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#i dont think i even answered the question
loser-otaku-girl · 17 hours
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I saw something on your page answering questions about Jirai Kei and I wanted to ask if this counts and if I could consider myself part of the community?
I don’t really care for getting better, medical doesn’t help, and I don’t want to be on meds for the rest of my life
Getting better could make me care less with the amount of people that force me to get better which has put a negative impact on even getting better
I’m in therapy but I don’t think it’ll help past processing trauma and don’t think I’ll be in it long term but I might be forced on medication anyways
Even with the forced meds & therapy, would I still be okay to be part of the Jirai Kei community because I ultimately don’t care for healing/getting better and feel like that’ll never be something that happens for me? Or would that be a different community due to therapy/medication???
I’d rather stay crazy and have people love me that way than be a broken, medicated doll but idk if that counts towards Jirai Kei or if someone just not wanting to be helped even with forced medication & therapy can belong to the community
Tysm if you answer this!!!
Congrats ur a jirai 🙏BLESS🙏
No but u can be a jirai and be in therapy/on meds like im in therapy and on meds yet im a jirai! Like u said u dont care for getting better thats that part the = jirai the most. So yes u can be a jirai :)
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ask-noonescity · 3 days
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"Shes in Seaburgh"
he said simply while facing Monarch with his back as multiple cluttery was hearable he was doing something while speaking with the sylveon
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"Not...because of me right...?"
he whispered out lightly growing more and more worried over his actions as memory came back to him he felt more and more guilty over it before seeing the beedrill whip around
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"Monarch no..." he said lightly with a worried expression "You know she would never hold it against you..." he said lightly walking over to the boy giving soft ruffle over the hair that was hidden in hoodie making Monarch quickly fix the hoodie over himself again letting out a light whine "Accidents happen, 'arch dont worry about it - nobody thankfully got hurt" to which he heard a sigh of relief from Monarch
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"Oh...even Erland?" he questioned lightly "Where is he if she's in Seaburgh?" Nico for moment hummed a soft hmmm as he was thinking "Probably running the company...and he is okay dont worry" the bug answered simply
"What about yo-" Monarch quickly shut up hearing a plate click in front of him making him look down
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"I-Im not a kid anymore Nico..." he whispered shyly away before his face filled with sorrow as he stared at the warm pancakes
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"I dont...want to eat..." making the bug type turn again around as he faced the sad sylveon as he was thinking to himself now more and more
Well thats not good...
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"Oh that okay! I got a idea! How about street food?" he asked knowing Monarchs favorite food and snacks will be located there getting something in his stomach, he saw Monarch turn pink suddenly
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"...fine"
ASK BOX OPEN!
♠Ask hints updated!
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shirefantasies · 17 hours
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Marti it is Moss *does small dance* sending in a Hobbit imagine should it strike your fancy to answer. If not feel free to delete you come first and foremost! Your blog is always a delight and i read everything you post like its the morning newspaper.
Im wondering if you would write a hobbit headcanon for a reader who uses a mobility aid like forearm crutches!
I myself use forearm crutches (named Catcher and Holder a la Dwalin) for dizziness and weakness due to neurological issues, but there are many reasons for their use from joint pain to hypermobility. Sometimes people use them all the time and other times they are only used when they have flare ups (some have to have them available all the time in case of The Return tm)
Sometimes you use one and sometimes you use two. All depends on condition severity, needs,what youre doing, and preference
Even when you have a flare up you may not prefer to use them for short distances ie in your house some people choose not to. I use mine on the steps unless im doing something hazardous and dont want to risk a fall (and be able to walk in general)which ive become prone to over the last two years.
You still live your life and do what you do sometimes its a bit different other times its not. Sometimes you have a stick or two.
You can make a lot of fun decorations and functional tools like cupholders and pouches for your crutches and stickers make them unique and customizable. Honestly the biggest challenge for me is mugs and stairs+ other two handed tasks 😩 let me see someone smack a warg protecting their bestie and then lament not planning their cuppa retrieval rofl.
Im wondering how our lads would have a time with this- not acceptance wise as i know Dwarves are very accepting. More along lines of shenanigans wholesome fun bonding the good daily stuff that you write so beautifully and capture each one of them so well!
