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#miss Skyrim the most
rosiegames · 5 months
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Kinda miss playing ps5 but been back on pc instead
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littledragondork · 3 months
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So I was playing Skyrim earlier, and I was doing the thieves guild quest where you hunt down Mercer.
Well at one point Brynjolf went down right at the end of some combat and so I decided to heal with with some magic and he said “thank you lad, I’m feeling much better”
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"Never been much interested in Ayleids myself. They have a handful of ruins in Black Marsh, but rarely ever did I visit them."
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Xelzaz
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dalishthunder · 2 months
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Man the more i see about TSAMS and the people who interact with it the more happy i am about finding it uninteresting from the getgo and avoiding it to the best of my ability
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grimmjowjaegerjaquez · 5 months
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cant believe all it took to get me deep into thinking about tes and snelfs again was for me to think really deeply about making faendal an actual character
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landgraabbed · 2 years
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nammu got a friend & completed the pilgrimage of the seven graces
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felifeltfrog · 1 year
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Mmm wanna draw Malonia and Inigo at the Burning of King Olaf stuffing their faces w sweetrolls, singing and dancing like the nerds besties they are 😭💕
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Can you please do a plotonic Alien Reader x Damian Wayne?
Basically, the reader is from an alien race that is known to raise their hatchlings in groups/ colonies.
Reader just takes one look at Damian after joining the heros, and was like "yep, that's also my child now."
Reader just helping Damian with his sensory issues and being a somewhat emotionally available parental figure.
- 🦊
Platonic Damian Wayne and Alien male reader
Headcanons
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Imagine the reader and Batman hissing at each other like angry alleyway cats because they both are adoption addicts, and have spotted an orphan at the same time.
You were from an alien species. You were reptilian in appearance, think Argonian from Skyrim, except you are taller and more built, have 6 eyes, 4 arms, and a long flexible tail.
What makes your species special is the fact that most have an elemental power of some sort. For most it isn’t very powerful, but for you it was strong enough that you were able to defend your home planet from invaders, singlehandedly.
Where most of your kind will only control one element, you are able to use all of them, and even able to do things like warp energy, magnetism, liquification, and more.
Your power is what has helped you defend not only your home planet, but earth, and the universe. But it has also hindered your ability to take part in your people’s tradition of raising children in colonies. You are so powerful your duty is to protect the universe, meaning you are far away from home most of the time, which leaves you feeling like you’re missing something most of the time.
Your species feels a deep urge to love and raise young, and things like adoption is very common as all kids are pretty much mutual ground, though children tend to have one or two people they prefer more than everyone else.
This also leads to a lot of outside adoption, as your people see children as most precious and think all children deserve a great future and good childhood.
When you met the justice league for the first time, it was because you were hunting down the current big bad who had wanted to destroy your home planet, and they fled to earth. The league didn’t even have time to take the guy down before you had smited him with lightning strong enough to make Zeus sweat.
It took a while for the league not to think you were a threat, but thanks to the green lanterns having worked with your people before, they were able to explain who you were and act as translators.
Your species doesn’t possess vocal cords the same way earthlings do, resulting you in having to use some of your powers to allow you to speak in a way they understand. There are new heroes on your home planet, so you are able to stay on earth.
Your people see it as a trading of information, like an exchange student program, as they are curious about the league and the league is curious about you, since you are rumored to be very powerful throughout the galaxy.
When you see all the young heroes for the first time you almost have a heart attack, because why would these adults allow the young ones to go out and put themselves in danger like that.
It took some explaining from Hal and other Lanterns to explain the cultural difference, and though you aren’t a fan you accept that its part of their culture, and that children aren’t coddled here like on your home planet.
On another note, you become quite popular with the younger heroes, since you always try to help out and treat them as equals.
The first time you meet Damian the parental part in your biology immediately starts chanting and making noise, pointing at Damian, and yelling “our child now”.
Of course, you can smell he’s batman’s offspring, but you notice that Batman doesn’t meet the standards for a guardian, and before anyone knows it you’ve scooped Damian up and declared him yours.
This of course doesn’t happen one day to the next, it takes a lot of bonding and getting to know each other. Damian has no idea what to do with the fact that you are so willing to be emotionally available to him, as he’s never truly had that.
 When you learn that Damian is autistic (my hc), you immediately start researching autism in humans and how it affects them and their daily lives. This becomes very useful in your everyday life too of course, but it’s mainly for Damian.
Damian liking animals so much probably helps too, since you look like a lizard for the most part. You liking to sunbathe for warmth results in Damian joining you even though he doesn’t need it, and that becomes your spot. That’s when he opens up to you about his issues after a while, and you grow closer.
You start carrying noise cancelling headphones around when you learn Damian gets sensory overload, and use your powers to block out noise or light if it becomes too much for him.
With Damian comes the rest of the bats, and you are more than ready to adopt all of them. You don’t even comprehend how this isn’t normal for earthlings, so when you start to refer to them as your pod or colony, you don’t notice the confused looks you get.
Cue confrontation with Bruce, though to everyone else it just looks like two feral cats puffing up at each other and hissing a bit. You end up having to get outside help to figure it out, and after that you two figure it out.
Some of your teammates and the batkids definitely make fun of you guys for being coparents. I can imagine Jason calling himself a child of divorced parents even though you and Bruce are nothing but friends.
But even though you’ve pretty much accepted all of them into your colony, Damian is still your baby. He’s just young and small and you want to protect him, even though he hates being babied. Damian will never say it out loud but he likes being someone’s number one no matter what.
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thyme-in-a-bubble · 3 months
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where the brook bends
the wistful wyvern, chapter two
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a/n: something about fighting giant spiders just feels so quintessential skyrim...
summary: “you are two of my most trusted warriors. If it can’t be me out there, then it should be you two,” his glance then shifted between you both as he noticed the look on your face, “unless, of course, you have any objections.” 
warnings: knight!bucky barnes x knight!reader, fantasy AU (monsters, but not much magic), original fantasy world, ex-friends to lovers, coworkers to lovers, former fuckboy!bucky, tattooed!bucky, slow burn, one-sided pinning, forced proximity, arachnophobia (giant spiders), weapons, violence, bathing in a river
word count: 2243
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“This is the third time in two years that dragon has attacked us,” the king’s jaw clenched, “third time, and we still don’t know how to slay it,” leaned against the central table in the war room, he glanced up to find Bucky’s eyes, “I was planning on going on a mission to gather intel, find its lair, study the beast, but–… things have changed,” on a heavy exhale, he let his eyes momentarily fall shut, “I need to stay here,” he stated slowly, “I can’t risk my life on a quest like this, not now that Cordelia is born… so,” his gaze fluttered back open, “I’m here to ask the two of you to take care of it.”  
Shooting a glance over at Bucky, you hesitantly uttered, “us?” 
You wanted to say no. A mission such as this could take months, and being stuck with Bucky for that long, just the two of you on the road, having to work so closely together, it might break you for good.
But then when Steve’s gaze locked with your own, the declination got stuck in your throat. 
“You are two of my most trusted warriors. If it can’t be me out there, then it should be you two,” his glance then shifted between you both as he noticed the look on your face, “unless, of course, you have any objections.” 
“No, of course not, your majesty,” you swiftly replied, knowing that this plague was so much bigger than your own little feelings, “it would be an honour.” 
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“Hi, I’m here to pick up an order, it should be under the name Y/l/n.”
“Ah, yes,” the blacksmith nodded with recognition, “your blades are right over here,” he turned to retrieve them, “it was five new daggers, correct?” he glanced over his shoulder as he gathered the crafted arms in his grasp.
“Oh, six actually,” you slightly raised yourself up onto your toes to catch a glimpse. 
“Right,” he turned his attention back to the table of finished and shiny weapons, “uh–”
But then before the blacksmith could begin to panic, a young apprentice came running over from the forge, “uncle, here!” and handed him the last dagger, “sorry, I was sharpening them and forgot one of them by the grinding stone.” 
“Thank you, Peter,” he then let his expert eye wash over the metal, “ah, you’re getting better!” a bright grin crept up on the lad's face, “excellent work, my boy,” the blacksmith then walked back to where you waited and slid the cloth-bound blades over the soot-stained counter, “here you are, miss.”
“How much do I owe you?” you opened up your coin purse and began to flick through the change. 
“Oh, no,” his hands raised up before him, “no charge,” a gentle shake tipped his head, “that’s already been taken care of by his royal majesty himself.”
“Really?” 
“Yeah,” he nodded, “received a letter yesterday morning for anything that you, or your other warden friend out there, might need, to put it on his tab.” 
“Alright, then,” a grateful chuckle bubbled out of you, “thank you.” 
And as you headed back out of the open smithy onto the quaint streets of Borün, the proprietor cheerily called after you, “have a good day!”
“You too!” you glanced back over your shoulder and offered the two figures a small wave. 
Nestled in a t-intersection, the heat of blacksmith swiftly got soothed by the breeze from the docks that bloomed only a few storefronts down to the left. The melody of gentle waves crashing against the harbour sloshed directly into your soul. One seagull had even dared to bravely wander past you into the town square that unfolded in the opposite direction. Casting a brief glance down there, by the bistro on the corner, you saw an energetic child spring and flee from the rest of their family, as they sat around one of the cosy outdoor seating options and enjoyed a quiet lunch, to favour a sprint around the vast tree that stood rooted in the centre of the square. 
“Did you get what you needed?” Bucky asked as you exited the shop, his grasp clutched tight around the reins of both Echo, his own horse that had a shiny black coat, as well as Zenna, the brown spotted mare you’d ridden for years. 
“Yep,” you tugged the newly acquired weapons into one of the saddlebags strapped to your horse, “you ready to go or do you have any last-minute errands before we head out?”
“Nope, I’m as ready as I’ll ever be,” he exhaled as you slid up onto Zenna, “let’s head out.”
