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#is the music generally too big for their level of artistic development
psqqa · 2 years
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there is no one on this earth i support more than 17-year-old figure skaters skating to phantom of the opera
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hoardlikegoldenirises · 9 months
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What inspires your art? Like, how did you come up with your art style, how happy you are with it and if there are any other artists that inspire you?
Asking a few people as a way to understand and grow as an artist at a crossroads. Have a good day.
That's a big question! lol
Inspiration:
I think it's fair to say that I'm inspired by a wide variety of things, and that's what tends to combine to influence art—most of my art comes from a place of wanting to communicate what I'm thinking, just like my writing does. Some things are easier to communicate visually, and some linguistically. I took a variety of classes in college as part of my degree, including some unrelated to it, such as cinematography, lots of art history, etc. and I think having an understanding of those things can help to cultivate an understanding of what goes into... everything, really. Composition, color, form factor, material, history. I find it all interesting and I like to think about those things when I write and draw because I like to have concrete ideas of place and object.
Influences range from manga to books to superhero comics (I mean, obviously), cartoons, music, movies, and whatever else, but also of course other little things from day to day life whether that's personal experiences, specific imagery (of a sunset or something else), foods, outfits I see on the bus, and so on. It's very much a matter of absorbing the world around oneself and translating that into images (or words).
There are definitely a lot of artists that inspire me! Not necessarily style influence but some of my current favorite artists include (but are not limited to) Petra Nordlund, zombieisok, Nick Robles, Esad Ribić, Tradd Moore, Cathy Kwan, Tess Stone, and a whole bunch of other people (too many to list them all!)
Like, Ryōko Kui has great art! Dungeon Meshi is super pretty. It's great to read comics and see great art—I love the way Non-Stop Spider-Man (Chris Bachalo) looks, I really like David Lafuente's work in Radiant Red, Scott Hepburn does some really cool work, I really enjoy the way Eduardo Ferigato draws the characters in Radiant Black (esp Marshall), etc. etc. etc. there are a ton of artists whose work I love!
And! I think this is important—my friends! Spending time talking to my friends has always been a source of inspiration for things to write or draw, since I was in middle school at least. It's fun to bounce ideas off of each other and I enjoy it a lot even when I don't draw or write something related to whatever convo (which, lbr, is most of the time lol)
Art style:
Off the top of my head, there are some specific things I studied on purpose in middle or high school while drawing—Natsuki Takaya's Fruits Basket and CLAMP's works in general but especially Tsubasa: RESERVoir CHRoNiCLE and xxxHolic were very influential on my developing art style. What I did then was not try to make my art look Like CLAMP or Like Takaya at all times, but rather mostly looking at things like how they would draw ears or whatever else, though I also did copies/studies of specific panels (freehand, not traced) where the goal was to make it look like the source to understand shapes etc.
I think that CLAMP's shōnen manga style influence is probably still wildly obvious in my art—I draw people very long-limbed and I know it! (lmao)
I was also definitely influenced/inspired by Nanae Chrono's Vassalord, plus some anime like Tiger & Bunny, which I adored in high school.
Tess Stone's work overall but esp Hanna is Not a Boy's Name has also always inspired me a lot, though I'm not sure to what extent his art has influenced mine—but I think it would be a lie to say it hasn't lol. His work with shape language, color, typography, etc. is next level 👌
As far as more recent influences, it's harder to say. I look at a lot of art, read a lot of comics, and so on, so I pick up small things through osmosis from all of the things around me, inevitably, as well as looking at reference photos. So art style is of course the specific way I process the world and art and so on—the corners of mouths, the shapes of shoes—and re-combine it on paper, and it varies from the very simple 10 minute chibi doodles to the more rare and intensive full illustrations that take 10 hours/multiple days.
As far as my own art quality/satisfaction, I'd say at this point I tend to be mostly neutral on it as a whole, with of course specific pieces I like a lot or some that didn't turn out quite right. I know I have strengths and weaknesses and I only took one or two drawing classes growing up, a couple of painting classes (a few how to draw books)... nothing more than rudimentary basics for the most part.
I have a very hard time grokking some things, esp as it pertains to spatial awareness and dimensionality (my irl coordination and proprioception isn't great, which I'm sure is related). Complicated perspective is hard, sure, but just making objects feel like objects is also difficult so I often have to spend a long time working that kind of thing out when I include stuff like turnarounds or alternate angles. My art has a strong element of harsh-edged two-dimensionality, imo, whether shaded or not, and I know that—that's not necessarily a bad thing, but there are times when it's not what I need lol
But I like the way I draw people, anyway, even if stiffness is a problem, and I enjoy drawing shoes and clothes and faces and so on, and I know my anatomy has improved a lot in the past 5 years or so which is always fun to see. Looking back on something and being like, "man that's rough," is like—a concrete sign of improvement, that's for sure. looking with new eyes.
So I am almost entirely self taught, and I tend to draw—as mentioned earlier—to communicate something specific, so while I drew more constantly as a child, as an adult I don't spend a lot of time just doodling (esp now that I'm not in school anymore lol) or anything like that... I look at references a lot more though lol
I should probably do some studies like figure drawing or take some more advanced classes, and I would like to do so at some point in the future, but for now I'm fine just doing whatever. I have a lot of hobbies (and ADHD) so sometimes it's like... help 😂
anyway!
that was long lol but hopefully helpful.
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I guess this is 3/3, to the anon above me, don't be quick to judge. I don't think Louis career is sabotaged, but simply the big label didnt see him as lucrative as Niall, and that was what I asked in the beginning, what was the reason for that.
Related to personal trauma, for me, having a good career is like a good omen i can hold on to when the traumas were happening. I too have a sibling that were one on the verge of suicide and other losses. And i feel like my career is my ray of sunshine that time, something that kept me going on and say "life is not that bad". I understand that some people believe that Louis personal issues making him unable to set up a solo career as firm as the others. But one must also understand that there were people like me whose career was the 'delightful part' of life. And I can't imagine the double sadness of Louis when he lost the love of his life (his mom) and the extra work in navigating the career without the correct support in the industry.
Oh anon - I am going to try and be as generous as I can here, but your approach really fucking bothers me. I don't think you show any curiosity about what the music industry is actually like and are drawing parallels based on a complete lack of understanding (starting with the idea that there's a 'correct' level of support that an artist receives in an industry).
The first thing you're ignoring that we know Louis threw himself into work as a way of dealing with his mother's death. He gave a performance days after her passing. He was out on the radio interview circuit within a month had a second single just over six months later and originally had the idea of releasing an album within the year. None of this was making the music he actually wanted to make. None of it helped him build a long term career.
I think you have completely misunderstood the dynamic. He threw himself into work - when he wasn't actually developed as an artist. That's what had the impact on his career.
I've no idea what you do as a career. I'm glad it's delightful. But you seem to completely discount the extent to which a music career involves who you are as a person and your personal life. If you think that the sort of compartmentalisation that worked for you is available for all people or all lines of work - I think it might be useful to listen to a wider range of people talking about their experiences.
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jcmarchi · 10 months
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Will Replacing Creative Professionals with AI Backfire?
New Post has been published on https://thedigitalinsider.com/will-replacing-creative-professionals-with-ai-backfire/
Will Replacing Creative Professionals with AI Backfire?
Tools touting artificial intelligence (AI) haven’t been around for very long. But that hasn’t stopped companies from taking a leap of faith with them. Some have even attempted to replace humans with ChatGPT or similar apps.
One such experiment came from Sports Illustrated. The venerable publication has allegedly published AI-generated writers and content on its website. They went so far as to source AI author profile pictures as well.
They’re not the first to try this. CNET tested a similar strategy. There’s no doubt that other companies will follow.
The quest for cheap (or free) content is hitting writers. But it could impact all creative professionals in one way or another. Web designers, developers, and graphic artists are among them.
How far might companies go? And what sort of backlash could they face? I have a few thoughts on what might happen.
Let’s Go Hypothetical with Taylor Swift
Just humor me here. I’m trying to imagine the lengths a company might go to save money. And how they might replace a creative professional with AI. Thus, here’s a hypothetical scenario starring Miss Taylor Swift.
Swift is pulling in a massive amount of cash. Her Eras tour has raked in billions of dollars. She’s a media darling and has fans all over the world. She’s irreplaceable – right? Well, it wouldn’t be shocking if someone tried.
Let’s suppose a record label had all of her recorded music. Perhaps they feed these tracks into an AI model. The app “learns” her lyrical style and the tone of her voice.
Now, that record label has a big idea. Their AI model can generate new songs using Swift’s signature style.
They can replicate her voice. Perhaps they don’t want to go that far, though. It will likely have legal ramifications. But they can change things up just enough to sound similar. And that may be enough to produce a hit.
Would fans accept AI-generated music? The song uses a proven formula, after all. Therefore, let’s assume they do.
Playing this song on the radio may work well. But what about a concert tour? People will want to connect with this hot new artist – or a facsimile of one. It’s a key ingredient to a successful brand.
This fictional record label could hire an actor to lip-sync on stage. A modern-day Milli Vanilli, perhaps. But this doesn’t guarantee an Eras-like hit. The problem is in creating a personal connection.
Swift connects with her fans on an authentic level. She has built her reputation over many years. The idea of replacing her with an actor who “visualizes” an AI tune may be a bridge too far for fans. At least, that’s what I’m hoping.
The Question of Long-Term Success
The scenario above may seem ridiculous. But it’s significantly cheaper than paying an artist. And that’s the worry. Companies will be enticed by the possibilities. And they won’t need to work at the scale of a knockoff Taylor Swift.
A website owner may decide that they can get by without a developer. An ad agency might trust DALL·E to do the work of a graphic designer. Anyone capable of writing a prompt could do this work.
The quality of the work is another matter. After all, it was relatively easy for humans to pick apart the Sports Illustrated articles. Search engines will probably do the same. Why should Google reward such laziness?
Now, back to our industry. I’ve opined before about AI’s impact on web designers. I believe that people will try all manner of ways to save money. But a great website still requires a human touch.
We may see a cycle similar to that of DIY website builders. People will try them. Some will be dissatisfied with the results. That’s when they’ll seek out a professional. I think the same is possible with AI.
AI tools will surely improve. But are they reliable enough for long-term success? That may be the defining question of this era (see what I did there?)
The Acceptance and Expectations for AI
How or if AI replaces creative professionals may come down to our acceptance and expectations. That goes for both decision-makers and the public.
The latter may inform the former. If the public consumes AI-generated content without complaint, AI will spread like wildfire. Companies will continue to test the boundaries.
But what if conversions and SEO rankings start to plummet? We’ll likely see a change in course.
Much may depend on where AI shows up. Consumers may not blink at “disposable” content like Sports Illustrated generated. But they may demand higher quality from journalistic content.
Expectations also play a role for companies. Will they consider an AI-generated website good enough? Or will they prefer the attention to detail of human designers?
We’re still early in the game. The answers will determine the impact on how creative professionals are valued.
Where Is This All Headed?
I’m betting that AI will become a foundation for many types of projects. Perhaps it seizes the low end of the market. For example, it could spell trouble for those building fast and cheap websites.
But it doesn’t signal the end for skilled humans. Talented people will continue to thrive.
It does feel like a period of adjustment, though. Thus, any feelings of unease are understandable.
I don’t have all the answers. But I hope that continuing to learn and grow will help. In the end, maybe that’s all we can do. Prove our worth time and again.
Meanwhile, we can watch as AI evolves and brings chaos to multiple industries.
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earlgraytay · 2 years
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As someone who, general interest wise at least, has a foot in both STEM and art - do these STEM people not realize that one of the main factors that gives art value is the person who created it? And I’m not just talking the big names that sell for millions at auction. I mean the small creators and hobbyists and fanartists too. I follow the artists I do because I enjoy the individual personality they put into their works, or the way a particular artist interprets a specific subject. And that is something an AI will *never* be able to replicate.
Yeah.
I get the feeling that in the future, specific AI will be able to develop A Personality in the same way? And a lot of people like AI art right now because of its weird, hallucinogenic style, which is itself its own kind of personality.
But again: I think the aptest comparison with AI visual art is synthesized instruments, autotune, and Vocaloids. Synthesized instruments have not made physical instruments obsolete. Autotune is ubiquitous in modern music, but it's gotten good enough that unless you're a singer it's easy to not notice it. And Vocaloids cannot replace human singers- the industries that churn through hundreds of human singers per year have not replaced them with Vocaloids.
