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fragmentedblade · 7 months
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This seems to be a reference to Lorentz transformations? The first formula is apparently a derivation, and seems to be the inverse of the time part of the transformation (there's a space part too), for what I've been able to find.
The second formula is Newton's second law.
#I don't know physics so I've had to read about Lorentz transformations and I'm still unsure because I lack a lot of context#But it seems extremely interesting#It all seems to work so well with everything else Ratio has going on. The needed reference frame works well with his line in his ultimate#It seems the framework are usually cartesian coordinates? I have to check if it's not that in later physics#It all also seems to work in a Hilbert space for what I've read but I wonder if that's always the case#iirc Gauss was quite set on non euclidean geometry working on larger spaces#For what I've understood Newton used Galilean transformations and Einstein did Lorentz#Lorentz though still takes into account Galilean transformations and includes time if I've understood right?#Reading about this has made Poincaré look more interesting than he had ever before to me maybe I should look into it again#But mostly I've been thinking of Riemann. I don't know anything about any of this#but for what little I know of Riemann it crossed my mind several times that some of what I've read tonight pertaining Lorentz#would work nicely with him. Something about pseudo Euclidean spaces too iirc made me think that#I kept thinking of him from time to time so I was surprised I never actually saw him mentioned#Oh that reminds me I ended up finding an essay that proposed unlike atoms matter could be infinitely reduced and its implications#It was an extremely interesting read if nothing else also due to how it waved different fields. But I'm rambling#Veritas Ratio#Traces#I talk too much#Sorry for the tag again but I want to be able to find this in the future#I can't believe going to those group theory classes for fun has been useful in any way in my life#even if to help me understand with a little more ease something I ended up reading due to a gacha game haha#I don't remember much of what I studied back then but it was enough to recognise what was going on at times#and not struggle to understand the very very very basics of some things I read#ANYWAY again on my bullshit but so much of this could work nicely in Penacony and it will be so sad if they do nothing with it#Also I forgot to add that dp/dt is also used in medicine#It's a blood pressure ratio iirc but I haven't looked more into it bevande it seemed clear to me it was Newton's second law#Especially with the F. But I mention this to save the information. Who knows#Perhaps the formula was intended to be taken with that double sense to reference his medical facet#and perhaps it was intended also as a joke if it's really a ratio. I still think it's just Newton but yes I'm writing this down just in case
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scarletcomet · 1 year
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ngl besties but i am not doing so great right now. anyone else not able to function because of constant thoughts of hurting yourself and crushing depression?
#im good dont worry#i don't even know how to feel better#all i do is try to keep myself distracted 100% of the time but that means I can't do things that i need to do#im in a therapy program 25 hours a week#but i don't know what to share during process group because there was no trigger for all of this. i just feel so shitty for no reason#i did a lot of cbt and dbt when i was younger so the skills aren't very useful to me even if i wanted to use them#when i talk to the therapist one on one i just tell her about how i want to kill myself and stuff#i don't even really want to get better because that means that i won't kill myself and have to be alive#but i know that i can't kill myself so i need to get better. i don't want to though.#i feel like no one can help me including myself even if i tried really hard because i just can't stop these thoughts#i can't go on like this. when you feel like this and don't feel safe then you're supposed to go to the emergency room#and they will probably send you to the psych ward. but i was just there and they barely helped me.#i know that i have a bright future ahead of me and i will get my degree next year from a good university in an employable field#i know i have such a good life and a bright future but i don't want it#i feel like a horrible person and so ungrateful for saying that#anyways i guess i just need to keep trying to get through each day even though i don't want to and it's so fucking hard#my suicidal thoughts are actually getting a little better but they are still almost constant and overwhelming#and sometimes i can't help but make suicide plans which i know if concerning but i haven't actually taken any steps towards carrying out#those plans#i just wish that that i could be dead. it would solve all my problems. but my family and ffriends would be sad.#if i can't kill myself and i always feel so bad how do i keep getting through each day?#i don't know how much longer i can live like this. ive already lived longer than i thought i would before i was hospitalized#but if i can't die and i can't feel better then what do i do? i can't function like this or do the things i need to do#and each day it gets harder and harder#i think i need to share some of this shit during process group tomorrow lol#i guess just about feeling stuck and like i'll never feel better and not being sure if i want to get better?
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futureghost97 · 11 days
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jumpscare: just unexpectedly remembered a dream I had last night while going about my morning
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housekeepinginfo · 2 months
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babygirlracing · 1 year
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A guy who looked like walmart lando norris (which is…. Idk? sad? Bc lando is already… uhh. anywayss) said i dressed like ‘that hamilton dude’ (derogatory) and like??? Thanks? I dress like a fashion icon bc wide legged pants and big jacket? Sure
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soon-palestine · 10 months
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In a statement that was shared with The Nation, a group of 25 HLR editors expressed their concerns about the decision. “At a time when the Law Review was facing a public intimidation and harassment campaign, the journal’s leadership intervened to stop publication,” they wrote. “The body of editors—none of whom are Palestinian—voted to sustain that decision. We are unaware of any other solicited piece that has been revoked by the Law Review in this way. “ When asked for comment, the leadership of the Harvard Law Review referred The Nation to a message posted on the journal’s website. “Like every academic journal, the Harvard Law Review has rigorous editorial processes governing how it solicits, evaluates, and determines when and whether to publish a piece…” the note began. ”Last week, the full body met and deliberated over whether to publish a particular Blog piece that had been solicited by two editors. A substantial majority voted not to proceed with publication.” Today, The Nation is sharing the piece that the Harvard Law Review refused to run. Some may claim that the invocation of genocide, especially in Gaza, is fraught. But does one have to wait for a genocide to be successfully completed to name it? This logic contributes to the politics of denial. When it comes to Gaza, there is a sense of moral hypocrisy that undergirds Western epistemological approaches, one which mutes the ability to name the violence inflicted upon Palestinians. But naming injustice is crucial to claiming justice. If the international community takes its crimes seriously, then the discussion about the unfolding genocide in Gaza is not a matter of mere semantics. The UN Genocide Convention defines the crime of genocide as certain acts “committed with the intent to destroy, in whole or in part, a national, ethnical, racial or religious group, as such.” These acts include “killing members of a protected group” or “causing serious bodily or mental harm” or “deliberately inflicting on the group conditions of life calculated to bring about its physical destruction in whole or in part.” Numerous statements made by top Israeli politicians affirm their intentions. There is a forming consensus among leading scholars in the field of genocide studies that “these statements could easily be construed as indicating a genocidal intent,” as Omer Bartov, an authority in the field, writes. More importantly, genocide is the material reality of Palestinians in Gaza: an entrapped, displaced, starved, water-deprived population of 2.3 million facing massive bombardments and a carnage in one of the most densely populated areas in the world. Over 11,000 people have already been killed. That is one person out of every 200 people in Gaza. Tens of thousands are injured, and over 45% of homes in Gaza have been destroyed. The United Nations Secretary General said that Gaza is becoming a “graveyard for children,” but a cessation of the carnage—a ceasefire—remains elusive. Israel continues to blatantly violate international law: dropping white phosphorus from the sky, dispersing death in all directions, shedding blood, shelling neighborhoods, striking schools, hospitals, and universities, bombing churches and mosques, wiping out families, and ethnically cleansing an entire region in both callous and systemic manner. What do you call this? The Center for Constitutional Rights issued a thorough, 44-page, factual and legal analysis, asserting that “there is a plausible and credible case that Israel is committing genocide against the Palestinian population in Gaza.” Raz Segal, a historian of the Holocaust and genocide studies, calls the situation in Gaza “a textbook case of Genocide unfolding in front of our eyes.”
