#incorrect ace combat
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mt10lt20 · 1 year ago
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Incorrect Ace Combat - AC 0/6/7 AU Did quite a few slightly shippy Wingmen's perspectives before, so on the flipside - the Flight Leaders' version.
Cipher: Trig, I don't think you should go out with Count.
Talisman: Agree, he's slightly dodgy.
Trigger: *Ahem*. You both do not have the moral high ground to tell me not to date Count when one of you is seeing a dude who got you court-martialed and the other is seeing a dude who tried to murder you.
Trigger: And, you are both still alive. So.
Cipher & Talisman: Okay, low bar, but fair enough. You win. Enjoy, don't die.
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saturniandragon · 1 year ago
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Huxian: It says that 1 in 4 people is gay. Wiseman: Definitely not me. Jaeger: Not me either. Count: I think it's Trigger, he's kinda cute.
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chopper-writing-stuff · 2 years ago
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Count (coming from a computer screen): Trigger! It's me! Trigger: Count? Count: I've made it through! I'm a Project Wingman character now! Trigger: That's impossible... Count: Nothing's impossible here. Flares are unlimited, PSMs don't have a speed limit, and you can have multiple special weapons! You have to believe, Trigger Trigger: *prepares to run into the screen* Count (from behind): Wait! You don't have to believe. Trigger: I didn't. *walks away* I didn't... Count: I may have done some damage there
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crossoverquest · 1 year ago
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Anubis to Blue: Not even mercenary gunmen are exempt from the law.
Blue: Rest assured everyone involved in the shattering of reality in Nevada will receive their due punishment.
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apas-95 · 2 years ago
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if it were up to me I'd shut off the internet connection of every single person who sees a post talking about the absolutely inordinate effect on the climate that, say, car-dependency and widespread air conditioning use cause, and responds 'um actually you just hate poor people because if you took away my car and AC I'd get hot and wouldn't be able to get to work...' because of how mind-numbily bad faith of an approach it is
nobody is advocating for - and even if they were, it could never practically be carried out - the simple removal of AC units, cars, whatever. the proposals are universally for their *replacement*. it is US housing design that makes its residents so entirely dependent on air-conditioning - other parts of the world with much harsher climates get by perfectly well by not building their houses out of unventilated plasterboard, and making dwellings that remain cool without massive power usage. it is car-centric municipal planning that makes people so dependent on cars - better public transport, better zoning, better housing are what is required to make cars *unnecessary*, not simply outlawed
ultimately, the issue is this - yes, you would, in the impossible fantasy scenario where the evil climate-obsessed leftists come steal your AC (yet do nothing else), die of heat exposure. however, in the very real scenario that the ruling class gets its way and nothing is done about the *massively* outsized emissions the imperial core has its residents produce, you will certainly also die of heat exposure. the only (real-world!) scenario where you *don't* eventually die of heat exposure is one that involves, yes, not having fucking Air Conditioning on 24/7
you've stumbled into a correct position - that personal action is ineffective to combat these things - but done so only out of an incorrect understanding: that combatting these things need not mean any change to the lives of individuals. there is no world in which you both keep on eating beef for every meal, driving everywhere, and running the AC all day, *and* where you don't die from a wildfire in your 60s because the fire department was busy spraying down rioting climate refugees at the county concentration camp
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x-river-x · 2 years ago
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Incorrect Quotes (TWST) #1
Deuce, reading a recipe: Beat three eggs? Ace: It means like in hand-to-hand combat. Deuce: Ohhhh- Trey(or Yuu): Both of you get out of this kitchen.
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morimens-news · 27 days ago
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Morimens English Localization Notes #1
Greetings, Keepers!
This is Ace, and I am currently working on Morimens' English localization.
First and foremost—thank you. Seriously. With a tiny but passionate team of devs, our localization journey hasn't been perfectly smooth, but your patience and encouragement have meant everything to us. We're so grateful you've stuck with us while we untangle typos, tweak tone, correct rich text tags, redesign interfaces, and try to make things feel right.
Moving forward, we'll be sharing these Localization Progress updates regularly. No fluff, just honest talk about where we are, what we're improving, and how we're working to continuously make things better.
Over the past 2 months, we've:
– Fixed over 26,000 lines of in-game text:
Our focus was on unifying combat-related terminology in character PVP/PVE skill descriptions and correcting technical issues like incorrect rich text tags, which caused color formatting errors or prevented number values from displaying properly. Normally, a task of this scale would take at least 5 localizers and LQA testers to complete in this timeframe. To speed things up, I taught myself Python (with our amazing QA team's help!) and wrote scripts to identify problematic tags. Thanks to these tools, we caught around 700 tag issues this round.
Some issues are still out there on the run. Some new issues arised from the introduction of new tools. We plan to keep improving the scripts, catch every punctuation/spelling issues, and dedicate more time to playtesting.
Currently, some terms remain inconsistent across areas such as Relic descriptions, Resonance descriptions, WoD descriptions, and Enlighten descriptions. We sincerely apologize for not being able to fix all of them in one go.
Thank you for your patience as we continue working on unifying these terms and resolving the remaining tag issues in upcoming updates. Issues like number values being incorrectly displayed as 'Arg1' will be addressed first.
Combat-Related Text Progress:
This month, we reviewed:
● 1,208 Skill Name terms (for both Awakeners and enemies)
● 62 Orison and State terms
● 156 Relic Name terms (about halfway; around 100 more to go!)
Based on your feedback from the last version, we learned that many of you prefer concise, clear translations. With that in mind, we left terms untouched unless they were mistranslated, overly long, or clearly awkward. We also checked with our amazing narrative designers to ensure that lore-specific terms were translated according to their original intent.
We've also carefully reviewed every player suggestion regarding term translations in the feedback channel. Your valuable input helps us continuously adjust our localization approach to better match your preferences!
Here are some examples for this time's term changes. We will release a full list of terms like last time as google sheet soon, starting with the Attributes. Some term might have been changed in skill descriptions but remain unchanged elsewhere—we will fix them in future updates.
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Fixed over 100 UI issues:
These issues caused text in different languages to be cut off or improperly aligned. Fixing them often meant remaking interface layouts, rewriting text entries, and occasionally building things from scratch. I can't overstate how grateful I am to our diligent, talented UX designers! Despite tight schedules and many tasks already on their plates, they supported me every step of the way.There's still more work to be done. We'll continue tackling UI issues to ensure the multilingual experience is smooth and pleasant. Thank you, Keepers, for your patience and for reporting the problems you find!
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Newly Proofread Content in the 1.5 Anniversary Update:
We've implemented human-proofread English text for:
● Liz's Psyche Deepdive story: Passion to Dust
● Lore Descriptions for the 4 new Basic Skins
● The 1.5 Anni Wheel of Destiny: Annihilated Rebirth
When our next Awakener, Castor (Ultra), is released, all of his Skill, Enlightenment, and Talent descriptions will also be human-translated.
As for the 1.5 Anniversary Event Story, Glimpse Beyond Sanctum—we originally planned to proofread it too. Unfortunately, due to our limited staff, the event script was finalized only one day before the version update, leaving no time for a human to translate it.We're aiming to release a quick-fix patch during one of the upcoming maintenance updates (schedule permitting) to correct several key errors—such as a mistranslated village name (it should be Celephais, in reference to Lovecraftian lore) and a few other inaccuracies.
During the initial release, another issue caused some English banner and event description texts to display incorrectly. This issue has been fixed through a hotfix update.
Previously, when we used GPT translation for all content, any changes to the Chinese text would automatically trigger an update to the translated text. However, now that we have introduced human translation, the translated text can fall out of sync if the Chinese source is updated after the translation is considered final.
We've reviewed this problem and established a new workflow to prevent it from happening again. Thank you so much for your patience and understanding!
Story Translation Plans:
This month, we received many kind words and thoughtful suggestions about narrative localization. Storytelling is a core part of Morimens' identity, and we want to treat its translation with utmost care.
Due to time constraints, some story content remains machine-translated for now. However, we're actively improving consistency by refining the terminology database these translations draw from. During our human proofreading passes, we're currently prioritizing critical fixes like:
● Correcting major mistranslations (e.g., 'Lemuria' appearing as 'Negen Entropy')
● Resolving grammar issues, typos, and misinterpreted lines
While this means some nuanced polishing may take longer, please know we're committed to systematically revisiting and enhancing all story texts over time.