AI-generated art lowers the barrier to entry to make a pleasing visual image, in the same way that synthesized instruments lower the barrier to entry to make pleasing music. A kid who doesn't know anything about music theory can hop onto LMMS or Vocaloid5 and make a song that sounds okay after a few hours of fucking around. Similarly, a kid who doesn't know anything about art technique can hop onto Dall-E or CrAIyon and make a visual image that looks okay after a little bit of fucking around.
A lot of music producers nowadays cut their teeth on synthesized video game remixes; in particular, a lot of Japanese music producers spent some time in the fanloid scene. But most of those artists, for one reason or another, use real instruments and real singers in their work eventually.
AI-generated art and AI-assisted art are tools. AI art is a tool that artists of all skill levels can use, and it's a tool that most artists will eventually want to move past.
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astrologyandlife · 3 years
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your chart ruler + the stage of your life
generally speaking, where the ruler of your chart is sitting sets the stage for your life. this means that your focus will be more intense in that area. the ruler is also important, as it can indicate the nature of things occurring there! for example, having jupiter as your chart ruler sitting in the 1st house is vastly different from having saturn as your chart ruler sitting there. read on to learn more!
part i: the chart ruler
MARS
you are generally high-energy and active. you are never sat still for too long, and for the most part, you handle things head-on rather than waiting for them to wrap themselves up. as a result, this can lend itself to an almost pushy impression on others, unless mars is aspected positively with another planet like venus, neptune, or saturn.
VENUS
you act with a certain kind of grace and charm. you have a certain personal touch that you imbue things with, and you aren't one for conflict or discord. in fact, you seek harmony as often as you can, and comfort is one of your top priorities in any situation. typically, it either isn't easy to anger/upset you, or you are very good at hiding when something does.
MERCURY
flighty and restless are your most prominent qualities. in life, you easily move from one thing to another, never quite settling the way others do, and you may even find you are doing multiple things at once. you have a curiosity and thirst for knowledge that tends to drive what you do. you will also find that you are pretty good at conversation and possess natural wit.
MOON
like the moon, your disposition and emotions seemingly go through cycles. you are blessed with a form of intuition that a mother would display--when your friends need something, you just know what it is, and unspoken emotions are picked up by you subconsciously. you find it hard not to care about things, and people can usually tell when you are upset or going through something.
SUN
like the sun, you are full of vitality and light, with seemingly endless energy. you just have this glow about you. your personality is very strong and well-developed, and you have a good sense of who you are. you possess natural leadership qualities. you are just generally a very genuine person and don't try to deceive others about who you are. maintaining your health and vitality is of utmost importance.
PLUTO
you are magnetic and mysterious in a way that either draws others in or intimidates them. you radiate a subtle power that you can use to your advantage. when it comes to your passions and goals, you have a ferocity that is unmatched, bordering on obsession. you aren't the kind of person to be casual or dip your toes into things, you absolutely immerse yourself in them. you are very private.
JUPITER
you possess a heart of gold--generous, kind, and loving towards others. your view of life is positive, and you maintain a faithful and optimistic attitude whenever possible. it is safe to say you are a pretty lucky person, or at the very least, you create your own luck. you aren't afraid to dream big. sometimes you can go a bit overboard when expressing yourself.
SATURN
you are mature and responsible. people find that they can rely on you when they have your word, and it is very important to you to keep promises. it is easy for you to get stuck in negative thought patterns and to be hard on yourself, as you have very high expectations. You are ambitious and generally like the feeling of working towards your goals, knowing it will pay off in the future. you are very concerned about how people see you and your reputation.
URANUS
you are an individualist at heart. you believe in the freedom of people to live their lives and pursue whatever path they want, and if someone tries to stifle your freedom, you are quick to leave them in the dust. You also have a mind that is powerful and creative, able to learn new information lightning-fast. you like to consider the facts and have an open mind.
NEPTUNE
artistic and dreamy, you give the impression of being a sensitive, almost spiritual soul. you are particularly swayed by music and art because your mind is very abstract. you have the unique ability to be something akin to a social chameleon. you are very compassionate towards others and have a high sensitivity to your environment. your tuition is extremely strong
part ii: the stage
1st house;
you're very focused on yourself more than other people, and your dominant sign comes out in pretty much all facets of your life, but especially upon first meeting someone. if your chart ruler is very different from the rest of your chart, this can lead to someone getting the 'wrong' impression of you. developing a strong personality is of utmost importance here. you care a lot about your appearance and how you are perceived.
2nd house;
forming a strong sense of self-confidence and security is your primary focus. you care a lot about financial security and your own sense of personal comfort in a physical sense. you feel attached to the things you own. possessiveness isn't uncommon here, especially if pluto sits here. you either have strong values that you hold close to your heart, or you feel the need to develop them.
3rd house;
what motivates you very often is your curiosity and desire to connect to others. you enjoy good conversation and want to make friends. you tend to move from one thing to another, and you are very good at multitasking. you have a distinct style of speaking that is colored by your chart ruler, and people find you to have a good sense of humor and a lot of intelligence.
4th house;
there is a deep need to have a place that you can call 'home.' you are a relatively private individual and enjoy a lot of separation between work and home. your family has a high amount of influence on you, and it is very likely you will stay close to home. your background comes into play very often and informs your actions. anything sentimental has a big impact on you.
5th house;
you live your life for the things you are interested in. your hobbies can take up a lot of your time and energy, and if you don't get enough time with them, you feel drained or on edge. you love having fun and expressing yourself creatively. this could be someone who likes or wants kids. you do enjoy attention from others, especially if it comes from their admiration of you.
6th house;
your body is certainly a temple. you care a lot about taking care of yourself, and you have very specific routines in your daily life. these rituals contribute heavily to your wellbeing. you can also find yourself to be a bit of a workhorse (or workaholic if you aren't careful). you are dedicated to the service of others, even if it simply means lending a helping hand or giving advice.
7th house;
the focus in your life is other people. you define yourself based on your relationships with them, and if you aren't too careful, you can get lost in other people and lose your purpose. it's almost as if you need partnership to live a happy life. your biggest skill is your ability to create harmony, because you are a good mediator and try to compromise when possible.
8th house;
this makes you extremely private and secretive. you could live an entirely separate life and nobody would know! you also tend to know more about others than they think, and you never reveal more than you want to. i think a persistent theme of your life could be very intense situations and circumstances. transforming yourself is going to be very important, as is processing and working through your past.
9th house;
You live for the pursuit of knowledge, especially that of a higher level. You want to expand your mind through new experiences, meeting people of different backgrounds, and traveling to new places. It is entirely possible you will live your life in another country or a completely different part of your country. you view life as an adventure and are always in search of something new.
10th house;
your future and career are of utmost importance to you. you feel like you have to make a name for yourself. if you don't have accomplishments under your name, you feel like you have failed. so much of your life is spent in the pursuit of success. you shine in your career and could end up rising to the top. you make huge efforts to influence your reputation for the better.
11th house;
more than anything, you want to say you belong to some group. your friends are your life, and they are your family. it is likely you are involved in groups or organizations, whether it be through your school, a hobby you have, or something else. you also strive to create change within your community. in this house, you are always in pursuit of your personal goals and are very future-minded.
12th house;
a lot of your personality is hidden in a way, unlocked mostly when you are completely alone. you spend a lot of time in solitude and don't mind it. loss, sorrow, and grief could be a consistent theme in your life. truly, you express yourself most when nobody is watching. people see the fruits of your labor, but not the work you put in behind the scenes. you could have extensive daydreams or vivid dreams.
and if you want to learn more, here are a couple awesome resources:
https://notanastrologer.tumblr.com/post/649828538510426112/ascendant-lord-in-houses
https://cassieaurora.com/astrology-class/chartruler/ (super good if you're not familiar with finding your chart ruler)
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theanishaverse · 3 years
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10 Years of Austin & Ally ❤️💫
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I'd had a bad day at school. I missed getting the highest score by one mark, I'd had a huge fight with a friend, my teacher changed my place and moved me away from my friend; basically, nothing had been going right that day.
I was lazily surfing through the channels on my television at home when I happened to stumble across a show I found interesting.
"Guess who got a job at the-"
"-the clown store?"
"No, at the make-up kiosk. They pay us in free samples. And really? You're making clown jokes dressed like that?"
Now that really got my attention. I laughed out so loud that my chest hurt. My mother was surprised. Five minutes ago, I was crying to her about school and now, I was laughing my head off at the TV.
You see, such was the beauty of this show. One would forget everything that was bothering them as they immersed themselves into it.
Austin, Ally, Dez and Trish became my new best friends. The characters were so beautifully developed that I actually related to them. I believed that they were real and I'd hang out with them every day after school. Dez and Trish became the best friends I never had. Their constant bickering made me forget all my problems and laugh my lungs out.
The music of this show was simply amazing, with the lyrics being on a whole other level. I'm not lying when I say this, but Austin Moon was legit my second most streamed artist on Spotify in this year's Wrapped. The show had a song for every emotion a young teenager might experience. I conquered my insecurities, my fears, my demons, only because of this show's songs. That's how powerful its music was.
I especially related to Ally, being a shy, introvert nerd. Our only difference lied in the fact that she was an aspiring songwriter and I was a budding writer, eventhough we both would eventually find just the right words to express ourselves. Watching Ally evolve over the seasons of the show made me realise that I could evolve too. I could shed my inhibitions and grow. I could leave my insecurities behind and overcome my fears. If Ally could do it, I could do it too. After all, we had so much in common. And that is how I mustered up my confidence. About my art, and about myself, in general.
Also, I wouldn't be lying if I said I wanted someone like Austin. And I'm pretty sure that's what all Auslly fans would say too.
"Chuck Prince Charming. We want Austin Moon!"
Austin taught me how to keep my feet on the ground, and how your friends (and pancakes!) were worth getting into 'treble' for. He taught me to dream big, and that risks were worth taking if you truly cared about your passion.
Austin Moon was the ideal partner-turned-bestfriend-turned-boyfriend. And I hate Disney for having set my expectations so sky high 😭❤️
Austin & Ally taught me to follow my dreams, and become who I really wanted to be. And that's one advice I've been following for years, as a tribute to the show I've loved so infinitely much.
All in all, Austin & Ally was an incredible show and I'm pretty sure there never was a better show, there isn't a better show and there will never be a better show! 🎸🎵❤️
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lybeuh · 4 years
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Sims 4 Legacy Challenge
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a challenge by @chellplays (revisited by @lybeuh)
This is a twelve generation challenge for all of the marriage candidates from concernedape’s stardew valley.
Usual rules apply, meaning no cheats that give you an unfair advantage. Your sims do not have to look or be named after the characters in each generation. do whatever you like!
Generation 1: Abigail:
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 You were raised with humble upbringings. Your dad ran a general store, while your mom was best at complaining about your “alternative lifestyle.” You left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
traits: music lover, adventurous, geek . aspiration: the curator. career: tech guru, esport gamer branch
goals:
⦁ max out the rock climbing skill ⦁ reach at least level 5 of the video game skill. ⦁ reach at least level 5 in any musical instrument. ⦁ complete the frog collection. ⦁ climb the top of the mountain in Mt. Komorebi ⦁ have one “quirky” trait, appearance-wise (e.g. unnatural hair color). ⦁ have two best friends, and marry one of them. ⦁ own a cat named david jr. ⦁ have at least two children.
Generation 2: Emily:
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 You’re just working at the bar to make ends meet… but your real passion is tailoring. You make your clothes from scratch.
traits: cheerful, vegetarian, good. aspiration: freelance botanist. career: barista.
goals:
⦁ max out the knitting skill. ⦁ complete the knitted clothes colection. ⦁ must live in the same house as your sibling. ⦁ make a best friend with a sim who lives in another city/world. ⦁ grow your own garden. you like your meals organic. ⦁ decorate your house with clothing racks. you love fashion. ⦁ develop max affinity with another sim in both the green and pink bars, have two or more children with them, then “ask just to be friends.” ⦁ never marry.
Generation 3: Sam:
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 You are an outgoing, friendly sim who is brimming with youthful energy. You play guitar and drums, and want to start a band as soon as you have enough songs together. However, you do have a habit of starting ambitious projects and not finishing them.
traits: music lover, outgoing, ambitious. aspiration: musical genius. career: entertainer, musician branch.
goals:
⦁ have a job as a part-time retail employee as a teen. ⦁ reach level 10 of the entertainer career. ⦁ max out the guitar skill. ⦁ reach at least level 5 in the video game skill. ⦁ must not be the youngest child. live with your younger sibling(s) until they are old enough to move out. have a good relationship with them. ⦁ have a strained relationship with your father (if not applicable, with any one parent). ⦁ become best friends with two other entertainers. ⦁ be married twice, and have one child with each spouse.