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“So, the dragon always escaped out west,” Bucky spoke, shooting a glance in your direction as you rode beside him, “every time, it was that direction.” 
“Hm…” you searched your inner map, your vision dancing betwixt the trees you passed as you cut through the south-eastern corner of The Noll Woods, “could it be dwelling out by Anng?”
“Maybe…” he cocked his head, “there are a lot of small islands all along that part of the coast, maybe it could have claimed one of them?”
“Possibly…” one of your brows then tilted up as a theory struck you, “or perhaps it’s even closer than that,” your neck twisted and you met his eye, “The Asadånie Mountains.”
“That certainly is a possibility,” his gaze averted as he thought on it, “I mean, the mountain range is immensely vast and dangerous by design. I don’t even think it’s ever been properly represented on a map yet with how few venture up there.” 
A noise then suddenly found your ear. A shrill clicking call from somewhere within the forest. 
“Shh, shut up,” you swiftly snapped as you pulled on the reins to stop your horse. 
Not hearing your hushed tone, Bucky kept on rambling, “it’s perfectly tucked away and secluded for a creature such as a dragon.”
“Barnes, I mean it, shut up,” you raised your voice sternly as your eyes raked the overgrown area around you. 
“What?” he finally stopped as well a few paces ahead of you, “what is it?” 
Sliding off of Zenna, you carefully looked around, listening intently for the sound that had chilled your bones. 
You should have looked up, because if you had, then you would have maybe spotted the giant spiders lurking before they dropped down from their vast webs spun throughout the treetops above. 
When one pounced on you, its curled fangs gnashing for a bite of your flesh, Bucky jumped off of Echo, though didn’t reach you before two skittered out to get him.
Drawing a dagger in each of your grasps, you then sank both of them into the spider’s dark and clustered eyes, twisting them clockwise before it sank to the forest floor below. 
As you yanked them back out, a spray of ickier trailed your blades, even as you turned to throw one of them into the bigger of the creatures advancing on your comrade, your aim slaying it instantaneously, the viscus scattered against the side of your face at the toss. 
But then a fourth one came from out of nowhere and pinned you down in the dirt. With the weapon still in your palm, your reach was too limited to strike it anywhere vital, though you still dealt a few blows where you could. Pierce it open above you, slimy viscera spilt out and showered your struggling form. 
On your next attack, the hilt of your blade managed to get stuck in the tough hide of the monster, and with the spider guts that slicked up not only your grasp, you began to fear you wouldn’t be able to pry it back out. 
But just before your hands slipped, as you tried to push it off of you and not render you its dinner, the spider suddenly went limp above you and you glanced up to see a thick bolt splitting its skull.
“Hey,” you snapped as you scrambled up onto your feet, “I had that one!”
Swinging his crossbow back over his shoulder, Bucky simply smirked, “sure, you did,” and bent down to pick up the dagger you tossed to save him, briefly flipping it playfully in his palm before he glanced up and threw it. For a split second, your eyes went wide, but then the short blade flew past your ear, and as your neck twisted to follow it, you watched as it logged itself into a younger spider you hadn’t noticed till now. 
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As the horses grazed and drank from the nearby stream, you unfastened your own bedroll from the back of Zenna. 
When it was nestled under your arm, you offered the horse a gentle pat before turning back to the makeshift camp for the night. Sparks finally began to dance from Bucky’s efforts and the pile of twigs he had gathered was set aflame. 
Once your bedroll was unfurled on the mossy ground, you quietly sat atop of it, chewing on some dry rations you’d found in the bottom of your satchel and stared at the sun as it slowly sank into the horizon. As your vision danced between soft pink clouds in the lavender sky, your gaze suddenly grew wide as Bucky stood up from his side of the fire and began to shed his clothes. 
“What are you doing?” you asked as he peeled off the partial chainmail he wore and swiftly the dark blue tunic beneath, revealing his bare back to you before he cast a glance over his shoulder.
“Going for a dip. What does it look like I’m doing?” not slowing down at your alarm, he fiddled with his belt and stepped closer to the riverbank, “you know, you could use one as well,” he playfully added before stripping off the last of his clothing, “you reek of spider guts, my friend,” your gaze instantly fled up towards the sky before you could see more than just his backside. 
At the splash of his jumping into the water, you subtly sniffed yourself before reluctantly uttering, “alright, fine,” and you pushed yourself up to your feet. After gathering a clean shirt as well as a wide rag to dry yourself off with from your supplies, you piped up again, “but you stay up here, I’ll go find somewhere more private further down.”
“Ah, come on, snow, you don’t have to do that!” he argued as you began to wander away, “what do you want me to turn around? Promise not to sneak a peek at your goods?” 
But you just kept up your stride and called over your shoulder, “enjoy your bath, Barnes!”
The stream luckily curved slightly a ways further down. Not a lot, but enough to grant you enough assurance to give it a go. After you’d peeled off your layers of clothing and the pieces of leather armour that protected your frame, you slowly dipped a toe into the cool water. 
The blushing skies slowly melted into black as you bathed in the river. When you took a moment to rinse out the ivory tunic you’d worn, your gaze flickered down the stream to spot Bucky as he splashed water up onto the part of him not submerged. As droplets danced down his skin, you nearly stopped breathing entirely as you followed their trail down to what the water obscured. 
But then, like snapping awake from a dream, the dizzying sensation gave away to the depressing reality. 
Once you’d scrubbed and cleaned yourself the best that you could, the stars above began to twinkle as you patted your skin dry and shrugged on the acquired clean shirt, a burgundy one, as well as the rest of your attire. 
When you found your way back towards the camp, Bucky was already sitting by the fire, dressed and with his hair still dripping gently and turning the shoulders of his navy tunic nearly as dark as the night sky. 
After you’d hung your wet shirt over a nearby branch, without sharing another word with the other warden you travelled with, you laid down on your bedroll and closed your eyes. 
But before too long, Bucky’s low timbre found your ears over the crackling of the fire.
“Hey, what’s going on with you?”
“Uh, I’m trying to fall asleep,” you sighed loudly, “just as you should.” 
“No, I mean what’s going on?” he persisted, “are you mad at me or something?” 
Your eyes then blinked open to stare up at the stares, “why would I be mad at you?”
“I don’t know, yet you’ve given me the cold shoulder ever since you came back from Efira,” he then asked, “did something happen there?”
“Other than comb through tombs with a boring ass lord,” you huffed, “no, nothing happened.” 
“Then what’s wrong?” he demanded. 
The muscles in your jaw clenched tightly before you uttered, “nothing’s wrong.” 
“Did I do something to piss you off?” he kept pushing, “because if so, I’m sorry.”
Your muscles flexed as you forcefully raised yourself up on onto an elbow and twisted to shoot him a glare, “look, we are here on an important mission. We don’t have to be all buddy-buddy and reminisce about old times in order to get the job done, alright?”
Dark brows tightly knitted together, he stared back at you before eventually huffing, “fine.”
“Great,” you then heatedly flopped back down and tensely turned your back to him, “goodnight.” 
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© 2024 thyme-in-a-bubble 
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handsomeamoeba · 11 months
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WRONG.
Try again.
Actually let's get into this. As someone who loves a great many fantasy RPGs including BG3, Skyrim, and Dragon Age, let me explain what BG3 gets that Skyrim misses, in my opinion.
And this is the big one: the characters in BG3 feel like real fucking people. They have backstories, demonstrable feelings about the events and the other characters, they react to the things you do and they develop as people as you further your relationships. Even minor NPCs often feel fleshed out with distinct personalities and opinions. Hell, going out of my way to cast Speak to Animals is usually rewarded with at least one charming remark. I have never given even a little bit of a shit about 99% of Bethesda NPCs. I usually choose to travel without a companion rather than with unless I need a pack mule to carry my stuff, because their primary function seems to be to get in my way, set off traps, or attract aggro. I can't remember most characters' names unless I'm actively playing. I'm more likely to casually murder people in Skyrim than I am in BG3 or DA because Bethesda hasn't really made any of their NPCs feel like real people, and consequentially I feel no guilt. By comparison I tried to do an evil run of DA:O and gave up the instant I had to kill Wynne (the grandmotherly spirit healer) when she refused to let me go through with my plans, because I hated doing it. Lydia will watch me gut an innocent man and do NOTHING because she has no life, existence, or personality outside of me, the player. This extends to romances, obviously. While optional in all the games, most people will pursue a romance path in BG3 or DA for the additional character arcs it brings to the characters, the emotional nuances they unlock. In Skyrim romance is a box you tick of tasks to complete. In fact, once you marry them, most marriage candidates personalities change *completely* because all spouses have the same few stock dialog lines. That is, if they had a personality to begin with (again, see Lydia). You know how everyone wants to romance unromanceable characters in Bethesda games? Like Brynjolf in Skyrim, or Nick Valentine in FO4? It's because Bethesda actually bothered to give them stories and opinions.
Honestly, this extends to the player character themselves. To a certain extent every player character is a blank slate, but in BG3 and DA it at least feels possible to develop a feeling about who that character is and what they would or would not say or do. I've tried to do that with the Dragonborn and rarely feel strong feelings about them or have strong opinions about what kind of person they are. The only one I've made who I have much of an idea about is my wood elf Parafina, who is Chaotic Evil. Which again is an option I only pick because no one in Skyrim feels real.
The stakes also feel more real in BG3, more personal. Obviously there's the central quest involving the tadpoles, but more than that, it is about a credible threat to your world and the people and communities in it and the people you love. There are tons of reasons to invest yourself emotionally in the narrative. I have never, ever completed the main storyline in Skyrim nor picked a side in Skyrim's civil war. Why would it? Basically nothing happens if I choose not to. Furthermore, if you're not playing as a Nord (which I usually don't), why would you care about Skyrim as a place? You are a faceless, voiceless (pun intended) outsider who gets microaggressed at every turn being asked to choose between two different flavors of fascist. Also dragons are back but like... listen, I don't care? They get pretty easy to pick off at a certain point, it's like swatting flies, they're just a nuisance on the way to my daily errands. And isn't that such a common story? Don't you know so many people who don't really bother with the main storylines of Skyrim? Yeah it's one of the bestselling games of all time but I feel like the fact that most people don't really care about its narrative should be a sign of failure. We all know it's mostly maintained its popularity due to the modding community.
