Pocket i cant gjdkfk my dnd character is basically a child and against every character so far who are OBVIOUSLY SHADY AF ive been rolling nat ones on insight perception ect fjfjfj so
Big bad ebil gjy : talks to our party obviously in disguise obviously VERY BAD and VERY SHADY
My character : ...i think hes nice :3 he was very polite and gave me candy !
Meanwhile the guardian of my oc is ripping his hair out trying SO HARD not to ehack my oc over their head fjfjd
I truly get the best rolls in terms of character rolls cause...ofc this child doesnt know hes evil shes a child
The thing about the dice is that they Know. And they'll take every choice you make for your character as a challenge so of course this happens with the kiddo chara
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It's here! Were you interested in the pocket Paladin shaker charms? Then you'd be in luck! The info caard that'll tell you everything you need to know + keep you updated as things change is available now!
ok so its wonky, we will ignore that, but the caard for the charms is here! I'll be keeping all important info for them here for anyone who needs it. rn it has the cost chart (minus shipping), the current status, the links to socials and the storefront, the pre order info page (just says how long itll last and projected shipping range after) and eventually itll have shipping cost, product photos, and actual sale dates:
Caard here
Ft. Charm mockup bc they sent me an email this weekend and ahhhhh
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All I’m gonna say is… SQUIRREL SUITS!
Squirrel Suits made from Dinosaur Skin, trees, beeswax, fabric and 15ft of our Sorcerer’s glorious BeardHair that our Rogue kept for idk how many months!
All in an effort to bypass a rule that says we can’t fly. Because gliding is just “falling with style”!
BBEG, BRACE YOURSELF BECAUSE OUR PARTY IS GOING TO RESCUERS DOWN UNDER THIS SHIT!
The Party:
Our DM (making this exact face):
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That said, the D&D 3.5 Paladin was bad. It was badly designed, it had bad rules, and in conjunction with the other notoriously bad rule, alignment, it could cause havoc.
Now personally, I never had ANY problems with it in my tabletop games. I played paladins and loved it, and I loved it when other people played paladins, and it was great. But that's because, collectively as a group, we took ONE look at that terrible rule where the paladin's code of conduct prevents them from associating with Evil characters or "someone who consistently offends her moral code", and immediately went, "that's stupid, we ain't doing that, it would ruin the game".
We also didn't love the concept of alignment as a cosmic force, and didn't care for Usually Evil Goblins and Always Evil anything. And when a class's signature ability fully depends on whether creatures are capital E Evil, well that affects storytelling, doesn't it? But we all saw it the same way, and we were happily able to change it without any disagreements. In the end we had a Paladin… similar to 5e now that I think of it: completely ignore the Code's association clause, tailor the Code to personal stance or a specific Order, Detect only fiends and undead and the like, Smite anything you want, Fall only if you really fuck up, and never presume that just because you haven't Fallen yet everything you've ever done is justified and correct and anyone who disagrees with you is objectively wrong.
Basically, there were 2 options in 3.5. You either houseruled and/or handwaved things, and in matters of alignment interpretations erred on the side of "what makes the game go",
OR, you played with Rules As Written, and filled the forums with questions like "should the paladin fall?" (one such thread per week, conservatively), "we got into a fight over the Paladin, what to do?", "is it Evil to pick pockets? because we have a Paladin in the party", "the Assassin uses poison, shouldn't that offend my moral code?", and shit like that. Just... pointless strife, all the time. Again, never happened to me, but I was appalled to read about it, over and over and over.
People got intense with 3.5 Paladins (both pro and against) because it was BADLY DESIGNED and had BAD RULES. Its mechanics forced narrative choices on the entire table, and the only way to make it frictionless was having a party where no one wishes to explore a character's bad side ever, no one does things that aren't bad but WotC branded Evil™ in this or that splatbook, and everyone magically agrees all the time on "what is right and what is wrong" and "what is Lawful and what is Chaotic", which is simply impossible. The most subjective thing in the world (ethics!) was presented as an objective cosmic force, and how you interpreted it would determine how much damage the Paladin deals in combat, and whether the Paladin could keep associating with the party, and if the Paladin is still a Paladin. And all that in a game, let's not forget, whose basic, fundamental premise is "kill things and take their stuff". I'm sorry, this is tremendously stupid. It's the WORST design.
I know that for some people it worked as written, and good for them, but for the many many people it didn't work, well it's obvious why.
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