#development build
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banbuvssummerhome · 2 years ago
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Lookout for Earthworm Jim 3D Beta Build!
Hello! We at the Summer Home are currently on the lookout for any leads to some Earthworm Jim lost media. To be more specific, the beta or development build of Earthworm Jim 3D!
Earthworm Jim 3D had a rocky development, and visually changed millions of times between 1996-1999. We've shared and archived most if not all of the available screenshots and photographic proof that the beta did exist in some form to at least be advertised in magazines and trailers. There's playable betas of the two previous games, but not EWJ 3D.
So, we must ask you for help. If you can help us potentially find any leads or the full beta itself, then please do.
We do have some links to forums or online conversations to get your search started, as well as listing out some of the known dev team responsible for EWJ 3D.
Development teams: Shiny Entertainment VIS Interactive/Entertainment
Publishers: Rockstar Games Interplay Entertainment
Details:
Development started in 1996 Beta contained Evil The Cat as Fear boss Evil Jim supposedly in the game Appearance of Pocket Rocket with fuel gauge VIS Interactive went defunct in April 7th, 2005
People of Interest:
Chris van der Kuyl Peter Baillie Doug Tennapel Kirk Ewing Paul Munro Ged Grimes
Links: https://www.unseen64.net/2008/06/04/earthworm-jim-3d-n64-beta/ https://forums.lostmediawiki.com/thread/3026/earthworm-jim-3d-beta-build
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ruporas · 1 year ago
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don’t worry about me. goodbye, big brother
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literaryvein-templates · 7 months ago
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Writing Worksheets & Templates
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
Character Development
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
Worldbuilding
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs
all posts are queued. send questions/requests here.
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theplotmage · 8 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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literaryvein-reblogs · 9 months ago
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what are some ways to describe people other than eye and hair color
I am assuming you are looking for physical descriptors. Here are some examples. I may just make a different post on psychological descriptors.
Arms: Long, Muscular, Pudgy, Short, Skinny, Thin
Back: Bent, Hunched, Ramrod Straight, Rounded
Build: Anorexic, Athletic, Beefy, Brawny, Burly, Chubby, Coltish, Compact, Fat, Gangly, Gaunt, Gawky, Haggard, Heavy-set, Herculean, Husky, Lanky, Lithe, Muscular, Obese, Overweight, Petite, Rangy, Reed-like, Scrawny, Skinny, Slender, Slight, Solid, Spindly, Statuesque, Stocky, Strapping, Sylphlike, Taut, Thickset, Thin, Trim, Underweight, Voluptuous, Well-built, Willowy, Withered
Cheeks: Blushing, Bold, Curved, Dimpled, Bold, Curved, Dimpled, Disturbed, Glorious, Glowing, Hairless, High (cheekbones), Hollow, Honey, Livid, Pale, Pallid, Pink, Plump, Puffy, Radiant, Reddened, Rosy, Rounded, Ruddy, Shining, Smooth, Soft, Sun-burnt, Sun-bronzed, Sunken, Sun-tanned, Tanned, Tearful, White
Chin: Angular, Bony, Bumpy, Chiseled, Defined, Doughy, Firm, Protruding, Round, Smooth, Soft, Square, Strong
Ears: Jug-like, Large, Protruding, Tiny
Eyebrows: Arching, Bushy, Emphasized, Near, Spaced, Thick, Thin
