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#dwarves tombs
kentnaturaltribrid · 2 months
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Looks like am running quite low on ideas at the moment that this just happened to fit the scraps for the most part. There’s also not much else that can be done with the three colors that is. Of course it’s more of a matter of having the time to do something that will fit a theme. Already had some doors so may as well have gone there, but then again there be only about 15 or so ideas left which might’ve worked. That is had it been easier to come up with something.
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moonmothmama · 7 months
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What LOTR character is your favorite? Mine are Beren and Luthien
the hobbits, always. every hobbit, honestly. not just Sam, Frodo, Merry and Pippin, but like... Fatty Bolger, Farmer Maggot, even sour old Lobelia Sackville-Baggins. Bilbo goes without saying.
but i also love dwarves soooooo
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girlscience · 10 days
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I hate getting into something that has a canon(ish) sapphic couple, but I only end up caring about one of the two women 😭😭😭
#warrior nun? only cared about beatrice couldn't really get behind ava much#the locked tomb? INSANE for gideon. harrow is like cool I guess (I feel like I should like her more than I do idk)#and now dungeon meshi. I knoowwwww I'm going to love falin. 10 episodes in and I already find her relatable and awesome and so cool and sexy#AND SHE BECOMES A DRAGON LIKE FUCK MAN (she's still dead atm but soon soooooon)#marcille on the other hand?? I mean she's fine... but I'm not really drawn to her (I like namari a lot more tbh)#and the thing is I know part of it is the feminization of all three of them#I am not attracted to femininity pretty much ever (outside of a super sexed up version in which case gugh)#and ava and marcielle both have a very bubbly personality type that has never really drawn me in ever#they can have cool stories and I can enjoy them in that. but I have no desire to seek them out outside of that#and harrow... honestly I think it might be the way fandom sees her that makes me not care much about her?#also my feelings about the series as a whole by the end of nona probably don't help#BUT I definitely think a big part for all three is the femininity. none of their counterparts that I DO love are overly fem#(and HONESTLY I don't think harrow should be either and the fact hardly no one actually makes her butch the way I see her pisses me off)#((she CANONICALLY hated her long hair!!!!!!!!! stop giving her anything more than a buzz cut I'm going to attack you!!!!!!))#also. marcielle has green eyes and I'm sorry but I just can't 😭#I need every single character ever in existence to only ever have brown/black or gold/yellow eyes#stop with the blue and the green 😭 please#ANYWAY POINT BEING: I hate that this happens to me because I end up not getting obsessed with the ship#and mostly only getting into the single character but then I don't want to read fic about just one person#so I try out the ship stuff and shocker no one writes the other character in a way I like so I don't read it#and then I feel bad cause all my ships and main characters I'm obsessed over are men#and then I complain all the fandom favs and mcs in stories are men#but like I'm contributing to the problem!!!! but like I'm not attracted to hannibal but I like his personality#I'm not attracted to optimus but I love how fucked up his whole deal with megatron is#I DO love both luffy and zoro even though I'm not really attracted to either of them#the lotr/hobbit ships.... eh I love the world and I love dwarves and I will do anything for them so the characters don't matter much lol#AND THATS THE ISSUE 😭 the worlds of warrior nun and tlt and most of what i've seen of dungeon meshi don't really entrance me much#so I don't get into the ships for that. and I'm not attracted to both people in the ship. and I can't relate/project on both in the ship#and sometimes I find one character type less likable/annoying so that makes me not want to engage
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The Company of the Ring stood silent beside the tomb of Balin.
"The Lord of the Rings: The Fellowship of the Ring" - J.R.R. Tolkien
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tenth-sentence · 1 year
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It is said in songs that it gleamed ever in the dark if foes approached, and the fortress of the dwarves could not be taken by surprise.
"The Hobbit" - J. R. R. Tolkien
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tanoraqui · 8 days
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Dungeon Meshi Liveblog: Musing on Ages, & Dragon Prep
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"Desire" mention - how much does Tensu know of the details of the origin of dungeons? (More than I do, probably...but I know this is thematically important.)
