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Jabra Elite 4 Active in-Ear Bluetooth Earbuds â True Wireless Earbuds with Secure Active Fit, 4 Built-in Microphones, Active Noise Cancellation and Adjustable HearThrough Technology â Black

FEATURES:
Brand: Jabra
Model Name: Elite 4 Active
Color: Black
Form Factor: In Ear
Connectivity Technology: USB, Bluetooth 5.2
CLICK HERE TO BUY: Jabra Elite 4 Active in-Ear Bluetooth Earbuds
About this item
COMFORTABLE AND SECURE FIT â These durable, wireless earphones with a secure active fit and wing-free ergonomic design are specifically designed for an active lifestyle. IP57 water- and sweatproof.
INNOVATIVE NOISE CONTROL â These noise cancelling earphones have four microphones for clear calls on-the-go. Hear your surroundings with adjustable HearThrough technology or activate ANC to suppress ambient noise to keep you focused.

OPTIMAL PERFORMANCE â Customizable equalizer and bass boost for powerful sound. Use only one earbud with Mono Mode. Each earbud offers up to 7 hours battery; up to 28 hours of battery life total with the case and fast-charge.
SEAMLESS CONNECTION VIA BLUETOOTH 5.2. â Connect your Android phone with Google Fast Pair, quickly play your songs with Spotify Tap Playback or ask Alexa (Android 6.0 or higher), Siri or Google Assistant whilst on-the-run.
IN THE BOX â 1x Jabra Elite 4 Active In-Ear Bluetooth Earbuds, Charging Case, EarGels in 3 sizes, USB-C to USB-A Cable, Earbud Weight: 5 g, Color: Black . All in frustration-free packaging.
CLICK HERE TO BUY: Jabra Elite 4 Active in-Ear Bluetooth Earbuds

#Jabra Elite 4 Active#wireless earphones#secure fit#wing-free design#active lifestyle#IP57 water and sweatproof#noise cancelling#four microphones#clear calls#HearThrough technology#ANC#ambient noise suppression#customizable equalizer#bass boost#Mono Mode#up to 7 hours battery life#up to 28 hours with case#fast-charge#Bluetooth 5.2#Google Fast Pair#Spotify Tap Playback#Alexa#Siri#Google Assistant#seamless connection#USB-C to USB-A cable#EarGels in 3 sizes#lightweight#black color#frustration-free packaging.
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Omg just got a new phone, switching away from apple, and I can now do the cool rainbow thing with the post icon! Very soothing amidst the stress that is switching phones for the first time in a decade.
#pay no attention to the blogger behind the screen#both my fiancee and i got google pixels#if for nothing else than rhe fact that it has a really fucking good camera#honestly it feels equally dirty switching from apple to google#no real stick-it-to-the-man cred here#but im at least glad have something more customizable#we werent planning to switch our phones at the same time really but we got some good internet/subscription service bundles in the mix
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SV AU where after Shen Qingqiu's self-destruction and apparent death, Luo Binghe decides to pursue a time travel option after several resurrection attempts come up short.
Said time travel option sadly isn't customizable. It's an unstable time vortex that can only take the traveler back a fixed 30 years into the past. In PIDW, by the time Bingge found it, he had already ruled his kingdom for centuries and it was only used as part of a wife acquisition plot. So going back thirty years didn't make much of a difference to him. In Bingmei's case, thirty years might be further than he'd choose to go, but it will get him back to a point in time when his Shizun is still alive. This is the most important thing.
He'll have to reintroduce himself, and carefully rebuild a relationship, but at this point that might even be for the best. This time he will successfully disguise his demon heritage. He'll greet Shen Qingqiu as an equal and potential friend and ally, fix all of his past mistakes, and make everything right! Though he realizes during the planning stages that he's still assuming at first that he'll meet Shen Qingqiu as Qing Jing Peak Lord because in Luo Binghe's head, his shizun must have been on Qing Jing Peak for a hundred years at least. Intellectually, though, he knows that the Qing generation of peak lords didn't ascend until like 20-ish years ago, which means he's more likely to be meeting Shen Qingqiu as a disciple.
Which is a mind trip! That's very bizarre for him to contemplate, actually! Shizun might even be younger than him! But it's still his best chance at getting his shizun back, so in the end it doesn't deter him.
The System, of course, isn't interested in losing its power source. So it goes along for the temporal journey, and drags along its users.
Shang Qinghua is very confused to wake up and find himself 30 years in the past, once again the Head Disciple of An Ding Peak instead of its lord, with a young Mobei Jun glowering at him for daring to pass out randomly in his presence.
Shen Yuan is very confused to wake up alive, back in the bamboo house, with Yue Qingyuan hovering at his bedside and telling him about a qi deviation -- wait, did he reset his entire transmigration somehow? But then, why does Yue Qingyuan look so young? Dressed like a disciple, no less! And why are they in the side room of the bamboo house instead of the main one...? Who dared redecorate Binghe's room?! Questions that will have to wait because a moment later, the disembodied voice of the original goods is screaming in his head, accusing him of being a demon who has snatched his body! What the heck is "system error: double occupancy" supposed to mean?!
Luo Binghe thinks he knows what to expect by the time he makes it to Cang Qiong mountain (after a brief detour to visit a certain washerwoman and gently trick her into eating a miraculous medicinal pill + taking a ton of money off of him).
But as with most things in his life, it doesn't go according to plan.
