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#fate's creation mechanism
troublesomeknight · 5 months
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The next part of Fate's Creation Mechanism is up.
You can read it here.
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THINGS I AM UNREASONABLY ANNOYED ABOUT BY GAME SYSTEM
D&D: Please put a disclaimer that you are not a universal system. Every time I see someone try to do a political mystery game in D&D, I take 3d10 psychic damage and have to make a death saving throw.
Pathfinder: Look. If i wanted to play a game about fighting Cthulhu there is an extremely famous game specifically designed around doing that. Literally no-one is ever going to say "Wow, I want to play a Cthulhu themed game! Time to stat up a musical halfling from a magical fantasy land!".
Chronicles Of Darkness: Just admit no-one uses any of your rules. You have Social Door Rules and Integrity Conditions and Corruption Levels and I bet at most 50% of COD players could tell me which of those I made up. Just admit people aren't dressing up as Alucard The Bringer Of Shadows because they want to sit down and do calculus.
World Of Darkness: You know that old guy who's still doing his job even though he is way too old to do it any more, but he's now an institution so you can't get rid of him? Like that. The 90s called and they want literally everything about this back.
Call Of Cthulhu: I appreciate the commitment to authenticity, but maybe stop hiring actual disgraced mental asylum directors from the 1920s to design your sanity system?
GURPS: Look. Look. Listen. We both know that you just want to write history textbooks. These are history textbooks with a few stat blocks begrudgingly put in. If you just give me a book on early Chinese history I will read it and go "ah, very interesting!". You don't need to put in a list of character choices. We're all nerds. We'll read them. Live your best life.
Powered By The Apocalypse: I actually can't think of anything wrong with PBTA. That's not a bit, this is literally the perfect system. Take notes everyone else.
Mutants and Masterminds/Heroes System: Your systems have probably the most customizable character creation in the world and you both just make reskins of the Justice League over and over again. Maybe we only need one "thinly veiled copyrighted characters" setting? You can fight over it once you decipher your combat mechanics.
FATE: Ok I won't lie, I have no idea how the fuck FATE works. I have read the rules repeatedly and played three games and I still have no idea what invoking an aspect means. I don't know why. I grasped the rules of fucking Nobilis but this one just psychologically eludes me. This is more a problem with me I guess, but I'm still annoyed.
Warhammer 40k: Have you considered spending less on avocado toast? Then you might be able to afford to charge less for things?
Exalted: Apart from the lore, the setting, the mechanics, the metaplot, the character creation and the dodgy narrative implications, I can't think of anything to improve here.
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prokopetz · 5 months
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i love how you break down rpgs and i really wanna try some indie ones, but i really like crunchy mechanics i can sink my teeth into and find that a lot of the popular ones tend to be very rules light (thats not a bad thing! its just not my thing). do you know of some crunchier ones?
It depends on what kind of crunch you're looking for. Indie games tend not to be maximally crunchy in every sphere of activity the rules choose to address in the same way that big names like Dungeons & Dragons or GURPS are because they don't have the ability to throw large teams at the task of designing and writing them, so the rules-heavy ones are typically heavy in one particular area.
For example, Sarah Newton's transhuman space opera game Mindjammer is a Fate Core derivative, so its conflict resolution is fairly light, but it has one of the most baroque character creation systems I have ever seen in a published game – and I'm including shit like HERO 6th Edition when I make that assessment. Everything from a baseline human to a sapient starship to an entire planetary culture can be represented as a character with a character sheet, and you can at least hypothetically play as any of those things.
Conversely, Erika Chappell's flying-ace drama Flying Circus is an Apocalypse Engine game, and outside of aerial combat it plays roughly as you'd expect, with a handful of lightweight player-facing moves and a whole four stats to remember, but then you get into an aerial dogfight and your combat tracker sheet looks like this:
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So it's really a question where you need to be very particular about what you mean by "crunchy"!
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knuckleblaster · 9 months
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On some level I understand the rejection or outright denial of V2's death: it was jarring and brutal, especially for a character who, at least in laws of traditional video game rivals and the rule of thirds, seemed like it'd stick around for longer. This said, inferring from in-game lore as well as dev statements, I believe V2's death, tragic that it is, is not unwarranted; and that it is commonly pigeonholed into a characterization it does not fit into due to its assumed role within the game.
This is long, so it's going under the cut.
Considering its name, it's easy to assume V2 is a new and improved version of its predecessor; but it is more heavily implied that it's simply a version of V1 with thicker plating, and nothing more. [1] V2 was an attempt at salvaging V1's design after war became irrelevant, to capitalize on the resources wasted on a highly advanced war machine by rebranding it as an adaptable worker, for security and (theoretically) other peacetime activities (...not an innuendo). This was a failure; there's no reason to invest in something so refined when a handful of lesser machines could do the same job [2].
If V2 is contextualized within its backstory, it makes a lot more sense why it ate shit so quickly. It is, out of any in-game machine so far, one of the least suited for survival in Hell. Sentries and Streetcleaners were created for war. Swordsmachine(s) and Mindflayers are scrapheads, constantly adapting to create (and protect) their perfect, lethal body. [3] If anything, it's on the same level as a Drone, able to defend itself in a limited capacity, but not intentionally programmed or built for combat. Faced with V1, something built for perfect, swift destruction, a machine made for peace would stand even less of a chance than normal, even with an equal level of mobility and build.
V2 is also doomed, in a very literal sense, by the narrative. In a meta sense, it does not matter to the game story whatsoever [4]. V1 is the butterfly whose wing flaps set Gabriel's story in motion, but V2 has no such connection to his story, and is thus irrelevant. Even its lore entry is overshadowed by information about V1/its connection to V1. A third fight, as well, was never in the running, not necessarily due to anything in the game lore, but because its first and second encounters are all it needs: a third rematch would be repetitive and messy [5]. The reason for its extremely violent death sequence is to ensure there was no question as to its fate [6].
In regards to its personality; it is oft-headcanoned as loud, irritable, and competitive, but this characterization is more likely due to its color as well as its assumed role as a "rival" to V1; rather than based upon its in-game actions. Although its initial intentions are up to interpretation [7], comparing its actions and mechanics to other enemies fully rationalizes its anger. Although it's fairly easy to enrage in-fight, the criteria for its enrage state is much more specific than other enemies, and it's quite easy to not trigger it at all. Cerberi will enrage after one of its kind dies, Malicious Faces and Mindflayers after a certain amount of damage has been dealt (on Violent). Most notably, as the only other character with a rematch, Gabriel begins his second fight enraged after his first defeat [3], which can imply by extension that even though V2 is taking its second fight more seriously [8], it is still not outwardly angry. Its enrage state is only triggered when its patience is depleted (the player avoids it for too long), or in its second fight when it has been punched with the Knuckleblaster. These can be interpreted as indicators that V2 likes it when the fight is "fair": when it's not being avoided and picked at from a distance, or being hit with its own arm; which is frankly pretty fucking mean. A side note: Returning to its creation, it can also potentially be inferred that V2 was intentionally programmed with a rational, controlled, and even marketable personality, easily suppressed or overwritten for ease of use.
In another game, or if V1 was the protagonist, perhaps V2 would not be dead. Instead, V2 is doomed by its creators, both in-game and in reality. It mirrors V1 in action and Gabriel in mind, but unlike them, it has no place in this story beyond a truly fantastic duo of fights. Although its story has any number of potential rewritings or epilogues [9], its doom was always intended. It's easy to mourn lost potential, and its end is intensely tragic; but I believe it is a tragedy that meshes nicely with the rest of the game's story. V2 is dead, and not a second too soon.
Footnotes:
1.
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Along with the lore entry for V2:
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
2.
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twitter.com/HakitaDev/status/1538313328715513857
3. in-game lore entries, can be read on ultrakill.miraheze.org or here in one document: steamcommunity.com/sharedfiles/filedetails/?id=2245904838
4.
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5.
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twitter.com/HakitaDev/status/1538336055681863680
6. "And then V2 dies as hard as anyone could possibly die to make sure people understand he's fucking dead and is not coming back" - dev commentary, 05:08:09 (youtu.be/kaImho5JioI?si=v4_m90nfLOY-DyEZ&t=18489)
7.
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8.
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9. Notably, Dream's End Come True / v2isdead.com.
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theresattrpgforthat · 3 months
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Do you have any recommendations for TTRPGs where Body Horror is a central theme or mechanic? Preferably ones where themes like loss of agency or control over one's body are the focus. Thank you!!
THEME: Body Horror (Part 2!)
Hello there, I’m going to start by providing a link to the Body Horror recommendation post I put up back in 2022, before I move on to new recommendations!
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Mutant Monster Machine Girls, by babblegumsam.
In MUTANT MONSTER MACHINE GIRLS, you play as a member of "The Girls", a group of queer misfits fighting against an oppressive anarcho-capitalist state ruled by The Corporation. 
Each of you fights against them because all your lives have been ruined by The Man Responsible, a dangerous and cruel servant of The Corporation. Because of his actions and the nature of your evolutions, you can no longer return to your previous lives and the people you love.
Your only solution? Exact your ultraviolent revenge on him and bring peace to the city by force!
The Mutant part of Mutant Monster Machine Girls is pretty heavy on the body horror, although I think the other character options certainly have possibilities. Babblegumsam has a fondness for weaving trauma and emotion into many of their works, so you’ll likely find a lot of feelings about exploration and loss in this one. The game system uses a modified PbtA system, which gives you tokens that you can spend to add modifiers to your roll. (This same mechanic can be found in Apocalypse Keys!)