Thank you so much and if you have any questions please feel free to reach out
🌿🏹moss🏹🌿
Hello Moss 🥰💚 OMG Catcher and Holder that's perfectttt! Sorry this post is so fuckin long in the making but hopefully you enjoy it and this captures it well! I confess I don't personally use a mobility aid at this time so I may not have the greatest frame of reference 😅 but yeah I hope you like these little moments! *does small exit dance in return*
Warnings: canon typical violence in some
Thorin's Company + Reader With Mobility Aids
Balin
“Might I ask who built that?” Polite as ever, Balin motioned to the chair upon which you had affixed a pair of wheels. “I did,” you answered, “I was the only person in my little village who needed something like this.” “Well, you are quite the craftsman. Would that you had no ties to your hometown and the Lonely Mountain could snap you up! You could see those skills built up tenfold.” “R-really? I came here to Laketown for something just like that! But I’ll confess I think you will be a far better teacher.” Winking, you gave Balin a smile he mirrored. “You’re resilient. Smart as a whip, too! It would be my honor.” “And after all,” you added, “If anyone would know how to mount a crossbow on the arms, it would be dwarves!” At that, even as polite a dwarf as Balin could hardly help bursting into a wicked grin.
Dwalin
“Nice axes.” “Forged them myself,” Dwalin answered with a nod, “Grasper and Keeper. One grasps your soul, the other keeps it.” “How funny,” you remarked, raising your forearm crutches, “I call these Catcher and Holder. Same idea only with the body. Suppose that isn’t nearly as impressive, though.” “Impressive?” Dwalin burst out. “We’ve all got our battle scars. Our wounds. Never be ashamed of that. The fact that you’re still up ‘n’ going? Be proud. I can show you plenty o’ scars myself!” At that last bit, Dwalin began lifting up his tunic to reveal toned skin paled in some places and darkened in others by all manner of scars and at that, you couldn’t help shyly laughing. Proud indeed.
Thorin
Yes, the king had not denied you entry into his company when Gandalf had recommended you, but he had raised and furrowed his regal brow in the skeptical look all but branded into your mind. He’d asked Gandalf if he was certain, and from then on the fire in your heart blazed. Certainly Thorin treated you as an equal, giving you the tasks he gave all others, but he had been yet to see you in battle and you knew that was where your proof would solidify. In fact, the first time wargs closed in upon you, you were one of the first to run back at them. Hearing the way Thorin called your name, but thoroughly ignoring it in favor of landing a solid crack upon the nearest adversary's skull. Luckily your body was having a better day anyway despite all the walking, because you spun and smashed your way through the orc pack, especially once you saw the way one bowled Bofur and Dori over. Fire took over your heart and eyes as you swung your mace until you could swing no more, all but deaf to the cracking of heads and the clattering of your allies’ blades through that pounding adrenaline. At the end of it all, Thorin approached you, his expression surprisingly mild. Then it broke into a smile. “The wizard was right about you,” he told you, clapping a hand to your shoulder, “Invaluable in all respects indeed.”
Oin
“Oh, that’s clever, that is!” “My eyes are up here,” you quipped, crossing your arms and smiling sardonically down at the dwarf bent over peering at your wheels. At that, Oin tilted his head up to look back at you, giving a raucous heh heh heh of laughter. “Never seen anything like this lot before,” he commented, shaking his head and running a hand over the frame of your chair, “You’d think dwarves’d be the first to make ‘em! ‘S beautiful.” Your lips parted wordlessly for a few moments before you spoke, head still slightly tilted. “Beautiful?” “Course!” Oin replied, smiling widely as he rose to his feet again. “A real beauty for sure. A marvel, actually. It is quite the privilege to get to see it in action!” “No one has ever told me that before,” you replied quietly, a smile spreading across your lips.
Gloin
Orcs rushed you from every side, sending you scrambling as fast as your crutches could support you. Carrying a sword aside it all was about as unwieldy as one imagined, but you knew no different. In fact, your best strike that fight had nearly taken a whole arm off. Catching sight of you, though, the nearest of your blood-spattered adversaries grinned and gave a savage kick, sending your crutches flying from beneath you. Teetering, you pitched forward, trying to catch yourself with one arm and steady your sword with the other as the shout rang out. “You think you’re so clever, you great filthy buzzard? I don’t think so!” With a savage growl of his own, Gloin flew into the fray, and with a violent swing of his axe the orc’s head was sent unceremoniously tumbling to the dirt. “Serves ‘m right, eh?” Gloin asked with a smug look as he extended a hand, helping you up, handing you your crutches, and even gently dusting you off.
