit of a touchy statement (especially if one doesn’t have long standing ties to East Asian culture or Regional religious practice!) and can accidentally play into sinophobic phrasing and attitudes.
Buddhism as a practice and way of life has a very different presence in writers centuries ago compared to now, as well as how we use religion in audience-involved stories. And such I find it an interesting shift regarding a game made with an international and widely multi-religious audience (that isn’t consuming it as a psycho-socio poem compared to a much smaller and more culturally homogenous readerbase. I think the friction caused by thematic changes is more due to how the game relays the physical journey so closely with reusing characters and having to shift them according to the foundational changes- if it was closer to other written “sequels” that created characters connected to the original cast through descending from them etc, the changes wouldn’t grate on completed arcs or how we compare the experience to wukong’s parallel one
No, I do not have any direct personal cultural connection to Buddhism, Daoism, or Confucianism. I live in Asia, though, and beyond my research of JTTW, I do study religion here (with more of an emphasis on folk religion as it pertains to the Great Sage). My negative view of Black Myth: Wukong is colored by my deep love for the original story. In general, I don't like adaptations.
Thank you for your explanation of the game.
#Asks#Journey to the West#JTTW#Sun Wukong#Monkey King#Black Myth: Wukong#Black Myth Wukong#Chinese religion#Buddhism#Taoism#Daoism
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The Final Double Exposure Post
Okay, the game is out now and just wanted to share some final thoughts about Double Exposure and the big problems with it. All spoilers below the cut.

Ultimately, even outside of the brutal murder of Pricefield, gaming's most classic wlw couple, the game is just very poorly written. This post will acknowledge that breaking up Pricefield is terrible writing and they do not do it in a way that makes any remote sense whatsoever. While everyone can sit and say "It makes sense they broke up," it didn't. These characters are characters, ones designed to tell a story. Characters who exist as a bright spot for sapphic and queer people playing video games in 2015.
It's the same thinking as everyone used to say "Well if Nathan just had therapy, he'd be better." And to which it would be answered, "No shit, maybe he would have been better with therapy, but it's a story and he rejected going so no he didn't get better and won't get better because that's not the point of the story." Point being, you can self-justify the Pricefield break up with real world logic all you want, but the fact that even Dontnod is sad about the state of it should be telling. That in addition to the leaks about Square hating Chloe and the D9 narrative team hating her, and it was not done as a good faith way to tell a story. Ultimately, the game encourages you to choose the "Kill Chloe" ending of the original game so that Max can retain her memories of her in a pure way, while also removing her from story. If you choose what the D9 devs believe is the morally evil choice, you get horrible Chloe.
There is SOME good stuff in here, but it's not enough to justify the game's existence. Here are the short amount of pros we compiled for the game: the music is well done, the environments are very nice, and the side characters are fine for the most part.
That's it. Everything else is a con: the story, the handling of Max and Safi as characters, the entire mystery of the game basically being shafted in favor of... making the most important thing about Life is Strange the superpowers. It just seems like this game misunderstands what Life is Strange is or was at any point.
Max is so horribly out of character in this game. Why? Why does she do the things she does? Sometimes she feels like a natural adult version of the original game's Max, while other times she's overly horny to the Nth degree. Max has the ability to cheat on her two love interests, and both love interests reject her in the appropriate timelines of pursuance. Within the text of the game, she uses her powers to circumvent the fact that they've rejected her.
Remember the original game's ending? Nightmare!Max accuses Max of selfishly using her powers to manipulate others to her own selfish end. Ultimately, we're left with the fact that Max used her powers to help get others to like her because she didn't have many friends and was a target of bullying. It's morally dubious, but she wasn't doing any of it for like selfish personal gain. It was an extension of her anxiety.
This game goes around this and makes Max purposefully use her powers for selfish gain. The entire first game revolved around the concept of whether or not she was using it for selfish gain. She wasn't. Now the game forces Max to go through the same exact arc, but this time she is actively being awful instead. Not only cheating, but using it to get around being actively romantically rejected.