Soul Burner, by World Champ Game Co.
Soul Burner is a standalone tabletop role-playing game of adventuring ashen corpses wandering a volcanic ghostland in service of the gods of fate, protecting the timeline from imminent disaster by manifesting fractured memories to shape the world to their will.
Compatible with Mork Borg and inspired by Necronautilus, this game acts as a bridge between worlds of violent dark fantasy and stoner metal science fantasy.
Soul Burner embeds body horror both into the characters you play and the creatures you come across, using MORK BORG rules and depicting your characters as merely remnants of who they used to be. You will find creatures overgrown by fungi, desperate cannibals, and lava-worshipping cultists in this book, evoking a grim and gritty fantasy setting. Your own characters are ever-changing, morphing and distorting whenever you gain a Reminder - pieces of who you are that give you mechanical advantages in the game.
FLËSHMØG, by Freak Flag Games.
FLËSHMØG: THE FLESH BEGINS TO EXERT ITS WILL UPON ITSELF
mäw of hëck: flëshmøg is a pen & paper body horror character creator. draw your hand, discover your body, and mutate your form.
This isn’t so much a game as it is a character-creation exercise. Using a deck of playing cards, you assemble cards as you randomly draw them to give yourself body parts, strengths, and adaptations according to the world around you. This might be an interesting exercise if you want to come up with a wretched home-brew character for MORK BORG, or if you want to design some kind of horror to pit against your players in another game.
Do Not Fear: In Death We Bloom, by Hella Big Claws.
Do Not Fear is a Forged In the Dark Tabletop Roleplaying game, about accepting the fleetingness of life; and using the strength that gives you in order to combat a growing stagnation.
Fight as a Hunter, a person who has been given a Gift of Bloom; a fungus like infection that allows for incredible strength and regenerative ability; in exchange for subsuming your flesh as you die.
Combat or save the Rusted; living creatures infected by a growing viral stagnation; marbling their bones and rusting their flesh; sculpting them into horrifyingly beautiful creations. Ascend the Tower; a large, multilayered structure which you call home. Interact with the factions and people within, as you set down roots.
As a fungus-infested person, the characters for Do Not Fear feel like prime candidates for body horror. Your characters have accepted that their fate will likely end in death, but only because they must if they are to save the world from a horrible plague. The game is built off of the same system as Blades in the Dark, but I think there’s been some tweaks here and there, because there are teasers to creatures and weapons that indicate hit-points and stats. The character abilities however, look really powerful and exciting. If you are a fan of Bloodborne, Hunter X Hunter, or Technoir, you might like this game.
Mutagenic Hive Swarm, by Atelier Hwei.
Waking up as a transdimensional insectoid reptilian has never been more fun!You are a stone age psychonaut apparently occupying the body of a Transdimensional Insectoid Reptile, a bug.
But who you were is less important than where you are: you must navigate the bloody, alien meatscape of the MUTAGENIC HIVE SWARM and find a way back to the Here & Now… before memories of who or what you fade completely.
Mutagenic Hive Swarm is all about playing bugs who are not really bugs - your characters have found themselves in the bodies of alien creatures, and will need to fight in order to hold onto their sense of self. Much of your character’s skills and effort will be directed towards trying to resist certain influences and changes, so I think the theme of loss of agency really shines through in this game. What you might really like is the d20 table of mutations that can threaten you every time your body changes. If you want a game where your character is more likely going to succumb to their changes than find a way out, you might want to check out Mutagenic Hive Swarm.
Other Games to Check Out
Wasted, by World Champ Game Co.
Bio-Drones & Cryo0Clones, by ChrisAir (for Mothership).
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hainuwelle · 5 months
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The third man theory
Note: This theory takes as starting point Aurora's Fun theory. It states that the invention in which Gaster fell was a new version of a warp door that would have allowed the monsters of the underground to escape to a timeline in which the war against the humans never happened. If this experiment were to work, it would have allowed for a happier ending than the True Pacifist one, because more accidents and deaths would have been prevented.
Sadly, Gaster's experiments went wrong and he was scattered "across time and space". The only other time in Undertale this expression is used is when we call Papyrus in Sans's room, the one that gets us lost in a seemingly endless darkness when we enter it, with a door that suspiciously looks like Mystery Man's grey door and Deltarune's warp doors. This key expression used by Papyrus tells us Gaster's creation and untimely demise should have something to do with these doors.
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If this theory is correct, the invention in which Gaster fell would have been under our nose the whole time.
With the FUN theory video in mind, something about Mr. Elegance's dialogues caught my eye.
Evidence 1 - Mr. Elegance, if we didn't previously talk to Jigsaw Joe:
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Evidence 2 - Mr. Elegance if we previously talked to Jigsaw Joe:
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For a flaming teleportation door one would assume to be magical, the vocabulary used to talk about it sure sounds mechanical and mundanely machine-like : « Fix up », « working on it », « got this door workin’ », « it might break », « fixed that door », « it should work without any issues ». Intriguingly, it looks old, and yet, it is new to the Darkners, who have never seen it before. Is it really Darkner technology?
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Of course, to an experienced Undertale player, it looks familiar, similar to the one to Sans's room.
This brings us to my question: Why did Toby Fox add these two different Mr. Elegance dialogues about this door? What purpose do they serve?
It can't be to alert the player that they could malfunction if we haven’t previously talked to Jigsaw Joe, since they always work properly regardless. It’s not like this triggers a side quest asking you to talk to the puzzle man if you don't want a 1/6 chance of the door teleporting you into the void. And they don't serve a comedic purpose either. There is no joke, no punchline. So why warn us about the breaking hazard, if the warp doors never break in the first place ? Why specify that 3 people are needed to get them to work smoothly?
Because this isn’t really about the Scarlet Forest shortcut. The door might not break in the game, but it might have broken somewhere else. This is really about what went wrong with Gaster's experiments.
Time to bring in evidence 3:
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First, let's note that this tweet isn't exactly talking about the same situation as in evidence 1 : Mr. Elegance talks about a door that two people got to work and that might break, while Toby Fox talks about a machine that's already broken and that two people could never repair.
However, evidence 2 tells us that when three of them worked on it, the machine should work without a problem. So if we assume that these dialogues are really about the creation that led to Gaster’s demise, this means that the reason things went wrong is because one person was missing.
Two people worked on the machine instead of three, which led to Gaster's disappearance. Yet, we know that two people were trying to repair the machine once it was broken. This means that after Gaster's disappearance, the missing person came back.
Now let's imagine that Gaster formed a trio with two other colleagues that we'll name X and Y. The Royal Scientist is working on a door-shaped machine that would free the monsters from their imprisonment. As the fate of the Underground lies in his hands, a lot of pressure is resting upon his shoulders. The role that X and Y had in this creation is unknown. Gaster could have even built it on his own. But thanks to Entry n°17, we know that shared his experiments with two other people. And thanks to the Japanese translation, we know he was rather close to them.
After the construction of the machine, Gaster and X try to get it to work, but without Y. Maybe they walked away from the experiment, maybe the other two didn't trust them enough, we don't know.
Despite this, they manage to make it work with just the two of them. However, what Mr. Elegance predicts happens, and something goes wrong. Two people just wasn't enough to assure that the machine would work properly. It's too unstable. It malfunctions. Gaster falls inside, is shattered across time and space, and the machine breaks.
Now let's come back to the end of Toby Fox's tweet. ”Neither of them could fix the machine, no matter how hard they tried. No one can." Notice that "neither of them" means precisely two people.
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After the incident, Y comes back, but Gaster disappeared. The trio is now a duo. Y and X do everything they can to repair the machine, but can't. No one can. Because Gaster, the person necessary to its reparation, is no more.
If this theory is right, what are X and Y’s identities? And why was Y absent during the creation of the shortcut door machine? A lot of questions have yet to be answered...
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keplercryptids · 2 years
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if you've never considered playing anything other than D&D 5e, now might be the time to start.
as you may have heard, Wizards of the Coast wrote up a new Open Game License that was leaked and it's really, really bad. (i linked to the article about it yesterday but here's a twitter thread of the author of that article summarizing it.)
i'll attempt my own breakdown of what this means here:
the new OGL revokes the previous OGL. this is bad for so many reasons, and will affect all kinds of TTRPGs like Pathfinder, and third-party publishers like Kobold's Press.
it also means that character sheets wouldn't be able to be used in unauthorized virtual table tops anymore, including Roll20, Foundry, etc.
the new OGL grants WotC a perpetual, irrevocable license to all third-party content produced and published under the old OGL, as well as future content. for example, if WotC hypothetically liked Dimension 20's Unsleeping City setting enough, it could sell products related to that setting, without needing D20's permission.
the new OGL can be updated, changed or revoked with only 30 days' notice. truly wild.
anybody who makes more than $750k revenue (not profit, but revenue) has to pay 20-25% over that amount in royalties to WotC. this will affect so many kickstarters raising funds for indie TTRPG systems that used to fall under the original OGL. $750k sounds like a lot but keep in mind publishing books is expensive.
this is really, really bad. WotC will probably go back on some of this based on public response, and a lawsuit may make them go back on even more. (some of what they're trying to do here is illegal? i think?) but they'll likely still push forward with some of it.
it seems WotC's goal is to 1) appease shareholders (which in late-stage capitalism means "exponential growth forever") and 2) create a closed ecosystem for d&d that's completely under WotC's financial control. think: D&D Beyond being the only place you can access any D&D content, character sheets, etc. and i mean, in general, they've shown a pattern of greed and weighing corporate interests more heavily than their customers or employees.
now would be a great time to move away from d&d if you've ever considered doing so, or to consider it if you haven't.
if you want something similar to d&d 5e mechanically but a bit crunchier, try pathfinder 2e. if you want narrative-focused storytelling games, try Powered by the Apocalypse or FATE systems. if you want a mechanics-forward episodic style of play, try Forged in the Dark systems. if you want a cross-genre game with freeform character creation, try Savage Worlds. and this is an extreme short list of the great TTRPGs out there! a lot of systems that, IMO, people would have more fun playing than d&d, just based on preferred style of play. try them out and please don't give WotC anymore money lol.
