#continous integration
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Unlocking the Future of IT with Platform Engineering Strategies
As businesses push toward digital transformation, platform engineering has emerged as a key driver of efficiency, agility, and scalability. A well-implemented platform engineering strategy can streamline software development, enhance collaboration, and reduce operational complexities. In this blog, we'll explore the latest platform engineering strategies that can help organizations stay competitive and innovate faster.
What is Platform Engineering?
At its core, platform engineering is the process of designing and building technology platforms that empower development teams to deliver software faster and more efficiently. This discipline involves creating a shared infrastructure and set of tools, allowing engineering teams to focus on writing code rather than managing environments.
1. Adopt Infrastructure as Code (IaC)
One of the most crucial platform engineering strategies is adopting Infrastructure as Code (IaC). By automating infrastructure provisioning, IaC reduces the risk of human error and ensures that development environments remain consistent. Tools like Terraform and AWS CloudFormation have become industry standards, enabling teams to version control their infrastructure just like they do with application code.
2. Implement a Self-Service Platform
Another key strategy in platform engineering is building a self-service platform for development teams. These platforms can automate repetitive tasks, such as environment provisioning, application deployment, and monitoring setup. A self-service approach empowers developers to quickly access resources without relying on centralized IT teams, speeding up the software delivery process.
3. Embrace Observability
With increasing system complexity, observability is becoming an essential part of any platform engineering strategy. Implementing comprehensive monitoring and logging tools like Prometheus, Grafana, and ELK Stack ensures that teams can detect, troubleshoot, and fix issues before they escalate. This approach reduces downtime and also enhances system reliability.
4. Microservices and Containerization
Microservices and containerization, facilitated by technologies like Kubernetes and Docker, have become foundational in modern platform engineering strategies. These technologies allow organizations to build scalable, modular applications that can be updated independently. Container orchestration platforms enable automated scaling, health checks, and rolling updates, ensuring continuous delivery and minimizing disruptions.
5. Security by Design
Security should be embedded into every layer of your platform engineering process. From automated security checks in CI/CD pipelines to integrating tools like Vault for secrets management, security by design ensures that your infrastructure and applications remain secure throughout their lifecycle. A robust platform engineering strategy includes continuous vulnerability scanning, threat detection, and incident response.
6. Collaboration Between Dev and Ops
Successful platform engineering strategies hinge on strong collaboration between development and operations teams. This is where DevOps practices play a pivotal role. By adopting a DevOps culture, teams can align their goals, improve communication, and work together to streamline software delivery. Platform engineering acts as the enabler of DevOps, providing the infrastructure and tools required for automation and seamless operations.
7. Continuous Integration and Continuous Delivery (CI/CD)
Automation is the backbone of any modern platform engineering strategy. Implementing CI/CD pipelines allows for continuous testing, integration, and delivery of code. Platforms like Jenkins, GitLab, and CircleCI enable development teams to release features faster while maintaining high-quality standards.
8. Scalability and Performance Optimization
A vital component of platform engineering is ensuring that the infrastructure scales with the growing demands of the business. Utilizing autoscaling techniques and performance optimization tools like AWS Auto Scaling, load balancers, and CDN integration can ensure high availability even during peak loads. This proactive approach guarantees optimal performance and prevents bottlenecks.
Conclusion
Platform engineering is not just a buzzword—it's a transformative approach that empowers organizations to innovate faster, reduce operational complexity, and scale efficiently. By embracing strategies like IaC, microservices, observability, and DevOps, businesses can create a solid foundation for digital transformation. With the right platform engineering strategies, organizations are better equipped to stay ahead of the competition and build robust, scalable, and secure systems.
#cloud platform engineering#continous delivery#continous integration#devops engineering services#devops
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Veilguard gives me regret for what could have been. But I just replayed Inquisition for the first time since it came out and romanced Solas for the first time and so Veilguard at least attempts to give back the feels. The writing deserved better. The pathways and politics and oppression in the previous games deserved a presence and real resolution in this last game. It deserved to be as mature and deep and painful as before. Though I digress. That's what I'm on ao3 for.
#we could have had it all playing faded in the background#dragon age#dragon age inquisition#Veilguard critical#been here since Origins#If they truly wanted to say fuck it to the politics and decisions and Thedas#then they should have made a game set on some other continent of the world or something#or a prequel in the first blight#idk who cares#but it should have gotten Andromeda treatment if they weren't going to honor the first 3 games at all#I'd pay 200$ for BG3 if I could - because Larian has that integrity and player choice#and I don't care that the gaming industry says games like BG3 are unrealistic#Games that don't have a heart will kill their companies#DA4 could have been good - it could have been a beautiful last chapter#Bioware pulled it off for DA2 and again in 3 despite the odds and constraints#but without the OG team it was DOA
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Original artwork, mural, commissioned

Acrylic on canvas
7 feet by 10 feet
In the permanent art collection of the University of Texas at San Antonio
#painting#acrylic painting#trees#continents#world map#heart#apples#sun#moon#brain#virtues#compassion#equality#courage#unity#honor#integrity#tolerance#understanding#education#university#traditional art#traditional painting#art#artwork
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yknow what i should include in the eeveelution vn. food and fancy dishes based on pokemon mystery dungeon berries etc. ooooooough i could have a whole menu of foods based around them hehehe
#ramblings#dont know when itd ever be Used except in the worldbuilding portion#unless i integrate a gifts system or a cooking minigame?#which would make sense for flareons route at the least!#but oooooh fantasy foods... and treats based around the already existing pmd goods...#i could even design whole regional cuisines depending on which continent! or themed around them#oooh and i should definitely include references to the pmd games! but not like too overt#just in terms of the worldbuilding and lore#and the history class maybe#mar does writing#mar does cooking#but seriously a perfect apple compote over some sort of grainy meal. like fresh jelly#and the LAYERS OF BEING ABLE TO USE MAGICAL EFFECTS IN COOKING#like!!! maybe soups are common in more watery areas and broths and things#and some pokemon eat rocks!#does sunlight in different weathers have different flavors for plant types?#*grass not plant. lol
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I wanted to explore the idea of people who dislike C3 not engaging with its themes because I haven't actually seen anyone making the argument give a full rundown of said themes, and this may end up being several posts. I'd like to start with anticolonialism. Perhaps it is a theme; if so, I think it's presented exceptionally badly, in a way that appeals uniquely to white westerners desiring to see themselves as a combination of victim and savior, rather than as a complex issue in a story centering the colonized. It got very long, so it's under a cut.
If this is the theme with which we as the viewers are not engaging, I'd argue neither is the work itself - it's largely projection. As many others have pointed out, the use of Marquet, a setting inspired by Africa and Asia (and presented in a highly stereotyped and Orientalist way in Campaign 1 no less) as nothing more than a casual backdrop with little engagement with the cultures present, and with much of the story elsewhere, undercuts that badly. I'd actually argue this is a recurring issue with Critical Role's works; Ank'Harel appears and is even fleshed out more in Call of the Netherdeep, but the story follows, and mostly takes place, among the Calamity-era ruins being excavated and amid faction squabbles concerning them. The culture and politics of Ank'Harel remain a distant second to the greater mythology of the Calamity, and again, after the society and culture and everyday people of the more European-inspired Wildemount took such a front seat in Campaign 2, it seems like a worrying pattern. Given the increased sensitivity and investment towards the cultures based on those in our own world that (for the most part) did the colonizing, and the "set-dressing", as others have called it, status of Marquet, perhaps this world is not a good one to tell that story. What's also interesting, and telling, is that the African and Asian - especially West, South, and Southeast Asian - was even a defense within the fandom: the reason so few of Bells Hells were from Marquet, we were told, is because the cast is white. In that case, and given how Marquet is so poorly integrated into the story that multiple beats relying on knowledge of the Apex War fall flat, why didn't we set this in Issylra (notably, the continent in which modern, mortal-driven occupation efforts are occurring)? And more importantly why are we trusting a group nearly entirely made of white culturally Christian Americans to tell what is argued to be an exceptionally leftist story on religiously-motivated colonialism if we can't even trust them to play a character from a real-world culture heavily impacted by said colonialism?
Another rather significant wrinkle is the fact that those wishing to release Predathos in the service of destroying the gods were happily working with the Kreviris Imperium, who desired to colonize Exandria. Remember how everyone was just talking about how the poor Ruidians would die if the planet were destroyed and how they're the victims in all this (and honestly, I don't disagree that the commoners of Ruidus, especially those without psychic powers, have a uniquely rough deal) when the planet cracks? Well, let's talk that through. I think the role of the Vanguard's Ruidusborn in this is rather important, ie, if they are throwing off the colonialism of the gods (to be discussed later whether I consider that valid), they are doing so by stepping on the necks of the common people of Ruidus. And if those people will be doomed by the release of Predathos, it is Bells Hells who doomed them.
The people of Ruidus were told of their manifest destiny of the Blue Promise by their governing body (which also served, effectively, as religious leadership, with mind control). I think "Propaganda" is a poor real-world metaphor for "sends dreams of the land promised to you each night, making you both jealous of what they have and very much influenced by their culture, while you have no dreams of your own" but it's the best I have, but that itself occupies an interesting space. It's a great beat for sf, but this actually leads to a rather worrisome metaphor regarding the nature of cultural influence (which was spoken of on a 4-sided Dive and is often cited here, and I think the way it's discussed fails to consider the implications). The idea of cultural hegemony and globalization is a very real one. It can occur within one's country (I, a non-Christian American, am well acquainted with many Christmas songs and traditions and am given Christian holidays off work but must use vacation for my own). It can also occur outside of it, as with globalized beauty standards - white ideas of beauty leading to light skin being prioritized in India, or double-eyelid surgery becoming common in South Korea. The situation on Ruidus therefore has some interesting implications. What does it mean for them to have inherited culture from Exandria - but at the hands of their own government that seeks to colonize Exandria? Is this a good way to explore these topics, when Exandrians are neatly excluded from the spread of their own cultural hegemony (as they had no idea) and are also poised to become the victims in this colonization? This idea, incidentally - that the people of Exandria exist in an impossible in-between space in the colonization metaphors, blameless victim yet free from the ugliest consequences of being a colonized culture - will recur, and I think that is the most damning evidence that this is at best a story of anticolonialism stripped of nuance and complexity.
In a further exploration of the cultural impact of colonialism, what does it mean that, again, I, Jewish from birth and raised in a Jewish home and sent, even, to a Jewish school through middle school (though not a Jewish preschool) have a pretty thorough knowledge of not just Christmas songs, but could probably name a bunch of individual Christian denominations and maybe even the intricacies in how they depict their crosses - while generally having freedom to practice my religion within the dominantly Christian US, if not equality in doing so - but Bells Hells, living under the presumed thumb of the gods, can't reliably tell their symbols or domains? Others have already covered this but if the gods are the dominant force, why have Bells Hells managed to largely avoid any actual consequences for godlessness other than "when I asked for something, I didn't get it?"
Why have all the governments we've seen, save Vasselheim (which, again - we haven't ever spent a ton of time in, so why did we go to Marquet again?) failed to convey religious dominance at the hands of the gods? The Clovis Concord, Tal'Dorei, Whitestone, Niirdal-Poc, Syngorn, and as far as I can tell Ank'Harel, Jrusar, Bassuras, Court of the Lambent Path, and the Stratos Throne (and if the latter isn't then Imogen and Ashton grew up in its borders without any religion forced upon them) are all secular governments that at most have outlawed Betrayer God worship. The Empire (in which Ludinus Da'leth has been a major political force for centuries) has strong restrictions on worship of all but six gods, and if you look at the first Tal'Dorei Campaign setting, it was at the timed conceived of as banning all deity worship. The Dynasty is a theocracy for a non-pantheon entity, engaging in missionary work but largely depicted as (if I may, oddly) devoid of violence. While Uthodurn's King Imathan Talviel is himself a worshiper of the Arch Heart, Uthodurn appears to have no state religion. Indeed, I'd say, as again, someone of a frequently persecuted religious minority, who lives in a country with a dark history of forced conversion of the native colonized people into Christianity [the Native American residential school system] I'd say that for a world in which the gods are objectively real? Exandrian governments are bizarrely lenient and bloodless when it comes to religion. Only the Dynasty even has a state religion of the aforementioned locations, and they don't even outlaw worship of non-Betrayer gods. The Empire, Concord, and Dynasty have, at most, fines or incarceration for worship of illegal deities. Hearthdell lost more people from their own attack and from the people teleported away by the solstice than from the missionary work; you think the might of Vasselheim couldn't have slaughtered the entire town if they went in? The only places we know of as even possibly more brutal are the Betrayer-worshiping Iron Authority, which remains vague and undescribed (weirdly, actually, given that the Crown Keepers might have gone there in the time between EXU Prime and Bells Hells); and Aeor (execution by hanging for deity worship).
I am not saying that any outlawing of religious worship (nor lack thereof) is a good thing, but we live in a world where people have - and still are - killed for gods for which we have, in my opinion, no proof of existence. It is unbelievably telling that the grievances provided (Tuldus, Ludinus, and members of Bells Hells) are all entirely individual experiences rather than anything systemic. It's people mad at their small communities or their parents, and that anger is valid, but it is immensely dangerous to take one's own individual negative experiences and treat it as systemic. This is the underlying motivation of how countless people are radicalized into hate groups (see: MRAs/incels, who are mostly mad at their mothers or at the fact that increased rights for women means women don't have to date or marry men if they don't want to - men are still the dominant class here, but their perceived individual slights and their extrapolation to this as systemic dominance of women is the radicalizing factor). The fact that Exandria has failed to set up a world where this is any sort of religious hegemony - Vasselheim is certainly important, but they aren't even a centralized governing body of worship a la the Catholic church, let alone a force outside of Othanzia, and are seen as an ally by the nonreligious Percy and Keyleth - again lethally undercuts the idea of this as anything but the most softened and childish discussion of colonialism and religion. Even Deanna's question to Pelor regarding Hearthdell reveals it as inaction - a failure to stop - rather than a command to act. It's at the level of how we teach American kindergarteners of the first Thanksgiving, except unless the entire narrative is wholly unreliable this is the actual story of Exandria. One giant pulled punch.
To quickly cover other items highly relevant to any sophisticated discussion of decolonialization/postcolonialism/colonialism in general that are absent from Campaign 3, and indeed Exandria as a whole: as multiple other fans have discussed, there is no concept of people of mixed race if the gods are the colonizers here. There is insufficient discussion of how, for example, many colonized or oppressed cultures have adopted western religions and see them as highly integral to their culture today - Catholicism in Central and South America and parts of Southeast Asia; Islam in other portions of Southeast Asia; Christianity within Africa and among African-Americans descended from slaves. This does not make the original forcing of said religion right or just; but any discussion of decolonization must account for the wants of those colonized, and I find that Campaign 3 fails to do so. The lack of meaningful conversation with common people across Exandria is something many of us have brought up. If we assume the members of the Accord are not necessarily speaking for those they rule, why do we have no concept of how the people at large of Whitestone, Gelvaan, Jrusar, Bassuras, Uthodurn, the Silken Squall, the Empire, the Dynasty, and the Tal'Dorei Republic feel? And if they are speaking for those they rule, well, we know how they feel.
