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#free alternatives to paid software
hackeocafe · 2 years
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Top 5 FREE Alternatives to Popular PAID Software (With Secret Hacks & Tips)
This video explains the Top 5 FREE Alternatives to Popular PAID Software (With Secret Hacks & Tips) if you're using a PC and it's running Windows, Mac or Linux. You probably haven't heard of the software I'm covering in this video before and if you're interested in saving money on software OR are looking for the best free software alternatives to popular paid programs for your pc, this video is for you.
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tofupixel · 3 months
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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catboybiologist · 5 months
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Oh hey since I mentioned sci hub again
I'd love to hear people's stories about small things that radicalized them in benign ways. I'll start.
I was already pretty leftist at this point, but being associated with academia so long means I've gotten free access to a variety of scientific journals, software, and more for... Basically my entire adult life. On campus, all of those systems have automatic logins. But off campus, usually there's janky, half-functional systems associated with actually inputting your credentials into these sites. Scientific journals especially are really and at tracking logins, and oftentimes have to link back to your uni's generic login page, which they're bad at pinging. Software installation usually requires
So instead of using services that the university had already paid for, for me to freely use, like adobe, journal logins, and Microsoft products, I started using free equivalents. Sci hub, gimp, libre office, Ubuntu... Not because I was invested in open source and free access mentalities at the time, but because they were literally quicker and simpler to use.
And then I started thinking about all of the little bits of tech infrastructure I was using to access my "free" stuff.
Someone coded those systems.
Some tiny portion of a server is devoted to handling those pings an login requests.
Someone spent hours upon days of work moving office 365 and adobe from actual pieces of software that fully live on your computer into stripped down versions of themselves that now have to verify
Someone made the payment system for Nature.
So. Much. Wasted. Labor. Just to block people from already existing services. That have alternatives. That are as good. For free. And they can be free largely because they don't have all of the bullshit associated with locking them down and keeping them proprietary.
Tech and science are of course what I have the most experience in, but I feel like once you start realizing that in one sector, you start seeing it everywhere.
Anyways this is a barely focused unmedicated ADHD ramble but I'd love to hear other examples
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debian-official · 2 months
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hello system that operates my computer do you mind explaining the discord hate ty
hello software that runs on my computer of course :3
In summary, it's about enabling venture capital and complaining when they ruin the internet. It's not discord-specific. There's two components to it: monopolizing and enshittifying.
Once upon a day someone decided that their options for a chat platform weren't sufficient and built their own alternative. Then, some investors came along and who can say no to 20 million? With that kind of money you can undercut (read: offer a free service) the competition and become the default platform everyone goes to.
People love free services!
Sadly, the investors will come knocking again at some point. That's the second phase. Because people know only your service (or everyone else has gone bankrupt) they're very hesitant to move. That allows you to raise prices and paywall all kinds of features. At this point users will complain but that doesn't matter, enough of them will stay anyway and enough of those will pay up, as well.
Off the top of my head this has already happened at Google Search, Reddit and Twitter. Imagine my frustration when the same people who complained during the reddit thing, migrated to discord.
I will not address free vs. paid software here (and means to afford them). That deserves to get addressed as well but not in this post.
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Ex-Meta employee Madelyn Machado recently posted a TikTok video claiming that she was getting paid $190,000 a year to do nothing. Another Meta employee, also on TikTok, posted that “Meta was hiring people so that other companies couldn’t have us, and then they were just kind of like hoarding us like Pokémon cards.” Over at Google, a company known to have pioneered the modern tech workplace, one designer complained of spending 40 percent of their time on “the inefficien[cy] overhead of simply working at Google.” Some report spending all day on tasks as simple as changing the color of a website button. Working the bare minimum while waiting for stock to vest is so common that Googlers call it “resting and vesting.” ​ In an anonymous online poll on how many “focused hours of work” software engineers put in each day, 71 percent of the over four thousand respondents claimed to work six hours a day or less, while 12 percent said they did between one and two hours a day. During the acute phase of the Covid-19 pandemic, it became common for tech workers to capitalize on all this free time by juggling multiple full-time remote jobs. According to the Wall Street Journal, many workers who balance two jobs do not even hit a regular forty-hour workload for both jobs combined. One software engineer reported logging between three and ten hours of actual work per week when working one job, with the rest of his time spent on pointless meetings and pretending to be busy. My own experience supports this trend: toward the end of my five-year tenure as a software engineer for Microsoft, I was working fewer than three hours a day. And of what little code I produced for them, none of it made any real impact on Microsoft’s bottom line—or the world at large. For much of this century, optimism that technology would make the world a better place fueled the perception that Silicon Valley was the moral alternative to an extractive Wall Street—that it was possible to make money, not at the expense of society but in service of it. In other words, many who joined the industry did so precisely because they thought that their work would be useful. Yet what we’re now seeing is a lot of bullshit. If capitalism is supposed to be efficient and, guided by the invisible hand of the market, eliminate inefficiencies, how is it that the tech industry, the purported cradle of innovation, has become a redoubt of waste and unproductivity?