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"Us"? Aren't gnomes another long-lived species? Ok this is going to be continuously relevant to the geopolitics so I need to break it down. From the wiki:
Elves: lifespan: 400; adult at 80
Gnomes: lifespan: 240; adult at 40
Dwarves: lifespan: 200; adult at 40
Tallmen: lifespan: 60; adult at 16
Orcs: lifespan: 55; adult at 14
Kobolds: lifespan: 55; adult at 13
Halffoots: lifespan: 50; adult at 14
I see - so really we're dealing with 3 factions: Elves, Gnomes & Dwarves, and Everyone Else. I find it interesting that the longer-lived races reach maturity at 17-20% of their average lifespan, while the younger-lived races all do so at around 25% of their average lifespan. I feel a little like this is a cop-out on the writer's part in trying to keep the ages of maturity a little closer to one another - though of course it's a cultural thing by each race (and, I'm sure, each culture within each race - idk how monolithic the whole comic will treat them, but it would track with the thematic worldbuilding for their to be multiple distinct social groups within each race, even if they do tent to band together against the other races!)
Based on the categories of "long-lived" and "short-lived", the latter seem to view all of the former as much the same - but I'm SURE the Elves have a different view of it, and I'm sure the Dwarves and, as we see here, Gnomes, are very aware of and irritated by the Elves' view.
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...and as we see here, and earlier with Chilchuck admitting to being 29 (solidly middle-aged!) and Marcille going, "Aw, so you are a kid!", people rarely make any effort to understand each others relative ages, instead just coasting on their own life-based assumptions.
With reference to above, we can see that Namari at 61 is pretty exactly equivalent to Kaka and Kiki at 20.
Also: this little scene wasn't in the show at all and I love it! Namari in mentor mode!
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ALRIGHT RED DRAGON TIME!! Hey look, literally the 2nd panel in this ghost city is 2/3 winged lions by volume. Hmmm...
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I love how it's explicitly Shuro's job to get the final killshot, presumably because he has Feats for this (ie, cool-looking moments) as a "real" anime character (Easterner). This literally bears up with what we see of him in the future.
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Chilchuck: I will NOT fight!
Chilchuck: I'll totally be dragon bait with you, though.
Chilchuck: Not that I care if you succeed or survive or anything! I'm only here because you paid up front.
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Laios using the Inspiring Leader speech feat! They're all having a Heroes' Feast before fighting the dragon, a classic pre-dragon act for bonus HP and immunity to being Frightened! I know this isn't actually D&D but that post that I think came through my queue earlier today is right: it DOES have the same bones. It's like reading the Locked Tomb and being aware that this author was deep in Homestuck, or Scholomance vis a vis Harry Potter canon and fandom. I know where this writer has been, because I have been there too.
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THE BOY IS HERE! THE MAN THE MYTH THE OVERWORKED* LEGEND!
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THIS SISTER-EATING MOTHERFUCKER!!
*Crack AU where the whole dragon fight is averted because it talks and somehow the conversation leads to Chilchuck going, "And the Mage isn't even letting you sleep? Tsk. You've got to start a union." And then Laios gets all starry-eyed, "A Monster Union?!" And then the Mage is eventually defeated by all the monsters of the dungeon, and also the poor sane ghosts as well, unionizing against him, and "king" becomes just the title for the Union Rep, whose main job is to honk an airhorn at presumptuous Elves and tell them to fuck off like a Canadian goose.
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I LOVE THEM SO MUCH
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cruelfeline · 1 year
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So, for all of y'all who aren't familiar with Dwarf Fortress, I'm going to explain why it's such a phenomenal game.
Dwarf Fortress is a colony simulator that's been developed by two brothers since 2003. A few weeks ago, it finally released on Steam with a UI that even i can understand. It is the grandfather of things like Rimworld and Minecraft.
So what makes it different from all of the other games in the genre? What makes it different is that it simulates a world beyond your colony. A world with gods, monsters, civilizations... a whole history outside of your colony. A real, living world for you to play in.
I can better explain this by showing y'all what happened to my latest fortress. The one that experienced Wereanteater Armageddon.
My dwarves were having a nice time. I'd just figured out how to build instruments and was outfitting the new tavern properly when-
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Surprise! Wereanteater.
Said wereanteater eventually turned back into a goblin and ran off-map, but not before infecting some of my dwarves. Which led to... well...
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Absolute massacres every month. With more wereanteaters each time. Which eventually led to...
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One lone dwarf, haunted by the ghost of one of the many slain, sitting next to the werecorpse of his last companion. They'd fought to the death the moment they'd last transformed, and he was the survivor. But, of course, he couldn't move.
So! That was that. Fortress destroyed, time to move on. I abandoned the fortress and decided to start anew.
But! Where did our wereanteater come from? What was his story?