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absolutely-esme · 8 months
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Amity Park is different
Amity Park has a local superhero.
He's great. He works hard to protect his town. That said, Amity's local hero is a teenager. The people he relies on to help and support him are teenagers. The town's superhero defense is a handful of kids figuring things out on their own.
They do good, but sometimes the people of Amity have to be prepared to lend a hand or hold their own for a bit. That's just how life is under these conditions. Communities come together and support each other. It's fine. People adapt. Life goes on. They're really doing quite well.
A class from Amity Park visits a museum in Gotham on a field trip. They get caught in an unfortunately timed Scarecrow attack.
Scarecrow should have known better than to activate the fight or flight responses of a group of Amity Parkers.
The gas canister drops and discharges. The field trip group explodes into action.
A pair of Football players quickly overturns a table and use it as a shield as they charge the goons with the most firepower. Cheerleaders toss each other into the air for aerial attacks. Nerds turn objects from a nearby Janitor closet into a surprisingly effective trebuchet with astounding speed. One girl utilizes impressive martial arts skills.
A boy with Black hair and blue eyes flits about the battlefield pilfering and disassembling weapons with a shocking degree of efficiency as a Goth girl follows him around and bludgeon anyone who attempts to make a grab for him with a stand that had been holding up a rope barrier, and a boy in a beret lays down cover fire by launching pencils out of a makeshift bow formed from a binder and rubber bands with a startling degree of accuracy.
The teacher flits around pulling kids out of the path of attacks they hadn't seen, stowing any injured behind cover, and giving foes solid thwack on the noggin when the opportunity arises. He actually ends up knocking out Scarecrow himself.
The statement "We're not trapped in here with you. You're trapped in here with us," is repeated several times by different people.
When the Bats or police arrive, they have to carefully pull the feildtrip group off of the unfortunate rogues.
It takes a while to get the antidotes administered, but they do eventually manage. The class remains in defensive formation the whole time.
When the kids finally calm down enough to give statements, they mostly just say that Scarecrow gets what he gets for deliberately activating Amity Parkers' fight or flight responses. After the antidotes take effect, the class seems unfazed and goes about their business as soon as the authorities allow.
Some other visitors to the museum upload videos of the event online with titles like "the one class that was prepared for a field trip to Gotham" and "What kind of place is Amity Park, and why haven't I heard of it before?"
It doesn't take long for people to edit the videos to set the fight to music. Popular song choices include Ballroom Blitz, Bring 'em Out by Hawk Nelson, and the "we like to party" song from the six flags commercial.
Now the Bats are investigating Amity Park (and why they haven't heard of it before).
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kisshim · 1 year
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and the only man that went above and beyond to hit on me this past semester was a FUCKING GUY IN HIS MID TWENTIES (ik im an adult wild shit but like i’m aware ok. i could easily pass off as 16) and he found me ON FUCKING LINKEDIN AND STALKED ME AND THEN found me ON CAMPUS and gave me his number and instagram and snapchat and told me i was sooo pretty (all written on a slip of paper whatever) and i’m so lucky i was with a group of friends bc i seriously don’t know what i would’ve done in that situation because why is that fucking creepy oh . i don’t know just a master’s student who is like 24/25 years old stalking me because he saw me somewhere (he’s one of the cs TAs and i took cs but i stopped showing up to lecture) and finding out where on campus i live and somehow running into me and trying to hit on me bye he knew i was a freshman too because he STALKED ME ON FUCKING LINKEDIN
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vicholas · 2 months
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July 26, 2024
(...)With the Paris Games starting on July 26, Israel's killing of athletes and players in Gaza, along with its destruction of the enclave's sports facilities, has triggered mounting demands to disqualify Israel from the tournament as activists and spectators question the legitimacy of its participation.
Palestinian writers and sports commentators contend that Israel's Gaza onslaught, which has killed nearly 40,000 Palestinians, also represents an attempt to eliminate sports and athletic achievement.
"It's a genocide ... ethnic cleansing of the Palestinian people, and the attacks on athletes and sports in particular in the Gaza Strip are all very systematic attacks to obliterate and erase sports in the territory," Abubaker Abed, a Gaza-based sports journalist told Anadolu.
Israel's intentions go further than eliminating Gaza's current athletic capacity, according to writer and lecturer Abdaljawad Omar, who held that it was part of a concerted effort by Tel Aviv to undermine Palestinians' achievements in all areas, with sports being no exception.
"Israel systemically seeks to ensure that Palestinian accomplishments and potential in all realms remain dampened and always dwarfed by its own achievements.
"This applies to political, intellectual, economic, and literary fields, where historically, many talented and highly accomplished Palestinians have been targeted. Sports is no exception in this sense," he explained.  
The situation is "extremely worse" for athletes in Gaza, according to football journalist Abed, adding that many players have been killed in the territory.
According to the Palestinian Olympic Committee and Palestine Football Association, about 400 athletes have been killed since Oct. 7, with the football association noting that the war has claimed 245 players in that sport alone, including 69 children and 176 young men.
Some 33 scouts and 70 members of sports unions have also been killed.
According to the association, Israeli forces have also detained players, including 12 in the occupied West Bank.
Israel's attacks have killed several Olympians as well. Sixty-nine have been killed during Israel's ongoing assault, says the Palestinian Campaign for the Academic and Cultural Boycott of Israel, launched in 2004.  
Besides athletes, sports facilities also have not been spared. Dozens, including gyms, training halls, fields, and stadiums, have been damaged or destroyed since Oct. 7.
A total of 42 facilities have been leveled in Gaza, while seven were destroyed in the West Bank, says the Palestinian Football Association.
Abed pointed out how Israel has destroyed football schools, including the Al-Wahda Academy and the Champions Academy, which "was one of the most promising football projects" in Gaza.
He pointed out how Israel has eradicated talent in football, the most popular sport among Gaza's residents, leaving only one stadium, the Al-Dorra stadium, intact out of the enclave's 10.
Israeli forces have been seizing stadiums in Gaza and turning them into detention centers.
Human rights monitor Euro-Med highlights that the Israeli army turned the Yarmouk Stadium in Gaza City into a detention center "to hold and humiliate hundreds of Palestinians, including children, shown naked and stripped of their clothes in footage published by the Israeli media in December 2023."
A report by the group published in May indicates that facilities bulldozed and destroyed include "300 five-a-side courts, 22 swimming courts, 12 covered sports halls for basketball, volleyball, and handball, and six tennis stadiums.
