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#cryptid in the apocalypse
puppetmaster13u · 3 months
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Gosh I am just slowly rotating a 4 horsemen of the apocalypse batfam au. Y'know, for fun. And like, the horsemen having been separated into two bodies, two beings to prevent the apocalypse. Despite the fact they don't care for the end of the world anyway.
Jason & Cass as Conquest/Pestilence, two sides of the same coin, of the same being, one of violence and one of horrifying silence. Dick & Steph as War, of the first blow and the utter violence wrought by their actions. Tim & Duke as Famine, forever hungry, not just for food, but for information, for recognition, for just a hint of anything at all. And Bruce & Damian as Death. Death one refuses to do. A merciful death, and a death still learning. A young death and the death of innocence.
Idk just an idea lol
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whereserpentswalk · 2 months
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Girlies living in a future where humans are rare and earth is ruled by thinking machines and horrors from beyond the stars will look at a vaguely humanoid creature standing in an abandoned mall with a strange smile and really go up to it thinking "if not friend, then why friend shaped".
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palatteflags · 2 months
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Cryptidcore, Zombie Apocalypse, and slight transmasc with no flag based moodboard~ For @austin-chr-2-0 c: Hope you like the look :D
Want one? Send an ask!! -mod Jay
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rpgsandbox · 8 months
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kickstarter
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Cryptid Creeks is a tabletop roleplaying game using the popular Powered by the Apocalypse engine and is 'Carved from Brindlewood', a term for content based on Jason Cordova’s award-winning Brindlewood Bay. In this supernatural mystery, you'll play river scouts, a crew of young adults setting out to stop a rapidly spreading curse with the help of ancient cryptids of your own invention.
Creeks has many inspirations including Gravity Falls, Hilda, The Goonies, Lumberjanes and Night in the Woods, representing a genre we feel is surprisingly lacking in RPGs. Through this game, we hope to see themes such as friendship, discovery and community explored by gaming groups and summer campers of all ages and backgrounds.
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Cryptid Creeks will feature 150+ pages filled with the beautiful full-colour art you have come to expect from Hatchlings Games. Content will include robust safety tools, character creation, intuitive dice mechanics, a guide to running the game as Navigator, a collection of sample curses, and an appendix of rolling tables and handouts.
The standard edition hardcover can be carried easily and will feature smyth-sewn bindings, a matte laminated cover for durability and recycled paper throughout. The special edition will feature an alternate cover with foil-stamping to make it shimmer, a ribbon bookmark in a spooky shade and an additional chapter with designer notes and concept art.
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The game begins with the town you call home becoming cursed. This malediction has occurred many times throughout history, most recently in the Autumn of 1962. The nature of the curse is completely down to you, however it always springs from an object sold by the Peddler, an enigmatic demon with hidden motivations. The curse is of particular concern to the Watcher, a benevolent cryptid who has existed in harmony with the townsfolk for centuries. Your crew of scouts must stop the curse before it overwhelms the community and spreads to the neighbouring city.
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Your scouts must investigate for Clues to the accursed object while trying to prevent the darkness from spreading! These dual tasks will form the basis of your roleplaying sessions (episodes). The game is best played over several episodes (series), but we have provided rules for one-shot play (pilots).
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Once the Watcher visits your clubhouse to inform you of the curse, you'll begin to discover Eeries around your hometown. These minor cryptids act as the eyes and ears of the Watcher and will observe your crew as they travel Clawfoot Creek attempting to find the object. The Eeries are a neutral - sometimes chaotic - presence in the game, but will intervene under special circumstances.
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As episodes play out, the curse will spread and grow in strength, its potency measured on a Curse Clock ticking slowly through four phases towards calamity. Your actions during episodes will earn you Clues, and when you believe you've collected enough, you can attempt to destroy the cursed object forever!
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Before episodes conclude, you'll be shown a list of milestones that, if met, will reward the crew with Cryptid Keys. These mythical items can be spent to upgrade your clubhouse and boat, factors essential to your progress in the game.
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In Creeks, you'll create scouts using playbooks. These templates are provided to ensure character diversity and are ideal for those new to RPGs. Playbooks are named after boating roles, with Skipper, Shipwright, Lookout, Stowaway, Journaller, Negotiator, Medic and Conduit to choose from. The final game will include rules for you to create your own playbooks and select from a pool of special moves we've called Badges.