Eyelashes: Artificial, Beaded, Beautiful, Blinking, Dark, Dark-fringed, Dense, Dusky, Heavily-fringed, Long, Mascaraed, Sandy, Sooty, Sopping, Tear-drenched, Thick, Uplifted
Eyes: Almond-shaped, Bright, Bulging, Expressive, Frightened, Gentle, Languishing, Little, Luminous, Made-up, Round, Shining, Shortsighted, Smart, Stunned, Thin, Wide, Woeful
Face: Baby, Blood-stained, Bold, Chiseled, Contorted, Dead, Expressionless, Fair, Familiar, Fierce, Flat, Frightened, Furrowed, Honest, Indifferent, Little, Pale, Poker, Pretty, Radiant, Rough, Ruddy, Sallow, Square, Stained, Swollen, Trim, Weather-beaten, Wry
Feet: Athlete's, Big, Flat, Pigeon-toed, Small, Sore, Stinky, Stubby, Swollen
Fingers: Gnarled, Long, Short, Stubby
Finger Nails: Bitten, Broken, Claw-like, Dirty, Hooked, Long, Painted, Sharp, Talon-like
Hair: Afro, Bald, Beehive, Braided, Bristles, Bun, Chignon, Coiffure, Combed, Corkscrew, Corn rows, Cowlicked, Crew cut, Curly, Disarrayed, Disheveled, Dreadlocks, Dry, Flattop, Flecked, French braid, French twist, Fringe, Greasy, Grizzled, Knotted, Layered, Locks, Matted, Messed up, Mohawk, Mussy, Muttonchops, Neat, Oily, Page boy, Perm, Pigtails, Plait, Pompadour, Ponytail, Ragged, Receding, Ringlets, Ruffled, Shaggy, Shorn, Shoulder-length, Skinhead, Spiky, Split-ended, Straight, Tangled, Thick, Thinning, Tidy, Topknot, Tousled, Twisted, Uncombed, Unshorn, Untidy, Wavy, Wiry, Wisps
Hand: Big, Elegant, Small
Height: Big, Knee-high, Medium, Short, Shoulder-high, Sky-high, Small, Tall, Towering, Waist-high
Legs: Amputated, Bandy, Bony, Bowed, Brawny, Bulging, Fluted, Gartered, Gouty, Graceful, Hacked, Hairy, Jagged, Knotted, Leaden, Long, Lower, Muscular, Pitiful, Rickety, Shapely, Shivering, Short, Sinewy, Slender, Slim, Spindle, Stockinged, Sturdy, Thin, Thread-like, Tinder, Tiny, Toothsome, Tree trunks
Lips: Blue, Cracked, Cupid's Bow, Downturned, Dry, Fat, Full, Grim, Large, Luscious, Parched, Parted, Red, Ruby, Small, Smiling, Thin, Wet
Mouth: Arch, Ascetic, Baby, Cavernous, Churning, Compressed, Cooing, Coral, Cracked, Cruel, Delicate, Dumpled, Distended, Dry, Fine, Firm, Frothy, Full, Funnel-shaped, Gaping, Grim, Handsome, Hungry, Insistent, Irritable, Large, Luscious, Munching, Musty, Perilous, Puckered, Querulous, Relaxed, Resolute, Sardonic, Sensuous, Serious, Slobbering, Small, Sulky, Sweet, Tender, Thin, Wide, Winsome, Wrinkled, Yawning
Neck: Bullnecked, Elegant, Long, Short, Swan-like, Thick
Palm: Broad, Oval, Rectangular, Square
Skin: Acned, Alabaster, Albino, Apricot, Black, Blemished, Blistered, Blooming, Blotchy, Blushing, Bronzed, Cadaverous, Calloused, Caramel, Clear, Craggy, Cream, Ebony, Fair, Flush, Freckled, Glowing, Greasy, Ivory, Jaundiced, Leathery, Lily-white, Lined, Milky, Mottled, Nut-brown, Olive, Pale, Pallid, Pasty, Peeling, Pimpled, Pink, Pitted, Pockmarked, Red, Rosy, Rough, Ruddy, Russet, Sallow, Scabby, Scarred, Smooth, Splotchy, Spotty, Sun-burnt, Tan, Wan, Waxen, White, Wrinkled, Yellow
Stomach: Bulging, Distended, Empty, Firm, Flabby, Flat, Heroic, Hollow, Lean, Paunchy, Protruding, Unbounded
Teeth: Artificial, Black, Blunted, Buck, Canine, Chattering, Clenched, Clinched, Compressed, Crooked, Dagger-like, Dazzling, Decayed, Deciduous, Extracted, False teeth, Feeble, Ferocious, Filed, Flashing, Fluoridated, Foam-laced, Fractured, Gap-toothed, Gleaming, Glistening, Glittering, Gnashing, Goofy, Grinding, Hooked, Horrid, Ivory, Jagged, Lacquered, Large, Milky, Mottled, Neglected, Pearly, Perfect, Pretty, Protruding, Razor-like, Sharp, Shining, Short, Small, Snowy, Sore, Spaced, Straight, Sweet tooth, Tender, Tiny, Toothless, Toothy, Ugly, Unrelenting, White, Wisdom, Wolfish, Yellow
Hope this helps! If it does, do tag me or send me a link to your writing. I'd love to read your work.