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â đ
đťđ Christmas Activities! â§ đâ
âşăăâ ă . ă âşăăâăăâş ă . ă âăăâş
Hello snowflakes! Some people really love Christmas but don't really know what to do for it! Below are some suggestions from us oh what you can do, for the Christmas holiday
âşăăâ ă . ă âşăăâăăâş ă . ă âăăâş
â§ź âď¸ â§˝ Write your letter to Santa !
No matter what age, grab some paper and something to write with, and send a letter to Santa ! [123 Elf Road, North Pole, 88888]. Remember to write your address on the envelope and send it before Christmas !!
â§ź đŚ â§˝ Visit your local zoo for Christmas lights !
Some zoo's [like mine, and FD's] Decorate the zoo with beautiful lights to walk through and super cute decorations!!! Check out your nearest zoo this year and see if they will be hosting Christmas lights
â§ź đ â§˝ Decorate Your Christmas tree !
Whether you're doing this with your CG or with family, set a date and time to play some Christmas music, and decorate the tree!
â§ź đ â§˝ Write a Christmas list !
Some family, or even your CG might be wondering what you want for Christmas. Give them some ideas by writing a Christmas list of all the cute things you might want! Do not re-write and post as own
â§ź đŞ â§˝ Bake holiday cookies or other goodies !
The holidays is the best smelling time of the year. Spread some joy and create new holiday dishes or create some simple Christmas cookies you enjoy!
⧟ 𧸠⧽ Donate used toys or clothes !
The most common for this is "Toys for Tots", but also consider nearby shelters, One simple wish, or even begin your own in your neighborhood!! Please, DO NOT donate to salvation army, they will put away "good items" or expensive ones for themselves, and are known to mark up a lot of their items to then be unaffordable for those who need it
â§ź đ â§˝ Decorate a Gingerbread house !
Many retail sellers have gingerbread kits you can buy, fully decked with frosting and candy !! If you want anything else, definitely check out some other isles for sprinkles, candy and anything else you'd like !
â§ź âď¸ â§˝ Visit a Christmas town/Market !
Some places have Christmas pop-up markets or towns! These pop-up areas may have some small rides, food, and other Christmas themed items for purchase. Its a fun experience, even if you dont buy anything!!
â§ź đď¸ â§˝ Write/Send Christmas cards !
Christmas cards are easy, and customizable to whoever you're sending it too. Make some for friends or family, and send them out for a little holiday cheer!
â§ź đ â§˝ Decorate your room !
Take some time and use any small Christmas items you have to decorate your room to also feel as festive as the Christmas tree!
â§ź âď¸ â§˝ Try out some holiday Crafts !
Holiday crafts are the perfect way to pass time especially as it begins to snow in many places. The good thing about these crafts, is many use stationary you already have at home, and can be used to create decorations for your tree, or room!!
â§ź đ â§˝ Do some Holiday shopping !
If you saved some money, go and look for some small gifts your family or CG may enjoy! Shopping online is also ok for this too!
âşăăâ ă . ă âşăăâăăâş ă . ă âăăâş
18+ blogs // DD!LG, AB!DL and variants [even "SFW"] // 27 and older // DNI
Fact OTD: All the gifts in the Twelve Days of Christmas would equal 364 gifts.
#âŠâ¸â¸babi posts đŤ#anti endo#winter agere#christmas agere#age regression#pet regression#age dreaming#agere#petre#agedre#babyre#therian#alterhuman#age regressor#sfw age regressor#sfw age regression#agere community#age regression community#autistic agere#agere blog#age regression blog#agere cg#babycore#sfw babyre#sfw toddlerre
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GEMS A Game Of Heists
When you look at a slim, sub thirty pages rpg system, you usually have some expectations. Rules light, story heavy, an emphasis on vibes to guide the spirit of play.
And then there's GEMS A Game Of Heists.
GEMS takes place in a world where evil meteoric precious gemstones have asserted dominance over pockets of society, and the only way to free those pockets is to steal the gems. People who do this are called jewelers.
And that's nearly it for what you get about the lore. The rest of GEMS is a dense, precise, GMless heist board/card game where you use a deck of playing cards to construct an extremely dynamic dungeon layout, where cards flip as players cross them and these flips can have wide ramifications across the board.
You can bypass cards or neutralize them. You can activate class-based powers to wriggle out of difficult skill checks or effects or send them at the other players. You can play competitively or cooperatively, and there's a *great* short designer's section about making your own cards and heists.
Throughout it all, the writing is really concise and clear, and the layout is highly organized. This is an easy book to use.
So, all of this is to say that GEMS A Game Of Heists surprised me. I was hoping for a narrative game, which it is extremely not, but it's equally good at being what it is---a really fun, energetic, customizable board game with some emergent narrative elements that you can whip up in a few minutes.
If you like the mechanics-y side of ttrpgs, you should 100% check it out.
#ttrpg#ttrpg homebrew#ttrpgs#ttrpg design#indie ttrpgs#rpg#indie ttrpg#tabletop#dnd#rpgs#gems a game of heists
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BioWare Blogpost: Accessibility
"Journal #10 Accessibility Spotlight A look into Dragon Age: The Veilguardâs Gameplay Accessibility Options --- Hey everyone! Today, we want to share many of the Accessibility features in Dragon Age: The Veilguard. Regardless of skill level or ability, we want everyone to be able to enjoy the full experience and story of our game. There are several features and settings to customize the game to meet your individual needs; so letâs dig in!"