When the Prologue chapter is dubbed, we'll also revise and enhance its English translation so you can re-experience it in a better form.
As our team grows, we're confident we'll one day be able to release fully human-translated versions of all new story content on day one. We also hope to collaborate with player volunteers to proofread more languages and continue raising the overall quality.
Volunteer Translators:
Now that our tools are more stable, we will be able to start welcoming player volunteers into the translation process.
To those who've already volunteered: thank you so, so much. We'll be reaching out to discuss the next steps. This process may take some time, as we are still finalizing our plans to ensure every contribution is properly implemented and recognized.
For further inquiries about localization, please reach out to Goya or post in the localization feedback channel.
Sincerely,
Ace
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deusvervewrites · 1 year ago
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Can you elaborate on Record of a Fallen Vampire and why to watch it?
Nope! Because they never made an anime, so there's nothing to watch!
I'll gladly tell you why you should read it though!
Long, long ago, Queen Adelheid lost control of her power, unleashing the Corrosive Moonlight, which threatened to destroy the world. To prevent this, she was sealed away forever, with countless fake seals planted across the earth as red herrings. This was to prevent her from ever being reawakened and possible releasing the Corrosive Moonlight again. Which is why it's a problem that her husband, King Akabara "Rose Red" Strauss is traveling the world, breaking the seals.
Opposing him are the Dhampires, led by Bridget, who seek to stop Strauss at all costs. Unfortunately for them, Strauss is the strongest character in the setting, bar none. They don't stand a chance in hell, no matter how many of them there are and how dirty they fight. Strauss is stronger and smarter. The gap is simply too great.
The Dhampires have one ace up their sleeve, however. The Black Swan. A magical parasite that attaches itself to the soul of a maiden, granting her the skills, memories, and accumulated magical power of all her predecessors combined, at the low, low price of having two years left to live unless Strauss dies.
49 Black Swans have fought Strauss. 49 Black Swans have died at his hands. The last of them, Number 49, the only one who could be called his equal. Number 50 is the first to actually best Strauss in combat.
...so why is she instead retrieving him from the battlefield alive?
Oh, yeah, did I forget to mention that Strauss is the protagonist?
And one other, tiny, insignificant detail.
Most of the information I've given you is false.
Characters are operating under incomplete, misleading, or outright incorrect information for most of the manga, and as a result, much of the exposition provided is likewise unreliable. Learning the full truth behind the fall of the Vampire Kingdom, Akabara Strauss, and the current Black Swan is the driving force of the narrative.
May the moon's grace be with you.
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whining-ylthin · 2 years ago
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Recovered pict-capt of the moment when Lugft Huron, Tyrant of Badab and Chapter Master of Astral Claws, surrendered himself to Chaos, 912.M41
(original audio: Max0r - "An Incorrect Summary of Ace Combat 7")
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the-bar-sinister · 1 year ago
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Good & Evil in Ace Attorney
So one of the things I like to pick apart in a fictional narrative where good versus evil is a relevant theme, is how does the narrative depict the nature of evil, and what tools and mechanisms does it give the protagonists to combat it.
The Ace Attorney series absolutely thematically depicts a battle of good versus evil, and the narrative position that it takes is that:
good = the truth
and evil = lies.
In Ace Attorney the hard truth is always preferable to a soft lie. Characters who lie, and twist the truth– even to help someone, or for good reasons– are cast as making a choice to do something wrong– are bringing wrongness into the world. They are not effectively fighting evil. 
We can see this embodied with Simon who chooses to lie on behalf of Athena, and while this lie saves her it also is the narrative cause of her suffering and his sister's suffering. Not only this but he is literally visually shackled by his lie in the story– he's freed by the truth.
Ace Attorney also takes the position that the longer a lie goes undiscovered, the more harm that it does. A lie that's become integrated into the fabric of the world keeps people from healing from the results of harm– we can see this embodied heavily in Von Karma, and Edgeworth in the first game. Von Karma who is literally concealing the truth inside a wound in his body, and Edgeworth who is unable to move on and heal from his trauma until the truth of the matter is uncovered.
The mechanism with which the characters fight evil in the series is by discovering secrets and revealing lies, picking away at falsehoods and incorrect assumptions until only the truth, no matter how difficult to accept, remains. The narrative reality of Ace Attorney is that truth is good, that truth is healing and freeing, and that lies are like a rot or a cancer that destroy people.
The weapons by which the characters in Ace Attorney fight evil are logic and reasoning– but always tempered with faith and hope, but notice that the characters– especially Phoenix and Apollo– are motivated to pursue the truth even when it is against their best interests, and even when it looks like the truth is going to shatter their belief in someone they trust.
In Ace Attorney the battle of good and evil is presented as pursuing truth, to heal those who have been harmed and distorted by lies and false perceptions. The more serious the evil, the deeper and more ingrained in the fabric of the world the lie is. 
An ultimate battle between good and evil would potentially look like the protagonists digging up the truth in a truly ancient cold case– discovering a lie that has remained ingrained in the world for centuries, amplifying the pain of others and causing them to be unable to heal. This dovetails extremely well with the existence of literal actual ghosts and spirits in the story-- haunting the narrative until the truth is uncovered, and they can finally rest.
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monstersdownthepath · 2 years ago
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Monster Spotlight: Fext
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CR 10
Lawful Evil Medium Undead
Bestiary 5, pg. 115
These terrifying undead are most often used as commanders by powerful necromancers, evil emperors, and other wicked overlords, trained from youth to lead their mortal and immortal armies to glory. Literally born and bred for war, the process of creating a Fext is a years-long process that begins while it's still in its mother's womb, contaminating the young soul with eventual undeath and a morbid fascination with warfare and combat of all kinds. Even if the (usually, but not always) human child destined to become a Fext isn't formally educated in matters of war, they're subconsciously drawn to the subjects and will seek them out in whatever manner they can, absorbing and applying this knowledge with alarming speed. It's a little adorable to picture a 5 year old trying to come up with complex plans on how to take over the playground slide, but the life of a Fext is anything but cute.
All Fext unavoidably die upon reaching adulthood as the cocoon that is their living soul bursts, reanimating mere hours later as a fully realized Undead with a whole host of supernatural powers and an unquenchable lust for battle. While not instinctively bound to the will of its creator (and, in fact, fully capable of slaying its creator if it has reason to), most beings trying to raise a Fext do as much as they possibly can to secure its loyalty from a young age on if they don't simply weave some necromantic spell into them to assure their loyalty. It'd be kind of silly for an evil overlord to leave their child supersoldier project without supervision under their total control!
While most Fext are kept in reserve and act as generals and tacticians, they make for terrifying, seemingly invincible foes if an enemy manages to breach the front lines and attack the commander directly. They're trained like Fighters (and sometimes take levels in the class), and possess superhuman Strength, specializing in heavy armor while being strong enough to wield two-handed weapons in one hand, allowing the other to hold heavy shields of whatever flavor they're most comfortable with. The written Fext uses a +1 Bastard Sword with terrifying efficiency, swinging it up to three times a round for 1d10+8 damage each time with a critical chance of 17~20, augmented by Cleave for multiple foes or Spring Attack while on the move. They're by no means limited to just the sword, able to use any weapon they're trained to, so DMs are free to outfit them as they see fit.
Without any enchantments, a typical Fext has an AC of 25 while still retaining a 30ft movement speed (40ft without it!). They're also immune to Cold damage and have 10 Resistance to both Fire and Electricity, and shield themselves further behind 21 Spell Resistance if faced with a mage. Perhaps their most baffling defense, however, is their Damage Reduction: 10 points that can only be bypassed by a very specific material. Silver? Nope. Cold iron? Not that, either! Gold? Good try, but incorrect. Wood? You're getting closer, but not quite there yet! Mithral, or perhaps adamantine? Getting colder, actually.
In truth, the DR of a Fext may as well be insurmountable, because I can't think of a good reason anyone would be carrying around a weapon made of glass. Yes, glass. Obsidian also works and may actually be easier to fashion a weapon out of, but here's the thing: A weapon made of glass OR obsidian has half the hitpoints of a normal weapon of its type and only 1 Hardness (compared to the 10 of iron and steel), so charging at a Fext wielding a glass broadsword is a good way to be sent right back to the blacksmith when the undead general elects to sunder the weapons you brought specifically to harm it. They're not mindless!