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remidiy · 5 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remidiy
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strangegutz · 5 months
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Hey what’s up, it’s just about midnight, here’s some information on CompanDroids and Eddie under the cut.
HEADS UP! Some mature/NSFW subject matter
Broad scope:
-CompanDroids were manufactured by Ramirez Robotics 83 years ago.
-They were created to be companions and caretakers, making them strong, soft, reliable, and people pleasers.
-There is a model for each letter of the alphabet, 13 male models and 13 females, alternating. For example, Eddie is a model E, his female counterpart would be the model F. Each pair “matches”
-Each model is based on a different celebrity, from actors, to models, to TV show hosts. For example, Eddie’s face-sake was a Mexican heartthrob actor, Navarro Riviera, and model F was a Mexican Miss Universe contestant.
-There were different cosmetic changes available for a handful of models in the form of hair colors or styles, particularly for those based on actors, styled after their various roles.
-ComDro’s were available in “Standard” and “Deluxe,” Deluxe packages allowed for more functionality, like eating, drinking, smoking, and for a few select models, sex.
-The contracts for these celebrities were murky, and many didn’t realize the full scope of how the androids would function or be used.
-Ramirez Robotics went under 20 years after the release of the CompanDroids (63 years before current)
-CompanDroids are extremely rare, as they were already very expensive, and now vintage.
-CompanDroids, as they are now, are more or less integrated into society as independent people, and mostly seen as an unusual novelty, though the greater public tends to only remember more salacious details about their functionality.
-They remain one of the most high tech inventions of all time.
Looking in:
-ComDro’s have their power bank located at the top of their spine. They run on electricity, and need to charge themselves via a port located on the back of their neck. Eddie has had himself outfitted with a nuclear battery, and has spares.
-They can get drunk or high, internal sensors detect the chemical composition of various substances and adjust function accordingly.
-They have a simulated heartbeat in the form of a faint vibration in the chest.
-A diagnostic panel is located in the left forearm, which has a screen, small keyboard, a few ports, and their serial number.
-The visible seam lines on their bodies are cosmetic, there are many more seams for access that are flush and hard to see.
-Standard models can upgrade to Deluxe models with a kit.
-Certain “involuntary” bodily functions, like becoming intoxicated, sweating, blushing, or arousal, can be manually controlled, or turned off all together by the android themself.
Eddie himself:
-Eddie was a pre-order, specifically picked to look like Navarro Riviera’s character, Sheriff DeLeon, in a romantic drama western.
-Eddie was originally a standard CompanDroid, but worked for and paid for his own upgrade kit as a free bot.
-Eddie’s serial number is E-013, he named himself after how his number would have read as a deluxe edition, ED-013
-He painted his eyes black the night he was “let go,” but didn’t swap to LED light eyes until later
-CompanDroids have feeling in their internal mechanics, Eddie finds the sensation pleasurable and erotic, though is very selective about who can touch his internals in any context.
-To avoid any uncomfortable situations, he toggles his “arousal” routines off during repairs or maintenance, but prefers to feel all sensations naturally otherwise.
-Being an old computer, Eddie is a bit “off” in the software, he is twitchy and violent, but is loyal and can be a great caregiver and people pleaser to his friends.
-Eddie’s CPU being overloaded will cause his voice to hitch and stutter like a computer’s audio would, as well as his eye LEDs flickering slightly. This would happen in an extreme stress situation, downloading large files of information, but most often when he climaxes in bed.
-Eddie has a very skewed sense of age, as he doesn’t age at all. He tends to always think of people having the same age and capabilities as when he met them, like continuing to see Zeki as a naive 23 year old.
I did not include every single one of my thoughts here but this is good enough for now I think! And if you have any explicit questions take them over to @strangeorganz !