Generation 4: Sebastian:
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 You are a rebellious loner who lives in your parents’ basement. You tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. You can be a bit unfriendly to people you don’t know.
traits: loner, geek, bookworm. aspiration: computer whiz. career: freelance programmer.
goals:
⦁ reach the top of the freelance programmer career. ⦁ reach level 5 of the keyboard (piano) skill. ⦁ reach level 5 of the video gaming skill. ⦁ max out the programming skill. ⦁ have a negative relationship with your half-sibling and step-parent. ⦁ live in the basement of your parents’ house. ⦁ only have one child, with whom you have a strained relationship. ⦁ eventually let your relationship with your spouse deteriorate and subsequently get a divorce.
Generation 5: Penny:
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 You live with your mom in a little trailer. while your mom is out carousing at the bar, you quietly tends to your chores in the dim, stuffy room you are forced to call home. you are shy and modest, without any grand ambitions for life other than settling in and starting a family. You likes to cook (although your skills are questionable) and read books from the local library.
traits: family-oriented, bookworm, neat. aspiration: big happy family career: none.
goals:
⦁ live with your mother (if not applicable, any one parent), with whom you have a negative relationship. ⦁ you must cook for your parent and clean the house every day. ⦁ live in a trailer-esque house. you are by no means wealthy. ⦁ reach level 5 of the cooking skill. ⦁ both you and your parent may not have jobs ⦁ marry the first person you fall in love with. ⦁ your spouse is the only one who may bring in any income, while you are a stay at home mom. ⦁ own a luxury pool at some point in your life.
Generation 6: Harvey:
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 You’re a little old for a bachelor, but you have a kind heart and a respected position in the community. You live in a small apartment, but spend most of your time working. There’s a sense of sadness about you.
traits: genius, foodie, good. aspiration: successful lineage. career: doctor.
goals:
⦁ never date throughout your teens or young adulthood. focus on your career instead. get married only as an adult. ⦁ reach the top of the doctor career. ⦁ you love planes and decorate your house with plane related items ⦁ own a coffee machine. drink coffee as much as possible. ⦁ go jogging at least three times a week. ⦁ set up a reading garden in your backyard. ⦁ live in an apartment until you marry ⦁ have at least two children. having spent most of your life single, you want to have a comfortably sized family asap.
Generation 7: Haley:
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 Being wealthy and popular throughout high school has made you a little conceited and self-centered. You have a tendency to judge people for superficial reasons. But is it too late for you to discover a deeper meaning to life? Is there a fun, open-minded young person hidden within that shell?
traits: materialistic, snob, outgoing. aspiration: fabulously wealthy. career: none (only get one after you are married).
goals:
⦁ become enemies with your one of your sibling as a teenager. ⦁ max out the photography skill. ⦁ you may only get a career after you are married, and you must follow the same career path as your spouse. they opened your mind and inspired you to have interests beyond shopping. ⦁ earn at least three points in charisma, so you may donate to online charities after you are married. ⦁ bake a cake for every birthday that comes around. ⦁ grow a flower garden. ⦁ become friends with your sibling(s) again after you are married.
Generation 8: Elliot:
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You live alone in a cabin. You are a writer who dreams of one day writing a magnificent novel. You are a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. When you can afford it, you enjoy a strong beverage at the bar.
traits: romantic, bookworm, loner. aspiration: bestselling author. career: writer, author branch.
goals:
⦁ reach the top of the author career. ⦁ live in a cabin-esque house near the beach ⦁ max out the writing skill. ⦁ reach level 5 of the piano skill. ⦁ reach level 5 of the cooking skill. ⦁ own a small garden. ⦁ specialize in romance books and poetry. later, you may also specialize in sci fi or mystery novels. ⦁ write love emails to your love interest at least once a week. ⦁ go to a bar at least once a week
Generation 9: Leah:
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 You love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. You’re a talented artist with a large portfolio of work… Yet you’re too nervous to display it to the public.
traits: art lover, loves outdoors, foodie. aspiration: painter extraordinaire. career: none (painter, later on).
goals:
⦁ max out the painting skill, and paint at least 5 masterpieces. ⦁ date only one person in your young adulthood and have a child with them, but never marry. your partner is unsupportive of your artistic lifestyle and encourages you to “get a real job.” whether you choose to get a traditional career, that is not as a painter, is up to you. ⦁ eventually marry the love of your life as an adult: someone who is supportive of your art. if you did choose a career, quit and take up a career as a painter. ⦁ have at least one child with your new spouse. ⦁ harvest wild fruits, vegetables, etc. on weekends. ⦁ grow an excellent apple tree. ⦁ attend a flea market and sell your art.
Generation 10: Maru:
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 You acquired a passion for creating gadgets at a young age. When you aren’t in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
traits: ambitious, outgoing, geek. aspiration: nerd brain. career: astronaut, space ranger branch.
goals:
⦁ reach level 10 of the athlete career track. ⦁ max out the handiness skill. ⦁ max out the logic skill. ⦁ have a negative relationship with your half-sibling. ⦁ upgrade at least five objects. ⦁ own a rocket ship. ⦁ your sim’s partner must be friends with your father (if not applicable, with either parent) before you can become engaged. ⦁ eventually, your relationship with your spouse becomes strained and you break up. you die as soon as your eldest child is a young adult.
Generation 11: Alex:
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 You love sports. You are quite arrogant and brag to everyone that you are going to be a professional athlete. Is your cockiness just a facade to mask your crushing self-doubt? Are you using your sports dream to fill the void left by the disappearance of your parents?
traits: bro, active, dog lover. aspiration: bodybuilder. career: athlete, professional athlete branch.
goals:
⦁ reach level 10 of the athlete career track. ⦁ max out the athletic skill. ⦁ become enemies with your father, but have had a very close relationship with your mother. ⦁ begin dating in your teens and go on at least three dates with three different people. ⦁ do not marry until you are in the later stages of young adulthood. you’re marrying your soulmate, someone who stuck with you despite your arrogance. ⦁ own a dog named dusty.
Generation 12: Shane:
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 You are often rude and unhappy, and suffer from depression and alcohol dependence. However, your attitude starts to change towards your spouse. After work you frequently spend your evenings at the bar. If you could reset your life maybe you’d start a chicken farm. Only free-range eggs of course.
traits: lazy, gloomy, cat lover. aspiration: friend of the animal. career: retail employee.
goals:
⦁ go to the bar after work every day. ⦁ get pizza delivered at least once a week ⦁ only get married as an adult. ⦁ after marriage, quit your job as a retail employee and choose a different career path. you’ve been encouraged by your spouse to give up alcohol. ⦁ after marriage, start a small garden. ⦁ have a maximum of two children. ⦁ max out the pet trainig skill ⦁ adopt a cat named charlie. ⦁ adopt one dog and train them all tricks
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hopeymchope · 3 years
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New Danganronpa games confirmed to be in the works (+ other stuff)
Spike Chunsoft published a thing just yesterday (10/19/21) promoting Danganronpa S and boasting about the fact that the Danganronpa series has now shipped 5 million physical units worldwide (that's just the number of games sold directly to retailers, not sold through to consumers, but it's still pretty cool). But that kind of buries the lede, which is really this:
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OH, WORM?!
"Multiple genres," did you spake?!
What're we talking about here? We'd logically assume that a new killing game/visual novel is probably among them, right? And/or perhaps the rise of the long-discussed Danganronpa Fighting Game? Dare we hope for the return of Ultra Despair Girls for its much-requested sequel? Perhaps more virtual board games/RPGs like Danganronpa S?
In fairness, these could literally include *anything* at *any* stage of development, honestly. These future games could be little more than general concepts written on a sheet of paper that they are currently targeting for Fiscal Year 2026 or some crap. And "games" could mean as little as two. Furthermore, they could include a mobile gacha game, even. It's possible! Recommend that you set your expectations to “low” for now. 
But just knowing that they have multiple games of any type that are at least vaguely in the current pipeline? FEELS REAL GOOD, MAN.
Other news from the big posting:
On 11/27/21, Spike Chunsoft will host a livestream called "Danganronpa 10th Anniversary: Ultimate Class Reunion." There will be two "performances" of the event that day, and sadly you must obtain tickets to access the stream. Guests currently scheduled to appear include Japanese voice actors Megumi Ogata (Makoto Naegi and Nagito Komaeda), Kikuko Inoue (Kirumi Tojo), Megumi Toyoguchi (Junko Enoshima), and Masaya Matsukaze (Yasuhiro Hagakure) plus Music Directors Masafumi Takada and Jun Fukuda.
The DLC/"microtransactions" for Danganronpa S have been detailed. Rather than leaving your ability to obtain character cards up to fate, you can purchase the ability to obtain any specific card you want in bundles of 1 card, 3 cards, or 5 specific cards. The pricing isn't too greedy, if nothing else. It goes like this: - 1 card = $0.99 - 3 cards = $1.99 - 5 cards = $2.99 - 3 cards (this deal can only be bought once) = $0.99
The "presents" used in FTEs in previous Danganronpa games can be obtained in DRS and used to provide effects during gameplay. For example, you might get Gundham's Hellhound Earring, and using it will add +2 to your Fortitude whenever you level up. However, once used, the presents are consumed...
For the purposes of the story in Danganronpa S, the characters already all know each other. The posting explains that the Ultra Despair Girls characters seem to have all met each other during a field trip that Komaru took to Towa City.
In Danganronpa S, there are also 600 (!!!) "Hype Cards" to collect that enhance character abilities or increase their max growth capacity. There are 9 Hype Cards for each character, and they all shown off illustrations of the characters from various artists (seemingly pulled from existing products or art we've seen before; see below for examples). "Once a Hype Card is drawn for any character, it will come into effect regardless of the character rarity or game mode they are used in (board game or Tower of Despair)."
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felassan · 4 years
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Mass Effect development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development
This is the Mass Effect version of this post.
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[In case you can’t read it the subtitle in the bottom left logo above is “Guardians of the Citadel”]
Note: Drug use is mentioned.
Cut for length.
Mass Effect 1
ME began its life in a vision document in fall 2003
Codenamed “SFX”
Conceived of by Casey Hudson and a core team from KotOR. Its genesis was the intention to create an epic sci-fi RPG in an original setting that BioWare owned (so they could have full creative control), and in a setting that was conceived of first and foremost as a video game
Initially players could control any squadmate, but they wanted it to be about Shep and for players to be focused on Shep being a battlefield commander, rather than on switching bodies
By the start of 2004 its story was shaping up. Initially humans landed on Mars in 2250 and discovered evidence of an ancient alien race and a powerful substance, Black Sand, which rapidly advanced tech to the point that FTL travel was possible. (My note: obviously now the Prothean artifacts on Mars & associated mass effect force tech enabled this in the final canon, but I wonder if aspects of the ‘Black Sand’ naming-type & powerful substance stuff was rolled into red sand from final canon) Humans were suddenly capable of travel to multiple star systems and made contact with a multitude of other species. At the start of the first game, these species together with humans had a fragile peace, with focus placed on the political center of the galaxy, a hub known as Star City, later renamed the Citadel
Multiplayer was a vision for the series as far back as 2003. The plan was for ME1, an Xbox exclusive at launch, to take advantage of the platform’s online components. Early designs saw players meeting in one of the central hubs to interact and trade items in their otherwise SP adventures
By 2006 it had the name ME and the story was more specific, with the theme of conflict between organic and synthetic lifeforms. The story’s scope now stretched across 3 games and included scope for full co-op MP
They tried to do MP in every game, discussing it from the get-go, but it always just fell by the wayside. “When you’re trying to build something that is a new IP, on a new platform, with a new engine, you’ve got to really focus on the core elements of the game.” 