Their weakness to glass is also the only way to put them down for good. Tear them to pieces, chop them to bits, riddle them with arrows, blow up their remains with dynamite, none of it matters, because a Fext is Unkillable as long as its death blow wasn't struck with a glass weapon (only the final blow matters; hack it down with a steel battleaxe, but the last bit of HP must be taken with glass). 1d4 minutes after being reduced to 0 HP, a Fext gain Fast Healing 1 that starts ticking and doesn't stop until they return to full HP, their bodies knitting together from even the most gruesome of wounds, giving them a fearsome reputation as deathless juggernauts that simply cannot be killed without severe methods. As written, Fext can come back from anything so long as their final hitpoint wasn't taken by a glass weapon (or, more mundanely, if their head wasn't severed and anointed with holy water, but that's boring), so unless your DM rules that burning them to ash puts them down permanently, there's nothing you can do to stop them from coming back over and over and over again... each time, more prepared for your nonsense.
A Fext as a recurring foe is made all the more potent by the fact that they have ways to grind down a party's resources. Namely, Bestow Curse at 3/day, and the power to inflict 1d4 levels of Energy Drain with a touch or by eschewing a weapon attack and hitting someone with a bare-handed slam (which also deals 1d4+10 damage). They can use Speak With Dead at-will, allowing the undying generals to quietly follow in the wake of a party and interrogate the dead (perhaps the Fext's own disposable soldiers) to learn of their tactics and abilities, learning from every single failure--whether it be their soldiers' or their own--over the course of an entire campaign until, eventually, they become unbeatable.
You can read more about them here.
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mt10lt20 · 1 year ago
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Incorrect Ace Combat: Zero sum game.
Ciphixy: “I wonder if the sad I'd be without you would be less than the sad I get from being with you.”
A quote from Succession
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saturniandragon · 1 year ago
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Torres: Yar har har, and here we are, we surrender please don't fucking kill us David: Ok but you will have to hand over your anime and the nuke Torres: Torres: The what David: The fucking nuke Torres what else would I be talking about? Torres: No no no no no, the other thing David: The anime? Torres: David: Torres you have to hand that shit over it's like a hazard Torres: Torres: WE LIVE IN A SOCIETY
Adra's Ace Combat 7: Skies Unknown In-Depth Review (contains spoilers)
(Caution: Extremely long read, please ask for snacks from Long Caster)
Let's start with a little background of me as a player. Before 7, my Ace Combat games were:
Ace Combat 2
Ace Combat 3: Electrosphere (EU and JP versions)
Ace Combat 04: Shattered Skies
Ace Combat 5: The Unsung War
Ace Combat Zero: The Belkan War
Ace Combat X: Skies of Deception
Ace Combat: Joint Assault
Ace Combat: Assault Horizon
With the exception of Assault Horizon and the EU version of AC3, I played all of them on emulators. Because I was too poor to afford anything. I haven't played AC6 because I haven't seen the reason to buy an X360 just to play 1 game, so I'm waiting for a fully developed X360 emulator that can run 6 flawlessly.
Yes I used to play AH. Quite a lot. Yes it was a decent enough game. Yes it's strayed ungodly far from the true Ace Combat that we know of. But the soundtracks absolutely make up for it. And frankly, without AH, there won't be Ace Combat Infinity, because it used the same game engine as AH. Also AC7 reuses several sounds from AH.
I'm not saying we should accept AH as a true Ace Combat game, because it's not. But over time, it became a necessary stepping stone towards Ace Combat Infinity and Ace Combat 7 we know today.
Just a note that I have never played Infinity. I was still in mid school when Infinity was up and running. I never even owned a PS3. Any mention of AC Infinity in my following review is based on watching YT videos because the game is dead now (thanks Namco, I guess).
I spent 5 years aggressively avoiding spoilers for Ace Combat 7 because it's more fun that way. As such I had no idea what the story is like, what Strangereal country the protag is affiliated with, or which country we're fighting. About the only thing I know is that the protag goes by the nickname Trigger.
Anyway, Ace Combat 7 now. So my first impression was. Wow. I absolutely loved the menu UI. Minimalistic, yes, but very straightforward. And the splash screen before the main menu. The overall dark blue theme of course is a nod towards the blue skies that every pilot knows, whether real or virtual. And apparently also a reference for the theme of the game plot, "Dark Blue."
(Tumblr voice: do you love the color of the sky-- *forcibly removed from stage*)
The controls again are also familiar, although I have to change the scheme in settings first, because I'm used to using the Select button instead of Square to change SP weapons. Again it's configurable, so a nice feature.
The mission briefing scene was... to put it simply, a little convoluted. Maybe that's just me, seeing Ace Combat 5 and Zero also had similar briefing screens with a buttload of flavor text that mostly doesn't matter to the actual gameplay. I let it slide because it's "the Ace Combat DNA", if you will. And I also love the animations, so good job devs.
First mission, you're a peacekeeping pilot. So I guess like the precursor of Ace Combat 3's UPEO. You get F-16C with 4AAMs. And thank God for that because I'm kinda fed up with starter planes being something ancient like F-4s or F-5s. And I quite like Vipers. Not as much as I like Flank-- sorry, moving on.
Oh shit, we're fighting Erusea now. I think we fought Erusea as well in 04, right? So I was interested if maybe there would be a mention of Yellow 13 (spoiler: there isn't).
The graphics were stunning. I played the game on max graphics. Lighting, shadows, glow/bloom effects, clouds, skies, a couple of shadow staircasing every now and then, but it's not super noticeable. And the game was very well optimized as well because I was getting 120+ fps at all times.
Although to be fair Ace Combat 7 is my first proper "next gen" game. After years and years of playing games on 720p Low, playing something on 1080p Ultra with smooth 60fps+ is mind blowing.
I think the only times I switch to first person/HUD view is during dogfights in thick clouds, just so I can see where my aircraft is pointing and avoid a premature nose-first landing.
Then the soundtracks. My god, this game delivers and goes beyond. Several times I get the chills when the music ramps up during the right moment. And the way the BGM gets muffled when you're in the clouds and becomes clear again when you're out? Such a genius idea. Replayability value increased.
The flight model/physics is... well, quite different from what I'm used to, which is AC5 and AC0's flight model. Your left thumbstick input isn't instantaneous, there's a bit of inertia and momentum in plane's roll, pitch and yaw, but I quickly got used to it. In contrast to PS2 titles, AC7 planes are so easy to accelerate and very hard to decelerate, and I learned that the hard way from overshooting enemy planes and crashing to the ground a couple of times trying to do dive bomb attacks.
And then the flight model for landing on runways or carriers is another level of different. Somehow your air speed doesn't decrease when you fully press the decel button and the air brakes are extended. Even increasing sometimes, during approach. Your plane only actually starts losing speed when you're directly above the runway. And I hear you, Ace Combat isn't known for realistic flight physics. Never was, and never will be. I have fully accepted that since Ace Combat 2. But you can actually decrease your speed during landing, as you should be able to, in all the previous titles, so why not in 7? That means most of the time I was landing my plane in AC7 with nose gear first. Doesn't damage my plane in the game or anything, but still, I loved doing realistic landings in previous games.
During takeoffs your plane also pitches up automatically after surpassing V1 and V2 speeds, like in Assault Horizon. I prefer previous titles where you have to manually pull the stick back to takeoff from the runway/carrier.
I'm slightly disappointed that there isn't any vapor cloud forming on your plane when you breach Mach 1. AC5 and Zero had that small touch of realism (I think 04 also did but I don't remember), so seeing it absent in 7 is a bit sad. But not game breaking.
Harling rescue mission. He's no longer president of Osea but he's still alive, and apparently built the space elevator near Selatapura. Flew my Super Tomcat with 8AAM through the radar network. Reminding me of the Mother Goose One escort mission from 5. Even the rescue chopper is Sea Goblin, the same one from 5. I love it.
My hype was shattered at the end of the mission where apparently one of my missiles hit Harling and killed him??? Oh well, solitary now I guess.
Oh great, first mission apparently with other pilot convicts. Take off and make Erusean bombers think they're attacking a real AFB. While Count and other Spare squadron members keep calling me Harling's murderer.
