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#so I'm going to figure out a way to add a function that will enter the last update of the file so it'll do that without hunting it down
pearl-kite · 3 months
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So I guess it's time to learn how to code custom script for google sheets. For this curriculum and instructional coach thing. Yep. Definitely aligns to what I was expecting from the nonexistent job description.
I'm cool with it, I like excuses to learn coding, but, like, feels a little funny, yanno?
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ARIIIII HI HELLO HEY !!! i got a bit busy (i hate assessments) but I'm back and I will soon read all the things I added to my tbr that you posted !! soooo excited hehe :3 I wanted to ask how you guys are playing phanpara.... i also want to see all the fun stuff and play.. ☹☹ manifesting the banners for you so you get them easily <333 - ❄ anon
❄️ ANON MY LOVE !! welcome back!!!! :3 i hope your assessments went well…. i’m proud of you for working hard 🫂🫂🫂 AND PLS don’t feel any pressure w the tbr, my fics will always be here when you have the time !!! <3333
BUT YES . phanpara ….. i’m not gonna lie to you anon getting it downloaded on ios was a whole trial of will but 😭😭 it’s actually. fairly simple. it’s easier on android (you just need to download a bunch of apps to emulate it!!) but on ios you need to manually change your appstore region to japan. and then download a vpn app. the biggest downside w ios is that there aren’t really any good translator apps!! :(( on android you can get bubble translate which lets you translate on screen text really easily…. but you won’t get anything like that on ios. so you won’t understand what the characters are saying (unless you take screenshots and throw them into an image translator)….
buuut if you’re still fine with that!! (assuming you have ios and not android)…. then i’ll leave the instructions down below :33 i’ll try to make them as clear as possible but just ask if you have any more questions!! i’d love to help!!! phanpara is sm fun…
ok so . here are all the steps !!
1) make a new appstore account!!
this step is easy :3 … i don’t. remember how i did it tho. pretty sure you just go to the appstore browser page?? or something.., and then you obv just need to add a name and a functional email address!
when you’ve made a new account, make sure that your ios is logged into it . just go to settings -> click your profile -> click on the appstore icon -> log out from your usual account and log in on the new one!! then you just need to press ”show account” to go to the next step.
2) change your region to japan!!
this is the complicated step. it’s not really that complicated though it just took me a while to figure it out 😭😭 you can use this site for reference if my descriptions confuse you lol
when you try to change your region to japan, you’ll be forced to add your name and your address. you can use your normal name (assuming it’s made up of english letters), but you’ll need to generate a jp address!! it’s actually kinda easy. this is the website i used!! it lists all the information you need in the correct order, so just . copy and paste into the settings . (i believe you’ll need to choose the prefecture manually, so just look at the prefecture name on the website and match it with the options ios gives you!!) street name, prefecture, city, zip code, phone number… etcetc. this may or may not be an illegal process but if you’re a gacha enjoyer i’m assuming you like living life on the edge.
you’ll also get the option to add a payment method, but you should be able to skip it by choosing the option at the bottom. this is important because otherwise it won’t let you change your region (unless you happen to have a japanese credit card hanging around)….
when you’ve entered all the necessary information, click the blue text in the top right corner to move on!! if you’ve done everything correctly you should be taken to the jp appstore :3
3) download phanpara + ovpnspider!!
now you’re almost done!!! downloading phanpara should be easy, just search for it in the appstore and. well. download it. when i did this i had to click through some ios popup page..??? but just . click your way through it. trial and error. until it lets you download the app <33
while phanpara is loading, download ovpnspider!! this one is super easy and doesn’t take up much space at all. when it’s finished downloading, just go into the app, go to the ”jp” folder and connect to one of the vpns!! the status has to be ”alive”, but any of them should work :3
4) play phanpara !!
now you should be good to go <33 the only issue is that the vpn can be a little difficult sometimes. phanpara might take a bit to load, and throw you out if the vpn disconnects, but as long as you just exit the app and change the vpn there shouldn’t be any issues. could be a little bothersome sometimes but you get used to it quickly!! just make sure that you’re connected to a vpn, enter phanpara, and play :33 for me it takes up roughly 5gbs of space, so make sure your phone can handle it!!
aaaaand that’s it <333 i’m sorry if this is just. gibberish 😭😭 or if i’m making it sound more complicated than it is …. and pls let me know if it works for you!!! i’d love to be friends in game if you make an account :33 then you’ll be able to use my gojo in battle … hehehe ……..