The conversation system prototype was made in Jade Empire, and some of ME’s earliest writing was done in an old JE build. At first there was no conversation wheel. Paragon was “Friendly” and Renegade “Hostile”. In the prototype Shep was a silent unnamed Spectre. Many conversations in the prototype about the player’s choice in smuggling a weapon through Noveria made it into the game
In said prototype a merchant referred to themselves as “this one”, though the word hanar never appeared. The PC in it also had the option to end a conversation with “I should go”. In the prototype also, Harkin was voiced by Mark Meer
An early version of the Mako got used as the krogan truck in ME2
Early concepts of the Citadel were drawn in pencil by CH. A piece of concept art of its final design was painted based on a photo of a sculpture near Aswan, Egypt
As with any new IP naming it was a struggle. They put out a call to all staff for ideas, did polls, made a name generator that combined words that they liked in random ways and made pretend logos of ones they liked in Photoshop to see if they could make themselves love the name or find visual potential in it. (Some of these names are in the pic at the top of this post.) CH liked “Unearthed” as it was a reference to Prothean ruins dug up on Mars and humanity’s ascendance going away from Earth. They knew the game would have a central space station featuring prominently so some of the ideas were based on that - “The Citadel”, “The Optigon”, “The Oculon”. “Element” was another one they had in mind due to the rare substance in the game 
CH: “I was a big fan of John Harris’ book Mass, which had epic-scaled sci-fi ideas, so that was a word that came up often. Many of the names came from the idea that the IP featured a fifth fundamental physical force (in addition to the known four of gravitational, electromagnetic, strong nuclear and weak nuclear) so the word ‘effect’ came up pretty often.” Ultimately none of the ideas really felt right. One Monday morning they were going over the names and Greg Zeschuk said he had an idea on the weekend: “Mass Effect!” CH: “I said, ‘I don’t hate it’, which in the naming process is a high compliment. And it stuck!”
CH on Shep’s Prothean vision from the beacon: “It was hard to imagine how we would do this. CG was - and is - really expensive. Instead I wanted to try doing it through photography and video editing. So I went to a local grocery store and bought a few packages of the weirdest looking meat that I could find. Then I set up a little photoshoot in my basement, complete with some electronics parts and some red wine for juicyness.” He used these props to create a video sequence where the photos were rapidly cycled and blurred, along with production paintings, to create the scary vision an organic/machine experiment on the Protheans. These mashups were also used as inspiration for concept artists and level designers who were working on these themes
Tali used to be called Talsi
On the licensing side they often joke that they’re licensing N7 not “Mass Effect” due to N7′s popularity
There was a confidential internal guide to the IP in 2007 to help devs along and summarize/synthesize the vision etc. Some excerpts from it are shown in the book and this is the first time the public have ever seen them
Early versions of Asari had hair
Asari were designed as a nod to classic TV sci-fi (with human actors wearing obvious makeup and prosthetics to play aliens)
The turian design guideline was “we want them to be birds of prey”. They also wanted a range of alien types, some close to human like Asari, while others were to be a lot further away, like turians
BioWare patented the conversation wheel, which was a first for them. CH had been frustrated with reviews of Jade Empire that said that the actioncentric game was too wordy [with its list dialogue]. “I’m like, story is words. [...] What is it about our games that is making people feel like they’re wordy?” Then he thought “In a game you kind of need to feel like you’re continuing to play it. Maybe you should continue feeling like you’re playing it actively into the dialogue.” “[The wheel] kind of gave a new experience with dialogue when you did start to react based on emotion, and that’s ultimately what we’re trying to bring out in our games”
The original krogan concept was based on a bat “with a really wide squidgy face. We just used its face on top of this weird body and it kinda worked”
Geth musculature was based on fiber-optic cables, with flexible plates of armor attached
The vision for the IP was 80s sci-fi inspired space opera
The concept art of Saren lifting Shep by the throat inspired a similar scene in-game. The staging wasn’t planned til designers saw that art
A squadmate with Shepard on the way to meet Ash in an old storyboard was called Carter. Early name of Kaidan or Jenkins?
Bono from U2 was kinda instrumental in bringing us ME lol
Finding the right cover art for ME1 was notably tricky
Matt Rhodes got his start drawing helmets for ME1, including one which would become Shep’s “second face”. He estimates he drew between 250-270 different ones
Some of the sounds in-game were people smashing watermelons with sledgehammers and sticking fists into various goos
The audio team had fun trying to slip the iconic main theme into unexpected places throughout the MET. “We were very aware of how powerful that track was for the fans and it was tempting to overuse it for any moment we wanted to make really emotional”.
The theme was creatively repurposed in ME3: slowed down and reworked as the ambient sound for the SR-2. “If you listen to it for a really long time, just stand in the Normandy and listen, you’ll actually hear the notes change slowly. It doesn’t sound like music, it sounds like a background ambiance, but it’s there.” (My note: Well no wonder the Normandy feels so much like home?? 😭 sneaky..)
Bug report: “Mako Tornado”. There wasn’t enough friction between the tires and the ground, causing testers to lose control of the vehicle and send it spinning into the air like a tornado. “As it turns, the front end comes up, and then it starts spinning and spinning and spinning and spinning faster and faster and faster until it just flies up in the sky” (My note: Sounds like a regular day in the Mako to me)
Cerberus originally had a bigger role in this game. It was cut but they had a whole explorable outpost. “I called it Misery,” says Mac Walters, “It was this planet with a little outpost that said ‘Welcome to Misery’”. Everything on the outpost was shit - dirty worn stuff, no windows, no kitchen, the vehicle bay was open to the elements etc
The Reaper sound is literal garbage. Some audio designers went on a recording trip to a national park. One of them got fixated on a garbage can, “a metal bear-proof receptacle with a heavy lid that creaked horribly when opened”. “It was like, ominous, spooky, tonal and almost musical. I decided to throw a mic into the garbage and record it moving. I didn’t know what it was going to be until later”
They were making lots of noises to record like throwing logs and rocks around. An old couple peered at them through the window of their camper van in the woods and must have called the cops because then the cops showed up, pulled them over and told them to stop. The cops towed their car (the driver’s plates were Cali plates and expired), drove them to Edmonton outskirts and then the audio producer Shauna got a call and had to go pick them up “like three little boys”. “We got a stern talking to”. Once back they were playing around with the garbage sound, editing it etc. Casey heard it and proclaimed “That’s the sound of the Reapers”
Preston Watamaniuk: “There are things I could have done to Mass 1 to make it an infinitely better game with better UIs” and some simple cuts and changes. “But when you’re living with it, it’s very hard to see those things”
BioWare Labs
As social media and smartphone games exploded, BioWare dedicated a small team dedicated to exploring opportunities here - BioWare Labs
Mass Effect: Galaxy used a unique graphic art style and static visual presentation common in visual novels. It has the distinction of being the only iOS game BW have made during their first 25 years
Scrapped ideas were a 3rd person space shooter called Mass Effect: Corsair and 2 DA titles - a strategy game and a top-down dungeon crawler starring young Wynne. (My note: Maybe the corsairs stuff was rolled into Jacob’s backstory in 2, the Alliance Corsairs)
Corsair was a very short-lived project that never got its feet under it. It was a spin-off on Nintendo DS featuring a behind-the-ship perspective and branching dialogue. At one point it had MP. The idea behind it was basically “ME: Freelancer” - fly your ship around, do missions, get credits. It had a limited branching story but was a gameplay-centered experience intended to fill the gap between ME1 and 2. That gap ended up being filled by Galaxy
Galaxy and Corsair’s smaller screen allowed concept artists to use bold colors and a simplistic character design style to help those games stand out from Shep’s story
Nick Thornborrow did some art for Corsair but was worried his art style didn’t fit ME. He moved to DA where he feels his art style fits better
Lots of BioWare VAs and even a lead writer and the VO director are drawn from Edmonton’s local community theater scene, which is vibrant. Think this is how Mark Meer got involved
Mass Effect 2
Player choices carrying over was a first for BW
Dirty Dozen-inspired plot
Its plot is a web of conditionals (see Suicide Mission)
Was more of a shooter than anything BW had made since Shattered Steel
There was 2 camps on the team, those who wanted to push combat and systems forward and redefine the ME experience and those who wanted to make a true sequel, with the same gameplay and systems but a new story. Karin Weekes: “I think it ended up being a good push-pull. It felt like a pretty healthy creative conflict”
“ME2 was a game you could hold up to someone who argues that games aren’t a serious medium and go ‘Oh yeah, then why is Martin Sheen in this?’” Sheen was their first pick for TIM
The idea for TIM came from a mash-up of concepts CH had collected over the years. The name “Illusive” originally came from his pitch for naming DAO’s Eclipse engine, a word inspired by Obi-Wan’s line “It’s not about the mission, Master. It’s something... elsewhere. Elusive”. “I thought, what if we called our next engine 'Elusive', but used an ‘I’, and then it’s like ‘Illusion’. [...] I still really like the word with an ‘I’ and what it conjures”
When ME1 DLC was in production, CH had been watching a lot of CNN, specifically Anderson Cooper. “How is one guy travelling to all these places and never looking tired and always being able to speak with clarity?” CH says it seemed almost superhuman. “What if there was someone who is the absolute maximum of the things you would aspire to be, but also the worst of humanity?” Cooper, though not evil, became an inspiration for TIM down to the gray hair and piercing blue eyes
Inspiration for TIM’s behind-the-scenes role pulling political strings came from Jack Bauer’s brother Graem in 24. Graem “can call up the president and tell him what to do and hang up, because he’s so connected and so influential”. Sheen had played a president and his performance brought gravitas and wisdom to the role. He had quit smoking, but the character smokes. He didn’t want to fake it, but he also didn’t want to smoke, “so he actually asked for a cigarette” to hold so he could stop his words to take drags with natural cadence
Writing was still pushing to write and revise lines hours before VO started. A series of problems like injury and some writers leaving for other opportunities left it so that Karin, Lukas Kristjanson and editor Cookie Everman hand to land the story safely, with PW helping where they could. Lukas: “We took over the writing bug and task list, and I can’t stress enough how much [Karin and Cookie] did to get ME2 out the door. There’s no part of that thing we didn’t touch”. Karin: “That was the most dramatic 2 weeks of my life”
Initial fan reaction when they started promo-ing ME2 was very negative because people didn’t want to know about new chars like Jack and Mordin. “[fans were like] ‘Get them out of here. We want our characters from the first game’. But then when they played them, those became some of the most popular chars [of the series]”
Concept art of Thane has an idea annotation saying “Face can shapeshift?”
At one point when designing Thane concept artists sent multiple variations of him to the team asking them to vote on which was the most attractive
Most of the Normandy crew was written by lead level designer Dusty Everman. Lukas gave him advice in the evenings between bugs
BioWare Montreal made ME2 and 3 cinematics
CC for Shep was based on tools used by char designers to create in-game chars. Under the hood similar tools existed to create aliens
Aliens were much easier to animate than humans. When something is human it’s very difficult to make it look realistic and you can see all the mistakes and everything
Over the holiday period in 2007 CH worked out a diagram on a single piece of paper that would define the entire scope and structure of the game. The diagram is included in the book
Bug report: “I shot a krogan so hard that his textures fell off”. At one point shotgun blast damage was applied to each of the pellets fired, and shot enemies ended up with just the default checkerboard Unreal texture on them after their textures got blown off
Blasto was meant to be 1 step above an Easter egg but his fan popularity prompted them to bring him back in ME3
They rewrote chunks of Jack 2 days before she went to VO. She was the only one they could change because all the other NPCs were recorded. They redesigned her mission by juggling locked NPC lines and changing Shep’s reactions by rewriting text paraphrases to change the context of the already-recorded VO
Lukas snuck obscure nods ito ME2′s distress calls. In the general distress call for the Hugo Gernsback, there’s BW’s initial’s and Edmonton’s phone number backwards. In a fault in a beacon protocol there’s the initials and backward phone number from Tommy Tutone’s “Jenny”. In 2 other general distress calls there’s initials and numbers from Glenn Miller Orchestra’s “Pennsylvania 6-5000″ and initials and numbers from Geddy Lee and Rush’s “2112″ respectively 
Mass Effect 3
“The end of an era marks the beginning of another”
ME3 “marked the end of Shep’s story”
Saying bye to Shep was as difficult for devs as it was for players
JHale’s final VO session included Anderson’s death and romanced Garrus’ goodbye. “We were in the session and we both just started crying”, Caroline says. “I couldn’t come on the line to give her notes because I was crying, and she was crying. And so there was just this minute-long pause of like, nothing, nothing, nothing - just silence through the airwaves. And then I came on and just told her that I was crying and she said ‘I’m crying!’” They talked about these anecdotes also here on the N7 Day reunion panel
The Microsoft Kinect voice support required devs to teach Kinect hundreds of commands in a variety of accents across multiple languages. The result was useful but made for some awkward moments. Numerous players accidentally said “geth” or “quarian” while making a particular decision and accidentally killed Tali
MP chars were voiced by cops and military people
The helmet on one of the MP chars was originally designed for cancelled project Revolver
The payload device at the end needed to attach to the Citadel while essentially serving as a giant trigger. “It ended up becoming quite the engineering feet just to visualize how this thing would move and connect to the Citadel”
Concept artists explored creating an anti-team, where Kai Leng was almost an anti-Shepard essentially, with an elite squad to counteract your team. This idea never went beyond concept phase
ME3 Special Edition was released on Nintendo Wii U exclusively. This exclusive version of the game includes Genesis 2 (a sequel to the original Genesis comic) and unique gameplay features that took advantage of the touchscreen GamePad. For years Sonic Chronicles: Dark Brotherhood had had the honor of being BW’s only game made for a Nintendo console
FemShep regrettably didn’t feature in major ME marketing til ME3. Later releases like DAI, MEA and Anthem have taken increasing care not to gender their protagonists in cover art
To capture combat sounds they took a trip to CFB Wainwright, a military base southeast of Edmonton. They got a big tour of it and were allowed to record anything they could find. The tour ended with them getting to drive and shoot tanks (real shells). The force of doing that sent waves through Joel Green, he felt his whole chest compress when it went off; the perfect sound for the Black Widow! After the trip the soldiers let him keep the shell he fired and it’s been passed on like a torch to various devs since
Kakliosaurs began life as a joke in the writers’ room after John Dombrow placed a Grunt figure on a t-rex toy he had on his desk. Lore was brainstormed to justify the mash-up before someone asked, “Why don’t we put this in the game?” They loved it so much Karin had custom coffee mugs made
Bug report: For a while Tali’s final romance scene would fire when she was supposed to be dead
“Balancing combat: how designers in ME3 entered an ‘arms race’” - the solution to players feeling OP vs players feeling frustrated by really strong enemies is to find a good middle ground, but for designers Corey Gaspur and Brenon Holmes, it was war. Brenon designed enemies, Corey designed guns. Corey “was obsessed with bigger, heavier guns. We had this sort of informal competition where he’d make this crazy overturned gun that would just murder all the enemies, and then I tuned some stuff up to compensate”
Brenon had to invent new ways to “stop Corey” and this led to the Phantoms. Corey had in turn designed consumable rockets that could wipe out entire waves of enemies. He must’ve figured this would make short work of Brenon’s space ninjas, but Brenon had other plans: “I had just added the ability for her to cut rockets [when Corey was playing MP and he was watching]. She cut the rocket in half... Corey just turns and looks at me and is like: ‘Really dude? I just shot a rocket at this Phantom and she’s fine? Not even damaged? Zero damage?’” 