"Twenty-eight sports and fitness centers have been targeted, damaged, and destroyed."  
Israel's offensive has also caused the death of prominent players in Gaza.
This includes Palestine's first-ever Olympian and flagbearer, Majed Abu Maraheel, who died due to kidney failure in a refugee camp in June.
The 61-year-old Olympic distance runner died as Israel's ongoing blockade of humanitarian assistance left many, including Maraheel, lacking medical treatment and facilities.
Maraheel had competed in the men's 10,000-meter race at the 1996 Atlanta Olympic Games.
In January, the Palestinian Olympic football team's coach Hani Al-Mossader was killed in an Israeli airstrike.
The same month, Nagham Abu Samra, a karate champion who was set to participate in the Paris Olympics, died in a hospital in Egypt after succumbing to her injuries.
She had been severely wounded by an Israeli attack that left her with head injuries and led to the amputation of one of her legs.
(...)With hours left until the Paris 2024 Games' opening ceremony, experts are still questioning the International Olympic Committee's (IOC) decision to keep Israel in the tournament.
"Athletes, whether footballers ... whatever the sport is, they don't belong to political factions ... they are targeted and are illegitimate targets for Israeli forces, and this is absolutely prohibited by all international laws and all FIFA regulations," says Abed.
He argued that Israel's actions show that it lacks the Olympic values of peace, tolerance, forgiveness, love, and sportsmanship.
"So, how could Israel even participate in the Olympics?" he asked.
Russia, meanwhile, has been banned from Olympic and FIFA tournaments after it launched its war on Ukraine in 2022, noted Abed, who maintained that Moscow's actions in that conflict were mild compared to the devastation Israel has caused in Gaza.
This "disgraceful stance," he asserts, revealed the hypocrisy of the IOC, as well as the world governing body for football.
The organizers of this year's Olympics have said their decision to keep Israel in the Games while upholding the ban on Russia and Belarus is due to Moscow's annexation of Ukrainian territory, while Tel Aviv has not formally seized territory in Gaza.
Fadi Quran, senior director at US-based rights group Avaaz, said the Olympics and the IOC's current leadership will be remembered for "turning a blind eye to a country committing what the ICJ ruled is a plausible genocide, and said is apartheid."
He was referring to a preliminary ruling by the International Court of Justice that recognized genocide as a plausible risk in Gaza. Israel stands accused of genocide at the top UN court, which in its latest ruling has ordered Tel Aviv to immediately halt its operation in the southern city of Rafah, where over a million Palestinians had sought refuge from the war before it was invaded on May 6.
Quran expects that athletes will protest Israel's presence at the Olympics and fans will boycott events where the Israeli flag is raised.
"Now that the IOC has refused to ban Israel, activists across the world will take action to ensure that the Paris Olympics are branded as the 'Apartheid Olympics,' or 'War Crime Olympics'," he said.
According to Abed, it will take a decade to revive sports in the Gaza Strip.
"The war on Gaza has changed everything. The war on Gaza has killed the dreams of many."
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prokopetz · 17 days
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I've touched briefly on the idea in the "System Crash" mod to Three Raccoons in a Trenchcoat, but one of the perennial Inadvisable Game Ideas I keep coming back to is a GMless tabletop RPG where you play as a bunch of robots equipped with different sensors, and each player has GM-like authority to describe the world, but only with respect to what can be detected with the sensors their particular robot has.
It'd be set up so that no overlap would be permitted within the same group; if you were playing, for example, the robot with the camera, you'd be the only robot with a camera, and thus you'd be the only one who's allowed to describe what things look like. If you're playing as the robot with the microphone, you're the only one who's allowed to describe what things sound like. Include a whole bunch of senses off the human baseline while we're at it – everything from electromagnetic fields to chemicals sniffers to quantum bullshit – with guidelines and worked examples of what each one can potentially describe, divvy them up among the group, and make everybody cooperate to describe the world, one sense at a time. (The player characters communicate with each other wirelessly, so they can always talk to each other to relay what they sense regardless of what sensors they have.)
I have no idea at present how to actually make that into a playable game, but the possibility of it haunts me.
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coldfanbou · 1 month
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On A Mission
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Things are moving, and the playing field has started in this part. The ladies are going to start making their moves.
Length 3.1K
Nayeon X Mreader
Previous Part
You wake up in the morning, feeling the soft breath of your lovers on your chest. Looking down, Momo and Jihyo rested their heads on your chest, arms wrapped around you as they peacefully slept. You look over at the nightstand and reach for your phone, checking the time. A few hours before work would start. You ease out of their grasp, trying not to wake them. You replace your body with a pillow, each woman pulling on it as they sleep. You grab your clothes and head home, leaving them a message. 
Once you’re home, you quickly shower and prepare for the day. When you arrive at Dahyun’s apartment building, you find her, Nayeon, and Jeongyeon waiting together, chatting as you arrive. “I’m surprised to see you two waiting here. Are you feeling better?” You ask, looking at Jeongyeon. 
She gives you a small smile, “Good enough to go to work.” With that, they pack into the car, and you take the usual route to work, dropping off Eunsoo at daycare first. Jeongyeon sits beside you as you begin the work day; coworkers pass by the entire day, checking in on her. You’re happy to have Jeongyeon back at work; she took a load of you, and having her presence around was generally comforting. 
As lunch came around, you found yourself in the break room with Nayeon, Jeongyeon, and Dahyun. Some light conversation happens between the four of you, but you notice Nayeon staring at you. “Do I have something on my face?” You ask her, interrupting the conversation.
“Oh, no. It’s nothing. I’m just not very good with faces, and I try to memorize people's looks,” she exclaims. You're about to question her answer, but Dahyun moves the conversation to another topic before you can say anything.
“Have any of you done karaoke before? A new place opened down the street, and I wanted to try it, but I’m scared to go alone.”
Nayeon’s eyes shoot open at the thought of karaoke, eyeing a perfect opportunity to keep the subject there. “Jeongyeon and I went to karaoke all the time with our group of friends in college.” Nayeon excitedly taps Jeongyeon’s shoulder, “We should try to get everyone together. It’s been so long since we’ve all been together.” The young woman turns to Dahyun before Jeongyeon can reply. “Dahyun, come with us. It’ll be like a big party. Jeongyeon is a great singer; you should hear her.” 
“Oh, um, sure. I’ll need a babysitter, though, so I can’t do it tonight.” Dahyun says, feeling overwhelmed by being invited to a group event. 
“We’ll get one for all the kids; that way, we don’t need to worry about it.” Nayeon says before raising her hands and cheering, “Girls night!” Her smile shines brightly, her two front teeth poking out like a bunny. You smile back, happy that they could all bond together like that. You don’t say a word about not being included, even if it did sting a little because you were right there. Nayeon continues talking, taking the lead in planning their girl's night by messaging her friends. You chuckle a little and catch Jeongyeon’s eye. She gives you a slight smile as if to say sorry about not being included. 