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glucosify · 11 months
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Glucosify's Quick Start Guide to Twine's Sugarcube for Interactive Fiction
Or GQSGTSIF for short.
Very simplified guide to making interactive fiction on Twine, using Sugarcube. This won't cover how to change the UI or anything like that, it's really the bare bones on how to make passages, variables, choices etc. There are multiple ways and syntaxes to do these things, I'm covering the ones I use but it's really not the only way to write code and to do these things ^^ This is not a replacement to the documentation, I'll link relevant parts of the documentations throughout the guide but it's really going to be your best source of information Let me know if there's anything else you think I should add in there ~ 1. Passages & StoryInit 2. Variables 3. If statements 4. StoryMenu (bonus)
First of all, assuming you've already downloaded Twine and opened a new project, make sure that your default story format is Sugarcube (in the top left of the window, go to Twine -> Story Formats and click on Sugarcube then at the top left 'use as default format')
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Now, go back to your project. In the top left, click on Passage -> New : this is how you'll create new passages.
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Passages are what makes the game essentially, it's where you write your story. Whenever you play an if and you click on a choice and it progresses to a new passage of text, that's how it's done. Make sure to name your passages in a way that makes sense to you, two passages can't have the same name. It's probably best the names aren't super long either considering the names are what you'll type in your code to make the player go to this or that passage.
Special passages :
there are some passages that have special functions. Create a passage and name it StoryInit : this passage is used to store variables. Whenever a new game is started, it will load up the variables states as they are in the StoryInit passage. This is essentially a default state where no progress has been made in the story so for example : all stats would be at 0, all relationships points would be at 0, the MC wouldn't have a name yet etc. We'll store our variables there. Variables are attached to values, these values change as the player goes through the story. A variable's value can be many things, it could be a string which is anything that you'd write inside double quotes "" and would be printed as is in the string. For example :
<<set $mcName to "">>
$mcName is a variable. Its value changes to whatever the player chooses for the MC name. As you write your code, you just have to type $mcName and it will be changed to whatever name the player has set it to. A variable's value can also be a number, in this case, you wouldn't write it in double quotes.
<<set $confidence to 50, $maxConfidence to 100>>
It can also be a true or false statement.
<<set $IrisRomance to false>>
Figure out what needs to be a variable in your story and add them accordingly in your StoryInit passage, you'll add more variables as you go. Remember to give them a value, even if the value is 0 or "". Common variables would be for the MC's name and different physical traits, personality stats, pronouns, character's relationships stats etc. For this tutorial, write in your StoryInit :
<<set $mcName to "">>
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Now, let's test our variable. Create another passage, call it start. In the top left bar, select Start Story Here : you should now see a little green rocket attached to your start passage. This is the passage the players will first see when they launch your game.
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Inside the "start" passage, let's make a way to enter your own name with a simple text box.
<<textbox "$mcName" "Enter your name">>
Under it but still inside the "start" passage, let's write a simple link that will let us go to the next passage when we click on it.
<<link 'click here to confirm your name' 'next'>><</link>>
((the first string in the single quote is what will be displayed on the screen as the link, the second word in quotes, in this case 'next' is the name of the passage this link should direct you to))
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Now make a second passage and call it next. Inside that passage, write this :
My name is $mcName.
Let's see if it works : in the top left, go to build -> play.
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It will open an html file in your default browser. Considering we haven't touched the UI, it will have the default Sugarcube UI. You should have a textbox on the screen and a link under it in blue. If your link is red or if you have an error, go back to your code and check for misspellings or make sure you have the right amount of quotes etc.