Then there's how the game handles its story. Like what the hell is going on here? How does any of it make sense. Spoilers again, but the mastermind is Safi, and Safi is a shapeshifter. She wants to take over with world with Max and collect her own superhumans to form a what? A Legion of Doom? Why? Why is Safi a villain? Her villain arc literally comes out of nowhere and the game does little to sell how she goes from wanting a book deal in the beginning to "I have godlike powers, let's take over the world together." Like honey, WHAT? WHY? And the fact the final choice is to join or refuse her??? LIKE WHAT? WHERE DOES IT COME FROM? WHY WOULD MAX, WHO EITHER HAD TO MAKE THE CHOICE TO SACRIFICE A TOWN OR HER LOVED ONE AND IS ETERNALLY TORMENTED OVER BOTH... SUDDENLY ONBOARD WITH BECOMING JUST A GENERIC EVIL GIRL?
And that's it??? Nothing else in the game matters. The romances go nowhere, thus making breaking up with Chloe pointless since it's not like the game allows Max to pursue a relationship seriously any further. Or just the mere fact she's shitty for doing so. None of the plot points of this game matter, and the mystery the game is built on doesn't matter.
It's like... Here's a murder mystery! Without the murder or the mystery! And then... the game just ends. It just ceases to exist and stops without any sort of... ending that feels satisfying. We get an AVENGERS LEVEL END SCREEN OF "MAX CAULFIELD WILL RETURN."
We think about the endings to the other game's endings. They all have some sort of conclusion that feels like its own self contained experience. You get this long and depressing ending of Chloe dying and her funeral... You get this wistful drive out of Arcadia Bay as Obstacles plays. You get Sean surrendering himself to the police so Daniel can live to grow old and not suffer for the sins of those older than him, and how Sean comes out after. You get to see how Chloe and Rachel grow as time passes to the first game. You get to see how Alex chooses to live her life on her own terms after so long of feeling like she was trapped. You get all of these different endings for the game and here you get... what amounts to the exact same ending depending on your choice which is to be horribly evil supervillain when the time comes or not, and then sequel bait with Diamond and Safi. Why? Why does she have a bleed from her nose? Since when did that become a common occurrence for superpowers? Or storms when powers are overused along with nightmares?
In the original game, the nosebleeds are a result of Max twists reality around her as the epicenter. It's the physical damage she gets for what her powers are physically doing to existence. The storm? The point is, we don't know why the storm comes.
When did Life is Strange become about superpowers and taking over the world? When did it become all of these things? Like True Colors isn't a perfect game by any means, but for fuck's sake it at least knew the scale of what a Life is Strange game should be. Small town mysteries with a colorful cast we love and hate. To this day, I still think that the Jed stuff is some of the most morally fascinating questions to be raised in the franchise. To have that final choice be to either forgive him or not? It's an incredible final choice that is so intertwined with the game's themes. To leave or to stay afterwards? They're both extremely meaningful, dual choices.
This game does nothing. That's ultimately it. What did we gain from Double Exposure? Nothing. It doesn't continue Max's character in any meaningful way. It does little to build upon the actual lore of the original game. It doesn't actually use any original characters except Chloe and that's solely to drive it in how much they despise her from a writing perspective.
Regardless of how well each game did at telling their stories... They all had something meaningful to say in some way. Even if Before the Storm is not a game that I'd necessarily say is amazing, there is some thought and thematic purpose put to that game. It's still 1000 times the game this will ever be.
When I was first exposed to the game's ending... the emotion I felt was pure and raw bafflement. Not anger. Not sadness. Bafflement and bewilderment. I had no idea what the fuck I just played or what I gained from it? What does Max as a character gain from this story? What do any of the characters in this game gain from the story? Nothing. The game starts and then it ends. And we all gained absolutely nothing from the experience. (And in BtS the ending is fine, because it's a prequel that has to have a clearly defined ending to lead into the first game. You can't break Chloe and Rachel's relationship, it always has to be what it is.)
For a long time I really hated the Life is Strange comics. It felt like a kick in the head to the original game's story. But then after it ended and this came out, we can view it as a more honest and genuine follow up to the games as opposed to... whatever we got here.
The comics focus heavily on Max's perceived guilt over what happened to Arcadia Bay. She comes to believe that she, herself, is the problem in reality. That she makes everyone around her unhappy, including Chloe. While Chloe reassures her this is not true... she ends up displaced and removed from reality... and punishes herself by sending her to a world where Chloe is happy with Rachel.
The rest of the story is Max and Chloe apart for years, as Max wrestles with her guilt... while Chloe waits for her. Chloe waits and knows Max is out there still. Max eventually realizes how wrong she was after self-reflection and being around the alt!Chloe and Rachel helps her realize she was wrong.
