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Bruce forwarding Wayne Enterprises advertisement emails to Tim for him to deal with only to realise too late he's actually been sending them to Jason.
He only finds out as he's driving down town and sees a giant billboard reading 'Wayne Enterprises. Our CEO is getting plowed by Superman. Can you say the same for yours?'
Imagine being so teeny tiny that you are an endoparasite on *leafhoppers* Leafhoppers are already in the "so small they go unnoticed" category, and you're just a little pest on a minuscule thing.
Of course the group that's most likely to choose this life? The wasps Wasps are some of the smallest insects. There are "fairy flies" that are parasites of the eggs of certain insects.
They are so small that air is "thick" to them and their wings have feathered edges are are oar shaped.
Some fairly flies are so tiny that their neurons are cells without nuclei. They got rid of them to save space. They can still think though... presumably the tiniest little thoughts.
Photo by Alexey Polilov, 2012
They lay their eggs inside of the eggs of 1-2mm long crop pests.
And... read the article to see what the males are like... they are even smaller somehow, but it's ... disturbing.
thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
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today i had a discussion with someone on the things we call scorpions that are not scorpions . because entomologists love to call things by names they are not actually.
ended up with this little . presentation. guide. thing. there are probably many, many more, but this is what we came up with on the Spot