More: On Character Development
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voidarkana · 6 months ago
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Super cambrian (and pre-cambrian) aquarium world...
Featuring the new creatures Arandaspis and Hallucigenia, and the new blocks Wiwaxia and Charnia, as well as a fresh new look for Sacabambaspis 🙏 Also featuring Aquarium Glass from Fintastic (what used to be Yet Another Fish Mod because Curseforge doesn't like when you put the word "mod" in your title)
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jjkyaoi · 6 months ago
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by the way. people are allowed to complain about this season feeling rushed. i don’t know when it became a thing in this fandom to completely jump people who have valid complaints like YES arcane is a fantastically produced and beautifully animated show and nobody will be able to top it but they did start things with some characters only for it to never go anywhere so it can all be wrapped up in three episodes 😭
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askfordoodles · 6 months ago
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Ok, discovered more Emmrich lore via some banter with Neve.
After discussing Tevinter vs. Nevarran mage/nobility politicking, she comments how it must be even more intimidating if one were from poorer means and fondly says:
'but at least you did alright for yourself...' :)
and realizing her implication, he goes 'how did you-?' :0
Follow-up banter he's like 'so how did you deduce I came from poorer means?' and she basically lists the following observations about him:
always finishes his plate, always the first to eat
covered in gold, yet saves all his candle stubs
gives away more gold to the beggars than anyone else
always looks them in the eye, no aversion, "Poor is familiar"
Emmrich adds that yes, while he hasn't been poor in a while, she's correct, he was.
(sorry for the paraphrasing, I keep forgetting to record these things)
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mimble-sparklepudding · 3 months ago
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A Short Ask List About Love.
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Does your OC have any difficulty distinguishing between love and lust?
Is your OC at all romantic themselves? Or is romance something they expect others to perform for their benefit?
What does your OC look for in a romantic (or perhaps purely sexual) partner? Is this always healthy?
Does your OC consider themselves to be attractive? Do they put much effort into achieving this?
Would your OC ever take advantage of someone's romantic feelings in order to manipulate them?
Has your OC ever had their heart broken? Have they ever truly recovered?
What is the most romantic gesture your OC has ever performed? Alternatively (or additionally), what romantic gesture would they most like to perform?
Does your OC pursue only monogamous relationships? Or are they open to other, more creative, options?
If your OC were ever to fill out a Dating Site (or pamphlet or newspaper) profile, then what would they include?
Does your OC have a type? Have they ever been surprised by their feelings for someone who doesn't fit this?
Has your OC ever been the object of someone's affections that they did not (or could not) reciprocate?
If your OC were in love, how might they recognise this? Or would they be too much in denial?
Has your OC ever written a love letter (or text message or whatever the case may be)? Perhaps they have even composed a love poem or song dedicated to their beloved?
If they wish to impress someone for whom they have romantic (or at least sexual) feelings, does your OC attempt to present themselves as more confident, wealthy, popular or otherwise impressive, than they truly are?
Is your OC easy to love? If not, then what are the barriers?
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the-most-humble-blog · 6 days ago
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🧠 FREE WRITING LESSON — THE MOST POWERFUL CHARACTER DEPTH TRICK YOU’LL EVER READ.