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Type whatever name you want inside that text box then click on the 'click here to confirm your name' link. It should now have changed the $mcName we wrote in the next passage into the name you input in the box. Congrats, you've learned how to set, change and display a variable :^) Now, let's say you want personality (or relationship) stats that change when you select a choice. Back in your StoryInit :
<<set $confidence to 50, $maxConfidence to 100>>
If you want to have a visual elements like actual bars and meters, I would suggest making it easy on you and just getting Chapel's meter macro. You just copy the minified code inside your Javascript file (top left -> story -> Javascript) and then write in your StoryInit and in your relationships / stats / profile page as explained on his demo. Go back to your "next" passage. Under the first sentence, let's write two choices link, one that will lead to an increase in confidence and one that lowers it.
<<link 'You are not confident. Life is hard.' 'sadface'>><<set $confidence to Math.clamp($confidence - 10, 0, $maxConfidence)>><</link>> <<link 'You are very confident. Life is great.' 'happyface'>><<set $confidence to Math.clamp($confidence + 10, 0, $maxConfidence)>><</link>>
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((Math.clamp might look intimidating but don't worry too much, it's just to make sure your variable's value doesn't go over the min and max allowed so you can't go below 0 or above 100 in this case. You write the variable you want to change then a + or a - followed by how many points you want to remove / add - in this case, 10. Then the 0 is the minimum and the $maxConfidence is the maximum value.))
Now create two new passages, one called sadface and one called happyface. To make sure your variable changed, type $confidence in both of the new passages and play your game.
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On one of the statement, it should now say 40 instead of 50 and 60 in the other one. Congrats you've learned how to change a stat. :^)
But what if you want two choices to lead to the same passage but to display different informations depending on how high / low a stat is? Welcome to the world of if statements. Back in StoryInit, you know the drill :
<<set $idiotLove to 0, $idiotMaxLove to 100>> <<set $idiotRomance to false>>
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New passage, call it LoveCheck. Go back to your "next" passage :
<<link 'Click here to get 25 love points with the idiot.' 'LoveCheck'>><<set $idiotLove to Math.clamp($idiotLove + 25, 0, $idiotMaxLove)>><</link>> <<link 'Click here to get 50 love points with the idiot.' 'LoveCheck'>><<set $idiotLove to Math.clamp($idiotLove + 50, 0, $idiotMaxLove)>><</link>> <<link 'Click here to get 100 love points with the idiot.' 'LoveCheck'>><<set $idiotLove to Math.clamp($idiotLove + 100, 0, $idiotMaxLove)>><</link>> <<link 'I\'m allergic to idiots.' 'LoveCheck'>><</link>>
((you need to add a \ before your apostrophe when it's supposed to be part of the string, otherwise, the program will just think that's a closing single quote and not an apostrophe))
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Alright, so now go to your newly created LoveCheck passage and let's write your first if statement. An if statement is basically a condition that you set, if the statement is 'valid' so like if it's a match then the program will ignore every other 'if' possibility. This is important because it means the order of your if statements matters. An if statement can be as simple as :
You are a person. <<if $idiotRomance is false>>You are not in love with an idiot.<</if>>
((this means that if the variable is false, then the second sentence will be displayed but if the variable is true, then the second sentence wouldn't be displayed to the player.)) An if statement can have an else :
You are a person. <<if $idiotRomance is false>>You are not in love with an idiot. <<else>> You love an idiot, I'm sorry. <</if>>
Note that this is the same as this, using elseif :
You are a person. <<if $idiotRomance is false>>You are not in love with an idiot. <<elseif $idiotRomance is true>> You love an idiot, I'm sorry. <</if>>
What this does is, if the variable is true, it will show the third sentence and not the second one and vice versa if the variable is false - because an if statement will only display the first statement that matches, if the variable is true then it will ignore any statement that require the variable to be false. As I said earlier, the order of your statement matter especially with variables tied to numerical values. You'll understand better once you try it - let's do it in the wrong order first (still in your LoveCheck passage), we'll print the $idiotLove variable to see its value :
$idiotLove <<if $idiotLove gte 25>> You like the idiot a little. <<elseif $idiotLove gte 50>>You like the idiot quite a bit. <<elseif $idiotLove gte 100>>You've fallen for the idiot, it's too late to save you. <<else>> You don't even know who the idiot is, good for you.<</if>>
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Click play and let's look at the problem. If you click on all the links, the number will be different but the sentence will still say that you like the idiot a little, even if you have 100 points. That's because gte stands for greater than or equal to, 100 is greater than 25 so the first statement is always valid so long as you have at least 25 points. The program sees the first statement matches and is valid so it has no need to read the rest of the if statements. To remedy this, we just change the order :
$idiotLove <<if $idiotLove gte 100>>You've fallen for the idiot, it's too late to save you. <<elseif $idiotLove gte 50>>You like the idiot quite a bit. <<elseif $idiotLove gte 25>>You like the idiot a little. <<else>> You don't even know who the idiot is, good for you.<</if>>
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Now it works. If statements will be your most used tool I imagine, especially if there's a lot of variations in your story. You can use if statements for pronouns, for stat checks, romance checks etc.