Chloe builds them a home.
Chloe comes to move past her own grief, just as Max did.
Chloe helps rebuild Arcadia with her own hands. She decides she has a home. This town, with Max. And then they're together... And that's what matters because... like Michel said: "They have each other."
And that is what Life is Strange was about. These two young women, who were best friends... they grew apart through tragedy and life circumstances... And then they found each other again, fell in love, and even in tragedy had one another to rely on.
I am who I am because of Life is Strange.
I met the love of my life because of Life is Strange.
And no matter how bad Double Exposure is... It can't take away Life is Strange, Max, or Chloe from me.
No.
It can't take them away from us. From all of us who cared enough to stick around this funny little 20$ adventure game from a decade ago.
#life is strange#double exposure#max caulfield#chloe price#pricefield#spoilers#spoilers for all lis games#true colors#life is strange 2#before the storm#read the comics
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How to AO3 - A Tagging Guide Masterpost
Maybe it is the autism, but I've always found AO3's tagging system to be extremely fascinating and fun. However, I know that many people do not share my love and find it frustrating and difficult.
Now after over a decade of reading fics on there I can say that I have *opinions* on how works should be tagged. I have seen many people lament over not knowing how to tag, and if that's you, here's a guide!
Blanket Disclaimer – Tagging is inherently subjective. There are very few cases where a fic is truly tagged ‘incorrectly’ since an argument can be made for or against the inclusion of most tags. Besides the 4 major warnings (and selecting a fandom & language), everything else is optional (and you can even not do those 4 if you choose “Choose Not To Use Archive Warnings”). So take a breath and relax, you will be fine.
Additionally, since tagging is subjective, this advice is how I think works should be tagged. You are free to disagree, but these are the guidelines I use and the interpretation that I think makes the most sense.
Alright with that out of the way... here we go!
1. What are tags even for anyway?
Tags are advertisements for your work. Each tag should be considered with care, don’t just throw on a tag for no reason.
There is one main question I want you to take away from this entire post. If you remember nothing else, remember this. When considering to add a tag, ask yourself:
Would a reader looking for this specific tag be happy with this story?
The answer to that for every tag on your work should be an enthusiastic YES. If the answer is no, cut the tag (with a few exceptions – mostly kink/warning related)
2. Ratings
The lines between some of the ratings can get fuzzy, but I generally think about them like I would think about movie ratings.
Not Rated This is the one to use if you either don’t want to rate your fic or are unsure. When people search, this will be treated like M and E fics (meaning a warning will be shown about possible adult content when people click on it). G - General Audiences Suitable for everyone. You could show this to someone under 13 and it would be totally fine. T - Teen Think PG-13 or the equivalent rating in your country. I would categorize total fade to black sex scenes in here and violence on the level of the original Hunger Games books. M - Mature Adult themes such as sex, violence, etc, but not exceedingly graphic. This is where partial fade to black sex scenes go as well as scenes in which the sex is described but not in detail. For violence, I would put anything in here that doesn't spend a ton of time describing the gore. E - Explicit Porn and graphic violence. This is where smut goes. I do also think that when AO3 readers see an E rating they expect sex so if you are rating something E for violence and there is no sex present, you might want to put that in an additional tag so as not to confuse people.
For ratings - use your judgement. Some topics are inherently dark (suicide, non-con (even off screen), death, etc). It is up to you to pick what you think that appropriate rating is for your story based on what you think.
3. Archive Warnings
When you get to this section you will be confronted with 6 checkboxes: Choose Not To Use Archive Warnings, No Archive Warnings Apply, Graphic Depictions of Violence, Major Character Death, Rape/Non-Con, and Underage Sex.
The last 4 of those (Graphic Depictions of Violence, Major Character Death, Rape/Non-Con, and Underage Sex) I will now call the 4 Major Archive Warnings for the rest of this post.
Now let's walk through each of the 6:
Choose Not To Use Archive Warnings - You pick this one if you do not want to select any of the others. If any of the 4 Major Archive Warnings exist in your story and you don't want to tag them, then you MUST select this option to be in compliance with AO3 Terms of Service.
No Archive Warnings Apply - You select this if none of the 4 Major Archive Warnings exist in your fic.