As your lunch ends, you return to your desk to begin the second half of the day. Before heading to her desk, though, Nayeon heads to the bathroom. She silently cursed herself; she had just learned that Jeongyeon, Dahyun, and Jihyo were competing for your affection, and she was bringing them all together. It was too late to take anything back, though; she had set a date with everyone and given the details to Jihyo, who had the babysitter take care of their babies there. She took a few minutes to compose herself, running through her conversation with Jeongyeon and figuring that they must all be on good terms if they were still talking. Nayeon took a deep breath and made her way to her desk, getting to work and finishing the day. 
As you dropped the women off at their homes at the end of the day, Jeongyeon stopped to tell you to drive her to her home. She sounded unsure of herself, and when you asked her if she was certain, she said she was. Jeongyeon knew she had to come home eventually, and though she would have preferred more time to get herself in order, she couldn’t leave her child with her husband. Once you were gone, she made her way to the front door, taking a deep breath before opening the door. Inside, she found a mess. One she could tell was from a man who didn’t know how to take care of a child; formula was spilled on the floor, milk was over the countertops, and toys were laid out on the floor. “Jeongyeon?” Her husband’s voice rang out from another room; he walked to the living room, caring little Jieun.
 “Where have you been?!” he yells, not caring about scaring the baby in his arms. “I tried calling you over and over again, and you never picked up!” The anger in his voice continues to rise, scaring Jeongyeon. 
Jeongyeon steeled herself, taking Jieun from his arms and clutching the baby to her chest. “If you’re going to yell, I’m going to walk right out that door,” Jeongyeon says, putting on a serious face. This shuts up her husband, who is unused to hearing Jeongyeon stand her ground. “You’ve been cheating on me. I-I don’t know how long it's been, but it’s clear it's been long enough that you felt comfortable talking to them about that sort of stuff when I’m around. Do you even know what I gave up for this relationship? I dreamed of being a singer but saw it as a future with you. So, I put that behind me and helped your career. I didn’t want a baby, but you did because it would make you look good. I cared for Jieun every day without your help because you said you had long nights working on big projects. I gave up my job and my dreams because I loved you.” Jeongyeon's voice becomes filled with anger as she continues, “And you decided to cheat on me?! Did I ever matter to you? Was I just some good-looking woman on your shoulder that would make you look good?” Her husband tries to speak up, but Jeongyeon continues, “Shut up! I’m talking! I’m-I’m done.” She says sternly, gulping as she speaks what she hopes will be her final words to him. “You aren’t the man I married. I don’t know if he even really existed. I’m leaving you. I want a divorce.” Jeongyeon can feel the tears welling up in her eyes but carries on. She moves past him, not letting him stop her, as she packs some of Jieun's things and gathers some of her clothes. She places everything into a single suitcase and carries it out of her room. 
He tries to talk to her, but she has none, leaving the place she once called home with her child. Jeongyeon sniffles, knowing she made the right decision by leaving him and gets on a bus. She finally lets herself shed tears as she holds Jieun to her chest. “I’m sorry, baby, it's just you and me now.” Jeongyeon climbs off the bus and walks a few blocks to Nayeon’s home. When she knocks on the door, Nayeon is quick to open it. The older woman gives Jeongyeon a supportive smile and welcomes the pair inside. She helps Jeongyeon and Jieun become accustomed to their temporary home.
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After work and dropping off the babies at Jihyo’s home, they headed straight to the karaoke place on Friday night. “Ladies, tonight we celebrate a few things. One is our first night out in a long time; the other is Jeongyeon divorcing that bastard husband!” Nayeon announces to the group as they begin their night of fun. While it shocked everyone, they raised their glasses and drank. The night was filled with music and laughter as the women enjoyed themselves, each singing songs they loved. Dahyun integrated well into the group of women, becoming fast friends with everyone. During one of the later pauses, the topic of sex came up. Momo couldn’t help but gush about her time with you and Jihyo. Dahyun released a surprised gasp and felt worry creep into her mind as every woman began to compare their experience with you. 
“Oh, Dahyun, have you been with him?” Dahyun mind became cluttered with thoughts, but one thing she knew was that she couldn’t give up. 
“I have; we’ve done it a few times.” The others give Dahyun an ovation, clapping for her and pressing her to tell some stories. A shy smile creeps onto her face, and Dahyun recounts her times with you. 
“I wonder who’s going to get him in the end.” Momo blurts out after Dahyun finishes telling her story. She laughs after, nearly spilling her drink on herself. Her statement brought questions, though, as each woman began to think of the other as competition. “I can tell you who it won’t be, though. Nayeon.” Momo’s comment brings laughter to the group; Nayeon was the only one you hadn’t had sex with. 
“Ya! It can totally be me. I’ll have sex with him tonight!” Nayeon declares. When the others laugh, she commits to it. “Don’t laugh! I’ll do it!” Nayeon shakes her friends, trying to get them to take her seriously. The situation is enough to put everyone at ease, but in the back of their heads, they realize they have to do more if they want to win your affection. They knew who had the best chance right now; it would be between Jihyo, Jeongyeon, and Dahyun. Each woman had more than a physical connection to you. Momo, Mina, might only see you as a piece of meat, but after their time with you, they weren’t too willing to have you taken away. As for Sana and Nayeon, they just felt a sense of competition after Momo’s words. 
Still, the night continued with each woman singing their heart out late into the night. Once their time was up, they headed home. Mina and Momo went to theirs, and Jihyo took Dahyun and Jeongyeon to her place to sleep off the night. Sana went her own way, leaving Nayeon, who was on her way to yours. Drunk but wholly focused on her goal, she got a taxi, barely remembering your place, and walked to your door. She pounded her fist against the door, “Ya! Open up!” When you didn’t come to the door immediately, she yelled again. You opened the door this time, yawning as she had woken you up. As soon as you opened the door, Nayeon lunged at you, wrapping her arms around you and pressing her lips against yours. You’re knocked to the floor and feel  Nayeon pull you in closer, pressing her chest against yours. “I need you to fuck me.” She moaned, grabbing your hands and placing them on her breasts. 
“Hey, hey, hold on, Nayeon!” You say, pushing her off you. You close the front door, and when you turn around, you see Nayeon stripping down, throwing her shirt onto the ground, and trying to get her pants off. You place your hands on Nayeon’s shoulders, “Nayeon, you’re drunk. I’m not having sex with you.” The drunk woman tries to shake your hands off, but you overpower her. Thinking quickly, you carry Nayeon to your room, tossing her on the bed before quickly leaving the room. You hold the door closed for a long time, finally letting go long after Nayeon’s given up.  You take a deep breath and walk to the couch, lying on it and falling asleep.
You wake up with a moan in the morning. Rubbing your eyes, you look down to see Nayeon’s lips wrapped around your cock. She’s bobbing her head, quickly taking you down her throat. Her flexible tongue swirls around your cock, as she strokes your shaft. “I told you I needed to have sex.” She mumbles, looking at you as she spits on your cock. Nayeon’s big hands move down your length, making you groan. “I’m not drunk now, so it’s not a problem,” Nayeon mutters as she moves over the top of you, lowering herself onto your face. You take a deep breath, grunting as you feel your cock hit the back of Nayeon’s throat. Nayeon pushes her cunt onto you, wanting you to eat her out. Relenting, you drag your tongue along her slit. Nayeon’s body tenses, and she moans into your cock. “That’s it, keep going.”