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katakaluptastrophy · 9 months
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Thinking about how Harrow was brought up knowing what she cost. That her price was the death of her House. How she had to be a perfect necromancer to prove to her parents that cost was worth it.
And thinking about who she asks for help when she is at her most desperate.
Harrow, who has never belonged to herself.
He reached out for your hands. You could not refuse him, and in any case had no choice of doing so; your body reacted long before your mind did, and the meat of your meat and the flesh of your flesh belonged to God.
Harrow, who only ever experienced love as a response to her worthiness.
Her most vivid memory of her mother was of her hands guiding Harrow’s over an inexpertly rendered portion of skull, her fingers encircling the fat baby bracelets of Harrow’s wrists, tightening this cuff to indicate correct technique.
And how that colours her entire perception of kindness. Of what those who try to love her want.
“I would like to give you something,” said Abigail Pent. This was to Harrowhark. She watched as the capable hands—strong, for a necromancer’s, beautifully formed and with very even nails—took a bit of folded paper from the table. She passed it to her Ninth colleague as though it did not hurt her to give away such precious material.
How John imagines Harrow as his daughter, but can only love her selfishly; her creation a mirror of his own sins.
You’d make a hell of a daughter, Harrowhark. I sometimes indulge in the wish that you’d been mine.
How Abigail, in loco parentis, having exorcised the children that weren't quite her's either so that she could help to keep Harrow safe, wants to comfort her but can't.
Abigail Pent took off her glasses and popped them down into the top fold of her robe. She reached out to touch Harrow’s arm, and Harrow flinched away; she winced a little in sympathetic apology, and removed her hand.
How Harrow is haunted throughout HTN not just by the actual ghost trying to destroy her, but by the memory of her parents, their touch, and by those who for better or for worse want to parent her. Abigail, who loved the children whose planet she was annexing - a fate Harrow viscerally feared. And John, who will show his love for his unexpected daughter by making her an undead construct. However well meaning, Harrow cannot conceive of parental love without possession, without an agenda.
The Emperor set down his tea and finished off his biscuit, and did that terrible thing that he did, on occasion: he reached over to touch your shoulder in that brief, tentative way, the lightest and swiftest of gestures, as though afraid that he might burn you. Your mother had guided your hands over bloating corpses. Your father had held down the corners of great tomes, and his sleeve had brushed your six-year-old-fingers as he showed you how best to turn their pages. Both of them had pressed a rough rope made of coated fibre into your hands—you recalled the pressure from their palms, their attempts to be gentle. When the Emperor touched you, your body recalled, unbidden, each rare and terrible touch committed by your mother and father.
How the one touch Harrow doesn't flinch away from is Ortus, who acknowledges his failure to protect Harrow and wants to make amends.
It was difficult to know what to do with this type of touch. It made her whole soul flinch, but at the same time opened some primeval infant mechanism within her, as though the embrace were a mirror: having someone hold up an image by which you could see yourself, rather than living with an assumption of your face. It was not like the touch of her father or mother. When she had first sat by the tomb in shivering awe, she had fancied that the Body’s ice-ridden fingers had shifted for hers, minutely. Gideon had touched her in truth; Gideon had floundered toward her in the saltwater with that set, unsheathed expression she wore before a fight, her mouth colourless from the cold. Harrow had welcomed her end, but suffered a different death blow altogether—and she had become, for the second time, herself. She untangled from Ortus, more reluctantly than she’d expected.
And now Abigail Pent and Ortus are (probably) dead. Gideon is John's daughter. The Body is Alecto, awake and on the move, meat loving meat.
Desperately hoping that in ATN Harrow and Gideon have an embrace without agenda where they are both simply themselves.
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yuesya · 3 months
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Chief Scientist Polus squints at the numbers on his holographic screen. Reaches out with a mechanical hand to readjust the values slightly, then continues down the rest of the page.
The lab is quiet, save for the subdued whirring of background machinery. If he were to close his eyes and relax for a moment, he could almost pretend that this was just another late night overseeing ongoing experiments in the labs. He’d be able to head home in the morning, give his wife a kiss, then promptly collapse into his bed and knock out for a solid eight hours. Then, he’d wake up in the afternoon –his lovely wife would laugh and call him a sleepyhead, then ask if he wanted to grab groceries with her. He’d say yes, and they’d walk to a grocery store together beneath the lazy afternoon sunlight.
It’s a nice dream.
His wife is dead, had been one of the civilian casualties in the initial incursion of the Swarm that descended upon Glamoth from distant stars. There had been no time to grieve. The military’s weapons and fortifications had been enough to turn back the insectoid aliens the first time, but it had only been a short reprieve –barely even a full week, before the vanguard of the Swarm arrived, following what must’ve been their scouting party.
The Swarm was truly a plague among the stars, killing and devouring everything in its wake like locusts. Multiplying, spreading decimation across the stars. For they were beloved by the Aeon of Propagation, the Dread Tayzzyronth, whose only goal was to reproduce and replicate endlessly.
The sheer number of casualties that Glamoth suffered, the horrifying hell that the Republic had been reduced to–!
Glamoth’s military power was not enough. It wasn’t enough. The Council had screamed themselves hoarse, while people continued to die, but it wasn’t until news of neighboring nations being completely overrun by the Swarm came that they finally came to the difficult decision–
We must adapt to our enemies.
Alter the essence of humanity.
It’s the only way for a chance of survival.
… No matter how heinous and reproachable the means, it does not change the truth of the matter: We must fight. Surrender is not an option! To accept defeat is to accept the extinction of our race.
And thus, Glamoth gathered its remaining scientists and set before them a task: Create soldiers. Create vast numbers of expendable soldiers to wage war against the Swarm, ones who could pilot a far more destructive version of the military’s mechanical battle suits. Numbers versus numbers.
Polus was one of the scientists who answered the Council’s call. How could he possibly turn away, when the fate of Glamoth was at stake?
Polus sighs, standing up from his seat. He stretches out his stiff body, and turns to head deeper into the labs –nearly tripping over Thrasos’ comatose body, from where the other man had collapsed over a half-finished spreadsheet and was currently snoring quietly. Polus grabs the lab coat slung over the back of the man’s chair and drapes it over him like a blanket, before continuing on his way.
The clack-clack of footsteps against the tiled ground seems almost unnaturally loud, with none of the other scientists accompanying him. But it doesn’t take long before Polus arrives at his destination, and he cranes his neck back to take in their creation.
Their answer, to the task that the Council had entrusted to them.
Suspended within the X-819 formula, there is a facsimile of a girl. Countless wires are attached to her body, a sign of her inhumanity –as if the hard, blackened limbs with a chitin-like gloss and antennae sprouting from her head weren’t a clear announcement of it already. White hair flows out behind her, a cosmetic effect of the C-71 injection from the earlier development cycles.
Polus looks up at their creation silently.
… Their weapon. One that was created using materials scavenged from the battlefields, using the corpses of the insectoid aliens of the Swarm. As reprehensible and stomach-turning as it was, it was also necessary if they wanted to be able harness the ability to manufacture soldiers en masse. To propagate their weapons, in order to defend Glamoth and fight the Swarm that was the avatar of Tayzzyronth’s Propagation.
Soon. Soon, the first soldiers would be ready, and the Iron Cavalry would prepare for combat. And this one here would be the key to it all –not a soldier, not a fighter, but far more important; she would be the nexus commanding all the soldiers to be manufactured in this war that Glamoth could not afford to lose.
After all… they had nowhere to retreat to anymore. The majority of the Republic's territories had already been decimated by the Swarm.
“Titania,” Polus whispers, a quiet prayer that’s a mixture of fear and desperation and tremulous hope. He raises a gloved hand, touching it to the cold glass of the living weapon, then presses his forehead against it. 
Polus closes his eyes. “… The first of the Iron Cavalry. Our final hope. Please… be the Queen that we need, and end this nightmare for us.”
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efangamez · 1 year
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GRIM: A Retro FPS-Styled TTRPG inspired by Quake, is out NOW!
Help me, an economically disadvantaged indie game dev, achieve our next goal of $600 dollars on itch.io!
ITCH.IO
DRIVETHRURPG
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In a time far beyond Earth’s exodus, explorers have unearthed relics and ancient architecture that are said to be older than the cosmos itself, shattering all theories of the creation of the universe and its age. You and your allies, assigned by the Martyrs of Free Olympia or the Elysian Coalition, are tasked to investigate ruins on the planet Gamma Rho Iota Mu, simply referred to as GRIM, to find any traces of life that are rumored to lay beneath the only structure on the planet: a towering obelisk.
Countless explorers sent to GRIM have delved into these ruins, but none have returned. Many denizens of Free Olympia and beyond have feared that their planet will be next to succumb to GRIM's grasp, and some have fallen to their knees to worship this fated harbinger of doom.  All seemed hopeless and lost...