I can always make another guide for the UI but for now, I'll just show you how to add another link in the sidebar of the default UI, using StoryMenu.
Make a new passage, call it StoryMenu :
<<link 'relationships' 'relationships'>><</link>> <<link 'stats' 'stats'>><</link>>
Make two new passages called relationships and stats. Write whatever you want in them, if you're using Chapel's meters, you could use the <<showmeter>> macro here to display your stat bars.
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sea-owl · 2 years
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Okay I’ve seen a lot of people making AUs where Colin suffers so what about this? Imagine Colin and Penelope falling for each other in their teens and knowing how the other person feels but not acting on it since Colin is still in university or Penelope has debuted in society. Come Penelope’s first season when she’s eighteen, Colin is already figuring out a plan to court her. There’s just one small problem. Everyone thinks they are just friends or that Colin sees her as a sister. Even when he came over with flowers for Penelope, her family assumed they were for Marina. Penelope and Colin exchange exasperated looks while Marina quickly catches on and does her best to help the childhood sweethearts. Except somehow this leads to everyone thinking Colin is with Marina. Even when Marina marries Philip (no Whistledown exposure in this) people think Colin is heartbroken about this when in reality he’s heartbroken because when he asked Lord Featherington for Penelope’s hand, the man in question said no and stated drunkenly that he has no intention of seeing his daughter married to some third son that relies on his brothers money to support himself. Of course the man just had to die shortly after, taking news of Colin’s intentions with him. So not only must he allow Penelope her mourning period, but Lord Featheringtons words bother him until Penelope tells him perhaps he should travel. It might help him find what he wants to do and they can still write while also respecting her mourning period. So he sets off and comes up with the idea of documenting his travels and later publishing them. It might not be the money a viscount makes but at least he can support his family. Unfortunately to do this, he might have to travel for a few years but thank the lord Penelope agrees to wait for him. Thankfully he comes back for each season. Cue a few years later, Colin enters his family’s sitting room beaming and announces that he’s finally proposed Penelope. Cue his family going “WHAT?!” as Colin looks at them oddly and says, “how is this a surprise? I’ve been courting her since her first season! I just wanted to make sure I had enough money saved up for us to start our life together. Thank the lord Penelope loved me enough to wait.” I’d just love to see everyone but Colin and Penelope being oblivious to their relationship for a change rather than the other way around.
Hell yeah, we got a happy Polin au. Jk, I love you all but you gotta admit a lot of you send me asks trying to make Colin suffer
So, I'm thinking a little bit of book, a little bit of show, probably closer to book, as in I want to take out the queen deus ex machina subplots, and Whistledown is closer to the book version. We also gonna add Felicity because we love her in this house and Shondaland did a disservice by cutting her. Also, a little side note for some context, mourning periods in the regency era differed for a widow and children. A widow was the strictest of the mourners, she was in mourning for a year and a day, any social interactions were practically forbidden outside of callers, and halfway through when she went into half mourning, she could slowly restart her social functions. For children it was 6 months to a year depending on the age of the child. The older the child the longer the mourning period. Personally, I think Portia would be 50/50. If Lord Featherington left her good financially, she would probably keep her daughters in mourning for the full year, but since they are in the financial situation that they're in she's probably pulling them out as early as she can to get safety nets under them.