"First off, letâs discuss combat and the difficulty settings. During Character Creation, players can select from one of five curated difficulty levels or create a completely customized experience: Storyteller - Here for the story. Keeper - A balanced combat experience that emphasizes party composition and equipment choices over reaction times. Adventurer - A balanced experience that places equal emphasis on combat, party composition, and equipment choices. Underdog - Here to be pushed to the limit, requiring strategic planning and tactical decisions. Nightmare - Overwhelming battles that give no quarter. Requires a mastery of combat, equipment, skills, and game mechanics to survive. - Selecting Nightmare cannot be undone without starting a new playthrough. Unbound - Customize all settings. - Settings impact numerous aspects of gameplay. If this is your first time, consider a curated preset instead. Even after selecting a difficulty, there are more combat options available in the Settings Menu if you wish to make further adjustments. For example, you can adjust elements like parry timing, aim assist strength, or even how aggressive enemies are. See below for a full list of combat settings."
"UI and HUD elements are also customizable. Many elements of the HUD can be conditionally hidden or turned off entirely. For example, you can fully hide elements like Rookâs health, the objective tracker, or the Mini Map. There are also options for the text size in the UI."
"There are some accessibility aids for interface elements. For example, subtitles are fully customizable allowing you to modify things like the size, opacity, speaker names, and color. Other settings add audio aids to visual-only elements like incoming attack indicators. For anyone with vision deficiencies, there are full-screen color filters to improve visibility."
"Beyond the UI and HUD, there are a few more options regarding the gameâs visual effects. For anyone who deals with motion sickness, there is a Persistent Dot Option and Motion Blur can be fully turned off. The in-game Camera Shake can also be adjusted from 0-100%. Additionally, thereâs an FOV slider in the graphical settings."
"As discussed in the PC Features Blog, all inputs are remappable for gameplay in Dragon Age: The Veilguard on both controller and keyboard for all platforms. Input sensitivity and deadzones are also customizable with sliding scales. There are some UI interactions that require an input to be held for a short period of time, but this can be changed to tap instead. All of these options allow you to play the game in whatever way is most comfortable. These settings and more are available in Dragon Age: The Veilguard! See a full list below to check out all of our Accessibility settings and check out our Accessibility Portal. Interviews and coverage of our Preview Event will be released on September 19th; so watch out for that. Chat soon!       â The Dragon Age Team"
"Audio - 3D Audio - Accessibility SFX - Glint Ping SFX - Mono Audio - Speaker Type - Volume Sliders Controls - Ability Wheel Controller Activation (Hold or Tap) - Disable UI Hold Inputs - Input Remapping - Invert Axis (X & Y available) - Swap Left & Right Sticks - Stick Deadzones - Trigger Deadzones - Vertical & Horizontal Sensitivity - Vibration Intensity GAMEPLAY Combat - Aim Assist - Aim Snap - Combat Timing - Enemy Aggression - Enemy Damage - Enemy Health - Enemy Resistances - Enemy Vulnerability - Prevent Death Exploration - Frequent Auto-Saving - Library (Codex, Glossary, Missives) - Object Glint Distance - Object Glint Visibility - Objective Marker Visibility - Pause at any time - Waypoint Visibility - World & Local Maps available at all times Visual / UI - Camera Shake - Depth of Field - Full-screen Colorblind Filters - Hide-able HUD Elements (Abilities, Damage Numbers, Hints, Mini Map, Objective Tracker, Player Health, Tutorials) - Low Health Screen Effect - Motion Blur - Persist Dot Option - Ranged & Melee Threat Indicators - Subtitle Advanced Options (Background Opacity, Speaker Names, Speaker Name Color, Subtitle Size) - UI Text Size - Vignette"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost
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Witchy Ways To Navigate This Holiday Season
(Regardless of what you celebrate, itâs highly likely that youâll be meeting with or engaging in some sort of holiday sometime during the year, so you might find this helpful. Reconnecting with family and friends can be a joy, but can also be draining for people who are easily overwhelmed by other peopleâs energies). THESE IDEAS ARE CUSTOMIZABLE BUT ARE INFLUENCED BY MY PERSONAL BELIEFS.
đ˛Enchant your perfume or cologne with a specific intention. (Example: Ward off uncomfortable conversation, ward off nerves, energize your social battery).
đ˛When choosing what to wear, include a necklace, jewelry item, or accessories (such as a tie) that you consider protective of your energy. For me, I wear a pentacle bracelet, but for you it might be something different. You can even ask spirits or deities you work with to charge it overnight on the night before with protection.
đ˛I like to draw the rune Wunjo or the rune Gebo on every present I gift with invisible ink or just trace it with my finger, so it brings joy to the person receiving it! You could draw a symbol that represents joy in a similar fashion!
đ˛Knot magic is an easy way to incorporate love into the gift exchanging. Tie your presents youâre giving with decorative ribbons and charge each one with love or chant over it this short chant âWith love I tie thee, may all be merry!â
đ˛If youâre making a special drink (hot-chocolate, mulled wine, etc) be mindful of the energy you put into it while stirring it. You can invite or banish (youâve probably heard that stirring clockwise is inviting energy and stirring counterclockwise is banishing). But you can also stir simple sigils of calm and peace into it!
đ˛If youâre into using crystals, I recommend these crystals for navigating the holiday season:
-Strawberry quartz (for enjoyment and extra enthusiasm)
-Smoky Quartz (for gentle protection and comfort)
-Howlite (for calming during chaos and being present)
-Opal (both non precious and precious, for inspiring generosity and equal exchange of energy)
#witchblr#witch#holiday season#witchcraft#spirituality#paganism#norse paganism#witch community#witchy#pagan#witchcore#witches of tumblr#yule#jĂłl#witchy holidays#witch holidays#witch tip#baby witch
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Dust particles flow in the air, shimmering with golden light of the sun. They rise to the sky, equally golden and hazy. Your mind is empty. There is no single memory in your head. Only one thought is ringing in your brain.