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Inspired by prolific FPS games like the Quake series, GRIM's mechanics are quick, brutal, and easy to understand without sacrificing its immense depth.Using either the flip of a coin or a six-sided die (d6), use Combat Skills to speed around combat maps and frag enemies, or use Roleplaying Skills either in or out of combat to navigate the dark and oppressive world beyond the Whispering Gate.
This game is meant to be played with a Watcher (GM / DM), and 1-6 other players.
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If this game reaches certain goals within 30 days, more content will be added to both the handbook and beyond!
$300: This game is fully funded! Thank you so much! GOAL ACHIEVED!
$600: 5 new Pre-Made Battlemaps for combat encounters will be added to the handbook! GOAL ACHIEVED!
$800: GRIM, The Palace of Eyes,  a setting expansion for GRIM, will be released! Explore a realm tucked between dimensions, and fight eldritch horrors while navigating expansive castles and dungeons. Will include more unique enemies, weapons, powerups, and settings! GOAL ACHIEVED!
$1,500: A printed run of GRIM will be made and released!
$3,000: Beyond the main theme already released, an entire soundtrack for GRIM will be created! Enjoy intense combat music and horrifying ambient tracks that will immerse you even further into the world of GRIM!
$3,000+: ??? (more goals will be released! I'll immediately jump for joy, however.)
Also, if you wanna listen to some music, GRIM has its own Main Theme as well as two unofficial soundtracks! Check them out below!
MAIN THEME
youtube
AMBIENT PLAYLIST
COMBAT PLAYLIST
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troublesomeknight · 4 months
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The next part of Fate's Creation Mechanism is out.
You can find it here.
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justahoax34 · 3 months
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Been watching Calvin’s from the fog videos and now I’m obsessed with Minecraft again.
My Lore for herobrine/players:
Ok so my version of players is that they are basically shapeshifters from the void. All the tiny white dots in the void are player stars (the brain) they command their surroundings void to either consume other weaker stars or the End island to create more void.
Physical Players started being allowed on the surface when the God, Creation (Mojang) found potential use with the void stars, that being helping them create new shit for the world ( Modding ). Now this is where herobrine come in, just before the Piglin war Creation decided to put their experiment into motion by pulling out one of the void stars (herobrine) without any accompanying void and as a defense mechanism it shut itself off. Creation spend months try to find a way to reactivate the star or communicate with it but after 4 month with nothing they decided to let the other gods, Knowledge, Foresight and Action to try their luck with it. Unfortunately before they could get any real work done with it the Piglin war started and they had to turn their attention to preparing the ancient hero for the upcoming battle.
At the end of the war right before the Gods returned to the Well of Fate, Action, who still had the dormant star on their person, drop it into the Overworld without realizing, leaving it for one of the ancient hero’s to find. That hero being Steve, one of the first three hero’s to be summoned by the Gods, he was a scientist and researcher of the slow forming civilization of ancient Builders while his older brother Brian and his daughter Alex were warriors, a ‘real’ hero they’d call it but we won’t get into that.
Anyway Steve found the fallen star and since it was the Gods who left it behind he assumed it was a gift, so he took that star deep underground to a newly constructed city/laboratory (the soon to be deep dark). Down there Steve had a team of 7 main researchers to help work on the mysterious star. 3 cleric villagers, 2 witches and 2 members of the newly made mob, Illagers. During their research, tension grew between the villager and Illagers, it got to the point where every Illager and villager interaction ended in an argument. One of these arguments however happened in the testing chambers where the star was held and currently getting a close contact check up by Steve. It started when one young villager, Issac Larmon kept pestering another young Illager named Esmith Hensworth, about her peoples interest with ‘concerning’ new methods of magic. Their petty disagreement quickly turned into a full fledged debate when other villagers/illagers researchers working on golem creation nearby decided to put their two cents in and pick sides.
Steve needing to keep his focus on the star, it being incredibly fragile, wasn’t able to defuse the situation leaving the tension and negativity to rise in the room tricking the star into think it was back in the void therefore reactivating itself while still being held by Steve. The star began to do what it usually would if it were in the void and that is to ‘make more void’ by drain the life from Steve’s had and replace it it with this tar like substance. ( the exp from Steve’s hand floating within it) This caused Steve to immediately let go of the star let it fall and crack a few shards off, this flip a switch in the star now realizing that it is in fact not in the void and is in desperate need of a shell now that it’s hurt, so it buries itself into Steve’s chest and unfortunately for for the both of them Steve’s human body was not made to hold something of the void along with the fact that it was such a sudden transfer that not only did it completely burn out Steve’s insides and light coming out his eyes/mouth it also cause an explosion and right before that explosion happened Steve turn to see his brother Brian coming down to see what all the commotion was all about. That being the last person he saw before he died and the only thing the star grab from Steve’s died conscious was his brother’s name: The hero Brian aka Herobrine.
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wanderingxiao · 1 year
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-My Goddess-
NSFW, 18+ only Plz~ 
SPOILERS FOR SUMERU’S ARCHON QUEST BEWARE
Summary: Scaramouche brings you to Sumeru to have you witness his birth as a god, but he didn't plan for your reaction...
Pairing: Fatui! Scaramouche x Female Reader
Warning: Spoilers for Akasha Pulses Archon quest, foul language, god complex Scara, unprotected sex, Scara is nice but mean, degradation, creampie, and little bit of angst and fluff.
Word Count: 5.6K (How tf did this get so long)
Enjoy~
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“Look at them, (Y/N)! All those tiny insects… building my chamber where I shall rule over them.” The silver blade that was normally referred to as the balladeer’s tongue was ever so gentle and caring as he gazed upon the contexts of the scholar’s creation. His pale skin shined underneath all the lights, arms outstretched marveling at the glorious creation. The mechanized machine loomed over you both, your place next to the Balladeer forever being cast out by his own shadow. He was an incredibly selfish individual. His goals were never to bring you with him in his accession into godhood. A small pawn on his chess board to dispose of. “Isn’t it magnificent? Everyone, is preparing for my birth into this world, as a god!” His tongue dripped with venomous anticipation, poisoning you to praise him, worship him, and bow before his feet like the underling you now realized you were. “Are you going to stare gawking or are you going to congratulate me on finally achieving godhood after centuries of careful planning?”
“I’m sorry, My Lord. Forgive me for my lack of words.” Your response clearly did not do much for his souring mood upon not receiving your praise. He turned his body towards you, the jingle of the bells on his hat chiming at his slow steps towards you. Your composure remained unchanged in the presence of The Balladeer, his cold expression having no effect on your heart. “Are you not happy that I am finally fulfilling my purpose for being created? I have my heart, and I will use my newfound strength… to rule over the insects of this world that grovel beneath me.” He stopped in front of you, dark lavender eyes gazing directly into your eyes that were unfortunately cast downwards. You knew he was looking, but you didn’t dare meet his gaze, remaining silent instead. This only seemed to anger The Balladeer more. “What’s troubling you? Is there something you dislike about the design? I will have it changed if that is what you want.”
“…What I want, Lord Scaramouche?” The tremble in your voice was evident, there was no hiding anymore exactly how you felt in that moment. The upcoming god could easily pick up on your changed emotions, suddenly becoming stricken with anxiety. “I… I want you back.” It was plain and simple as that. Your first meeting with The Balladeer was nothing short of fate. It was a cold day In Snezhnaya, your village near the Fatui headquarters always patrolled and watched closely. Remembering how the cold snow felt on your bare feet would forever be ingrained in your brain from that day, along with finding The Balladeer practically frozen near a river. He was welcomed into your home for 3 days, secluded due to the raging blizzard that always took the lives of any who dared challenge its icy wind laced touch. “You’re… You’re changing. You’re starting to leave me behind. You… replaced me already.”
“Huh?” His cold tone only fueled the tears that threatened to spill from your eyes, still recalling his harsh yet gentle nature as he resided in your home. He voiced his displeasure almost every minute, but he made no effort to walk out and take his chances with the vengeful blizzard. You learned a lot about him during those 3 short days. How he enjoyed bitter tea and despised anything sweet you had to offer him for dessert. The immense sorrow that lingered in his empty chest as he gazed over the stuffed animal in the house. The way he would become engrossed in reading about blade forgery, almost as if he had known about the art for centuries. And lastly, how much the all-powerful Fatui Harbinger detested insects. “What nonsense are you going on about? When did I ever give you the impression, I was every going to let you escape?”
“Just look at what you’re doing, Lord Scaramouche… you’re… ascending far beyond my reach anymore. It’s not a matter of trying to escape from you… you’re just starting to abandon me.” His breath hitched once those words left your soft lips. Never in his life did he ever think you would be saying those words to him. It was anticipated to be the other way around, but the tables had turned now. “You… praise Ms. Haypasia more than you do me…” That wasn’t true. Not to him anyways. You and that other human were completely different. She was just a mere follower, disposable, you were supposed to be by his side forever. “Even the way you look at this thing-“ You turned your head to look up at the machine that hung above. “-as if it’s your everything now. Your time with me has shortened, and the attention you once gave me has dwindled into but a small insignificant grain of dust… The gnosis, this machine… it’s your heart… I wished for you to gaze at me like that… I wished for you to stay with me until the world takes me… I wanted to be your heart.”