Graphic Depictions of Violence - Often people get tripped up with what counts as 'graphic' for this warning. I usually think about this one in relation to the source material the fic is from. For example, what might qualify as 'graphic' in one fandom might differ from another. But I tend to use the movie rating scale again (anything that would be too much for PG-13 gets the warning), but again it is up to your judgement.
Rape/Non-Con - Pretty self-explanatory. If your fic has this at all, you should tag it. When I see this tagged the implication to me is that the assault occurs on-screen. However, if you want to tag if for off-screen non-con no one will stop you.
Underage Sex - Again, self-explanatory. If your characters are underage and have sex, tag it. Technically, for AO3, underage is considered under 18 no matter where the fic takes place or where you are writing it, so take that under consideration. (This tag can get complicated with immortal beings, aliens, ghosts, or other supernatural elements, just use your best judgement).
Major Character Death - I have the most to say about this one because I find it the most confusing of the 4. I will attempt to not go on a rant here about how I really dislike this one (but man do I hate it). Here are some questions I often see about this warning and how I would answer them: 1. So... who counts as a major character? AO3's official answer to this is to use your judgement. Which isn't super helpful. I think the warning should apply to major characters in your fic not the source material. For example, if your fic's main character is Leon and Arthur dies at some point, but he wasn't a focus of your fic, then I don't think MCD should be tagged. (This might be my most controversial tagging opinion) 2. How do I determine who the main characters are in my fic? Here is my approach - if your story has main ship X with characters A and B driving most of the plot and character C is also there, but is not the main focus of the story, then killing C does not count as Major Character Death. However, if the story is about a trio of characters A, B, and C and A and B also happen to also be in a relationship, then killing C would be Major Character Death. In the end it is up to your discretion as the author, but I would think about how much the character contributes to make a determination. 3. What about temporary death? Do I have to tag MCD for that? I don't think so. The Temporary Death tag exists for a reason and that should be sufficient. 4. Okay so I don't think the character I killed is a major character, but some people might disagree and I don't want people to be mad that I didn't tag MCD. What should I do? Tag Character Death and leave it at that. In my opinion, that is sufficient warning that someone might die. 5. What if the characters are already dead at the start? Like they are ghosts or something? If your characters are essentially immortal creatures whose natural state is dead then I don't think you need to tag MCD. The spirit of the MCD tag is that a character is going away. If the characters are dead but still around then I don't think that is MCD.
Yeah I have a lot of MCD opinions... but moving on!
3. Categories
These are for the type of romantic relationship is in the fic.
Gen - No romantic or sexual relationships, or relationships are not the main focus of the work. F/F - Female to Female F/M - Female to Male M/M - Male to Male Multi - more than one kind of relationship or relationship with multiple partners (so both Poly relationships and fics with multiple relationships as the focus go here). Other - Relationships not covered by the other categories.
4. Fandom
This one is usually easy. You just tag the fandom for the fic you are writing for. Done! But there is an instance where this can get confusing...
When do you tag multiple fandoms? You tag multiple fandoms when you are using elements from another fandom in a CROSSOVER instance! Do NOT tag it if it is used in an AU instance! The difference is subtle, but for example, I am writing my Dead Boy Detectives Hunger Games AU, but since I am NOT crossing over with Hunger Games characters and am only using the Hunger Games setting, I do NOT tag Hunger Games. However, if my fic were to use characters from Hunger Games (like if Katniss showed up for a chat), then I would tag it. This is important because: 1. Some people filter out crossovers and you don't want your fic to be considered a crossover when you are just using it as an AU. 2. Tagging other fandoms where you really aren't using the characters floods the other fandom tag with works that aren't really related to that fandom and that isn't a nice thing to do.
5. Relationship Tags
/ vs & - they mean two different things! The / is for romantic relationships. The & is for platonic relationships. There are times when tagging both is acceptable. For example, if your fic is ambiguous about if two characters are together then you can tag both. Also, if the 2 characters haven’t gotten together yet, but they will at some nebulous point in the future beyond the end of the fic, I think it is fine to tag the / tag since it is pre-slash, but that depends on personal preference.
Poly Ships - “But what if I have a poly ship? Do I tag the poly ship and all the sides of the triangle (or square, or pentagon, you get it)?” It depends on personal preference, but here is how I would do it- Remember , the key for adding any tag is “Would a reader looking for this specific tag be happy with this story?” So, for example, if you are writing a poly fic with characters X/Y/Z and X/Y have scenes together alone and Z/X have scenes alone, then you tag the poly ship and those sides of the triangle. But say Y/Z don’t have much development outside the poly ship, then you don’t tag them. Poly ships can make your relationship tags quite long, but it is better to cover your bases adequately. This way, if people don’t want the poly ship, they can filter that tag out, but if people don’t mind, they will still be able to find your fic while searching for the non-poly tag.