You must walk forward. Walk until your feet begin to bleed. Walk until your shoes fall apart.
And for some reason you can't oppose this thought.
This is your road to Damascus.

Dusty Meadows is a short interactive story set in post-WW1 world. It's a small psychological adventure that will take you through the scarred European fields. Wander the abandoned trenches, scorched forests, poisonous valleys and silent, deadly no man's land.
You don't remember anything. The feelings, however, still linger. Feelings like pain, grief and bitter longing. Your body is mutilated, but you feel no physical pain. It's your soul that aches. It's as if an important piece of it was heartlessly ripped off. This pain urges you to go forward. The answers might lie just behind the next hill or river. Your life depends on returning. Returning your soul. Returning your memories. Returning your life. Returning home.
That is, if there's anything left for you to return to at all.

Customizable MC: choose your gender, appearance, personality and name (if you can remember it, of course).
Meet the cast of various charachters: you're not the only one wandering and seeking these desolate lands. Talk to other wayfaring souls, listen to their stories. Maybe even share the same road and experience strangely deep bond with some of them...
Return your memories: remove the shroud from your past. Remember how you got here. Remember what hides behind the scars on your body. But be wary: some memories are forgotten for a reason.
Explore different locations: travel through the remains of war, learn what happened there and remember what binds you to these places.
Maintain your sanity: nobody said that battlefields are safe even after the war. Your mind is as scarred as your body, and sometimes memories crash like tidal waves. Whether you'll hold the line or succumb to the dark depths - is up to you and you only.

Tired Infantryman - Basile (M)
This man could be a definition of word "apathy". Everything about him is grey: both literally and figuratively. Dressed in grey-bluish trenchcoat, covered in grey dust, he looks at you with dull grey eyes. Even in his dark brown hair you can see grey strands, although he's still pretty young. He doesn't seem to be interested in anything around him, except for his cigarettes. His left arm is missing, and you can't help but wonder what's the story behind this.
Frozen Operator - Johann (M)
He is... a weird man. Tall and muscular like someone working in the fields all day long. But at the same time his skin is the palest and the coldest you've ever seen, and his eyes are sunken as if he was spending many sleepless nights doing paperwork. He's also the only one without any visible wounds, which is very unusual to see in this place. Johann seems like a kind and outgoing man, but he hides something deep in his heart.
Blind Journalist - Gelsomina (F)
Upper half of her face is covered with bandages, but even so you can tell she's a very beautiful woman. Dark blood stains over the place where her eyes were never seem to fully dry. She is much alike that blood: restless almost to despair. This woman will either find peace or die, and the least seems to be most likely. Losing her eyes was a hard hit: she can't see, she can't write, she can't do her job which had always meant life for her. She lost every reason to live, but the fire of her stubbornness is blazing hard, keeping her alive and eating her from inside at the same time.
Wayward Nun - Jolan (F)
She is a strange sight. Dressed in nun robes which covers her whole body, she also wears a gas mask which she refuses to ever take off. This woman is like a walking fortress of her own, cutting off every direct contact with the outer world. She barely speaks, preferring simple gestures, or rather, not communicating at all. You don't know what she looks like, what she sounds like, but here's one thing you know for sure: guilt is seeping through every crack of her thick defense.

Demo - TBA
#interactive fiction#interactive novel#interact if#if wip#dashingdon#choice of games#hosted games#dusty meadows
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Built a few years after the Collapse, the city of Yggdrasil was meant to be a haven, a refuge. A utopia, where everyone could find their place and be equals.
But thatâs the thing with utopias and ideals; they donât last very long.
Yggdrasil was barely 20 years old when the Magi Council rose above their human brethren, firmly splitting society in two: the magi on one side, who wield privilege like a sword, and the humans on the other, whose only privilege was to stay alive and quiet.
After all, how can you deny Magi what they want, when they are the only thing protecting you from whatâs outside the walls?

Youâve been living in the Helheim district for almost as long as you can remember, raised amongst crooks, conmen and criminals all your life. While this hardly seems like ideal conditions to raise a child, it was better than having the Council find out your secret. Helheim was the best place for secrets. You knew it, your mother knew it, everyone in Yggdrasil knew it.
Youâre an undeclared Magi. In a city where showing the barest hint of magic can get a child taken away from their parents and chain them forever to the Council of Magi, raising a child under the watching eyes of kingpins, thieves and prostitutes was a shield, an armor. The best protection love could offer.
Every day, you live on the edge of the razor. One wrong move and your life could be upended entirely. But when your mother is on the verge of losing her house, her business, her entire life to Greed, you canât just sit there and watch it happen.
Being hired to steal the Eyes of The Watcher, the most precious gems in all of Yggdrasil, located right in the heart of the Council Chamber, didnât seem like such a bad idea, at the time.
Genre
Post apocalyptic, urban fantasy, heist
Content Warning
The story will be 18+ for violence, potential sexual themes, explicit content and gore.

Fully customizable MC: name, gender identity, sexuality, appearance, personality and demeanor
Interact with a varied cast of NPCs
Shape your relationships with your fellow gang members, from lovers to platonic besties, all the while keeping in mind that they are all criminals and liars, just like you.
Experience the Nightmaresâ˘
Engage in highly illegal, highly dangerous activities, and maybe some light rebellion and overthrow of authority on the side
Polish your skills such as stealth, combat or knowledge, and discover more about your magic
Spend some time in the luxurious streets of Asgard and other delightful places such as a Helheim fighting ring, the city sewers or a defunct meat factory
Hallucinate?