“No… that’s- that’s absurd!” His voice wavered just slightly, hands reaching out to grasp your arms, holding you tightly in his grasps. “You… You-“ The words kept getting caught in his throat as he tried to voice his conflicting emotions. After a few seconds of pondering for the right words, the thought died within his throat, choosing to remain silent. “I wish you… all the best, Lord Scaramouche. I’ll never forget my time with you. You will be in my thoughts always… and I’ll worship you until the day I die… I love you.” His breath caught in his throat hearing those words pass from your lips so carelessly. Throwing that phase out to him as if you weren’t about to leave him alone. His body was stiff when you suddenly placed your hands onto his cheeks, the feeling of your warm hands stunning him further. Your face was so close to his, he could feel your nervous breaths, almost hear your heartbeat hammering away at your ribcage. Your lips were soft against his own, moving gently against him even though he showed no sign of returning your affections.
Once you were gone from his touch, the world came crashing.
“You can’t leave. I forbid it.” You only gave him a sad smile, moving your hands off his cheeks. The attempt was quickly stopped by the harbingers intense grip slamming down onto your wrists to stop you. “I didn’t give you permission to leave. You are not allowed to leave my side.” His head was lowered, making it impossible for you to gaze into his dark lavender eyes and gauge exactly what he was feeling at this moment. You had an idea of what it was just by the way his hands trembled while holding you. “Lord Scaramouche, I hope you know I’m not betraying you like the others.” The grip he had on you tightened, his shoulders now trembling, still unable to gauge his emotions. You knew of his history as a puppet, and as the almighty electro archons creation. “I’m letting you go to achieve your purpose you’ve longed for. I won’t keep you grounded any longer. You’ve been through so much; you deserve this opportunity- “
“Then come with me! Let us both ascend together into godhood! Become my goddess. Rule by my side and stay!” The hurt in his voice was now clearer than ever. He was deeply troubled by your decision. To think you would ever consider leaving him drove him mad. All because of your selfless intentions not to hold him back? How absurd! Ever since he began seeing you more and more, he knew he could never let you go. That first kiss sealed his fate with you years ago. “L-Lord Sc-“ He lunged his hand forward to grab your mouth tightly, suppressing any words from coming out as he spoke. “You will be my goddess, whether you like it or not. We will become equals. Do not address me in that way again, or I will have to punish you.” Nodding quickly, your shaky fingers attempted to pry his tight grip off your mouth, slightly taken aback by his sudden outburst. A dark chuckle echoed in your ears when his lips came close to your ear. “Good… now there’s something I must take in order to properly claim you as my goddess. Something… I’ve wanted to do with you for so long.”
Your heart skipped a beat as his lips moved in slow motion in front of you.
“Your body.”
The sounds of machines in the background suddenly become more and more fuzzy as his demand came crashing onto your mind like a dozen bricks. The thrashing of your heart against your ribcage became more violent the more you imagined becoming one with Scaramouche. The relationship between you remained pure and innocent for a long time. The only thing you had ever done with him was hug him or give him a kiss on the head here and there and on very rare occasions give him a real kiss. To excel to something as serious as that? It was all too much for you to handle. You loved him. As much as you didn’t want to in the beginning you couldn’t help but fall in love with the Fatui Harbinger. Through his harsh acts and mean words, all he had ever wanted was to be loved and wanted. His walls broke when you indulged in his buried human desires.
“Kissing won’t be enough for me anymore. Once I finish claiming you… you will permanently be mine, to rule by my side forever, never to part from me. Doesn’t that sound nice? Bound to your god through body and soul. Is that what you want? Will that make you happy?” His questions were making your head spin. He knew the answers to his own questions though, it was all a means to influence you further. You didn’t need to respond to tell him how much you longed to be by his side. “It was idiotic to think you could simply leave after all we’ve been through. Even if you wanted to without such a selfishly selfless reason such as that…” His voice trailed off, slowly letting go of your mouth and replacing his cold hand against your neck, squeezing lightly. “Listen close, I will not repeat this.” He called, leaning towards your ear. His breath was hot despite his body being frigid. You shifted in his grasp, swallowed thickly before he spoke. “I love you too.”
“S…Scaramouche?” Your voice was soft and almost like a faint whisper whisked about by the clattering noise around you. That was the first time he had ever admitted such feelings towards you. His cheeks were a soft pink, scowling at you and himself in disgust over his emotionally human confession. He didn’t give you another second to speak or breathe before he attached his lips to yours in a passionate kiss. In an instant, you melted into his touch, your shaky uncertain hands coming to rest against his cold cheeks, nimble fingers edging closer and closer to his indigo locks. His hair was incredibly soft, so perfect to run your fingers through and pull. His hands came to your waist, pulling your lower body against his. His tongue slipped, parting your lips to rub against your teeth, ordering you to open your mouth for him. You obeyed him, letting him completely consume you. “M-Mmm… Scara-Mph!”
One of his hands came to grab your hair, pulling your head back until he was holding you against him, leaning you back to appropriately dominate you. Your arms wrapped around his neck quickly, scared of falling but knew he would never let you go. His tongue darted inside your mouth, swirling around your mouth in needy passion. His teeth clanked against yours as he pushed himself deeper, his tongue reaching the deepest parts of your mouth. Precious oxygen was beginning to become necessary, but you didn’t want to pull away from his blissful and loving touches. A low groan echoed into your mouth being swallowed by your small gasp of air before he closed you off again with his lips. You could feel yourself beginning to get weak in your knees, slowly falling to the floor while Scaramouche kept you close to him. He parted from you finally, a string of saliva connecting your tongues until he licked it away and swiped his tongue over his lips.
“Already weak from one kiss? Hah, how pathetic you truly are. It’s a nuisance that you’re human, that’ll change in due time if you’re going to be my goddess.” You didn’t understand what he had meant by those words, but you did know that your remaining strength dropped once he gazed into your eyes with a powerful, dominating lust. God were his eyes just hypnotizing. His gaze followed to all the workers in the large area, irking him further as he realized he had been too distracted by you. “Hey! All you pests! Get out!” His voice was booming and loud, his tone laced with toxic authority that should not be dared challenged. The workers all looked confused and exchanged glances, further angering the ascending god. “Are you all deaf? I said, get the fuck out!” The workers scurried away in fear, leaving all their tools, and exiting the area. He turned back towards you, his lips curling into a sadistic smirk. “Come, my goddess.”
“Y…Yes, Scaramouche.” You shakily rose, clambering into his arms as he drug you up into the chamber of the machines head. It was sparkling red, its contents almost like you were floating into space. He swished his hand out, the machine face closing behind you, trapping you inside with the godly creation of an archon. As soon as those doors were closed, his lips were on yours again, this time more desperate and needy. His hands were trailing up and down your body, exploring his inexperienced hands over every curve and crevice that your body hid. A sigh left his lips into your mouth, groaning at the feeling of how soft and smooth your breasts were. “Tsk. Childe is always chattering about how pleasant these feel… damn idiot was right about one thing for once.”
His hands continued to knead and squeeze your breasts, getting rougher each second hearing your soft sighs of pleasure. “Yeah? You like that don’t you? So filthy.” His lips curled and arched into a grin, his perfect teeth showing just how amused he was at how much you were loving his touch. It gave him a confidence boost. Truth be told he’d never done anything like this either, only read about from human books or got lectured about it from Childe or La Signora. “Yes, Scaramouche… it… it feels good.” He gave a raspy laugh, narrowing his eyes as you tilted your head to the side, eyes closing as you could only focus solely on the way his hands kneaded you. He took this invitation and leaned forward, his hot breath fanning over your delicate skin before sinking his teeth into you. He pushed you back against one of the walls, one hand slamming against it while his other continued to squeeze and grope. “Mmm! Wait-! Ngh…”
“No one gave you permission to talk back to your god. So hush, and be a good girl for me. Even your fragile body can do so much as that can’t it?” His voice was low and husky, his tongue slowly moving over the indentions in your flesh made by his teeth. A shiver slipped through your spine at the cool feeling of his salvia colliding with the cool air, your back arching into his greedy hands. Both his hands came and started to tear at your shirt, the sound of fabric ripping echoing in your ears that made your heart rate increase. He fumbled with the clothing that didn’t come off right away and yanked it off you, tugging and pushing your body to and from him. Once your shirt was completely off, he started to wander his eyes up and down your body, his cheeks a soft pink as his virgin eyes soaked in every bit of your untouched, pure skin. “Wow… if I had known that your body was this beautiful, I would’ve taken you for myself a long time ago. Haha, not as if I would let you go to begin with.”
“S-Scara… s-stop staring please, it’s embarrassing…” Your head turned to the side, squeezing your eyes closed trying not to focus on his hard gaze over your half-naked form. A low growl rumbled through his chest, his hands grabbing ahold of your waist tightly and leaning forward to aggressively kiss and bite your neck. “There you go again, ordering me around. Must I put you in your place the hard way?” He took a firm step forward, trapping you completely against his chest and the wall. You could only pant in response, whimpering in embarrassment as you urged your hands not to cover yourself. His head craned down, his eyes now intently staring at the gorgeous sight of your cleavage, fleshly mounds almost falling out of your bra from how they were pushed against his chest. “Let’s take this off and see the real thing, shall we?”
“O-Okay…” You pushed forward a bit, leaning into Scaramouche while his cool fingers traced up your back to find the clasps of your bra. His nimble fingers fumbled slightly, cursing under his breath trying to get the damn thing unclasped. Once he finally got the clasp undone, he pulled the back forwards, the straps adorning your shoulders becoming loose. “Shaking already? I’ve barely touched you yet.” You hadn’t even realized you were shaking until he made it known to your flushed ears. You were incredibly nervous. “There’s no need to worry so much, my dear goddess.” His hands wandered up your arms, lightly grasping the straps before pulling them down and letting your bra drop to the floor. Your hands twitched harshly upon feeling bare in front of him, the urge to cover up becoming increasingly more prominent. “Your god will take real good care of you. I’ll make sure you feel the best you ever have in your entire pathetic mortal life.”