Side Ships - “X couple are the main focus of my fic, but Y couple is there too, should I tag both?” It depends on a couple of factors. If someone clicked on your story just for the secondary Y ship, would they be satisfied? Is there enough content to justify it being a Y ship story or are they just there to support the main X ship? - If they are just in the background and mentioned but get zero onscreen development or scenes DO NOT tag it in the Relationships section! - If they get screen time and development, then DO tag them in the Relationships section. If Y ship does not get enough development to be tagged in the Relationship section, you can tag them in the Additional Tags section. This allows you to highlight couple Y's presence in the fic without clogging up their relationship tag.
6. Characters
Now you might think that if a character is in a relationship tag, then they should be automatically assumed to be in the fic. THIS IS NOT THE CASE. Perhaps a fic includes allusions to X being with Y, but Y isn’t actually present. In that case, only X should be in the Character tags.
On the flip side, if both members of the relationship tag are present in the fic, always tag characters in the Character section too! If someone is just filtering on X and doesn’t put anything into the Relationships section, then they will not find your fic if you don’t tag them individually!
How many characters should I tag? Do I tag everyone? In shorter one shots, you can probably get away with tagging all the characters even if they only have a small role. But in long fics, choices must be made. Tag everyone that you feel gets adequate attention and contributes significantly to the plot. Again, would a reader looking for this specific character be happy with this story?
7. Kinks
I’m not gonna get into the specifics of this because I don't really want to and it isn't my area of expertise, but you know what these are 😂
If you are writing smut, then you should tag the tropes you are using so people can properly filter on what they want and don't want to see.
8. Warnings (outside the Major 4)
There are a lot of warnings you can tag for outside of the Major 4. Here is a list of some of the common ones I have seen:
Suicide
Self-Harm
Incest
Manipulation
Alcoholism
PTSD
Minor Character Death
Gun Violence
Non-consensual touching
Body Horror
Dub-Con
Torture
Psychological Horror
Abuse (Child Abuse, Domestic Violence, Animal Abuse)
Homophobic Language
Grief/Mourning
That is in no way intended to be a comprehensive list, but you get the idea. If there is something in your fic that you feel might upset someone, consider tagging it.
9. Time/Universe
Tell people when/where your story takes place!
Alternate Universe - in which something is changed from the canon universe. I usually sort them into 2 major subcategories: 1. Canon Divergence - The fic changes an aspect from canon, but still is in the same general universe. 2. Other AUs - These fics go wild! It can be anything from the classic Coffee Shop AU to an AU based on another fandom property (Harry Potter AUs, Hunger Games AUs, etc) Get creative with your AU tags! If the tag for your specific AU doesn't exist, make it yourself! Also, you can tag multiple AUs for one story if they all apply (such as tagging both Alternate Universe - Zombie Apocalypse and Alternate Universe - The Last of Us Setting)
Canon Universe - The fic takes place in the fandom universe with no changes. There are also subcategories here! 1. Pre-Canon - takes place before the timeline of the source material. 2. Post-Canon - takes place after the timeline of the source material. 3. Canon Compliant - takes place during the timeline of the source material and doesn't change that timeline (think missing scenes)
Almost every fic should have either an AU tag or one of the canon tags!
10. Gender Swap/Trans Characters
Remember that tags are advertisements! If you are writing about trans characters or gender swapped characters, people want to find that! Let them know and tag it!
11. Genre/Big Tropes
These are the big ones. Every fic you post should have at least one of these tags:
Angst
Hurt/Comfort
Fluff
Smut
Romance
Humor
Crack
Every fic has a feeling you want to evoke or emotion you want to convey and that is what these tags are for. Let the reader know what they are in for!
12. More Specific Tags
This is for everything else. This is where you can have a lot of fun. If there is something in your story you want to highlight, put it in the tags! Here are some examples!
