Norman headcannons
In life, Norman was good at doing impressions. This carried over into his cyborg/android design with a program that lets him perfect replicate people's voices.
Building off the above point, Norman wasn't originally the one doing the company tapes. That person asked too many questions and thus were needed... elsewhere. Since he already was discreet and okay with all the shady stuff, Norman was put on voiceover detail.
Norman has/had a bird.
Norman having a bird probably works better in an au, but he has this bird, maybe a parrot, maybe a budgie, and it has a yellow head and its wings and chest are the same color. I picture them as pink or purple, but I'm having trouble finding birds with that coloring. When he meets the bird, Andrew/Morris is chuckling because Norman is wearing a jacket that happens to be the same color as the bird's and they look identical.
Just. Let Norman have a pet bird!
Also I have an AU where everyone is alive and in highschool. In that one, Watchful Eye Toys exists as a research company headed by Norman's parents and he is expected to take it over. (I wanted to ramble about this in the tags but I reached the tag limit so I am adding this back here as an extra bullet point.) He gives off heir to a big company and kind of sheltered vibes.
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i love the comments on the latest chapter of the path to paradise where people are like 'akutagawa leave those crabs alone!'
because that's something I do
literally traveling the world's oceans, harassing all of God's crustaceans
for example took a weekend trip with my partner for our 6 year wedding anniversary a few days ago and spent a solid multiple hours searching for and harassing crabs
here is photo evidence of the largest and most in-chargest one I found:
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not me openly admitting that shade lowkey takes after me. this was not intentional, I swear. uwu; she kinda just... ended up with an extra dose of who I am as a person, whereas most of my original characters receive much less.
I realized this when considering that shade is most likely homo leaning. and I was like, haha she's just like me ! an enby ace lesbian... and then the similarities just kept getting drawn. idk maybe I'm just overly tired.
also like. not gonna apologize ? she really isn't a self-insert. but its also like... creators are allowed to put themselves into what they make ! and I'm proud of shade, I really am. so I won't be made ashamed for traits we might share.
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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Helloooo popping in to say I love your art! It’s cute and feels soft (reminds me of when you’ve got a really smooth pencil and it just ghosts across the paper) but your poses and anatomy also give it a good feeling of realism :D
classic question here; do you have anything you’d say is a big influence on your art? I love seeing what people answer and trying to connect it back to the kind of thing they currently make :]
!! thank u!!! i do wish i could get more creative with angles, but im happy knowing my art gives u that feeling ^_^
I really enjoy comics!! I like poking thru graphic novels and webcomics, so I've fallen into the habit of exposing myself to lots of different styles over time that I'm fairly explorative with my art. It gives me a lot to study, especially since different artists have different strengths and preferences
I also think of myself as a simple person, so I'm not strongly attached to anything in particular... I notice a lot of artists find their ground in certain interests or aesthetics. But since I'm not really like that, I try to put a bit of myself in whatever I draw to connect with my art better. Its probably why I like taking creative liberty when making fanart lol
im also drawn to indie creative work like games and animation! they tend to be extremely varied and unique from each other, which is great since I work from my own sense of curiosity. I also hate repetition, so having things that set themselves apart visually or otherwise is something I like to look for.
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