(via No social media, texting: Yondr cellphone pouches for kids at school)
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If you---like me---are not naturally inclined to walking (just...wandering around, with no defined destination or purpose? why???) your brain may be tricked by thinking of them as ""photography walks""
(you do not need a fancy camera, you can just take your phone)
A photography walk is about pretending that you are an Artist capturing Life, and this involves a lot of stopping and starting and staring; paying attention to people, light, chipping paint, signs, shadows, whatever trees or plants are growing around you, etc. (I like to pretend I'm Vivian Maier, and someday they'll find my flickr account and be wildly impressed.) You take 500 pictures and maybe 50 of them are halfway decent. Then you go home, a little sunburnt and windswept and tired in a satisfied way.
.....are these excursions really an excuse to leave your apartment; get some fresh air and sun; take in nature, the world; rattle you out of any grey funk you might find yourself in? I mean yes of course, but first you have to take a picture of the rust on that railing.
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After speaking to one of me faves tonight, @jennamacaroni, I thought it'd be fun to bring back this beaut, in anticipation for Hacks season 3, in it's all healed and still looking AMAZING glory!.
Ageless
Just like our queen, Jean Smart!.
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I saw some confusion among people thinking that Eramis' appearance was random and that she had no business being on the station with access to the Warsats. I'd like to try and clarify some stuff about that.
Eramis was a constant presence this season; more so than Xivu Arath. It has been explained that Xivu Arath cannot invade with her army until the specifics of a ritual are fulfilled and that moving her army through the ascendant plane takes an extraordinary amount of energy and resources.
Some of Xivu's forces were here and acting on her behalf, yes, but largely the main enemy this season was Eramis. Eramis is already in the system and was very explicitly used by the Witness as the one who would act often and faster. The Witness spent a lot of time turning Eramis' friends and soldiers into Scorn for this purpose.
These Scorn are the ones that had the Seraph Station under constant siege. Every time we attack Seraph Station, it's canon because Scorn come back to life so every time we clear it, we have to do it anew. They've been digging in the Station for months, trying to gain access to the Warsat network and preparing for the final assault.
Eramis was not randomly on the Seraph Station; she was there because she's been trying to get there for months. We were fighting their attempts by uploading a virus into the network each time we're there, but that's never been a certain way of stopping Eramis and the Scorn army from wrestling control over the network away. Which is the point of us having to do it multiple times.
I know the Seraph's Shield mission only played dialogue once so if anyone needs a refresher:
Elsie Bray: I've gained remote access to the launch facility's subsystems, but someone is already in here. House Salvation Splicers are hacking the launch mainframe.
Eramis had splicers working on hacking into the station. As a matter of fact, they gained access to the station first.
Ana Bray: She's here? Of course. That must be how Xivu Arath plans of co-opting the Warsat network. The Hive can't do it on their own, so the Witness sends Eramis and her Splicers in to assist.
Ana explaining how Eramis being there makes sense because Xivu cannot gain access to the Warsats on her own, she needs Eramis to assist.
The whole seasonal story hinges on Eramis hacking the station to get to the Warsats and the Seraph's Shield mission was explicitly about us trying to stop her week by week. It just so happens that she succeeded hacking it at the end, before Rasputin was fully operational and ready to be uploaded without negative consequences.
Is the setup a little bit clunky? I think so, yeah, because the whole season is doomed from the start. We have to stop our enemies but it's the nature of the end-of-the-year story for enemies to win in some capacity. I also think that we didn't really have to kill Rasputin for the same effect and for the enemies to somehow get the upper hand; I think it would've been fine if Rasputin simply had to destroy the Warmind stuff but that he could've remained with us as an Exo.
But Eramis having access to Seraph Station and the Warsat network is not random or out of nowhere nor is it nonsensical. That was her entire plan the whole season. Actually her first big win, possibly also saved her life. Not sure how many failures from Eramis the Witness would've tolerated.
I guess the issue is that with the current seasonal structure, we expect the seasonal goal to be fulfilled and for us to walk happily into the sunset until the next season because that's how it worked so far. It can feel like we've been fighting our enemies for 3 months for nothing given that we've essentially failed and it almost caused a catastrophe. But I'm not sure how else to create a story (seasonal or otherwise) where things don't go as planned or where we fail.
There were multiple fronts to fight on this season and there's one where we dodged a massive bullet; Xivu Arath. We lost to Eramis because we had to think about the bigger picture and that is Xivu's invasion. Our loss to Eramis also took the Warsats out of the equation now so that's also a loss to Xivu. It's what we needed; a stalemate. It's not flashy or happy, but it's better than the alternative which is Xivu Arath's portal over Earth. So in that regard we succeeded. We lost the Warsats and Rasputin and almost the Traveler, but all of that was to prevent Xivu Arath from invading which we managed. For now.
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have been trying to make more of an effort to use romance-neutral options/language when the option for romance comes up in a mechanical capacity in one of my games/hacks (whether as an actual function in the game, or just 'here's a table of prompts for the tone a dynamic or interaction might have'). i very much want to incorporate the possibility for romance to be A Part of My Games beyond 'idk throw it in during the roleplay i guess' if a player wants that; but i don't want to push people to include romance in games not themed around it if they don't want to, and i don't want them to be excluded from part of the game if a specific romantic dynamic would be a nope.
problem is, 'this option is called a bond: you can choose between romantic, platonic, familial, or Something Else or you can roll to see which you get' has mostly worked pretty well so far! but when feasible and appropriate for the format, i'd like to try to be inclusive of polyam and other more-than-two options, and i can't seem to find a good substitute for 'polycule' without romantic connotations. hm.
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“Lotor?”
“Yes, love?” he called out from the adjoining room.
“Have you seen my oimun dress?” Allura combed through the closet for the third time. “I could have sworn it was here-”
He stepped through the doorway, peach fabric shimmering in the low light.
“Nevermind.”
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it is now 2h past the time I initially set for the woman whose alleged package I mistakenly picked up to meet and give it back to her, and I have yet to hear from her.
I mean. I did call inpost again to try and return it to the sender, which they accepted and today somebody contacted me and a courier will be picking it up on monday, so I have no intention of meeting with the woman today. but like. I’ve been waiting for a message from her.
surely, if you had paid for a package and somebody else picked it, you’d be more firm about getting it back?
I feel very weird about this whole business.
(edit: ~10mins later I saw a missed call and a message)
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