#graphics dev
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zoeythebee · 2 years ago
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YEAHHHH HELLO TRIANGLE WOOO
I still only vaguely know how this appeared on my screen so im gonna practice getting to this point, and try to memorize it.
For those who have no idea how graphics work, with opengl you define vertices (or corners) and colors (other stuff too but just colors for now) and pass them to the gpu. The gpu runs these things called "shaders" which are really just programs that run on the gpu.
Said shader processes the vertices you gave it, and then it hands it off to the "fragment" shader which turns a collection of vertices into pixels on the screen.
I'm pretty sure that's how it works anyway.
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celestial-games · 21 days ago
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HAPPY PRIDE :] Reposting some gay bugs ♥️💛💚💙💜
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sukinapan · 1 year ago
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rental
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tofupixel · 2 months ago
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hi guys guess what, this game i worked on has a demo coming out soon and you can finally wishlist it on steam !! so if you were waiting please go ahead and do that, and i'll let you know when you can play the demo :---3c
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mirrutatep · 5 months ago
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Large set of tropical fruits from neopets!
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mothn3t · 10 months ago
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Time wasn't right. It was moving too fast. And then I was 19. And then I was 20. I felt like one of those dolls asleep in the supermarket. Stuffed. And then I was 21. Like chapters skipped over on a DVD. I told myself, "This isn't normal. This isn't normal. This isn't how life is supposed to feel."
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samuraiunicorn · 1 year ago
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Still early in the process of implementing our first boss fight, but phase 1 of the Corpse Processor encounter is starting to shape up quite nicely. He's not the most powerful Dream Eater you'll face, but he will push you to fully master the new Unicorn abilities in order to survive.
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francoyovich · 5 months ago
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We are a two person team (artist and programmer) creating a video game called: Obsidian Legion We have been working at it, full time, for almost 5 years! It is a labor of love, heavily inspired by the likes of Dark Souls, Metroid, and even fighting games! Help us out by adding it to your Steam Wishlist and, in the meantime, try out our demo! -> STEAM WISHLIST AND DEMO <-
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brokenmemorycard · 2 years ago
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Did some more work on the lighting and fixed the sliding on the walk/run transition! Here's a little turnaround of the main character! Their name is Maris
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Working title is The Tower
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scipunk · 1 month ago
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Devs (2020)
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twoconfusedgamedevs · 3 months ago
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Birbs! I'm definitely learning that I enjoy making small things much more than large things in pixel art
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celestial-games · 3 months ago
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Today's bug of the day is the common silverfish! I hope you like it I've never drawn a silverfish before so I hope I didn't get any of the major details wrong :]
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blueskittlesart · 10 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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omeletcat · 9 months ago
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I FUCKING LOVE HEATHERS i recently watched the musical and i cannot listen. to any song that isn't Candystore, dead girl walking, beautiful or big fun.
i wasn't expecting so much suicide in the musical tbh, and also thought that heather (the red one) would be more of an antagonist but she just died.
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mirrutatep · 11 months ago
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Turn based strategy icons 32px (Set #1)
Tell me your favorite!
twitter ♦ prints ♦ tip jar
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futureheartzs · 5 months ago
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dev process of my submission for hackapet by hack club!!
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drew all the assets, wrote all the code, consumed all the energy drinks xD
overall an incredibly fun experience!! learning pixel art and ignoring my psychology tests were the biggest highlights :3
now onto the final push to submit on time >:D
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