Bifur
You had seen the way he glanced your way. How his eyes traced the lines of the crutches extending from your forearms, the extensions of steel that made walking less painless. And running more painless if you were a charging warg on the receiving end of a bash to the face. Bifur had seen the way you slid your arms free to motion and sign to him, indicating the interesting things seen along the road. If you had a tendency to go nonverbal, he would aid you in removing your crutches when you needed to sign. Such things had been floating in your mind when you sat by his side, asked him if he understood in a way. You certainly felt understood in his presence, after all. Bifur glanced away with haste, but still you caught notice of tears in his dark eyes, just for a moment. A moment before the smile spread across his face and he leaned in, gently resting his forehead against yours- carefully, of course, so you barely felt the brush of the axe against your joined skin.
Bofur
“Bofur!” Uncaring how earsplitting your scream may have been, you charged forward, heaving one leg before the other as fast as you could while still keeping a hand on your walker. Which was faster than even you realized, sped by adrenaline and rage and urgency all pounding through your ears. Loading your crossbow again and again, you fired three successive shots into the assailant’s side, shoulder, and finally with the last you struck his ugly head and knocked him down onto his ass. For good. Sighing heavily, you leaned for just a moment on your walker frame before making your way to Bofur’s side, this time at a less painful pace, and turned it around to take a seat. Leaning down, you reached for his hand. “Bofur, are you alright?” “I am thanks to you,” he chuckled, his hazel eyes fixed upon you fondly, “Maybe I need to get myself one of those. Seems to aid the aim, having something to lean on.” Grinning and blinking back tears, you procured a cloth and a strip of bandage and started to dab away the blood on his shoulder.
Bombur
“Hope this isn’t rude…” You were surprised by the sound of Bombur's soft voice coming from your side, turning from the journal you wrote in and setting your implements aside. A part of you wanted to roll your eyes, well aware of all the 'not rude' inquiries you'd received over the years as to why you carried crutches, especially if some days you did not. However, knowing this one came from sweet Bombur softened you. He actually meant it. "...But what's the hardest part of having those?" You couldn't resist a snicker at the thought that immediately rose to your mind. "You'd really like to know?" "Yes," he nodded, "If I may." With another little snort, you smiled and told him, "Mugs." "Mugs?" "Mugs and stairs. Can't tell you the number of times I've spilled on my way up. Anything that takes two hands, really." "I see!" The conversation ended with Bombur's eyes lighting up. At least you thought it had ended... Several days later, he came shuffling up to you with that same sweetly eager glint and his hands behind his back. "I've made you something," he told you, pulling out an open cylinder of steel and unfolding another little piece from it, "Hope it works. It's a little mug holder. Go on, let's see if it fits." Snapping the little unfolding piece to your crutch, Bombur watched your face break into a grin as it remained in place. "This is the sweetest thing anyone has done for me, Bombur. Thank you." "You deserve it," he replied, smiling fondly at you.
Dori
“I wouldn’t exactly mind having one of those.” “A cane?” You arched a brow. “I’ve always thought it made you look distinguished,” he admitted with a smile. “Now that is a new one,” you commented wryly, “All for use of my leg.” “Nothing wrong with it,” Dori shrugged, “We all do what we must. Seems a shame you’ve such a plain one, though.” At that, your proverbial ears perked up. “As opposed to what?” “Well,” he shrugged, “I don’t know. Haven’t you seen all the nice silver tips and things they put on canes?” “Ah,” you nodded, “I see what you mean! It is a bit of a shame I haven’t anything to decorate mine with, isn’t it?” “Haven’t anything? What do you call this?” With that emphasized last word, Dori reached behind into his pack and procured a little silver charm, one carved richly with dwarven runes and even centered with a little green stone. Fiddling at his back more, the dwarf also found a section of string and hastily tied it to your cane’s handle. “Now what do you call that?” He asked, waving a hand over the charm. “I have a bit of luster dust if you’d like something more.” Needless to say, it was the most fun night you’d had in those endless weeks of trekking.