Pet the cat

The selfish mercenary - Lònan [M, he/him]
Money is the only thing that matters to Lònan. He has made that very clear since the beginning. Obviously, he doesnât seem to care that much about his own life, otherwise he would have found another way to make a fortune. One that doesnât involve going into the heart of the enemy territory to steal the most valuable and well guarded artifact in town, for example. Just a thought.
The disgraced Magi - YugĹ [M, he/him]
Magi have virtually everything they might want. Money, luxury, and an unending hoard of lackeys to cater to their every need. So you canât help but wonder what might lead one of them to hide amongst the rats in the dark alleys of Helheim, and Yugo is not inclined to answer your questions.
The unwelcome guest - Halloran [M, he/him]
No one really knows who Halloran is or what he wants, but he seems to keep inviting himself in your dreams, taking great pleasure in playing with you and your sanity. Only he is a cat playing with a mouse, and you can only hope that he wonât eat you whole.
The estranged friend - Mavis [F, she/her]
Back in the time you lived in Midgard West, you and Mavis used to be friends, practically joined by the hip. While she remained as kind and gentle as you remember her, there is a hard edge to her eyes that wasnât there before.
The mysterious outsider - Koyal [F, she/her]
A courier from outside of town, youâre not sure why she joined your ragtag group of criminals. Calm and quiet, she mostly keeps to herself, but you canât help but feel her watchful gaze on you every time you have your back turned.
The disembodied voice - Morgane [F, she/her]
Youâve never met her in person, your only contacts with her being over the phone, as she gives instructions to you and the rest of the group. She seems to be the only one in direct relation with the person who hired you for some trivial B&E in the most secure facility in Yggdrasil.
Lònan/YugŠand Koyal/Halloran are potential poly routes.

TBA

This is my first IF and English is not my first language, so feel free to send any constructive criticisms and corrections my way.
This is very early development, so many things are subject to change as i work on the story
Asks are welcome and reblogs appreciated!
#interactive fiction#interactive game#interactive novel#IF#twine#twine game#cyoa#if wip#no demo#wip intro#twine story#twine if#wip#the valkyries saga
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[Got this theory from a friend on bsky but posting it here for the sheer love of explaining things]
So when the Xenoblade Chronicles X Definitive Edition Trailer teases some of the new story content, we see this SKELL. You might think "woah that's like an Oroborus core!" but actually this SKELL was in a cutscene in the original game, we just never get a great look at the chest.
Xenoblade 3 borrowed a lot of unused ideas from Xenoblade X, and Interlinking requiring the union of Keves and Agnes is just like how this SKELL uses an antimatter reactor to power itself - hence the same core design.
But what's important is the pilot of this SKELL.
Based on its cutscene appearance near the start of X, this is the SKELL that defended NLA on the journey through space, the one piloted by Elma's mysterious partner who a lot of fans suspect is the equally mysterious Black Knight from the Xenoblade X art-book.
A lot of unused content coming to fruition.
Anyway, right after this shot of the Ares SKELL, we get a shot of a mysterious pilot removing their helmet, and approaching the main party. The language of cinema implies that this pilot is the one in that SKELL. The SKELL associated with Elma's partner. Whom we have no proper physical description of.
But like, speaking of the language of cinema, if this was just Elma's Partner, it'd make more sense to shoot it as them removing their helmet, cutting to Elma going "[gasp] But you're--!" showing her recognition.
But this is shot, the trailer is cut, to keep this person's face out of frame, and to delay the reveal. It's building suspense. It's not just Elma that's supposed to get a surprise, it's supposed to be a wham shot for the player, too.
But we have no description of them. A lot of fans suspect it's the unused "protagonist" design from the art-book, a 20 something young man who was initially the lead character before the custom character was settled on.
But if this person takes off their mask and it's... the guy from the artbook! It'd be a weird twist that only makes sense if you read it, because this moment is framed as though the player is meant to recognize them too.
Xenoblade 3 borrowed a lot of unused ideas from Xenoblade X.
The faceless Black Knight and/or the faceless partner of Elma. A customizable player character. To gesture to Xenoblade 3 without overt spoilers - "Words That Will Never Reach You" from the soundtrack, right? If you know, you know.
"Cross" can feel like a bit of a hanger-on to the plot, with Lin and Elma having the most emotional connections to the events going on. So if this mysterious Black Knight ends up as an anti-hero of sorts? And has your face, giving you a direct connection?
It'd make a lot of sense.
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#SamuraiSkirts #MOBA
Expanding on the gameplay of SamuraiSkirts, a MOBA (Multiplayer Online Battle Arena) game, involves a deep dive into its mechanics, world-building, and strategic nuances. Here's a more detailed exploration:
Game World and Lore
Setting:
SamuraiSkirts takes place across a multiverse of arenas inspired by historical and fantastical Asian cultures. Players battle in environments like:
The Ghost Town Shinto Shrine (a haunted ruin of ancient Japan).
The Crystal Pagoda (a floating battleground filled with fragile crystal pathways).
The Midnight Sakura Gardens (a maze of blossoming trees and hidden ambush points).
Each map introduces unique hazardsâe.g., the shrineâs crumbling floors or the gardenâs stealth-friendly foliage.
Faction Lore:
Players align with factions like the Four Winds (Fire, Water, Earth, Air) or Mythical Blades Guild, influencing their abilities and unlocking special items tied to their chosen faction.