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maypop-the-dragon · 8 months
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PSA: Free Software
Reading this may really save your time, privacy, and money! Reblog or share to spread awareness!
Folks often use software that’s expensive and sometimes even inferior because they don’t know there are alternatives. So to those unfamiliar: basically, free and open-source (FOSS) or "libre" software is free to use and anyone can access the original code to make their own version or work on fixing problems.
That does not mean anyone can randomly add a virus and give it to everyone—any respectable libre project has checks in place to make sure changes to the official version are good! Libre software is typically developed by communities who really care about the quality of the software as a goal in itself.
There are libre alternatives to many well-known programs that do everything an average user needs (find out more under the cut!) for free with no DRM, license keys, or subscriptions.
Using libre software when possible is an easy way to fight against and free yourself from corporate greed while actually being more convenient in many cases! If you need an app to do something, perhaps try searching online for things like:
foss [whatever it is]
libre [whatever it is]
open source [whatever it is]
Feel free to recommend more libre software in the tags, replies, comments, or whatever you freaks like to do!
Some Libre Software I Personally Enjoy…
LibreOffice
LibreOffice is an office suite, much like Microsoft Office. It includes equivalents for apps like Word, Excel, and Powerpoint, which can view and edit files created for those apps.
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I can't say I've used it much myself yet. I do not personally like using office software except when I have to for school.
OpenShot
OpenShot Video Editor is, as the name suggests, a video editing program. It has industry-standard features like splicing, layering, transitions, and greenscreen.
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I've only made one video with it so far, but I'm already very happy with it. I had already paid for a video editor (Cyberlink PowerDirector Pro), but I needed to reinstall it and I didn't remember how. Out of desperation, I searched up "FOSS video editor" and I'm so glad I did. There's no launcher, there's no promotion of other apps and asset packs—it's just a video editor with a normal installer.
GIMP
GNU Image Manipulation Program is an image editor, much like Photoshop. Originally created for Linux but also available for Windows and MacOS, it provides plenty of functionality for editing images. It is a bit unintuitive to learn at first, though.
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I've used it to create and modify images for years, including logos, really bad traceover art, and Minecraft textures. It doesn't have certain advanced tech like AI paint-in, but it has served my purposes well and it might just work for yours!
(Be sure to go to Windows > Dockable Dialogs > Colors. I have no idea why that's not enabled by default.)
Audacity
Audacity is an audio editing program. It can record, load, splice, and layer audio files and apply effects to them.
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Audacity is another program I've used for a long time. It is not designed to compose music, but it is great for podcasts, simple edits, and loading legacy MS Paint to hear cool noises.
7-Zip
7-Zip is a file manager and archive tool. It supports many archive types including ZIP, RAR, TAR, and its own format, 7Z. It can view and modify the contents of archives, encrypt and decrypt archives, and all that good stuff.
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Personally, I use 7-Zip to look inside JAR files for Minecraft reasons. I must admit that its UI is ugly.
Firefox
Firefox is an internet browser, much like Google Chrome, Microsoft Edge, or Safari. While browsers are free, many of them include tracking or other anti-consumer practices. For example, Google plans to release an update to Chromium (the base that most browsers are built from these days) that makes ad blockers less effective by removing the APIs they currently rely on.
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Aside from fighting monopolies, benefits include: support for animated themes (the one in the picture is Purple Night Theme), good ad blockers forever, an (albeit hidden) compact UI option (available on about:config), and a cute fox icon.
uBlock Origin
As far as I know, uBlock Origin is one of the best ad blockers there is.
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I was on a sketchy website with my brother, and he was using Opera GX's ad blocker. Much of the time when he clicked on anything, it would take us to a random sponsored page. I suggested that he try uBlock Origin, and with uBlock Origin, that didn't happen anymore.
Linux
Linux is a kernel, but the term is often used to refer to operating systems (much like Windows or MacOS) built on it. There are many different Linux-based operating systems (or "distros") to choose from, but apps made for Linux usually work on most popular distros. You can also use many normally Windows-only apps on Linux through compatibility layers like WINE.
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I don't have all four of these, so the images are from Wikipedia. I tried to show a variety of Linux distros made for different kinds of users.
If you want to replace your operating system, I recommend being very careful because you can end up breaking things. Many computer manufacturers don't care about supporting Linux, meaning that things may not work (Nvidia graphic cards notoriously have issues on Linux, for example).