Nayeon teases you, grabbing your balls and giving them light squeezes as she laps at the tip of your cock. It was a far sight from the woman who was watching you fuck her friends not too long ago. You continue to lap at her cunt, going as far as to grab her ass and pull her down. Your tongue pushes inside Nayeon, making her cry out as she feels your tongue press against her walls. It was a foreign sensation to her but one that gave her immense pleasure the more she thought about it. As your fingers dig into her skin, Nayeon’s moans become louder. She arched her back and bit her lip, struggling to focus on her blowjob. She wrapped her plump lips around the head of your cock, swirling her tongue around it quickly as she moaned. She stroked your cock quickly, wanting you to cum soon.  Nayeon clenched her teeth, grimacing as she felt her core tighten before finally exploding as she climaxed. She tasted sweet, and you lapped at her cunt during her climax. Her body shuddered, and she collapsed on your body. You slide out from under Nayeon’s body and watch her chest rise and fall as she breathes heavily. You get behind Nayeon and grab her waist. “Hold on a second.”
You grab your cock and rub it against her folds. The sensation makes Nayeon whimper, and she looks over her shoulder, “If you’re going to do it, don’t tease me.” Her whimpers become louder as you continue to tease Nayeon. You push her thighs together and begin thrusting between her legs. Your cock drags along her lips, driving her crazy. “Please stop, put it in already,” she begs, grabbing your hands. “Fuck me already, give me your cock.” Nayeon’s cheeks fill with air, and she hits you with puppy eyes in an attempt to force your hand. You rub Nayeon’s ass before smacking her. She yelps and meets your gaze as you press your cock against her entrance. “Yes! Please fuck me!” You slide forward, slipping and going back between her folds. Nayeon’s heart drops, and she kicks her feet against the sofa cushion. 
You press the tip against her entrance again and push your cock inside. Nayeon smiles as she finally feels your cock slip inside her. It stretches her out and hits deep inside her. Nayeon places her head against the sofa, humming as you push more of your cock inside her. Every inch you put in stretches her a little more, and by the end, Nayeon feels completely filled. You pull out slowly, dragging out the process before ramming yourself back in. Nayeon groans as she feels your cock impale her; every thrust that follows is much the same. You stir her inside as you pound away at her body. Your bodies make a loud clap with each thrust. Nayeon keeps her head down, struggling as her core tightens again. Your consistent thrusts hit her g-spot, making her cry out as pleasure floods her body. “Fuck! Shit, I’m going to cum.” Nayeon says, gripping the cushion as she nears her climax. Her walls tighten around your cock; they rub against your cock, making you grit your teeth as you begin to speed up.
You grab Nayeon’s arms, pulling them back. Nayeon lets out a roar as she cums; her walls clamp down on your cock as you continue thrusting. The overwhelming pleasure breaks Nayeon for the moment; she begins mumbling as your thrusts continue. “C-cum inside me…” She weakly mumbles. Approaching your climax, you bury yourself inside Nayeon and unload. Your semen floods her cunt, painting her walls white as your cum makes its way to her womb. You let go of Nayeon’s arms and collapsed on top of her, pumping her full of cum. Nayeon groans as she feels the warmth of your cum spread throughout her body. 
Seeing the time you pull out of Nayeon, your cum flowing out of her sore cunt as you rush to take a shower before realizing that it was Saturday and you had the day off. You come back to the living room and notice Nayeon has barely moved, going from her stomach to her side. While you were rushing to shower, Nayeon took a picture of herself. She was covered in sweat, and her hair was a mess, but it would get the message across. She sent it to the group chat, showing the others she had fucked you. 
There’s a slight smile on her face as she pushes her stomach, and more cum flows out of her. The sight makes you hard, and you decide that you might as well fuck Nayeon while she’s still here. You walk over to the couch and move Nayeon onto her back, rubbing your cock against her folds. “I worked so hard to put that in you.”
“Maybe I want more,” Nayeon said with a smile as she spread her legs further apart. “I can see why everyone likes being fucked by you. Now let’s go again.” Nayeon said, aligning you with her entrance. 
At Jihyo’s home, the three women couldn’t help but laugh as they saw the message pop up. They glanced at each other, knowing what the goal was for each of them. “Well, ladies. We all know what we’re after.” Jihyo announced. 
“Right,” Jeongyeon followed. Dahyun remained silent; she wasn’t the most confident about her ability and knew she had to make her move. She pulled her phone out and texted the group chat, commenting on Nayeon following through with her word. It prompted the others to begin responding, chiding Nayeon for being competitive. While the others were distracted, Dahyun started messaging you, asking to meet you at a cafe. She took a deep breath and put her phone away. She wanted to secure a future with you. With Jeongyeon's divorce just beginning and Jihyo still married, she has the opportunity to lock you down. 
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fangswbenefits · 1 year
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Revelations
𓂅 𓄹 Summary: Miguel asked you to keep a secret, so naturally everyone is about to find out.
𓂅 𓄹 Pairing: Miguel O’Hara x spider-woman!reader
No warnings! Just a humorous drunk!reader drabble :)
“How much did she have to drink?”
“Maybe three beers?”
“Oh, she’s out of it.”
“How so?”
“She’s been tellin’ everyone she has a boyfriend.”
Jessica Drew’s eyebrows shot up. “Who?”
Hobie merely shrugged.
You threw them a death glare before trying to negotiate with Peter Parker for another bottle, but all to no avail.
“Please! Give me another one,” you whined, sitting down with a thump on the chair oposite to his. “I’m not drunk!”
“How many fingers am I holding up, then?”
You shove his hand away. “Seven… don’t be silly!”
He banged his hand on the table. “See? You have zero tolerance.”
“You have seven fingers on that hand, Jerry!”
“Who’s Jerry?”
You gasped loudly at the sight of Gwen sitting to your right. “When did you get here?”
“What? I was here the whole time.”
Peter cleared his throat. “Gwen, take a good look at her,” he mustered a serious voice. “You don’t want this to happen when you grow up.”
You leant back in your seat with a sigh of frustration. “I want Miguel.”
“Miguel… O’Hara?”
“Gwen, she’s drunk,” you heard Peter whispering.
“Hey! What did we miss?”
Miles and Pavitr nade their way through the busy crowd of fellow spiders, each holding a glass of apple juice.
“Took you some time!” Peter beamed with a wife smile, scooting to the side so they could join the group at the table. “Nice job, kids. The mission was a success.”
“Miguel seemed unimpressed,” Miles grumbled into the heel of his hand.
Peter hid a bottle away before you could snatch it from him, earning a grunt. “I’m sure he’s delighted!”
“Yeah? That’s his delighted face? Looked like someone had just threatened to break canon.”
Pavitr patted his back. “That’s just his regular face, Miles.”
“But he’s really hot…” you said dreamily with an ear-to-ear smile, leaning into Hobie’s shoulder.