This friendly rivalry helped elevate ME3′s gameplay. Corey had a knack for making a gun feel so good to fire it had his fellow designers scrambling to keep up. It was his version of balancing. Before Corey sadly passed away he mentored Boldwin Li in all things weapon design and the arms race continued
Corey designed the Arc Pistol. It was causing problems for enemies because it was too powerful. It seemed hell bent on staying that way, Boldwin would tune down all its stats and it was still doing 3x the damage it should have been doing. “I was like ‘What the hell?’, and then I looked closer. It secretly fired 3 bullets for every pull of the trigger! Corey, you sneaky jerk”
The day it launched there were midnight launch parties across North America including one near the BW building. Numerous devs sat at long tables greeting fans and signing autographs as the fans picked up preorders. When midnight struck the line was long enough that it took several hours for some fans to get their game. One particular fan is remembered: “It was 3am. Some guy drove up from Calgary with his friends. He was like one of the last people in line. I think he was sort of tired-drunk. He threw himself across the tables, pulled up his shirt and shouted ‘Guys, sign my abs!’ And like I did, because he waited so long. It felt impolite not to. So I hope he enjoyed his copy of ME3″
For designing Protheans concept artists had free reign to design something that read as ancient
Before the concept art team had the story of the game to work toward, they explored wild ideas of their own including an image of the crew stealing back the Normandy to go after the Reapers
Jen Cheverie was testing scenes and was initially excited to be testing Mordin scenes, til she saw she was testing the Renegade version of his death. “This is even before like all of the audio and everything was in, so you didn’t even have the sad music. I remember sitting at my desk and my hands just went to my face when I saw that the gun Shep pulls on Mordin is the gun he gives Shep in ME2. I burst into tears and was crying for the rest of the day. People are waving to me as they walk by and I’m like, ‘It’s ok, I’m just killing my best friend’” 
There’s a segment called “Shepard’s story ends”. Casey on the ending: “There’s a whole bunch of things that come together to make it incredibly tense and emotional for players. I think the biggest one was the sense of finality, that whatever it was that happened in that very last moment... was it.” 
Wrapping up the story was a massive feat. In a way all of ME3 is an ending. Its final moments were the players’ last with a char they’d been with all the way from Eden Prime
“And while the critical reception of the game was extremely positive, many fans were unsatisfied with the ending, which became one of the most controversial in the history of games.” CH: “We were, on one hand, at the end of a marathon trying to finish the game and the series. But as devs we also knew that there would be more. We knew that we would continue to tell the story. In retrospect, we didn’t fully appreciate the tremendous sense of finality that it would have for people”. He envisioned an ending that posed new questions, something in the tradition of high sci-fi that left players dreaming about what that particular galaxy’s future could hold. “Frankly, there’s a lot more that we could have and should have done to honor the work players put in, to give them a stronger sense of reward and closure”
AAA games are massive undertakings with a million moving parts. Somehow they come together but even the best-planned projects don’t turn out quite like devs hope. From start to end video game production is a series of compromises. It’s rare if not impossible for devs to ship a game they’re entirely happy with. “I think that people imagine that when you finish a game, it’s exactly the way you wanted it to be. But whether people end up loving or hating the final result, we work hard to finish it the best we can, knowing that there’s a lot we would have wanted to do better. I think that’s true of any creative work”
As the dust settled after the initial reaction to the ending and later its epilogue, meant to show the wide-reaching ripple effects of Shep’s final choice, “players emerged mostly asking for one thing”. CH: “Now, most of what we hear, after both ME3 and MEA, is ‘Hey, just go make more Mass Effect’. And that to me is the most important thing. Knowing that players want to return to the ME universe is what inspires us to press on and imagine what comes next”
Mass Effect: Andromeda
By creating a new ME in a new galaxy the team was challenged to put their own visual stamp on the game while keeping it true to the franchise
Being the first ME game on a new gen of consoles meant for more detail
“Massive transport ships called arks populated with salarians, turians, humans, asari and quarians” made the risky jump to the Cluster
MEA was the first time BW had truly codeveloped across 3 studios: Edmonton, Montreal and Austin. The bulk of the work especially early on was done in Montreal, which was composed of a handful of Edmonton expats and heaps of experienced devs who joined from elsewhere specifically to bring a new ME experience to life. Series vets in Edmonton then came on to contribute writing, cinematics, design and QA, along with leadership from creative director Mac Walters and the core Production team. Austin writers and level designers also joined the fray
“It took a new team to take ME beyond the Milky Way”
Mac: “A lot of people in Montreal joined BW as fans of the franchise, so they just had this passion, and it felt like it was more like the days of Jade Empire, where a smaller younger team gets to do something for the first time. Even though it wasn’t necessarily a new IP for me, it felt fresh and new because of that. The team was just super excited to be working on it”
Early plans had the player exploring hundreds of worlds, procedurally generated, allowing for a nearly infinite variety of experiences. But as development wore on, it became clear that the game narrative required more specific, hand-touched level design on each world to keep the story focused and the experience engaging. “The plan was to give players numerous uncharted worlds to explore. Designers worked hard to come up with procedural elements that would make such planets special. Eventually the team made the difficult decision to abandon procedural planets in favor of more memorable hand-touched alien worlds, each with a specific story to tell”
One challenge was defining what ME meant without Shep. Care was given to include many of the MET’s key species. “Ryder recruited turian, asari, krogan and salarian followers”. Like Shep Ryder represents humanity’s hope for a peaceful coexistence among aliens who had long operated without human contact
Beginning with MEA the team decided that with few exceptions vehicles in ME have 6 wheels. Early Nomad concepts were bulkier. Later ones focused on its ability to move over its ability to protect itself from hostile fire, underlining the themes of exploration
German concept designer and auto-motive futurist Daniel Simon was contracted to create the Nomad and Tempest. The Tempest’s final design took inspo from the Concorde 
Concepts for angaran fighter ships have the following notes: “Two doors swing open, wings rotate down to function as landing struts, the landing struts split open. It has a spinning turbine engine 
Despite being set a galaxy away and some 600 years after Mordin’s death, there was a time when he had a cameo. It wasn’t cut due to running out of time however, it was cut due to drug references. John Dombrow explains: “One day I had to write a small quest for Kadara. I thought it’d be amusing if these 2 guys living way out on the fringes in a shack were growing plants for uh, medicinal purposes, and needed Ryder’s help with it. It occurred to me, wouldn’t it be amusing if Ryder had the option of actually trying ‘the medicine’ to see what would happen? And I thought, what if it turned into some hallucination that somehow involved SAM - like maybe SAM would sing? But why? How could I motivate that? Then it hit me. Who else in the ME game sings unexpectedly? MORDIN. As a nod to him I wrote SAM singing Modern Major-General. It got even better when our cine designer John Ebenger wanted to take it even further. Bless him, he came in on a Saturday to do a special hallucination showing Mordin himself. It was great. Til the fateful day we were told MEA had already been submitted to the ratings board. That’s when you declare things like drug references in your game. Mordin fell under that category which meant it was a no-go. We were too late”
Ryder’s white AI armor contrasts Shep’s iconic dark armor (intentional design)
Concept art for Ryder involved experiments with cloth (cloaks, ponchos, capes - “Pull here to release cloak”) and asymmetrical design elements
For alien design, there’s a few exceptions but humanoid figures are the ME standard and this persisted into MEA
Kett and angara concepts explored striking lines and textures 
– From Bioware: Stories and Secrets from 25 Years of Game Development
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alltheselights · 3 years
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Hey so I am a solo louie, I follow you despite you being a larrie because I think you are super level headed and quite frankly I love that you separate how you feel about their relationship and their career your damn good writer too. I became a fan last year and I am well aware that for the most part larries don’t believe that child is his. Apart of me thinks that is just crazy but another knows that the entertainment industry is also batshit crazy so anything can happen. What I don’t understand is the point of it , nobody really cares and there is no way he would come out of this without without ruining his life and like I just don’t see how the whole thing makes any sense. None of it makes any logical sense like how do they plan all of this to end and why ?
VERY long response under the read more!
I think the key thing you’re forgetting is that when this started, people DID care. This didn’t start in 2017 or 2020 - Louis’ heavy closeting with Eleanor started all the way back in 2011 (a much different time then now) and babygate started in 2015. Louis was in the biggest band in the world and there were continual widespread rumors about him and his bandmate being together - his bandmate who was set up as the heartthrob frontman from the beginning of the band and I think starting in 2014 (or whenever Jeff first entered the picture) was looking toward an eventual future solo career, which is exactly what Sony wanted.
I think part of it was just to shut down the rumors with Harry, who again, I think Sony has always viewed as their money machine, and also just because just as many boybands before them, One Direction was marketed to girls as objects of their lust - boys the fans could fantasize about dating. I don’t believe any of the boys who may have identified as LGBTQ+ would have been permitted to come out while in the band because of this marketing strategy, but especially not Louis, who many stereotyped as gay from day one of the band and who many shipped specifically with the most popular of the heartthrob members.
I think the other big part of it is just punishment for Louis and always has been. Not only did he threaten their bottom line by not fitting into the cookie cutter One Direction straight boy mold that Sony clearly wanted and expected from all the boys, but he also fought for One Direction to become more than Sony/Syco wanted them to be. They expected the band to make them a lot of money with bubble gum pop songs for a few years and then burn out quickly when they’d overworked them too much and when all the girls turned toward a new shiny boyband or artist on the horizon, but what they didn’t account for was the fact that rather than falling in line, Louis and the others would fight to write more on the albums and Louis specifically would fight for them to mature their sound. And Louis was very successful in that because even though One Direction was not at their peak popularity with some of their later, more mature, and more well-written albums, they developed a fanbase with that music that would’ve stuck around long-term, not just for their personalities and pretty faces but for the actual music, which I suspect would never have happened if they’d just continued on their generic path that Sony set them on.
Most solo Louies recognize the sabotage of his career with his lack of promo, the fact that he is never protected or defended in the media by his team, and how they push his personal life as a focal point for most promo rather than his talent and music. If you can recognize that, it’s probably not that hard to imagine that they could saddle him with a beard and a fake child to double down on his heterosexuality and then continue it out of spite, fully recognizing that they have tied his hands in terms of his public image because it’s been so long of this, media trained him out of showing his true personality and mannerisms for years, and alienated him from large portions of his fanbase - because Larries are NOT the only group of his fans that suspect he is not straight - I know tons of solo Louies do as well.