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In most Powered by the Apocalypse RPGs, moves are used to determine your actions. In Creeks we have basic moves, which can be used at will, such as The Crew Move (used to clear misfortunes) and The Eerie Move (used to gain support from cryptids). Each playbook also has Badges, which can influence a wide range of mechanics.
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The game uses two six-sided dice (2d6) where every roll progresses your story regardless of the outcome. Only players roll dice during sessions, so it never feels like a competition with the Navigator. Instead, they'll be your biggest fan, willing you to succeed as they represent the characters you'll meet and the challenges you'll face.
If your rolls fail (6 or below), the Navigator has an opportunity to react. They might drop misfortunes on your scouts to slow your actions, split the party so you can't rely on one another, or even progress the Curse Clock!
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To stop the curse, you'll travel Clawfoot Creek visiting landmarks and inspiring locals to fight alongside you. To achieve this, you'll need a boat. Name your trusty vessel, then upgrade it to reach new locations on the map or welcome Eeries aboard, like the treasure-hunting Goldtooth. We're encouraging Navigators to incorporate creeks, coves and beaches into their adventures to ensure players use their boat often.
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Having worked for a Deaf charity for twelve years and raising a disabled child, making Cryptid Creeks accessible to everyone is really important to us. To honour this commitment, we have hired Chris Hopper, one of the most experienced consultants in the industry with credits including Tal'Dorei Reborn from Critical Role and most recently Tales of the Valiant from Kobold Press.
The digital PDFs will accommodate screen-readers and feature alt text and chapter hyperlinks as well as plain text versions. Both hardcovers will have colour-coded page edges for intuitive navigation. Our website will also host form-fillable handouts for both players and Navigators.
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Kickstarter campaign ends: Thu, October 5 2023 2:59 PM BST
Website: [Hatchlings Games] [facebook] [twitter] [instagram]
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pinkypride · 6 months
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Ive been making moodboards
Pastel retro alien
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Post-apocalypse but you're still together
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Romeo
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Xara
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Fred
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Conspiracy-core
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Ive actually been getting inspired but making these so i might post some of the oc's ive been making. They're actually turning out p good
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artofthemystic · 2 months
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NOT OUT OF THE WOODS YET
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NOT OUT OF THE WOODS YET by Otto Rapp Via Flickr: Created in NIGHTCAFE - Stable Diffusion SDXL 1.0 - New Feature: trained Model for Drawing. Here I trained AI with over 60 images of my drawings, the result of this training is combined with my textprompt. the prompt included H.R. GIGER, BOSCH and BOGOMIL'S UNIVERSE EVOLVED from a botched previous evolve. This time, burned it with 60% prompt and 70% noise! The evolve trail goes back to a actual drawing of mine as a seed image, but I relegated the previous one to the archives. It was basically a repeat of what went before. Lesson learned. If you want variations, then go above 50% with the noise level. PROMPT: "IT LIVES IN THE WOODS" drawing by Otto Rapp at the Cryptid Taxidermy Museum, in post apocalyptic wonderland, in heaven everything is fine by lady in the radiator and brothers quay, stopmotion cinema photograph by H.R. Giger, by Giuseppe Arcimboldo, Hieronymus Bosch, Art Nouveau, intricately detailed, hyperrealism, fantasy, imperial colors; Bogomils Universe
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vulpecoola · 2 years
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second home
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meatydog · 5 months
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Finally drew the new cover for the EA Wattpad fanfic
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part 2 || part 4
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Vigilante thinking about home oh :( that feels in character
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BACK TO VIOLENCE LKJFDSLKJDF
y'know, Cryptid hunter killing ghost y/n makes sense
RACER AU Y/N CHOSE ARSON TONGIHT JLKFSDLKJDFKLJ
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Cryptid hunter 💀 that was your teammate. (though i guess only one can win in the end)
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Street Racer y/n actually lasted longer than I thought they would
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@feralmoonlight @badiwikiwi @xitsensunmoon @jack-o-phantom @bamsara (district 3 is out 😔) @castercassette @naffeclipse @paper-lilypie @laurzzz
I'm sorry to all of you, for your loss.