In Dwarf Fortress, everything has a story.
So before starting a new fortress, I went ahead and checked the Legends mode: the mode that has the whole history of everyone and everything written out for the player to read.
First, I found my fortress' record, and I scanned down to where the deaths began.
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There we go... the attack started with a goblin named Azstrog Terrorhymed. Who is that? Why does he turn into a monstrous anteater?
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Here he is, in his entry, biting my dwarf. And... actually beating her to death with Sensedterror Explained, which another entry says is a book he wrote. About some sort of horror-pit he had a nightmare about. Huh.
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And looking further back, we can see that, about twenty five years before he came to my fortress, he profaned the Abbey of Shafts in a settlement called Gearedopened. Possibly due to having some bad experiences with gambling and false friendships. This resulted in someone called Ngalak cursing him to become a wereanteater every full moon. And who is Ngalak?
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Ngalak is apparently a dwarven god associated with caverns and mountains. And also:
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Azstrog wasn't the only creature he's cursed with wereform for profanity! There are at least two others potentially running around. So that's... comforting.
And as for Azstrog? His entry says that he settled in the Fair Mines after dooming my fortress. Checking that entry, we find it to be a lair. A lair that now contains a wereanteater. A wereanteater who was once a goblin who seemed down on his luck and, in a moment of forgetting himself, ended up the object of divine wrath. Which in turn led to the violent deaths of about fifty dwarves in the fortress of Knowring twenty five years later!
This is why Dwarf Fortress is so amazing! There are plenty of games that will introduce an obstacle for your characters to face, but how many will ensure that that obstacle had a whole life of his own prior to ever meeting you?
On second thought, I think I'll reclaim Knowring, rather than starting a new fortress. And I'll bury its many dead, take over its workshops, and see if I can find the Fair Mines.
See if I can find Azstrog Terrorhymed again. See if he's still alive, or if he's met his end one way or another.
But first: time to build dozens of tombs!
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au-roulette · 16 days
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Happy June!
To celebrate the fact that we are now officially one month away from the start of AU Roulette, have a post detailing the 36 AUs included in this year's challenge -- or don't, if you'd rather be surprised.
This year's AUs have been curated to be intentionally broad, in the hopes that they will encourage unique takes on each prompt and the creativity of the authors participating. You are welcome to write anything that falls under the umbrella of your assigned AUs, whether it's an original universe, a fusion inspired by another fandom, or something else entirely.
(What's AU Roulette, some of you might be asking? An explanation can be found here, along with the link to sign-up!)
Without further ado -- the AU list, under a cut:
Roleswap - Maybe you want to switch two characters' places, do a class-swap for a D&D fandom, try your hand at an age-swap fic, or you have another idea.
Superhero -- Invent an original universe or do a fusion with one of the many popular big-screen superhero stories. Play it straight and give your favorite characters cool powers, or try a deconstruction of the genre. With great AUs comes great responsibility
Gothic Horror -- Castles. Ghosts. Vampires. Drama. Love that conquers Death. Take your inspiration from classic literature or a newer entry in the genre, like The Locked Tomb books. But be sure to make things spooky.
Post-Apocalypse -- Will the world end in fire or in ice? Or maybe economic collapse, war, zombies, or one of many other options? You write what happens next!
Fairy-Tale -- Pick a classic tale from the Grimms, Hans Christian Andersen, Asbjørnsen & Moe, Charles Perrault, or another favorite author to inspire your AU, try out a more modern re-telling, or use fairy-tale elements to craft your own story.
High Seas -- Including but not limited to Pirate AUs and other Age of Sail adventures. Try out something more historical, or throw in as many fantasy elements as you'd like -- or a bit of both.
Time Travel -- For fixing mistakes, making things worse, or time loops. Or maybe you want to write a fusion inspired by a piece of popular time travel media, like Doctor Who.
Western -- Another AU where writers are free to do their history research or to lean into more outlandish genre conventions. Cowboys, cowgirls, and cowpokes all welcome, of course.
Mythology -- Write a story inspired by your favorite myths and legends, from a whole host of different cultures. Or maybe you'd like to try your hand at writing some epic poetry?
Coffee Shop -- A classic everyone knows and has strong feelings about. Play it straight or add a twist, whichever suits your fancy! After all, no one said where the coffee shop has to be...
College/Academia -- Are the characters in your AU students? Professors? Weary adjuncts? Throwing hands at a conference? Some mix of the above?