Nori
Raising one eyebrow at Nori, you stared in skepticism as he held a hand out and repeated his request. “Your cane, please?” “How do I know you won’t just run off with it?” You shot back. “You’re sitting,” he pointed out, “Not like you really need it. Besides, do you really think I’d be so incorrigible a scoundrel as to make off with someone’s means of walkin’ for no reason?” Nori’s gaze slid upward from your carven wood cane back to your eyes, which remained as they were. “Second thought, don’t answer that. Just trust me, hm? You won’t regret it. Dwarf’s honor.” At the invoking of honor, an action infrequently taken by Nori, your brow lowered to form a more neutral, though inquisitive, expression as you handed your cane over. You were quickly distracted by conversation from Dori as you sat, folding your hands in both complacency and content and shivering a bit in the snow. The conversation continued for some time until an ‘A-ha!’ rang out and Nori came running back up, triumphantly hoisting your cane, to which he had crudely affixed one of his many knives. “And what,” you asked, “Is this?” Nodding beyond your night’s campground, Nori indicated the ice extending across the ground. “Aid in your trek! Can’t have you slipping, can you? Not that I won’t catch ya.” He winked.
Ori
“Your sticks!” Ori gasped, brown eyes wide with horror. “Where are they?” “My crutches?” Eyebrows sliding upward in amusement, you made your way toward the young dwarf, who was stitching a sock a handful of feet away. At that, he simply nodded, repairs completely abandoned upon his lap. "Oh, I simply had no need for them today," you answered with a small shrug of your shoulders. At that, Ori gave a curious little frown. “So you can walk some days?” “It isn’t only a matter of walking,” you chuckled, “Moreso that some days my pain and balance are worse.” “Like when Gloin’s leg bothers him?” Ori asked, face turning to childlike eagerness. “Or how Bifur doesn't talk some days?" A little smile spread across your face and your chest expanded with warmth. "Yes," you agreed, "Just like that, Ori."
Fili
Mind drifting off in tandem with the pulsing ache of your limbs, you gazed at the flicker of the fire, faintly drifting smoke curling into the air from pipes and the kindling itself. Your hands idly wrung your cane until the sensation of warmth brushing your leg drew you from your empty focus spiral. Shifting your gaze, you were met with the sight of Fili sitting at your side. "Think I might need one of those after today." Following his gaze, your eyes fell back down to your hands, more specifically the cane held there. "Your own mobility aid or the other?" At your last words, Fili quirked up a golden brow. "The other?" He repeated. Smirking proudly, you slid the end off your cane, revealing a sword hidden within. “The other,” you repeated once more with emphasis, “Guess you weren’t paying attention to how I heaved so many goblins off that bridge.” “You’re right,” Fili agreed, blue eyes lighting up in the fireglow, “I do want that. How long has that been there?” “Whole time.” “Just waiting for the right moment, eh?” “Of course,” you bantered back, “Gotta make a show.”
Kili
“Can I try?” Kili smiled up at you as you blinked at him, face blank with thought. Reaching down, he pantomimed using your crutches for a step, swinging his arms back and forth. "You want to give my crutches a go?" Your eyebrows shot up, a smile building upon your face. Memories flooded your mind, deep knowledge of the struggle that nearly always comes with those first steps and even far beyond. Loosening the grip you had upon your aids, you handed them off to Kili as you took Oin's hand and allowed him to help walk and lower you onto a makeshift camp seat. Hooking his arms in, Kili stood up, adjusting his posture after several moments. He took a step, then swung them. "Wait, that doesn't make sense. Hold on." You giggled from your seat at Oin's side as Kili raised one leg, thought, brought the crutches down again and wobbled such that you were tempted to extend hands that could catch him.
Bilbo
“I was scared first, but trust me: you’ll be grateful in the end once you get on these fellows,” Bilbo told you, looking down at you as he patted the pony he sat upon. “It isn’t that,” you answered, gaze dropping from the hobbit’s, “It’s…well, it is a bit embarrassing, to be honest.” The dwarves had been sweet enough to fortify the feet of your forearm crutches, though they still could not understand why you didn’t ride. The answer, quite frankly, rose a bit of a flush to your cheeks. Bilbo must have caught this. “You shouldn’t be ashamed. Nothing of it is your fault. You can tell me. Probably better me than all those dwarves, right? I won’t tell a soul.” His voice dropped to a playful whisper for that last sentence, which though it didn’t help the heat radiating beneath your skin did open your heart and your mouth. “If I were to get lightheaded or a shock of pain riding a pony I could fall off. And...And I would need someone to hold onto me.” “Ah,” the hobbit replied, this time taking his turn to shyly gaze away, “Well, if you ever change your mind, I would be more than happy to hold you.”