Amnesia
Friends to Lovers
Enemies to Lovers
Slow Burn
Mutual Pining
Fake Dating
Miscommunication
Pregnancy
Mpreg
Jealousy
Abandonment Issues
Codependency
Cuddling
Fake/Pretend Relationship
First Kiss
Love Confessions
Hurt (insert character here)
Protective (insert character here)
Time Travel
Apocalypse
Established Relationship
Or literally anything else your mind can think of! The possibilities are ENDLESS!!!
13. Joke Tags
AO3 is not tumblr, so do not treat the tags like you do on there. The goal of the tags is for readers to find your fic if they want to read it and filter it out if they don’t, so don’t take up a ton of space with joke tags.
However, some joke tags can be fun, and I don’t mind seeing some of them, but keep it limited to a couple at most. They are most useful to clarify something about a tag you used. For example, I tagged “Slow Burn” but right after that tag I put “but also they literally share a bed all the time so… take that as you will”. It is a joke, but it also provides useful information to the reader.
14. How many tags is too many?
AO3 limits you to 75 tags, but you should probably never be approaching that number. I’d say ask yourself that main question (“Would a reader looking for this specific tag be happy with this story?”) for each one of the tags. That should help you narrow it down to the main ones your story represents.
A reasonable goal is that your tag list and summary should just about fit onto a phone screen so a reader can see all of it at once.
I have about 30 tags (including everything) on my current long fic with over 90k words; you don’t need a million tags.
AND THAT'S A WRAP!
My God this too me way too long to make, but I hope this is helpful! Now go tag like an expert!
#wow you made it all the way down here?#I'm impressed!#ao3#ao3 tagging#fanfic advice#archive of our own#gen talks
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Thoughts inspired by @saulbetter's recent posts.
This show is kind of sold or discussed as "spies! but they suck at being spies!" But the thing that all the slow horses actually have in common isn't that they're bad spies, it's that they're people without social capital. They actually range from competent to excellent at the technical aspects of their work (Ho, Catherine, Marcus, Shirley, Coe, and even River are all good at the hard skills of their jobs. We are told Louisa screwed up but in both show and books she is shown to be one of the most reliable performers on the team). But they don't have friends or patrons to protect them when things go sideways.
The reason they're the rejects is because they're loners who struggle to connect with other people for all their various reasons (childhood trauma, job-related PTSD, addiction, personality disorder, inherent temperament). So they're playing checkers when their internal opponents at Regent's Park are playing chess. To the extent that they even realize that the social/political game exists (Ho and Catherine mostly don’t), they're bad at it (Coe, Lech) and/or think they shouldn't have to play it (Marcus, Shirley). River impressively manages to be deficient in all three aspects: totally naive to the politics of advancement within the Park, bad with people, and so committed to his own view of himself as a Boy Scout that he thinks he shouldn't have to sully his hands with any of it.
This is why the show is such a brilliant office drama. This one is for all the folks who are good on paper but bomb in interviews, for all the people who are promoted based on their technical mastery and then shit the bed as managers because they're illiterate at reading people. This is why it's such a stroke of genius that River's ascendant career is cut off at the knees by tailing Taverner. He's so full of himself and such a try hard that he mistakenly thinks doing an unrequested extra credit assignment about his boss makes him clever instead of creepy, annoying, and red flagged as a potential troublemaker.
Unfortunately, because Mick Herron is unable to let the story or the characters grow, this excellent premise results in some deep weirdness later in the book series. (Weirder than the deadbeat dad child soldier sex cult plotline, you say? Idk, you be the judge.)
Book spoilers under the cut.
First, let’s talk about Lech Wicinski. (I know, no one wants to talk about Lech Wicinski, but he is the curly-haired insomniac introvert of my heart so I’m going to talk about him.) I love Lech but parts of his origin story are so stupid. He’s just a normal guy who is comfortable in his niche and relatively unambitious and gets screwed by ambitious people’s big ego shenanigans, which he falls into by accident when he unthinkingly steps outside his work comfort zone for a minute. So far, so good. But then, while he’s desperately trying to save his job and reputation, he’s also… not? Like, why would this sort of overly serious but otherwise very normal young-ish middle class man immediately and inexplicably decide not to seek medical treatment for a profoundly disfiguring injury? Why does he never even actually try to show to his fiancee that the revelation that causes the breakdown of their relationship was completely fictitious? It makes no sense! Except, the author is lazily destroying Lech’s social capital to make it make sense that he’s now a slow horse for life.