Multiple pairs of eyes blinked at you.
Pavitr spoke first. “Miguel?”
Both Miles and Gwen were looking at you like you’d grown a third arm.
“Maybe we should get him here?” You heard Jess saying from behind you. “And you,” her hands gripped both your shoulders to straighten you up in your seat. “You need to sober up.”
You stuck out your tongue as the other spider-woman brought her travel watch to eye-level.
“Lyla, I’m guessing Miguel doesn’t want to come, but—”
The AI cut Jess off with a cheeky smile. “He’s on his way, actually.”
“Miguel is coming?” Peter beamed, unable to contain his excitement.
“Great!” You clapped your hands a couple of times, eager to see him.
Hobie took a sip of his drink. “Bet he’s gonna ruin the vibe.”
Miles nodded right away.
You were about to protest when a chorus of greetings from diverse spiders echoed throughout the bar.
“Evening, boss.”
“Miguel! Great to see you here tonight.”
“Howdy, boss.”
“Meow!”
He was here and once he came into your field of vision — albeit slightly blurred — you felt your heart flutter.
“Look who decided to come out of his cave,” Jess said, her lips quirking up into a smile.
“Miguel!” Peter punched his bicep playfully.
You were waving your hands enthusiastically at him. “Hiiiiii!”
But Miguel wasn’t amused.
His eyes roamed across the table.
“Who brought the beer?”
Everyone immediately pointed at Peter — you included — who was already smiling sheepishly while raising both hands in defense.
“Miguel, we’re just celebrating a successful mission and—”
“Peter, how many times must I tell you not to bring that stuff here?”
“She only had a couple of beers,” Peter replied. “It’s not that strong. I don’t thin—”
“That’s your problem! You never think,” he replied, jabbing a finger at bim.
You giggled. Miguel looked extra hot when he was pissed off. Poor Peter, though.
“Up you go,” Hobie said, hoisting you from your seat, trying his best to keep your balance. “Mind your feet.”
“Wait where are we going?”
“You need to get some fresh air,” he said, helping your arm around his neck for support. “Mr. Grumpy here is about to ruin the mood, I reckon.”
You didn’t want to leave, but figured Hobie was right. He was always right.
“Where are you going?” You heard a voice call out once you’d turned your back.
You twirled on your feet nearly tripping and knocking Hobie down in the process.
“Wait… why are there two of you?” You hiccuped.
Both Miguels arched an eyebrow simultaneously. Impeccable synchronisation. “Two of… what?”
You reached out with your hand to touch one of them but it met with nothing but air.
Huh?
“We were goin’ out for some air.”
You shook your head and the two spider-man 2099 had finally merged into one.
You fluttered your eyelashes dramatically at him. “The just one last beer… pleeeeease…”
“I really can’t do that.”
“But you can do me!” you blurted out with a wink.
Miguel pursed his lips.
Chaos immediately erupted from the bar table, causing some of the spiders nearby to shift their attention to the commotion.
“Language! There’s kids here!” Peter said, trying to cover Gwen’s ears.
“We are not kids!”
Jessica clicked her tongue. “No more drinks for you, young lady.”
“—you are still kids at heart!” Peter was now dealing three very grumpy young spiders.
Hobie, however, saluted you with a proud smile on his face. “You just left Miguel O’Hara speechless. Respect.”
You giggled at Miguel who was definitely not amused. At all.
Before your brain could process what was happening, your body was being hauled from the ground and tossed over someone’s shoulder.
“Time to go home.”
“PUT ME DOWN!” you protested, balling your fists and smashing them against a very hardened surface. “MY BOYFRIEND IS GOING TO DEAL WITH YOU!”
You felt your stomach lurch violently from the motion and decided to tap your webshooters in an attention to free yourself.
The result was…
“HEY! Get-get this off me!”
“I’m sorry, Pavitr!”
Your blob of web had landed on his face, sending the young spider into a frenzy as both Miles and Gwen hurried to aid him.
“Who’s the bloke, hm?” Hobie asked with a grin.
“It’s classified!”
The spider-punk scoffed. “Is that code word for ‘capitalist knobhead’?”
“Funny, ‘cause when I first met Miguel he—” Gwen started.
But was promptly cut off. “Lyla, deactive her webshooters before someone loses an eye.”
“On it, boss!”
You growled in annoyance as an orange beam hit your wrists, rendering the devices uselss. It didn’t take long before you were being dragged out of the bar, multiple spiders glaring you and whispering to each other.
“We can take her home,” Jessica offered, patting the top of your head endearingly. “It’s close by.”
“No, I’ll do it.”
Hobie seemed visibly amused. “Maybe we should wait for her boyfriend to get here.”
The big man carrying you halted his steps.
“What?”
You blinked a few times as you saw the pavement start to tilt and go into a swirl. “I’m going to fall!”
A strong arm came to wrap around your waist, keeping your firmly in place.
That was close.
“Yeah she’s been sayin’ her boyfriend’s gonna be here,” Hobie shrugged.
“She’s had too much to drink,” Peter said dismissively.
“And he is!” you snapped. “See, he’s very strong, Jerry.”
“Really?”
“He’s the strongest spider-man,” you smiled, pride evident in your voice. “Very handsome…”
The spiders in front of you exhanged confused looks and as the motion resumed, your insides flipped momentarily.
“He’s really big, too…”
Jess spoke this time. “Big? As in… tall?”
You nodded. “Right! But also… his dic—”
“Enough!”
“Bloody hell…”
“Woah!” Jess gasped.
Miles, Pavitr, and Gwen, on the other hand, were having the time of their lives.
“Miguel’s face!” Gwen chuckled as Miles leaned on her shoulder fighting back the tears.
Oh. Right.
Miguel was the one carrying you…
Peter was absolutely scandalised, urging them back inside. “Let’s finish our apple juice,” Peter called, ruffling Pavitr’s hair. “I have these amazing photos of Mayday to show!”
None of the budged, though, enjoying the show.
“Real shame your boyfriend isn’t here to witness this,” Hobie said.
You grinned. “But he is! Right here!” you accentuated each word with a pat between Miguel’s shoulderblades.
“Ah, knew she was talking gibberish,” Hobie clicked his tongue.
Jess came to take a look at Miguel’s face. “I… don’t think she is.”
“Well! What a fun night,” Peter said in his usual cheerful voice.
“Wait… WHAT?!” Gwen and Pavitr half-yelled in unison.
Miguel let out growl. “Go back inside. We’ll talk about the next mission tomorrow.”
“But—”
He turned to face them, which had you clamp one hand on your mouth from the turbulence.
All three of them rushed back inside with Peter following closely behind.
“No wonder you showed up for once,” Jess said adjusting her glasses.
“Please… don’t start,” Miguel sighed. “Especially you.”
Hobie adjusted a couple of pins on his vest. “Chill, bro.”
“Say bye-bye,” Miguel said, tapping the back of your thighs.
You waved your hand clumsily at them. “Byeeee!”
Both of them returned the gesture, chuckling.