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ghoulodont · 1 year
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I assume Raindrop is your bias, but I am curious what it is you love about them.
raindrop is definitely the ship i feel most invested in. what i like about them i think is a kind of complicated question and it has a long answer.
first of all theres just the complicated situation overall of having these characters with so little canon characterization. we see them on stage and thats pretty much it, so theres a sort of highly accepted fanon that i think is sometimes taken for granted. and i personally came late to the party. i didnt know any of that existed for a while and so i made my own characterizations.
dew is important to me because (this is so embarrassing) at one point when i was mentally not operating in the generally accepted reality he basically lived in my head in a little "room" and i could kind of talk to him. he couldnt speak but he could make gestures and send me thoughts. that was only for a little while, most of the time it was more abstract than that. but compared to people saying theyre "projecting" on characters, i didnt see it that way (though obviously from a psychological perspective its still projection). he was like my friend i could commiserate with. so because of that i understand my version of him really well, better than any of the other ghouls, and also my version of him diverges a lot with the generally held characterization.
and then rain... i dont know, i just like him in a normal and sane way. but i think what really cemented raindrop as my #1 was first of all reading a lot of raindrop works that i found impactful, and then writing my first fic in which i made raindrop into all sorts of metaphors and symbolism. honestly if i had to pick one thing i would say writing that fic made me fall in love with them because i just really enjoyed the process and also the result. so depending on how you think about it i would say its either fate or a coincidence
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ween-kitchens · 4 months
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im annoyed and a little pedantic so can i just say as a blanket statement
queerbaiting is when the promotion for a FICTIONAL STORY intentionally hints towards two characters having a romantic relationship, without any intention to follow through in the show, in order to get queer people watching without discouraging the homophobic enjoyers of the show
queerbaiting is NOT:
a celebrity who you think is queer because theyre gnc or they have a 'vibe'. that is a real person and they cannot queerbait
two friends of the same gender pretending to flirt with each other for fun. those are real people and they cannot queerbait
a show with two characters of the same gender who are canonically friends that YOU PERSONALLY think would be better in a relationship. that's not bating, that's shipping, and subject to opinion
there are more but those are the main examples of people misunderstanding what queerbaiting is and being mad at something that isn't actually a problem
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shivroy · 5 months
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through the ages
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buwheal · 1 month
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Hello, Spamton!
How's life? Also, do you have any opinions on the Addisons? (Pink, blue, orange, and yellow)
If so, what do you think of them?
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lunar-wandering · 4 months
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do y'all think Macaque is falling back into the role that Azure and the others put on him by remaining on the outskirts of the group because he thinks his input/presence is unwanted (and yeah his presence isn't really wanted by MK and the others BUT. something about the fact Macaque is placing himself at the edge of the group, the edge that Azure and the others pushed him to, doesn't really sit well)
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#Monkie Kid#lego monkie kid#monkie kid spoilers#lmk spoilers#im gonna be completely honest: i think the only reason Mac HASN'T apologized is cause he thinks they wont listen to it#so he's trying to do things WAY more subtly and it's NOT working out#and when i say ''he thinks they won't listen'' i dont mean he thinks they won't forgive him#honestly the group would be split 50/50 between ''forgives him'' and ''suspicious but willing to let him try''#i FULL OUT mean he thinks they won't listen. that they won't even hear his apology and will just talk over/ignore him#or completely misinterpret what he's saying#THAT'S what he thinks#when he was being the villain he was putting on a show. it's HILARIOUS how obvious his actions are a front when you rewatch s1 and s2#but like?? being actually him?? he does NOT expect them to listen to him when he's just himself#sort of like a. ''if you want people to listen you have to anger/frighten them into paying attention'' kind of mentality#not a good mentality to have#it DOES explain why he reacts Like That whenever someone does something that indicates they DID pay attention though#like. listen hear me out. i do NOT think Macaque expected MK to remember the Warrior thing.#so when MK brought it up it hit him like a truck#also why he reacts like that when Wukong somewhat seriously answers his ''you know this is just the calm before the storm'' question#+ when Wukong says ''we''#cause he does not consider himself part of the group. hence staying on the outskirts#GOD this guy is such a delicious pack of trauma to dissect. thank you lego for giving me not one#not two#but THREE traumatized monkeys to analyze