Ultimately both games have rich worlds which reward exploration with little secrets and environmental storytelling. But BG3 feels more "meaningful" because they give me reasons to care about what happens. The writers worked hard to give the game emotional resonance. So I come to the two games for different experiences. I go to BG3 to engage with an interesting story. I go to Skyrim for the quick serotonin hit of completing tasks and hoarding items.
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argisthebulwark · 8 months
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Love's A Funny Thing
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summary: assigning my favorite Skyrim men one of the five love languages. gn reader, no pronouns or y/n used feat: Erandur, Miraak, Cicero, Brynjolf, Balimund, Erik the Slayer, Vilkas, Arnbjorn, Teldryn Sero, Farkas warnings: none
Words of Affirmation
Erandur wants nothing more than to express how deeply and all encompassing his love for you is. He loves you with each breath he draws, every day spent in your presence only strengthening your bond. The shimmering pink light of sunrises and easy breeze through a perfectly autumnal forest make his mind drift to you, often recounting the beauty he finds in the world and how it relates to you. With your hands clasped in his he admits his love for you, interrupted only by the tearful kisses you plant across his face. 
Miraak has spent lifetimes cultivating a vocabulary and puts it to good use. In languages long forgotten he whispers of his love to you, shaking the walls when his Thu’um aims to make it known to the entire world that he is yours. There is nothing but sheer adoration when he tells you how deeply your claws have sunk into his heart, how his soul spent centuries yearning for yours.  “I have wasted lifetimes searching for you, my beloved.” Miraak murmurs against your lips, voice low and velvety. “And I would face all the terror of the world again if it allowed me a few more moments in your arms.” 
Quality Time
Cicero could easily display his love with any of the love languages, even some secret bloody ones he's thought up too, but quality time means the most to him. It is most natural for him to show his love by sticking to your side - accompanying you on missions to ensure your safety and only sleeping when you’re pressed to one another, he shows you how deeply he cares by remaining with you. He wishes for nothing more than to make you laugh, to hear your voice and bask in the presence of his beloved Listener. 
Brynjolf has lost many people. There are so many friendships cut short and people he’s spent more time missing than knowing them. He makes a consistent effort to never lose time with you - after thinking Mercer snatched away another loved one, Brynjolf changes his ways. The endless nights spent working in the Cistern are replaced with a staunchly enforced time when the workday ends.  “You’re not my Guild Master anymore,” he interrupts when you hastily remember an unfinished task during dinner. “We��re home, love. I’m nothin’ but your husband here.”  He will not miss a moment with you. The days spent grieving you altered his view on work - nothing takes precedence over time with you. To him, nothing is worth losing time with his beloved. 
Gift Giving
Balimund may not have much extra time in his busy days but he always whittles out a moment for you. He often surprises you with practical gifts - perfectly balanced blades with intricate handles and jewelry intended to withstand the nastiest of spells. Each gift he gives was forged by his hands outside your home, an individual piece made just for you.  “It’s to ensure you make it back to me in one piece,” he says after strapping the beautiful dagger into a sheath at your side. His gifts are beautiful, crafted purely to show how much he adores you. 
Erik loves hunting for the perfect gift to give you - taking mental notes of what draws your eye when visiting shops, especially the items you put back after spotting the price. He knows how reluctant you are to purchase anything not deemed ‘essential’ but always finds time to slink back into the shop and buy whatever brought a smile to your face. He doesn’t care much for receiving gifts, pouring all the love he can into the specific things he can give to you. 
Acts of Service
Vilkas may have trouble with flowery words but he ensures that you know how deeply he cares. Even if his tone is harsh his intentions are good - if your footing is off or your swing is weak he could lose you. He takes on the role of Harbinger when it becomes too much for you to carry alone, offering help before you think to ask.  He cannot sit under the moonlight and tell you how his heart yearns for yours, but he will clean your wounds without hesitation. Vilkas will bandage you, will piece you back together with his own two hands without a second thought. He will wipe your tears and send your armor off to be repaired to show how deeply he cares for you. 
Arnbjorn would kill for you. Please give him an opportunity to kill for you. Although he cannot untangle the web of feelings in his mind and he isn’t one to shop for gifts he will show you in a heartbeat just how deeply he cares. He has loved and lost before - he does not intend to lose you. His blade is always ready should you ever need it, eyes and ears vigilant for any impending threat.  He is not a man of many words but you feel his love - there is love in the way he ensures your blades remain sharp and pack is fully stocked. Arnbjorn’s love is seen in the way he threatens anyone who dares to cross you and remains at your side during meetings, a silent threat to any who would harm you. The words are difficult for him to say but you know his love is there when he carries you off to bed after an especially hard day or slides you a drink without having to ask.
Physical Touch
Teldryn doesn’t think before pulling you out of danger. It is hardly a thought - his arm hooking in yours and tugging you closer, his body shielding you from danger. Even when his hands are bandaged and bleeding he checks you for injuries, fingers carefully skimming over every inch of skin in search of wounds. Your touch assures him that you are alive, that you are still with him.  His touch is a quiet comfort, an occurrence so common it becomes a natural extension of yourself. His thigh pressed to yours when you sit or the hand resting on your arm while you speak, an ever present reminder of his feelings for you. 
Farkas is ecstatic to find someone as physical as himself. From a young age he learned that Vilkas didn’t express emotions in the same manner but you understand him. You indulge his love of touch; excited hugs upon surviving an especially bloody battle or a friendly slap on the back after a drunken joke, a tender moment heightened by your hands roaming over one another. Farkas is in love with the way you react to him - the flush in your cheeks after he kisses you and the thoughtless way your hand reaches for his, the comforting swipe of your thumb over his hand when lost in thought. He simply has too much love for you to keep it all inside. 
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elbiotipo · 7 months
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Notes on a South Asian Tropical Cyrodiil (and more!)
So, many TES fans know that before Oblivion, Cyrodiil was supposed to be tropical. The most striking phrase to describe it, "most is endelss jungle", says it all. The quick and snarky explanation is that Todd Howard watched LOTR, was "inspired" by it, and that's why everything in Oblivion looks sort of like a Rennaisance Fair. In any case, I think it was a huge missed opportunity, especially in a world where most popular fantasy is European inspired, to have replaced what could have been very cool tropical enviroments with what is frankly a lame "Talos used his magic" lore retcon. You can read the 1st edition of the Pocket Guide to the Empire to see what we missed.
But it's not only Cyrodiil which we missed this way… Tamriel just makes more sense as a tropical continent. While the size and the exact location of the continent is discussed by nerdier nerds than me, I think it does make sense like this, and not only that, we have a very interesting world parallel to compare it to: India. From a tropical rainy south to the cold mountains of Skyrim, Tamriel is surprisingly similar to the Indian subcontinent, and many of its geographical quirks can be explained if, instead of assuming a temperate Cyrodiil, we go all out with that concept. This is going to be a long post, you have been warned.
So with that in mind, I'll try to make a not-so brief tour (with some evocative pictures along the way) of a rebuilt tropical Tamriel, following the rains of the moonson:
The position of Tamriel, in this case, would be roughly where the Indian subcontinent is located in real life, that is again, tropical, stretching the Tropic of Cancer (is there a name for the tropics of Nirn? Interesting to think about) Here, we see our numbers pan out well: Tamriel is mentioned to be between 4000 and 3000km across east to west and 2000 and 3000km south to north. VERY, VERY roughly, there is 4000km between Pakistan and Myanmar, and 3000km from Sri Lanka to the northern tip of Tibet. Plot that on a map, and you already can see some coincidences. Now, this is a rather average continent, not Pangea sized like some imagine Tamriel to be. This does help explain why, for example, the interior of Cyrodiil is rainy and good for agriculture instead of a desert. But it also means that it's very likely that Tamriel is ruled by monsoons. Monsoons are complex, but they basically form when there are plenty of warm places for water to evaporate (the South Indian ocean), and mountains that block cool winds from the opposite direction (the Himalayas). We have a very similar situation here, with a mountainous Skyrim on the north of a tropical Cyrodiil facing an equatorial southern ocean. So, what happens are monsoons, perhaps not as strong as IRL India, but carrying rains very deep into the continent. This would feed the rivers and the rich agricultural areas of Cyrodiil, and would have some other consequences.
So let's imagine our trip South to North. In the South, in Black Marsh, Blackwood and Lleyawiin, and Pellentine (southern Elsweyr) we would find, much like in the original lore, humid tropical climates, jungle, wetlands, and my favorite, mangrooves. I would expect mangrooves to stretch in this whole area, across rivers. In fact, one of the reasons why Black Marsh could be so hard to explore and control by the Empires at Cyrodiil would be the presence of thick mangrooves all over its coast. This is the region of Cyrodiil that would most resemble "endless jungle".
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(Rice fields in India, what I imagine most of this Tropical Cyrodiil would look like)
However, as any lore person knows, Anequina, northern Elsweyr, is arid desert. Does this mean a contradiction? Far from it, we have a similar example in IRL India: the Deccan Plateau, which has a semi-arid to arid climate. This can be easily explained by higher elevations up to a small mountain chain separating it from Cyrodiil to the north, and the fact that little rain would reach behind this "Anequina Plateau" would make the region of Kvatch and Anvil more dry much like in canon, in this case, more scrublike. This highland desert would not be as harsh as Elsweyr is usually concieved, maybe, but its driest regions might justify places such as Dune. (On that matter, it always bothered me to read about the "cities" of southern Elsweyr and there being only two or three there. If I had to redesign it, I would move some from the north to the south).