“Y…Yes, sir.” You opened your eyes slowly, cheeks instantly flushing realizing he was staring intently at you. The deep pits of his irises lulled you in to fall deeper into the endless hole of desire and love. His eyes lowered to your bare chest, his own smooth cheeks becoming pink in surprise and embarrassment. He was starstruck. The beautiful curves and swells of your breasts were mesmerizing to him, and let’s not skip over the fact your nipples were cute and erected for him. He tested the waters of this new experience, pinching your nipple between his index and thumb, awaiting your response. A whimper fell upon his mechanical ears, his body urging him to do more for you. His fingers rolled the erect bud, causing your body to arch into his touch, a quiet moan resonating from your swollen lips. He groaned lowly at the noise. “Fuck… that’s hot. Give me more. Submit yourself to me, completely.”
His lustful actions continued, rolling and pinching your nipples while his eyes stared Intensely at your expressions, watching each and every twitch and wince of pleasure. He quickly found himself now addicted to making you feel good. Your sweet noises caused by his hands was such a turn on for him. Once he was done with your chest, he moved down to your hips, rubbing your hips soothingly before hooking his slender fingers around your panties and pants and pulled them down swiftly. A harsh shake shuddered through your body feeling more exposed before him. Of course, you’d never done anything like this before. It was all so embarrassing. For Scaramouche, it was all new and exciting. Seeing your voluptuous body on display for him, completely bare and vulnerable for him to pray on.
“You look so humiliating standing here, shaking before me. It looks as if your legs are about to give up on you.” He mused, lips curling into a sly and cocky smile watching you quiver beneath him. His dark lavender eyes trailed up and down your body, quietly admiring all your natural beauty. He couldn’t help but stare down at your nether regions, accented by tufts of swift curls. His hand came slowly, his slender fingers running over your upper thigh slowly. Your back arched in his cool touch, lip catching between your teeth trying not to cover up or run away from him. The thin digits of his hand slid across your thigh to run his finger down the middle of your folds, feeling the lewd slick that had started to gather and threaten to drip onto the floor. “It’s all wet and slippery down here. How lewd of you. Maybe I was wrong about you, maybe you are a dirty girl after all, hmm?”
“N-No… It’s… it’s because of you.” His eyes glimmered with lust hearing your confession, body involuntarily shuddering. He could feel a faint pulse in his shorts. It was at that moment he secretly thanked his creator for at least one damn thing. A dick to give you a nice, good fucking with (she really just wanted him to look as real as possible). The puppet grinned watching your shy eyes shift to meet his in a long and loving gaze, tainted with hints of lust. He leaned forward slowly not to startle you and captured your lips in an oddly soft and passionate kiss. Your body instinctively relaxed upon feeling his embrace, allowing him to slip his fingers up and inside. Your back arched into him, suddenly becoming tense and breaking the passionate kiss your lover initiated. “Ngh… f-feels weird, Scara…”
“Y-Yeah, it’s fucking tight.” His once confident voice was wavering as his finger was clenched tight by your hot gummy walls. The puppet experimented with his finger as he moved it around, feeling your cunt’s curvy walls and tight squeeze. “S-Scaramouche… Hmm.” He watched your expression closely before he added a second finger. You gave a pitiful cry of discomfort upon his second finger being added. His body shuddered, hips bucking forwards desperate to feel something, it was beginning to get painful. He used his non occupied hand and shyly placed your hand against the bulge poking out from under the metal plate that guarded his hips. The ascending god shuddered in ecstasy upon the light contact, a low growl emanating from his chest. “Touch me.” It wasn’t a request; it was an order.
“Mmm, Scara, I-it’s so… so hard.” A quiet mewl left your lips when your hand hesitantly started to rub and squeeze against the tip of his cock. Scaramouche moaned lowly against your face, a flurry of curses leaving his lips once you got more confident with him. If you were to get confident with him why not he do the same? He started thrusting his fingers into your core, his slender digits reaching deeper and deeper with every movement. You both were moaning into each other’s face, your hot breaths adding fuel to the already out of control fire of desire. “Fuck I need this. I need you.” Your lover pulled his fingers out, admiring the lewd fluid on his digits. You gasped once his fingers left, your cunt squeezing at nothing, disappointed at the loss of his fingers. A harsh clank echoed in the red sparkling space around you as Scaramouche removed the metal plate adorning his hips. “Strip me. Use your pretty shaking fingers and take off everything.”
His word was law. You began running your fingers over his chest, carefully removing the electro symbol that usually gleamed in the light against his chest. You stripped him carefully until all that was left was his shorts. The bulge was clearly now present, showing you just how big it was. His skin was so smooth without blemish or scar or scrape. His complexion was utterly perfect. He was crafted for godly hood after all. “Well? Go on. Take ‘em off. I did tell you everything didn’t I? Or is your head to far in the clouds to even comprehend your god’s order?” You shook your head before you carefully slid down the shorts that adorning Scaramouche’s thin hips. The harsh thumping of your heart echoed within your ears meeting his erect member, standing tall and proud. Your eyes shifted up to him, blushing more seeing how red his face was too. “Scara-“
“Shut up and turn around.” He roughly turned you around and grabbed your hips, pulling your ass back against his hard erection. A surprised gasp flew from your mouth feeling the touch of his length against you. His hands wandered up your back to carefully grab your hair, pulling your head back to place kisses against your shoulder and neck. “Are you ready for the main event? To become my goddess and rule by my side? Tell me.” He pulled a little harder, his voice attempting to sound dominant and hungry but only coming out as desperate and a bit nervous. A faint affirmation left your tongue, leaving the godly puppet to hastily locate your entrance with the tip of his engorged cock. “Good girl.” The tenderness of his lip caught between his teeth once he found it, slowly pushing it in before looking up to watch your reactions.
A wince escaped onto your expression, the stretch of his length in your inexperienced hole becoming overwhelming. His eyes continued to watch you closely, his grip on your hair loosening when he dropped his hand down to your hip. He could see the way your jaw clenched, the way your eyes scrunched, and it sent a flurry of panicked thoughts through his mind. He never intended to hurt you. He had heard this was supposed to be a pleasurable act, something that would deepen your relationship and make it nearly impossible for you to leave. Even though the puppet had lived through centuries, he was still a bit naive. His hips halted, hands lightly caressing you in fear that you might pull away from him.
“Hey… If you’re in pain say so. Don’t be a stubborn brat.” You shook your head and turned to gaze lovingly into his eyes with a smile. His face bloomed in a light shade of red. “P-Please continue, Scaramouche. I want you too.” He gave you a glare, tender lips turning into a deep frown out of embarrassment of your actions. He leaned forward to kiss you again, his body urging him to seal his lustful acts with a loving kiss to solidify your bond to him. He pushed his hips up until his groin was flush against the plushness of your butt. A whine of pain came to his ears, only pushing him to please you more with his lips. The tight squeeze of your velvety walls had his mind clouded in ecstasy. The temptation to begin bucking his hips into you at a ruthless pace becoming all the more irresistible. “Scara-“
“I know. Shut up and keep kissing me.” Your lips came back to his, your mouth open to allow his tongue to mark and claim you once more. You could feel him slowly pulling his length out, making you feel empty inside before he suddenly thrust his hips back inside. A quiet cry of pain fused with pleasure echoed from your throat, your lover grunting in response to the tight squeeze around his length. Your fragile mind couldn’t choose what it wanted to focus on. The way Scaramouche’s tongue easily pulls you into him or the possessive way he begins to buck his hips to push his cock to the deepest parts of your pussy. It was all so overwhelming you couldn’t help but mindlessly moan and sigh at each thrust of his hips and flick of his tongue.
“That’s it, hah, good girl.” The praise of your god sent goosebumps down your spine, the urge to gaze into eyes while he claims you urging you to attempt to turn around. He stops you quickly and pushes your shoulder harshly to keep your face away from seeing him. “Stop moving and -ngh- just enjoy what I’m giving you, hah.” Truth was he didn’t want you to see what kind of expression he was making. His brows were furrowed, cheeks a lovely shade of pink with heavy pants coming from his swollen lips. He himself was beginning to get lost in the tender squeeze of your cunt around his cock. He had never experienced something that felt so good, he would definitely find himself getting addicted to this feeling. “P-Please -mm!- wanna see you, Scara.”
“Tsk! Fine, if it’ll stop your whining.” Before you knew it, an empty feeling engulfed you before you were spun around and shoved up against the wall by your lover. He lips met yours harshly before he sheathed himself back inside, almost knocking the air out of you at the sudden action. He ruthlessly thrust his hips against yours, lewd noises coming from below you as your sexes collided again and again. A musky smell enveloped the small space of the crimson galaxy that surrounded. The sound of your sweet moans filled the former Fatui Harbinger’s ears, spurring him to become rougher and more possessive in his actions of love making. The feeling of the mushy head of his cock kissing the entrance of your cervix sent you spiraling into the depths of lust.