Gameplay Mechanics
Battle Doll Classes:
Each Battle Doll belongs to one of six main classes, each with strengths, weaknesses, and customization options:
Samurai: Fast, dual-wielding warriors with devastating mobility-based attacks.
Cleric: Healers and support units capable of boosting allies and disrupting enemies.
Mage: Ranged attackers with high-damage spells and area control.
Assassin: Stealthy, high-damage characters who excel at surprise attacks.
Tank: Durable front-liners with crowd control and shield-based defenses.
Round Class: Versatile fighters who adapt to melee, ranged, and mid-range combat.
Customization:
Players equip their Battle Dolls with DressBlades (like Bebeâs Blade of Fire), Battle Accessories, and DressSpheres to enhance stats and unlock unique abilities.
Cosmetic options (e.g., skins, voice packs, emotes) personalize each doll.
Combat Features:
Lane Strategy: Teams are divided into lanes (top, mid, bot) and jungle zones, requiring coordination to control resources and objectives.
Dynamic Objectives: Maps include objectives like:
Capturing ancient shrines to summon a temporary ally.
Securing "wind gates" that provide mobility buffs.
Skill Combos: Each class has skill chains that can be combined with alliesâ abilities for powerful effects (e.g., a Mage freezing enemies while a Samurai delivers a finishing blow).
Progression and Strategy
Leveling Up:
Players earn XP by defeating enemy dolls, minions, and completing objectives.
Each match allows for in-game skill tree progression, letting players adapt their playstyle mid-battle.
Item Economy:
Collect Elemental Shards and Mythic Coins during matches to purchase gear upgrades and potions.
Specialized items, like Sacred Wards or Blade Enhancers, can turn the tide of battle.
Team Coordination:
Victory depends on team synergy:
Tanks initiate fights, absorbing damage.
Assassins flank enemy backlines.
Clerics maintain healing zones and buffs.
Unique Gameplay Features
Summons and Champions:
Players can summon legendary NPCs or creatures from the gameâs lore, like Phoenix of Fire or Koi Dragon of Water.
Summons temporarily shift the battlefield dynamics, forcing enemies to adapt.
Dynamic Weather:
Certain maps have real-time weather effects that impact gameplay:
Rain reduces visibility and boosts water-based attacks.
Windstorms scatter projectiles and open secret pathways.
Replay Mode:
A cinematic replay system allows players to review their matches with customizable camera angles and editing tools for content creation.
Expanded Example Match
The team of Skitts continues in their queue. After their first victory, they are matched against another team of equal skill. The match begins in the Crystal Pagoda.
Opening Strategy:
Bebe's Sakura Blade Asterid takes the mid-lane to face an enemy Mage.
Nikkia Belleâs Round Class moves to the top lane with TVDâs Samurai to apply pressure.
Chloe's Cleric and IshiiORen2.0 support the bot lane, securing early objectives.
Mid-Game Chaos:
The enemy team activates a Wind Gate, enabling their Assassin to leap between lanes and ambush Nikkia.
Bebe counteracts by using her Fire Wave Ultimate, dealing massive damage and forcing a retreat.
Climactic Finish:
With both teams neck-and-neck, the Phoenix of Fire objective spawns.
Bebeâs team fights off waves of minions while IshiiORen2.0 heals the squad.
The final blow is landed by Bebeâs DressBlade, unleashing a fiery explosion that wins them the match.
SamuraiSkirts seamlessly blends strategy, customization, and lore to create a rich MOBA experience. What other features or expansions would you like to explore? Perhaps a story mode or eSports potential?
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I've always wanted to like the pomodoro technique for focus work (and tried it many many times over the years) but personally have found it hard to stick to because (1) getting interrupted by a "time for your break!" ping in the middle of a coveted flow state is annoying and (2) when I have to keep track of all these focus timers and short breaks and long breaks it starts to feel like the procedure stuff is getting in the way of my work instead of facilitating it. (I also feel this way about really ornate to-do lists but that's another post lol.)
so there's a version that I've been using lately and really vibing withâI'm not sure it has a dedicated name, but I've seen people call it either "reverse pomodoro" or "orodomop", although I've also seen people use both of those names to describe a totally different thing where you take long breaks with short focus periods instead of vice versa. the method I like still uses long focus periods with short breaks, but the "reverse" part is that you count up instead of down for focus periods and treat these periods as a goal rather than a hard cutoff, with break times that scale accordingly. like this:
mentally choose a length for your minimum focus period. I like to aim for at least 25 minutes, which is pretty standard, but you can do whatever.
set a timer (or really, a stopwatch) to start at zero and count up.
work.
when you get the urge to do something else, check your timer. if the elapsed time is less than [your goal], keep going! (then check again in a bit.) if the elapsed time is equal to or greater than [your goal], take a break.
set a break timer (counting down now, lol) proportional to how long your focus period lasted. break lengths are also customizable, but for a 25-minute focus goal, you might use a five-minute break as your base and then add an extra minute for every five minutes you exceeded your original focus goal. (so, for example, if you worked for 40 minutes without breaking focus, take an eight-minute break.)
repeat as necessary.
I'm honestly not that stringent about the break timing because I tend to just fuck around for a bit until my "get back to work" impulse kicks in, but I really like the focus stopwatch for both keeping me on rails if I start to drift too early while also staying out of my hair if I'm in a solid groove. I would say more often than not I'll set a 25-minute goal, go work, and then when I feel myself fade and check the stopwatch it'll say that, like, 50 minutes have passed. feels good!