The question of why it’s continuing today is a great one and I wish I had the answer and could see what’s happening behind the scenes. If Louis had finally gotten rid of Sony and Syco last year and immediately his solo career started improving, suggesting that his team was finally working for him and doing their jobs properly, and still the stunts continued, I think it would make sense to start to wonder whether Louis wanted that for himself. However, that’s not what happened at all. Louis still has the same management and PR, PR that has always been associated with Sony and Syco, by the way, and there have been no improvements to anything related to his career. I understand that there are limitations because he hasn’t toured or put out a new album yet, but I think you just have to see the lack of press, promo, and even basic respect and recognition around his massive record-breaking livestream in December and his upcoming festival to see that things haven’t changed. LTHQ on Twitter continues to be as useless as ever, Louis’ social media is rarely used to promote his career, and there has been no attempt to build hype for the future music that Louis is working on aside from a single set of pap pictures outside of the studio. These are some of the most basic things that a normal team would be working on, particularly considering how massive Louis’ platform is and how excited his fans have been even throughout the pandemic.
Louis watches what his fans say about everything on Twitter, and when he’s able to, he changes things with a snap of his fingers to ensure that his fans are happy. There’s no doubt in my mind that Louis has watched fans continue to complain about his team over the last year, yet nothing ever changes or improves, and he occasionally makes subtle nods to the fact that his support and successes are thanks to the fans only - never his team. It’ll be interesting to see what happens when he releases new music, but at least as of now, I think it’s evident that Louis is still not being positioned for success in his career with the team that he’s with, even after leaving Syco/Sony.
Without knowing what contracts Louis has signed over the years and how long they are binding, it’s impossible for fans to know how free he is officially, so all we can do is go off of what we see. And what I see right now is that nothing has changed with his career, and so while it seems absurd, it doesn’t actually shock me that much that other elements haven’t changed either. I also think it’s going to be very difficult for them to end babygate in particular at this point, which is probably something at the forefront of their minds.
So I can’t answer for why it hasn’t ended or when and how it will, but I can tell you that as long as his career is not prioritized by anyone around him, I find it very hard to believe that he is 100% free to make his own choices. Even if commercial success is not Louis’ number one priority, we’ve seen so many times how much it means to Louis when he does well on the charts. I do sometimes worry that Louis has given up and resigned himself to this fate because of how long he’s been sabotaged - I’ve worried about this particularly in the last year or so - but I still don’t believe this is all his choice. You can’t convince me that this person who was so clever with how to mature the band in One Direction, this person who has so much interest in the back end of the music industry, this person who has fought tooth and nail for a solo career that nobody thought he could pull off, this person who cares so deeply about what his fans think, is content with the team around him not bothering to do the basics of their job - to the constant widespread and loudly expressed frustration of his fanbase. And as a result, I suspect that babygate and Elounor are likely still around for the same reasons the rest hasn’t improved.
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bluemoonpunch · 3 years
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I just discovered your website and fell in love with your readings! I love how you give your insights and your approach to the reading. One thing I want to ask is does the group energy reading represent the energy of the group at the time of the reading, or just the energy as the group exists? This is mostly towards the Stray Kids group reading. I'm curious, because as a fan watching them from afar, I think there has been a dynamic shift among them. (1/2)
(2/2)This is not me asking you to do another reading for them though, and I also believe it's not the time yet. They are still in the middle of a shift that is not yet ripened. They are going to join a survival show with big exposure this year too, so they might drastically change as a group after that. On a totally unrelated note though, I let out the ugliest wheeze as you refer to page of wands as the Signature Jungkook' Card.
📕 Referencing:
Stray Kids Group Energy Analysis Part 1 (2018)
Stray Kids Group Energy Analysis Part 2 (2021)
A: Yes, any reading I do should be looked at as more of a "snapshot" of the state of things there at the moment of doing the reading, which is why I always provide the date that the reading was performed as well as when the reading was posted as I can sometimes do bigger readings a week or so in advance. I've done two different group energy readings for Stray Kids and there is a noticeable change between them, but, for example, before the first group reading for them I posted, I had done the reading a couple of times before that and got a lot of negativity which didn't really change that much between those first couple of readings.
It's good to keep in mind that with group energy readings, I look at what the individuals project into the group, which is sometimes a lot different from the general energetic projection of the individuals separate from the group. I then look at how those projections mix together, how they interact with each other, which can vary between conscious level interaction and energetic interaction. Then, after all that, I look at the overall projection, the general ~vibe~ of the group as a whole, how they function as a unit, what they are able to produce physically or energetically through the group projection. It can be quite complex and fluid, but there are many factors to take into consideration, so just because some things seem different doesn't always mean that things have changed in terms of their energetic balance and connection.
Of course, major changes in career or how things are done superficially in relation to their work and routine, as well as any dynamic changes with members leaving or even changes in contracts, can alter the energetic projection of the individuals and change up the overall balance of the group. So, for sure, in the future, I'll probably look into them again if there's a demand for it, but yeah, they do need some time to settle into new things before anything would come up as being different.
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Q: thank you for the reading!! I'm glad that there has been progress for them personally, that was good to see. I've been getting that vibe from them and it seemed like taehyung's core was no longer split so I'm glad that it actually isn't. I hope that even with the not-so-good energy that they'll be okay. the end of the reading had me feeling kind of 😔 it would make sense if it has something to do with any kind of enlistment. im hoping it's not disbandment. im aware it could happen but it'll still hurt lol i just want them to be happy either way =( but thanks again -Anonymous @ BMP Tumblr
📕 Referencing:
BTS OT7 2021/2022 Outlook Reading
A: Yeah, the reading was a bit of a bummer toward the end, but overall things were relatively balanced for them as individuals on a more personal level. However, I do think we're seeing a lot of that general tension now with how a lot of fans are responding to the new music, specifically their last three releases. I'm sure that's stirring up some debate and conversation behind the scenes both with the group and the company overall. So, it seems like one of those things where work-life can be a bit stressful going forward, but personal work and personal life for them can be relatively smooth and enjoyable, which can be more rewarding in the long run.
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Q: oh wow, I did not expect ur 2022 outlook to hit me that hard lol, I was hoping for something more positive for BTS but on the other hand they have been doing all this for over a decade so it's natural for it to finally come to close. still feeling emotional tho hahah -Anonymous @ BMP Tumblr
A: Same, honestly. 😥 But yeah, it tends to be a natural progression for a lot of artists that get that big, almost as if their careers grow past them and they just ride the wave the rest of the way. Still, a fascinating thing to watch play out over the years, definitely something to appreciate and be proud of.
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Q: love love love your dream and georgenotfound reading! I agree dream's reading is especially interesting, and an individual analysis on either of them would be amazing!! -Anonymous @ BMP Tumblr
Q: This might sound crazy but I read your tarot reading on DNF and remembered you mentioning Cecil? I'm watching their geoguessr stream happening live rn and just saw them go past a sign that said Cecil. I thought that was a funny coincidence -Anonymous @ BMP Tumblr
Q: Hi! All of your readings are so well written and I loved your reading you did on Dream and George and I was wondering if you could do a reading on Dream. You mentioned maybe doing one. -@glimmercherr
📕 Referencing:
How do GeorgeNotFound and Dream connect?
A: Yes, most likely I'll be doing an Elemental Alignment reading for Dream at some point and maybe I'll include some stuff about his birth chart as he has some underlying cosmic imprinting that I think is really interesting. And yeah, coincidences like that are my favorite, just the little things that pop up that seem to tie things together in a funny way, lol. I'm sure there's always some underlying meaning to it somehow.
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Can you do a mini reading on jimin and jungkook? Whether it’s more equal now? Idk maybe because I am a Pisces I have been able to read other people’s vibes (I call them ) better I am no expert but I feel jimin thinks of jungkook as like an individual grown-up but still would always see himself as a protector kinda like powder siblings too? Also because this doesn’t show up consciously Like they always seem like equal and above sand all in behind the scenes too? Can you explain or clarify if I am right? -Anonymous @ BMP Tumblr
A: Yes, things are definitely more equal now. There's a very interesting progression for them that plays out energetically and even as deeply as on a soul level, lining up with their personal development and separation from the Soul Body. Of course, with Jimin being older and having had known Kook for so long, I have no doubt that no matter what, some part of him would always feel protective of Kook, the only difference is that Kook is in a headspace now where he can be protective back, be more of an equal support for Jimin right back. And, I agree, behind the scenes when they're not performing and not "in character," they can definitely display more of that equalizing push and pull, more so reflecting their energetic connection on a conscious and physical level, which tends to show a very strong soul bond that is being supported on both sides.
If you haven't already, I recommend reading these readings in order as they can really display that development between them over the past few years:
Relationship Reading for Park Jimin and Jeon Jungkook P1 (2018)
Relationship Reading for Park Jimin and Jeon Jungkook P2 (2020)
The Internal Alignment of Park Jimin (2020)
How do Jimin and Kook connect? (2021)
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flufffysocks · 3 years
Text
let's talk about andi mack's worldbuilding
sorry this took forever to make! i've been pretty busy with school stuff and i kind of lost my inspiration for a bit, but i ultimately really enjoyed writing it! i wish i could've included more pics (tumblr has a max of 10 per post), and it kinda turned from less of a mini analysis to more of an extremely long rant... but i hope it's still a fun read!
i've been rewatching the show over the past few weeks (thanks again to @disneymack for the link!), and i’ve been noticing a lot that i never did the first time around. this is really the first time i’ve watched the show from start to finish since it aired, and it honestly feels so different this time - probably a combination of the fact that i’m not as focused on plot and can appreciate the show as a whole, and also that the fandom is much, much smaller now, so there’s a lot less noise. so the way i’m consuming this show feels super different than it did the first time, but the show itself doesn’t - it’s just as warm and comforting to me as it was the first time around, if not more so.
i think a lot of that can be attributed to andi mack’s “worldbuilding”. i’m not quite sure that this is the right word in this context, to be honest, because i mostly see it used in reference to fantasy and sci-fi universes, but it just sort of feels right to me for andi mack, because you can really tell how much love and care went into constructing this universe. for clarity, worldbuilding is “the process of creating an imaginary world” in its simplest sense. there’s two main types: hard worldbuilding, which involves inventing entire universes, languages, people, cultures, places, foods, etc. from scratch (think “lord of the rings” or “dune”), and soft worldbuilding, in which the creators don’t explicitly state or explain much about the fictional universe, but rather let it’s nature reveal itself as the story progresses (think studio ghibli films). andi mack to me falls in the soft worldbuilding category. even though it takes place in a realistic fiction universe, there’s a lot of aspects to it that are inexplicably novel in really subtle ways.
so watching the show now, i’ve noticed that the worldbuilding comes primarily from two things - setting and props, and oftentimes the both of them in tandem (because a big part of setting in filmmaking does depend on the props placed in it!).
one of the most obvious examples is the spoon. it really is a sort of quintessential, tropic setting in that it's the main gang's "spot", which automatically gives it a warm and homey feel to it. and its set design only amplifies this:
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the choice to make it a very traditional 50s-style diner creates a very nostalgic, retro feel to it, which is something that's really consistent throughout the show, as you'll see. from the round stools at the bar, to the booths, to the staff uniforms, this is very obvious. the thing that i found especially interesting about it though is the choice of color. the typical 50s diner is outfitted with metallic surfaces and red accented furnishings, but the spoon is very distinctly not this.
instead, it's dressed in vibrant teal and orange, giving it a very fresh and modern take on a classic look. so it still maintains that feeling of being funky and retro, but that doesn't retract from the fact that the show is set distinctly in modern times.
of course, this could just be a one-off quirky set piece, but this idea of modernizing and novelizing "retro" things is a really common motif throughout the show. take red rooster records. i mean, it's a record shop - need i say more? it's obviously a very prominent store in shadyside, at least for the main characters, but there's no apparent reason why it is (until season 2 when bowie starts working there, and jonah starts performing there). a lot of the time, though, it functions solely as a record shop. vinyl obviously isn't the most practical or convenient way of listening to music, but it's had its resurgence in pop culture even in the real world, mostly due to its aesthetic value, so it's safe to say that it serves the same purpose in the andi mack universe.
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the fringe seems to be nostalgic of a different era, specifically the Y2K/early 2000s period (because it's meant to be bex's territory and symbolic of who she used to be, and its later transformation into cloud 10 is representative of her character arc, but that's beside the point). to be honest, exactly what this store was supposed to be always confused me. it was kind of a combination party store/clothing store/makeup store/beauty parlor? i think that's sort of the point of it though, it's supposed to feel very grunge-y and chaotic (within the confines of a relatively mellow-toned show, of course), and it's supposed to act as a sort of treasure chest of little curios that both make the place interesting and allow the characters to interact with it.