“Feels good, Scara, ahhh, feels so good.” Your lover’s indigo hair brushed over your forehead as he pressed against you, his deep lavender eyes burning holes into your soul from his heated, obsessive gaze. Scaramouche sighed in bliss against your face, his indigos brows furrowing while he continued to quicken his pace. “Fuck, it feels fucking ama- ngh!- amazing! You like it don’t you? Shit… like when your god makes you good like this? Yeah? Huh? Hah, hah, answer me!” Lust dripped off every word of his sharp tongue. You could only cry a feeble ‘yes’ with a meek call of his name. The lewdly wet sounds of his hips snapping against yours increased, your walls becoming tighter around his pulsing cock. “S-Scara! Hmm! Wait! Something- Somethings coming! P-Pull out!”
“Come undone for me. Ngh, yes, yes- damnit!” His thrusts began to become sloppy and mismanaged, hot and heavy pants coming out of your sexy lover. Your hands raked down his back, clawing at his skin for something to cling onto while a tight feeling began to build in your lower abdomen. Scaramouche’s hands pressed your hips against the wall, ramming his cock as deep as he could, holding you in place. His face buried into your neck, moaning uncontrollably as he neared his sweet release. “Scara, Scaramouche, p-please! Hmm!! Can’t hold it! It’s co- Ahh!” Your warning for him was cut off by a loud moan as you felt the previous buildup of pleasure snap in your abdomen. Scaramouche felt your walls tighten around him and your climax splattering onto his groin.
“Fuck!” His head fell to your chest, letting out a loud moan before giving one firm and harsh thrust inside before he could feel his length twitching, releasing all his sticky seed inside you, overflowing to the point it started to come out of your connected sexes. You both were panting heavily, holding each other tightly as you attempted to calm down from the immense emotions and feelings you both had undergone. A wave of drowsiness washed over your form, your legs numb and heavy, eyelids becoming droopy. “S-…Scara?” The god lifted his head to gaze at your tired expression. A quiet huff slipped through his nostrils as he carefully pulled out of you, a mixture of your sinful fluids splattering to the floor. You let out a soft whine at the empty yet full feeling down there. Scaramouche held you tight, supporting you and your weak state to sit against the floor, pulling some of your clothes over to cover you up. “Tsk… look how weak you’ve become after just one round. We’ll have to change that.”
“You’ve… done this before?” The pure look of disgust on his face let you know that that was not the case. He gave you a soft glare, flicking your head at your stupid accusation. “Are you stupid? No. Reading and having to babysit Childe and listen to his bratty bantering taught me more than I cared to know… but I guess it came useful after all.” You gave a sleepy smile and a small laugh, laying your head into his chest. You felt safe in his arms. Out of all the horrible things Scaramouche has done, you knew deep down that he would never even imagine hurting you. He would always protect you. “Sorry… and I’m sorry about the things I said… I just… want what is best for you, Scaramouche. You truly do deserve the best.” There was a comfortable silence that followed your apology, your lover contemplating how he should respond.
“…you really are stupid, you know that?” He gave a frustrated and annoyed sigh and pulled you closer to his thin frame, embracing you with a flustered blush on his cheeks. A soft hum came from your place on his chest, your body slowly succumbing to your drowsiness, but not before you proclaimed your love one last time. “Thank you… Scara. I love… you…” Once Scaramouche could hear your soft breathing and faint snoring, he gave a quiet sigh and lifted his gaze up to the crimson galaxy of the mechanical mask you both were confined in. He felt like his chest was about to burst open, body on fire, lips twitching uncontrollably as he held back a gentle smile, something he wished to show you. One day… when the entire world is at his feet, and the people of Teyvat worshipped only him, he would show you that gentle side of himself. When he knew it was safe.
“I… love you too, stupid idiot.”
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“Are you deaf, or just stupid?”
-Scaramouche
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theresattrpgforthat · 1 month
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As someone who designs games, are there any specific games you've read that do interesting things with the Forged in the Dark or Powered By The Apocalypse systems that get you excited to write your own stuff?
(Asking those two since Protect the Child is FitD, also excited to hear if another system is excited rant worthy)
My friend, thank you so much for giving me space to ramble lovingly about games and mechanics. I don’t know if anything suggested here will be new exactly, but I am relishing the chance to talk about how the games I’ve read and played have impacted my design journey.
This is going to be a walk-through of various games that have given me a lot of tools to work with. Right now my head is full of Protect the Child, so I'm not really thinking about any other design projects, but I hope you enjoy this nonetheless!
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Brinkwood, by Far Horizons Co-Op, Slugblaster, by Wilkie’s Candy Lab, and Moth-Light, by Dissonance.
I knew of a few Forged in the Dark hacks before I heard about Brinkwood, but when I realized that the Masks were basically communal playbooks, my mind was blown. Both Slugblaster and Moth-Light appealed to me because of their setting, but when I read the rule-books I was also impressed by how they were able to take the base Forged in the Dark and change it to make the rules work for the proper genre and tone.
Brinkwood takes the playbooks with special powers and makes them communal. You can pick up a new set of powers every time but still play the same character, so you can have variety while still pursuing the same character’s storyline. Because the Masks are shared, the “crew playbook” doesn’t look the same as it does in a lot of other Blades hacks, as no matter what Masks you take, you’re still engaging in a rebellion against vampires. Brinkwood also gives the GM a lot of guidance on how to flavour the antagonists in a way that is challenging, interesting and dangerous, while also giving the players a way to veto any subject matter that bleeds too much into real-life boundaries. Honestly, I think Brinkwood probably directly influenced my game A Terrible Fate more than Protect the Child, but the initial moment of realizing how much you can play with the game was a really important step in my development.
Slugblaster re-organizes your dice resources as Boost & Kick, and shifts Stress into a currency (Trouble) that you have to spend, rather than a time bomb. This gives your characters more longevity and takes away a lot of the gritty trauma that works for Blades, but doesn’t make sense for hover-boarding teens. Additionally, Slugblaster gives agency of faction creation over to the players in a way that’s way more personalized than it is in Blades. Specific questions are meant to be answered by specific playbooks, which I think is a great way to speed up crew relationships, as well as ensuring that each player at the table has a piece of the world that they contribute to. When setting decisions are left up to the group as a nebulous whole, one player may have more say over setting creation just because they have the loudest voice or the most ideas. By giving specific choices to specific playbooks, you’re ensuring that each player has a piece of the world they can point to and claim as theirs.
Moth-Light takes the CATS safety tool and embeds it into Pact creation, allowing the genre and tone to shift the way the game is played slightly to reflect the kind of story the group wants to tell. The core setting is the same - a planet with gigantic bugs - but the ways the characters interact with the setting changes depending on the Pact that you choose. I think this is a genius way to give a group a way to use Safety Tools without them necessarily realizing it, and it ensure that the group enters the story on the same page. This mindset fuelled my choice to present the world-building as a series of questions for the players to answer, establishing some truths about the technology levels and the use of magic before players make their characters, setting some basic limitations to make sure folks are on the same page. Currently however, I don’t think I’ve achieved the seamless translation of CATS into a game-appropriate setting exercise - I’ve just ported CATS into the game.
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External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau minimizes a lot of their character options and does away with playbook options in order to make character creation customizable while still quick, and one of the primary ways they did this was by changing the way gear rules work in the game. In standard Blades, you can only use equipment to improve your Effect, but in ECB, you can use your equipment to add +1d or improve Effect. This is primarily because ECB doesn’t use stats in the way Blades does, but I liked the way that little tweak gave the player an additional resource.
Additionally, ECB doesn’t care about load. Instead, the character comes with some gear associated with their department, and a few gear slots that they can fill themselves. You can always have everything in your Gear section on you - the limitation is in what’s available. I really liked how the game provided a balance between gear that made sense for your department and gear that reflects the way the player wants to portray their character, so I did the same thing in Protect the Child.
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Antiquarian Adventures, by acegiak
I heard about the way Stress works in Antiquarian Adventures when I was listening to the Dice Exploder podcast, and it sparked a lot of thoughts about what Stress can be used for, especially since I knew that I didn’t want to give the characters Trauma in Protect the Child. Thematically, it doesn’t make sense to imply that parenting is inherently traumatic, and I don’t want to cast the Child as a source of trauma for the parents.
Antiquarian Adventures solves this problem by allowing Stress to re-set every time you fill it, as long as the player is able to dictate how the character suffers some kind of setback or brings about some form of trouble as a result of getting too stressed out. The exact trouble is attached to the playbook, adding to the distinct flavour of each trope. In Protect the Child, I made sure to add one Reaction that was unique to the playbook, to reflect the same kind of thing.
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Last Fleet, by Black Armada Games.
Last Fleet blew me away with the Pressure mechanic. It’s a physical manifestation of stress that exists in the setting, that doubles as both a player resource and a ticking clock. You can spend Pressure to give yourself a better chance at success, but once it hits its cap, your character is forced into a situation that that they cause themselves.
In many ways, Last Fleet is doing something similar to Antiquarian Adventures, but the one thing it adds is that it gives the player options in terms of how they’ll cause trouble. Some options overlap across playbooks, but each playbook has a unique collection that helps keep it somewhat distinct from the others. One of the best moments I had in play was when one of my players realized that he had the option to actually turn on the group - the reaction was like a little present he’d just unwrapped for the entire group, and it made for an extremely memorable moment for the table.
Last Fleet also inspired me to shorten the Stress Clock in Protect the Child. Base Blades has a 8-mark Stress track, but in early play-tests, I felt like it was difficult for anyone to fill up their clock in a single session. The Last Fleet Pressure track can only hold 5 marks of Pressure, and re-setting it doesn’t empty the track, but rather puts it at 2. I think that constant Stress provides a bit of a friction point for players, which is needed since it’s easier for players to achieve bigger dice pools in Protect the Child.