In no time, you felt yourself being hurled into the night sky across the tall buildings that covered the landscape of Nueva York.
The cool air and silence allowed the realisation to suddenly dawn on you as Miguel carried you effortlessly with each swing of his web, red glow flashing around you.
Fuck…
“They all know, don’t they…” you mumbled into his embrace when he made a quick stop at a rooftop.
“Yes.”
“Sorry, Miguel…” you hiccuped.
He pressed a soft kiss to your temple. “It was only a matter of time, I suppose.”
You curled up against him, cheek resting on his shoulder as he heaved a deep sigh and ran one hand along your back in a loving caress.
He had wanted it to be a secret mostly because he feared others might see it as a liability. After all, as long as he put up a front that he had nothing to lose, then it would be a great asset to have in this line of work.
Or so he thought.
Feeling the pounding headache brewing inside your head, you merely groaned into the crook of his neck.
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Masterlist
4K notes · View notes
kbwrites · 3 months
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Up In The Clouds
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synopsis: you are a first-year jujutsu high student, seemed only natural that satoru and suguru would want to protect you... right?
⚝ a/n: I'M ALIVEEE. my first fanfiction in over FIVE YEARS?!
⚝ tags: sfw/suggestive satoru x reader. suguru x reader. satosugu x reader (KINDA). marijuana use!
⚝ wc: 1412
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“Do you ever think the wind is trying to tell us something?”
“Shut the hell up Satoru.”
“Please. What Suguru Said.”
You were given one condition by your parents when you got into Tokyo Metropolitan Curse Technical College, and that was to stay out of trouble. And yet there you were, with the school’s most infamous troublemakers - high as the clouds you were observing.
 Suguru approached you on your first day, his kind eyes and dulcet voice made you feel more than welcome. Him and Satoru were joined at the hip, as you soon found out. It only took a few days for you to be fully integrated into the group. So their duo (and occasionally Shoko, when she felt like dealing with their bullshit) grew to include you. They shouldered the burden of showing you around the school. Suguru educated you with the history of the school, while Satoru listed the best places to slack off. And slack off you did, the two boys were first-grade sorcerers, why the hell would they need to attend classes?
Yaga lectured you of course, “A bright girl like you has no business hanging around with those two”. And yet, they were the strongest. And you were their new obsession, fitting right into their antics.
The antics for today? Courtesy of Satoru, the lanky second year stood before Suguru and (Y/N) dangling a ziploc bag with a blunt inside.
“Are you trying to get us expelled?” Suguru sighed.
“Seriously. If Yaga catches us-”
The white haired teen sighed dramatically (you were confident that that was the only way he knew HOW to sigh)
“You guys are no fun.” A pout forms across his lips, crossing his arms.
“Who did you even get this from?”
“Does it matter? Let’s get high~” Satoru smirks, discarding the ziploc bag and holding the blunt up to his nose to take a deep inhale.
Suguru glances over at you.
“Satoru… do you really think you’re setting the best example for our underclassmen.”
You smile awkwardly, sure he was referring to you.
“She isn’t some baby doll Suguru. Right (Y/N)?” Satoru turned his attention to you. He knew that with that honeyed voice of his, he could get anything he wanted. Suguru glared back at his slightly taller friend, who grinned through his dark shades. You shift uncomfortably, the tension thickening by the second. It was pretty common that you ended up being the one breaking up fights between your two best friends. For some reason you were always caught in the middle. You sigh standing up.
“Fuck it”
And there you three were laying on the grass of the field.
You’ve gotta hand it to Satoru.
You feel pretty amazing right now.
“Do you ever think the wind is trying to tell us something?”
“Shut the hell up Satoru.”
“Please. What Suguru Said.”
“Guys… seriously-”
Bzzt bzzt.
You slowly sit up, reaching for your vibrating phone.
Shoko ^-^
Where r u guys?
(Y/N)
Practice Field.
Shoko ^-^
Huh? Those two idiots are actually doing work?
(Y/N)
Satoru brought weed~
Shoko ^-^
Ahh.
(Y/N)
You comin’?
Shoko ^-^
Doing work for Yaga :(
You close your phone, laying back down between the two teens.
Suguru takes the blunt from Satoru taking a drag before passing it to you again, your fingers grazing each other, the touch lingering. A familiar heat in your chest rising.
You’d be lying through your teeth if you said that you didn’t find your two friends attractive. Satoru was confident, he knew that when he walked into a room all eyes (girls and guys) were on him. His silken white hair, and eyelashes that when fluttered he got whatever he wanted. And of course his azure blue eyes, like pools of shimmering water too deep to ever reach the bottom of. In layman’s terms; he was hot.
And Suguru? Well, his beauty was more understated. That isn’t to say he wasn’t hot.
 He was.
With his raven-black hair that cascaded in sleek waves always neatly put up. His piercing coffee-colored eyes, the subtle curve of his lips. When he told you something was going to be okay. You could actually believe him. It was his overtly calm demeanor that probably made him seem more like Satoru’s shadow… But to you? That shadow lurked in the depths of your mind, suffocating your thoughts at the worst times. Times like this.
You take a long drag from the blunt, desperately trying to distract yourself from the thoughts that plagued your head. You hold the smoke in, before letting out an exasperated sigh. You cough quietly at the sensation in your lungs, sitting up. Suguru looks over at you in concern, sitting up with you to pat gently on your back.
“Don’t overdo it, yeah?” His voice, ever the gentle caress, only works to fluster you further. 
You turn away desperately trying to hide the blush creeping onto your face. Suguru continues patting your back, reaching for a bottle of water.
“(Y/N)? Here. drink.” Your heart flutters, you snatch the drink gulping it down.
“Thanks, Suguru..” 
Satoru turns his attention from the clouds to his two friends, his eyebrow quirking up in curiosity. But he doesn’t say a word, just snatches the blunt from you and continues the rotation.
Satoru drones on, informing you of any and every thought that comes into his head. You and Suguru stay silent, letting out a ‘hmmm’ in acknowledgment every now and then. His hand brushes against yours, his touch sending shocks of electricity through your skin as he points out funny-looking clouds. The sky turns from blue to red as the sun sets over the training grounds. The three of you wearily rise to your feet, heading back to the main dorm.
“(Y/N)! Suguru and I are g’nna play some melee. You wanna cheer me on while I kick his ass?” Satoru loops his arm around your neck smirking. You look over at Suguru, you can almost make out his body tensing ever so slightly.
“Sorry. I have to study, but I’ll see you tomorrow guys!” You wave apologetically, prying yourself from Satoru’s grasp. Suguru offers you his signature smile. Satoru offers his signature pout.
 You take your leave, strutting off to your dorm. The two boys’ eyes linger on your form as it disappears down the hall.
✧ ▬▭▬ ▬▭▬ ✦✧✦ ▬▭▬ ▬▭▬ ✧✧ ▬▭▬ ▬▭▬ ✦✧✦ ▬▭▬✧ ▬▭▬
Suguru focuses intensely on the tv, hitting Satoru with combos. Satoru lazily sits back effortlessly dodging and blocking, ‘those eyes of his are basically cheats’ he thinks. Satoru glances over at his dark-haired friend smirking.