My true complain so far in my first time playing is that the characters talk SO much during actual gameplay. Way too much. Half the time I don't hear or get the chance to read subtitles because I'm too focused on dogfighting or blowing stuff up with HVAAs and GPBs. So I'm missing quite a lot of what the characters say during flight.
About the only thing I catch in the entire game is just Long Caster talking about food (affectionate). He probably has an entire buffet line for himself in his E-767. Hey I don't blame him, you're not yourself when you're hungry.
Although, Long Caster, did you really just say you were gonna order food from "Italian" bistro near LRSSG base? That's a bit of an oversight from PA.
My only source of the game's storyline is through cutscenes, which, may I add, are rendered extremely nicely. Like, I couldn't tell if the cutscenes were pre-rendered MP4 clips or real-time 3D render. We've gone from AC04's manga slideshow, AC5's 3D anime, AC0's green screen mocaps, to realistic and high fidelity CGI cutscenes in 7. With the exception of the static JPEG dog that appears beside the Princess of Erusea and Mihaly's granddaughters.
Speaking of which. Mihaly. What the hell is with that full name, old man? Even the noble Altmer families in Elder Scrolls Online are jealous of your monarchy name. I don't want to be your commanding officer who will probably have to write your full name everytime I make an official report.
The cutscenes show an interesting story from Avril's point of view. How she went from apparently spending years building an F-104 from scraps to fulfill her dream as a sky drag racer, shot down by an Osean fighter for breaching airspace regulation, held as a prisoner for god knows how long, and finally becoming the Scrap Queen for the OADF/OMDF and making tweaks for Trigger's aircrafts.
(You! Solitary, now!)
Let's move to weapons. SP weapons especially, and my god there's a lot of them now. LAAM, HVAA, HPAA, HCAA, 8AAM, GRKT, SASM, IEWS, PLSL, so many to choose from. I still remember when 4AGMs and 4AAMs were just called XAGMs and XMAAs. And now there's even a goddamn 8AGM for when you really hate tank columns. If the next Ace Combat game were to feature the new F-15EX, they should make 10AAM or 12AAM SP weapon for it.
For area of effect (AOE) weapons like UGBs, GPBs and SFFSs, they now use predicted impact point and blast radius as your aiming guide, previously also seen in AH and Infinity. It's a very good way to aim AOE weapons and decide where you should aim for maximum effect. In AC3 and PS2 titles, they just displayed a hovering on-screen reticle that tells you roughly where your bombs will go, no information about how large the lethal radius is.
You have access to countermeasures now like in ACAH! Gone are the days you have to perform pugachev kulbit 60G shit yourself maneuver to avoid incoming QAAMs. You can still do that, of course, but now at least they give you a second option, for when you're in a pinch, which is nice.
Let's talk about the aircraft tree. And my thoughts? I really like it. Intuitive and easy to understand. All SP weapons for each aircraft are also available to view before you buy. A little weird how the F-16C tree branches out to F-2A, but also the F-14D Super Tomcat. I mean I was expecting the F-16C to branch out to Falcon derivatives like F-16XL and F-16 Block 60, and the F-14D would be unlocked by purchasing F-14A first, like in Ace Combat 5. I mean I get to play with F-14D's 8AAM early in the game. Still, a little weird.
(After writing this I just remembered that F-16XL is a DLC, so disregard that)
I also love the way it incorporates aircraft parts previously seen in Ace Combat X, Infinity and AH (yes that game actually had aircraft parts, although a little different, and only seen in Free Mission and multiplayer). And once you unlock one aircraft upgrade part, you can apply it to any aircraft! 10/10.
From my earlier point of "planes too easy to accel and too hard to decel", maybe there are parts that can make decel easier, but I haven't unlocked it by the time I'm writing this review. I will, however, attempt to unlock everything in the aircraft tree because this game is fun.
My aircraft tree path in my first playthrough was F-16C, F-14D, A-10C, MiG-29, Su-33, Su-30M2, Su-34, Su-30SM, and finally for the last mission I saved up enough MRPs for Su-57 with PLSL. Which is quite effective for boss fights I must say. I haven't used pulse laser since AC3's pulse laser (that was usable on R-103 Delphinus 3 and R-311 Remora). Different in how it works because in AC3 the pulse laser occupies your machine gun slot, and in AC7 it's an SPW, but considering AC3 takes place in 2040 Strangereal, it's fine.
Did you know I clapped Mihaly's X-02S with an Su-34, first try, with standard missiles alone? I played on Normal diff, but I was dogfighting him with 90% damage, so I'm quite proud of that.
In the wise words of Lt. Bradley Bradshaw, "It's not the plane, it's the pilot."
Next the flight controls. God it feels so satisfying and immersive. The way your controller vibrates, the FOV shakes when an explosion happens near you, or when going through a turbulence or wind shear in the clouds, I love it. Although not gonna lie I've crashed my MiG-29 once into a cliffside from extreme wind shear in one of that canyon mission, and I nearly pissed myself when my Fullback was struck by lightning and my HUD was gone.
I do miss the oil splatter effect on your screen when you fly through an explosion, that was last seen in AH and Infinity.
The clouds aren't just decors of the sky now, they can alter the gameplay! From masking radar pings, forming ice layers on your plane which hampers its performance, to disrupting missile tracking ability. And in cockpit view, your glass canopy actually gets wet from the water vapors, and icy when your plane's icing up, so that's an awesome level of detail. A great way to make gameplay less boring and make players rethink their strats. Which I'm guessing will be even more important in multiplayer PvP matches.
(Actually now I want to try if SAAM's guidance is affected by clouds at all. I haven't used SAAM in my first playthrough)
The story is good. I mean I didn't get 30% of it because the characters talk so damn much during missions, but I love Trigger's progression from an IUN-PKF pilot (with a suspiciously furry emblem, but hey, I'm part of furry fandom myself), a convict with three white stripes on his tail, and finally the three stripes turn into three claws like the claws of a predator that hunts down every bird in the sky.
Does that kinda resemble the story of Razgriz? Probably. Probably not. I'm overthinking.
They make a several references from previous games. At some points there were mentions of ISAF (AC04), Razgriz squadron (AC5) although indirectly, and Belka's seven nukes (AC0). I think I saw the name Albert Genette once in one of the cutscenes, the reporter/photographer guy from 5! He's still alive by the time 7 takes place! And a mention of the original Kestrel as well as Captain Andersen. Maybe there was a reference from 6 that I didn't catch because I haven't played it. But still, good stuff.
I'm still bummed that Harling dies in this game. In AC5's ending screen it was mentioned that in 2020 Harling would declassify military records about the Osea-Yuktobania war (was it called Circum Pacific war? The war in AC5) to the public. But AC7 takes place in 2019, so I guess the truth of Razgriz squadron's identity, 8492nd and the Grey Men will likely remain in secrecy in Strangereal universe.
There was one mission that took place near Basset Space Center, the place where the mass driver (the railway space ramp launcher thing) is located, that was used to send stuff up to the Arkbird. And my god that mission gave me bad memories of that one mission in AC5 that also took place there. At least this time I don't have to defend the place from falling tanks or a swarm of cruise missiles.
One of my favorite missions was using targeting pods (TGTP) to guide ordnance from bombers above you in order to destroy missile silos. It's almost like a ground target version of SAAM, and reminds me of the bombing run mission in Top Gun: Maverick. Nice gameplay mechanic. Although the final part of the mission where you have to shoot down IRBMs launched from secret locations has to be inspired by the ICBM chase in Assault Horizon. But thankfully in 7 it's not as annoying as it is in AH. My god you do not want to know how annoying it is in AH.
I do appreciate that mission checkpoints are a thing now. In previous titles, if you die at any point before the mission ends, that's it. You start from the beginning again regardless of progress. Checkpoint system was first implemented in AH (because AH is just Call of Duty with planes). Checkpoints in 7 are not common, but that's a good thing. Don't want to resemble AH too much, while also giving casual (and new) players some cushion for failure.
Now let's talk bosses. Arsenal Bird. Or Birds, because apparently there were 2 of them. Fighting them is fucking annoying because of the massive swarm of MQ-101 drones all around it. One standard missile hit does kill the drones, but there's a lot of them. And hundreds of them flying criss cross applesauce all over my screen just gives me sensory overload. Maybe that's the intent.