Theater -- Put those characters on Broadway or cast them in a disaster of a community theater production. Or a school play! All that really matters is the show must go on.
Ghost/Cryptid Hunters -- Maybe you want to write a story starring the next Scooby-Doo crew, or maybe there really is something strange in the neighborhood. Or maybe it'll never be clear what really happened -- it's your choice!
Secret Agent -- Code words, code names, you name it. Write a story about spies, cryptographers, or any other clandestine operators. Take inspiration from history or from James Bond. Just don't spill your secrets too soon.
Detective -- Whether you're writing the world's greatest detective or someone who just can't get a clue, play up the mystery! Use a classic locale like 221B Baker Street or invent your own.
Cyberpunk -- Time to write cyborg identity crises and fight the machine (literally)! Take inspiration from classic media like Neuromancer or Blade Runner or make a totally new cyberpunk universe of your own creation.
High Fantasy -- Elves and dwarves and gnomes, oh my! This AU could encompass everything from Middle Earth to D&D AUs to your favorite high fantasy books you read over and over as a kid. Or maybe you have your own spell to weave.
Band/Musicians -- Whether you decide to make the characters in your AU famous pop stars, part of an orchestra, students at a conservatory, jamming together in their garage, or otherwise musically-inclined, have fun with it!
Reporter/Journalist -- For everything from local anchors and newspaper staff to big-league investigative reporters. Write characters who'll do anything to get a scoop or with a strong sense of justice -- it's your call!
Cosmic Horror -- You don't have to love Lovecraft to get creative with this AU. Make characters comprehend the incomprehensible, send them messages from beyond the stars, and get a little creepy.
Heist -- Will you write a story about master thieves? Vigilantes righting some wrong? What's being stolen and why? Try a Leverage AU or a caper of your own making.
Space Opera -- The genre encompassing works like The Expanse, Imperial Radch, Mass Effect, and Star Wars, brimming with galactic empires, alien species, and chivalric adventures. Write a fusion set in the universe of your favorite work in the genre, or invent a new one!
Sports/Athletics -- Pick a sport, any sport -- whether a team game like hockey, an individual one like archery, a paired one like figure skating, or something a little unconventional, like roller derby or HEMA. Then it's ready, set, write!
Historical Era -- An AU type absolutely bursting with potential, from medieval romances to 1920s Prohibition AUs, to ones inspired by historical fiction like Les Miserables. Whatever era of history strikes your fancy, you can write it.
Road Trip -- Pack your favorite characters in a car and don't forget the snacks. Or maybe the spaceship, or something else if you're feeling adventurous. Where are they headed and why? Only you know the answer!
Space Exploration -- Whether you want to write modern-day astronauts, a futuristic Star Trek AU, or something inspired by the space race, the sky isn't even the limit with this AU.
Urban Fantasy -- For all your modern-with-magic settings. Write an AU inspired by something like Teen Wolf, Artemis Fowl, Buffy the Vampire Slayer, or much of Neil Gaiman's oeuvre, or invent your own world where witches and websites coexist.
Museum/Archives -- Have the characters in your AU working in the exhibits or behind the scenes, down in the collections or even as archaeologists or paleontologists. What secrets are waiting to be unearthed there?
Hospital -- A surprisingly flexible AU option -- are the characters working there, or the victims of some unfortunate accident? Or maybe it's a bit of both. Take it wherever you feel like.
Camping/Wilderness Survival -- Could be anything from a fun summer camp or camping trip to a nightmare survival scenario. Write everyone having s'mores around the campfire or something inspired by media like Yellowjackets, where they might be having... something else.
Steampunk -- A fantastic opportunity to get creative with your worldbuilding. Try your hand at some alternate history, or invent a world of airships and other flying machines of your very own.
Shapeshifter -- Can the characters in this AU turn into anything they want? Or maybe they're more limited, like selkies -- even unable to control their shapeshifting at all (can I get an "awoo" from the werewolf fans?)
Classic Literature -- An AU somewhat more dependent on fusion ideas, but still very flexible! Pick a favorite classic book or play and let it inspire your writing!
Dystopian -- Create your own awful society or let a favorite piece of media guide you, like writing a Hunger Games AU. Will the characters break the cycle, or end up trapped in it?
Renaissance Faire -- A recipe for chaos. Write a bunch or faire-goers or have the characters in your AU working at the faire! Adventures await.