“So… I’ve been thinking.”
“That’s usually how it starts” Suguru sighs, still maintaining his focus, he has 2 stocks left. His damage at 99%.
“(Y/N). She’s a cutie isn’t she~” Satoru muses before hitting him with a spin kick.
It’s just slight enough to make out, but Suguru’s body tenses, and his eye twitches. 
133% damage
“What are you getting at Satoru..” he warns
“She’s totally my type, think she’s interested?”
Suguru can’t see the mischievous look behind his friends' blacked-out shades.
“No.” 
“No you don’t think she’s interested?”
“Satoru-“
“I mean seriously? She puts on that shy act in front of us~ drives me crazy thinking about how’d easy it’d be to make her blush”
Satoru knocks him off the platform.
1 stock left.
Suguru’s teeth clench, blood coming to a boil as he mashes the buttons of the controller. Satoru is loving this. He continues
“You don’t mind if I make a move Hmm?”
That was it.
 Suguru pauses just long enough for Satoru to land a fury of kicks and punches, hitting him with a special.
WINNER JIGGLYPUFF
Satoru leans back, his arms behind his head. Relishing in his umpteenth victory against Suguru, Suguru on the other hand is seething with anger. The thought of Satoru flirting with you… touching you…
“Leave her alone Satoru.”
“Huh? What do you mean-“
“(Y/N). Is off limits.”
Satoru perks up at this, lowering his shades to look at Suguru with his piercing blue eyes.
“Off limits? Says who?”
“She’s our friend”
“Yeah? All the more reason she should date me and not some rando”
Suguru tensed again. But that didn’t stop the white-haired menace.
“She wouldn’t say yes to you anyway”
Uh oh. He’d done it now, Satoru never backs down from a challenge. Nothing is too impossible for him, and you? You’ve just become his new challenge.
“I guess we’ll just have to see about that”
And with that, the real game begun.
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513 notes · View notes
im-harmless-ness · 2 years
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This fic was. Such a patchwork honestly. I know normally I construct a plot as I got but seriously there’s such a difference (to me) by the end in the writing. I kept having to go back and rewrite stuff (that goddamn window in the science wing, y’all) it drove me insane
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brucewaynehater101 · 3 months
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Batfam Suicide Squad AU:
Villainous versions of all of the Bats are shoved into one universe together. Up until this point in the AU, they do not know each other well. They've maybe seen each other on the field (which probably ended in fights and held grudges), but they aren't family. They are practically strangers.
Amanda Waller just wants to kill them. However, somehow, there's a force that's even worse than these fuckers. She needs a team to take that down, even if the participants are unwilling.
Bruce Wayne:
A cunning villain who can naturally lead teams. He primarily works alone but has proven to be efficient with any person he has to work with. He can bring out their better attributes, but he's ruthless, wary, and an asshole. He has contingency plans to take down anyone and everyone
Dick Grayson:
Practically immortal half-Talon assassin for hire. His rumored mentors are other Talons, Deathstroke, Superman, and various Titans. His skills in combat are fierce, his abilities are enhanced by his state, and his early childhood acrobatics do wonders for his abilities to escape and fight. These pale in comparison to his natural charisma and ability to turn enemies into allies.
Barbara Gordon:
The best hacker on this side of the galaxy. While she mainly stays off of the field due to her being paralyzed from the waist down, she is a formidable opponent. A significant number of politicians worldwide owe her favors, heroes and villains work for her, she knows top secret information, employs a number of traps to protect herself, and understands the nuances in social structures.
Jason Todd:
A brutal enforcer who utilizes fear, power, and death in his territory to demand obedience to his rules. Extremely skilled in various weapons, hand-to-hand combat, bomb making, and demonstrations of force. His senses, healing speed, and reflexes are uniquely enhanced by his exposure to Lazarus Pits. Despite his persona of being quick to anger, he's a masterful tactian and manipulator.
Cass Cain:
The only candidate who does not kill. Her combat prowess exceeds all other candidates and is rarely defeated in battle. Her eerie silence, ability to read others far more accurately than even psychics, and her stealthiness lead her existence to being more of a feared rumor than a confirmed sighting.
Tim Drake:
While he can defeat a range of opponents in combat, his strength lie in the plots he enacts anonymously. He is skilled in plucking strings and dominoes to create the outcomes he desires. Other abilities include hacking, combat, stealth, disguises, and manipulation. For any battle he prepares for, he rarely loses. Only a small handful of his crimes can be proven to be caused by him.
Steph Brown:
She is skilled in deflection, disguises, social circumstances, combat, and observations. Brown utilizes a variety of personas to distract her victims and lead them astray. She's deadly, but hides this aspect well.
Duke Thomas:
A daring and charismatic leader of a meta rights movement. His group has committed various crimes in their pursuits. He is the only born meta of the group, extremely skilled in utilizing his powers, decisive in outcomes, skilled in combat, and ruthless to prejudice. He can be charming and is extremely emotionally intelligent, which is a skill he uses to subtly influence others.
Damian Al Ghul:
Due to his high kill count, special permission has been given to allow the sixteen year old to be entered into the program. He's exceptionally skilled in all weapon combat but primarily uses swords and knives. He's astute and can utilize his age as a finely tuned weapon to infiltrate, distract, or disappear. He has experience with leading, murder for hire, and complex missions.
Alfred Pennyworth:
A formidable marksman and retired serviceman for MI6. His skills with all styles of guns, acting abilities, unflappable manner, medic training, vehicle maneuverabilites, and sharp tongue aid him in any supportive role. Although he is unlikely to assist on field, he will provide necessary background aid.
Tim and Barbara, in this AU, have both grudges and respect for each other. Tim does not match Barbara's computer skills, but he's a far better foe to her than most. Usually, Tim has a policy to bow out when Barbara is involved or find a way to hide his involvement from her.
Bruce doesn't know Damian is his biological son. Damian hopes to keep him in the dark. Dick, due to his training with blood scents, is the first to know about their relationship. This only occurs after Bruce and Damian get injured on separate missions and Dick makes the connection.
Jason and Damian both have tried to kill Tim. Because Tim seemingly can't die to their attacks, the two have made a game out of trying to kill Tim whenever they see him. Jason and Damian do not know the other also does this. Jason refers to Tim as a "cockroach-like bastard."
One of the batkids jokingly refers to Bruce as "Dad" and Alfred as "Gramps" due to their older age. This catches on with the rest of the batkids until it becomes a regular and fond nickname for the older men.
Bruce had a plan to escape with the help of Kate. After seeing Damian (he doesn't know that's his son), Bruce decides he can't leave a kid. Then he becomes fond of the rest of the group and delays his escape plan again until he can escape with them.
Which of the Bats know each other from encounters in the field? Who holds grudges against each other? What led each Bat to become a villain?
As far as background shit, idk.
I might update with a criminal dossier for each bat later
(In case it wasn't clear, this is a batfam meet late forced found family AU)
@hisaribi helped me with this ^^
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felassan · 2 months
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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