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(the Deccan Plateau in India, it gets greener or drier according to the monsoon)
Keeping on our tour of Tamriel, the Topal Bay and the very rainy Black Marsh funnels the rainy monsoon from the south towards central Cyrodiil. Here we find the endless jungle of the Nibenay Valley. But unlike the rainforests of Elsweyr and Black Marsh, these dense forests and rich river plains are mediated by the monsoon winds, with dry seasons alternating with copious rain. This has huge effects on agriculture and culture in general, as agriculture is defined by the rythms of the rain. Keeping with our South Asian theme and the 1st edition of the Guide to the Empire, Cyrodiil would have huge extensions of rice paddies, as well as terrace farming and much hardier crops in the highlands, instead of the… well, almost absent agriculture we saw in Oblivion. The food, clothing, architecture and overall culture of Cyrodiil would be very different with this. The original Pocket Guide said some of its main exports besides rice and fruit are moon sugar and silk. Moon sugar in Cyrodiil, can you believe it?
Another thing I imagine Cyrodiil would be famous for would be fish and seafood, well, river food. Rice plantations can host fishes and crustaceans to get some extra protein, and well, what about mudcrabs? Hell, as preparing muddy soil is vital for rice cultivation, no wonder mudcrabs are considered a nuisance. Imagining critters in gameplay in such an enviroment also makes my mind roam. Tigers, elephants, rhinoceros, and this is not even getting into the more mythical creatures you could find, instead of endless wolves… Rice cultivation is also more labor intensive than other crops, and it also has a deep impact on the terrain, "terraforming" so to say, huge expanses into paddies and terrace farms. This level of cultivation also requires an established infraestructure of irrigation. While this does not necessarily means a centralized goverment, as farmers can build it and maintain it by themselves, the rise of an empire, i.e., the Empire, will also increase the complexity of these systems, adding canals, dams, reservoirs and more ambitious projects, like we see in India and China. I am sure some people more knowledgeable about those cultures can comment more.
While this Cyrodiil is a tropical/subtropical region covered in "endless jungle", some parts might indeed resemble the rolling hills and grasslands you see in Oblivion. Deforesting jungle for pasture is something very common around the world (some have joked this mass deforestation was later in canon explained as a gift from Talos lol) and you can see the results, like in tropical Australia and my closer Mata Atlantica, do superficially resemble temperate pastures in say, Europe. Until you notice the palm trees, of course. But yes, I can see the Nords being a mostly herding people (more on that below) bringing their sheep and cows to the tropical lowlands and, well, deforesting to make space for them.
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(ranches in Sao Paulo state, Brazil, notice the palm trees)
Imperial City just so happens to be built in an island in the middle of several river crossings, in what seems to be a swampland. The first thing that came to mind when I read that was Tenochtitlán. The districts of Imperial City would have been built over the centuries on artificial islands on a shallow lake, using plentiful mud and organic matter to make fertile chinampas. I believe this would make for a striking sight. Instead of just a city in the middle of a empty island, you would see the White-Gold tower and the rest of Imperial City rising from Lake Rumare, surrounded by rich farmland and its districts joined by walkways. (much like the old descriptions, actually, could you believe I wrote that without reading them?)
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(Reconstruction of Tenochtitlán... and I just noticed, it's surrounded by (volcanic) mountains too, much like Imperial City)
Much like the Pantanal is one of the sources to the Paraguay River (which merges with the Paraná and then the Río de la Plata) IRL, here, the swamps of central Cyrodiil would be the source of the Niben. This does raise an interesting question, where is the source of the Niben? Is it Lake Rumare? No, I believe it would be several smaller rivers all the way from Bruma and even Skyrim. These small, violent mountain rivers eventually flow into the Rumare wetlands and only THEN in the placid great Niben. You DON'T want to be caught in one of the mountain valleys in rainy season. This does raise the question; won't the developments upriver, like Imperial City itself and the surrounding farmland, affect the course of the river downwards? There's plenty of water from the rain, but a more developed Cyrodiil might indeed have to grapple with this, supposing, for example, they manage to dam the river.
Looking west, we got the Colovian region, said to be composed of drier highlands and cliffs in the early Pocket Guide. Probably cut from the rain because of the Anequina Plateau, this is indeed more arid or "mediterranean", though I actually see it as more Australian. Maybe some of the drier parts near Hammerfell, resembling Argentine Cuyo and the northwest, would be a distant cry from the wetlands, having thorny dry forests and dry valleys, where yes, you could plant wine. The wetter cloud forests (much like the Yungas in South America, the place where the rain reaches last) could maybe be the home of the last pre-Imperial cultures of Cyrodiil. Fascinating places.
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(Jujuy, Argentina. Just *near* are the Yungas cloud forests, where the last rains from the Atlantic meet the Andes, making for some AMAZING places)
Given that I mentioned enviroments near to/on the Andes IRL, let's talk about potatoes. Potatoes are unique crops, because they are the only ones who offer such calories and also be planted in cold enviroments like Europe. Or Skyrim. The discovery and spread of potatoes would cause demographic shifts on people living in cold areas. And they also originated in a unique enivorment IRL: the Andes, actually with possible hybridization from the Magallenic foresWHAT I MEAN, is that potatoes are very important and have been domesticated in very specific conditions. The Wroghtgarian Mountains would seem like a perfect equivalent of the Andes at the first glance, but they would be very different. The Andes, located between the Pacific Ocean and the greater Amazonian region, are very, very unique enviroments. These mountains, however, are in between inner seas. Something like the Atlas or the Alps? In any case, if there is some people who would appreciate hardy tubers that can grow in mountainous places, they are for sure the Orcs, or perhaps the Reachmen. Maybe an hybridization even between them?
This returns me back to Bruma and Skyrim. Some people (who make those excellent Oblivion mods) imagine Bruma with a Tibetan flavor. Personally, I imagine it more like Pakistan or Afghanistan, with lots of mesas and plateaus and valleys. It would look dry and rocky with some very fertile valleys by snowmelt, but it would look like a snowy wonderland on winter, indeed, Pakistan and Afghanistan are very snowy. Eventually, of course, ending up in the great barrier of the Jerall mountains and finally, Skyrim.
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(the Alps? Skyrim? No, this is Kashmir on winter!)
In this scenario, Skyrim would be a quite dry place… or would it? There is no need for the Jeralls to be a straight line of peaks like the Himalayas. They could be a more "broken" series of mountains, like the southern Andes, but in any case, the rain from the south would clash into the higher mountains. Indeed, that is what actually happens in the Himalayas, the foothills of the Himalayas are some of the rainest places IN THE WORLD. These small valleys are something very unique and not very well known part of the world IRL. I can imagine the Skyrim equivalent would be as unique too, hard to navigate and live in. The forests of the Rift and Falkreath would be mazes of windy forests valleys, each with their own unique secrets under a perpetual fog and drizzle. This is a very interesting enviroment to imagine, where again, some of the older cultures of Tamriel could still live.
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(forests of Bhutan, note how the humid valleys stretch into the distance before the cold Himalayas begin)
However, what does Skyrim look like once you cross the border with Ralof? I imagine some sort of more fertile Tibet, not as high as the Tibetan plateau, allowing for forest and alpine tundra. This is mostly because, while Skyrim is high up, I don't imagine as a plateau, but rather a series of broken mountains like the North American Rockies, which makes sense when you account for all the volcanic activity (there is another super-volcano down in Skyrim but nobody notices). I imagine that Skyrim would be a primarily herding pastoral land before the introduction of hardier crops such as potatoes, and even then. Nord culture would be very interesting reimagined like this; hillforts guarding herds of sheep and cows. It would also create a clash between the very, very agrarian south and the nomadic herding north, with High Rock and Hammerfell a gradient between the two.
I decide I will stop here, I haven't even touched Valenwood (though its subtropical forest seems rather coherent to me), High Rock (the most boring part of Tamriel IMO), Hammerfell, Summerset Islands (if you don't have tropical elves in your setting, you're a coward), or whatever the hell is going on Morrowind. But I hope you enjoyed this worldbuilding exercise and how to make sense of Tamriel's crazy geography. Next time, I'll try to play with tectonics and see if we can make it even more interesting.
But here we enter a problem; if we are operating on a level where Cyrodiil is roughly at the same latitude of India, wouldn't that make Skyrim too far from the poles to allow its tundra like climate, even with elevation? No doubt. Tibet is only as cold as it is because it's the roof of the world and far from any ocean. The northernmost tip Skyrim, like Tibet, would be at the latitude of Turkey, Korea or California, which can get quite cold, but not to the level of what we see on Winterhold or Dawnstar (Solitude sounds familiar, though). What's more, having an ocean up north would only moderate the temperature. Cool currents often don't bring cold per-se, just decrease rainfall. This would end with a very temperate and pleasant Skyrim instead of tundra. Which is on its own, interesting to explore.
Could Nirn be going through an ice age, like it's implied with the dissapearance of Atmora? Possibly, but it would imply revising everything I said before, as ice ages decrease rainfall and mess up with weather patterns all over the world. A colder Nirn would explain a lot, though.
If you liked what you read and would like more worldbuilding, consider tipping me on Ko-Fi and send me stuff to talk about, or just send an ask! I'm the kind of guy who reads encyclopedias and RPG manuals for fun, so I have plenty to talk about about everything from fantasy to science fiction to speculative evolution and alternate history!
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maxwellatoms · 8 months
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What kind of video games do you like to play Mr. Atoms?
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So many! Assuming there's time. These days there's generally not, so I've been bingeing Vampire Survivors in half-hour doses.
