#fallout tabletop
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calder · 2 years ago
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Retired NCR First Recon sniper and night watchman of the Mojave town of Novac, Craig Boone is a skilled but troubled individual. Despite his retirement, he still wears his red First Recon beret, which marks him as a talented sniper with incredible marksmanship skills. After ending his bloody and war-torn tour with the NCR military, Boone settled down in Novac with his wife, Carla. After an attack from Caesar’s Legion soldiers, Carla was kidnapped. Boone left Novac for a time to search for his wife but returned without her. Direct, opinionated, and still holding a great deal of respect for the NCR and duty, Boone is slow to trust but incredibly loyal. -Fallout: The Roleplaying Game supplement Settler's Guide Book, p. 160
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rad-roche · 11 months ago
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oh yeah, the gangster ghoul that shows up in lead paint is slim pickins, who's a recurring guy in my fallout tabletop game i'm running, but the players absolutely botched the rolls to recognise him from before the war. what's an easy way to fix this i thought. i know! and then spent a calendar month doing a comic
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thefalloutwiki · 1 year ago
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Do you guys have any info about what exactly Future-Tec is? I remember seeing some stuff in the 76 Atomic shop about it, but I can't really find any good info on what it is and what role it plays in the lore.
Heyo, thanks for the ask! I'm happy to answer anything I can!
So first, let's establish every game or publication Future-Tec is mentioned in (to my knowledge). Future-Tec is mentioned in the Vault Dweller's Survival Guide (Fallout's manual), Fallout 76 and lastly, Fallout: The Roleplaying Game!
In the Vault Dweller's Survival Guide, Future-Tec is stated to be a division of Vault-Tec, and presents an advertisement for the Garden of Eden Creation Kit (mind you, this is before the GECK was in a game too).
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In Fallout 76, several Future-Tec Atomic Shop C.A.M.P. items appear, all with unique descriptions. The description for the Future-Tec Week Flag states the following:
Future-Tec was once a secret branch of Vault-tec tasked with investigating top-secret and alien technologies. Fly their flag in your C.A.M.P. with the Future-Tec Week Flag.
Additionally, the terminal entries for Vault 51 show that ZAX 1.3c copied Dr. Stanislaus Braun's writing and speaking style, in order to obtain a Hellfire Prototype Power Armor unit. The entry reveals that Braun was the department head of Future-Tec!
//SEARCHING: Hellfire Prototype Power Armor //SEARCHING: Future-Tec //SEARCHING: Department head //SEARCHING: Dr. Stanislaus Braun //ANALYZING: Dr. Stanislaus Braun published research and speaking history //COPYING: Dr. Stanislaus Braun writing & speaking style ........ Success; Probability of direct match 99.6% //SENDING: Hellfire Prototype Power Armor Requisition Request ........ Success; message delivered.
In Fallout 3, we also learn that Braun is the creator of the GECK!
Lastly, in Fallout: The Roleplaying Game, we get this short blurb about the GECK:
Devised by Vault-Tec’s Future-Tec division, this terraforming device uses matter recombination technology to transform irradiated or otherwise polluted earth into fertile soil. It also included force-field schematics and 3D printing arrays to make everything from buildings to clothing from the raw materials of the earth.
Now that we have our sources put together, let's piece together all that we know about Future-Tec, as a division of Vault-Tec.
Future-Tec was a division of Vault-Tec, headed by Dr. Stanislaus Braun. Described as a secret branch of the company, the division was responsible for investigating "top-secret and alien technologies." The Garden of Eden Creation Kit was devised by the department, with Dr. Braun being responsible for developing the device itself.
Hope this helps! Of course, sometimes I do miss a source or two, but I'm confident that that is all the info we have on Future-Tec. This was a nice little writing exercise, so I'd love to answer any more asks people have! :D
With this post, all info I've stated has been added to our Future-Tec page, which you can check out here:
https://fallout.wiki/wiki/Future-Tec
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whoshotlibertyvalance · 4 months ago
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Special delivery! I cannot be more excited with this Fallout DND character sheet I've edited and put together for my upcoming campaign aaaaa, this is free for use by anyone and I'm really excited to see if anyone utilizes it. I need to say though that my campaign utilizes an amalgam of Joshua Sawyer's Simple system (which was unfinished and that I'm annotating/ adding my own stuff into) and a little bit of DND 5E so you will have to reach out to me for explanations on how some stuff works lol. It will take a couple weeks but once I have everything down, I'll also be posting the master document of that system I'm putting together since I believe strongly in sharing tabletop stuff with one another. Also I want to give credit where credit is due, I found the base for the character sheet through someone named RPGMarshal although it looks like it may have been an official asset produced for Fallout: The Roleplaying Game. Just in case it isn't an officially produced character sheet, I still gave credit since I want to make it clear I didn't come up with everything for it.