The design of the Arsenal Bird is... intriguing. Not because it's a flying wing design, we've seen that with the X-49 Night Raven and XR-900 Geopelia (AC3), Arkbird (AC5) and XB-0 Hresvelgr (AC0), but the fact that's it's propeller driven (turboprop, presumably), with counter-rotating blades, and it's in pusher configuration??
By the way, pusher config just means that for a prop driven aircraft, the propeller(s) is behind the engine. Some examples include Airco DH2, a British WW1 biplane fighter, and Kyushu J7W Shinden, a Japanese WW2-era prototype interceptor (don't ask me where or how I know about those two obscure planes). Literally the propellers push the plane forward, like the massive fan on a hovercraft, instead of the more common pulling action in other prop planes like Mitsubishi A6M Zero and Messerschmitt BF 109.
I don't remember the reason why, but they're rare and ultimately didn't catch on in our real world, probably due to complexity issues and no real performance benefit. So seeing an Ace Combat boss plane/mothership that flies on pusher prop engines, in the game's modern timeline where jet/turbofan propulsion is everywhere and tactical laser weapons are a thing, is... something else. There's probably an in-universe explanation for it. Maybe Project Aces just ran out of ideas.
Although, whoever designed the Arsenal Bird (both in the dev team and canonically in the game's universe) must've taken some reference from the Arkbird, judging by the location of laser pod in the middle section, drone pods underneath, and AAM pods on top. Maybe they even salvaged Arkbird parts from the sea after Razgriz shot it down?
You guys remember that the Arkbird had drones, right? The Vogels, that Belka attached to the Arkbird in AC5? Whatever. Someone else reading this remembers.
Let's talk Mihaly. My god, old man, I want to complain about your obnoxiously long full name again, but I'm not going to. At least it's only mentioned exactly one time in the cutscene. But fighting him is actually fun and challenging, both against his Su-30SM and X-02S Strike Wyvern. Especially in Farbanti when the fight brings you near the sunken parts of the city, dodging ruined buildings left and right.
Although I can't help but notice that the layout of his Erusean black and orange livery is reminiscent of Cipher's F-15C livery just in different colors.
(Mihaly: There are pilots like you in every generation, and I felled every last one of them. | Trigger: Ok boomer.)
At the time of writing this review I don't fully remember why he was the enemy boss in 7. Something along the lines of seeing his former country crumble? But then he exhibits certain traits. His body is failing, he loves the skies like it's his one and only home, and his flight data is used to train drones.
Who else shares those traits? Rena Hirose from AC3.
(At one cutscene he was heard talking about borders being an imaginary line that separates countries, which made me think of Pixy and AWWNB, but I felt that's too minor to point out the similarity, so I will gloss over it)
In this paragraph you don't have to listen to me, because I'm not an Ace Combat lore expert. But the similarity of Mihaly and Rena Hirose makes me suspect that Ace Combat 7 is the start of a bridge, one that heads towards Ace Combat 3 timeline. A bridge where we see the next Ace Combat game showing the turnover of the world of Strangereal into the one seen in AC3. We will probably see, in Ace Combat 8, the events that transpire before the continent of Usea (and possibly the entire Strangereal Earth) is ruled by megacorporations instead of countries.
(I just love that some missions in AC7 take place in locations like Waiapolo mountains and Chopinburg, the same locations in some AC3 missons. It's a nice nostalgia)
We've also already seen what looks like an early attempt of thought-controlled combat aircraft, with the ADF fighter series. And in Ace Combat 3, reportedly all playable aircrafts are controlled by thoughts, through the use of COFFIN technology.
Actually now that I talk about it, I'm still damn surprised that old designs like Typhoon, Fulcrum, Raptor, Falcon, Eagle and Hornet all exist by the time AC3 takes place, retrofitted with COFFINs to make them look futuristic. EF-2000E Typhoon II, MiG-33 Fulcrum SS, F-22C Raptor II, F-16XF Gyrfalcon, F-15SMT Eagle+, F/A-18I Hornet ADV, I mean I get that the game was developed in the 90s and there was no way Namco could've predicted what the real world would use in the future.
(Yes I did just recite the full names of those AC3 planes from memory because I'm that much of a nerd)
Regardless, I personally can't wait to see what actually happens before 2040 Strangereal in the next Ace Combat game.
Another mission I really liked. The night mission after the comm satellites in space are gone and every target appears as unknowns. You have to fly close to ID them (with your plane's IRST cam probably) so you don't mistakenly shoot a friendly.
Finally let's talk the ending of the game. Assault on Erusean rogue forces near the space elevator. A coalition of OADF/OMDF, LRSSG and conservative Eruseans. Even the remaining Sol squadron is also here. Really reminds me of the ACES mission in 5 where Osea and Yuktobania gather their senses and fight together against their true enemy.
Mission was fairly straightforward until the second Arsenal Bird appears, its MQ-101 swarm and protective shielding rendering most attacks useless. Kinda felt this mission is a bit scripted because you have to wait until the Erusean princess destroys the Arsenal Bird modules in the ISEV control room. And even after that, this fight is like AC5 Arkbird fight on steroids. Added with the TLS pod and PLSL pods underneath. Still, I downed it.
And oh my god, the music that massively ramps up when the shield is down. Fuck, man. It's just a plane game. It has no right being absolutely majestic.
Last mission. You and your mates versus 2 ADF-11F drones. Saved up enough for Su-57 with PLSL, but I wasn't expecting to takeoff from a carrier. So the sight of a Felon being raised on the platform, taxiing to the deck and taking off to the skies (without even using the catapult or the launch pad, just sheer power of determination and Belkan witchcraft) is a fun one.
ISEV again, Hugin and Munin. The two birds of Odin that fly around the world and act as his eyes. One by one Sol squadron gets shot down. My Su-57 with PLSL makes relatively quick work of Hugin and Munin. Until the last one where its head broke off into a smaller drone and absolutely peppers my Felon with its MG. And of course it's hyper agile with no human pilot inside and apparently learning from Trigger's style. But challenges are meant to be overcome.
Nope. There's another one, it zooms towards the undersea tunnel, heading towards the ISEV. Of course Trigger is up to the task. Or not, because I underestimated the size of the tunnel and clipped my wing on entry, and I couldn't help but laugh at myself. Thankfully the game respawns me already facing the entrance.
Alright, focus this time, no messing about. But anxiety immediately creeps up my spine because of how narrow the passage is. I've flown the tunnels to the ICBM in AC2, the Geofront tunnels in AC3, the Megalith missile silo tunnel in 04, the SOLG control station in 5, and the V2 launch facility in Zero. This ISEV tunnel is narrower than all of them. But Count believes in me (no I don't have feelings for him shut up).
(What are the odds that the next AC game will have you fly through someone's fireplace chimney)
My hands grip my Xbox controller tight, eyes locked to my monitor and my fingers ready to make throttle and yaw adjustments at any moment's notice. Then the shutters start closing pretty quickly in front of me. Fuck, I can't just idle throttle my way through this. I have to push. And so I push my Felon just slightly above Mach 1.
Finally right underneath the ISEV, with no way to go but turn in circles chasing the ADF drone. I don't remember what Count or AWACS was saying but on my HUD there are target markers on the support beams of the ISEV, which I presume are the computer control units that control the ADF drone. PLSL away again, control units destroyed, the ADF drone slows down and I splashed it. This is reminiscent of the AC3 Geofront mission where you have to destroy the support pillars to trap the X-49 Night Raven inside.
But now what, there's no way out. Count said something about exiting out of the space elevator's pillar. I hesitated for a moment, he shouted me to just fucking go, so I went for it. The narrowest of slits in the base of the ISEV, I went through and pitched my nose up, and start sending it.
Are you fucking kidding me, there are actual cargos being moved through the ISEV on the cables. I mean, no shit Sherlock, it's in the name. Space elevator. I've never felt so tense in an Ace Combat game since I fought Pixy in Zero, because I've come this far and I don't want to start again. I kept going for it until I saw an opening. Cutscene plays. My black Su-57 with PLSL pods and three strikes on the tail, soars through the skies and finally out of the ISEV. I heard something about Count making a belly landing in the base of the ISEV. No damn idea how he does it but I guess I'm glad he's alive.
And then, at the end of the cutscene, a name I haven't heard in a long time.
Kei Nagase. She's become an astronaut, callsign Pilgrim One, up in the skies watching over us all.