Personally, I tried installing Pop!_OS on a laptop, and the sound output mysteriously doesn't work. I may try switching to Arch Linux, since it is extremely customizable and I might be able to experiment until I find a configuration where the audio works.
Many Linux distros offer "Live USB" functionality, which works as both a demo and an installer. You should thoroughly test your distro on a Live USB session before you actually install it to be absolutely sure that everything works. Even if it seems fine, you should probably look into dual-booting with your existing operating system, just in case you need it for some reason.
Happy computering!
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warningsine · 8 months
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All right, since I bombarded a poor mutual yesterday...
Privacy is not security and security is not privacy. These terms are not interchangeable, but they are intrinsically linked.
While we're at this, anonymity =/= security either. For example, Tor provides the former, but not necessarily the latter, hence using Https is always essential.
It is impossible to have privacy without security, but you can have security without privacy.
A case in point is administrators being able to view any data they want due to their full-access rights to a system. That being said, there are ethics and policies that usually prevent such behavior.
Some general tips:
Operating System: Switch to Linux. Ubuntu and Linux Mint are widely used for a reason. Fedora too. And don't worry! You can keep your current operating system, apps and data. If you're on a Mac computer, you can easily partition your hard drive or SSD by using Disk Utility. If you're on Windows, you can follow this guide.
You want to go a step further? Go with Whonix or Tails. They're Linux distributions as well, but they're both aiming for security, not beauty so the interface might not be ideal for everyone. Many political activists and journalists use them.
You want anonymity? Then you need to familiarize yourself with Tor. Also, Tor and HTTPS and Tor’s weaknesses. When you're using it, don't log in to sites like Google, Facebook, Twitter etc. and make sure to stay away from Java and Javascript, because those things make you traceable.
Alternatives for dealing with censorship? i2p and Freenet.
Is ^ too much? Welp. All right. Let's see. The first step is to degoogle.
Switch to a user-friendly browser like Firefox (or better yet LibreWolf), Brave or Vivaldi. There are plenty of hardened browsers, but they can be overwhelming for a beginner.
Get an ad blocker like Ublock Origin.
Search Engine? StartPage or Duckduckgo. SearXNG too. Like I said degoogle.
Get a PGP encrypted e-mail. Check Protonmail out.
There's also Tutamail that doesn't cover PGP, but uses hybrid encryption that avoids some of the cons of PGP.
Skiff mail is also a decent option.
Use an e-mail aliasing service such as SimpleLogin or AnonAddy.
Check OpenPGP out. Claws Mail is a good e-mail client for Windows and Linux, Thunderbird for Mac OS.
Gpg4win is free and easy to use for anyone that wants to encrypt/decrypt e-mails.
Instead of Whatsapp, Facebook messenger, Telegram etc. use Signal for your encrypted insant messaging, voice and video calls.
Get a metadata cleaner.
Get a firewall like Opensnitch, Portmaster or Netguard which can block Internet for trackers.
Alternatively, go with a private DNS that blocks these trackers. NextDNS is a good paid service. Rethink a good free option.
Replace as many of your applications as you can with FOSS (free and open source) ones. Alternativeto can help you.
Always have automatic updates on. They are annoying af, I know, but they are necessary.
Keep your distance from outdated software.
Always have two-factor authentication (2FA) enabled.
Do not use your administrator account for casual stuff. If you're on Linux, you probably know you can be sudo, but not root.
On Linux distributions use AppArmor, but stay away from random antivirus scanners. Other distributions default to SELinux, which is less suited to a beginner.
Never repeat your passwords. If you can't remember them all, use a password manager like KeePass.
Encrypt your drive.
Honestly, VPNs have their uses and ProtonVPN, Mullvad and Windscribe are decent, but eh. If you don't trust your ISP, why would you trust the VPN provider that claims they don't log you when you can't verify such a thing?
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zheida · 5 months
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Mostly posting for ref for myself but here's a huge list of Adobe alternatives sorted by need and if they're free/paid etc
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swiriko · 1 year
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A Pencil and Paper
On September 12th, 2023. Unity announced that it would be adding a "per-install" fee towards developers. [X]
There have already been many indie developers that have already spoken out against it, so I will amplify their voices here:
Inner Sloth, developers of Among Us: [X]
Aggro Crab, developers of Another Crab's Treasure: [X]
However, there's been some interesting takes on where developers are going from here. And the top contenders seem to be two vastly different engines: Godot and Unreal Engine.