Scientist/Mad Science -- Write characters as normal biologists, physicists, and chemists, the next Frankenstein, or as hapless experiments themselves!
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haventdecidedyet · 9 months
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just quickly imagining if Bilbo died instead of Thorin
Here is a broken king. Kings aren’t supposed to be broken, not ones who have toiled and led to regain their kingship, and teetered on the brink of insanity for the sake of it, then fought unfathomable battles. But here is a broken king of that kind. His followers sometimes think there was more king in him before he claimed his title, when he was empowered by embitterment and ambition and he fearlessly sought what his ancestors had lost. He found it but it seems there was a cost. All the wealth of golden halls and the joy of feasts and songs and the pride of the mountain can’t counter it.
He sits on his throne and there’s something vacant in his face. Some believe it’s the Arkenstone; who could be a true king without it? They blame him for leaving his quest half-completed and not taking back that one key article. There was uproar when it went down into the tombs. Why surrender something so hard won? It glimmers useless in the cavernous grey of those deep chambers, while the king keeps his convictionless eyes. Maybe it was a sacrifice of some sort, to honour his forefathers by sharing in their loss. He did not want to be greater than his own father who was made by his own strength, not the stone.
Something else was buried, though few dwarves remember. The stone doesn’t lie unclaimed in the tombs, rather it adorns a certain coffin, laid grandly upon a certain chest. It is strange for such a creature to be valued, not one of their own kind. He is exceptionally small in stature, looking somewhat rough and dirty, but beardless, and wearing alien, unkempt clothes. A hobbit, it is said, and it is a race hardly heard of in the lonely mountain. The one connection between this poor being and the tradition of the tombs it rests in is a coat of chainmail it still wears, since before its death. Mithril is of the highest value amongst the dwarves and yet this precious coat is abandoned down under the floors, left with its brief owner. It is unfortunate that the coat didn’t offered the desired protection; the metal was impenetrable, but the flesh of the neck where the orc struck was none the better for it.
What kind of lines can be drawn between a buried outsider and the distant ways of a king? He wanders his halls with something weighing on him, and in his eyes there can be seen glimpses of a desperation, a wish that he was not there. He is powerful but he has gone quiet. There is the sense that something was cut out of him and he lives with the chronic pain of absence. Few know he loved the hobbit and can’t live with himself for having lost him.
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mushroomates · 5 months
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gimli headcanons:
likes doing laundry. finds it soothing
history nerd!! loves reading old tombs/biographies of his ancestors
is incredibly intelligent. beats frodo in chess. would beat gandalf but gandalf cheats. has been in a stalemate with aragorn for two and a half years.
well mannered but chooses to forgo his politeness to make a point. especially around elves.
does NOT like horses. not just riding them, which is canon, but actually dislikes the animal itself. the reasons why include (but are not limited to) :
he does not like being not on ground. he does not have a fear of heights so much as a fear of… feet not on ground. as evidenced by refusal to jump, treehouses, and well, horses
he does not like their faces. they are long and have eyes on the side like prey. gimli thinks this is deceiving as horses are very large and can kick in someone’s skull. not his skull.
gimli believes that in a one on one match with a horse, he could easily win. he has thought of several, very specific, scenarios of this and has a detailed plan of attack should this situation occur.
they so easily turned against their home for an evil overlord (read: sauron stole all the black horses from rohan) and therefore cannot be trusted. as a rule, anything that willing you let you ride it cannot be trusted. they can’t be satisfied with this life. they are plotting something.
believes he would be great at drums. it’s just hitting things hard and he’s pretty strong.
ok, another thing about horses: they are fragile to a ridiculous extent. you breath wrong and it breaks. they have bad bones and bad blood flow in their legs, and their legs are all that they’re used for. he doesn’t understand why humans invested so much time into horses when they’re genetically bad at what they are meant to do. he’d feel bad for the horses if they weren’t so awful.
drinks coffee, not tea
takes great with the up keeping of his gear. he sharpens his axes, polishes his boots, shines his armor and waxes his mustache. that’s not gear, but he takes great pride in looking groomed and caring for his belongings.
has an axe for every occasion. battle axe? do you want throwing or slashing. a day on the town? have you seen this intricately carved masterpiece that also is a weapon? doffing a hole? PICKAXE. cutting a cake? how about an axe???
hates the rain because it ruins his hair and beard. also loves the rain because it ruins legolas’s hair and clothes.