Above is a gif from Noita, my top game of the pandemic. It's an old-school "Metroidvania", but every pixel is simulated and you're a witch who can manipulate her spells (and thereby the world) in a seemingly infinite number of ways. Here, I've built magical "buzzsaws" around myself, which blinded me to the shadow amoeba. In Noita, almost every death is due to hubris, and I think I love that pendulum swing. If you're lucky and skilled, you can become a walking whirlwind of destruction, but you're always your own worst enemy. Bonus: You can turn your vomit into rats.
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I'm currently on a break in the midst of my Baldur's Gate 3 run, with a party consisting of my BG2 character's daughter, Karlatch, Lazelle, and Shadowheart. Ladies' Night!
I'm also playing a bit of Shadows of Doubt. I'm not sure it'll hold up long-term, but it's got a lot of potential.
I don't really limit myself by genre or platform, but I'd say that I primarily play indie PC games. The games in my Steam library that I keep going back to again and again?
Cities: Skylines: A chill City Building Simulator. Lots of fun mods.
Darkest Dungeon: This thing is a classic strategy game IMO.
Death Road to Canada: A light, fast Project Zomboid. Dogs with guns!
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Dwarf Fortress: For me, it's the ultimate fantasy sim. I love it so much. Looking forward to Adventure Mode finally appearing on Steam.
Project Zomboid: The ultimate lonely 2D zombie apocalypse survival game. Or non-survival game, I suppose.
Total War: Warhammer: For when I'm in a strategy-y mood. Like a lot of people, I'm a bit soured on the modern DLC scene, so I'm still waiting on #3 even though I'm a Chaos stan.
Not on Steam? I do play some Star Citizen from time to time. I backed it a decade ago. I used to joke that it was the game I was going to retire into, but more and more that's looking less and less like a joke. Still, it's made some good progress in the last couple of years and I'm hopeful that repair and engineering turn out to be fun.
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The game I'm looking forward to most would be the next Elder Scrolls. I know it's still a ways off. Ever since my Nereverine landed in Morrowind with the intention of becoming a just and righteous cleric and instead found herself an unwitting villain and colonizer, I fell in love with the Elder Scrolls and it's deep, gray lore. It is (for me) a great way to really get into a character's head. Roleplaying... go figure.
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Since Morrowind (and a backtrack into Daggerfall), I only allow myself one canon playthrough. My rule is to "let it ride", so that aside from death, if I screw up or if something unexpected happens I don't save-scum. All of my characters are related, either by quest or bloodline. I already know that my next character will be Aventus Aretino (the kid you catch summoning the Dark Brotherhood). My Skyrim character (above) had adopted him and then left him in the hands of a vampire, so I should be covered even if there's a big time jump. Now I just have to wait six more years for the game. And then maybe two for mods. God I'm so old.
I need to spend more time with Dave the Diver.
Anything current I'm missing out on?
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ashleyleygraves · 8 months
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If I were to make the next Zelda game, what would I change?
Bring back underwater traversal and real Water Temples.
If you were to think about any iconic Zelda item that isn't a weapon, you'd most likely think about the hook/clawshot. I like that we can climb, but I miss the claw/hookshot. Personally, I'd have the Skyward Sword climbing mechanics where you can climb a little bit but not much, but make it so that the hook/clawshot can go on any surface. Even better is a double claw/hookshot so you can swing around like Spider-Man
Linkle. That's right, from the original Hyrule Warriors spin-off game. It would be cool if we got to choose to play as Link or Linkle at the beginning of the game. Make it so that Link can't get into Gerudo Town without a disguise like in Breath of the Wild, but also make it so Linkle can't get into Goron City without a disguise, that way it's even and there's no major advantage.
If Linkle can't be an option, I'd have Link be a different race than Hylian. Tears of the Kingdom already teased us with this concept with the Ancient Hero. Before TotK, the closest we got was Ocarina of Time/Majora's Mask Link who thought he was a Kokiri but found out that he was in fact Hylian and also had ghost masks to shapeshift into other races. (Or you could also add Linkle as this race too. But I think that's a bit much)
20 hearts OR harder enemies. With BotW, Link had 30 hearts. In literally every other Zelda game he had 20. With 30 hearts, it was a decent change in normal mode, but in Master Mode, it made it essential. Enemies did more damage and evolved from their normal mode counterparts. In TotK, Link has 40 hearts and no Master Mode. The enemies do basically the same damage as in BotW's normal mode and sometimes even far less with the decayed-unfused weapons. So I would make the series go back to 20 hearts or have Master Mode as the default difficulty.
A new fast travel system. Look, shrines were a good idea. Especially for a fast travel system, but if we're getting rid of the 10-20 extra hearts how I would do it, we need something else. For this, let's turn to Skyrim for just a second. The fast travel system there is broken because every cave, tower, dungeon, etc. is a fast travel point, but let's look at the towns/cities and important landmarks: they're fast travel points once we discover them. So let's turn those things into fast travel points in this hypothetical Zelda game. Now, what about the less significant parts of the map? Well, a few train stations around the map with a train. I mean, trains are in the Zelda universe. Spirit Tracks literally is about that, so it wouldn't be a big deal. I had this idea back in 2021, and now even fucking Fortnite has a train around a map with a few train stations in random spots.
This one will make a bit more sense if you read my "If I were to make a Zelda game, what would I keep?" post. Heart Pieces/Stamina pieces. You could go the normal route with 4 pieces makes a full thing or go Twilight Princess style with 5 pieces makes a full thing. These would probably be given as quest rewards in quests that are Side Adventures rather than Main Quests or Side Quests. Side quests would give you rupees or a rare item and Main Quests will give you more story progression.
Bring back the "one-and-done" races like the Kokiri, Twili, Minish, Zonai, Lokomo, etc.
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kaidanworkshop · 4 months
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Workshop Progress: Spring Update
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Happy Pride Month Workshop Spectators! It's hot out there, so make sure you're staying safe and hydrated while celebrating in your respective communities. A lot has been going on behind the scenes since our last update; we've been busy tying up loose ends across the board as we finalize Kaidan Revoiced: Community Expansion, which is frankly, very tedious - lots and lots of spreadsheets. Nonetheless, all the miscellaneous minutiae we're ironing out is to ensure our upcoming surprise to the community, [REDACTED], runs smoothly. We've also got one final poll for you before our official release, then it's back to the grindstone for the Workshop staff as we focus on splicing and processing the last lines for implementation. As per our last poll, the community voted to have us postpone the mod release until it is in a finalized state.
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Afterwards, we spent most of April going over the script one final time to catch any extra lines we may have missed for our commission covering the last of the original Kaidan 2 script. We also held a few live sessions on our Discord going over the few bits of Workshop Original content that will be going into this first version: the alternative platonic Autumnwatch route, the Nickname & Pronoun system, and the rewritten Pieces of the Past quest. All in all, this new content amounts to just over 100 extra lines; this version of the mod will be preserved indefinitely on our mod page in the future. As we move forward with creating and implementing more Workshop Original scripts post launch, users will still be able to download and use this version if they prefer. Finally, throughout the end of April and all of May, we've been running a closed beta for KR:CE with the help of volunteers from other Skyrim modding teams. We've been able to track down a few more bugs, confirmed that our new quest fail safes work (woo!), and discovered a handful of mods that were incompatible with KR:CE, requiring us to move a few things around.
During our closed beta testing, we did get a recurrent piece of feedback that we'd like to discuss with the community at large. Similar to the audio distortion Kaidan has in Kaidan 2, the voice lines for the Dremora in Kaidan's personal quest, as well as Myriah, the priestess in the forest wedding, are very badly distorted. One of the key reasons the Workshop was formed was to address the audio distortion that existed in the Kaidan 2 mod, so it feels incomplete to not address this issue. We'd like to hire two new voice actors to rerecord these lines for implementation, the cost of which would be approximately $40 - $60 USD total (due to how few lines we need), taken from our current budget surplus. As always, we turn to the community regarding any decisions relating to how we allocate your donations; you can vote on this proposition here through June 14th. As always, we thank you for your interest, your patience, and your support! We can't wait to announce [REDACTED], and the official release date of KR:CE to the community.
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gloomwitchwrites · 5 months
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Lavender: Part One
Brynjolf x Female Reader
Content & Warnings (per the warnings MDNI): second chances, past relationship, angst, kidnapping, denial of feelings, referenced harassment (non-graphic), suggestive themes
Word Count: 6.2k
Working as a lady's maid to Jarl Laila Law-Giver is supposed to provide you peace and a steady income, but your old life is quickly catching up to you. An old flame comes knocking, bringing you flowers and reminding you of the affection you've missed. Do you keep running? Or do you finally face the future you've always wanted but fear you'll lose again?
Part Two
ao3 // taglist // main masterlist // spring 2024 masterlist
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The dawn has not yet risen. It is near, but there is still time yet before the sun’s warm glow breaks the horizon. Sunrises in Skyrim are your favorite. It is one of the reasons why you greet the day so early.
From your apron, you withdraw two tiny bundles wrapped in simple beige cloth. It is not much, but it is good to give something to the gods whenever you visit a shrine. Even a simple prayer is a gift, but today you have more than just your voice.
Before you is a Shrine of Talos, located against Riften’s eastern wall. The shrine is slightly secluded and situated in a curved corner near Mistveil Keep and Black-Briar Manor. To your left is a small graveyard that backs up to the Hall of the Dead and the Temple of Mara. Other than an occasional guardsman that walks past, there is no one else around.
It is quiet. Peaceful. Just as it always is at this hour.
Behind the shrine is a statue of Talos himself. He towers over you, helmeted head slightly bent as if he too is in prayer. Trees with golden leaves create a half-circle around the back and sides of the shrine. At your feet, near the stone base, are little flowers springing forth from the ground.
Warmer weather is coming, and they are reaching out to seek it.