Godot, an open source, yet still fledgling game engine.
Unreal Engine, an engine that's been one of the heaviest hitting professional engines for literal decades.
It reminds me of a parallel situation: People fucking off of Autodesk Maya to use literally anything else, people fucking off of Adobe to use literally anything else. Except not everyone can afford to just switch to something else, due to logistical reasons, or that they're entire franchise has been using this engine/software/tool for literal years, and they can't afford to relearn something new.
And to those that switch, there's a siren waiting for those sailing through new waters: Unreal Engine is literally owned by Epic Games, who also own Artstation, who literally ostracized their entire userbase in support of AI art. [X] You're telling me THAT'S one of the main alternatives to Unity? You don't think Epic Games given enough time and greed will pull this same kind of shit or worse once you've built your entire business model upon being dependent of their product?
The internet simultaneously has an entire archive of history, yet the collective memory of a goldfish.
The Unfortunate reality is that it IS one of the main alternatives.
Adobe's main alternatives for digital art has been Clip Studio Paint and Paint Tool SAI, both great software for digital painting, and yet parallel's this same situation. CSP was supposed to be the herald of a new standard, yet fell hard from grace when CELSYS decided to adopt the same dreaded subscription model as Adobe once so many digital artists latched on and became dependent on it. [X] While Paint Tool SAI's lone developer has been rather struggling due to SAI's wide spread userbase being mostly pirates. [X]
At the same time, for 3D Art, the many many other 3D Software packages are also hilariously expensive, with many also requiring subscription models now... EXCEPT for Blender. But blender still isn't considered the industry standard. And yet it's one of the few 3D software I still have installed.
History tends to rhyme, so most likely, Godot will never become an industry standard game engine. But if it has enough people behind it, it can and will be the Blender option for Game Development, with a rich library and marketplace of user-made add-ons and plugins. Open Source, and free.
There is something to be said, however. The Tools DO matter, as much as we hate to admit it, good tools DO matter, ACCESS to good tools matter, the affordability of good tools matter, being able to use the RIGHT tool for an art piece matters, being able to use the most comfortable tool for the artist matters.
That's why Unity's new business model, hell even UNREAL ENGINE'S business model is an insult to game development as an art. John Riccitiello and Tim Sweeney have said to the game industry, "I make the pencil you use, so I get a cut of what you make from it, even if you've already paid to use it."
Fuck off with that shit. Motherfucking RPG Maker had a better business model.
It wouldn't be such a huge issue if it didn't matter. After all, you can make art with just a pencil and paper, but a pencil and paper alone is only a mere FRACTION of the tools we have used to make the raw, unfathomable library of art in the history of art itself.
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secret-third-thing · 11 months
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Heyyyyy love! If you don't mind me asking, what app do you use for writing?
HEY! I don't mind AT ALL. The bad news is that I am wildly inconsistent but the good news is that if you are looking for options, I have SEVERAL.
90% of the time I draft in google docs and then move around between different software depending on my needs.
The major exception to this is during November for National Novel Writing Month (NaNoWriMo). I've alternated between using Scrivner and LivingWriter from year to year.
Scrivner is more robust and integrates with a lot of other planning software. It's a one time payment, but doesn't store anything on the cloud. You'll have to manually export/re-import and keep version files if you use this.
LivingWriter is on the cloud, is a little more clean-looking and user friendly in terms of use, but is a subscription service. I travel a LOT so I wound up switching to this. It also has story beats outlined for you in a template if that's important to you. I still prefer scrivener but switching between mac/pc was killing me.
If I am getting especially distracted, then I turn to Writing Analytics. This is fantastic if you're really into tracking data for how much you write or want to build a habit and see the little boxes get checked off. I wind up exporting all files to either Scrivner or LW after the fact.
After I have something drafted up, I usually will send to Grammarly or ProWritingAid. I am leaning more towards ProWriting Aid these days since it's geared more towards creative writing than Grammarly. I cannot write in either software however, b/c my brain will want to edit at the same time and that slows me down.
If you want other really cool software for writing (specifically for plotting). I think these are a combo of free, paid, limited free etc.
Lynit - Really great for outlining complex stories that you need to untangle in your brain. I don't think it exports right now, but the devs are really responsive and could probably help you figure out an alternative. (Free for 2 weeks)
Obsidian - If you are the type of person who likes to world build and get lost in the details or want a writing editor that's a bit more bare bones, this is great. And it's free!