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lokh · 5 months
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what do you think toshiro's version of laios would've been like if he was still with the group during the shapeshifter shenanigans
there have been a few speculations in the tag and among the fans and they are all very good SO i am going to take this opportunity to insert a bit of my shipping bias as i like in my interpretation LMAO agdsfgdfgv
i noted that in actuality shuro seems to have a very good grasp on laios' character??? this is most obvious in the manga later on but even seeing how he criticises laios in their fight... iirc nothing he says is actually untrue or wildly exaggerated, and while he does express frustration over something he feels like laios Should have control over (noticing his cues), he is also aware that laios isnt being malicious and that hes Just Like That. what i mean to say is that while i think his version of laios may seem more pushy and in-your-face, i dont think it will be overwhelmingly so. if its post-fight, i think the idea of laios (and marcille) being willing to do anything to get falin back made a big impression on him, as well as the idea that they need to eat and rest in order to succeed in their goals, so those aspects would be prominent in his version. he seems pretty observant, so i think for the most part the physical traits would line up, but i think there would be specific things that stand out to him that would appear strangely striking on his version of laios (like. idk something about his eye colour or the subtle contrast of his armour and chainmail. he seems to have a weird sense of aesthetics if extras are anything to go by lmao). if hed actually been paying attention all those times laios had gone on about what the hell ever, then it might be even MORE hard to tell apart his version since he would also have a good grasp on what laios should know. so either his version of laios is pretty difficult to pick out, OR despite the character being accurate his appearance is too. stylised lmao (exaggerated features or something) OR!! they just get him to pull out his monster gourmet guide thing and are able to tell from there. iirc everyone was surprised at its appearance so its possible toshiro had also never seen it before
IN MY IMAGINARY SHIPPING SCENARIO............ lets say that his laios isnt able to be picked out immediately and that the monster guide thing also doesnt immediately occur to anyone. what the real laios Specifically notices is how close this other laios keeps getting to shuro. and hes like. ??? why is he getting so close to him, theres no way i get that close to him??? but no one else seems to be picking up on it as weird, so hes having a small crisis like do i REALLY get that close to him???? and now that hes on the outside he notices shuro subtly leaning away and he feels both a wave of shame and..... protectiveness??? (JEALOUSY??????) and he immediately steps in and grabs him like Hey!!! cant you see hes uncomfortable???? weve been through this already!!! and like. ok i cant believe im doing this again but i need to separate this into different endings
a) the whump route: i dont think shuro ever envisioned Actually Telling laios about his frustrations outside of being basically cornered into it. has he ever spoken up against what was expected of him?? has he ever been confrontational???? i think part of what held him back from expressing his frustrations, along with the cultural norms, could be fear of what the reaction would be. if he had done the same in any other aspect of his life (his family, his inheritance), i think he would expect disappointment, disapproval, more proof that he doesnt add up to expectation. to be honest i dont think he Truly believes that laios is the type of person to react like this. but it was strong enough to prevent him from acting and i think would be projected onto his image of laios. maybe fake!laios says something dismissive like Well if it really bothered him hed say something right? what, he cant even stand up for himself? cmon, shuro, prove that you cant handle it just like everything else. and thats pretty much the fastest giveaway that it isnt really laios. of course this would be a HUGE tonal departure from what the actual episode/chapter was, so:
b) the dumbass route: both laioses break into fisticuffs, and, yes.... barking. and so they speedrun the entire encounter as the shapeshifters true form appears and, after laios points out that thinking too hard about others versions of you can tear apart groups and peace of mind, they pointedly do not speak of it again. they think about it though. a LOT
c) the normal route: both laioses argue normal like and the group ends up being able to tell them apart because the fake laios goes on a little too long about how theyre all here for falin and everyones like ok its not like he DOESNT love his sister but.......... the rest of the scenario probably goes like canon, though then i would want to see what everyone Else thought of shuro
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dukeofthomas · 3 months
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Do you see my vision