Beam Saber, by Austin Ramsey
When I was agonizing about how to encourage more roleplay between players, someone recommended that I read through Girl By Moonlight. Unfortunately, I don’t own a copy of Girl by Moonlight. I do, however, own a copy of Beam Saber, so when I decided to comb through other Blades games for relationship mechanics, I stumbled on the relationship clocks of Beam Saber.
In Beam Saber, you write down beliefs you have of each other character in the party, and attach each belief to a slice on a Connection clock. During downtime, you have the option to Cut Loose, which helps two Pilots relieve stress with each-other at the same time as filling the Connection clock. Filling the clock awards XP as well as provides the characters an opportunity to confront each-other about the way they see each-other.
I liked the idea of using time together as a chance to relieve stress. As far as I understand, this moment of connection is also seen in Girl by Moonlight, but I decided to limit the amount of stress you could relieve in Protect the Child because I’m still operating under the ethos I was introduced to in Last Fleet - I want to keep the characters under a lot of pressure, making room for them to make terrible decisions, and therefore giving them room to grow.
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Lady Blackbird, by John Harper.
I returned to Lady Blackbird when I realized that the way I’ve set up runs in PtC means that it may be hard for players to do things like engage in long-term projects, or train for XP in a regular Downtime session. I also noticed that it was hard to get the players to roleplay with each-other with the way that Downtime is written in base Blades - it’s often navigated through in a very procedural way. Finally, I wanted to make the game a bit more one-shot friendly, with a way to present a Downtime-like section partway through the game without bogging down play too much.
Lady Blackbird has moments in between Action scenes where it explicitly encourages players to engage in flashbacks or character interactions in ways that allow them to clear conditions and provide a bit of exposition into their backstory. This, coupled with the Impressions in Beam Saber, gave me the tools to both encourage the players to role-play while also giving them the tools to foster relationships with each-other.
Right now, Rest Stops only have two moves: Bond with the Child and Bond with Each-Other. By reducing both of your options to moments where your character interacts with other characters, and encouraging both of these options to reflect your character’s ideals and history, I’m hoping to provide some of the maintenance of Downtime while encouraging the role-play that happens in Lady Blackbird. Longer downtime actions are relegated to Time Passes, which will only come up in campaign play.
I still haven’t perfected this stage though. For example, I haven’t figured out what to do about wounds.
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Apocalypse Keys, by Rae Nedjadi / @temporalhiccup.
It’s kind of hard to quantify or describe the influence Apocalypse Keys had on my design, but I’ll give it a shot.
In Apocalypse Keys, your character never has to fail. There’s always options to give yourself a success, it’s just a question of how much you want to sacrifice parts of who your character is in order to get what you want. Apocalypse Keys is itself an amalgamation of a number of different mechanics from various places, such as the way you use tokens to improve your rolls, as originally found in Libretè, or the Theorize roll, popularized in Brindlewood Bay but originating in Codex: Moonlight.
The character playbooks are also centred on different struggles that the player has decided to wrestle with. The Summoned has a lot of moments centred on fighting destiny, while the Last wrestles with grief and loss. Some of the themes in these playbooks give you a lot of freedom to explore struggles and traumas that affect people in real life, but are flavoured in a way to give your monsters great power and extremely interesting backstories.
Finally, the way your character looks is completely up to you, and is irrelevant to the things your character can do. If you want a thousand glowing eyes, it doesn’t matter which playbook you choose. If you want to be the spirit of all werewolves that came before you, it doesn’t matter which playbook you choose. If you want to carry a golden spear that can listen to the regrets of the restless dead, I don’t think it matters what playbook you choose. I think that there’s a bit of a carryover from what I love about Changeling: the Lost to be found in Apocalypse Keys, in that your character’s origin and presentation can be as varied as whatever you can imagine, and can fit into the themes of whatever playbook you decide to wrestle with.
Protect the Child doesn’t directly borrow any mechanics from Apocalypse Keys, but I think the ethos behind the design is there. I want the players to experience the same creative freedom, while tying down specific themes to specific playbooks. I want to enable conversations about real issues that affect real people, while allowing the table to situate those issues in whatever setting makes the most sense for the group. I want the players to feel powerful, and at the same time recognize that the biggest obstacles to being good parent are generally incredibly personal.
I also admire the way that Nedjadi designs, from the rigorous play testing, to the purposeful openness about his inspirations, to his careful documentation of who has inspired him and where his ideas came from. I think being able to provide a clear through-line to the ways your were influenced by other design works is good for the historians of our hobby, and it also reinforces a culture in which game designers influence and allow themselves to be influenced by each-other.
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Have you played GRIM : A Retro FPS-Styled TTRPG ?
By EfanGamez
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In a time far beyond Earth’s exodus, explorers have unearthed relics and ancient architecture that are said to be older than the cosmos itself, shattering all theories of the creation of the universe and its age. You and your allies, assigned by the Martyrs of Free Olympia or the Elysian Coalition, are tasked to investigate ruins on the planet Gamma Rho Iota Mu, simply referred to as GRIM, to find any traces of life that are rumored to lay beneath the only structure on the planet: a towering obelisk.
Countless explorers sent to GRIM have delved into these ruins, but none have returned. Many denizens of Free Olympia and beyond have feared that their planet will be next to succumb to GRIM's grasp, and some have fallen to their knees to worship this fated harbinger of doom. All seemed hopeless and lost…
Until YOU arrived.
Inspired by prolific FPS games like the Quake series, GRIM's mechanics are quick, brutal, and easy to understand without sacrificing its immense depth.
Using either the flip of a coin or a six-sided die (d6), use Combat Skills to speed around combat maps and frag enemies, or use Roleplaying Skills either in or out of combat to navigate the dark and oppressive world beyond the Whispering Gate.
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cindersnows · 2 months
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short essay thing i wrote in avf about plural tsc that i feel like people should see bc its so interesting to me
just to preface i highly highly doubt this is all intentional on alan+teams part due to the fact that plurality is just ,, not that well known. also im not too knowledgable on non traumagenic systems and all the stuff surrounding that so i will just be speaking from what i know from my own experience + research
so anyways. from the start of sec's life she has been kind of in a high stress situation. from the getgo she had to hide her existence from alan due to likely knowing the fate of the other living sticks he has made + the fact that she very much isnt supposed to be alive. she lets her guard down, makes friends, and then almost instantly theyre all deleted. although did and osdd1 form from long-term trauma (often accompanied by cptsd) and all of this only happened in a few minutes, at the very least this provides the basis for some sort of dissociation
theres a moment where she glitches and changes to black for a second. obviously back then this was intended to be an allusion to the fact that she's the chosen one's return, since alan+team hadn't planned ava s2 yet and tco was just regular dead atp, but its interesting to consider the sudden change in her personality. shes not even shown to be overly angry like she usually is, just a. Calm?? specifically the same calm that preceeds her beating up tdl in ava s2.
notably that moment in s2 where she unlocks her powers is like. sudden change in personality and demeanor, suddenly gaining the powers, and memory loss afterwards. even though she only really switches between two "modes" it's reminiscent of switching between two alters (while its uncommon for a system to have only two alters it's not unheard of, especially in cases of osdd-1a where theres not much distinction between personality states).
i said ava/e specifically because the aveducation videos in particular provide a very interesting insight into tsc's psyche. while alan said in his avg avma video that the series isn't canon, a few things about the series have already been retconned. avphys was originally supposed to be the last entry in the series, but with avma+avphys+avgeo's massive success and the lead animator's interest in these sort of topics i wouldn't be surprised if they continued to make more, especially considering that they're now interconnected via avgeo. phi, who appeared at the end of avma, is the protagonist of avgeo, and there's that scene at the end that teases avphys that i'll also get into in a sec because it's very interesting.
about why i think it represents tsc's psyche specifically and not just some math dimensions that tsc happens to stumble upon: in the avg avma video dj proposes the dream theory, that this is all happening in a dream during ava s3. noncanon of course but considering alan himself knows about it and ave seems to be gaining some kind of overarching arc, as well as the fact that its releasing between ava s3 episodes (which is going to focus on tsc's powers) i wouldn't be surprised if the episodes slowly grow more and more representative of her mental state as she works towards properly unlocking her powers
anyways speculation aside. avphys introduces a second second (haha). this is explained through the mechanics of time loops and whatnot, but at the same time, the hat tsc seems to know a lot more than regular tsc, having.. basically created the universe. even if our tsc can then explain this to the next tsc, hat tsc is shown to literally create the entire universe avphys takes place in (again tying back to her powers of creation) and also act much calmer and composed compared to our tsc. it seems like hat tsc is somewhat representative of the state tsc gets into when she unlocks her powers, shown both times in ava s1 and 2. shes cool and mysterious and all knowing i want her so bad
the scene at the end of avgeo is the most compelling thing for this idea (and the push that made me go "ohhhh my god multiplies her). hat tsc appears once more, this time seemingly wanting to communicate more with our tsc, but being cut short by tsc getting surprised and falling. the most interesting part to me is the imagery in this part— there's tons and tons of tsc's, all reflected, and being reflections makes them slightly different from what we see (of course light refraction will always make things appear slightly different; discolored, blurred, flipped etc). hat tsc is framed as Also a reflection despite being shown as different person/personality state.
i just got back from dinner and lost my train of thought. im not sure if this is enough for other people to consider her plural but at the very least i feel like interpreting her as such does enhance one's reading and understanding of her, as well as how you write her (for those who do).
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