Unwrapping one bundle, you gently retrieve three gold coins. From there, you deposit the gold coins into the small silver bowl before the shrine. They clink softly in the subdued dark. The candles surrounding the shrine burn low, their stunted, melted bodies showing their use.
From the other bundle, you carefully remove a small handful of flowers, placing those in the bowl next to the gold coins. Your offerings do not amount to much, but it is all you can spare.
While working at Mistveil Keep for Jarl Laila Law-Giver has given you job security, the pay isn’t nearly as good as you originally believed it to be. Most of what you earn is used to feed, clothe, and house yourself. While Mistveil Keep provides all this, a portion of your earnings is still taken as a small fee to cover those costs. When you first accepted the job, the fee didn’t bother you because that practice is standard across all Jarl residences.
But once you received your first earnings, you realized quickly how little ended up in your hands. You always save just a few gold coins for yourself. The rest is sent away to your ailing mother and cranky aunt who are far from Riften.
Although you have little, you always make the effort to leave offerings at Talos’ shrine. The practice is not for you, but for your father and brothers. They are no longer here, but they all perished as any Nord should, with weapon in hand. That is why you come to the shrine to pray.
You pray that they are happily feasting in Sovngarde. You pray that they at least have each other.
Standing before the shrine, you bring your clasped hands against your chest, head bent just like Talos. Your lips move silently.
When the final word is whispered, you breathe deep, and drop your hands at your sides. Glancing up, you stare at Talos’ face, admiring the craftsmanship of the sculptor’s work. It is then that you notice a change in the air.
A disturbance.
A subtle shift.
It is not the direction of the wind. It is an old sense. Ancient. Prey noticing predator.
You’re being watched.
“You’re not as sneaky as you think you are,” you say, glancing over your shoulder toward the small graveyard.
Brynjolf leans against one of the gravestones.
Even with his hood up and cowl in place, you know the shape of him. You know his body language, and the casualness that comes with it. He’s so relaxed in his leather armor. You remember when he first put that armor on. He wasn’t nearly as muscular then but that was many years ago, and now it fits him like a snug glove. Amongst the public eye, Brynjolf forgoes the armor for more luxurious fare, pretending to be something he isn’t.
But he never hides who he truly is with you.
Never.
Slowly, Brynjolf pushes off from the gravestone, strolling over with a swagger that brings a bit of heat to your cheeks.
“That’s because you know my habits, lass,” he replies, a tease in his tone that always flips your stomach.
You turn toward him fully, pushing your wanton anxiousness down until your heart is Skyforged Steel. But Brynjolf keeps walking, clearly intending to leave no space between the two of you. You do not budge from your spot, and he comes to a stop just inches away. Like this, he towers over you, invading your space.
“Why have you interrupted my morning prayer?” you ask, using every ounce of willpower not to touch him.
Brynjolf chuckles softly and the sound of it is a hammer against tempered metal. This man is going to break you down. “Is that what you were doing?”
You playfully shove at him, the instinct to touch him too much for your weak control. Brynjolf snags your wrist right out of the air. Using his grip on your arm, Brynjolf tugs you against him, pinning your wrist to him. Your free hand reflexively rises, pressing against one of the leather straps across his chest.
All you can see are his eyes. They shine like emeralds even in the dark.
“You come here almost every morning,” he murmurs.
“I do,” you snap, regaining some composure. “And you also bother me almost every morning.”
“Is that right, lass?” Brynjolf’s thumb rubs over your pulse point. The pressure sends a little shiver through your body. “Do I bother you?” He adds a bit more pressure and you inhale sharply. Brynjolf leans down like he’s about to kiss you, but he doesn’t lower the cowl. “I think you’re lying.”
You are lying. Brynjolf doesn’t bother you. Never has. The two of you are forever linked by an invisible teether.
You avoid the accusation. “Why are you here?”
Just above the lip of the cowl, you notice the corners of his eyes crinkling. He’s finding this exchange incredibly amusing.
“To give you these.” He releases your hand and takes a step back. With your wrist free, you immediately tuck your hands to your sides, his touch still lingering on your skin.
Reaching behind him, Brynjolf tugs on something and then brings it out in front of him. There are stalks of lavender and bundles of different colored flowers that grow in the mountains grasped in his fist. The bouquet is slightly squished and several of the flowers are missing petals.
“You only ever give me flowers when you want something,” you blurt, immediately regretting not thanking him instead.
Brynjolf doesn’t even blink. Doesn’t seem to mind at all that you haven’t shown gratitude.
“You know what I want,” he says softly. He transfers the flowers to one hand, and then reaches up, brushing a strand of hair out of your face. It is a gentle gesture, one that pushes you toward sweet memories that seems so distant now.
You shake your head. “I can’t.”
“Why?”
He knows why. The two of you have been playing this game for years.
“My family,” you insist. That is always the excuse, and it’s a poor one, because there is so much more beneath the surface.
Brynjolf sighs but it’s not with annoyance. The two of you do this dance every time. It plays out in the same routine.
“I have contacts in Solitude,” says Brynjolf. “I can have them check on your mother.”
“My mother is fine,” you insist.
Brynjolf shifts slightly on his feet. “Do you even know if she’s alive? When did you last visit?”
You hold your head high. “I receive letters.”
“From your mother? Or your aunt?”
All your stubbornness evaporates. Your mouth turns down in a frown and your face falls. Brynjolf steps into your space again, his voice becoming a caress. “Let me help, lass.”
“I’m fine,” you reply. “Been doing well on my own.”
These last few years have entirely been on your shoulders. You’ve carried the family burden, and a Voice that you’ve kept silent since the deaths of your father and brothers.
“Have you?” Brynjolf’s voice is still gentle. He is not a soft man, but with you, he’s different. Always has been.
“Yes,” you answer, still not looking at him.
“How’s the palace? The Jarl?”
“The Jarl is fine.” You glance up at him and Brynjolf arches an eyebrow. “A good employer,” you insist.
“How much are you earning?”
“Enough.”
Brynjolf grunts, his upper body retreating slightly. He doesn’t believe you, and you don’t blame him. It really isn’t enough, but you’re not going to admit that to him. Brynjolf used to be part of your life, and no matter how much he tries to fit himself back in, you know you’ll only drag him down if you do.
He holds out the flowers to you. “Take them.”
“Give them to Talos.” You nod in the direction of the shrine.
Brynjolf laughs. “They’re for you, lass.” He bends forward a bit, whispering. “And what would the Heir to the Seat of Sundered Kings do with flowers?”
“I offered him flowers.” You indicate the small bowl next to the shrine.
“So you did, lass.” Brynjolf removes a few of the lavender stalks and tosses them into the bowl. “Talos can have those, but the rest are for you.”
Brynjolf holds the bouquet out in front of him. Reaching for them, Brynjolf’s fingers brush against your own. The contact is liquid fire, flooding through your limbs.
“Thank you. They are lovely.”
Yes, they are slightly smashed and wilted, but it is the thought that counts. Brynjolf went out of his way to pick them and bring them to you even if his motivations for doing so are completely selfish ones.
You just—you can’t let him back in, even though you long for it.
Brynjolf’s fingertips lightly graze the underside of your chin. “Turn around, lass. I need to disappear.”
You giggle, giving him your back, clutching the flowers to your chest. You lean in and inhale, eyelids closing slightly in pleasure.
The wind kicks up, and the grass rustles. You exhale and glance over your shoulder.
Brynjolf is gone.
Jarls are some of the messiest people you’ve ever met.
Perhaps it’s because they have a fleet of people constantly waiting on them. They have no reason to care about what they do because an attendant will swoop in and fix it all. Someone else will always clean up the mess.
Right now, you’re staring at chaos.
There are empty bottles of wine and Black-Briar Reserve scattered everywhere. Amongst the bottles are plates, goblets, and platters. The Jarl’s private balcony is trashed, and you’ve been left to clean it all up on your own.
It’s…fine. The quiet will be nice, and the spring air is cool compared to the heat within Mistveil Keep. You’ve been helping in the kitchens all day, and this is the first time you haven’t felt like you’ve been stuffed inside an oven.
Sighing loudly, you start piling up plates and platters. Anything that still held food is long gone, likely sent back to the kitchen to be quietly distributed amongst staff to reduce waste. Sig, one of the kitchen maids, is always taking scraps to the beggars.
Once the plates and platters are removed, you begin to clear the empty bottles and goblets, washing your hands before returning to sweep. With broom in hand, you survey the private patio.
You turn. Glance up. Stifle a scream.
Between the balcony railing and wood awning crouches a man. One hand grasps the edge of the wood awning while the other holds a bouquet of flowers.
“Brynjolf,” you hiss, quickly resting the broom against the table with the intent to approach him. “What are you doing?”
Brynjolf’s hood is up but his cowl is down, showing off the rest of his handsome face.
“Bringing you a gift,” he says simply, as if that is a perfectly logical thing to do at this exact moment.
The worst part about his sudden appearance is his smile. You adore that smile. It is a teasingly soft thing with just the slightest hint of mischievousness.
“Right now?”
He shrugs, slipping to the floor, unfurling to his full height. “Couldn’t wait.”
“By the Nine, Brynjolf,” you exclaim, raising one arm in exasperation. “Sometimes you are just an insufferable—”
Your next words are snatched from your lungs. It only takes Brynjolf two large strides to intrude into your space. You have nowhere to go, and he is right there, both hands grasping your waist.
“No comment about me wanting something, lass?” he asks with a gentle croon.
That sweet sound melts your bones. “The answer is still no,” but even you don’t believe what you say.
Brynjolf murmurs your name, his head dipping.
“We can’t. We live different lives.” At this point you’re simply making excuses.
“You were almost mine once,” he says, voice a whisper.
“We were children.”
“We were young,” he corrects, lightly squeezing your waist. “But we knew what we wanted.”
You did. He did. And then you didn’t. Everything changed and the only thing you had left in the world was your mother who couldn’t even help herself. And there was no one to help you. Not even Brynjolf.