I wonder what happened to the rest of Razgriz. Blaze, Archer and Swordsman.
"Hey Trigger, you dumbass, tell me something. What color's the sky up there?"
I've won the game. X-02S Strike Wyvern is available for purchase in the aircraft tree. Credits are rolling, tears are flowing. What a beautiful game. I settled my controller down and took a breather after an adventure full of intense action and engaging storyline. Although, PA, could you uhmm, slow down the credits? They scroll too fast lmao.
(Why do I have a feeling that Avril has a crush on Trigger?)
I wanna go learn how to do PSMs now because I heard it's something you can pull off in 7.
At the aircraft data viewer I ended up using Su-33, Su-30M2 and Su-30SM the most (3 times each). What can I say, man? I love Flonkers. I mean Flankers.
Though one thing is still a bit of mystery for me. What is Trigger's canon aircraft? Mobius 1 (AC04) and Warwolf 1 (ACAH) flew F-22A, Razgriz squadron (AC5) flew F-14As, and Cipher (AC0) flew an F-15C. I haven't played AC6 but I think the main character's canon plane is an F-15E? So what is Trigger's canon aircraft? I'm hoping it is some Russian plane because previous protags all fly American planes. A nice change would be welcome.
Although, remembering that fleet destruction mission where all of Trigger's wingmen fly F-15s, it's probable that Trigger's canon aircraft is also an F-15. And the game cover for Ace Combat 7 depicts an F-22. I guess Trigger's canon aircraft is also an American jet, which will be boring if that's true.
Guessing they have to appear appealing to the American audience.
My final verdict, a solid 9/10 game. I loved every single second of it. And Ace Combat series in general. Its thrill, its charm, its embrace of fantasy science fiction with no care of what's realistic and what's not. Because who fucking cares? It's a video game, and it's fun. That's all that matters. We know we will never be real pilots in the sky, but we can know the thrill of it like it's our childhood dreams as an action hero pilot. And elitists who whine about the unrealism of Ace Combat can suck on a Stonehenge barrel.
That concludes my review of the base game. But rest assured I will not stop here until I find all the secrets and unlockables and all unique named pilots because this game is awesome and has become my new obsession. After 5 years of aggressively avoiding spoilers, I can finally enjoy Ace Combat 7 like it's meant to be.
Now I want to tell my experience with DLC missions! Also DLC planes because I bought quite a lot of them, from CFA-44 to XFA-27 to F-15S/MTD. Not all of them, I didn't purchase the MiG-35D or the Top Gun Maverick set.
I played DLC missions after completing the main story. Which is good because before starting the DLC missions (labeled SP Campaign in the game) the game tells you that it's best to play them after completing the story. Also I did not use DLC planes at all in my first time through the main campaign, for that pure Ace Combat 7 first experience (I literally turned off all the AC7 DLCs in my Steam library until after I finished the main campaign).
But I've finished the main story, so great! I could jump in no problem!
Unexpected Visitor. Simple in the briefing, absolutely and unexpectedly challenging in its gameplay. It feels like your wingmen are absolutely useless and everyone is aiming at Trigger. Seriously it's like the later missions in the game's main story where all the AIs are better and harder to defeat, and make it 50% harder. And I'm playing the DLC missions on Normal diff. I don't remember what plane or SPW I used in my first attempt, but I got my ass absolutely handed to me. I began wondering if the DLC missions are supposed to be played co-op at some point during development. Anyway I switched to CFA-44 with ADMM.
And then those twin Berkuts appear. Scream and Rage. The crazed pilot siblings with no desire but to have Trigger's blood, for some reason. I could not get a single missile hit them. In fact I was shot down by an enemy SAM while I was trying to get them in my sights. Although that's kind of my fault because I forgot I could pop flares. Come on man, back in my day we didn't have flares!
Retried the mission with the same plane and SPW, this time deleting all the ground targets first with my flurry of ADMMs before Scream and Rage showed up. It worked. Landed a few hits on them, Scream and Rage fled the AO, mission completed. Kind of. We failed capturing the Alicorn, and Matias Torres has brought it somewhere underwater.
Next, Anchorhead Raid. Briefing showed a shit load of ground targets in a cluster. Hm, maybe ADMMs wouldn't be the right tool for this. But I have downloaded a Morgan, and it comes with a bunch of MPBMs.
First flight out. Once again did not work as well as I hoped for. Enemy CIWS kept destroying my MPBMs before they could get close, no matter which angle I launched them from. Even trying to drop them directly from above caused almost no damage.
Right, back to the hangar. What else do I have? Ah, a FALKEN and FAEBs. Let's try that. Nope. Still no considerable effect against target clusters that have CIWS in them. Back to the hangar again. Maybe FALKEN-TLS combo will work this time? Eh, sort of, but not really, its firing duration is too short to destroy a lot of targets, even when I'm flying real low and level with the ground targets.
Back to the hangar again. Starting to think I need a goddamn Erusean IRBM to efficiently complete this mission. And then I remember what I flew in AC7's final campaign mission.
Su-57 with PLSL, you're up. I dive low until I'm just a few meters above sea, leveling out with my gunsights pointed directly towards the ground targets. Getting closer and when the PLSL reticle turns red, I begin firing. To my surprise, it works remarkably well. From my experience shooting down Hugin and Munin, I start to learn that PLSL has some splash damage/AOE, and you don't have to be pinpoint accurate with it.
Scream and Rage show up again with more thirst for blood, but I also have equally strong thirst for their blood after harrassing me so much in the previous mission. I still have a few hundred "rounds" of PLSL. With no missile lock warning to make them scurry away, Scream is downed easily. Rage naturally, well, rages (ayy). His moves become faster and tighter. A Berkut and a Felon in a deadly dance in the skies above Anchorhead. After a long tail to tail and a tired left thumb, Rage is downed.
Alicorn apparently resupplied in Anchorhead under our noses, using the chaos in the skies as cover. Now intel suggest it's heading to the seas near Oured.
Ten Million Relief Plan. The final DLC mission. I anticipated that I will fight the Alicorn in this one, but did not know the kind of attacks it would have. I know it has massive railguns but no idea about its true capability. But Su-57 with PLSL has served me well, so I fly out in it again.
First phase of the mission. Wait for the allied planes to drop sonobuoys. This is just like the first time I fight the Scinfaxi in Ace Combat 5, but that mission had Arkbird in the skies above me. No orbital laser to help with this one. A few Rafales appear on the horizon, apparently launched from the Alicorn, but I downed them no problem.
The sonobuoys detected something and displayed a circle on radar that prompts me to go there. With the MAD device (magnetic something something device that I don't remember the name of) I begin searching for the Alicorn. The signal homing indicator on my HUD really just reminds me of White Noise mission in AC5 where you had to find Nagase in the snow.
Signal locked. Alicorn spotted. Nope. It's released jammers to disguise its presence. Sonobuoy planes are also harrassed by drones at the same time. Quickly I destroyed the jammers and the drones.
Trying to detect Alicorn again using sonobuoys. Having to keep speed below 800 kph so the tracker can work, all while trying to avoid missiles from more drones. Alicorn was found again, this time allied ships launch anti sub missiles.
Alicorn surfaced. No visible damage. Allied ships taking damage from Alicorn. Order to attack the Alicorn is a go. Unfortunately this time my PLSLs don't seem to make a dent. By the time the Alicorn gets within PLSL's range, my Felon gets peppered from its guns. 50% damage, 75% damage, 90% damage, I pulled out and quit the mission to choose another plane.
The last time I fought Scinfaxi and Hrimfaxi in 5, I used GPBs and LASMs. But those subs were much smaller and weaker than Alicorn, and I don't have any aircraft with high enough performance and durability that can also carry GPBs/LASMs.
I decided to give the Morgan and MPBM another go.
Alicorn surfaces again. This time I already have my MPBM ready, locked to its ballasts on the side. 2 to 3 MPBM hits later, the Alicorn loses the ability to dive, they're...
Surrendering?
No, this is way too convenient. Even the other Striders think this is too easy. AWACS insists to stand down. So we did, but I kept my MPBM ready to launch just in case, flying my Morgan in circles around the Alicorn like a vulture.
And of course it was a bluff. Torres was just simply buying enough time to prepare Alicorn's massive rail guns, aiming for the Osean capital of Oured. Madman thinks he can stop the war and save 10 million lives by sacrificing 1 million in the process. And he plans to start it by killing Trigger first. Order to attack the Alicorn is a go again.