On the day of the bonnet incident, we got a mutual love at first sight, with a little bit of my favorite trope of theirs's, she fell first (because it took him two seconds to see her due to bonnet) he fell harder.
Colin is all in, and if Penelope was already out in society, he would've asked to marry her on the spot. They come to an understanding for them to wait until they are secure enough for marriage. They are on a very fine line though with how often they skirt the edges of propriety.
When Penelope's first season comes around, a year too early in both their opinions, Colin starts planning a courtship with plans of a long engagement.
Here comes the problem, both their families think Colin is trying to court Penelope's cousin, a one Ms. Marina Thompson.
Colin brings flowers, they give them to Marina, Colin says he is calling on Penelope, they assume it's him using his friendship with her to basically skip the line of Marina's callers.
Marina for a moment thought the same thing until little Felicity growled at her.
"They are in love," Felicity said. "Colin will marry Penelope, and not you!"
That's when Marina sees all the touches, and whispers that go between them. How even though people say he's there for her, the whole time Colin is sitting next to Penelope, his head practically resting on her's.
It's a miracle how no one has forced them to marry yet. The ton must be blind.
With a few bribes to Felicity, who clung to her older sister like glue, Marina was able to ask Penelope about it. Penelope did reveal that yes, they were courting, but they were both also aware that it would be better for them to have a longer engagement.
Meanwhile Colin finally worked up the nerve to ask Lord Featherington for his daughter's hand. Lord Featherington, who had gambled away any dowry for his daughters and had already scared away Mr. Finch, almost had a panic attack at the question. Lord help him if Portia ever finds out about this. She'll kill him if she ever learns he ruined her chance of marrying one of their daughters off to a Bridgerton.
Lord Featherington turns towards Colin and says, "My daughter will not marry some third born son who relies on his brother's good will for money! She deserves to be supported and not have to hold her breathe for the day her charity case of a husband comes home and tells her that he failed her!"
Lord Featherington might as well have struck Colin. It was as if he knew which words would pick at Colin's insecurities the worst.
By the end of the season Marina has married Phillip, and Lord Featherington is dead. The ladies of the Featherington household must now go into mourning. Colin fights the urge to groan, because now depending on if Portia decides to keep all her daughters in mourning with her, he won't be able to see Penelope until midway through next social season. Not to mention the last words Lord Featherington said to him were still weighing heavily on his mind.
"Why don't you travel?" Penelope suggested to him.
Currently the Bridgertons were on a condolence call to the Featheringtons. It was strange, given Portia's taste for bright yellows, oranges, and pinks, to see all of them wearing black, veils and bonnets covering their hair.
"Travel?" Colin asked her.
"Yes, maybe it will help clear your thoughts. I'll be in the countryside anyway until we go into half mourning. You could write to me all the new places you visit."
Colin heads to Greece, keeping a journal, and writing his beloved letters. He makes sure he's back in time for the next season, having to make plans to call on Penelope except she was already in his drawing room.
They talk about his travels and Colin shows her different entries from his journal.
"You know you could publish these, they're quite good."
Colin rolls his eyes. "You mean the Bridgerton name will get them published. Then everyone would just tell me they thought it was good when they could be lying through their teeth."
Penelope thought for a minute, her fingers tracing the spine of the journal. "Well how about this, the name may still be the reason they buy the book in the beginning but no one will give you false praises."
Colin raised an eyebrow at her. "Pen, what are you getting at?"
"Publish them under Lord Whistledown."
"And invite the wrath of Lady Whistledown?" Colin scoffed. "Could you imagine what she write."
