Hey anyone want to be crushed by the reality that in stopping the unknowing Jon became unknown to everything around him. He stops being Jon and becomes The Archivist and the only person who acknowledges that there's anything left of the person he was is Martin.
Nikola failed a doomed ritual but it still made the Archivist a Stranger
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Hello demons, it's ya boy, Johnatan Sims, Head Archivist of the Magnus Insitute London
My brain was recently eaten alive by The Magnus archives , therefore. fanart commence
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[...] More specifically, the cycle of violence in The Last of Us Part II appears to be largely modeled after the Israeli-Palestinian conflict. I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo.
The game's co-director and co-writer Neil Druckmann, an Israeli who was born and raised in the [occupied] West Bank before his family moved to the U.S., told the Washington Post that the game's themes of revenge can be traced back to the 2000 killing of two Israeli soldiers by a mob in Ramallah. Some of the gruesome details of the incident were captured on video, which Druckmann viewed. In his interview, he recounted the anger and desire for vengeance he felt when he saw the video—and how he later reconsidered and regretted those impulses, saying they made him feel “gross and guilty.” But it gave him the kernel of a story.
“I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”
Druckmann drew parallels between The Last of Us and the Israeli-Palestinian conflict again on the official The Last of Us podcast. When discussing the first time Joel kills another man to protect his daughter and the extraordinary measures people will take to protect the ones they love, Druckmann said he follows "a lot of Israeli politics," and compared the incident to Israel's release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011. He said that his father thought that the exchange was overall bad for Israel, but that his father would release every prisoner in every prison to free his own son.
"That's what this story is about, do the ends justify the means, and it's so much about perspective. If it was to save a strange kid maybe Joel would have made a very different decision, but when it was his tribe, his daughter, there was no question about what he was going to do," Druckmann said.
And continuing, on the security structures featured in the The Last of Us Part II:
Besides the familiar zombie fiction aesthetics of an overgrown and decomposing metropolis, The Last of Us Part II's main setting of Seattle is visually and functionally defined by a series of checkpoints, security walls, and barriers. There are many ways to build and depict structures that separate and keep people out. Just Google "U.S.-Mexico border wall" to see the variety of structures on the southern border of the United States alone. The Last of Us Part II's Seattle doesn't look like any of these. Instead, it looks almost exactly like the tall, precast concrete barriers and watch towers Israel started building through the West Bank in 2000.
Illustrations, from the article:
The first barrier Ellie and Dina encounter when arriving in Seattle / West Bank barrier.
. . . article continues on Vice (July 15 2020)
Backup -> archive.today link /archive.org link
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hey gang, in the event of project 2025 coming about, make sure to archive media that will literally be illegal if it were to happen.
ARCHIVE
ARCHIVE
ARCHIVE
Please for the love of god archive
Now WHY should you archive? Well…
according to page 36-37 of project 2025 it states the following
To quote, “P*rnography should be outlawed. The people who produce and distribute it should be imprisoned. Educators and public librarians who purvey it should be classed as registered sex offenders. And telecommunications and technology firms that facilitate its spread should be shuttered”
ok…well what constitutes as p*rn? The answer is
THEY DONT GIVE ONE
so please archive media
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