I don't remember who said "they stopped being soldiers the moment they faked their surrender." Probably Count. But I agree with that sentiment.
Now suddenly we're under time constrain of just 1 or 2 minutes to destroy the Alicorn's nuclear core at the base of its massive railgun. But on the radar I can see the Alicorn's railgun predicted trajectory chasing my aircraft. I fly in a tight circle around it and wait for it to fire and miss. This is like the Excalibur onslaught (AC0) but 6 times harder. And when I try to get close to the railgun, the Alicorn yet has another trick up its sleeve. Defensive bubble fields around it, similar that the Arsenal Bird used but on smaller scale.
Time is ticking down. Just less than one minute now. I put max throttle and slip through the defense bubbles, my MPBM is already locked to the base of the Alicorn's railgun. One successful hit but it's not dead yet. I quickly turned around again, pulling dozens of Gs that would probably kill the pilot in real life. I flew in again, less than 30 seconds on the clock, I landed another MPBM in it.
And then the radar clears.
It's done. The Alicorn is destroyed. A massive explosion went off in the middle section, Torres laughing like a maniac on the radio as he dies and the Alicorn splits in half and sinks to the bottom of the sea. Another explosion went off underwater, the force enough to spew a mountain of sea water dozens of meters to the sky, and finally coming down like a pseudo rain that refreshes the atmosphere.
We never captured the Alicorn, but at least this way we prevented another superweapon from being misused.
I completed Ace Combat 7. Again. Such a cool set of DLC missions. Especially with the fact that they have their own storyline adjacent to the main campaign story. It's difficult, yes, but it's challenging enough that makes you want to try and try again until you succeed. Not Dark Souls-level of difficult that makes you want to murder a child with a controller. So, my thoughts on DLC missions? I loved them. Another solid 9/10.
And you know what? I wanna play them again.
And now I can watch Max0r's Incorrect Summary of Ace Combat 7 that I have postponed for so long!
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toku-explained · 2 years ago
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Familial True Love
Blazar: Captain Gento meets with Command Chief of Staff of the Global Guardian Force, Retsu Haruno. Gento anticipates a dressing down for his recklessness during the Bazanga Operation, and while he receives a comment, he is actually being informed of a new Kaiju specialist research and combat unit being formed by the GGF, the Special Kaiju Reaction Department, SKaRD, and informs Gento he is to be captain, also telling him a full investigation into Ultraman is required. A flash of memory reminds Gento he saw the items appear from a Blazar, and he suggests that as the code name for the giant. Gedos, which reacts for disrespect for the ocean, appears in the bay. Gento is going over the files for the other members when his coffee is crashed by Aobe Emi, one of the recruits, who was the pme who fired on Bazanga, and they discuss how Gento's team were given incorrect instructions on how to handle Bazanga. The Vice-captain is Nagura Teruaki, who was part of the command post team and helped keep the operation running smoothly despite Command interference. Martial artist Minami Anri is next, who was listening to the operation and seems to be a fan of Gento. The last member is Bando Yasonobu, but he left the support crew he was with some time ago. The assembled members go to the Mobile Outpost, a simple vehicle, but Anri is sure she can improve it, and Gento institutes a first name or nickname policy. The main Command Post is more impressive, but still being worked on, and the arsenal is state of the art but limited. Haruno calls about Gedos, ordering data gathering as a GGF sub approaches, and Gento sets everyone to work. Naval operations all fail as Gedos approaches the mainland. Haruno orders SKaRD to deploy, Gento taking Anri, but the MO had been outfitted before she could get to it, they will meet Emi on site. Teruaki finds records of Gedos surfacing in the Edo era, and they determine it maintains cool temperatures by venting heat, planning to disrupt that. Gento fires, but has to defend a reckless fisherman, and then has Blazar reawaken. Initially incapacitated by Gedos' tongue, Blazar is saved by Emi and Anri blasting the tongue, Gedos then flees, but is fished by Blazar and escapes. Back at CP, they find a whole underground with support staff, as well Yasunobu meeting with Haruno, Yasunobu prepared a manual for the weapons and outfitted the MO. He's been with SKaRD for a while, but has been busy prepping SKaRD's secret weapon, the Type 23 Special Tactical Armoured Kaiju, Earth Garon. Haruno wants Earth Garon to defeat a kaiju before Blazar can.
Geats: Gya-Go is being overwhelmed by Beroba and Brali, Neon begs him to stop, reminding him she isn't Akari, but he declares she has helped him remember the love he thought lost, and declares his love for him. Both foes are drawing close with finishers, and Neon manages to force her way out of her bonds as Gya-Go triggers a finisher and blasts Brali away. Beroba bored leaves and Kousei takes a moment to remember his love for both his daughters, before collapsing. Kekera flees Geats, floating he can't win. Kousei is rushed to hospital. Michinaga confirms what he heard from Daichi, essentially the tree of knowledge would have provided a way to save Sara if Keiwa hadn't remade the world. In conversation with Tsumuri, Jitto confirms her faith in Ace, and belief in the same goal, is what keeps her going. Keiwa, in hearing what Beroba and Kekera did with Neon, asks if that's necessary, before being informed Michinaga is invading the Gang Riders. Keiwa offers him to leave, but Michinaga won't unless he stops, and tells him he ruined his chance to save Sara. They fight, and despite some clever tactics from Buffa Tycoon is victorious, Michinaga calling him out for only caring about his own wishes, giving Tycoon a moment's pause only when he declares he believes in Geats' world. Keiwa confirms things with Jitto, and says he just wants his family brought back now, nothing else matters, Tsumuri is distraught to see him like this, begging him to remember his wishes. Irumi rushes to hospital, and insists to Neon that she is her daughter. The family take a moment together, to reflect on the happiness they've had with Akari, and the happiness they should have had with Neon, and Kousei gives Neon his ID Core. Beroba attacks the hospital, aiming to bring Neon to despair by killing Kousei, and Neon rushes out. Beroba mocks her for thinking she can henshin, but Neon tells her she's too late, she already has the true happiness and love she wants, as Beroba attacks, the ID Core resonates, turning into Na-Go's, and Kamen Rider Na-Go Fantasy is reborn. The battle goes poorly for Beroba, and she limps away, muttering revenge, and is cornered by Michinaga, asking how her one despair tastes, she madly tries to refute it. ACe expresses surprise Neon became a Rider again, but she knows it was thanks to his power, with help from her parents wishes. Kekera informs Keiwa that Beroba was defeated, and maybe they need allies of their own.
Kingohger: Racles takes the opportunity to marry Suzume to force the Toufu alliance, Gira's actions having given him breathing room, and Gira has to be held by Rita until the trial by combat as he's still technically a rebel. Racles has recovered the Ohger Crown, but demands Kaguragi return the Ohger Lance, mentioning itmis neededbp by the master of the Caucasus Castle. Kaguragi relates he must do this to Jeramie, who immediately tells the others. Boshimar returns to Shugoddom, Racles threatening to end him if he doesn't do what he needs, Douga hasn't returned. Deathnarok is sick of Kamejin scheming and wants a full assault on Shugoddom. The trial begins, King OhkuwagataOhger versus KuwagataOhger. Himeno and Yanma corner Kaguragi with the Ohger Lance, but he js actually Jeramie in disguise, and they are then attacked by Bugnarok, Boshimar stumbles into this and manages to snatch the Ohger Lance. More Shugoddom citizens are prepared to cheer for Gira than before, and he manages to cleverly knock the Ohger Crown off and force Racles out of transformation. He is given the option to surrender, and Gira says if he admits his wrongdoings, he will surrender, to his supporters shock, and tells him to become the king he swore to be, but Racles refuses, attacking and swearing to end Gira. Rita is forced to fight Bugnarok that appear, and Boshimar charges in with the Ohger Lance, only for the fake Jeramie crafted to explode, and reveal to everyone Boshimar's true identity is, of course, Kamejin. Racles seems genuinely upset to learn the real Boshimar is long dead, and the others hold off the Bugnarok so the duel can continue. Racles reveals his true feelings of the worth of the people, causing even the most devoted people to turn on him, and Kaguragi interrupts to present the Ohger Lance to Gira. Kamejin flees, and King KuwagataOhger sends Racles off a cliff. Gira is now King of Shugoddom.