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and, of course, there's andi shack. this is really the cherry on top of all of andi mack's sets, just because it's so distinctly andi. it serves such amazing narrative purpose for her (ex. the storyline where cece and ham were going to move - i really loved this because it highlights its place in the andi mack universe so well, and i'm a sucker for the paper cranes shot + i'm still salty that sadie's cranes didn't make it into the finale) and it's the perfect reflection of andi's character development because of how dynamic it is (the crafts and art supplies can get moved around or switched out, and there's always new creations visible).
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going back to the nostalgia motif though, the "shack" aspect of it always struck me as very treehouse-like. personally, whenever i think of treehouses, there's this very golden sheen of childhood about it, if that makes sense. i've always seen treehouses in media as a sort of shelter for characters' youthful innocence and idealistic memories. for example, the episode "up a tree" from good luck charlie, the episode "treehouse" from modern family, and "to all the boys 2" all use a treehouse setting as a device to explore the character's desire to hold onto their perfect image of their childhood (side note: this exact theme is actually explored in andi mack in the episode "perfect day 2.0"!). andi shack is no exception to this, but it harnesses this childhood idealism in the same way that it captures the nostalgia of the 50s in the spoon, or the early 2000s in the fringe. it's not some image of a distant past being reflected through that setting; it's very present, and very alive, because it reflects andi as she is in the given moment.
some honorable mentions of more one-off settings include the ferris wheel (from "the snorpion"), the alley art gallery (from "a walker to remember"), SAVA, the color factory (from "it's a dilemna"), and my personal favorite, the cake shop (from "that syncing feeling").
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[every time i watch this episode i want to eat those cakes so bad]
these settings have less of a distinctly nostalgic feel (especially the color factory, which is a very late 2010s, instagram era setting), but they all definitely have an aura of perfection about them. andi mack is all about bright, colorful visuals, and these settings really play to that, making the andi mack universe seem really fun and inviting, and frankly very instagrammable (literally so, when it comes to the color factory!).
props, on the other hand, are probably a much less obvious tool of worldbuilding. they definitely take up less space in the frame and are generally not as noticeable (i'm sure i'll have missed a bunch that will be great examples, but i'm kind of coming up with all of this off the top of my head), but they really tie everything together.
for example, bex's box, bex's polaroid, and the old tv at the mack apartment (the tv is usually only visible in the periphery of some shots, so you might not catch it at first glance) all complement that very retro aesthetic established through the settings (especially the polaroid and the tv, because there's really no good reason that the characters would otherwise be using these).
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besides this, andi's artistic nature provides the perfect excuse for plenty of colorful, crafty props to amplify the visuals and the tone. obviously, as i discussed before, andi shack is the best example of this because it's filled with interesting props. but you also see bits of andi's (and other people's) crafts popping up throughout the show (ex. the tape on the fridge in the mack apartment, andi's and libby's headbands in "the new girls", walker's shoes, andi's phone case, and of course, the bracelet). not only does doing this really solidify this talent as an essential tenet of andi's character, but it also just makes the entirety of shadyside feel like an extension of andi shack. the whole town is a canvas for her crafts (or art, depending on how you want to look at it. i say it's both), and it immensely adds to shadyside's idealism. because who wouldn't want to live in a world made of andi mack's creations?
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and, while it's not exactly a prop, the characters' wardrobe is undoubtedly a major influence on the show's worldbuilding. true to it's nature as a disney channel show, all of the characters are always dressed in exceptionally curated outfits of whatever the current trends are, making the show that much more visually appealing. i won't elaborate too much on this, because i could honestly write a whole other analysis on andi mack's fashion (my favorites are andi's and bex's outfits! and kudos to the costume designer(s) for creating such wonderful and in-character wardrobes!). but, i think it's a really really important aspect of how the show's universe is perceived, so it had to be touched upon.
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[^ some of my favorite outfits from the show! i am so obsessed with andi's jacket in the finale, and i aspire to be at bex's level of being a leather jacket bisexual]
and lastly, phones. this is a bit of an interesting case (pun intended), because the way they're used fluctuates a bit throughout the show, but i definitely noticed that at least in the first season terri minsky tried to avoid using them altogether. these efforts at distancing from modern tech really grounds the show in it's idealist, nostalgia-heavy roots, so even when the characters start using their phones more later in the show, they don't alter the viewer's impression of the andi mack universe very much.
so, what does all of this have to do with worldbuilding? in andi mack's case, because it's set in a realistic universe and not a fantasy one, a lot of what sets it apart from the real world comes down to tone. because, as much as this world is based on our own, it really does feel separate from it, like an alternate reality that's just slightly more perfect than ours, which makes all the difference. it's the idealism in color and composition in andi mack's settings that makes it so unmistakably andi mack. even the weather is always sunny and perfect (which is incredibly ironic because the town is called shadyside - yes, i am very proud of that observation).
the andi mack universe resides somewhere in this perfect medium that makes it feel like a small town in the middle of nowhere (almost like hill valley in 1955 from "back to the future"), but at the same time like an enclave within a big city (because of its proximity to so many modern, unique, and honestly very classy looking establishments). it is, essentially, an unattainable dream land that tricks you into believing it is attainable because it's just real enough.
all this to say, andi mack does an amazing job of creating of polished, perfect world for its characters. this is pretty common among disney channel and nickelodeon shows, but because most other shows tend to be filmed in a studio with three-wall sets, andi mack is really set apart from them in that it automatically feels more real and tangible. it has its quintessential recurring locations, but it has far more of them (most disney/nick shows usually only have 3-4 recurring settings), and it has a lot more one-off locations. it's also a lot more considerate when it comes to its props, so rather than the show just looking garish and aggressively trendy, it has a distinctive style that's actually appropriate to the characters and the story. overall this creates the effect of expanding the universe, making shadyside feel like it really is a part of a wider world, rather than an artificial bubble. it's idealism is, first and foremost, grounded in reality, and that provides a basis for its brilliant, creative, and relatable storytelling.
tl;dr: andi mack's sets and props give it a very retro and nostalgic tone which makes its whole universe seem super perfect and i want to live there so bad!!
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bybdolan · 3 years
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i can't find your ramblings on swifties, but I'd love to read it if you want to elaborate here, or screen shot it? i feel like it's been building since the yntcd mv to miss americana doc period of time. the disappointment of her aligning herself as lgbt in the mv, the song comparing her haters to suffering homophobia, the lack of blm effort after her apparent political awakening... that development was when i started to notice it on tumblr, at least
The word "ramble" was maybe a bit overstated, given that it was more or less just me pointing out that it's a thing that happens, but I am very glad you are asking me this because I have a lot of thoughts! If nobody else will write an essay on this, it might as well be me.
I think the groundwork for the fandom crumbling was already laid in rep era – not because of anything Taylor did, but because of the fandom: Every small criticism of Taylor was called "hate" and I think the idea of "good" vs "bad" fan really developed during that time. And the protectiveness makes sense after everything that happened during 2016 and it only increased after Taylor went more in-depth on her mental health struggles during Lover promo, but it also created a big divide in the fandom and made it a fairly hostile place.
Speaking of Lover: I agree with you that that was the era where a lot of people fell out of love with her a bit. From the lead single to whatever YNTCD was, to her "political awakening" shtick: There were a lot of things going on in that era that people found questionable, and this lack of general hype for the album led to even more fandom fights (I will keep bringing up the fandom because I think it's an extension of the artist and very connected to how we view them). I think what you said about the political aspects of that era is 100% accurate – it's ironic that fans critizised her more for little political action after Miss Americana than most of them did when she wasn't political at all, but it also makes sense: if you make being politically outspoken a huge part of your marketing and therefore profit off of it and then don't do much in that regard, people are going to call bullshit. To be fair to her: She didn't do nothing and a celebrity of her caliber has to rethink every move in that regard, but I think the frustration is justified, ESPECIALLY when Taylor is quick to tweet about problems concerning herself (see: that Ginny and Georgia tweet, which I don't want to talk about much because it makes me sigh – but as a side note: The fandom can be vicious and racist and homophobic and I think Taylor not commenting on that has upset people). And what I said about celebrities rethinking every move gets a bit sour to me when remembering that she is in a movie with that O'Russell guy. Very defensive fans have a point when they say that people expect a lot from Taylor, and obviously she can't be perfect, but Taylor did feed into those expectations when making a documentary about not feeling muzzled anymore etc. (There goes the loudest woman this town has ever seen.) A rich white lady shouldn't necessarily be looked at for political guidance, however, she has power and her using her voice has proven to be very effective, and I think fans are disappointed she doesn't use it more often (+ for causes not benefiting herself).
Which brings us to her "capitalist girlboss agenda" that some people take issue with and that I already touched on: Taylor is very proud of her marketing strategies and knowing how to make money. She loves being a businesswoman, and it is admirable that she has been so active in her own management since she was very young, but it's something that clashes with her authenticity and accessibility a lot of fans cherish. I think we all know why she cut out her fan interactions and I personally think it is for the better, however, the tactics that took the place of those interactions are a bit "uuuh" to many. I think this is also where the generation gap of the fandom comes in: Taylor has fans her age that grew up with her, but she also has very young fans and the marketing strategies aimed at the latter don't necessarily go over well with the former. But this just as a side note. I think the introduction of Easter Eggs is a noteworthy moment in fandom history given how big of a part they now play in interacting with Taylor. And it's a fun idea, but there is the issue of the fandom taking it very far and Easter Eggs not leading to anything (1989 TV says hi). It's frustrating to many to not know when a single or an album will be released, and it is tiring to not be able to view anything she posts normally because most likely, it's a hint to something, or at least fans will act like it is. Fans are always used to drive up sales and engagement, as are personal instagram posts, but it is jarring to see it become so overt. I do genuinely believe the Easter Eggs were supposed to be fun for the fans at first, as are the vault thingies, but with the level of marketing and self-mythologization attached to it, it feels cold and sterile. Add that to the insanely high prices for boring merch and debacles like the "digitally signed" CD and you have yourself a recipe for fan disappointment. Taylor has branded herself as her fans' best friend for long, and because she is quirky and weird and often not too polished it worked – but it's not what she wants anymore, and she deserves nothing more than her privacy, but a fan used to genuine engagement with her is going to be taken aback by the new marketing strategies. There ARE ways to be private while still feeling personal in your branding (see Lorde's emails) but Taylor's team didn't want to go down that route apparently.
With all that being said: Taylor's happiness and her being content with her life is more important than whatever I get out of her and her music, and she remains one of the greatest songwriters of our generation – nobody can take that away. And I am sure that many fans will roll their eyes at this post because they still love her like they did when they first discovered her, and I am very happy for them and happy that Taylor has fans that loyal, but this post serves as an attempt to analyse shifts in the fandom that I have noticed over the past few years. I also think it's worth noting that once you start focusing on the negative aspects of something those negative things start jumping out to you, and it's important to maybe step back and focus on the good aspects once in a while – a lot of which I didn't mention because this is not what this post is about. But they are there, and I think the love for Taylor's music can easily sustain even when interest in her as a person fades.
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theshedding · 3 years
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Lil Nas X: Country Music, Christianity & Reclaiming HELL
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I don’t typically bother myself to follow what Lil Nas X is doing from day to day, or even month to month but I do know that his “Old Town Road” hit became one of the biggest selling/streamed records in Country Music Business history (by a Black Country & Queer artist). “Black” is key because for 75+ years Country music has unsuspiciously evolved into a solidly White-identified genre (despite mixed and Indian & Black roots). Regrettably, Country music is also widely known for anti-black, misogynoir, reliably homophobic (Trans isn’t really a conversation yet), Christian and Hard Right sentiments on the political spectrum. Some other day I will venture into more; there is a whole analysis dying to be done on this exclusive practice in the music industry with its implications on ‘access’ to equity and opportunity for both Black/POC’s and Whites artists/songwriters alike. More commentary on this rigid homogeneous field is needed and how it prohibits certain talent(s) for the sake of perpetuating homogeneity (e.g. “social determinants” of diversity & viable artistic careers). I’ll refrain from discussing that fully here, though suffice it to say that for those reasons X’s “Old Town Road” was monumental and vindicating. 