Penelope only smiled. "That I am proud of my husband?"
Colin could have sworn he almost got whiplash from how fast he turned towards Penelope.
In the end the travel stories of Lord Whistledown's time in Greece became a huge success, and people were wanting more.
"I'm sorry love, we're going to have to put off marriage a bit longer."
Penelope sighed. "We can always use my money."
Colin kissed Penelope's forehead. "I need to be able to provide for you. Just a few more years," he promised.
"I'm going to hold you to that Lord Whistledown."
"A gentleman never breaks his promise Lady Whistledown."
A few years later Colin is in the Featherington drawing room asking for Portia's permission to marry her daughter.
"Finally! Mr. Bridgerton you certainly kept my daughter waiting long enough!"
It was a very different reaction to the bewilderment of the Bridgerton household.
"Are you all really that blind? I've been courting Pen since her first season!"
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clowngames · 2 months
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i’m a game dev student at an art school and i’ve been really struggling with finding my niche…. i LOVE being a environment/modeler/texture artist, and i want to have more skills in the design/tech side… but i’ve been struggling really hard with learning unreal engine 5 for my classes. do you have any experience in unreal5 blueprinting or just anything more on the tech side? i would appreciate some advice to get through these tough college quarters :’D
Whenever someone entering gamedev on the programmer side is struggling to figure it out, there are generally two reasons for this.
The first is that they're struggling to get into the programmer mindset. Blueprints try to bridge the gap, but code doesn't work like english. It doesn't even work like the human brain. When we think or talk we take shortcuts to formulate or convey ideas because we can trust that when it comes time to interpret those ideas another person (or ourselves in the future) will fill in those gaps. This is so intuitive to us that we don't even notice that there are gaps. Programming forces you to become aware of how many gaps there are and fill them, and quite frankly it's a humbling experience.
I'm probably not saying anything you don't already know, but I want to emphasize that the way coding works is unintuitive to most people and we need to retrain our way of thinking to get good at it. This is unfortunately not a fast process. It's very common especially for new programmers (though I'm not immune even now) to go "I'm a fucking idiot, I'm a fucking idiot, I'm a fucking--I'M A GENIUS" because of the cycle of shit not working for stupid reasons and then finally working.
The second problem is that they're unfamiliar with (and overwhelmed by) the library they're working with.
A "library" in a programming context is typically collection of functions and objects you can import into a project, but each game engine has its own built in libraries which the engines are built around. These are the verbs and nouns that aren't built into, for example, C++, but have been added by Unreal Engine to make it easier to make games.
The better the game engine, the larger the library. Unfortunately, the larger the library the more overwhelming it is because that's a lot of shit to learn.
In your case anon the "library" would refer to the different kinds of nodes you can add to the blueprint. When you're new to it, even an expert Unity dev will struggle in Unreal because they don't know what their options are to accomplish things.
Now the reason I break down the new-programmer hurdles into two distinct problems is because they often seem like one problem, which can make it hard to solve. Both get better with experience so sometimes slamming your head against a wall is a viable way to get through them, but it's not the best.
If you think your main issue is the first problem, you can work on it through "exercise." This can be in the form of taking programming courses on codecademy (I'd recommend C++ since you're using Unreal, though C# isn't a bad choice) or by playing a game by Zachtronics like Infinifactory or Opus Magnum. These games are "programming puzzle games" and I can personally attest to having gotten better at Infinifactory as I got better at programming.
If you think it's the second problem, the biggest solvent is curiosity. When I get into a new engine, I spend a bit of time learning how it works and then immediately try and figure out how to do dumb shit in it. I made an incremental game in RPG Maker just to see if I could. It wasn't good, but it was a fun educational experience. Sometimes I'll come across a function I don't understand, and I'll open the engine's manual and read about the function and use that as a jumping off point to dive into similar functions.
It doesn't feel good for my advice to be "read the manual" but genuinely there's a point where you realize that you're reading the manual instead of watching youtube videos and it's like, holy shit I'm a real programmer. It's a sign that you're getting comfortable enough in the role that you're learning what questions to ask to figure out what you need to know (youtube is still a great resource of course).