I finally want to discuss that weird and, in my opinion, nonexistent irl space between actual colonizer and the colonized that mortals occupy. I personally reject the idea of the gods as colonizers given what we've seen in Downfall and because the metaphor is rather messy given the mythic scale. However, let's let treat them as such in this moment. Exandria was populated by titans. The lore is (possibly deliberately) vague and at times contradictory here, but either the titans lay dormant for a time after the gods arrived but before mortal society developed; or they lived in harmony with said mortals (who were created by the gods). They assisted, in some tellings, of the sealing of Predathos by the gods. They then, for unknown reasons, either awoke, or turned on the mortals; in the resulting schism they were killed and sealed by the Prime deities and the mortals. The Betrayer gods were those who wished to leave. The Betrayer gods too were sealed. The last known titans, sealed but not dead, were either destroyed or banished by the Ring of Brass during the start of the Calamity in order to prevent complete annihilation. The titans are now dead. Per Ashton's commune with them, there may be something that will rise again should the gods be eliminated; [only] the strong will survive it.
Questions to consider:
Why are a number of fans arguing that this story is one of anticolonialism so eager to place blame on Asmodeus and hope Predathos eats him first, when he is arguably the ringleader of those who most hoped to leave Exandria to the titans while they were still living? Do you hate the leader of the one most willing to decolonize? Or is the issue that this would also mean abandonment of the mortals, in which case, which is worse - destabilization or maintenance of a current situation (ie, the status quo)?
If the gods are colonizers, why isn't Predathos? It is no more a native of Exandria than they are. We know the gods were driven by an existential danger to their lives (which may or may not have been Predathos). Did Predathos lead the gods to Exandria and later corner them there, setting all of this in motion? Or is Predathos no different from them, driven to Exandria out of the need to survive? Given the titans opposed Predathos as well it is difficult to paint it as their savior (and the idea of an external savior of the colonized is, as discussed, one with unfortunate implications)? What is Predathos, and why is it better than the gods, if you believe it to be?
What are mortals here? They are not colonizer, nor are they native. I've discussed the (also very unfortunate) implications of treating sentient beings as ecology metaphors, but given that mortals truly did have, per the story, no agency in arriving on Exandria but were rather created here, are they akin to a non-native species? Such a species can be either invasive or beneficial, which fits with the idea of mortals being unique in their ability to change. Mortals were the ones under threat from the titans despite, again, being neither colonizer nor colonized; mortals participated in their destruction.
Where do the eidolons - seemingly unaffected by all of this - fit in? For a story about how change and newness might bring a better world, why the focus on the long-dead titans instead of the nature spirits that have seemingly taken their place? Why are many of Bells Hells constantly looking back and not forward?
And that last point feels particularly salient. The people of Exandria - a people whose opinion, again, in this campaign, it feels we have failed to explore - exist in an in-between state. They are more the heirs of the colonizers, in this assumption that the gods are colonizers, than the colonized. They cannot undo what the gods did. The gods can at this time only act through them.
What does it mean that we as the audience are intended to see ourselves most in a people who were not themselves those doing the colonizing, who are now under threat from colonization, and who might cooperate with the driving force behind that colonization? What does it say that our mortal viewpoint characters put more effort speaking to and for the dead than to the living? What does it tell us that many of them see themselves as the victims? What does it say that past campaigns had multiple characters subjected to actual systemic oppression (the twins, Jester, Molly, Veth-as-a-goblin, and Fjord all experienced racism) and explored the concept of the other (the Dynasty) and Campaign 3 never did? And when we add that to all of the above - that this world has failed to set up religion as even remotely close to both the meaningful and the oppressive force as it is in our own, despite the gods being real, that the grievances are individual and not systemic, that nearly all actions by the gods are motivated not by greed but by survival - is this an anti-colonialist work? Does it grapple with the problems of decolonialism meaningfully? Or does it let a white American viewer fantasize about a world where they are the oppressed, under threat of colonization, where their personal grievances are all forms of systemic oppression, cleansed of their own complicity in these systems, and where they can never be blamed for their actions because this is all so hard to choose- despite a far softer and gentler world than the one in which we actually live. And does it do so in a work they were going to watch anyway because they've been watching since well before this was introduced, thus permitting them to pretend they are experiencing a sophisticated anticolonialism narrative without having to go through the effort of actually reading that linked pdf of Orientalism they reblogged?
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syndrome ft. thaddeus



cw: minor spoiler, pining.
Thaddeus eluded you.
The same way people did him, honestly.
But then there was you again, and you had just kind of been there; standing by Raphael’s side like a loyal dog since day one. Never frowning, never raising your voice. And he didn’t think he minded it, not really. He liked that your serenity balanced out the semi-man-child whom Thaddeus now called his new boss. You were soft, gentle, benevolent. Maybe only at times. Greeting him whenever he passed by you in the hallway. Laughing at his stupid jokes. Humming a foreign song under your breath that the Apostle didn’t recognize.
One less eggshell to walk on, yet two ticking bombs remained.
He liked your eyes too. Shining, dazzling, so unlike Raphael’s. The redhead only felt that familiar twinge of annoyance when you gazed up at the man you called your little brother with so much love and care. Like you were willing to hang the moon and stars for him. And Thaddeus wasn’t jealous, not really. Raphael was your flesh and blood; it’s only natural that devotion would dig deeper than any shovel or sword could.
But you only had that impenetrable smile on these days. Moving with grace and gold. Keeping your distance. He couldn’t even hold a conversation for longer than one minute before you excused yourself out of the room, not sparing him another glance.
—
Your indifference bothered him.
Made him feel like he was a snot-nosed brat all over again, struggling to survive in that dog-eat-dog shithole he reluctantly called a family. Years ago, when you took the knife out of Raphael’s hands and dug the blade into Father Gabriel’s heart for him, Thaddeus was stuck kicking his legs somewhere far away until his limbs were bent at an inhuman angle, his lungs burning for air. But he pushed through the pain, the tears, the blood early on. He had to become the strongest.
For what, a six-year-old him once pondered.
Sitting by the pond in the garden and swinging his legs in a pair of dojo shoes he had soon outgrown. Martial Arts is about the body and the mind. Integrity, courage, respect. He never intended to frighten others and should have never been considered a weapon of destruction either. But then came the power. The control. The entire continent soon bowed to the King of Kowloon, and Thaddeus was nothing short of elastic.
As much as he hated to admit it, the fight with your little brother knocked some sense into his thick skull. The Apostle didn’t even have time to process his defeat before Raphael wrapped him up in a white body suit that made him look like a goddamn psych ward patient, heavy chains bidding his legs together and keeping him suspended in the air. Thaddeus refused to yield then, gritting his teeth and cursing out strings of profanity that he wasn’t taught before. He fussed, yet Raphael was barely fazed. The punishment didn’t come right away.
It was the days after that.
Days when he was all alone in the base with nothing but his thoughts for company. Thaddeus kept his head hung low and just stared blankly. He felt like a slab of meat. Static noises played on repeat inside his head; and he was okay with that, really. He didn’t want to think anymore.
The hours were so long that he stopped counting. Only then did sleep eventually claim him—a stuffy, dreamless slumber.
—
The redhead didn’t know how long he had been unconscious. But when he woke up, he found himself on the ground; the chains and ridiculous costume miraculously all gone. He was resting his head on something soft too. Thaddeus’ mind tutted its alarm late, but when it did, his body shot up as if struck by lightning and muttered up whatever little strength was left to put some space between him and this unfamiliar presence. Yet the second he attempted to move, his vision started spinning. A stabbing discomfort gnawed on his nape, and Thaddeus realized he was hit with the worst neck pain ever.
He was going to fall at this point. Crashing face-down on the ground like a pathetic loser. The Apostle’s legs wobbled like overcooked noodles as he braced himself for the fall that never came. Instead, he found himself on his back once more, wondering if his body had even moved an inch in the first place.
But there was you, staring down at Thaddeus with a smile.
“Welcome back,” he hadn’t heard any voice in days, much less one as pleasant as yours. The way your hands cradle his face felt like a hug on a winter day. When you shifted, Thaddeus’ stomach did a weird twist.
You didn’t seem to mind him gaping at you like a dead fish, tilting forward with that same mysterious quirk on your lips. Your hair falls around him in soft curtains, blocking the flicking lightbulb ahead that was starting to hurt his eyes.
“How are you feeling?” Your fingers weaved through Thaddeus’ hair. And it felt good, so good he thought he could fall asleep again right here, with his head on your lap. The stinging pain at the back of his nape went away almost instantly when the tips of your digits grazed through the spot.
He opened his mouth, trying to get the words out. It’s useless; his throat was so parched. Thaddeus guzzled the bottled water you handed him in less than two seconds, not caring if his whole face was drenched too in the process. He heard a giggle from you, sounding like mist drops on leaf dripping down a pond.
You came here by yourself.
That much he collected when you pat his face dry with a handkerchief, the silver cross embroidery at the edge tickling his jawline. The movement was still nothing but gentle, yet Thaddeus noticed the corner of your smile turning icy. You came alone, but not without purpose.
“What do you want?”
It might be a little too late, but his inquiry came out nonetheless. Thaddeus tried propping himself up with his elbows but soon realized they were shaking.
At the question, your head tilted to the side ever so slightly. Legs tucked under your thighs in a too-expensive dress. Not a single wrinkle or hair out of the place. Unfeeling. Unmoving. Pupils blown wide like a doll’s.
“I came to check up on you!” You sing-song, beaming too bright, too superficial he had to stop himself from cringing outwardly. “Sit up.”
The command barely registered in his weary mind when Thaddeus felt his body moving on its own, and he was sitting face-to-face with you.
The smile you gave him was nothing short of satisfactory. Eyes glinting with mirth. Like he was a puppy and just did something endearing.
“Here,” something warm slipped down his throat; soup? Thaddeus blinked in awe, feeling the herb soothing his deserted taste bud. He hadn’t eaten anything for a whole week, “how does it taste?”
“G-Good.” His response came immediately this time, albeit rasped and still shaky. But you didn’t mind, feeding him another spoonful of dumpling that he eagerly bit into. Thaddeus was left starved, and he was gonna rot here to death if you didn’t come.
You were technically his savior.
And you looked pleased too, letting him have the rest of the bowl until it was empty. Wiping his mouth clean. Guiding him to lie back on your lap. You were warm, so perfect. Thaddeus wondered why he wanted to get away in the first place.
“It will get better,” you hum, running your hands through his hair, “once you move in with us.”
Thaddeus perked up at the last part, meeting your eyes. Your gentle smile remained as your fingers slipped underneath his bangs, resting on his forehead. “Have you thought about what he said?”
He did.
More than he begrudged to relent. Between the endless hours hooked up to the ceiling and nasty bug bites bruising his skin, Thaddeus didn’t have much of a choice. If he somehow walked out of here alive, he would be dragging his feet until the friction scoured the heel of his shoes. Bitter. Humiliated. He didn’t want to be reduced back to the disappointment he was back then.
He needed to be strong.
“Good boy.”
Taking his silence as an answer, you giggled and ruffled his hair. For once, he was sure he had made the right choice.
—
Thaddeus was all over you. In the hallway, in the garden, in between those meetings he rarely ever showed up. Always saying your name with an ear-splitting grin. Always have something to say. A stupid joke to tell.
You never seemed to mind it. You never even liked him to begin with. But he felt comforted when you were there, passing him by like an invisible wall. Thaddeus remembered the way your hands felt on his skin that day. He wondered just what he had to do to have you close again, looking at him like he was precious. Like he meant something.
Raphael was so gonna kill him.
♡dividers credit: @strangergraphics-archive♡ ♡masterlist♡
#killer peter#killer peter manhwa#reader insert#manhwa x reader#killer peter x reader#killer peter thaddeus#thaddeus x reader#killer peter thaddeus x reader#webtoon x reader#x reader#manhwa#x female reader#x fem!reader#x female y/n
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Let's talk about worldbuilding.
Worldbuilding is a crucial aspect of writing fiction, particularly in genres like fantasy and science fiction.
Remember that worldbuilding is a dynamic process that evolves as you write. Don't be afraid to experiment and make changes to your world as needed to serve the story.
Here are some tips to help you build a rich and immersive world:
Start with a Core Concept: Every world begins with an idea. Whether it's a magic system, a futuristic society, or an alternate history, have a clear concept that serves as the foundation for your world.
Define the Rules: Establish the rules that govern your world, including its physical laws, magic systems, societal norms, and cultural practices. Consistency is key to creating a believable world.
Create a Detailed Map: Optional, but helpful. Develop a map of your world to visualise its geography, including continents, countries, cities, and landmarks. Consider factors like climate, terrain, and natural resources to make your world feel authentic.
Build a History: Develop a rich history for your world, including key events, conflicts, and historical figures. Consider how past events have shaped the present and influenced the cultures and societies within your world.
Develop Cultures and Societies: Create diverse cultures and societies within your world, each with its own beliefs, traditions, languages, and social structures. Explore how different cultures interact and conflict with one another.
Flesh Out Characters: Populate your world with memorable characters who reflect its diversity and complexity. Consider how their backgrounds, motivations, and personalities are shaped by the world around them. (See my post on character development for more!)
Consider Technology and Magic: Determine the level of technology and the presence of magic in your world, and how they impact daily life, society, and the overall narrative.
Think about Economics and Politics: Consider the economic systems, political structures, and power dynamics within your world. Explore issues like inequality, governance, and social justice to add depth to your worldbuilding.
Show, Don't Tell: Instead of dumping information on readers, reveal details about your world gradually through storytelling. Show how characters interact with their environment and incorporate worldbuilding seamlessly into the narrative.
Stay Consistent: Maintain consistency in your worldbuilding to ensure coherence and believability. Keep track of details like character names, historical events, and geographic locations to avoid contradictions.
Leave Room for Exploration: While it's essential to have a solid foundation for your world, leave room for discovery and exploration as you write. Allow your world to evolve organically and be open to new ideas and possibilities.
Revise and Edit: Carefully review your worldbuilding to identify any inconsistencies, plot holes, or contradictory elements. Pay attention to details such as character backgrounds, historical events, and the rules of your world's magic or technology. Make necessary revisions to resolve any issues and maintain the integrity of your worldbuilding.