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this might be my most nitpicky take ever but why tf do games even let u make your character old if theyâre still gunna be written like theyâre younger than certain npcs
when jaheira acts like a wise old mentor to my high elf milf, why can i not respond with âi am at least 300 years older than uâ
emmrichâs romance starting with rook going âiâve never done this before actually đđâ is fine, but iâm here to give his old Gomez Addams ass his equally old Morticia (like ok his romance was written with the intent of the whole âage gapeâ thing and appealing to that audience, i get it, thatâs fine. just let me rant a lil)
like if u want the customizable protag of ur game to be within a certain age range then just. do that. stop letting me make hot old baddies and then get completely taken out of it cuz the writers assumed the protag is younger than all that
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Calling the mc unattractive is so silly bcs they're customizable đ but also it reminds me of your plan to let mc have 'special' attribute like whether they're conventionally attractive or charismatic. Will that be a choice later or is it scrapped?
I still want to do that! But tbh I can't seem to find a place to put it + can't really think of where it would really help beyond a few instances and for very specific attributes. And I can't really think of many attributes that are sort of equal in terms of how much they benefit in the story, if you get what I mean?
It's one of those things that I have to look at my outline and see if it works. I don't want it to be an empty choice haha which is why I haven't implemented it yet! Probably won't, if I can't think of it </3
but!! I could probably add it as a flavor text thing. So, yeah if you choose to be especially attractive it will actually be acknowledged. If people like that??? I might make it a poll on patreon and see!
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Itâs so crazy to me that Seelah and Sosiel from Pathfinder are given more equal treatment in a cast of 12 optional companions than Wyll is in a smaller cast. Wrath of the Righteous isnât as companion storyline heavy but I never got the impression that they were forgotten by the game. Seelahâs pretty much with you from the start and Sosielâs mission is literally the closest to the Act 1 Garrison Hub. The game is doing everything but forcing you to go over there. Seelahâs questline hub is close to Sosielâs so you can do both effortless, propelling their storyline. Location wise, it isnât really like that with the other companions. You have to go on a voyage-and-a-half for Daeranâs quest and can miss it if you donât speak to the right mf. Both of their quests are way more involved.
I hate to drag BG3, but Pathfinder: Wrath of the Righteous didnât snub itâs PoC cast. Paladins and Clerics are heavy hitters in Pathfinder, like Seelah as a Paladin and Sosiel as a cleric are both way more useful than Daeranâs low HP, no customizable spellslots having ass. I love him but heâs useless once I get Sosiel in the party. Hell, Seelah gets her unique questline sword within the first hour or so of the game. Seelah be carrying the party in the beginning because she has a cold iron sword so if you want those Dretches gone, sheâs the best way to go.
I donât think that Pathfinder: Wrath of the Righteous is the most perfect game ever (granted itâs more varied cast wise), but I think that WOTR passively and actively encourages you to have Seelah and Sosiel in your party and involves them in the story wayyy more than Wyll is in BG3. Hell, Seelah is your first companion. Even as far as settings go, Sosiel and Seelahâs stories are more intertwined with the main quest. Theyâre both in the Crusade for various reasons. WOTR wouldnât be the same without Seelah and Sosiel. Meanwhile, BG3 is virtually the same without Wyll when he should be the most focused on companion. Dawg, his daddy is Duke of Baldurâs Gate, he should be Jehaira and Khalid BG1 levels of important to the game. If any companion should be the most vocal and active, itâs Wyll. Estranged or not, he has the highest stakes because his city is under threat.
The only excuse for the severe underuse of a character like Wyll Ravengard is racism. His father is the Duke of Baldurâs Gate, he should have the most dialogue, most content, and most screentime of any character. Wyll as a character is incredibly interesting and has a lot of potential, but theyâd rather give a mf like Halsin more attention.
#bg3#baldurs gate 3#baldur's gate 3#wyll ravengard#bg3 wyll#wyll#baldur's gate iii#bg3 meta#Larian#larian critical#bg3 critical#pathfinder#pathfinder wrath of the righteous#sosiel#seelah#pf wotr#pathfinder wotr
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kickstarter
Wilderfeast is an RPG about becoming part of the natural world by making it part of you.
Players assume the role of âwildersâ: monster hunters/chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat. Using those powers, they seek harmony between humanity and the wild.
All creatures, be they humans or monsters, obey the One Law of the One LandâŚ
In Wilderfeast, players take on the role of the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts.
Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central ideaâŚ
Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you?
The world of Wilderfeast is the One Land - a post-post-apocalyptic supercontinent, both familiar and fantastic, beautiful and harsh, where food is magic.
The One Land is vast, wild, and old. Itâs populated by humans and monsters, extraordinary creatures who take inspiration from paleontology, cryptozoology, and works like Monster Hunter and Godzilla.
The One Land is also vulnerable. Humans, relative newcomers here, have unleashed the frenzy, an eldritch virus which makes coexistence between humanity and the creatures everyday more difficult.
The One Land is not an easy place to live. It is littered with both the bones of extinct species and the ruins of fallen civilizations. But after each apocalypse, something new and green grows from the ashes.
Wilderfeastâs system is fast, customizable and easy to learn.
All creatures, both humans and monsters, have these attributes:
When somethingâs at stake, you roll a Test. Every Test combines a Style with a Skill, such as a Mighty Call to intimidate a monster into backing away or a Swift Search to follow tracks in the undergrowth.
Wilderfeast has a simple but flexible dice pool system. The mechanics are built around a central idea: humans use d8s and monsters use d20s. Wilders are both human and monstrous, and they can switch between these dice sizes.
To build your dice pool, gather a number of d6s equal to your level in the Testâs Style (such as âMightyâ, âPreciseâ, âSwiftâ or Trickyâ). These are called your Style Dice. Every 5+ on your Style dice grants you a Success on the Test.