Secrets of King Racles: The Bugnarok offers to give Racles the knowledge of the mural in exchange for the Ohger Caliber ZERO, Racles seems to agree, but attacks at the last moment, and becomes OhKuwagataOhger. After a swift beating, the Bugnarok begs to be allowed to live so he can learn the secrets, arguing Vedelia would want that, instead he is angered it dares speak of her, killing it and seeming to mourn her death. Boshimar interrogates Vedalia's assistant, accusing him of allowing the Bugnarok in, Racles suggest idly that even Boshimar could be the spy. There's no data left behind, but the assistant promises to resume the research, even if it means his own death one day. Douga presents Racles a ball found with Vedalia's remains, recalling seeing her swallow it, Racles finds it contains the results of the completed research. And thus, Racles is able to activate the Ohger Crown, and seeks the answers to even more secrets.
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omamervt · 2 years ago
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(This is a review of Rain Code)
So I have been a Danganronpa fan for a while. I started playing them when I ran out of Ace Attorney games and just wanted to scratch that itch (this was before the re-releases on modern devices, so replays of actual AA games could be tedious). I always thought they were just kind of okay in comparison, but D1 and D2 interested me enough that I bought V3 the week it released. V3 convinced me that this design team not only hated their own fanbase, but was incapable of genuinely good storytelling with real intention behind it.
Rain Code proved that to be false. The mysteries were all way less complex - I was able to figure out each case before the investigation was over - but that may be a plus for some people. But in the simplicity, they found time to actually build to a meaningful plot twist at the end of the game - and then DO something with it. Danganronpa games all relied on shock and awe to sell their plot, and I can't say Rain Code NEVER does that, especially in Chapters 4 and 5, but again, the thing that sets it apart is that they DO something with it. Without spoiling anything, the game creates a central theme around the idea of a "perfect" solution, and then declares that no such thing can exist when the people affected most are left out of creating it. There was an actual point.
About the gameplay, I hate just comparing this game to the studio's previous work. However, it's hard not to when there are so many gameplay elements that were copied or repurposed. We don't have the Ace Attorney-inspired Trial system, but we do have the Mystery Labyrinth, where the mascot turns into a cute girl, vomits up some keys and a sword, and then takes you to an alternate reality built on the mystery you're trying to solve. there, you explore branching paths, complete quicktime events, and play the occasional minigame to put the pieces of the puzzle together. One of these minigames is a pseudo-combat sequence that works almost exactly like the Trial sequence, where you avoid irrelevant statements, then attack incorrect ones with your evidence. Unfortunately, the tutorial was the best Labyrinth. It was a little longer due to... well, being a tutorial, and also had some additional elements - such as a false exit - which never had the opportunity to make a comeback because once you knew what the actual end sequence was supposed to look like, you'd know better than to fall for them. The game also introduced some new elements, such as side quests, which weren't really worth doing - all of them were simple fetch quests with no fun side mysteries to solve.
Overall, I'd say the game is imperfect, but it was a worthwhile murder mystery, and if you were disappointed by Danganronpa V3, it might restore your faith in the studio. It did mine.
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nurseeden · 5 days ago
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Ace Your Nursing Test: Essential Tips and Strategies for Success
ace Your Nursing Test: Essential Tips and Strategies for success
Introduction
Preparing for⁣ a nursing exam can‍ feel overwhelming. With a vast amount of information to master, tight schedules, and high‌ expectations, many nursing ‍students ​find themselves anxious about success. However, with teh right approach,​ effective study techniques, and strategic planning, you can boost ⁤your confidence, improve your recall,‍ and ‌achieve excellent ⁣results on your‍ nursing tests. This complete guide ‌offers essential tips, proven strategies, and practical ⁤advice to help you ace your nursing exams and ⁢take one step⁤ closer to ⁣your career goals.
Why ‌Excelling in⁢ Your Nursing Test Matters
Nursing exams are critical milestones in your journey to becoming a licensed nurse. They assess your clinical knowledge, critical thinking, and problem-solving abilities. Excelling in these tests not only boosts your⁣ confidence but⁣ also positively impacts your⁣ GPA,especially‌ if your course grades influence your licensure eligibility.Additionally, mastering⁣ test strategies reduces anxiety and prepares‌ you for ​real-world ⁤clinical decision-making.
Effective Planning Strategies for Nursing Exams
1. Understand the‌ Test ‌Format and Content
Knowing ‍the structure‌ of your nursing exam is basic. most ⁤tests include‍ multiple-choice⁣ questions, select-all-that-apply, case ⁤studies,‌ and sometimes practical assessments. Familiarize yourself with:
Number ⁢of questions
Time allotted
key content areas (e.g., Pharmacology, Medical-Surgical Nursing, ⁤Pediatrics,‌ Mental Health)
Review ⁢past exams ‌or⁣ practice test outlines provided by your instructors ⁤to ​tailor your study plan accordingly.
2. Create a Realistic Study‌ Schedule
Effective time management is vital. ‍Break ‍down⁢ your study material into manageable chunks⁣ and‍ set daily or weekly goals. Use calendars, ⁤planners, or apps to stay organized.
Start early to avoid ‌last-minute cramming
Prioritize challenging topics
Incorporate regular breaks to maintain⁤ focus
3. Utilize Quality Study​ Resources
Invest in reputable nursing ⁤textbooks, review ​guides, and online resources. Popular sources include:
NCLEX-RN review books
Online question banks
Mobile apps⁣ for flashcards and quizzes
Joining study groups or attending review sessions can offer additional support and motivation.
Practical Tips for Effective Studying
Use ⁤Active Recall: Test⁣ yourself regularly ⁢to enhance memory retention.
Employ Spaced Repetition: Review material at spaced intervals to ⁢combat forgetting.
Create Mnemonics and VisualAids: Simplify complex ‌concepts.
Practice Critical Thinking: ⁤ Analyze case scenarios, not just memorize facts.
Simulate ⁤the Exam Environment: ‌Practice ⁤timed ‍quizzes to build⁢ stamina and time management skills.
Test-Taking Strategies for⁣ Success
1. Read Questions‍ Carefully
Careful reading prevents misinterpretation. Highlight key words like ⁤”most likely,” “except,” or “first.”
2.Eliminate Wrong ‍Answers
Improve your chances by‌ ruling out obviously incorrect options first, narrowing your choices and increasing confidence.
3. Manage Your Time Wisely
Allocate⁣ specific time segments ​for ⁣each question. If stuck, ⁢move on and revisit ⁤challenging items later.
4. Trust Your instincts
usually, your first answer is correct. Avoid second-guessing unless you find concrete evidence to change it.
Benefits of​ a Structured Study Plan and Practice
benefit
Result
Enhanced Retention
Better recall during exams
Reduced Anxiety
More⁤ confidence‌ on test day
Time ⁣Efficiency
Complete more questions accurately
Real-life Success Stories
Many nursing students have transformed their ⁢exam‍ results by applying structured ⁣strategies. ‌Here’s a rapid case study:
Student
Challenge
Strategy Implemented
Outcome
Jane D.
Failed⁤ multiple tests,⁤ lacked confidence
Started daily review sessions, used active recall techniques
Passed her final⁣ exam with ​distinction
First-Hand experience and Tips from Nursing Students
Licensed nurses and ​final-year students share their top tips for acing nursing tests:
Consistent⁢ study beats last-minute ⁣cramming.
Practice as many NCLEX-style questions as possible.
Learn to stay calm and focused during the ⁤exam.
Review rationales for both correct ​and incorrect answers.
Ensure good sleep and⁤ nutrition⁤ before test day.
Additional Resources for Nursing⁢ Exam Success
Online ⁣video ⁣tutorials
Flashcard apps
Support groups and mentorship programs
Instructors’ ​office hours for clarification
Conclusion
Acing your nursing test is achievable with proper planning,‍ strategic ⁤studying, and confident test-taking skills. Focus ​on understanding the exam format, utilize effective study techniques, and practice regularly under exam conditions. Remember, every small step counts towards your success.‌ Stay motivated, ⁤stay organized, and trust in your preparation. Your dedication will help you pass⁢ your nursing test​ with flying colors and set a strong foundation for your⁤ future nursing career.
https://nursingcertificationcourses.com/ace-your-nursing-test-essential-tips-and-strategies-for-success/
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