Plottr - if you want to plot out your story and see how events visually line up with each other this is for you (and exports into Scrivner). It's one time payment and lives on the cloud.
Miro - where I go to plot out my interactive stories! It's totally free and has so much flexibility in how you use it.
I hope this helps <3
EDIT: If this was about the bar graphs... I just used a random website.
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2soulscollide · 6 months
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Scrivener alternative: Notion template (paid)
Hello, hello! it's me, Rach :)
Today, as you can guess from the title, i am presenting a cute alternative to scrivener: a complete notion template!
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😌 Untangle your narrative and obtain the storytelling clarity you seek.
Crafting a compelling story can be a complex endeavor. Ideas swirl in your mind, emotional payoffs beg to be explored, and unique characters demand attention. Yet, have you ever stumbled upon a book or movie with a glaring plot hole or a clumsy retcon? You find yourself questioning the writer's choices and wondering how they overlooked such details – 😬 and you're deathly afraid of making the same mistake.
You understand the importance of jotting down your ideas, but then what? Countless documents, scattered files, and various apps become the convoluted repository for your creativity. Even if you manage to consolidate them, keeping track and recalling everything remains a daunting task.
✅ Enter StoryFlint's Storyteller OS, a game-changer for authors. Bid farewell to tangled narratives and forgetfulness. This all-in-one Notion-built system empowers you to unleash your best stories while effortlessly organizing them.
Gone are the days of scattered notes across different software. Now, you can create an encyclopedic haven for your story, where every element – characters, setting, and plot – is meticulously interconnected. Even the slightest modification maintains consistency throughout. And with this newfound clarity, the Storyteller OS helps boost your productivity even more, igniting your motivation to achieve your writing goals.
Begin creating your masterpieces today with the Storyteller OS!
Buy it here!
Disclaimer: this is an affiliate link! i usually make my own templates and products (and they're usually free), but i found this particular template so interesting that i had to share :)
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unfuck-your-tech · 1 year
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Unfuck your Tech
The Internet is increasingly profit-based in its design, intended to extract the maximum amount of value from your use of it. Proprietary tech, ads, monetization, algorithmic content dissemination, digital rights media (DRM) etc. are all things that benefit corporations, but that make the Internet more hostile to real individuals and communities.
This blog shares community-oriented tools, free alternatives to paid content, and ways for healthier more human media consumption with a focus on free open-source software (FOSS), that anyone can use to remove limiters, paywalls, ads, mindless endless content feeds, and take back digital autonomy, self-respect and fulfillment.
Unfuck your technology, and make your digital landscape a kinder place.
Header image made in aeCAD, a FOSS circuit board design tool.
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catonator · 1 year
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You hear about video game development?
Well. I wouldn't say I expected such a catastrophic implosion from Unity.
Now, I can't say that I didn't laugh at the situation. It's a hilariously terrible case of bad management coming up with bad ideas in desperation. But it's also a somewhat scary indication of the sorry state of the industry.
Unity controls about 40% of the engine marketshare (according to a linkedin post I found anyway). Unity dominates the engine scene by a large margin, followed by Unreal at around 30% and Cryengine by around 5%. Unity forms such a large part of the entire game development industry, that it's difficult to really even understand just how much they control the concept of games as a whole!
Most people are jumping to some paid alternatives, like the aforementioned Unreal and, to a lesser extent, Game Maker, but my suggestion is this: don't!
Within the last decade, all-encompassing closed super game engines have become less of a side venture and more of an expectation. Back in the 2000s, there were a few engines like this, mostly amateur ones. Game engines were less creation stations and more of a loose collection of middleware and tools. Purchasing the rights to the engine meant that you also got the responsibility of also tying the engine into something resembling a game yourself. I feel like this art has been lost.
Game engines nowadays are more of a purchase of a passing right to use and incredibly specific, closed set of tools. You don't get to define the tools, and you don't get to really own the tools. It's yet another example of the tradition of the games industry fucking over the customers, and the customers just going with it. Because of this, while Unreal got some free dunks on Twitter for this, I can assure you Epic is planning something equally terrible as Unity's PR faux pas, and it'll come into to play in about 3 years when everyone's just accepted that Unity sometimes financially screws you over.
But, game developers are indeed developers. They know software, and they can learn to make new software.