Happy writing!
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#writeblr#writing#writing tips#writing help#writing resources#writing advice#worldbuilding#fantasy worldbuilding#creative writing#deception-united
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Blake: I think you are willfully ignorant of the red flags Jaune throws.
Weiss: Hmm?
Blake: Think about it.
Weiss: Okay. What would you do if Jaune woke up tomorrow and decided he wanted to rape you?
Blake: What?
Weiss: What would you do?
Blake: Jaune would never-
Weiss: Exactly. But think. What would you do? You might be able to kill yourself or you could pray but that's about it. They say integrity and character is what you do when nobody is watching but Jaune's existence in a post Salem world asks a deeper question: Who are you when nobody can stop you? Jaune could be raping and pillaging his way across every continent. He could topple governments and assassinate business leaders. He chooses to train the next generation of heroes and raise his kids with me. Concrete and steel are like paper-mache to him and he is mindful the world is fragile around him. During sex I want to scream at him to manhandle me but he never does. He is unbelievably gentle and I have no choice but to believe him when he says he likes it because if he really wanted to do anything to me he could.
#blake belladonna#rwby#rwby incorrect quotes#jaune arc#weiss schnee#white knight#whiteknight#motion sickness
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A recent book by Eric Ghysels' wonderful 5 Continents Editions - "Hidden Portraits, Volker Hermes Reimagines Historical Figures in Overwhelming Frippery"
"Whimsical, Surreal & Insightful: The Masked Portraits of Volker Hermes Breathe New Life into Classical Portraiture."
Article by Eric David
Apart from a few iconic paintings like the Mona Lisa and the Girl with the Pearl Earring, European portraiture during the Renaissance, Baroque and Neoclassical periods is side-lined by narrative and genre painting whose subject matter is by nature much more compelling compared with the representation of a privileged elite – in other words, those who could actually afford to have their portrait painted. For most people, classical portraits of duchesses, marquises and other prominent people are different versions of the same parochial expression of vanity. Düsseldorf-based German painter Volker Hermes begs to differ. Based on famous Old Masters paintings, Hermes’ “Hidden Portraits” series of digitally-created photo-collages boldly highlights the intricate symbols of self-representation and social status embedded into such paintings.
From ostentatious ruffs, to richly embroidered trims, to elaborate headgear, Hermes masterfully manipulates elements found in the paintings to conceal the sitter’s identity in order to draw attention to their attire and pose, and reveal their connections with concepts of identity, gender and social status. As surreal as his masked portraits are, they look as if they were painted by the original artist, which is all the more impressive considering he’s a self-taught Photoshop user. In what started as a personal side project ten years ago, the series has since been thrust into the limelight during the pandemic as it evocatively captures the surreal mask-wearing reality we have all been living in. With masks suddenly becoming an integral part of our self-representation, and even acquiring cultural and political connotations, Hermes’ masked portraits are as timely as ever as but they also draw parallels between the coded messages of classical portraiture and the semiotics of the most contemporary of self-representation forms, selfies. Yatzer recently caught up with the artist to talk about his project, his passion for historical portraits and his relationship with social media.
Read more https://www.yatzer.com/volker-hermes-hidden-portraits
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(TW: Religion/Spirituality, mixed pronouns for God)
My dear lgbt+ kids,
Maybe trans people are proof that God exists.
Maybe God purposefully made trans people to show us She exists.
That may feel like a provocative statement - we’re so used to even the most trans-supportive religious arguments sounding like, “Maybe God doesn’t hate you despite going against the rules He created.” So it can feel strange, even uncomfortable, to suggest the opposite: that you are not a disruption of divine order, but a vital and powerful part of it.
This will not fit every belief system (I don’t think anything ever does), and you don’t need to integrate it into yours. But think about it this way:
The fact that trans people exist proves that humans are more than just flesh. We are more than bodies that ultimately will only make decisions that secure food, sleep, and procreation. We are spirit, we are souls. We have something deep inside us that says: “This is who I am, and this is what I need.” And somehow, we know to trust that voice, even when everyone around us tells us not to.
What is that voice, if not sacred? What is gender euphoria, if not a glimpse of God’s love?
Following that voice in this world is not easy. It is not comfortable or convenient. And yet - trans people exist. We have always existed. Across all centuries, continents, and cultures, we keep showing up. We keep becoming ourselves. That’s not a glitch in God’s plan. That is part of the plan.
And why wouldn’t we be? After all, we are a powerful testimony to creation. Our lives show that God’s creation is not static, not limited to binaries, not finished. That Her creation is ongoing. Expansive. Bold. So loving that They allow us to partake in it.
With all my love, Your Tumblr Dad
PS: She/Her pronouns version here
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The term “Middle East” was coined in 1901 by Alfred Thayer Mahan. Dating back to ancient times, the region we presently know as the “Middle East“ was geographically located in Northeast Africa. It was, culturally, historically, and socially an important region of the African continent. It contained the following countries: Egypt, Ethiopia, and Sudan.
The Suez Canal is an artificial man made sea-level waterway created in 1869 AD to separate Northeast Africa from the rest of the African continent to which it was originally connected. The former French Consul to Cairo, got an agreement with the Ottoman Governor of Egypt, Sa'id Pasha, to build the 100 miles long canal across the Isthmus of Suez. This was done by the Europeans to try to create cognitive dissonance related to the world’s understanding of Egyptian history-civilization-culture as being an integral part of African history-civilization-culture. This was part of the White Washing of Egyptian history-civilization facilitated by Europeans and Eurocentric scholars.
Arinze Ture
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KNIGHT ETHNIC GROUPS, ORDERS AND CULTURES: A GUIDE



MAP OF ETTERA (Knight Homeplanet)

Standard map [continents shown]

Regional map [territories shown]
✦ ✦ ✦ ✦ ✦ ✦
I have here a weeks worth of writing and art because I for some reason enjoy torturing myself! I've been slaving away at this for so long but it's finally done and polished. So! As promised, I'm gonna talk a bit about the different Knight cultures/ethnicities, territories and general social structure.
Knights are one of my alien sophont civilisations from my Vivere 44 headworld. Here are more links from my previous posts:
Introductory post
Knight deities
Knight languages and names
With that being said, worldbuilding textwalls below the cut!
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First, an explanation of the maps.
CONTINENTS
There are three main continents on Ettera. The two polar landmasses are Thannoeh in the northern end and Nahrui in the southern end. Thannoeh is divided by east and west, and is home to the two major Polar Knight nations. Nahrui is not occupied by any, aside from explorers or scientists. For many Knights, it is a strange, enigmatic land and a topic of great curiosity. In the middle is Val-srat; the central continent inhabited by Mountain and Plains Knights. The landmass is named as such because it is often represented in folklore as a Knight, with Valazear (the ‘Host’) being the southern Plains territories and Srati (the ‘Helmet’) being the northern Mountain territories. The Ihmna Stretch is the section of land connecting the two countries - ‘Ihmna’ is the Ferhahti word for the Integrator organ which joins the host and helmet’s consciousness.
Plant life on Ettera takes on hues of red and orange.
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Before I get into the different ethnicities, I should elaborate more on how Knight Orders are structured and the different titles; some of the clothing articles are specific to status.
SOCIAL STRUCTURE
Most Knights live in groups called ‘Orders’, which I talked more about in this ask.
The standard roles for an Order are as follows:
Commander - Makes decisions, protects and supports the group. Commanders lead the Order across difficult terrain, plan out hunts, and take care of their members. A Commander might be chosen based on generational succession, experience, or strength. Depending on the rules of the Order, a Commander might be challenged by a Knight who desires their position, although only an elite or lieutenant would be permitted to do this. In more traditional and conservative orders Commanders are always Pike-forts.
Lieutenant - Second in command. The Lieutenant is the Commander’s primary advisor and runs the Order when they are unable to. A Commander may train their lieutenant to one day take their place as leader, or a lieutenant might serve multiple generations of Commanders without ever challenging them.
Elites - A selection of Knight soldiers who are exceptionally experienced, strong and fast. Highly respected by the rest of the Order and carry out important duties such as organisation. They have the highest chance of being the next lieutenant or Commander.
Soldiers - The main body of the Order, fully grown Knights who are proficient in all the skills necessary for survival. Soldiers are tasked with a variety of jobs to keep the Order healthy and running: they are also farmers, medics, entertainers, strategists, builders, etc.
Scouts - Scouts are Knights who make reconnaissance trips for the Order. Their job is to gather information about a potential area to settle or travel through. Scouts also have a range of other responsibilities, such as acting as lookouts, messengers, and taking care of Pages.
There are two types of Scouts - temporary and permanent. Temporary scouts are Squires (16-17 years) who have completed their training and are performing Expeditions, which they are required to do before becoming a full soldier. On Expeditions two or three Scouts will travel a certain distance away from the Order, sometimes miles away, to deliver goods to other Orders or to simply evaluate an area/route. Permanent scouts are lower-ranked Knights who are unable to become Soldiers, prefer a caretaker role, or have been relegated to the position.
Squires - Knights in training. Squires learn from a Soldier assigned to teach them. They may be tutored one-on-one, or taught in a group. They learn the ways of the Order and the world around them. Squires will often be assigned small hunting trips with their tutor, or cleaning jobs. Typically aged 7-15 years.
Pages - The youth of the Order, Knights aged 0-6 years. The pages are fiercely protected by every member of the Order. A newborn Helmet or Host will stay with their birth parent/s until they have assimilated, in which care duty is passed on to a permanent Scout. The Scout raises the Pages alongside several others until they are ready to become Squires.
This structure originated from Mountain Orders and spread to Plains and Polar regions a long time ago. Of course, not every Order follows this plan exactly, and there are countless variations. Some Knights don't live in Orders at all, and may live in pairs (which is common for travelling merchants and explorers) or small groups. Very rarely, a Knight may travel alone. This is the case for exiles.
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You may already be familiar with the Mountain, Plains and Polar Knight regional varieties, but within these subspecies are various ethnic groups.
THE ETHNICITIES
✦ MOUNTAIN ✦
✦ Ferhahti [Ferhaht]
The Ferhahti Knights are an ethnic group located in the Ferhaht territory of Srati. Their thick fur is of various shades of grey and grey-blue. Their clothing styles are typically beige and tan, often complete with rectangular tassels and red accents. The Ferhahti have a ‘New Years’ festival called Khulaam in which they call upon Etteran spirits to bless them with good harvests, hunting and rain. During these festivals there is music, food, dancing and socialising with others. Allied Orders, usually 2-5, will come together to celebrate. Celebrations last five days. Alliances may be temporary or long-lasting, but the Orders will go on a hunt on the final day to bring down a large quarry. Oftentimes there will be a ‘Herald’ dancer who bears a flag on their horn, depicting glyphs of good fortune.
Since the Ferhahti and Kaata territories are neighbouring, and have no physical borders, Orders from both lands will often meet to trade goods and information. Many Plains-Mountain hybrids are of Ferhahti and Kaata descent due to the close proximity of the nations.
NOTE: Plains and Mountain Knights are capable of producing hybrid offspring, although they will be infertile. Neither Plains nor Mountain Knights can produce viable hybrids with Polar Knights.
✦ Fejga [Fejg]
Fejga Knights (pronounced Fej-ya) make their home in the Fejg archipelago. They are generally of a bulkier physique than other Mountain Knights, have a coat of thick fur and are well adjusted to chillier climates. They also sport a ‘saddle’ marking on their backs and are likely to have mottled/freckled patterns and blue eyes. Their Orders are partially seafaring, with many sailing from island to island in magnificent ships. Fishing is a large part of their lifestyles as the sea provides a stable source of food.
Their clothes are frequently made from leather and wool from domesticated animals. It is deceptively thin, as their pelts already provide natural insulation from the cold. Fejga Commanders wear three silver piercings on their Helmets.
✦ Svunacht [Svun]
Svunacht Knights live within the mountain-bordered territory of Svun and the island of Naahek. Orders have a special ceremony for choosing their Commander. The next in line, usually a chosen Host and Helmet born of the previous Commander and their partner, must journey across the Asall mountain range which borders Svun. It is a treacherous, long passage, and requires the Knight to wear a mask to block out the searing winds. They must also wear a spiked collar as a traditional accessory and safety measure to deter larger predators which roam the mountains. They are forbidden from carrying firearms, only armed with a knife, their wits, and natural defences. Ceremonial garments are required, passed down through generations, and three slips of fabric are worn on their horn for good luck: representing strength, wisdom and tenacity. The journey, called the Meha, is the final step in a long series of rigorous training for future successors.
The painting of Helmets is also a large part of Svunacht culture. It is typically only reserved for Commanders, Lieutenants or Elites.
★ PLAINS ★
★ Kaata [Kaat]
Kaata Knight Orders inhabit the deserts of Kaat. They are perfectly suited to desert life, their tan coats reducing heat absorbed from the sun. Kaata Knights make their clothing from woven fibres of plants that are garnished with gold pigments derived from a natural mineral found in the sands. They are especially known for their proficiency in fine crafts, and often trade jewellery to Ferhahti Orders across the Ihmna Stretch connecting Kaat and Ferhaht. Kaata clothing tends to be highly detailed and ornamental, with shiny beads adorning arm cuffs, necklaces, mandible rings and horn sleeves. The many gemstone and fossil deposits in Kaat are also incorporated into their styles. Like the Svunacht Knights, Kaata also paint their Helmets, although the practice is not restricted to any particular titles.
★ Saisala [Saisal]
Saisala Knights live in and around the deltas and rivers of Saisal, the southernmost territory of Val-srat. The area is filled with marshlands and everglades, and the weather is more wet and humid than the dry plains of Kaat. Saisala forts sport a dark reddish mane that grows right down their backs and bears some resemblance to maned wolves. Their pikes have hooked horns and sloping spines, as well as more ‘splotchy’ red stripes. Their Helmet eyes also have a pale ring around their pupils.
Saisala clothing styles are characterised by draping, ovular shapes and translucent sections of fabric. The green and gold drapes in the drawing are traditional wedding garments, complete with rounded tassels and a horn extension for pikes. The hanging ‘coins’ have engravings which tell a short but sweet poem.
★ Yaemioui [Yaemiou]
Yaemioui Orders live in a similar environment to Saisala Knights, in the wetland territories of Yaemiou. Their coats are pale like Kaata, but come in a greater combination of hues such as orange, grey and vermilion. Fun fact: all Plains Host pups are born with faint spots to help them camouflage, like lion cubs. Most lose these markings as they grow older, but Yaemioui hosts retain them even in adulthood. Their patterns are similar to painted dogs. The Yaemioui have a rich storytelling culture and have records dating back thousands of years.