#my dc posting#my art#dc#jason todd#red hood#transfem jason todd#transwoman jason todd#trans fem jason todd#trans woman jason todd#its always so weird when uve made a character trans. and then u gotta use their canon name for tagging#i feel like im deadnaming her even tho i havent come up w a name yet#the lazarus pit gives spontaneous transition. even if u havent realized ur trans yet#i feel like itd be hard to become a respected n feared n succesful crime lord if she presented as female. because of the 'sogony.#so she can have a lil perry the platypus style shit goin on w a voice modifier in the helmet#also coming back as a woman would make batman less likely to connect her w his dead 'son'. so.#idk. i dont actually have a fully formed au or timeline in mind i just find it easier to draw women#its more of a psychological thing where if im in the headspace of 'this is a woman' it becomes just easier to draw the body#🤷 it is how it is ig#censored bc tumblr's a bitch n really it doesnt matter#i had a post w like 1 note that was literally just 'i dont think [insert name] is a good name for a transfem version of [insert character]'#and it got labelled Mature by tumblr so i figured might as well not even try n be Modest and shit w the way tumblr's fuckin it up rn#anyway shoutout to Daughter of Dragons by thispatternismine for the inspiration#...how does all that hair fit comfortably inside the helmet?#ah. hmm. well that is. it sure is a question! that i will not be answering.#jason todd fanart#dc fanart
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stemmmm · 9 months
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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ganondoodle · 3 months
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okay, bc i have seen this argument alot now (and it also seems to be the view point of aonuma himself..) is that "zelda cant do everything link does bc whats the point then"
and i take personal offense on that bc its a stupid argument (in. my. very. personal. opinion.- not judging people for liking it. its a ME thing)
whats the point? its that its her. its still a different character, different in story, background, personality, but i WANT to play zelda and she can do everything link does, why does she have to be so restricted and be bend over backwards to find some new way to make her 'useful' when link gets to do basically everything no questions asked (the only thing thats hers is like .. sealing power and sacrificial maiden, which i find a little underwhelming to say the least), if theres no point to it why are there always modders that model swap link with someone else, and in that case it has even less impact bc its an artificial model swap with no changes to the story (which can and should still be different when its the vanilla game with a different protagonist... its still a different character), clearly theres joy in just the model being a different one- and that isnt even to mention the story possibilities, since, again, its stil a different character
if we ever (never ... i know who we are talking about here) get to play as ganondorf i want to him to be just as versatile and active as link is, if we got a point and click adventure game for him instead bc 'whats the point' id be disappointed too- you can find any sort of excuse/explanation for zelda to be singled out but the fact remains it tracks with how female characters are often treated, and that hits a very sore spot for me
i guess i am unfortunately one of those annoying people that want to see female characters be treated exactly the same as male characters, possibly bc i am myself afab but identify as agender and have a deeply personal dislike for anything 'traditional' feminine bc i cannot and never will be able to truly live as myself in real life, it influences all of my work, my work is as just as much as my opinion on this, very personal
and in line with my point about modding, i see theres joy in just beign able to play as her even if its like this, i get that, i also get it for the creative aspect (though that mechanic worries me even more for the future bc it really seems to be the path now that -freedom = good, linear anything = bad-) it is a different idea and its not like i cant see that value- im not trying be "right" either, just bc i have that opinion doesnt mean i need everyone to agree, its a very personal thing, if you like it good for you! not for me though, and i think both of that is equally valid
i just personally wish she was allowed to be just like link, fight just like him but be different bc its still her and not him in the end- to be physically/playstyle like jsut like him, but you know ... as her, i dont think shed stop being zelda if she could wield a sword just like him
i dont really know how to get my point/feelings across, i dont want to step too much into personal stuff nor spam people with something that ultimately doesnt interest me alot, im just saddened by it really
(EDIT: bc i forgot to add this on here again; this isnt as much of a problem as it might sound like here, just the main topic i wanted to talk about; why im so uninterested in it is MAINLY bc i dont trust them to write anything interesting/care about lore anymore after totk, im always on the more pessimistic side that thinks its most likely worse than id hope and i know even the past games arent perfect or super interestingly written, but now its much more just a general distrust, together with everything like the price ... im just much less hopeful and cant get excited until i see more of it, like im waiting for the game to get out and reveal that its just as much of a mess and money i regret spending- kind of fear)