Let’s say your character sucks.
She’s flat. Predictable. “Strong” in all the wrong ways. Let’s call her Nicolle. Or Carol. Or whatever name Hollywood gave her.
She’s a superhero. She’s got powers. She’s got sarcasm. She takes no shit. She leads the squad. She’s admired by everyone — and loved by no one.
You’ve seen this character before. Now watch what happens when you give her one secret she doesn’t brag about.
Nicolle has two sons.
She’s raising them alone — to become men like her late father: A man who sacrificed everything to raise her after her mother disappeared, broke, or gave up.
The world sees Nicolle as the apex of visual empowerment. But the world doesn’t see:
The arguments with her boys’ father — about what being a real dad means.
The prayers whispered in the dark over a fevered forehead.
The way she ghosted the only man she maybe wanted, not because she’s flaky — but because she doesn’t know if wanting love makes her a bad mother.
The nights she tucks her boys in, then collapses into her bed, staring at the ceiling, heart full of ache, because she gave the world her strength but kept no one to hold hers.
They don’t see the days her sons cry after watching her get slammed through buildings on TV.
Held by the throat. Left for dead. Motionless for seconds too long. Until she rises — because she has to.
They don’t see the breakdowns. They don’t see her flinch.
They assume she doesn’t feel fear. But the truth?
She feels it every single time.
She’s not fearless. She’s never been. But fear is a luxury she doesn’t have.
That’s a luxury for men. She is a god. And she will make any threat scream that truth — as she crushes it beneath her bleeding hands.
Because when demons invade, tyrants rise, and monsters descend, She suits up.
Not for hashtags. Not for feminism. Not for attention.
She suits up because the idea of her sons growing up in a world she could’ve fought for and didn’t — is more terrifying than death itself.
And she will not let the universe teach her boys that their mother ever cowered.
🔺 THE TRIFECTA THAT MAKES ANY SUPERHERO NEXT-LEVEL:
Intimacy. Contradiction. Duty.
Intimacy gives them a soul — something they protect more than their own body.
Contradiction gives them depth — because perfection is forgettable, but conflict creates memory.
Duty gives them immortality — because we remember those who bled for more than applause.
Give a character that trifecta — and suddenly:
She’s not annoying. She’s haunting. She’s not fanfiction. She’s canon. She’s not shallow. She’s legend.
✍️ That’s how you fix a weak character. You don’t soften her. You give her something to fight that fists can’t touch.
And suddenly?
She’s not a girlboss. She’s the last myth your enemies ever tell themselves before they die.
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laural-artblog · 2 months ago
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Been workin' my booty off. This is for a game so there will be more to come.
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arc-hus · 2 months ago
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Housing Development in Wädenswil, Switzerland - Buchner Brundler
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imbecominggayer · 5 months ago
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Giving Your Characters A Unique, Distinct Voice (With Examples)
What does "unique voice" mean? Basically, every single person has their own manner of speaking. This difference can be from politeness, the volume or "loudness", confidence, emotional quality, maturity, accents, cultural slang, and other variables that can be shown in a character's voice.
This can also be shown through "prioritization". Prioritization is what a character or narrator decides is worth focusing on for any given scene.
For example, Tree of Heaven is a cynical cinematographer whose inner life is primarily eclipsed by beautiful landscapes and settings. However, Jukka is a highly dedicated actor who neglects the trees for the people, whether they be strangers or loved ones. While Jukka and Tree of Heaven could be walking through the same park, they would be focused on entirely different things. Heaven would be focused on the way the sunlight scatters through the autumn-coated, gold-platted leaves while Jukka is people-watching!
Sometimes, I use other stories and their tones as inspiration for my characters!
For Haun, their inspiration for tone came from "I Have No Mouth and I Must Scream". Specfically, AM's monologues like the "and I began to hate" or the bee monologue describing AM's thoughts on bees radio play! The reasoning behind this was the fact that Haun Anatemori, my character, is someone with deep-seated resentment. Rage and hatred born out of a feeling of injustice, self-loathing, and a feeling of deep-seated betrayal. However, Haun confines their emotions to logical actions and long-term planning meaning there is no outward way to express these emotions. Leading to his entire inner voice being coated in hatred.