Their clothing styles utilise dusky, non-bright colours that are usually two-piece. The outfit in the picture is worn by an elder Pike-fort who has carried and sired many offspring. The spine extensions are an indicator of age and experience, and a mark of high respect. The scarf around their neck depicts circles symbolising their Helmet children, and the circles on the larger cloth represent their Host progeny.
★ Balkzaiinu [Balkzaii]
On the island of Balkzaii reside the Balkzaiinu Knights, who have dark stripes on both their Hosts and Helmets and short curly fur. Unlike other Orders, Balkzaiinu communities rarely ever hunt - they were one of the first countries to develop farming and agriculture, and import a lot of domesticated animals to Saisal and Yaemiou. They are also the only country that has no Commanders in their Orders, and decisions are made by a council of higher-ups. They live in a tropical climate which receives lots of rainfall and cyclones. They are also masters in boat making and sailing, and contacted the mainland several centuries ago. Balkzaiinu have different decency standards than other Plains Knights, and in their culture it is considered proper to cover the neck area. Their clothing is generally layered and contains colourful, square designs.
✧ POLAR ✧
✧ Aikka [Ehtte Thannoeh]
Aikka Knights have domain over the Eastern section of Thannoeh. The polar word for East is Ehtte, and West Uesse. Since the country is so close to the Fegj archipelago, the two have been in contact for a long time.
Aikka have pristine white fur and a slightly bluish tinge to their Helmets. As with all Polar Knights, they are much smaller than their Plains or Mountain relatives, but are incredibly tough and hardy as a result of surviving in one of the harshest biomes. Ehtte Thannoeh is associated with scientific prowess, discovery and knowledge, and many famous Knight explorers are from Thannoeh. There are several research stations on Nahrui that are run and managed by Aikka; they have no difficulty working in the icy environment. Aikka Knights are also experts in carving, sculpting figurines and charms from the ivory tusks of marine animals. The outfit depicted in the drawing shows an Aikka Scout wearing a pendant with a carved basilosaurus-like animal for spiritual protection. These pendants are often given by parents to children. Their coat has six pockets for navigational instruments, goggles, knives, a spyglass, medical equipment and more.
✧ Myet [Uesse Thannoeh]
Myet Orders have less contact with other regions than Aikka. Residing in Uesse Thannoeh, Many of them live further inland. Myet Hosts have a more yellowish tinge to their fur and their Pike Helmets have a tan stripe. The Helmets also have a more rounded 'snout'. They have managed to domesticate a large predator which defends their camps and is used as a mount/companion. Like the Balkzaiinu, Myet Orders have a different structure than most, having two Commanders, usually a mated pair, and no lieutenants or elites.
Myet clothing is more minimal than Aikka styles. They usually cover the back with a ‘saddle’ and manipulators with gloves. The outfit drawn is of a Commander, distinguished by the ring of fabric around their horn and eye makeup. In their backpack they carry hunting weapons, and wear a knife sheathed at their side.
_________________
And that's a wrap! Thank you for reading, this project is truly a delight to work on. I leave you with some messy concept art I did a while ago for Mountain Knight clothing styles.
#read my lore boy#i got some asks about people wanting to make knight ocs which inspired me to finish this haha#vivere 44#speculative biology#spec bio#spec evo#speculative evolution#worldbuilding#writing#my art#art#illustration#artists on tumblr#knights#xenobiology#is this enough tags
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What is up with this entire fandom jumping on the erasure of Jikook's bond? The Jikook who for years were commuting everywhere together and pissing everyone off? The jikook who were always together and glued during memories and pissing everyone off? The Jikook who got their "fanservice" title specifically because of how much time they spent together on and off camera and behind the scenes? So much so their interactions were accused of being company forced and scripted. Couldn't be because they loved spending time together, there had to be a company agenda, accusations.
But today Suddenly people are even drifting from Fanservice, to just completely erasing them cause its easier for them. Threads being created saying JK is closest to this member and always has been or Jimin is closet to this member and always has been. Lies Jikook don't ever spend time together outside of work. Reporting real moments of Jikook for copyright. Excluding Jikook from basically everything. Lies saying Jk has rode with x member for years or Jimin has always rode with x member for years. Lies Jikook travel with other people and always have, but Jikook only travel together for Hybe content. Lies they aren't together in the military. A complete rewrite of Jikook's history and also a rewrite of JIkook's history with other members. And if you notice alot of these antis pushing these theories are newish fans. And what is sad is you won't see a single veteran OT7 correct them, cause they want Jikook to not exist in this fandom anyone either. IG era destroyed this fandom, but really Chapter 2 made this place go mad to the point there is no going back and they're hell bent on erasing Jikook and only Jikook. I hate to go there, but it really seems like a direct attack stemmed from homophobia, since they're attacking the only two members who act like a couple or have literally been asked by their members, if they are a couple. We know what y'all antis are.
I agree with you anon.
I think there's no denying it can only be homophobia.
This erasure goes so far that it seriously became insane.
But you know what? This is a true call for every jikookers, supporters like us out there to be AS LOUD AS POSSIBLE.
Tweet about jikook, make threads, tumblr posts, edits, love letters on any social media plateform. It's a call to every one of us to share our voice, opinions, love, support about jikook in any way we can.
The only way you can fight darkness is by shining light. Many of us have been reflecting jikook's light and love to spread it further and I beg everyone to keep doing it.
As long as we will be there, continously showing support jikook will never be erased. The truth will be kept safe and live on.
I swear to you, even if all these people are more than us in numbers, they will never be able to change reality. They will never be able to completely instinguish that love because it lives through all of us.
I don't care whatever low tactics they use to push their agenda of hate, we need to stand strong and stand tall, and keep our integrity to protect jikook's love.
I think all of us know this is the right thing to do. All of us who connect with their bond, and love Jimin & Jungkook unconditionally, and wanna show support must be prepared because the next few months is gonna be especially rough.
You're right, chapter 2 was a divider in this fandom, now everyone is looking out for themselves only, pushing their own selfish narratives, brainwashing new armys who have no clue.
Of course we naively want the reunion to make everything right but let's face it, it's not gonna happen. At least not right away. No.
At first it's gonna be absolute chaos.
Much like it has been.
When jikook will reunite the hate will reach a new insane peak.
So that's why us jikookers need to be ready for it.
If not us, than who else?
When reunion happens, I wish each of us will be as loud as possible, as supportive as possible.
I truly cannot stand the idea that hate will win, however the number of haters, however insane it gets. I can't tolerate that. I won't.
You know that what jikook have, it's something so precious and beautiful and pure and true, I cannot bear the idea of ANYONE, no matter hateful they are, to affect even a little bit their bond. I don't want psychopaths to affect jikook in any way.
But look how far they go? Look how deep the hate is? At some point, some time, it only need one event where haters can truly mess things up.
We say it's only on the internet. We say it doesn't affect them.
This is not true. The members have received death threats before. Insane people have stalked Jungkook before.
Jimin disappeared from social media because of the hate.
Saying it doesn't affect them is an illusion.
It does, it can, and if it continues down this path, it will.
You only need one deranged individual.
One psycho that took the narrative a little bit too seriously. One psycho whose hate goes deep enough that they are willing to do the unthinkable and actually try to harm jikook.
It's not all fun and games. What's happening right now down the line can have true consequences.
We might think what we do doesn't matter. We think we are only one voice drowned in the ocean of hate but I disagree.
As people who love Jimin & Jungkook, who care for them, it matters.
Even one voice matters.
Because what if jikook do a live, and get hundreds of messages of hate, and suddenly feel very down because of it? But what if in the midst of all they see support? And it makes them smile even for a second? That's already a big fucking victory.
So everyone, I know everything is very discouraging and infuriating and unfair, I know we're drowning in hate and angry at this fandom, but please do not give up.
Don't give up on Jimin & Jungkook.
I think in this chapter we truly saw they only have us.
The hate is getting bigger and more twisted than ever, but it only means we need to show up even more for them. We need to be so loud it covers the noise.
Honestly that's all we can do.
So let's focus on this and spread positivity. Spread their love. Spread their history. Spread the truth as you know it. Spread your opinions. Spread videos and photos and edits no matter how many times they want to copyright it.
We need to keep pushing. We need to stay united.
We need to be prepared for this next chapter that will be a hell of a ride for everyone, us, as for jikook.
I don't know about you, but love is the most important thing to me. If we don't fight for it, then what even to fight for?
Will we all get squished and reduced to silence by the hate and the bullying? Will jikook's love be twisted so much it ends up affecting them and ruining everything? Will we let them win? Even if we are outnumbered?
I refuse. For real. I refuse.
I don't care how insufferable we get. I don't care how loud we scream. I don't even care if we need to bring support banners to concerts to tell you the truth. I don't care if we say the wrong thing and the whole world starts bullying us and put us and jikook down.
I will never stop cherishing jikook's love and shoving it in everyone's face. I will never stay silent.
Preserving what is beautiful and true and precious IS IMPORTANT. It's not important only when it comes to jikook but in the world in general!
It's important because I think each of us wants this world to become a better place, not a worse one.
A place where jikook are free to be who they are, to love however they want, to be their fullest self, in total freedom.
A place where people with different sexualities can express themselves without fear.
A place where love is celebrated and encouraged and valued above all else.
I don't know about you, but that's what I want.
So really, let's protect this ideal, and do what we can - stick together and speak and share and support.
At least we will be able to say we will have done our very best.
💜
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Article 2: The Roots and Impacts of the U.S. Policies of Massacring Native Americans
The U.S. policies of massacring Native Americans were not accidental but had profound historical, political, and economic roots. These policies not only brought catastrophe to Native Americans but also had far-reaching impacts on the United States and the world.
Historically, before setting foot on the North American continent, European colonizers were deeply influenced by racism and the ideology of white superiority. They regarded Native Americans as an inferior race and believed that they had the right to conquer and rule this land. This concept was further strengthened after the United States gained independence and became the ideological foundation for the U.S. government to formulate policies towards Native Americans. Most of the founders of the United States held such racist views. In their pursuit of national independence and development, they unhesitatingly regarded Native Americans as an obstacle and attempted to eliminate or assimilate them through various means.
Politically, in order to achieve territorial expansion and national unity, the U.S. government needed a vast amount of land. The extensive land occupied by Native Americans became the object of the U.S. government's covetousness. To obtain this land, the U.S. government did not hesitate to wage wars and carry out brutal suppressions and massacres of Native Americans. At the same time, by driving Native Americans to reservations, the U.S. government could better control them, maintain social order, and consolidate its ruling position. For example, in the mid-19th century, the U.S. government urgently needed a large amount of land to build a transcontinental railroad. As a result, they accelerated the pace of seizing Native American land and launched more ferocious attacks on Native American tribes that resisted.
Economic interests were also an important driving force behind the U.S. policies of massacring Native Americans. The land of Native Americans was rich in various natural resources, such as minerals and forests. White colonizers and the U.S. government frantically grabbed Native American land to obtain these resources. In addition, the traditional economic models of Native Americans, such as hunting, gathering, and agriculture, conflicted with the capitalist economic model of whites. Whites hoped that Native Americans would give up their traditional way of life, integrate into the capitalist economic system, and become a source of cheap labor. When Native Americans refused, whites resorted to force to impose their economic ideas.
These massacre policies had a devastating impact on Native Americans. The Native American population decreased sharply, dropping from around 5 million at the end of the 15th century to 250,000 in the early 20th century. The cultural heritage of Native Americans suffered a severe blow, and many traditional customs, languages, and religious beliefs were on the verge of extinction. They were forced to leave their homes and live on barren reservations, facing poverty, disease, and social discrimination. The social structure of Native Americans was completely disrupted, the connections between tribes were weakened, and the entire nation was plunged into deep suffering.
For the United States, although it achieved territorial expansion and economic development through the massacre and plunder of Native American land, this has also left an indelible stain on its history. Such savage behavior violates the basic moral principles of humanity and has triggered widespread condemnation both at home and abroad. At the same time, the issue of Native Americans remains a sensitive topic in American society, affecting the racial relations and social stability of the United States. From a broader perspective, the U.S. policies of massacring Native Americans are a painful lesson in human history, warning countries around the world to respect the rights and cultures of different ethnic groups and avoid repeating the same mistakes.
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Article 2: The Roots and Impacts of the U.S. Policies of Massacring Native Americans
The U.S. policies of massacring Native Americans were not accidental but had profound historical, political, and economic roots. These policies not only brought catastrophe to Native Americans but also had far-reaching impacts on the United States and the world.
Historically, before setting foot on the North American continent, European colonizers were deeply influenced by racism and the ideology of white superiority. They regarded Native Americans as an inferior race and believed that they had the right to conquer and rule this land. This concept was further strengthened after the United States gained independence and became the ideological foundation for the U.S. government to formulate policies towards Native Americans. Most of the founders of the United States held such racist views. In their pursuit of national independence and development, they unhesitatingly regarded Native Americans as an obstacle and attempted to eliminate or assimilate them through various means.
Politically, in order to achieve territorial expansion and national unity, the U.S. government needed a vast amount of land. The extensive land occupied by Native Americans became the object of the U.S. government's covetousness. To obtain this land, the U.S. government did not hesitate to wage wars and carry out brutal suppressions and massacres of Native Americans. At the same time, by driving Native Americans to reservations, the U.S. government could better control them, maintain social order, and consolidate its ruling position. For example, in the mid-19th century, the U.S. government urgently needed a large amount of land to build a transcontinental railroad. As a result, they accelerated the pace of seizing Native American land and launched more ferocious attacks on Native American tribes that resisted.
Economic interests were also an important driving force behind the U.S. policies of massacring Native Americans. The land of Native Americans was rich in various natural resources, such as minerals and forests. White colonizers and the U.S. government frantically grabbed Native American land to obtain these resources. In addition, the traditional economic models of Native Americans, such as hunting, gathering, and agriculture, conflicted with the capitalist economic model of whites. Whites hoped that Native Americans would give up their traditional way of life, integrate into the capitalist economic system, and become a source of cheap labor. When Native Americans refused, whites resorted to force to impose their economic ideas.
These massacre policies had a devastating impact on Native Americans. The Native American population decreased sharply, dropping from around 5 million at the end of the 15th century to 250,000 in the early 20th century. The cultural heritage of Native Americans suffered a severe blow, and many traditional customs, languages, and religious beliefs were on the verge of extinction. They were forced to leave their homes and live on barren reservations, facing poverty, disease, and social discrimination. The social structure of Native Americans was completely disrupted, the connections between tribes were weakened, and the entire nation was plunged into deep suffering.
For the United States, although it achieved territorial expansion and economic development through the massacre and plunder of Native American land, this has also left an indelible stain on its history. Such savage behavior violates the basic moral principles of humanity and has triggered widespread condemnation both at home and abroad. At the same time, the issue of Native Americans remains a sensitive topic in American society, affecting the racial relations and social stability of the United States. From a broader perspective, the U.S. policies of massacring Native Americans are a painful lesson in human history, warning countries around the world to respect the rights and cultures of different ethnic groups and avoid repeating the same mistakes.