When you don’t answer, Brynjolf rests his forehead against your own. “What can you give me?”
He asks so sweetly, and the old memories are hard to ignore. They bubble up to the surface only to sink into bone and blood, flooding you with the peacefulness you once knew with him.
You’re going to regret these next words.
“You can have a kiss.”
Brynjolf’s hold on your waist tightens. He draws you in, bodies pressed close. One hand slides slowly up your side, stopping at your throat. Brynjolf’s hand is large enough to cradle the bottom half of your cheek.
Everything in you stutters for a moment, and then Brynjolf is right there, hovering as if unsure of this offering. Maybe it is the emotion on your face or his own need moving him to action, because the distance closes and you suddenly realize just how much you missed this.
Brynjolf’s kiss is all tenderness. He doesn’t smash his mouth against yours or use too much tongue. You are lost in this, opening for him, and he takes it.
His hands fall away only to slide to the backs of your thighs. He lifts, and your arms immediately drape around the back of his neck. He brings you to rest on top of the table.
You promised him one kiss, but giving him more won’t hurt. You can give those to him.
Brynjolf’s hands slide to the tops of your thighs and then downward. With an ardent quickness, Brynjolf pushes your skirts and apron up, exposing your bare thighs to the cool air. You don’t even blink because it’s him.
His kisses deepen. Lengthen. His hands are on your bare thighs, caressing. They move up, and then one hand dips between.
His touch upon your sensitive skin makes you gasp, breaking the kiss.
“Oh, lass,” he groans. “You do miss me.”
He presses in and you moan, his mouth coming down to stifle the sound. With one hand on your upper thigh, Brynjolf drags you to the very edge of the table, slotting himself between your legs.
There is a loud clatter followed by a laugh. You both freeze, slowly easing apart but Brynjolf keeps his hand between your thighs.
You wait a beat before you speak. “You need to go.”
Slowly, achingly so, Brynjolf withdraws from your body. Almost absently, he brings that glossy finger up to his mouth. His gaze remains on the door to the Jarl’s chambers as he sucks it clean.
Only then does he turn to face you.
His face is grim like he doesn’t want to leave you out here alone.
“Go,” you insist, squeezing his upper arm. “Before you’re caught.”
That gorgeous grin of his returns in full force. He steals one more kiss before retreating to the railing. He pulls up the cowl, covering his mouth, and swings one leg over the side. He glances back once before sliding off and disappearing into the dark.
Brynjolf does not come to see you the next day or the next.
You’re not sure if somethings happened, but extended absences are not uncommon for him. You know who he is and what he does, but even you aren’t sure of the specifics. That part of his life is closed off. Only those who walk with him in the Thieves Guild completely understand. There are always the rumors you hear from others, but it doesn’t change your perception of him.
But that is not what worries you. Never has. Brynjolf can take care of himself.
It is the Jarl’s son, Harrald, that concerns you. That cretin of a man has a lingering eye, staring for far too long. The man is wholly arrogant, but he’s smart. Harrald never says anything to you in front of his mother or anyone that might report him for his poor behavior.
Instead, he watches, keeping a close eye on your every step.
His stare is like the slime scraped off the sides of ships. Nasty business, and you don’t want any part in it.
But just as Harrald has a wandering eye, he has wandering hands.
It is why you’re pacing, why you are out in the middle of the night on a walk to clear your head. You stick to the outer wall on the eastern side near Talos’ shrine, walking in one direction and then the other. Pacing and thinking and worrying.
How do you approach this issue? And who can you tell? Who would believe you?
“Need some company?”
You yelp, and whirl around, only for Brynjolf to melt from the shadows.
He chuckles softly. “Didn’t mean to scare ya, lass.” He starts walking in your direction. “But—” Brynjolf freezes. Pauses.
His gaze roams over you before his legs find the will to move again. “What’s wrong?”
Do you look that bad?
You start to reach up toward your hair, but Brynjolf is grasping your hands, bringing them to chest-level, inspecting them. “You’re shaking.”
Is that what this feeling is?
“I’m fine,” you say, but it sounds of drowning.
“You’re not.” Brynjolf’s tone is firm. You’re upset and he wants to fix it.
“It’s nothing,” you whisper.
“Did someone hurt you?” You shake your head. “Say something?”
“No, Bryn.” The little pet name rolls off your tongue uninvited.
Either he doesn’t notice or he doesn’t say anything because Brynjolf continues.
“But you are not fine.” He cups your cheek. “Your face is puffy. And your eyes are red.” He gently squeezes the hand he’s holding. “Your hands are cold. Talk to me.”
You sniffle, only realizing then how stuffy you sound. “I’m probably imagining things. Making a big deal out of nothing.”
“I don’t believe that.” Brynjolf’s words are a comfort. They slide over and around you. If anyone in Riften will believe you, it’s him.
“It’s the Jarl’s son. He—” You pause when you notice the deep frown on Brynjolf’s face.
“Go on,” he prompts.
“He—he touched me. At dinner. Maybe?”
“Touched you?”
You start to draw back, regretting saying anything at all. “It was probably an accident.”
“Which son?” he growls. The anger in his voice surprises you.
“Harrald.”
Brynjolf’s frown deepens. “No. It wasn’t an accident. Not with him.”
“Bryn. What should I do?” This job is the only thing keeping you afloat. You need this.
The muscles in his jaw tenses. “Steer clear of him if you can. Make sure you’re never alone with him.” He places his hands on your shoulders. “Is there someone there you can trust? Someone who will listen?”
“I think so.”
Anuriel would listen. She might be the Jarl’s steward, but she has a good heart and looks after everyone.
Brynjolf’s hands cradle the sides of your face. “If he touches you again, say something. Understood?”
You nod.
“Good girl.” He kisses the top of your head. “I’ll walk you back.”
“In that?” you laugh, indicating his Thieves Guild armor with a nod of your head.
“From the shadows, lass,” he teases.
“Finally. Didn’t think I’d ever have a moment alone with you.”
The familiar, arrogantly slimy voice sticks to the insides of your ears. You are in the market. You are not alone. And yet Harrald is right there, standing far too close, grinning widely.
You swallow, the salvia in your throat momentarily sticking. “How can I help you?”
Harrald’s grin widens, and he leans in. You immediately lean back. He makes no indication that your retreat bothers him.
“You’ve been making eyes at me.”
I haven’t you rodent.
“I’m sorry. You’re mistaken.”
He laughs. “I’m not.”
You quickly glance around but no one is paying the two of you any mind. “Apologies, sir. But I—”
Harrald shrugs and then waves his hand dismissively. “Hard to get is fine. I’m up for a chase.”
“That’s not—”
“I’ll play.”
“My lord, that is not—”
His voice lowers and some of his smile recedes. “Pretty thing like you needs a bit of taming.”
A shadow falls over Harrald’s face. You sense a presence to your left just behind your shoulder. The fading smile on Harrald’s face evaporates. In its place is a deep frown.
“You’re interrupting,” spits Harrald, head turning in the direction of the intruder.
“She said she isn’t interested.”
Brynjolf. Thank the Nine.
Harrald stands stall, puffing out his chest. It does little for him. “Do you know who I am?”
“Yes,” says Brynjolf flatly. He steps around you, inserting himself between Harrald’s red face and your body.
“I could have you locked up for this!”
“We both have connections,” replies Brynjolf casually. He leans and lowers his voice. “Mine just go a bit deeper.”
Harrald’s reddened face loses all color. He begins to blubber, mouth opening and closing like a fish on a hook. Brynjolf takes a deliberate step forward, completely cutting off Harrald’s connection to you.
The paleness is replaced by redness again.
“You—” begins Harrald, his lip curling. He glances around, and this time there is an audience.
Harrald inhales sharply and turns on his heel, storming back toward Mistveil Keep, shoving a guardsman out of the way as he ascends the steps. Brynjolf doesn’t address you until Harrald has disappeared.
But Brynjolf does not speak. He simply inclines his head in your direction before moving back to his stall. The chatter of the market resumes, and you go about your business.
Harrald leaves you alone the rest of the day, but you remain on edge. The tension sticks around until bed, keeping you awake and alert as if Harrald will appear at any moment.
Sleep eventually comes but you hardly notice when you drift off. But your body knows routine, and you awaken at the time you usually do for morning prayer.
The ground is covered in a low mist and the grass is dew-laced. Head hurting from lack of sleep, you stumble through your routine. And when the air stirs, your alertness sharpens, the thread of excitement rushing through your limbs.
You turn, expecting to find Brynjolf.
You do not find him.
Instead, you find two men. Both are tall. One is thin and lanky with greasy yellow hair. The other is burly and balding with his face all scarred.
The burly man grins, showing missing teeth.
You don’t even see or feel the blow.
It’s just their faces. And then darkness.
“What are we supposed to do with her?”
“He said rough her up a bit. Just avoid the face. He likes that.”
You stare at the grimy stone wall. With the lack of light, you can’t tell if the stone is scorched or simply weathered. Distantly you hear dripping, and faint rattling as if something moves behind the stone. If something does, you don’t want to know.
When you breathe in, a dampness clings to the air, sticking to the insides of your lungs. It’s not exactly foul-smelling wherever you are, but it certainly isn’t pleasant. You are underground, that much you know, and there is only one place in Riften that is entirely beneath the earth.
“She awake?” comes a nasally voice. It’s the one that mentioned he wants you “roughed up.”
“I don’t know.” This is the first voice. It is low and droll.
You’re in the Ratway. You’re certain of it. But where, exactly? The place is large. It is easy to lose yourself in the maze of tunnels.
“Well find out.”
You stay perfectly still as one of the men approaches.
“She ain’t moving.”
Beside you, part of the wall crumbles outward. Slowly, you reach out, fingers finding a solid chunk. Within you, there is a Voice, but you haven’t used it in years, and the power you once wielded is a distant memory.
