Hi sorry I need to do some more Pokemon posting bc this is the funniest shit. the cute-looking Pokèmon TCG series is making "TM10" part of its branding. Like, TM10 from the games - its the TM for the move Hidden Power, thats cute! Its reflecting the main character discovering herself in the same way the move works in the game, what a cute little detail!
Except uh. Just one problem.
Game Freak in all their brilliance removed Hidden Power from the franchise four years ago in Generation 8* and its still not able to be used in Scarlet and Violet. Its not just that you cant teach it to Pokèmon anymore, you straight up cannot use the attack even if you trade in Pokèmon from older games who know it. Its like a banned technique.
So then that begs the question – if the TCG show is gonna be referencing TM10 this much, but TM10 *isn't* Hidden Power anymore, surely that means TM10 is another similarly inspiring attack - Stored Power, or Calm Mind, or Smart Strike?
Well, depending on if its Gen 8 or 9, I hope the kids will have fun Discovering Their Own Magical Leaf and/or Discovering Their Own Ice Fang. Truly inspiring words. love how well managed this franchise is
Have I read this prompt somewhere or was this a fever dream from my bored mind.
What if, now hear me out.
What if we bring up Dana Winters-Drake (whose confirmed to at least be alive in the DC verse but no one knows where she actually is)
What if instead of when she had a mental breakdown and getting committed to an Bludhaven clinc she wandered away before anyone noticed and by the time Tim or anyone did notice a lot of stuff started happening at once in both Gotham and Bludhaven (Steph dying, The Bludhaven crisis, etc etc)
Tim still tries to find her though but even with best resources it was like she just disappeared into the wilderness and the stress of trying to handle more and more problems get worse.
So when out of the blue, a couple of years later, he gets a call from an unknown number. On his private, only for friends and family, phone and when he answers he meet with a young girls voice on the other end.
A very young, maybe six or seven, girl who informs him about his apparently half-brother Danny Drake-Fenton. And how she loves Danny so, so, so much but knows her home is dangerous for him to be in.
Tim is stunned and before he could question her, she says Danny is Dana and Jack's baby and that her parents had adopted him years ago and put Dana's stuff that the hospital had away for him to look at when he was older but she just had to fight off their lunch from eating her brother and she knows he needs a better place to live and so she snooped around and found Dana's diary and that she had to unscramble the nonsense Dana wrote and found Tim's number with the words 'tell him about his brother Danny' hidden in it. And-
But before she could keep rambling she hears Danny screaming "JAZZY THE MILK WENT BAD AGAIN AND HISSED AT ME!"
Tim is left with silence after hearing Jazz yell to Danny to lock the fridge and step out of the kitchen as she gets the bat.
I joined a peaceful server and this is clearly the way this game is meant to be played. I don’t want to gore conspecifics; i want them to lay with me in the grass and make noises together.
Okay, I was watching someone's VOD because I can't get enough Slay the Princess content and some people have gotten variations on routes I've never even seen before!!! I have somehow never seen the variation of The Razor where you start off with Hunted and Paranoid right away in Chapter 3, and I was not prepared for how funny Paranoid's unique dialogue lines are there.
If you choose to flirt with The Razor for your first option, while Hero and Hunted are like "I'd rather not":
(Paranoid pls)
And if you choose The Look option:
(PARANOID PLS)
(And I've definitely seen Hunted's line before but I always kinda forget how funny that is, too, when Hero is confused:
I think it's the matter-of-fact delivery of it, LOL)
Also, after she kills you, the part with the Cheated is hilarious too because, like, usually to me it looks like he's mostly really talking to Broken, but:
And his line when Cheated suggests we start stacking Voices isn't as funny per se but I do want it as personal reference because it's interesting to me:
Final note: I am actually pretty sure that outside The Adversary's route when the Narrator flat-out admits to you that if you think something it becomes real, and The Apotheosis's route where IIRC he says something similar to you about giving her power, Paranoid is the only one of the Voices who independently lands on the concept without any leading:
(I've seen this line before, too, but I do really like that little detail.)
oh i love the Path Through the Woods au omg!!! can you tell us about the voices? what are they like and how they are foils to the monsters and such
i cant wait to see all of the other monsters :DD
is the a princess version of the narrator too or is the story different?
(note: this ask was received earlier in March, and I have been working on answering it since -- ty for your patience <3)
For that last question, I imagine the Narrator being the same horrible old crow, though my writing style is certainly different from how he's portrayed (I love describing things way too much) so writing him has been a small bit of a struggle - I need to practice portraying him. As of finishing the list below, I've gotten more confident writing him as I've played him for friends. The story is very different, and he has taken matters into his own hands differently - wanting you to walk into your death through believing him.
For your first question, I'll keep that all under a read more! But for a generalized idea, the Voices here are based on the Shifting Mound's descriptions of the Vessels and how they were described as hearts.
Over the course of writing this, there have been a few renames. They'll be noted <3
While not a voice, "you"/the player are called the Runaway. In tandem with the Voice of the Stray, she is the chapter 1 Princess. What she can arm herself with is different per chapter, and there's implications her appearance changes as well.
The Voice of the Stray is your inverse - if you are armed, she is more passive, and if you are unarmed, she is colder. This is in reference to how the Princess in Ch 1 changes personality based on if you enter the basement with the blade or not.