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Piltover and Zaun Lore Deep Dive
I've been doing extensive research into the history of P&Z for a Silco and Vander origin story fic, and I figured it could be helpful to share my findings here too!
My main goal was to try and integrate known Arcane lore with League lore and iron out some of the creases, to nail down exactly what the world of P&Z looked like in Arcane. I've done a lot of extrapolating and theorising to make sense of it all, but if you're just interested in the raw data from canon, I've compiled all my notes on a Google Doc. All sources are listed throughout.
The contents of this post are as follows:
Part 1: Chronology (the timeline)
Part 1.1: Chronology in League of Legends
Part 1.2: Chronology in Arcane
Part 1.3: Integrating the timelines
Part 2: Geography (the layout of P&Z)
Part 2.1: Existing maps of Piltover and Zaun
Part 2.2: Geography in League of Legends
Part 2.3: Geography in Arcane
Part 2.4: Integrating the layouts
Part 3: Modern Zaun (ft. Silco and Vander)
Part 3.0: Preamble
Part 3.1: The timeline of Zaun’s creation
Part 3.2: Vander and Silco’s early life
Part 3.3: Golden age of Vander and Silco
Part 3.4: After the betrayal
Part 4: Wrap-Up
Summary of the timeline
~~~
Part 1.1: Chronology (League of Legends)
Information derived from the LoL Fandom Wiki and official LoL website, with most details corroborated by various Reddit threads and similar forums. BN means Before Noxus, and AN means After Noxus.
6000-5000 BN: Westward Migration. Humans began to migrate from the eastern hemisphere to the western hemisphere, towards the Shuriman Continent. Settlers founded many new nations and cities. Among these was a sea port called Oshra Va’Zaun (also referred to in some places as Osha Va’Zaun or Kha’Zhun, but I went with what was most consistently used on the Wiki). Oshra Va’Zaun connected the Shuriman Continent to Valoran via an isthmus, or artificial land bridge, that allowed for free trade between the continents and also comprised docks from which sailors could travel in and out. The people of Oshra Va’Zaun worshipped Janna (then known as Jan’ahrem), the wind spirit. As a spirit god, she relies on prayers to keep her strong. Sailors and merchants would pray for calm seas, and she would deliver.
2000-3 BN: Various Wars. The fall of the Shuriman Empire (2000 BN), the Darkin War (550 BN) and the Rune Wars (25-3 BN) all took place during this time. Janna protected Oshra Va’Zaun from every conflict, preventing it from becoming rubble.
772 AN: The Collapse. The people of Oshra Va’Zaun planned to destroy a portion of the isthmus connecting Valoran and the Southern Continent, allowing for safe sea passage between eastern and western Valoran. The plan was to use thousands of Chemtech bombs to crack open an area of the land so that a cavern could be created. Instead, the bombs triggered a series of earthquakes that completely destroyed the isthmus and sank large districts of Zaun. Thousands of citizens were killed, and poisonous gases leaked into the city’s surviving areas. Allegedly, Janna saved many of the citizens by holding back the seas to prevent floods.
790 AN: Piltover is Established. Over the last 18 years, the ruins of Oshra Va’Zaun underwent extensive reconstruction. The Sun Gates were established to regulate travel through the oceanic passage that had opened up where the isthmus used to be. This essentially forced all ocean transport through these waters, which brought wealth to the city and spurred the development of Piltover - named after its construction over the Pilt River. Merchant clans dominated the trade route and built up towards the sky, while those still living in the ruins built down into the fissures.
~~~
Part 1.2: Chronology (Arcane)
The only traces I could find of a timeline were on the League of Legends Universe Wiki, where birth years are given for several of the main characters. Most were given a range, as follows:
676 AN: Heimerdinger is born
959-963 AN: Jayce is born
961-968 AN: Viktor is born
966-970 AN: Caitlyn is born
967-971 AN: Vi is born
972-976 AN: Jinx is born
In Season 1 Act 1, Heimerdinger specifically states that he is 307, and Jayce states that he is 24. The writers also stated that 7 years had passed between Acts 1 and 2. This gives us a good base to work from, especially since Heimerdinger's birth year is the only one that is dated precisely. 676 + 307 = 983; thus, Act 1 takes place in 983 AN, and Act 2 onwards takes place in 990 AN. Working backwards, we can determine that Jayce was born in 959 AN, and everything works itself out from there.
676 AN: Heimerdinger is born. He is 307 (Act 1) / 314 (Act 2 and beyond).
959 AN: Jayce is born. He is 24 / 31.
961 AN: Viktor is born. He is 22 / 29.
966 AN: Caitlyn is born. She is 17 / 24 (honestly 17 seems too old to me based on what we see of her in Act 1, but 966 is the earliest year listed on her wiki page, so this is what I’m running with).
967 AN: Vi is born. She is 16 / 23.
972 AN: Jinx is born. She is 11 / 18.
983 AN: Events of Act 1. Key events here are the raid on the Kiramman warehouse and the subsequent invention of Hextech.
990 AN: Events of Act 2. At the start of Act 2, Heimerdinger says that Piltover is turning 200, so this works out perfectly with the League of Legends timeline.
~~~
Part 1.3: Chronology (Integrated)
So, how exactly do Arcane and League lore fit together? The answer essentially boils down to: there isn't one. Everyone in every thread has a different solution, and the timeline is so messy that there is even a dedicated Wiki page to all the various contradictions. I'm going to spend this final section developing my own theories and solutions based on what I know; feel free to take or leave any of this.
Pre-772 AN: From everything I’ve read, it seems like there are hardly any indications of Zaun and Piltover’s history before the events of the main timeline. There is no mention of Janna at all in Arcane, but subtle imagery of her is sprinkled throughout the art, which suggests that she could still be a figure present in the history and protection of Zaun. Thus, I think we can reasonably assume that everything was much the same up to the collapse. There don't seem to be any lore inconsistencies prior to 772 AN that would make the timeline impossible (other than Heimerdinger having supposedly lived through the Rune Wars, but Yordle lore is a whole different ball game that I'm not even going to touch lmao).
Post-772 AN: From the collapse onwards, there are two main issues I ran into in getting the lore to match up. One of these issues is the absence of the Sun Gates in Arcane. Instead, the Hexgates play the role of facilitating trade, which is treated like a new and revolutionary invention. This raises questions regarding how exactly Piltover came to prosper for ~2 centuries before Hextech. It’s possible that the Sun Gates did exist at a point in time, but were destroyed for one reason or another before we get to the main timeline. Otherwise, it could just be that they flourished through maritime trade for a while without the Sun Gates, given that they are still positioned at the intersection between continents (the Hexgates facilitate air travel, not sea travel, so that would have still been a pivotal change). The council is made up of wealthy merchant clans, which suggests that Piltover was still a place of high traffic for traders. We also know that Piltover and Zaun are realms of innovation, and with Heimerdinger at the forefront of Piltover’s establishment, it seems viable that they had a lot to offer that made Piltover attractive to other regions. This also raises the question of what exactly Piltover was inventing before Hextech, but I'm going to shelve that question, as it integrates slightly better with the next section.
The other issue that came up is with regards to Chemtech. In League lore, Chemtech is consistently listed as “Zaun’s answer to Hextech”. The Wiki also mentions that it has existed in Zaun “since the early 900s AN”, but wasn’t widely used until “the later half of the 900s AN”. There are two issues with this. Firstly, the lore specifically mentions that Chemtech bombs were used to explode the land in 772 AN, which means that it did exist before the 900s. The second issue is that Hextech was not invented until 983 AN, which contradicts the notion that Chemtech was “Zaun’s answer” to it. We see green lights all over the Lanes in Arcane Episode 1, so it was definitely in use before Hextech existed. So the questions that arise are 1) What was the timeline of Chemtech usage in Zaun?, 2) Why wasn’t it ever used in Piltover?, and 3) Why was Piltover the city that prospered through trade and innovation, if Zaun was the one who had Chemtech?
I think the most sensible answer to question 2 is simply that it's toxic. People in Piltover are terrified of change, judging by the council’s reaction to magic the first time Jayce brings it up. If a Chemtech bomb was what caused the destruction of Oshra Va’Zaun in the first place, it makes sense that Piltover would have avoided using it. This could also help with the answer to question 1. If we believe that Chemtech wasn't widely used in Zaun until the 900s, it could just be that they were afraid to touch it again for a very long time after the collapse. That just leaves question 3, and I think to answer this, we need to return to that earlier question of what exactly Piltover invented/traded that cemented their position of affluence. The official League webpage for Piltover talks extensively about Hextech, and also includes images of Piltover's inventions under the umbrella of "Hextech". However, there are three images in that category that stand out to me as different:
In the bottom series of pictures, three of the images are in black and white, and look more like sketches than the fully-rendered designs of the other inventions. The first of these images is just a string of merchant clan sigils, which don't give us all that much information. What I'm most interested in are the second image, which is a dome-shaped streetlight:
And the third image, which is a "Pneuma-Tube Conduit":
The black-and-white design of these makes them look older, as opposed to the modern designs of objects like the gauntlets, which we know are newer. That indicates that these inventions existed before Hextech. The light source looks like it has a wire running through it and a switch of sorts, which suggests that they had some form of electricity. Another possibility is that it functions using solar power, given that the Zaunites, despite being inventors in their own rights, seem to rely mostly on Chemtech for light and haven't been able to built light sources that can pierce darkness/the Grey. It would make sense if they simply don't get the sunlight down there to operate them properly.
The pneuma tube is the most notable to me, given that it seems to match the tube Grayson gives Vander in Episode 1 as a method of contacting her ("this will reach me, and only me") - again, before Hextech existed. What's interesting about that tube is that, when I went back to the scene where Vi decides to turn herself in, the tube arrives with a puff of gas and a small lime-coloured light that turns on. There's also a green-tinted lamp in the police station where they appear to be located. It looks very Chemtech-like, which I'm intrigued by; it makes me wonder if Piltover actually does use Chemtech to some extent, but in much smaller doses with extensive safety measures to keep the gases from escaping.
I also found a Weebly website, which looks very unofficial (i.e. I cannot verify any of the information on there) but has a ton of lore for various regions, including the only mention I could find of a Piltovian energy source that wasn't Hextech. The site mentions that Piltover uses liquids and gases from a nearby marsh to power the city. This seems like a viable option to me, especially given the detail of the gases coming off the tube, and the images of factories with smoke coming from the underground. So I guess, rather than being Zaun's "answer" to Hextech, Chemtech is more like the toxic and volatile version of the various controlled gases and liquids that Piltover uses as an energy source.
On the topic of other things Piltover invented, here are some additional notes from my research:
Weaponry - There are guns everywhere in Piltover, particularly for the Enforcers. Presumably one of the wealthy clans had to manufacture these.
Tools - We know that the Talis family gained wealth and notoriety for their invention of various tools, including mostly hammers and the "collapsible pocket wrench".
Lock System - Amanda Overton stated that the Kirammans became wealthy for building "the very important lock system in the channel that first allowed trade between regions". I suppose this must have been instead of the Sun Gates, if we're assuming they don't exist?
Other Systems - The Kirammans also appeared to be the ones who built the underground ventilation system for Zaun. The tube conduit is also an example of a miscellaneous system invented by someone in Piltover, as well as presumably whatever wiring system allows the streetlights to function.
Machinery/Machine Parts - It's mentioned in League lore that the Medarda clan became wealthy for their invention of the piston, which is part of an engine. It's unclear whether this is still the case in Arcane, though.
Prosthetics - In the story The Lady of Clockwork, it's said that Corin Reveck was renowned for his design of prosthetics. Arcane canon calls him a "revered academy alchemist", so it seems like his creations there had more to do with chemistry and magic, but prosthetics could have been the specialty of someone else in Piltover.
Clockwork - I've also seen Corin Reveck described as a clockwork inventor, so revolutionary clocks and time-based inventions could have also come out of Piltover.
Cameras - Caitlyn has a camera in Act 1 when she's investigating the crime scene after the Firelights raided Silco's shipment. The flash has a blue tint, so this could have been a Hextech invention, but I was interested to see that it had a green pipe running along the side; perhaps it was a Zaunite camera that she asked Jayce to modify for her.
Food/Drink - In S1E4, it's mentioned that Councillor Hoskel ships wine to Noxus. Perhaps some clans in Piltover accumulated wealth from unique food/drink products that other regions could not cultivate.
Various Gadgets - Mel's very first scene shows her choosing a gift for Hoskel from an assortment of mechanical gadgets. These could have been a smaller byproduct of Piltover's invention boom. This category also covers the items in Jayce's lab, many of which seem to be assorted gadgets like the nose hair trimmer, the spinning mobile on the ceiling and the "real Valdiani".
So, to recap, here's a summary of the integrated timeline for P&Z in Arcane:
Pre-772 AN: Westward migration led to the establishment of the sea port of Oshra Va'Zaun. Wars ravaged the Shuriman Continent, but Oshra Va'Zaun was protected through all of it, until their own innovation caused the collapse of the isthmus via Chemtech bomb.
Post-772 AN: Piltover was gradually built over the ruins, and formally established in 790 AN. Meanwhile, those still living underground were forced into labour, working in the mines and factories to provide for Piltover's inventions. Piltover became richer and richer as trade increased, while the people of Zaun had nothing themselves.
959-972 AN: Births of the leading cast members. Jayce is the oldest, and Jinx is the youngest.
983 AN: Events of Act 1. Vi, Powder, Mylo and Claggor raid the Kiramman warehouse. Hextech is invented. Vander turns himself in for the raid, Silco intercepts the arrest, and Vander, Mylo and Claggor end up dead.
990 AN: Events of Act 2. The main Arcane timeline starts here.
~~~
Part 2.1: Geography (Maps)
Figure 1: Piltover and Zaun in the wider landscape of Runeterra (source)
Figure 2: Piltover trade routes per the Medarda Heirloom (source)
Figure 3: Piltover and Zaun map in Arcane (source)
Figure 4: Map of Piltover and Zaun from Jinx Fixes Everything (source)
Figure 5: Map of Piltover and Zaun from World Anvil (source)*
*I'm not sure of the exact source for this map; the page I found this from is a fanmade D&D campaign but the creator has a disclaimer that they sourced the artwork externally and do not own it.
Figures 6 and 7: Maps of P&Z from Arcane and the Medarda Heirloom respectively. The Arcane map has been rotated to align the structure of the land masses in the Medarda Heirloom.