That is tucked away. You’re not even sure if you remember how to use it or if you might do more harm than good.
“Give her a kick.”
Grip tightening on the broken stone, you turn over and hurl it. The chunky rock nearly collides with the burly, balding man. They both start, faces awash with surprise before anger crosses their faces.
The greasy, yellow haired man’s mouth forms a snarl. He approaches quickly, fists raised. “You—”
But the blow never comes.
His head is there and then it’s not.
It is at your feet. The eyes looking upward, and the mouth shaped into an exaggerated “o.”
The one with his head still on stands there, glancing down at his friend’s unattached head. There is a beat of silence. A pause as his gaze turns to you.
Before either of you can speak or move, a thin blade bursts through the man’s neck.
His eyes go wide, hands reaching up in disbelief. His mouth opens, gasping for air he cannot inhale. The blade slides out. Disappears.
The bloody gurgling increases in volume as he falls face-first into the ground. It tapers off as you push yourself against the gently curving wall. You glance up from the black pool quickly forming beneath him.
In the shadows, something moves in the dark.
You reach for another stone, ready to throw the thing. The moving shadow emerges, and you promptly drop it.
“Brynjolf,” you breathe.
“Lass.” He reaches for you, and you throw yourself into his arms.
“Are you hurt?” he asks, hands roaming as he inspects you.
You take stalk of yourself. Nothing hurts expect a faint throb at the side of your head. “I think I’m all right.”
Brynjolf wraps his arms around you, and you melt into him, clinging so tight the buckles across his chest dig against your skin.
“Take me away from here, Bryn.”
“You can’t expect me to stay here.”
When you told Brynjolf to take you away, you meant above ground, not to Thieves Guild headquarters.
A Guild member strolls by and Brynjolf grabs your arm, pulling you further into the dark. “Mercer isn’t all that inclined in letting you go.”
The two of you stand nearly toe-to-toe in one of the alcoves surrounding the cistern. It’s not well-lit, and your voices are hushed, but this is a conversation between the two of you. No one else needs to take part.
“Why?” you hiss, already knowing.
“He thinks you’ll compromise us,” replies Brynjolf calmly, but you hear the subtle tension. Even he doesn’t entirely believe what he’s saying.
“Everyone already knows the Thieves Guild operates out of the Ratway,” you insist. “They already know you’re down here. How will I change anything?”
Brynjolf glances over your shoulder and you follow his gaze. Mercer Frey stands in the middle of the cistern with two others. One is a woman with white hair and a permanent scowl. The other is a man who keeps glancing at the scowling woman with a soft smirk.
Brynjolf sighs, his head dipping slightly. “Yes, lass. But where? They don’t know and they don’t dare come looking. Not with Maven in their way.”
You scoff. “And you trust her?”
“As long as money is involved.”
You shake your head and look away to a spot over his shoulder. Discovery of where the Thieves Guild is located isn’t the point. Mercer intends to trap you here. Either you stay down here with all of them, or potentially put your life at risk.
Brynjolf lowers his voice. “Mercer won’t harm you.”
“That’s not what I’m worried about.” Because it’s true. Brynjolf would intercede if it came to that. The issue is with not being allowed to go.
“I’m not a prisoner,” you finish, returning your gaze to Brynjolf’s face.
“You aren’t.”
“But I can’t go.”
Brynjolf laughs softly and it’s a lovely sound. “You want to run from me that badly?” he teases.
“Be serious,” you hiss.
“I am,” his tone shifting. Brynjolf moves closer, shielding you from the cistern. “You keep running and it has gotten you nowhere.”
“Don’t,” you begin but Brynjolf isn’t having it.
He leans in, placing both hands against the stone wall behind you. You’re trapped. Pinned. Wherever you look, wherever you turn, it will only be him.
“You’re running from yourself. From your family. From me.”
“Brynjolf,” you warn, but he ignores it.
“You say you don’t want me but we both know that’s a lie.”
You huff and attempt to dip under his arm. He moves with you, keeping you in place. Shooting him a warning look does nothing.
“Listen to me, lass,” he murmurs. “You don’t shy away from my touch. You always give me soft smiles. Kind words. Kisses.” It is then that his gaze drops to your mouth. There is clear appreciation in that look, and it instantly stirs a heat in your core.
“We almost married once.” His tone softens, and then Brynjolf’s gaze returns to your eyes. “It did not happen. But I still consider you my only option.”
You fall into memory, of the times before, of when Brynjolf meant everything to you, and your family was whole. A time when you wielded a Voice so powerful it scared you, but you knew it meant you were destined for greater things.
How quickly things change.
How quickly they fall apart.
“Don’t say that,” you murmur, shaking your head.
“Why? Can I not speak freely with you?”
“Of course you can, Bryn.”
“Then that is how I feel.”
You cross your arms over your chest, retreating slightly. Years have passed and the two of you have not faced this. Is it fate that led you to Riften? You knew Brynjolf was here, but that is because of his involvement with the Thieves Guild. Maybe you should attempt to rekindle what the two of you shared—what you still share.
There is still love there. It does not fester or wither.
It is loud and bold beneath the skin. It simmers. Lingers. Waiting for the two of you to finally find each other again. Every time you see Brynjolf, it warms you all over. You feel safe, and you silently hate it when he leaves.
“If you truly do not want me, say so,” he murmurs. “Plainly and firmly. Tell me there is no chance for the two of us to be together.”
Your gaze settles at his throat. It is the only place you can look. If you look into his eyes, if you see those emerald pools, you will drown in him.
“Bryn.”
“Look me in the eyes when you reject me.”
This makes you start, gaze snapping to attention, finding those green gems you’d know anywhere. And you are lost. Completely. You stare at him, the tension increasing until it’s a knife through the heart.
You drop your gaze. Shake your head. “That isn’t fair.”
It’s not a rejection and Brynjolf’s sigh of relief is palpable. It would be unfair to say you don’t love or want him. Because you do. You’re just—
Scared.
Brynjolf leans against the wall with one arm, dropping the other. Using that leverage, he creates an intimate space, faces close enough to come together but not meeting.
“Everything you need will be provided for if that is what you worry about. I promise you,” says Brynjolf. Casually, the backs of his knuckles brush against your upper arm. “Money will be sent to your mother. I’ve already been looking after her care.”
You blink, startled. “What do you mean?”
Brynjolf shrugs. “You think your measly earnings for the Jarl are enough?”
Your mouth opens and then closes, your mind trying to process this information. “How long has this been going on?”
Brynjolf remains quiet.
“Tell me,” you insist, lightly beating your fist against his chest.
“I’ve been sending money for many seasons.”
“Since when?”
“You know,” he says simply.
The whole reason you broke it off with Brynjolf all those years ago was because of your mother’s health and the death of your father and brothers. All that income disappeared, and you were the only person available to keep you and your mother afloat. Maybe if you had married Brynjolf, money wouldn’t have been an issue, but you didn’t want to drag him down with you. The threat of the streets was constant, and all your hopes for the future suddenly vanished.
And he’s been sending money all this time?
“You didn’t have to. Brynjolf—you shouldn’t—”
Brynjolf starts shaking his head. He pushes off from the wall, face stern. He glances back at the cistern and then returns his gaze to you. “Come with me.”
Brynjolf grabs your upper arm and pulls you away from the wall. A small part of you tells you to stick your heels in and resist because it’s all you know. But you allow him to guide you away into what must be some sort of training room.
“You didn’t need to send anything. I have it handled.”
Brynjolf has his back to you, hands on his hips. He sighs audibly and speaks. “I wanted to. Want to.”
“Bryn.”
He turns, one hand up to ask for silence. “We were to be married.” He drops it, that hand forming a fist at his side. “That didn’t just disappear for me.”
You can’t fault him for caring. It was you that severed the connection, who walked away from a good man that loved you beyond care for himself. Even now, he looks after what’s left of your family.
“Do you remember how happy we were?” he asks.
“All the time,” you reply, voice cracking slightly.
Brynjolf moves toward you, and without thought, you extend your hand to him. He takes it, pulling you into his arms, inhaling deeply of your scent.
“I’d choose you every time,” he says, pressing his lips to the top of your head. “I’d bring you a priestess of Mara. Bind ourselves to each other. Give you anything you ask for.”
Brynjolf pulls back enough to change his position. With one hand, he cups your cheek, and draws you in. “You’ll never have to work.” He hesitates, then closes the distance. The kiss he offers is sweet. Gentle. “Never worry.” Another kiss, this one tinged with a spark of fire. “I would provide.” This next kiss is deep, all need and passion. You open for him and Brynjolf groans into your mouth.
When the two of you break apart for air, his thumb begins caressing your cheek. “You know I speak truly.”
“What would I do here?”
“Whatever you want,” shrugs Brynjolf. “Could even teach you our ways.”
“I’m not becoming a member.”
Brynjolf’s smile is infectious. You can’t help but match it. “If you marry me, you do by default.” He lowers his voice. “And you know where we live.”
“Is this your way of forcing my hand?”
Brynjolf laughs. “If I was going to force you, lass, I’d have done it already.”
It’s true. Brynjolf has had years to make you his without your input. But he has always given you space. Given you time. And you do love him. You do long for the times the two of you shared together before you pulled away.
Perhaps it is time to accept, to know that his support is there and so deeply wanted on your part.
“You’ll fetch a priestess of Mara?” you ask softly.
“Right now,” he answers immediately. “If that is what you wish.”
You see the hope in his eyes, feel the anticipation in his muscles. All these years, and still you are so enamored with him, and he with you.
“You did ruin my job with the Jarl.”
“Me?” he laughs, pulling you tighter into his arms. The two of you stay like this, just embracing.
After a long moment, he finally speaks. “Is this a yes, lass?”
You take a deep breath and snuggle closer into him. “It’s a yes.”
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