will eat anything. has a great tolerance for spice. contrary to popular belief, dwarves are not shy of seasoning but are very cautious around other races in fear of poisoning their friends
will also eat some rocks. salty is his favorite (halite, hanksite, glauberite) but also likes to add chunks of chalcanthite to his food for a slightly sweet yet metalic flavor. this is also slightly (SLIGHTLY) poisonous as evidenced by sharing his trail mix with boromir
also calls dirt the “local seasoning”
will taste dirt to try and get a feeling for the land. this tells him the acidity, weather, possible wildlife, and also pisses off legolas
actaully genuinely likes the taste of dirt. (note: if you desire to eat clay/dirt that is a symptom of iron deficiency. for gimli, he eats spoonfuls of the stuff like their supplements because as a kid it was fed to him like multivitamins)
OK SO HEAR ME OUT: lack of sunlight can cause really low hemoglobin and ferritin (a blood protein that contains iron) sooo being constantly in dark caves can cause some forms of iron deficiency. because dwarves are conscious of their young, dwarf children often grow up not often being in direct sunlight.
the solution? dirt. dirt contains iron and other tasty minerals that are good for the body. charcoal has natural antioxidants. so does clay. am i saying that momma gimli (unnamed) fed her son ash and clumps of dirt? yes. also bits of broken pottery. it’s also good of the immune system.
fr tho clay/dirt/charcoal are the dwarven multivitamins. you have a tummy-ache? here, have a rock. i truly believe this was scientifically proven by dwarves and only FOR dwarves (plz do not eat dirt)
fuckin loves mushrooms. has a mushroom log at home. whenever dwarves find some fungai in a cave they go feral
likes dogs. thinks it’s great that they dig holes. thinks it’s fantastic that the bury things in holes. absolutes loves when they get muddy, and then shake off all water and dirt all over you.
when he came back home with the name lockbearer, a lot of the dwarves thought it was really cool and he has some sort of elven puzzle that requires a code to unlock something. imagine their surprise when he rocks up and is like: no, even better. HAIRS. three of them.
enjoys making mudpies- made them as a kid with his cousins, (mostly with rock slurry) and continues to, even even as an adult.
made them on the fellowship with the hobbits. taught them all about the best types of dirt and the water-to-soil- ratio needed.
while cutting up slices of his pie, he offered one to boromir, who in good nature, took it, clearly thinking it was just part of the bit.
poor boromir was locked in a stalemate after gimli cut his own slice, and began eating it.
to his credit, boromir did brave a few bites, but had to stop once he nearly had a mouthful of maggots
“protein”
gimli is like crazy good at hair. can braid quickly and efficiently in elaborate styles
picked up eleven hair style techniques in lorien (quicker than legolas) and was forced to relay them to the elf through twine as there is no way he’s letting grubby elf fingers to touch his glorious mane that’s been decades in the making
would ask for a drink “on the rocks” and get slightly upset if it did not come back with actual rocks
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theresattrpgforthat · 7 months
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I'm a TTRPG designer, and also a big fan of the video game Terraria. I'm stuck on fun ways to handle material gathering and crafting. Send me some inspiration! Thanks!
THEME: Gathering and Crafting
Hello friend! Putting this one together was very fun. I hope you enjoy it!
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Stoneburner, by Fari RPGs.
Stoneburner is a sci-fantasy solo-friendly demon-hunting community-building tabletop role-playing game.Inspired by the new school revolution movement, players take on the role of a group of dwarves who must assume control of a demon haunted mine, along with its accompanying settlement, which they inherited after the death of their distant relative.The game focuses on the dwarves' journey as they navigate the challenges of their new responsibilities, rebuild a new thriving community, and clear the mine of its fire spitting monsters.
A techno-fantasy game of exploration and survival. You’ll be delving into a mine to extract resources and attempting to maintain and protect your community not just from magical beasts, but also greedy and plotting rivals. The system is built on Breathless, which is pretty rules-lite on the face but has a lot of possibility to expand, borrowing quite a bit from the NSR but giving the GM specific cues where they have a license to complicate the story. You’ll find a lot of familiar pieces here, with character classes, special abilities, and loot tables. Stoneburner isn’t fully ready to be published quite yet, but in the meantime you can check out the free preview!
Hostile (Rules and Setting), by Zozer Games.