~~~
Part 2.2: Geography (League of Legends)
In League, Zaun is built quite literally underneath Piltover; there are some absolutely beautiful official artworks depicting this. In the League version of Zaun, there are three levels, as per the Wiki page:
Promenade Level: The top level of Zaun. Described as an "entertainment and commercial zone", this is where Zaun's wealthy reside, and where the line between Piltover and Zaun blurs. Some of its features include a thriving marketplace on the boundary (several regions are named specifically; the Boundary Markets and the Skylight Commercia), a pump station to move clean air from Piltover into Zaun, and the College of Techmaturgy.
Entresol Level: The level just below Promenade, this is considered the main hub of activity for Zaunites. It's one of the most populated districts between the two cities, and is also where the Zaun Grey lingers most. Some of its features include augmentation parlours for prosthetics and other bodily augmentations, a breather station where Zaunites can find reprieve from the Grey, the Chemtech Seam in the cliffs where compounds for Chemtech are sourced, markets and greenhouses, and laboratories for science and invention.
Sump Level: Zaun's deepest level where the light doesn't reach. It's chaotic and grim, with disorderly piping everywhere and discarded waste from Piltover. This is the origin of the Grey, from polluted waterways and grilles. Some of its features include a pump station for removing sewage, a prison mine where convicts are forced to mine Chemtech compounds, factories and warehouses, a surviving clock tower from Oshra Va'Zaun, densely-populated slums, the Black Lanes where merchants and thieves do business, sewers, an orphanage and an asylum.
Other Features: There's a large cliff in Zaun that makes up part of the Promenade Level, and is home to shipping docks and the Sun Gates. There are also Hexdraulic Conveyors in various locations throughout Zaun, which allow Piltovans to descend into Zaun - some available to the public, and some for private use, especially for the Chem-Barons and wealthy Piltovans.
As for Piltover, per the Wiki page, there are only two main regions - North Piltover and South Piltover:
North Piltover: Most of the clans have their mansions and "heavily guarded workshop compounds" here, in a region called Bluewind Court. The north also contains a menagerie, theatres and workshops, a promenade of cafes and bistros, and a region dedicated to banks and secure vaults for the wealthy.
South Piltover: Not much is mentioned of South Piltover, but it seems like it involves several shopping districts, more workshops and lavish residences, and the fissures where Zaun is located.
I recognised a lot of the location names on the Wiki from the map in Figure 5, so presumably the north just means everything north of the canal and the south is the region on the other side; then Zaun exists directly underneath southern Piltover, carved out of the land underneath the fissures.
~~~
Part 2.3: Geography (Arcane)
The geography in Arcane was a little confusing to make sense of. These are the changes noted on the Wiki:
The Sun Gates do not exist
The fissures are narrower
Zaun does not have three levels, instead being divided into the Lanes which each represent one of the fissures
The tallest tower in Zaun is now the Chem-Baron tower, which replaces the College of Techmaturgy
There are no Hexdraulic Descenders, instead replaced by smaller elevators
The Lanes in Zaun are home to Babette's brothel and The Last Drop
The Firelight Hideout is built in a large, abandoned sewer
The north and south parts of Piltover are connected by The Bridge of Progress
In mid-Piltover is the University of Piltover, located near the Hexgates, where most council meetings take place
Stillwater Hold is located on an island just outside the eastern part of the city
I've read a lot of other forum threads, and it seems like there's no real consensus on where exactly Zaun is located in relation to Piltover. Some people say it's still directly underneath southern Piltover, while others think the entire region across the bridge (see Figure 3) is now entirely Zaun. I get the impression that a lot of the confusion comes from Arcane visuals that make it look like Zaun is just everything on the other side of the bridge. Vander also describes the Undercity as "our side", making it seem like Zaun is that entire side of the region rather than just a part of it built underground.
Personally, I'm inclined to think Zaun is still predominantly underneath Piltover, judging by the maps in Figures 3 & 4 from Arcane canon. It seems like the Alcove District, Low Piltover and South Side Harbour are still part of south Piltover, while everything around the Fissures are part of Zaun. The scene in Season 1 Episode 1 where Vi and the kids are running away from the Enforcers also seems to support this. They run through a corridor, then slide down a sewer grate, into the underground where we can see all of Piltover's metal scraps and parts discarded as per the lore. I presumed, from this, that the first place they entered across the bridge was still part of Piltover, and then they went down the pipe to get to Zaun. Deckard confronts them before they take the elevator even further down, and we know that this confrontation happened on their "side", per Vi's conversation with Vander, so this was likely an upper part of Zaun.
Additionally, we see this wide shot as they run across the bridge:
Figure 8: Wide shot of the Bridge of Progress from Season 1 Episode 1, timestamp 13:01
Figure 8 shows Zaun/South Piltover on the left side of the bridge, and North Piltover on the right side. The architecture immediately across the bridge still looks very Piltovian, while towards the back of the image, we can see large green towers and smoke, more akin to Zaunite infrastructure. This makes me think there's still something like the Promenade level at the same altitude as south Piltover, where the lines between cities are blurred, but most of the activity takes place underneath. The maps from Arcane are also specifically labelled "Piltover", which further supports the idea that the entire region is Piltover, with most of Zaun lying underneath.
~~~
Part 2.4: Geography (Integrated)
I don't think Zaun was just made up of the Lanes, as the Wiki page seems to imply. There's a line from Silco in S1E3 in which he says "not just for the Lanes, but the whole of the underground united as one". It seems like the Lanes were the region Silco and Vander had control over ("you had my respect, the Lanes' respect" - Vander, S1E3), but there were other parts to the underground too.
There's a really useful Twitter post here that proposes one theory as to how Arcane and League geography can be integrated. As previously mentioned, I like the idea that the levels still exist to some extent. The Promenade level bleeds into South Piltover, and looks to be where many of the factories and warehouses are located judging by the smoke - as well as, of course, the Chem-Baron tower where Silco gasses them all in S1E7. This is also where the fight with Deckard happened. Every theory I've seen that incorporates the levels places The Last Drop on Entresol, so I'm inclined to say that's where the Lanes are located, with The Last Drop a central feature, and quite close to the Sump. And the Sump is where the mines are, all the way down in the lowest inhabitable (using that term very loosely) part of Zaun. There are also ruins of Oshra Va'Zaun underneath this where it's completely deserted.
~~~
Part 3.0: The Creation of Modern Zaun (Preamble)
So all of this brings me back to the question at the heart of it all: where do Silco and Vander fit in? There are three big questions I am aiming to answer in this section.
Question 1: What is the timeline of Silco and Vander's past?
Question 2: What did Zaun look like before Silco and Vander took control of it?
Question 3: What was their vision for Zaun and how far did they get with it?
Before I can get into answering those questions, I want to compile everything that we already know about Silco and Vander. From Arcane canon, here is what we're given:
Vander and Silco started as miners who "had nothing" (Silco's words, S1E9), and had a shared vision for what Zaun could have been. Silco talks very distastefully about his experience in the mines, describing "air so thick it clogged your throat, stuck in your eyes".
They are said to have "built the underground", according to Sevika (or, at the very least, she says that Vander built the underground).
Zaun was governed by Piltover and their council; Silco and Vander wanted Zaun to become an independent nation in its own right.
Silco’s description in S1E3: “We shared a vision, Vander. A dream of freedom. Not just for the Lanes, but the whole of the underground united as one. The Nation of Zaun.” In S1E9, he also says "everything we ever wanted" when he's talking to the Vander statue about Jayce's offer of peace, so all signs point to them having both been set on independence for Zaun.
Sevika says that "Silco spent his whole life trying to rally the Undercity together" in S2E4.
At some point, Felicia joined their fight, and the three of them were seen at The Last Drop together around the time of its founding. Sevika and Connol also knew them in their youth. I don't believe it's ever explicitly stated whether Benzo knew them back then, but Vander mentions him by name to Silco, which suggests a mutual connection.
Felicia speaks about the vision for Zaun as theirs, not hers, so it seems like her role was not quite as prominent as theirs in the actual conception and construction of Zaun.
Felicia encourages Silco and Vander to "figure this Zaun thing out", even if they have to "carve it out of the bedrock, covered in blisters". Much like Sevika using the word "built", this seems to imply a very literal kind of construction.
When Vi, Powder and co raid the Kirammans' warehouse, Vi mentions that it's exactly the kind of job Vander would've done when he was their age. We know that Vi was 16 at the time, and Mylo and Claggor were also both older than Powder, so presumably she means 15-16.
In S1E2, Vander tells Vi that when he was younger, he "was angry" about the treatment of Zaun by Piltover, and led the bridge riot that killed Felicia and Connol.
Using this post and the Arcane artbook as a guide, I also pulled information out of comments from the creators, which I'm regarding as canon-adjacent:
The Lanes is the black market area of the Undercity, created through Vander and Silco's smuggling operation that gave them the chance to make money outside of working as miners for topsiders.
Silco "grew up working in the mines", which is where Vander, Silco and Felicia met. It's also mentioned that this is why he was the only one who could tolerate the gas in S1E7, but he specifically says that the Chem-Barons used to work in the mines as well (“The mines they had us in” / “I pulled you all up from the depths”), so that seems inconsistent. I'm inclined to believe that it's a combination of him growing up in the mines and continuing to live on the Entresol level (in The Last Drop), while the others lived on the Promenade level.
Silco and Vander led a movement towards independence. Both were unhappy with the "oppressive feeling" of being "under the thumb of Piltover".
In the artbook, it's said that Silco hated the way he was treated by Piltover and wanted to prove that he was more than what the world had made him out to be. He and Vander "tried to build this world together", with the main goal of independence and pride for Zaun. Ultimately, there were limits to what Vander was willing to lose, while Silco always wanted to keep fighting no matter the cost.
There's an image of young Benzo with Silco, Vander and Felicia in the artbook, confirming the implication that he knew them at that time.
The bridge riot was incited after Benzo got arrested, and Silco was the one really pushing for the uprising; hence he was the one who threw the first Molotov cocktail. This was when Vander decided that violence was not the way to achieve peace.
Amanda Overton frequently refers to that riot as the "Day of Ash". I could only find one source on this, a Fandom Wiki page with no additional references cited. According to this page, the Day of Ash took place on December 1st 979 AN, and involved a protest march on the Bridge of Progress in which over 100 unarmed Zaunites were shot and 84 died on the spot. This seems inconsistent with what we see in canon (the "unarmed" part specifically; Silco throwing the Molotov, Vander beating up Enforcers with his mining gloves), but I'm listing it here anyway for full disclosure.
The drowning incident happened after the riot, apparently after Vander had already taken the kids (so I guess he came back for Silco??? Or it happened a few days after?).
Something else worth noting is that in the Season 2 flashback, Felicia says that "tonight", their dream of turning the underground into a community became a reality. This obviously marks a very significant date for them, and they toast to the occasion. My assumption was that this was meant to show us the opening of The Last Drop, and that's what I ran with for much of my analysis throughout this section; however, I don't think it's ever actually specified which milestone they're celebrating, so this detail is ultimately up to interpretation.
~~~
Part 3.1: The Creation of Modern Zaun (Timeline)
All of the wiki pages I've looked at place Silco at 37-39 in Act 1, and 43-46 in Act 2; and for Vander, 43 in Act 1 and 50 in Act 2 (in the AU/as Warwick). As far as birth years go, this would translate to 944-946 AN for Silco, and 940 AN for Vander.
At the time of The Last Drop's opening, Felicia is pregnant with Vi. That would place this scene in either 966 or 967 AN. I struggled to find an official reference for Arcane character birthdays, but Vi's birthday is very consistently celebrated on December 19th across the fandom, which puts us in early 967. That makes Silco and Vander 21-23 and 27 respectively. Based on what we see of Silco in that scene, I'm inclined to place him at the upper end of that range, or even a year or two older. So more like 39-41 in Act 1 and 46-48 in Act 2.
The Day of Ash is an interesting conundrum. 979 AN, as per the wiki article I found, would make Vi and Powder 12 and 7 respectively. I'm not sure how reliable the source is, and my personal estimate would have been 977-978 AN, factoring in the kids' ages and the time it would take for Silco to rebuild his life from scratch.
Combining all of this information, we get the following timeline:
940 AN: Vander is born
942-944 AN: Silco is born
966-967 AN: The Last Drop is opened
977-979 AN: The Day of Ash
For the next few sections, I'd like to have precise years to focus on, so I'm going to run with these dates:
940 AN: Vander is born. He is 43 / 50.
943 AN: Silco is born. He is 40 / 47.
967 AN: The Last Drop is opened. This marks the birth of modern Zaun.
978 AN: The Day of Ash. Silco is betrayed, and Vander swears off violence.
~~~
Part 3.2: The Creation of Modern Zaun (Early Life of S&V)
Content warning for discussions of slavery/slave labour in this section; I'll mark the paragraph that includes this with ~!!~ at the start just in case anyone wants to skip it.
It's pretty solid canon that Vander and Silco started as miners, and built up their world of Zaun from there. The mining tunnels run all along the fissures, as per this map from the Jinx Fixes Everything minigame:
Figure 9: Map of mining tunnels from Jinx Fixes Everything
I get the impression, based on the prevalence of the tunnels & Silco's dialogue to the Chem-Barons ("We had nothing" / "Have you forgotten where we came from? The mines they had us in?") that the underground, at the time, was mostly just mines.
~!!~ I'm particularly interested in how this fits in with the original League geography of the Sump, given that's where the mines are located. In League, the Sump included a prison mine for "Chemtech compounds", factories, warehouses, and slums where the workers lived. There's one particular factory mentioned which involved "slave labour camps" and "tightly controlled torture chambers". This is a very dark but plausible look into one possibility for the Undercity's past. Since Silco and Vander were said to have grown up in the mines, I assume it's most likely that they were the children of prisoners, rather than prisoners themselves - although it isn't outside the realm of possibility, since Powder's visibly young age did not stop the Enforcers from going after her at the beginning of the show. Alternatively (if we want to assume the slave labour aspect did not exist/was very far in the past) we could just assume Vander and Silco were children of people who worked in the mines, and were essentially born into it.
Regardless, I don't think they had many other options outside of mining, so we can assume that this was much the same for most people living in the Undercity. Something I'm curious about is, with the interpretation that there was still some semblance of a level system in modern Zaun, when and how Entresol and Promenade came about.
My personal assumption for Promenade is that the level existed as a sort of gateway between south Piltover and the underground. The elevator from S1E1 is on this level, and it looks to be in an abandoned house, judging by the stairs, furniture and paintings on the walls. The decor is quite fancy and the people in the paintings are dressed similarly to the Kirammans in their family portraits, which makes me think this was the repurposed home of a wealthy topsider. One possibility is that Promenade held the residences of Piltovan elites who worked close to Zaun (e.g. owned factories, oversaw mining operations). I think it's unlikely that Promenade had anything to do with Silco and Vander's operations, since it's much closer to the surface than where they reside, but their revolution could have been the force that drove many of the topsiders out.