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quagma-comic · 1 month
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Chapter Update!
https://www.royalroad.com/fiction/75499/spookshifted/chapter/1567041/ch-9-peanut-gallery https://www.scribblehub.com/read/856622-spookshifted/chapter/1040604/
Story Summary: It's a weird as fudge sci-fi fantasy post-post-post-post-apocalypse thousands of years in the far future! Mutants, magic and mayhem are on the menu. Three ex-humans, now monsters, (a candy ghost bound to the land, a more-than-stellar slime, and a predatory plant) learn to deal with their new lives, strange bodies, and murderous needs together while navigating through a whimsical, yet dangerous, world.
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artificialcaracal · 1 year
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y’know I thought I was doing pretty well this big run with a high score of 83 eggs, but with the knowledge that the upper 50 percentile was 90 fucking eggs, I’ve come to the realization that you’re all fucking freaks dear god
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hellishgayliath · 11 months
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Ok ONE more question about Pico since I see him on my dash again, I promise!
So Pico doesn't get along with the turtles, and I understand that.
Does this change at all during the bad future timeline?
What with the turtles maturing and becoming the leaders of the resistance and all.
And we see Todd in the movie has survived until the end and is fighting for the resistance, so I'm assuming Pico would have joined too? Did they make it to the end too?
How did they fair in the apocalypse?
Last question i promise!
Have a wonderful day!
OOOOOOOOOOO I'VE BEEN WAITING TO TALK ABOUT THIS IT'S LIKE YOU READ MY MIND. Also I love being asked about my boy and love talking about him, I encourage the barrage of questions cuz it helps me build his character up in ways I didn't even think of <3
Back to the question at hand tho. Pico does not survive the invasion. As much as I love them, I needed to sprinkle a lil bit of angst onto him, add a bit of spice to my life. I haven't worked out all the nitty gritty details it's a work in progress.
Few weeks into the invasion they try to stick together as best as they can. All negative feelings they had towards the fam gets thrown out the door cuz its a freaking invasion that shit ain't gonna help or benefit anyone. They eventually get separated (for reasons I'm trying to work out in my head).
Todd sticks with the resistance still hoping on the chance he gets to find his boy one day and hopes he makes it out in one piece. Segway a couple years into the invasion, Todd does find him again. But he has been kraangified and it just fucks with him. Todd's like oh maybe I can bring him back by making him remember who he was/is to him like how Leo did to Raph in the movie. But it doesn't work, it's been already been a couple of years since they've seen each other, which gave the kraang enough time to completely rewire his mind and make him lash out at his former dad and acquaintances.
Todd can't find it in himself to fight him off so another team member or one of the turtles does the job for him, probably Raph or Leo. It uhh.. it really hits him hard, spending all that time trying to be everyone's optimistic moral support and looking for his boy hoping to give him a hug if they ever saw each other again only to find him a alien like zombie and having to be put down right in front of you, yeah that would fuck you up for life. Everyone helps Todd prepare a funeral for Pico, and it just becomes a sore topic for him to bring up during the rest of the apocalypse.
:')
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kryptidcreative · 8 months
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Homə sweet høme♡°•
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worm-writes · 2 years
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Day 7 - Infect
Well it's all gone to shit, the purple blobs Danny let loose have tacked over the whole town and the others are stocked in the cross firings.
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cryptid-called-ash · 2 years
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Spontaneous thoughts shield dad edition
- Archeologist naofumi and his trusted assistants (daughters and son)
- post-apocalypse Naofumi raising his three kids out of an RV, chronicling his parenting/daily life in a YouTube channel
- Skyrim au with the heroes all being dragonborn (or just naofumi and the others are just regular adventurers)
- single fae dad history/literature professor naofumi and cryptid/ghost hunters L’arc and Therese who what his help
- plague doctor naofumi and his plague doctorlings, feat. Blacksmith grandpa
- chaos/mischief/madness god naofumi but he keeps adopting kids
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uglyduskling · 10 months
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going to quote an old favorite song here, i think it's appropriate.. just, ah.. gimme one second.. ah-ha-hem! mh! "i'm gonna meet my maker, shake his hand
tell him he fucked up with his master plan!"
from "meet my maker" by manmade god
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