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ink-pocket · 1 year ago
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Meet Bogwater: @theredmoth's character in a fallout tabletop rpg; a super mutant exiled from The Pitt
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bookwermthings · 2 years ago
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Hello friends! I am looking for players for a Fallout tabletop RPG.
I am trying to start a Fallout campaign as the Game Master, over Discord. I will be the Game Master and will be using the Modiphius adventures (at least to start out, as I get used to the world and the players) but translating it into a more manageable and understandable d20 system instead.
SPECIAL attributes will still be there, and most of the other character stats.
I'm hoping for Tuesdays, but once i have some people interested, we can hash out the details. Please reply if you are interested in being a player or have ideas on how to find some! Looking forward to meeting new people, making friends, and creating a story together.
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the-hittite · 2 years ago
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Sometimes writing for a Fallout setting means digging deep into a place's history to try and project the fears of the past onto a vision of the future, and sometimes you have a vivid vision of Robocop fighting juggalos while KISS blares at max volume and everything you write is just an excuse to get to that point.
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sprintingowl · 1 year ago
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After The Bomb
There's an official Fallout ttrpg. I've read it. It's okay!
There's also, completely fanmade, After The Bomb.
And I want to put After The Bomb on your radar, because it's very, very good.
ATB uses a simple d20 + stat system, with bonuses from gear and perks factored in. You have a HP track, which burns at both ends from radiation and damage, and also a survival track that breaks pieces of your equipment whenever it depletes. Rolls are player-made, and the system spends a lot of time in that osr headspace where it cares more about the choices the players make than how they built their character. The game's currency is Junk, and you spend it repairing your gear and crafting consumables.
Levelling up is surprisingly rich with choice, and fights and obstacles are tense and deadly. Again, the core mechanics are simple, but they use this simplicity to push complex choices towards the players. You see a piece of valuable Junk floating in a bog. Do you go in and take a point of radiation? Risk coming back later? Waste your own Junk fashioning a contraption to try and get it out?
After The Bomb comes with its own sandbox campaign set in Minnesota, plus a *lot* of GM support for stuff like factions, monsters, and basebuilding.
It's a gem in our current pre-apocalypse, and I strongly recommend giving it a look.
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anim-ttrpgs · 8 months ago
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"Ninja," investigator Trait from Eureka: Investigative Urban Fantasy. Every investigator has 3 to 6 Traits!
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goatpaste · 8 months ago
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OC-Tober Day 9: Relationships
A variety of my lil fagettes! my cutie sweetie pies and their partners or exs or family and whatever :3
[Commission Prices][Etsy][Buy me a Kofi]
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theresattrpgforthat · 10 months ago
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hello! long time fan, second time asker! any fallout/fallout-esque ttrpg recommendations? esp. styled after 1, 2, and new vegas. could be recommendations based on setting, vibe, mechanics - whatever you like :) i did already get after the bombs fell by the illustrious aaron king on your recommendation, and am very excited to play! if you've already answered this kind of ask before, then maybe some recommendations for trigun-esque ttrpgs - i love the setting of trigun, and i think it would lend itself well to an rpg. anyways, thank you so much for all you do, and for opening my eyes to so many fun games! happy adventuring to you!
THEME: Trigun!
Alright so for Fallout games, I think I did a really good job in my Fallout Recommendation Post, and I also reblogged this post a while back that has a few more hits involved. I might also have a few more recs at the end of this post. So I guess what we’re going to try to do today is find some games that would lend themselves to running a Trigun-style game!
I haven’t seen Trigun, so I did some research about it. From what I understand, it’s about Vash, a superpowered outcast who’s being hunted by people for a big bounty, despite his vow to never take another person’s life. The series seems to be an examination about the choice to act or not, and the characters all seemed to be flawed or haunted in one way or another. What’s really interesting to me is that this feels to have a lot of overlap with the themes of Cowboy Bebop, especially since the creators of Trigun appear to be inspired by westerns as well.
With that in mind, I’ve got a lot of space - western ttrpgs here; the settings of all of these can probably be altered to reflect more closely the setting of Trigun, without doing that much harm to the way the rules work.
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BXLLET, by Rathayibacter.
The world was broken, a long time ago. We've fought hard to build something better in the aftermath, but we're haunted by the ruins, weapons, and monsters of the past. Will you scratch out a corner of paradise, or will you give in to the temptations of the gun on your hip?
[BXLLET> is a game about systems of violence and power in a world rebuilding itself. As wandering gunslingers, you'll travel the world and do what you can to help the people you encounter. You'll become more powerful the more bullets you carry, but you'll also struggle with the responsibility that power carries with it. Violence will come easily to you, but can you feed crops with rivers of blood?