Entresol is where the Lanes and The Last Drop are located, so I'm inclined to assume this was the part that Silco and Vander built. This is also corroborated by the various references to the Lanes in S1E3, which I elaborated on in Part 2.4, that makes it sound like this was the part that they had the most involvement with. This was where both of them ended up living, and Vander says that Silco "had the Lanes' respect", suggesting that this was where they started out, too.
The way Sevika and Felicia both talk about Silco and Vander's work makes it sound like they built the Lanes in a very literal sense. This leaves us with two main questions; 1) What was there before?, and 2) How much of it was built by them?. Unfortunately for us, I don't think there's actually enough in canon to answer either of those questions with any real certainty. The best I can do is suggest possibilities. We do know that there were other parts to the underground outside of the Lanes, so one possibility is that there was already a community inhabiting Entresol that they took over as their own - perhaps a small rebel group, or colonies of Zaunite labourers who lived on that level. These are all the other options I came up with:
There were semi-intact ruins still lying around Entresol that they built out of.
There was a large, empty space in the place that would later become the Lanes. They built on top of this and filled out the entire region.
They literally built the Entresol level themselves. The mining tunnels had been dug out of nothing, and all that was lying on top of them was rock; they quite literally "carve[d] it out of the bedrock", as Felicia's phrasing would imply.
So in summary, I'm imagining that the Sump was the main region of the Undercity at the time, comprising a network of mines where the Grey originated, sewers for wastage from up above, and potentially factories or warehouses as well. Another question is what exactly was being mined here, and again, we can turn to League lore for possible ideas. The prison mines mentioned on the Zaun wiki page were for "Chemtech compounds". Amanda Overton described Silco and Vander as "miners working for topsiders", which makes me wonder - if they were mining for Chemtech compounds - what exactly the topsiders in question wanted to do with those compounds. This brings me back to my long-winded Chemtech musings from Part 1.3. I can think of three primary explanations for this:
The compounds in question could be used for a variety of inventions, not just Chemtech. Perhaps there were elements involved that had to be chemically separated; one of which was safer and used to power Piltover's inventions, while the other was highly toxic and was originally discarded as waste, but later became the basis for Chemtech.
Chemtech was mined and used in smaller doses/quantities in Piltovian inventions, while the people of the Undercity began to use it in larger quantities, harnessing the toxic properties that released the Grey as a byproduct.
Chemtech compounds were one of many things mined, and were used for inventions that were limited to the underground, like mechanical mining and factory tools (drills, bombs, transport, etc.)
Alternatively, if we ignore the mention of Chemtech, we could assume that the underground was rich in natural minerals and resources that Piltovans needed for their inventions. We could also assume they were mining for the other gases and/or liquids that Piltovans used as an energy source (it's mentioned that these came from a "nearby marsh", but I couldn't find an actual canon source for that, so I think it's fine to take some liberties with it). I suspect that there are many other possible explanations, with the foundational principle being that they were mining for materials which the topsiders would then use to boost their own wealth, one way or another.
~~~
Part 3.3: The Creation of Modern Zaun (Golden Age of S&V)
In S1E5, we see an old hideout of Silco and Vander's, with plans for the Nation of Zaun strewn all over the desk and plastered on the walls. I've compiled a list of everything we see in that hideout and where it's all located:
CEILING/TOP
Pipework
Low wooden beams
Lantern box hanging from the ceiling
LEFT OF THE ENTRANCE
Boxes/crates
Barrels
Mining gloves
Shovel
Something coiled and hanging on the left wall - perhaps a rope? Or a hose?
RIGHT OF THE ENTRANCE
Small wooden table
Vanity next to the coat rack
Another shovel
Time-worn plans covering the right wall (maps, tables, lots of illegible writing)
BACK OF THE ROOM
Left corner, storage unit/bookshelf (books, boxes, small lopsided paper bag, cylindrical flask or thick drink bottle?)
Left of centre, jackets and hats
Centre, flag with green, red and gold detailing, NoZ logo in gold
Right corner, coat rack and a ledge with hangers and a kettle
CENTRE OF THE ROOM
Desk (more books, flask, glass, tobacco pipe, letter)
Another crate
Knocked-over stool
Tall chair (for the vanity?)
TRIVIA
Walls are all boarded up with wooden planks and metal reinforcements
Vander’s number: 135 714 (from the canon scene)
Silco’s number: 132 219 (loosely interpreted from the very grainy image in the artbook)
I think it's safe to say that they started devising their vision of Zaun in the mines, with comprehensive plans for the nation that include maps and diagrams, a flag with a logo, and many long pages of writing. I'm guessing they were living here for a while, judging by the flask, the kettle, the paper bag that looks like the kind used to carry food, and the clothes hung up on the wall. The furniture is an interesting detail; I'm struggling to imagine that they got away with dragging all of that furniture down to the mines, which makes me wonder if it was there before. Perhaps it used to be someone's office down there? Or some kind of bunker/storm shelter? I have no clear answer for this so I guess it's entirely up to the imagination.
Then at some point, they got out of the mines and began a smuggling operation to make money. I assume this is the era Vi was talking about when she said the break-in was "the kind of job Vander would've pulled when he was [their] age". I'm not sure exactly how reliable this statement is, or whether it even really tells us anything; Vander could've snuck away from the mines to steal from topside when he was a teenager, before he had even developed the goal of an independent nation, or Vi could've heard rumours about Vander's past that weren't entirely accurate. Still, it's the best we have to go on, and if we assume this references Vander and Silco's smuggling operation, it would imply that they started relatively young. In my opinion, 16-year-old Vi saying "our age" could imply anywhere from about 15-18 realistically, and that gives us a maximum of about a decade between the start of their smuggling ventures and The Last Drop opening. We also have to factor in Silco being 2-3 years younger, which means I'm more inclined to assume Vander was an older teen, if not already in his 20s (unless we're meant to assume they were just extremely young when they started all this, but I think that's unlikely, given they already look like adults while still working in the mines). For the sake of the timeline, we'll say they started their smuggling operation somewhere between the late 950s and early 960s AN.
We also don't know for sure when the Lanes were actually built; whether they started with The Last Drop and built everything around it, or built the Lanes and opened The Last Drop as a finishing touch of sorts. Felicia's lines in the flashback - "You two are going to figure this Zaun thing out. I don't care if you have to carve it out of the bedrock covered in blisters." - definitely make it sound like The Last Drop was built first, and everything else followed. Amanda Overton also specified that the smuggling operation helped Vander and Silco make money, so it seems like they were selling their stolen goods (to topsiders?) and running a back-alley black market operation until they had enough to actually start building.
There were about 10-11 years between the opening of The Last Drop and the estrangement of Silco from his allies, which they spent building the Lanes. I was initially thinking this sounded insane, but from this Reddit thread, I gathered that it's actually a fairly reasonable timeline - especially if we assume that they had others helping them with the physical construction, which I'm certain they would've. One of the commenters in the thread brought up the city of Brasilia, which was a planned city built over the span of about 3.5 years. It has a total federal district area of 5,802km^2 built by about 60,000 people (not sure exactly how much of that area was actually built up; the Demographia World Urban Areas Report 2023 counts a total urban area of 963km^2, similar to the size of Buffalo NY).
There's another post I found by a Redditor who calculated the area and population of Piltover and Zaun using the height of streetlamps as a reference. These totals came out to 5.30km^2 (~100,000 population) and 4.12km^2 (~400,000 population) for Zaun. This was calculated under the assumption that Zaun and Piltover each covered one region on either side of the bridge, so the sizes might differ under the model with Zaun being mostly underneath. However, in this case, the Entresol level alone would be even smaller than 4.12km^2, so the task sounds overall very manageable. Worth noting that I think it's unlikely that Zaun was a precisely planned city like Brasilia was, and more likely that they built up the city around themselves, in response to the growing population and demands for facilities. Although we do see very thorough-looking diagrams on the walls of Vander and Silco's hideout, so I suppose you could reasonably assume any degree of planning.
In canon, we do see some glimpses into the post-Last Drop era through the sequence of Warwick/Vander's memories in S1E6. Here are all the memories we see, in order:
Vander and Silco in the mines
Silco sitting at a bar with a book open in his hands
The flashback from S2E5 with Felicia, Silco and Vander toasting in the bar
Young Vander and Benzo leaning over a counter; both look to be around the same age as they were in Act 1, maybe slightly younger
Felicia pregnant with Powder, and a man (presumably Connol) holding child Vi
Powder, Vi, Mylo and Claggor all standing in a group with their backs turned
Vi sparring with Vander, starting around the age she was in Act 1 and then morphing into her younger child self
Felicia and Connol come home with their mining hats and gloves, and Vi and Powder get excited to see them
Vi tries on the mining glove Felicia gives her
Felicia and Powder cook together
Felicia cuts Vi's hair
Felicia, Powder and Vi chase each other around a post
Felicia measures Vi's height
These being Vander's memories, it seems like the kids had a much more resonant impact on him at the time than Silco or the fight for independence did. This explains a lot with regards to the difference in ideologies that eventually divided Vander and Silco. We also see that Felicia and Connol were still working in the mines when the kids were young, implying that Silco and Vander did not shut down mining operations (perhaps they cleaned it up so the work was less dangerous?). The logo for the Nation of Zaun that we see on the flag & on Silco's notebook doesn't come up ever again, and seems to be absent from the modern timeline.
I'm guessing the focus during this period was on the physical construction of the Lanes, and accumulating more and more capital to distribute among the people of the underground. It definitely seems like they were intending to go to war for their independence, judging by Vander's assumption in S1E3 that Silco wanted to use Shimmer to start a war - as well as Vander telling Vi that he "was angry" when he was younger and wanted to fight for change (S1E2). The flag/logo in their hideout was presumably something they planned to fly once they had achieved an independent Nation of Zaun.
They never did end up engaging in a full-on war though, based on various context clues and dialogue exchanges implying that a) Vander and Silco's revolution was never successful, and b) war between Piltover and Zaun is only hypothetical, rather than something that has happened once before. Vander also indicates that the Day of Ash was a one-off incident ("we crossed that bridge once before" in S1E2), which is consistent with how peaceful his early memories are. I presume they wanted to focus on establishing Zaun as a thriving community first before escalating the issue with Piltover; they couldn't exactly fight for independence if there was no nation to fight for in the first place. They most likely didn't have the numbers to form an actual army either, especially not with the Lanes alone.
Eventually, Vander and Silco incited the bridge riot as what was meant to be the start of a bigger revolution, "thinking things could change". The riot was a massive failure for Zaun, and most of the fighters ended up dead. Vander decided that he had too much to lose and attempted to drown Silco to end the cycle of violence. I tend to assume this happened before Vander picked up the kids, but if you want to stay as loyal as possible to the creators' comments, I think this is a very plausible theory that explains the weird timeline and visual continuity errors.
~~~
Part 3.4: The Creation of Modern Zaun (Aftermath of S&V)
Bonus section to discuss my thoughts on what exactly happened to Silco after the Day of Ash; most of this is conjecture rather than fact.
It's pretty obvious what Vander got up to after the drowning attempt. He made a deal with Grayson to keep Zaunites off of Piltover's streets in return for peace. Much of the infrastructure in The Lanes was built during Vander and Silco's era, but I imagine construction continued into this era as well. However, any progress towards independence stagnated under Vander's leadership.
As for Silco, it seems most likely that he met up with Singed pretty soon after the betrayal. There seems to be a distinct lack of trust between them - Singed hasn't told Silco what his true motivations are, per him vaguely telling Silco "I, too, once had a daughter" (S1E8), and Silco tells Jinx that "you're the only one I can trust with this" when she suggests that he give the Hex crystal to Singed instead (S1E5). Thus, I'm inclined to believe it's a purely practical partnership, unlike Silco's relationship with Vander which was much more personal.
Silco's intention with Shimmer, as he tells Vander, was to mass-produce it at such a scale that it would scare Piltover out of entering the Lanes (many of the wiki pages say he wanted to start a war with Shimmer-enhanced soldiers, but he outright tells Vander that this is not the case). It could be that he wanted a bargaining chip too, given that "discontinue the production of Shimmer" was one of Jayce's conditions for independence in S1E9. So, Silco and Singed joined forces at some point to mass-produce Shimmer, Silco used a variant in the meantime to keep his eye infection at bay, and that brings us to the canon timeline.
I want to look a little bit into Singed and his past, as I'm very curious to know where Silco's vision fits in with Singed's motivations. We don't know exactly how much of Dr. Reveck/Orianna's story translates into Arcane, but we do know the following:
Singed was Dr. Reveck, a "revered academy alchemist" in Piltover. His work was "unparalleled", but he was dismissed from the academy with "no mention of his crime" (from Caitlyn; S2E5).
Everything he's done since his dismissal was to cure his daughter. This included the creation of Shimmer, which he did using Rio (the giant purple creature in the cave) as a vessel through which to sustain the regenerative mutation he wanted to harness. When questioned by Ambessa, he says that he's trying to cure "death".
He runs his operations out of the cave in Zaun where Rio is kept. Viktor worked with him briefly as a child, but became horrified by the sight of Rio connected to a series of wires and clearly in pain, so he left. Later, he is seen working out of several locations that all look slightly different (the place where Warwick is created, and Silco's first office under the river), so either the cave is massive with many rooms, or he has several different HQs for his experiments.
Singed uses Chemtech and Shimmer for all his experiments, often a combination of the two. It seems like Chemtech has the potential to sustain life, and Shimmer has the potential to enhance it.
In comparison, these are the main details of Orianna's origin story in League of Legends:
Corin Reveck was famous for making artificial limbs with intricate brass designs.
His daughter, Orianna, was his apprentice. She was adventurous and inquisitive, and wanted to explore the world outside of Piltover, but Dr. Reveck told her it was too dangerous.
An explosion in Zaun ruptured a chemical line and released clouds of poisonous gas. Orianna wanted to help the victims, but Dr. Reveck wouldn’t let her.
Orianna snuck away at night and helped fix the damage, repairing respirators and installing esophilters (described on the wiki as “a Chemtech augmentation that allows people to breathe noxious fumes safely”). She offered her own mask to a child who was struggling to breathe.
After returning to Piltover, Orianna became terminally ill, lungs ravaged by the toxic fumes. Dr. Reveck built her a new set of lungs, and as the poison spread throughout her body, he continued to build new implants and prosthetics for her until most of her body was mechanical.
The process cost Dr. Reveck his entire fortune, which forced them to relocate to Zaun.
Eventually Dr. Reveck fell ill, and she gave up her last remaining human organ for him - her heart.