Welcome to the gritty, retro-future universe of HOSTILE. Based on the Cepheus Engine, these rules add in realistic combat rules as well as setting-specific rules from some of the eighteen HOSTILE supplements. When combined with its companion book, the HOSTILE Setting, you will have a complete, stand-alone, retro-future sci-fi game. HOSTILE is a gritty, near future roleplaying setting that is inspired by movies like Outland, Bladerunner and Alien. It is a universe of mining installations, harsh moons, industrial facilities, hostile planets and brutal, utilitarian spacecraft.
When I looked up info about this game, HOSTILE was described as not an ALIEN RPG, but rather an RPG that you could plug Alien into. It’s a space horror setting, but what kind of space horror is up to you. The Rulebook has rules on trade, salvaging, and other pieces of resource management, while the setting book contains construction rules for your own mega-ton spaceship. There’s also plenty of colonies, survival rules, campaign advice and encounter tables. If this is interesting to you, I’d recommend checking out the Double Shift Bundle, which offers both the Rulebook and the Setting Book for 20% off.
Forbidden Lands, by Free League Publishing.
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.
As raiders and rogues, in Forbidden Lands you will need to scavenge to survive. Built on Free League’s Year Zero Engine, this game uses an abstract resource called consumables which your characters will have to find regularly, because food goes bad and you can only carry so many things. The game focuses on the dangers of the road, although not all dangers are terrifying - you’re not fighting orcs all the time - sometimes you’re just battling mosquitoes and cold weather. There’s also rules about building, maintaining, and defending a stronghold, which sounds kind of similar to building and defending your house in Terraria. There’s a lot to keep track of in Forbidden Lands, and as long as you don’t mind playing characters with a somewhat loose moral compass, this game might be for you!
A Fistful of Darkness, by monkeyEcho.
A Fistful of Darkness is a Weird West Fantasy hack of Blades in the Dark with heavy emphasis on the fantasy part. It’s not intended to be an accurate history lesson or a simulation of past times. It is designed to be a cinematic game which lets you play all those Weird West tropes towards the end of the world.
Imagine a world with the magic and mystery of the frontier: wide open plains of the Old Wild West in all its beauty and madness, where violence and sacrifice dominate every single day. Now add the Hellstone rush, underground mayhem in mines and brand new sciences & machines. Don’t forget immigration, injustice, vigilante justice, outlaws, gunslingers, slick talkers and setting suns. This all in the face of an impending doom: Demons and the four riders bringing the end of the world as you know it. How do you make it to the top of this powder keg, which side will you take in the impending war and how much will your soul suffer? Let’s play to find out!
Forged in the Dark games abstract your resources a bit, but the Hellstone of A Fistful of Darkness is so important to the setting that you’ll find yourselves doing whatever you can to get your hands on it. It’s a crafting material, it’s currency, and it’s the bringer of mutations and curses, what with it being a demonic material and all. Because you’ll be running a group playbook alongside your own characters, you’ll be working together to improve your tools, allies, abilities and home base, especially if you choose the Scavengers Posse. If you like action and suspense as much as you like inventory and communal goals, then this game is for you.
LOOT, by Gila RPGs.
Do you love loot? Then you're in the right place.
Go on quests, find loot, do it all over again. Your character is entirely defined by the loot they wear and carry. Loot is generated and passed out at the end of each quest with a dynamic loot pool system.
This is an application of the LUMEN system that eschews dice. Players have a number of uses for each of their approaches, which can be spent to overcome obstacles. Complications arise when you have to cobble together a solution using a different approach, or when you avoid marking an approach at all. This is a game still in a free playtest, so the designer is happy to hear feedback if you decide to give it a whirl!
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imakemywings · 9 months
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Hey, are you still bitter/salty over the characterization of Thranduil in The Hobbits movie? It's been 9 years and I'm still pissed because despite how beautiful Lee Pace's Thranduil was, I felt like it warped the perception of who Thranduil really is as a king, father, and son. Even Oropher's reputation in the fandom kinda sored.
Anon, I will be salty about that until I'm cold in the ground.
There are actually a number of things I like about The Hobbit films. Lee Pace does a wonderful job with what he was given; he really captures the ethereal grace of a being who is above mortal concerns. I love the aesthetics of Mirkwood and its people in the films. And I'm not salty that they tried to beef up his character a little--there's really not much to go on in the books, so adding the tragedy of his wife weighing on him and complicating his relationship with Legolas (do NOT talk to me about how the films massacred Legolas) wasn't a bad way to add more emotional weight to his story. Neither was adding his alluding to the War of Wrath to give him more personal feelings about the waking of Smaug.