This game deals with issues of gun violence, exploitation, and apocalypse, and those sensitive to those issues should go into this fully aware. It's not a game for fascists, bigots, capitalists, or their lackeys, and shouldn't be approached from a perspective that boils the complexities of the world into "good guys with guns vs bad guys with guns."
If you want a game that directly tackles the uses of violence and the weight that comes with the decision to kill, I definitely recommend checking out BXLLET. One of the most poignant mechanics of this game revolves around the storage of bullets, and the way your bullet hoard gives you powers. If you spend a bullet, someone will die - you won’t have to roll for it. But if you spend your bullets, you’re also spending your XP. I think it’s very interesting that you only gain the use of special powers if you choose not to spend your killing resource - and by using your bullets to kill, you also lose special, very effective powers.
Even though BXLLET isn’t necessarily a space western, I think it definitely communicates the themes of Trigun in a very interesting way, and I definitely think it’s worth checking out.
Orbital Blues, by Soulmuppet Publishing.
This is the rock and roll future of yesteryear that never was��and nobody wanted.  It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage. It is a time of hyper-capitalism and a cut-throat gig economy. Unreliable trash-heaps carry scrappy underdogs to their next gig, and corporation freighters lumber across the horizon laden with an empire’s bounty. These are the music-fuelled, moon-age daydreams of a rebel space age.  These are your ORBITAL BLUES.
ORBITAL BLUES is a lo-fi space western roleplaying game from SoulMuppet Publishing, written by Sam Sleney & Zachary Cox.  A roleplaying love-letter to off-beat sci-fi, vintage music, and cooperative old-school styled roleplay, Orbital Blues allows you to play out rules-light tabletop adventures in the style of space westerns. Stepping into the shoes of Interstellar Outlaws, players band together to form Crews, and navigate a hard-going, gig-economy living on the fringes of a space-faring society.
Orbital Blues is more in the style of Firefly and Cowboy Bebop, but from what I gather about Trigun, that somewhat sad western feel rings true for that series as well. As sad space cowboys, each of the players chooses a Gambit - a special ability that is special to your character - as well as a Trouble - something that haunts your character, a problem that just won’t go away. Playing into your Trouble grants you a Blues, a measure of how much of your past sins weigh down on you. Should your Blues get too high, you’ll have to confront your Trouble, but this also allows you to spend your Blues like a resource, and at the end of the scene, you can gain new abilities, restore health, or increase a stat by 1.
If you want a game where wrestling with your past and your worries is what fuels your character’s story, you want Orbital Blues.
Clink, by Technical Grimoire Games.
Clink is a tabletop RPG about drifters, the creeds that bring them together, and the history that drives them apart. This game uses coins to tell a story inspired by spaghetti westerns, ronin tales, and shows like Firefly or Supernatural.
Your past is a mystery, but your Creed drives you forward.
Characters begin as rough sketches of the shifty sort you’d see in an old Western or Noir film. They all start as blank slates, their histories unknown. Tell stories about their past and create your character as you play.
You can play Clink in the setting of your choice, but what remains true about the characters is that they are competent, and they drift from place to place. As a group, all of you have the same Creed, a commitment that the group promises to follow - perhaps that they will seek revenge, or that they will never kill someone in their search for peace. Your characters will also have personal Triggers - certain situations or actions that prompt them to do something that puts them and the group in trouble. Your backstory isn’t written at the beginning of the game, but rather unraveled through moments called Flashbacks, which do double duty as exposition as well as the reason why your Drifter is good at roping, shooting, piloting, and more.
Finally, Clink uses coins, two of which are flipped every time you attempt something difficult or dangerous. As long as one of those coins comes up heads, you’ll do alright - but get double tails and your success comes at a cost - a Scar. Scars are dark moments from your part, moments you wish you didn’t have to relive. Gain too many Scars, and your group may splinter, bringing the story to a bitter or sorrowful end.
Dubious Pursuits, by Nested Games.
Dubious Pursuits is a short, PbtA RPG  for 4-6 players about Bounty Hunters in pursuit of their target, emulated stories like Cowboy Bebop. Your pursuit will be propelled not by violence, but by learning personal details about your bounty and what brought them to this point. What will you do when you finally catch up with them? 
Dubious Pursuits credits Cowboy Bebop as a source of inspiration, but I think it has the ability of delivering an emotional story that challenges your players to face the complexities of chasing down someone while learning things about them that might make bringing them to justice harder and harder to do. I don’t own the game so I’m not sure how much control the table has over the truths of the target, but I wonder if it might be possible to use this game to approach a super-powered bounty from the perspective of someone like Meryl Strife.
24BB: The Mud, The Blood, & The Beer by Calvin J’onzz.