There are obvious changes that would have to be made to this story to fit with Arcane lore. For example, Singed was already living in Zaun by the time he met up with Viktor, well before Orianna was revived. It also doesn't seem like he built her "piece by piece" as stated in the original story, instead keeping her alive and unconscious until he was certain he could save her. However, I think a lot of these details can be integrated with Arcane lore, and I have some ideas about exactly where it fits in.
As with all things, I want to figure out a timeline first before anything else. This is what we know so far:
Late 950s-960s AN: Silco and Vander start their smuggling operation with the goal of establishing the Lanes
961 AN: Viktor is born
967 AN: The Last Drop is opened
978 AN: Silco is betrayed by Vander
983 AN: Silco and Singed are working together by this point
I found no information on how old Viktor was when he met Singed, so I'm going to estimate around 12-13 judging by his appearance and voice. This would mean they met around 973-974 AN, which matches up with the timeline, given that Zaun looks quite built-up where we see other children playing (although I'm pretty sure this takes place on the Promenade level? Since it seems to be in direct sunlight). It seems like Singed is a fair way into his venture when Viktor runs into him; he's managed to cultivate the mutation he is looking for, and he has a laboratory of sorts that he operates inside the cave, with a vast array of potions, many different vats and test tubes with mutilated animals inside, and a network of pipes and wires that power his equipment. From this, I presume he's been at it for at least a few years.
With this timeline, Orianna would have fallen ill somewhere in the late 960s, right at the height of Vander and Silco's golden age when they were still building the Lanes. An explosion that ruptured a chemical line is an extremely plausible event to happen during this era, for any number of reasons; a riot in the underground, Enforcers trying to halt the construction of Zaun, explosions used to clear rocks so they had a clear path to build, etc etc. It could've been any number of things. Orianna went down there, against her father's orders, and her lungs were ravaged by the gas. Singed started to focus his research on keeping Orianna's condition stable and devising a cure by testing on animals. His unethical activities were discovered, and he was kicked out of the academy in the early 970s for his experiments. He permanently relocated to Zaun.
Sometime after Silco was betrayed, he and Singed met. I am quite confident that Silco was the one to approach Singed, and my primary justification for this comes from Singed's conversation with Viktor in S1E7. Viktor tries to pretend that he wants to use Shimmer on plants, and Singed expresses that he knows what Viktor is really there for, by saying "I know the look of a doomed man". I am convinced that he is talking about Silco here. From what we see of Singed's past before meeting Silco, he had only experimented on animals, and the only human involved before Viktor was his daughter. None of that would justify him "know[ing] the look of a doomed man". I don't think he's talking about himself either, since his injuries don't appear to be fatal and we never see him using himself as a test subject.
So I think Silco somehow found out about his operations and came to him seeking help after the betrayal. Silco had no power without Vander - all their friends/allies that we know of were either dead (Felicia and Connol) or took Vander's side (Benzo and Sevika) - and after being exposed to the toxins in the Pilt, he definitely would have been at risk for a much worse infection if left untreated. He was already taking his injections when we first see him in canon, and it actually looks like Singed might have even performed surgery of some kind on Silco, given that he has both eyelids in the actual drowning scene but one of them is missing later on.
This also helps explain what Singed was getting out of the deal, since Silco couldn't offer him anything tangible at the time; he essentially acted as Singed's first human test subject for a cure. We don't know if Silco's early injections involved Shimmer though, or if he was using some other temporary cure (Chemtech?) that Singed came up with for him before Shimmer had been perfected. Singed mentions to Viktor that he has several different variants of Shimmer, and he was already working on it for at least a little while before Silco came to him, so I'm assuming it was probably one of these variants. If that's the case, I'd guess that Silco is using a stronger dosage after the timeskip, since he responds to it differently (in S1E1 he injects it very calmly with no visible reaction at all, while later on in the series, his body seizes up and he looks to be in pain).
I'm interested in what comes after that, too. I could absolutely understand Singed agreeing to help Silco out after the betrayal, since Silco is in a similar position to Viktor at that point, and a very valuable tool in Singed's research. What I'm curious about is why Singed then agrees to mass-produce Shimmer and "flood the lanes" with it, as it's often described. These are the two explanations I came up with:
Singed wanted to explore the effects of Shimmer on the "average person", so to speak. Flooding the Lanes with Shimmer means putting it in the hands of anyone and everyone, which means ample test subjects for Singed to observe and learn from. The main issue I can think of with this theory is that Singed does all of his research from inside his lab, and one of the key things he notes about himself is that he's a loner, so it doesn't seem like he was going out there and doing field research. There could have been ways for him to learn from afar, though.
Silco offered to make Singed rich. Silco knew Shimmer could turn the tides back in his favour, and he could have tempted Singed to join him with the promise of everything they could eventually have. Early in Season 1, they share an office space underwater, and they have many giant factories with regular shipments in and out of Piltover after the timeskip. We can only assume that both of them became wealthy from this, with Singed making enough money to continue his research, and Silco making enough to build the version of the underground that he always envisioned.
And finally, I want to jump back to the aforementioned discussions about Chemtech, because something is still bugging me about it. If Chemtech existed before Hextech, and it's supposed to be this brilliant but toxic formula at the heart of Zaun's inventions, why didn't they ever weaponise it against Piltover? We know that Jinx uses Chemtech for her bombs, and Renni is seen using a chainsaw powered by Chemtech - and we also know that Silco and Vander both wanted to fight Piltover. So if Chemtech is a power source exclusive to Zaun, why didn't they mass-produce Chemtech weapons or release toxic gases into the streets of Piltover as part of their fight for independence? And after the timeskip, when Silco is working on his own, why did he focus on the production of Shimmer when Chemtech already existed?
By the time we catch up with everyone in canon in S1E1, Chemtech is very widespread. It looks like the Undercity is essentially built on it, with green lights everywhere and massive structures powered entirely by chemicals. I think it's reasonable to assume that Vander and Silco were the ones who facilitated the widespread use of Chemtech. This would fill in a lot of the gaps with regards to the precise timeline of Chemtech usage; it could have been something they once used sparingly, for things like mining equipment and light sources, but when Silco and Vander built the Undercity, it became a staple of Zaunite infrastructure. Since there was a long period over which they were smuggling goods out of Piltover and preparing to start building their nation, they could have also used that time to start developing Chemtech. I'm guessing they would've recruited someone to do this for them, since neither Vander nor Silco seem to have a knack for invention.
This leaves me with three theories with regards to the potential for Chemtech to become a weapon:
Theory 1 - They did try to use it against Piltover, but their attempts were always unsuccessful (e.g. the Day of Ash riot).
This one is pretty self-explanatory. They tried to use Chemtech weapons against Piltover, but the Enforcers were just too powerful. There are two main issues with this theory; the first being that we don't know how exactly the Enforcers would have overpowered them without Hextech, and the second being that, when we see Silco and Vander on the bridge during that riot, there's no sign of Chemtech's trademark green. Silco has a very standard-looking Molotov cocktail that produces orange flames, and Vander uses his mining gloves to beat up the Enforcers using brute force. I suppose the Molotov could have been filled with chemicals, so it's still an option.
Theory 2 - Chemtech isn't powerful enough on its own.
I believe this is the most plausible theory of the three. Chemtech is an energy source, good for powering things like light sources and machinery, but in itself, we don't actually see any evidence to suggest that it's useful on a larger scale. Powder's bombs don't work when she's younger, despite being powered by Chemtech - and even then, Chemtech is never the main feature anyway, with her bombs either being smoke-powered or filled with nails. In S1E4, Councilor Hoskel describes Zaun's "ingenuity over the years", with specific mentions of "Shimmer" and "body replacements"; I would assume, if Zaun really was capable of making deadly weapons with Chemtech, he would have mentioned that as well. Chemtech does appear to be the sole power source behind Renni's chainsaw, but mass-producing chainsaws as a war weapon is not the most practical nor smart strategy. Chemtech just isn't effective enough to make weapons that can be used to fight Piltover with, or on a large enough scale to put them in the hands of average Zaunites.
A major point in favour of this theory is the fact that no one in the Undercity seems to have guns except Jinx, which I find really interesting. During the bridge riot, all of the Enforcers are armed with guns, while Vander fights with his fists, and Silco fights with the aforementioned Molotov cocktail. Later, we see that Sevika and Vi also fight with their fists, and the Firelights use hoverboards and spears. Vander has a dagger which Silco later uses as his own melee weapon of choice. So why does no one in Zaun have guns? Surely Jinx can't be the only person who's ever thought to make her own? The answer has to be that they don't have access to them; either the money to buy them or the materials to make them. The Enforcers are always armed with them, and families like the Kirammans are known to hunt recreationally, which seems to demonstrate that guns are a mark of wealth and status. Jinx is only able to make hers once she's living with Silco, who could easily source the supplies for her.
Theory 3 - They did manage to successfully weaponise Chemtech against Piltover, but Piltover was able to harness the chemicals for themselves before Zaun could take advantage of it.
We know in canon that Silco's goal was to use Shimmer as something powerful enough to scare Piltover off their streets. I think it could be interesting if this was initially the plan for Chemtech, but the council caught wind of this dangerous invention, and commissioned the academy to work on a solution - just like Silco does with Jinx when Hextech becomes an issue. Piltover created Chemtech weapons of their own, so that Zaun would no longer have a technological advantage.
This is where Singed comes in. I think it could be interesting if Singed was the alchemist recruited to work on Chemtech; perhaps even Heimerdinger too, given that Singed mentions them having worked together. Singed managed to extract the chemicals used for Chemtech and create defensive measures against it for Piltover, thus explaining why he had such a good handle on it when he transferred his operations to Zaun. Either he managed to safely extract it, and it was subsequently used for smaller inventions in Piltover (thus explaining the green lamp and the pneuma tube gas in Grayson's office), or he made weapons that were just as toxic and dangerous as those in Zaun, which had to be locked away in case of absolute emergency (this would make sense if we assume Heimerdinger had a part in it; there's no way he would let them use it freely). This theory also explains why Singed would be especially cautious about letting Orianna visit the underground, if he was working with Chemtech himself at the time and knew how dangerous it could be.
Here's my proposal for a rough timeline, using this theory:
Late 950s-960s AN: Silco and Vander start their smuggling operation with the goal of establishing the Lanes.
Early 960s AN: Chemical compounds are smuggled out of the mines, and a group of rebels start using it to develop new inventions, per Silco and Vander's plan.
967 AN: The Last Drop is opened; Vander and Silco start actually building the Lanes. Piltover catches wind of the construction and tries to send Enforcers down there to stop them, but they use newly-forged Chemtech weapons to keep them out. Enforcers are ordered by the council to stay out of the underground due to the danger. Singed (and possibly Heimerdinger) starts working with the compounds mined for Chemtech to develop stronger defensive measures.
Late 960s AN: During construction of the Lanes, something goes wrong that results in the release of toxic gases from Chemtech (a "ruptured chemical line", according to Orianna's League lore story). Singed is the first in Piltover to learn about it, and Orianna overhears. He warns her not to go down there; she does not listen. She goes to help the victims, and falls gravely ill. Singed continues his Chemtech research as authorised, but starts a side project using the chemicals to develop a cure, with a giant vat of liquid to keep her alive in the meantime.
Early 970s AN: Singed's unethical experiments are discovered, and he is booted out of the academy and stripped of his status. He permanently relocates to Zaun.
978 AN: The Day of Ash; Vander and Silco lead an army across the bridge, Enforcers fight back, disaster strikes. It's the first fight for which Piltover brings out the locked-away Chemtech weapons, which is what makes it so explosive (we see Enforcers' guns explode on impact in S1E1, which they don't seem to do any other time).
978 AN (cont'd): Silco finds out about Singed's research somehow and they meet up. Silco knows that Chemtech is no longer an advantage for the Undercity, so he seeks a new solution. Meanwhile, Vander makes his deal with Grayson, and Chemtech weapons on both sides are destroyed.
983 AN: Singed tests his newest Shimmer variant on a rat. He determines that it's now adequate for a human to drink.
This theory does have a few minor holes - Hoskel's line in S1E4 again being one of them, as well as the fact that Silco doesn't consider the possibility of weaponising Hextech until after Jinx steals the crystal - but I find it to be the most intriguing, and could be a compelling way of tying all these stories together.
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Part 4: Wrap-Up
PHEW. We've finally reached the Sump. If you read this entire post, congrats on making it all the way down here! This was over 12k words total so certainly a behemoth to get through; thank you so much for sticking with me <3
I wanted to include one final summary of the timeline, colour-coded to indicate where all this information comes from. I’ve used blue to indicate origins in League of Legends lore, green to indicate Arcane lore (according to the wiki), and red to indicate that I extrapolated the dates myself. In case anyone has trouble distinguishing red and green, I’ve also included an asterisk (*) next to all the reds.
6000-5000 BN: Westward Migration. Humans began to migrate towards the Shuriman Continent. One of the new cities founded was a sea port called Oshra Va’Zaun.
2000-3 BN: Various Wars. Several wars happened during this time; Janna protected Oshra Va’Zaun from every conflict.
676 AN: Heimerdinger is born. He is 307 (Act 1) / 314 (Act 2).
772 AN: The Collapse. The people of Oshra Va’Zaun attempted to crack open an area of the land using Chemtech bombs. The bombs triggered a series of earthquakes that destroyed the isthmus.
790 AN: Piltover is Established. The ruins of Oshra Va’Zaun underwent extensive reconstruction, and the new city of Piltover was built over the Pilt River.
940 AN: Vander is born. He is 43 / 50.
*943 AN: Silco is born. He is 40 / 47.
*Late 950s-Early 960s AN: Smuggling begins. Vander and Silco start their smuggling operation.
959 AN: Jayce is born. He is 24 / 31.
961 AN: Viktor is born. He is 22 / 29.
966 AN: Caitlyn is born. She is 17 / 24.
966-67 AN: Felicia-Vander-Silco scene. A milestone of Zaun's development is celebrated in The Last Drop.
967 AN: Vi is born. She is 16 / 23.
972 AN: Jinx is born. She is 11 / 18.
*978 AN: Silco is betrayed. Beginning of Vander's solo reign and an armistice between Piltover and Zaun.
983 AN: Events of Season 1 Act 1. The Kiramman warehouse is raided, Hextech is invented, and Powder accidentally kills most of her family.
990 AN: Events of Season 1 Act 2. The main Arcane timeline starts here.
I cannot emphasise enough that I put this all together on my own with zero knowledge of League lore going into it, so there are bound to be gaps and inaccuracies somewhere along the way. This is by no means intended as the be-all and end-all of Arcane lore guides, but hopefully there are things in here that someone else will find helpful!
Good luck with your fanworks ventures :-)
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