Similarly, River can’t have Sid in S1 because she is a bright and well-rounded person while he is cute but also an idiot nepo baby manchild. So do the books resolve this imbalance by allowing River to grow - or even just change - in response to various challenges like dashed career aspirations, finally meeting his psychopath biodad, the steep mental decline of his beloved father figure, etc? No. Instead of letting River at least attempt to grow up, the books put River and Sid on a level by cutting Sid down instead - putting her in protection (ie. cutting all her social ties) and giving her a traumatic brain injury that hollows out her previously bright personality. Heaven knows we’re all miserable now. Sure do hope they fix that plotline for the show! I love them as endgame and I honestly think the show could do something so satisfying and poignant with them finally finding their missed connection but the books make the way they finally get together so creepy and sad.
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Yes, even Mombi was beautiful once. First off, if you live in the United States, please please please VOTE if you're able to. Sorry if you're not a fan of politics, but the right wing has made my very existence political. Now on with the news post: Longtime Oz fans may know that in the original novel, there was a chapter titled A Highly Magnified History. Halfway through the book, a giant supercilious insect wearing a fancy suit suddenly walks up to our heroes, introduces himself as Mr. H.M Woggle-Bug, T.E. (Highly Magnified Woggle-Bug, Thoroughly Educated), spends an entire chapter explaining his origin story, and invites himself to join the party. He's purely a comic relief character, constantly annoying our heroes with puns. Now, you have to understand that Baum thought this Woggle-Bug stuff was pure gold. This, he thought, is the breakout character of Marvelous Land of Oz. He put out a Woggle-Bug comic strip, a Woggle-Bug board game, an absolutely awful non-canon Woggle-Bug book, and he named the stage adaptation of Marvelous Land of Oz "The Woggle-Bug." Yes, you read that right. Ozma's story was renamed The Woggle-Bug. He's not in my adaptation, but there is a non-magnified wogglebug hidden in every chapter of this comic. Anyway, I named this chapter after the Woggle-Bug's, but it's all about Mombi.
If you like my comics, please support me on Patreon! (link in bio)
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WELL.
I've been a Dragon Age fan since Origins, and am obligated by spiritual contract to buy every single game that BioWare makes (yes, even Anthem). So, OF COURSE, I had to get Dragon Age: The Veilguard.
And then, OF COURSE, I had to become absolutely obsessed with it for over a month.
And now I have this deep, nigh FERAL desire to make an entire book's worth of fan comics and art for it.
But then I see everyone else's fanart and how frigging awesome it is, and I just get overwhelmed and can't even.
So this is me, trying. I think it looks okay. It looks okay, right?
Without spoiling anything: I have so, so, SO many feelings about this game, and about this character in particular. Without exaggeration, Emmrich Volkarin is now one of my favorite characters in any game or book or movie ever, and is definitely my favorite romance in the entire Dragon Age series. Which, with BioWare, is a really high bar to clear.
Without getting too overshare-y, Emmrich is kind of the perfect character at the perfect time for me. He is exactly what I wish I saw in more male characters in any kind of media: he exhibits traits that are often put down as negatively feminine, such as liking flowers and unapologetically expressing joy and, y'know, *being nice*. Like, he might be one of the most genuinely kind characters I've seen... Ever. In anything.
And the fact that it's so noteworthy to see that in a male character is so fucking sad. Especially now.
So I'm just glad that he exists in this story and I'm glad he's so loved by the Tumblrverse.
(also, what are all those little pockets on his waistcoat even *for*???)
(don't get me wrong, I love the little pockets.)
(I just wonder about their function.)
(this sounds like an actual thing Rook would ask at some point)
#digital artist#digital art#digital illustration#emmrich volkarin#da the veilguard#dragon age veilguard#veilguard
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Ohhhh man. I only just now got this. The Foretellers are given "roles" specifically (so, not "jobs" or "tasks") because it's the age of fairytales. They're trying and failing to play a role in a narrative that the MoM is weaving. They get assigned shallow character archetypes that end up conflicting with their personalities as real people with real depth and flaws, causing the story to spiral out of control just like the MoM wanted. That's why there's so much emphasis put on that word.
Honestly, in a way, I feel like you could say that the events of the Kingdom Hearts games are related to the Book of Prophecies in the same way that Disney movies are related to their original source material. That's the thematic connective tissue there: books, stories, the retelling of those stories, and the characters who exist within those stories and retellings.
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