You are a sinner. You are wicked. You have taken human life, first in self defense but then because it felt good. You have stolen from those in need, first to survive but then because it was easy. You have treated humans as objects and property because they were less powerful and could not stop you. But now you have stopped doing those things. You are still that person—you still want to do those things—but you are trying on a different approach to life. You have realized a new ethos, and you feel deep camaraderie with any who share it.
A Western. The world presented here aims to reflect the weirdness of Trigun and the energy of The Mandalorian without losing the tension of For a Fistful of Dollars. The gravitas of Clint Eastwood's The Good, The Bad, and The Ugly or the schlock of Patrick Swayze's Steel Dawn is optional. 
The rules for MBB are pretty easy to pick up - different size dice that scale up with your skill and a simple threshold of 4 to beat for any given roll - and the setting is minimalistic, allowing you to flavor or fill it as you like. Trigun is listed directly in the series of references for this game, which tells me that you’ll be able to create a character similar to Vash without any trouble.
A unique mechanic to this version of 24XX is your character’s edge. Edge is a meta-resource (that could have a physical manifestation) belonging to your character that can give you a boost when you need it, or that can help you avoid some kind of consequence. Edges are one-use items that are erased when tapped, although they can be gained again during play. You can take an edge when you play into your one redeeming virtue, such as never harming kids, taking others’ burdens, or aiding in forgiveness. The game comes with a whole roll table to inspire your personal edges, and I think these virtues make this game an homage to Trigun more than anything else.
Magitech Space Western, by ApexCity.
Welcome to the Beyond, pard. Beyond what? Beyond hope or help, beyond safety and security. Unfortunately, not beyond the reach of the Law or the Civ, or the ever avaricious Corporations. Beyond just about everything that you’ve been told is necessary to survive, though. But that’s ok. Dust yourself off, pick yourself up, and let’s take a stroll…
Magitech Space Western is a card-based hack of Powered by the Apocalypse, using a standard set of playing cards to determine the outcomes of actions instead of dice. It also includes variants of Poker and Blackjack to abstract player conflict and vehicle action, respectively.
While this game comes from the PbtA design school, the use of cards instead of dice leans into the themes of the genre, asking the players to build their characters according to two card suits of their choice. These card suits represent different aspects of a character’s personality. The staggered successes of PbtA show up here as the values on the cards you draw and play - 7-10 for a mixed success, Jack-Ace for a full success, and a 6 or lower for a a miss. However, since you’re playing from a hand that you might have, you may occasionally get to choose what you play - and playing cards that align with the suits you’ve chosen give you something extra to spend down the road.
Since you’re playing from a deck, you can to some extent plan around what’s already been drawn as you play. I think this might also allow an ebb and flow as you tell the story - a string of bad luck should lead to something good, and a string of good luck means that there’s trouble down the road.
When it comes to setting, you’re all existing in a capitalistic world that ignores the troubles of the marginalized and the backwater folks. Expect to attract trouble from the rich, the powerful, and the desperate - and expect that things are never going to go completely your way.
Other Games I Recommend….
Check out my Post Apocalypstic Community Recommendation Post!
I also did a Nuclear Radiation Recommendation Post a while back.
I’ve got a Space and Stars Recommendation Post that might have some funky settings.
I also have another Space Western Recommendation Post that have some overlap with what you see here, but also have more options!
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calder · 1 year ago
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Royal Flush is a campaign book for Fallout: The Roleplaying Game. Set in the Mojave Wasteland, this sourcebook will provide detail on running a campaign in New Vegas with a campaign sized questline. It is the second campaign book for Fallout: The Roleplaying Game after Winter of Atom and spans the West Coast wastelands to New Vegas.
[B E G I N A G A I N]
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rad-roche · 1 year ago
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i made lead paint to see if the weird angle i'm taking with the setting can support a longer story (i think it can) and mostly, being honest, so i could make that rusty nail joke
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i couldn't make that ha any smaller because it artifacted to the point of being unreadable and trust me i tried really hard
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thefalloutwiki · 2 years ago
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Fallout: The Roleplaying Game: Royal Flush
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Were you previously aware that a new campaign book for Fallout: The Roleplaying Game is being released in Q3 2024 called Royal Flush?
The official description states that it will “take players to the West Coast wastelands and New Vegas.”
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2minutetabletop · 1 year ago
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A New ‘Radioactive’ Variant for our Sacred Spring Map
Our toxic radioactive variant injects a sickly twist into our beautiful sacred spring battle map. But what dangers lurk amongst the fallout? ☢️
Download it here!
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ponyartistbrainiac · 1 year ago
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a silly screencap redraw thing I drew to tease the GM of our like 10 year long running FOE pathfinder game lmao featuring @suiginmigasuto87 and @knickknacky-fox
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