But the thing they tried to do where they wanted to make Thranduil ~morally ambiguous~ was so yuck. In the books he has beef with the Dwarves, yeah--because they were trespassing on his land, refuse to tell him why, and have a significant chance of stirring up a dragon if they continue. IF he overreacted, there were some relevant issues at play here. And Bilbo himself describes Thranduil as a well-liked "king of a good and kindly people."
In fact, Bilbo is so taken with Thranduil that at the Battle of Five Armies, Bilbo explicitly thinks that if he were made to choose among them, he would side with the Elvenking. Yes, OVER Thorin.
I've detailed before why the movie switching Bard's gunning for war and Thranduil's reluctance to fight from the books makes no sense, so I won't get into it again, but yeah.
Final thoughts are that the Elves in Mirkwood in the films have so little joy? In the books, the Company stumbles across them feasting and partying in the woods; in the movies, Legolas' scout contingent captures them without any prior contact. All three of the main Elves in the story--Thranduil, Legolas, and Tauriel--are so sober and serious the entire trilogy; I think Tauriel is the only one who smiles or ever looks happy. YES the Elves of Mirkwood are dealing with a lot--Sauron in the backyard and all--BUT the book also shows how much joy they still have, and I think that's really missing from the movies, from Thranduil and all the rest of them.
Also, they cut Thranduil laying Orcrist on Thorin's tomb and that makes me sad.
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edwardallenpoe · 28 days
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so, inner names. Names that Dwarves keep so secret they don't even put them on their tombs. I read a bit about them on @/thedwarrowscholar 's blog, but I was wondering about Thorin's inner name? Does Tolkien write about his name?? Do we just make our own? And if so, what are some good ideas for Thorin's name? Bc I'm trying to write my fic (which isn't finished yet. It's going to take way longer than expected. Didn't think it would get this long and I'm already thinking about a possible sequel so there's that) and it's an Important Plot Point.
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feline-felon · 1 month
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So something funny happened last time I played dwarf fortress, figured I’d share.
So I’m setting up a fort, trying out a new central staircase type design, and I see our fisherdwarf (one of the starting seven), having a meeting with the expedition leader to air her grievances. Now, I’d not bothered preparing carefully, so I was handed the default seven dwarves the game gives you. The fisherdwarf in this set also comes with decent fighting ability, and it just so happened that this particular dwarf also had a need to get into fights. “Oh, perfect!” I thought, “You know, I really should get around to setting up a defensive militia right now, shouldn’t I?”. So I made that dwarf the militia commander, gave her a nickname to help keep track of her better, and started queuing up weapons and armour in the forges.
…not five seconds later, I found her out in a field, shirtless, and being bitten to death by a coyote. I of course wanted to know why the heck Urist McBadass over here decided it was a good idea to try and wrestle a coyote while half naked, so I checked the combat logs. That explained the lack of clothes (her dress got torn in the fight), but it didn’t explain what she was doing there in the first place. I shrugged and started getting the stonemasons to make some coffins before the body rotted.
That’s not where the story ends however, as I decided that in order to make the tombs in my fort extra fancy, I would make each one have both a coffin, and a gravestone. You only need one of those two, but I figured I’d make it aesthetically pleasing.
Now, for those of you who don’t play dwarf fortress, when you get a memorial slab engraved, it generates a short blurb about the deceased (name, cause of death, any important life events, etc.). In this particular case (and to paraphrase), it read:
"In memory of Urist McBadass, killed by a Coyote in the year 101. Remembered as a lover of coyotes."
I think I was then able to piece together what probably happened...
Moral of the story: leave wild animals alone, kids; they aren't your pets.
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'These are Daeron's Runes, such as were used of old in Moria,' said Gandalf. 'Here is written in the tongues of Men and Dwarves:
BALIN SON OF FUNDIN
LORD OF MORIA.'
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"The Lord of the Rings: The Fellowship of the Ring" - J.R.R. Tolkien
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oldschoolfrp · 10 months
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"Silently the creature stalked into the room. One of the party turned to give warning but it was already too . . ." (Dragon 29, September 1979) This recalls Gandalf at Balin's tomb reading the record of the dwarves' last stand in that very room. The signature and style suggest "BW" is Bruce Whitefield who appeared in some later issues with better credit. Dragon issues at this time listed only the in-house art department, ignoring other contributors.
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