#ganondoodles talks#zelda#person that send an ask about this in just as i was writing this- this isnt about you- i promise you#its soemthing thats been stirring in my mind since yesterday#and seeing so many of those comments- and even aonuma himself say it#just strikes a very very personal sore spot#also to that one commenter on a different post-#no- wanting female characters being allowed to wield a sword is not “badass female character mysogyni” (idk how to spell that rn)#the hollywood badass female character thing is annoying but thats bc-#its a super model woman (bc shes ALLOWED TO BE FEMININE you KNOW) fight people in high heels- bc you can be feminie AND badass-#and then does a cringy one liner 'what you thoguht a FEMALE couldnt kick your teeth in'#which comes with alot more baggage of tropes and hollywood etc etc#i long for the 'women are jsut as capable as men' in a very agender way#why do you think i intentionally design alot of female characters non tradtionally feminie or masculine#again this is a very pseronal thing to me#BUT i do think it IS questionable that its her that isnt allowed to fight with a sword#like i dont think thats much of my personal dislike there- but a valid thing to point out no matter the explanations you can come up with#anyway- i dont hate it- but its not for me- i dont want to talk much about it#i hope you can excuse me not answering the asks i got related to this- id just repeat myself#(i guess i should be glad that its the top down one that gets her as the protagonist-)#(i dont think i want to live through seeing her be animated like the typically girly feminine butt wiggle in your face tehehe)#(the botw/totk cutscnes were enough of that for me PERSONALLY)#i dont know how many times i have to say its my very biased personally personal opinion and no a judging of others#to make it clear that no one has to agree with me and i dont want to be convinced of the other opinions of this
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puppyeared · 20 days
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43. For the ask game
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43: Sexiest person that comes to my mind immediately
going straight for the jugular arent we
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parasolcopyability · 7 months
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still thinking about that stat chart....mhin fight back against the weak allegations omgg
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kaedeichinose · 4 months
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i dont have too many thoughts about those recent rvvby wip leaks but it does kinda further the narrative that raven was entirely overhauled last minute which is really interesting to me bc i cannot Fathom what it is about raven the writing team hated so much they basically threw out everything about her. like wouldnt it be easier to just work with stuff monty already made??? what the hell did this white woman do to them genuinely
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megumi-fm · 4 months
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#okay random story time i don't know why im narrating this or how i even stumbled upon this memory rn#but i generally do sad vents in the tags and for a change this is a funny one#so back in highschool (i say highschool but i mean junior college) i used to visit this park near my house a lot#i was an sg kid back then and the thing about parks there is that they're kinda beach-parks and they have the best cycling/running tracks#they're also really massive parks so i used to go often. sometimes bicycling. other times walking. yeah. the park was like my sanctuary#anyway. there are quite a few bike rental areas in the park and there was a cute lil shop next to this one particular rental place#and they sold like biscuits and water and icecreams and stuff and i went there a lot#and on one particular day i went there and there was this guy around my age part timing at that shop#now again this might be culture specific bc i dont see it in india but part timing in uni/pre-uni is pretty common is sg#a lot of shops and restaurants employ teenagers to twenty something ppl for part time jobs... anyway im just adding context#point is that i had walked to the park with my mum that day and she told me to go buy a couple icecreams so i went to the shop#and i saw this guy around my age and like. not to be a simp but this dude was so pretty?#like he saw someone had come to the counter so he looked up and shot a smile and i thought i got slapped by sunlight#i could spend the next several lines going on about his pretty tan skin and his glowing raven eyes but this is pathetic enough so ill stop#anyway he saw me and smiled really wide (customer service smile- i thought to myself) and i smiled back and asked for icecreams or whatever#and then this guy started getting chatty right. so he was all 'you come here (to the park) often right? ive seen you with your bike a lot'#see now. the problem with me is that i always think im bothering people. this poor dude was attempting to make conversation#and i was replying with one word answers#and i wasn't even realizing that he didnt want that. bc he kept asking more questions and i. kept. shutting them down.#then when he gave me the icecream he was all 'are you here alone? icecream alone is no fun... i could keep you company if you want..?'#which. he was being really cute about right. but because im so fucking dense i was all 'oh no i came with my mom actually'#and he went 'aw man' in this really cute but faux sad way which i didnt understand at the time and i left and then#after three full fucking days. i realized this man was tryna hit on me?#and then i went to the park like a week later and he was gone. poof. i even thought of asking the uncle in charge of that place#then i got too embarrassed and chickened out#yeah so turns out my neurodivergence neutralizes any sort of rizz that comes my way#i could've been chilling with a cute boyf rn but no😩 this is my destiny#megumi in the tags
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