Education and social standing often has the most outward influence on a character's external voice. That's the unique thing about protagonists and narrators. Because narrators don't have to worry about social standing and protagonists can have visible inner life, protagonists often have "two" voices. Their "outside" voice, aka the voice they use to speak to others, and their inner voices they use for their own feelings.
Haun's inner voice is resentful with metaphors and analogies of disgusting things such as bodily fluid used to provide an artful crassness to his voice that shows Haun's education and anger but his outer voice is far more innocent and self-contained with less verbosity as Haun is attempting to portray an innocent, less literate farmer type in order to trick others as he rises the social ladder.
Another highly influencial factor is maturity! If a character is emotionally mature, then they often have a more composed tone of voice with simple, yet profound metaphors that often express clear motivation and clear emotion. They often have accurate ideas about others and themselves. This is different from how emotional a character is! A mature character can be emotional but they have a clearer understanding of their emotions. Not the mood swing type!
Nonkosi Tyali is the most compassionate yet mature character I have with their inner voice and outward voice both having a sense of "refinement". Nonkosi understands what they want, why they want it, and how to get it. Despite their cheerful tone, it's obvious they aren't naive or out of control. Nonkosi also has remarkable observational skills as they are deeply intune to the thoughts and emotions of others which allows them to have accurate and insightful observations about other characters.
Verne Lawless, in contrast, is highly immature with a tendency for rapid mood swings, ranting, and catastrophizing. They rarely compose their emotions with them having to spend far more time detailing and failing to "accurate" translate their emotions for the audience. They rarely focus on the emotional lives of others. While Verne can use flowering, verbose words and nostalgia, this fails to counteract the obvious desperation and run-around Verne has in their thoughts.
Finally, just think about what their emotions are. This doesn't have to be something as simple as "happy" or "sad".
Verne is a nostalgic person who constantly references old classics like Jules Verne with long, verbose poetry. This is influenced by Verne's obvious intellect and his emotional center of love. However, whenever they are emotionally in a tailspin, they often resort to manic, modern slang with firey self-hatred and self-deprecation. This is due to the fact that Verne adores love but he believes that he will never find love. This desperation often leads him to be more psychologically "fragile" with his ability to contain his emotions constantly threatened.
Emotions: Mania, nostalgia, desperation, and love
Nonkosi is an optimistic person which can sometimes veer into surpressing negative emotions and experiences. They maintain the belief that they can be eternally strong and compassionate as they act more like a force of nature then the human they actually are.
Emotions: Awkward optimism, gentle melancholic, and confidence
Jukka is mostly possessed with a quiet melancholy for most of life with pretentious verbosity surrounding the nature of society in a similar vein of "No Longer Human" by Osamu Dazai. However, whenever Jukka is bound up in the passion of acting, Jukka can often dance with mania, emotional highs, and life coated in fandom and acting. Jukka's language is primarily references to media such as Main Character Syndrome, tropes, rivalry, found family, and some not really 4th Wall Breaks because Jukka believes he lives in a series but he doesn't know he is actually a written character.
Emotions: melancholy, sentimentality, and minor resentment.
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brittanyearnestauthor · 1 month ago
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Adding More Depth to Characters
Character development is an ongoing journey, with endless opportunities to create realistic and authentic characters that bring your story to life. In this post, I’ll share ways to help you deepen your characters and make them stand out.
Ways to Make Your Characters Stand Out
- Realistic Reactions: Ensure your characters react authentically to the events around them. For example, when something makes them happy, show it through smiles, laughter, or gestures of joy. When faced with sadness, anger, or disgust, portray those emotions believably to immerse readers in their experiences.
- Social Outings: Let your characters interact with others to reveal their personality. Consider scenes where they hang out with friends or family at parties, movie theaters, or other settings relevant to your story.