Then, add your Action Dice, which determines the quality of the Success you eventually achieved. Humans use a d8 for their Action Die, while monsters use a d20. However, wilders are both. During this step, you choose which side of yourself to embrace.Â
If you focus up, you stay true to your human side: add a d8 Action Die to your dice pool. This option is consistent and reliable.
If you go wild, you embrace your monster side: choose one of your Traits and describe how it helps you in this situation. Then, remove 1 Style Die and replace it with a d20 Action Die. This is risky, as it lowers your overall chance of success, but it could make your action an order of magnitude more effective. Now, roll your dice pool for a Test.
Tests create a spectrum of results beyond binary success and failure. The range of choices when making Tests also accommodates different playstyles. You can aim for big numbers, deep strategies, and tactical play. Or you can get creative and add details to the fiction.
Wilders are the ones most capable of stopping the spiral of fear and death thatâs consuming the One Land. Theyâre not a formal order: some look like cavemen, others like wandering knights. Each is free to decide how to take on the job, but they all share some common attributes:
Each wilder has a Tool, enormous kitchen implements to produce mind-boggling amounts of food. Wilders repurposed those artifacts as weapons, though they still come in handy as cooking aids. There are 6 Tools in total (Cleaver, Pan, Mitts, Spit, Torch and Twine), and they define a wilderâs âclassâ: your training, disposition, and approach to being a wilder.
Each wilder has a Specialty, which corresponds to one of the monstrous lineages. Your choice of Specialty indicates your characterâs expertise in both hunting and caring for members of that lineage. There are eight Specialties in total, like Roaster, Fisher, Butcher or Gardener.
Each wilder has a three-course Background. Your backstory, initiation and drive, framed through food: what meal defined your childhood? What meal made you a wilder? What meal do you crave the most?
These mutated rangers work in packs and have taken on the duty to stop the frenzy. Packs are free to decide both what harmony with nature means and how they hope to achieve it. For example, bounty-packs resemble the grizzled mercenaries of The Witcher, while free-packs evoke the wolf-raised warrior of Princess Mononoke.
As a wilder, what path will you walk?
The One Landâs ecosystems are original, but not alien. All monsters celebrate and exaggerate the features of real animals, from dinosaurs to dogs. Their supernatural abilities are grounded in the struggles they face to survive. A breath-taking variety of creatures that share this world with humans and wilders: 30+ different creatures, each with its own Traits, body Parts and Behavior that make every hunt different.
Wilderfeast features a modern and versatile style of combat that blends puzzle-solving thrills and fast-paced action strategy. Every pack of Wilders can take a different approach to the Hunt: will you split in groups and attract the monsterâs fury to expose its weak spots, or will you growl at its face and go full frontal?
Each creature gains 3 Actions at the start of their turn during combat, which they can spend on the following Activities, each with a variable cost:
Combat orbits around the Monster, so you measure all distance in combat using Strides. Wilders spend combat between 0 Strides, where youâre right on top of the Monster, and 4 Strides, where you just barely register as a threat.
This number represents the distance youâre maintaining, not your static position. At all times during a hunt, youâre circling the Monster, chasing after it, or driving it toward more favorable terrain. Two wilders who are the same number of Strides from the Monster could either be right next to each other or on opposite sides of it, but thatâs intentional. Moving around or with the Monster is automatic; moving towards or away from it takes effort.
The iconic meals of the wilders combine the roughness of campfire cooking with the ceremony of a holiday festival. These wilderfeasts are celebration and mourning, all wrapped up in one. During this phase, you clean, prepare, and cook the Monster where it fell, turning it into a meal that honors its legacy and gives you strength. In doing so, you learn about it. The more you know about the Monster, the better informed your decision when you choose what mutation to inherit: after you eat The Feast, choose a Style, Skill, or Trait in which the Monster has more levels than you do, or which you donât have at all. You permanently gain a level in that Style, Skill, or Trait.Â
Not every meal gives such dramatic mutations as a wilderfeast, but food is always magic in the One Land, even the most casual of snacks. Before setting out on the road, a merchant eats a meal full of hardy greens to give them the endurance for a day of travel; a guard, beginning their shift in a watchtower, chews on raptor jerky to sharpen their eyesight; a student brews tea with a night-blooming flower so they can stay up late studying. The changes caused by these meals are subtle and temporary, and they're woven into the fabric of everyday life.
When you have a cooking opportunity, such as when you Camp during your Journeys, you and your packmates can make a meal. To cook, you select Ingredients, determine how much Stamina the meal restores (typically 1 for each Ingredient used), and determine the mealâs effect, choosing among those of the Ingredients you used.
These meals can either be served fresh or saved for later and turned into Snacks (so that you can consume a portion when you need to restore Stamina or trigger other effects but you donât have the time to stop and cook). Once youâve cooked the meal, be sure to describe it! Tell everyone enough about the dishâs flavor, textures, or appearance that they can taste it in their head.
Wilderfeast is a letter-sized, hardcover book of 250+ pages, with full-color art throughout. It includes:
Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.
Streamlined and accessible rules for each phase of the game.
A Bestiary with 30+ monsters, each with their own art, stats, and ecological information.
AÂ travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients.
The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, an a set-list of events. The pitches for each chapter of The Last Chamig will be revealed over the course of the Kickstarter campaign!
Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
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Kickstarter campaign ends: Tue, September 26 2023 10:59 PM BST
Website: [Horrible Guild] [facebook] [twitter] [instagram]
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