She was previously called the Voice of the Princess, then the Voice of the Captive, and then the Voice of the Runaway before getting to this point.
The Voice of the Accused is based on the Prisoner. She lays out what she thinks directly and pointedly. She doesn't say more than she needs to, prefering to watch and think things through quietly.
The Voice of the Cutthroat is based on the Adversary. She thinks in directly actions and has the will needed to make you do things.
She was originally called the Voice of the Rival. I thought this was too on the nose and looked to change it, taking Cutthroat from the Voice of the Trapper.
The Voice of the Dove is based on the Damsel. She thinks the Warden means the best for them, and is entirely willing to trust him and do what he says. While she won't suggest violence herself, she can deliver with unflinching cheeriness.
The Voice of the Exalted is based on the Tower. She sees herself as powerful and in charge of the situation. She's calculating where Cutthroat is impatient, and belittles those she doesn't like.
She was originally named the Voice of the Divine, then Voice of the Mystic. The former was too on the nose for me, and the second a little out of place for her personality.
The Voice of the Faithful is based on the Witch. She isn't trusting of others, having faith in herself rather than others. She isn't shy of suggesting trickery and betrayal if the circumstance could benefit from it.
She was originally named the Voice of the Tested before changing it because it didn't feel or sound right.
The Voice of the Haunted is based on the Spectre. She's relaxed for the most part, and one of the more pleasant voices to be around. She's willing to trust anyone that extends a hand to help.
She was originally named the Voice of the Dreamer, and then the Voice of the Drifter.
The Voice of the Hoax is based on the Razor. She likes to lie and oppose most decisions made, though when she's called out on it she's quick to deny most accusations. She likes to have good fun at the expense of others.
She was originally named the Voice of the Snitch, then the Voice of the Sleeve. Her named was hanged because while "Sleeve" was unique, I didn't fully enjoy it.
The Voice of the Solace is based on the Nightmare. She's playful, but impatient, entirely willing to throw tantrums and be cruel when she doesn't get what she wants. She has a strong will to enforce on the body and the Construct.
She was originally named the Voice of the Gentle before I decided it wasn't fitting for her (though you could argue the Solace isn't either - it's more for irony I suppose).
The Voice of the Splintered is based on the Stranger. She's naive, and her mood is unpredictable. She can be dismissive, vitriolic, or fully passive based on whatever stimuli she's given.
She was originally named the Voice of the Resonant, but I didn't fully vibe with it, hence the late change.
The Voice of the Trapper is based on the Beast. [edit] She is pretty decent planner and can read other creatures like a book. She knows what she's doing so long as it involves the element of surprise.
She was originally named the Voice of the Cutthroat, which was later given to the current Cutthroat. I held off from naming her the Hunter/Huntress since it was too on the nose.
At some point I was made aware of a very easy-to-miss detail on one of the enemies of Elden Ring. I must thank Zlofsky from Twitter for this. The detail in question is this [x]
(Here's the version for those who don't want to use the link)
As you can see, the Kindred of Rot can have this peculiar red "spike" protruding from the back of their heads. I had not heard many people actually talk about this detail in length, but I heard it posited that it was actually found only on the Pests that Gowry takes over, and that it was some sort of parasitic mushroom, like the one that infests ants in the real world. The idea was very compelling and fit the theme of the Scarlet Rot neatly, so I eventually decided to verify it. Sure enough, the spike was there after his borrowed Pest body died.
So yeah, that's it then! It was all Gowry and he was actually some sort of parasitic mushroom all along! To consolidate the discovery, I decided to kill another Kindred of Rot in Caelid. That proved to make things more complicated than I first thought, as after the fight I realized it ALSO had the weird red spike on the back of its head!
So I thought maybe it's all the ones in Caelid, because Gowry can choose from all of them as the next host. Sounds reasonable right? So I went to check in Elphael instead, to see if this theory was true, only to be met with other corpses sporting the red spike. I started thinking that maybe the variant MISSING the red thing was actually the uncommon one, until I found a gentlebug who did not aggro even as I stood pretty close. There I could finally see that he did not have one! And later on, I found another one that I could avoid aggroing, and sure enough, it also didn't have the red spike.
And when killed, both sprouted that red thing too!
So what is their deal? It's clearly not tied to Gowry at this rate, but it's also such an insignificant detail that I could not help but wonder about... so I decided to do some final testing. I went back to Caelid and found a chilling Kindred of Rot. It would be my test subject. Here's its neck states in order:
Idle - No Spike
Getting Up - No Spike
Start of Aggro - Spike
During Aggro - Spike (this was hellish to get)
Dead - Spike
So in conclusion, the red spike seems to only appear when the Kindred of Rot initiates a fight. This still doesn't tell us anything concrete, BUT it does leave some room for speculation. Maybe it's just some kind of organ or antenna that pops up when they are distressed or aggravated (though it's noticeably absent in the young ones). Maybe it truly is a parasitic mushroom, using the Pests as soldiers and making them attack us against their will.
Whatever the case may be, I had never seen anyone really talk about this design element before, so I thought it was worth putting it out there. Maybe it can help someone with their theories.
Are latte and pepper technically in the same universe and if so do their stories intertwine at any point?
yes!! all my anthro characters are in the same universe!
however i doubt they'll cross paths though, the fish market area and the big city is at least a 8-9 hour drive and they really don't have a reason to visit each others places at all