- Hobbies & Interests: Real people have hobbies that shape their identity. Give your characters hobbies or interests and let them share their passions with others. This adds layers of realism and connection.
Examples of Emotions
Here’s a variety of emotions to consider when writing your characters:
- Sadness, Happiness, Anger, Disgust, Fear, Surprise
- Shame, Panic, Jealousy, Frustration, Envy
- Pride, Love, Amusement, Gratitude, Grief
- Kindness, Pleased, Unhappy, Anticipation
- Awe, Calmness, Enjoyment, Guilt, Pity, Wonder
Use these emotions to showcase your characters' depth and adaptability as they face challenges or triumphs.
Examples of Places to Go
Need ideas for where your characters can interact with others? Here are some examples:
- Park
- Restaurant
- Movie Theater
- Library
- Museum
- Amusement Park
- Zoo or Aquarium
- Sports Game
- Mall
These settings can help your characters showcase their personalities while advancing the plot.
Examples of Hobbies
Incorporating hobbies adds realism to your characters. Here’s a list to inspire you:
- Painting or Drawing
- Yoga
- Pottery
- Playing an Instrument
- Creating Models
- Bird Watching
- Hiking
- Reading
- Watching Movies or TV Shows
- Collecting
- Photography
- Dancing
- Video Gaming
- Writing
- Gardening
- Cooking
- Sports (Basketball, Baseball, Football, Soccer, Tennis)
- Jigsaw Puzzles
- Exercise
Feel free to pick hobbies that align with your characters' personalities or storyline.
Conclusion
By incorporating realistic emotions, hobbies, and interactions into your characters, you can create layered personalities that resonate with your readers. Taking the time to add depth ensures your characters connect and leave a lasting impact.
Happy writing!
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literaryvein-reblogs · 5 months ago
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Word List: Psychology
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more psychological concepts as reference for your poem/story
Absent grief - a form of complicated grief in which a person shows no, or only a few, signs of distress about the death of a loved one. This pattern of grief is thought to be an impaired response resulting from denial or avoidance of the emotional realities of the loss.
Being love - (or B-love) in Abraham Maslow’s humanistic psychology, a form of love characterized by mutuality, genuine concern for another’s welfare and pleasure, and reduced dependency, selfishness, and jealousy. B-love is one of the qualities Maslow ascribes to self-actualizers.
Cyclopean eye - a theoretical eye, located on the midline between the real eyes, that has access to the functions of both eyes and is used in descriptions of space perception and eye movements.
Dream ego - in the analytic psychology of Carl Jung, a fragment of the conscious ego that is active during the dream state.
Epiphany - a sudden perception of the essential nature of oneself, others, or reality.
Family mythology - the shared stories, norms, and beliefs within a family system. The mythology can be used to deny trauma or pathology within the family or to ascribe meaning to events in ways that suggest their inevitability or importance.
Guilt culture - a trend or organizing principle in a society characterized by the use of guilt to promote socially acceptable behavior. Guilt cultures emphasize both self-control in the face of temptation and self-initiated responsibility for one’s actions if transgressions should occur.
Hedonic treadmill - a metaphor for a hypothesis proposing that people’s happiness tends to return to a preexisting baseline level after positive or negative life events have occurred. According to this concept, positive and negative events may produce short-term shifts in mood, but these shifts tend to erode in a relatively brief period of time. This process of adaptation is thought to be responsible for the persistence of mood states over time, often in the face of considerable efforts to change them. Although there is good evidence for this hypothesis, research has demonstrated that people do not always return to baseline after the occurrence of mood-changing events.
Jactitation - (or jactation) extreme restlessness marked by frequent movements and tossing about.
Leaving the field - the act of removing oneself from a situation when confronted with seemingly insurmountable obstacles, insoluble conflicts, or intensely frustrating problems. It may involve physical withdrawal, escape into psychogenic illness, or some other behavior, such as distraction or changing the subject during a conversation.
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