As for Lil Nas X, I’m not particularly a big fan of his music; but I see him, what he’s doing, his impact on music + culture and I celebrate him using these moments to affirm his Black, Queer self, and lifting up others. Believe it or not, even in the 2020′s, being “out” in the music business is still a costly choice. As an artist it remains much easier to just “play straight”. And despite appearances, the business (particularly Country) has been dragged kicking and screaming into developing, promoting and advancing openly-affirming LGBTQ 🏳️‍🌈 artists in the board room or on-stage. Though things are ‘better’ we have not yet arrived at a place of equity or opportunity for queer artists; for the road of music biz history is littered with stunted careers, bodies and limitations on artists who had no option but to follow conventional ways, fail or never be heard of in the first place. With few exceptions, record labels, radio and press/media have successfully used fear, intimidation, innuendo and coercion to dilute, downplay or erase any hint of queer identity from its performers. This was true even for obvious talents like Little Richard.
(Note: I’m particularly speaking of artists in this regard, not so much the hairstylists, make-up artists, PA’s, etc.)
_____
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Which is why...in regard to Lil Nas X, whether you like, hate or love his music, the young brother is a trailblazer. His very existence protests (at least) decades of inequity, oppression and erasure. X aptly critiques a Neo-Christian Fascist Heteropatriarchy; not just in American society but throughout the Music Business and with Black people. That is no small deal. His unapologetic outness holds a mirror up to Christianity at-large, as an institution, theology and practice. The problem is they just don’t like what they see in that mirror.
In actuality, “Call Me By Your Name”, Lil Nas X’s new video, is a twist on classic mythology and religious memes that are less reprehensible or vulgar than the Biblical narratives most of us grew up on vís-a-vís indoctrinating smiles of Sunday school teachers and family prior to the “age of reason”. Think about the narratives blithely describing Satan’s friendly wager with God regarding Job (42:1-6); the horrific “prophecies” in St. John’s Book of Revelation (i.e. skies will rain fire, angels will spit swords, mankind will be forced to retreat into caves for shelter, and we will be harassed by at least three terrifying dragons and beasts. Angels will sound seven trumpets of warning, and later on, seven plagues will be dumped on the world), or Jesus’s own clarifying words of violent intent in Matthew (re: “Do not think that I have come to bring peace to the earth. I have not come to bring peace, but a sword.” 10:34). Whether literal or metaphor, these age old stories pale in comparison to a three minute allegorical rap video. Conservatives: say what you will, I’m pretty confident X doesn’t take himself as seriously as “The true and living God” from the book of Job.
A little known fact as it is, people have debunked the story and evolution of Satan and already offered compelling research showing [he] is more of a literary device than an actual entity or “spirit” (Spoiler: In the Bible, Satan does not take shape as an actual “bad” person until the New Testament). In fact, modern Christianity’s impression of the “Devil” is shaped by conflating Hellenized mythology with a literary tradition rooted in Dante’s Inferno and accompanying spooks and superstitions going back thousands of years. Whether Catholic, Protestant, Mormon, Scientologist, Atheist or Agnostic, we’ve spent a lifetime with these predominant icons and clichés. (Resource: Prof. Bart D. Erhman, “Heaven & Hell”).
So Here’s THE PROBLEM: The current level of fear and outrage is: 
(1) Unjust, imposing and irrational. 
(2) Disproportionate when taken into account a lifetime of harmful Christian propaganda, anti-gay preaching and political advocacy.
(3) Historically inaccurate concerning the existence of “Hell” and who should be scared of going there. 
Think I’m overreacting? 
Examples: 
Institutionalized Homophobia (rhetoric + policy)
Anti-Gay Ministers In Life And Death: Bishop Eddie Long And Rev. Bernice King
Black, gay and Christian, Marylanders struggle with Conflicts
Harlem pastor: 'Obama has released the homo demons on the black man'
Joel Olsteen: Homosexuality is “Not God’s Best”
Bishop Brandon Porter: Gays “Perverted & Lost...The Church of God in Christ Convocation appears like a ‘coming out party’ for members of the gay community.”
Kim Burrell: “That perverted homosexual spirit is a spirit of delusion & confusion and has deceived many men & women, and it has caused a strain on the body of Christ”
Falwell Suggests Gays to Blame for 9-11 Attacks
Pope Francis Blames The Devil For Sexual Abuse By Catholic Church
Pope Francis: Gay People Not Welcome in Clergy
Pope Francis Blames The Devil For Sexual Abuse By Catholic Church
The Pope and Gay People: Nothing’s Changed
The Catholic church silently lobbied against a suicide prevention hotline in the US because it included LGBT resources
Mormon church prohibits Children of LGBT parents to be baptized
Catholic Charity Ends Adoptions Rather Than Place Kid With Same-Sex Couple
I Was a Religious Zealot That Hurt People-Coming Out as Gay: A Former Conversion Therapy Leader Is Apologizing to the LGBTQ Community
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The above short list chronicles a consistent, literal, demonization of LGBTQ people, contempt for their gender presentation, objectification of their bodies/sexuality and a coordinated pollution of media and culture over the last 50+ years by clergy since integration and Civil Rights legislation. Basically terrorism. Popes, Bishops, Pastors, Evangelists, Politicians, Television hosts, US Presidents, Camp Leaders, Teachers, Singers & Entertainers, Coaches, Athletes and Christians of all types all around the world have confused and confounded these issues, suppressed dissent, and confidently lied about LGBT people-including fellow Queer Christians with impunity for generations (i.e. “thou shall not bear false witness against they neighbor” Ex. 23:1-3). Christian majority viewpoints about “laws” and “nature” have run the table in discussions about LGBTQ people in society-so much that we collectively must first consider their religious views in all discussions and the specter of Christian approval -at best or Christian condescension -at worst. That is Christian (and straight) privilege. People are tired of this undue deference to religious opinions. 
That is what is so deliciously bothersome about Lil Nas X being loud, proud and “in your face” about his sexuality. If for just a moment, he not only disrupts the American hetero-patriarchy but specifically the Black hetero-patriarchy, the so-called “Black Church Industrial Complex”, Neo-Christian Fascism and a mostly uneducated (and/or miseducated) public concerning Ancient Near East and European history, superstitions-and (by extension) White Supremacy. To round up: people are losing their minds because the victim decided to speak out against his victimizer. 
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Additionally, on some level I believe people are mad at him being just twenty years old, out and FREE as a self-assured, affirming & affirmed QUEER Black male entertainer with money and fame in the PRIME of his life. We’ve never, or rarely, seen that before in a Black man in the music business and popular culture. But that’s just too bad for them. With my own eyes I’ve watched straight people, friends, Christians, enjoy their sexuality from their elementary youth to adolescence, up and through college and later marriages, often times independently of their spouses (repeatedly). Meanwhile Queer/Gay/SGL/LGBTQ people are expected to put their lives on hold while the ‘blessed’ straight people run around exploring premarital/post-marital/extra-marital sex, love and affection, unbound & un-convicted by their “sin” or God...only to proudly rebrand themselves later in life as a good, moral “wholesome Christian” via the ‘sacred’ institution of marriage with no questions asked. 
Inequality defined.
For Lil Nas X, everything about the society we've created for him in the last 100+ years (re: links above) has explicitly been designed for his life not to be his own. According to these and other Christians (see above), his identity is essentially supposed to be an endless rat fuck of internal confusion, suicide-ideation, depression, long-suffering, faux masculinity, heterosexism, groveling towards heaven, respectability politics, failed prayer and supplication to a heteronormative earthly and celestial hierarchy unbothered in affording LGBT people like him a healthy, sane human development. It’s almost as if the Conservative establishment (Black included) needs Lil Nas X to be like others before him: “private”, mysteriously single, suicidal, suspiciously straight or worse, dead of HIV/AIDS ...anything but driving down the street enjoying his youth as a Black Queer artist and man. So they mad about that?
Well those days are over.  
-Rogiérs is a writer, international recording artist, performer and indie label manager with 25+ years in the music industry. He also directs Black Nonbelievers of DC, a non-profit org affiliated with the AHA supporting Black skeptics, Atheists, Agnostics & Humanists. He holds a B.A. in Music Business & Mgmt and a M.A. in Global Entertainment & Music Business from Berklee College of Music and Berklee Valencia, Spain. www.FibbyMusic.net Twitter/IG: @Rogiers1
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which-star · 3 years
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i am enabling ur luna snow solo brainrot bestie, tell me more about her bonkers life experiences😊
yes yes ty!! So I'll get to the nuances later but first I want to lay out some context.
Seol Hee aka Luna Snow's backstory is introduced in Marvel Future Fight Firsts and it's established that she got her powers on her debut stage when her group, 4L1T, was attacked. On her debut! That's uh, a big deal? It's also been mentioned that she only has her grandma, both parents dead, and that she went to a special academy for idols where she met her fellow members. Added with how big the concert (named Stark Arena!!) was in the Firsts comic, it's obvious that 4L1T had a lot of good promo/buzz and/or they're from a well established company. The special academy aspect also implies that Seol Hee probably has a lot of friends in the industry as well.
Story-wise, that gives us a lot of room. Debuts in K-Pop are a big deal to the artists and mark the start of their official promotions, which means Seol Hee had to adjust practically overnight to her powers all the while promoting 24/7: going on reality TV shows, music shows, special performances, etc. In fact, her members and the staff/company would have to adapt just as quickly too. Having a sudden idol-turned-superhero means new marketing techniques, re-branding (shown by her stage name in Firsts going from "Luna" to "Luna Snow"), etc. You could slip in something about how entertainment industries turn humans into commodities and the struggle of maintaining a perfect image all the while not knowing how to control your powers here if you wanted to. Also hone into the mental ramifications too because that's a big issue in the K-Pop industry in general.
And that's only if you choose to focus on the K-Pop aspect of the immediate aftermath! Superhero-wise, things get a lot more tricky. Seol would have to deal with the responsibility of being a hero -- a public one. She got her powers ON TV, everyone knows her identity. That opens up so many more problems for her and how she would deal with that, especially as it's not common for superhero identities to be known.
Otherwise, on a more broad level, you could write about when she's more established. How she deals with balancing both careers. Like most heroes, Seol juggles a double-life, but unlike most, everyone's watching her juggle them. She's a national figure/icon. She's going to be hit with critics on all sides, tabloids, and sasaengs (obsessive stalker fans). And how's her group affected by it? I'm assuming they're really close to one another, based off of Firsts, but there has to be some strain. K-Pop culture is... wild to say the least and complicated and always-evolving. There's so many things to talk about that I can't cover here. But, if done well, I would love to see how the solo handles it. Maybe she could become a mentor in a survival show, or gear up for a comeback, or branch out into acting for the first time all the while a bigger threat is taking over Seoul. Maybe she's being pulled apart by her career and hero duties that she doesn't have any time for herself and friends. K-Pop careers can go anywhere and it would be so cool to see how Seol works everything out.
This is where the nuances come in. You face the risk of stigmatizing an already stigmatized industry even more (which I talk about here). There is also so much terminology and things specific to this industry too. The writer better be well-versed in this because it really can get complicated. Especially for a character so entrenched in it as Seol. And don't get me wrong, it is strange for an American company to be talking about the Korean entertainment industry. That's why I'm always wary of American media taking place in Korea/about K-Pop. There's a lot of them in development right now: Somewhere Only We Know, and I'll Be The One, among a few. (Both books were pretty good, though, and I saw that the authors have a lot of control so I'm kind of excited!) But as long as the people behind the scenes know what they're talking about, I don't think it'd be too bad. Honestly, I know I made it sound difficult but... K-Pop isn't that hard to write about, you just have to know what you're saying and do your research like any other topic.
Capitalism wise it could be a huge success. I'm talking releasing actual songs, music videos, albums of Luna Snow/4L1T. (I'm aware there are a few songs under Luna Snow already but they suck. Like really really suck.) K-Pop is already a highly commodified industry and Marvel could 100% play into it. And potentially draw in a completely new audience in the process. AI-idols like KDA are already a thing and huge. SM has also dipped their toes into AI-idols as well with aespa, and if a company like SM did it -- who's been setting K-Pop trends and standards for over 10 years -- you know it's here to stay. Marvel could do the same. They could literally go all out.
PLUS a Luna solo gives them the opportunity to establish the Korean heroes better. We only know a little bit about Tiger Division, and starting off with Luna Snow who is the second-most established to White Fox in the comics gives Marvel the chance to lay out some groundwork for the future.
It would be challenging to write about, but it could be super cool! Like really cool! I can't wait for her appearance in 2022 Silk. I definitely have ideas about what a Luna Snow solo could be about, some have been mentioned, but I just wanted to expand on it in general here.
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