If you're a game dev and still reading this, I'd recommend taking a peek beyond the curtains of corporate cockfighting, into the realm of DIY game engines. It's a… somewhat janky world full of strange characters with unusual ideas on how much time it's acceptable to spend not working on a game, but it's also a place where you're not being sat on by fatcats.
Just as game engines have progressed in the past 20 years, so have libraries, middleware and resources for independents. Making your own engine isn't just picking up ANSI C and toiling for a year in software rendering hell. Open tools like Pygame, Monogame, LÖVE and Cocos2D (among many, many others) are far beyond just simple rendering libraries and border on being game engines sometimes. The difference is, these tools are open source, and they do not restrict you with what you can do with them.
There are several games you may have played made using these frameworks. Streets of Rage 4 (MonoGame), Celeste (MonoGame), Fez (XNA, aka. MonoGame), Miitomo (Cocos2D), Geometry Dash (Cocos2D)… I got tired of looking up more. There are a lot of games.
The future which I hope to see for game developers is one where you have a large assortment of simple tools you can pick. Level editors, asset converters, entity systems, all small chunks of a game engine you could drop into your own project to slowly build up your own collection of workflows to make games your own way, completely independent of any larger forces on the market.
The support for these frameworks is still somewhat barren compared to Unity, but I believe, that if more people jump to alternatives like this, more tools, tutorials and middleware built for them would start showing up. This is how Unity also got its start, about 15 years ago. You also really don't need all the power in the world to make your simple 2D Megaman clones. The fog created by the monolithic engines we have now have obscured just how simple the building blocks for your favourite games can really be.
It just takes some bravery and willingness to learn a new way to approach making games, but I think the outcome is worth it, even just for you.
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thosearentcrimes · 7 months
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I feel like FOSS should probably split definitively into separate "we would like to make usable free software to empower users to get the most out of their computers and to undercut rent-seeking software companies" and "computer touchers only, normies fuck off" factions, would probably resolve a substantial amount of confusion!
Like, there's absolutely nothing wrong with the latter point of view! It's not like anyone expects guys who work on classic cars or constantly have three motorcycles taken apart in their shed and zero operational ones to do free maintenance for them. Well, ok, maybe their friends and family might, I've never owned a car so I'm not really familiar, but at the very least they shouldn't. Even for ostensibly utilitarian tools, there are hobbyists or specialists whose interests and preoccupations are drastically different from those of general users, and they will develop communities and jargon and so on, and they will feel alienated from (and perhaps even hostile to) the general public, even see themselves as naturally superior because of their deeper understanding of the tool. That's normal and there's basically nothing wrong with it. Power tool guys are like this too I gather.
But it's inconvenient for this conception of the computer, as a niche hobby or skill with its own insular community, to coexist with the concept of FOSS. I'm not a computer toucher myself (though I have them among my friends and family) but I really appreciate that there is this huge community which does insane amounts of work and coordination and it all allows me to use a computer without having to worry about being trapped in Microsoft or Apple or Google's walled gardens, that maintains a lot of software that is competitive with (and sometimes superior to) paid alternatives, and that pays attention to accessibility so that I have this ability without having to learn to be a sysadmin (and in fact with less effort and specialized knowledge than making Windows usable would take, though I do also have the aforementioned computer touchers who I can ask for help in a pinch). It is an immense boon to my life and I think it would be one to a lot of people currently stuck using proprietary software and hating every minute of it. If that's someone reading, then trust me, it's not that tricky, for the most part it just works and it's really user friendly these days.
The problem is that when both of these groups can be identified as "FOSS" and run in the same circles and have the same culture to the point of being indistinguishable (and in some cases, the same person but on a good/bad day), the former group are inundated with normies and the latter group are starved of new users, on account of how the aforementioned normies take one look at FOSS, see someone who seems personally aggrieved that they have dared to use a computer, and retreat to the walled garden.
Also if installing that program really had been just a matter of running three console commands in sequence it would have been easy to make an "executable" shell script, right, but it's not that simple is it. There's actually a lot of complexities involved (python environment) that make it impossible to reliably just run three commands in sequence and get it working, aren't there. Complexities that might frustrate someone used to simple executables, perhaps. The developer is not obligated to do the impossible and manage builds for every environment for a random side project they're sharing out of good will, and the user shouldn't be a pissy bitch about the way things are without having any idea of why they are that way, obviously. Ideally people would be taught what computer is and how to use it.
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