All of that said though, if your aim is to be an environment artist I think it's okay to be bad at programming. Survive college, of course, but if you're in a team with a dedicated programmer (which you will be if you are not the programmer) then all you need is to be able to understand how to communicate with the programmer. It's really beneficial to know enough about the fundamentals of what you're working in to know what info the programmer needs from you and what info you need from them, but you don't have to be good at it to do that!
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mungroveweek · 1 year
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One week left before Mungrove Week!
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Are you excited? We're excited!
Since there is only one week left, we figured it would be a good time to do a post about how posting is going to work depending on the platforms you're going to use.
Just in case, you can find our Rules and FAQ by following this link 🔗, make sure to check them out if you haven't already!
More under the cut, and as always, if you have questions, you can contact us via ask, or even show up in the Mungrove Pit discord server where we'll be happy to answer your questions!
I'm posting on AO3
We will open the Mungrove Week 2023 collection on April 9, 2023 at 00:01 AM UCT. If you have no idea what that means, you can check out this page 🔗, enter the date and time, and it will tell you what time it is for you exactly!
Now what? Well, it's obviously important to tag your work appropriately, to add the Archives Warnings accordingly, and once you're done and ready to post, you can add your work to the Mungrove Week 2023 collection and... voilà!
No idea how to post into a collection? No worries, we have a tutorial 🔗 for you!
And that's it, you're done, congratulations!
I'm posting on Tumblr
Again, remember to tag your work appropriately, then you can @ us in the post and tag it #mungroveweek2023 so we can easily find you and reblog it!
I'm posting on Twitter
To make sure we don't miss it, please remember to @ mungroveweek in the tweet. If your work is NSFW or contains potentially sensitive topics, please add a Content Warning in the tweet, but also use the Twitter functionality:
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We will not be retweeting any piece of art that contains any of those things unless you put a content warning.
I'm posting on another platform
If you're posting on another platform (like Instagram for example) you can either make a tweet or a Tumblr post with the link to your work (remember to tag/warn appropriately) and we will retweet/reblog that, or send us the link via ask on Tumblr or email at [email protected] so we can include it in the masterposts we will make at the end of each day and the one we will make at the end of the week.
When should I post?
Well, if you wrote a fic for Day 1, we recommend posting it on day 1 (April 9), if it's for Day 2, post on day 2 (April 10), etc. But we are very much aware that life can get in the way, you might not be able to post on that day, or you might not have finished your work because, again: life!
Don't worry, you can perfectly post at a later date, just make sure to specify for which day your work is supposed to be somewhere so we can properly organize everything for the masterpost.
Late submissions will be accepted for a month after the end of Mungrove Week, so until May 15, 2023, so relax, you have time!
Alright, that's it for now, we hope everything is clear and if not, don't hesitate to contact us!
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cephalog0d · 10 months
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Hey, Batfans, are you a weird completionist who likes sortable data way too much, like me? Do you want a giant spreadsheet of appearances of a bunch of Batfam members that you can filter across multiple people to see where they show up in the same issue together?
WELL GOOD NEWS because thanks to my hyperfixation I made a spreadsheet. (It's view-only but if you save a copy it should be editable for personal use.)
The Spreadsheet currently contains all post-crisis appearances for the following characters: Barbara Gordon, Cassandra Cain, Damian Wayne, Dick Grayson, Duke Thomas, Harper Row, Helena Bertinelli, Jace Fox, Jarro, Jason Todd, Jean-Paul Valley, Kate Kane, Luke Fox, Stephanie Brown and Tim Drake. I feel like that's most of the big ones (and several not-very-big-ones), but if there's a Bat-person missing you'd like to see on there, feel free to ask!
This is up to date through July 2023. I have intentions to keep updating it on a semi-monthly basis, but we'll see if that happens.
All sheets are conditionally formatted so if you enter "Y" in the Read column it will highlight the whole row in green to mark it off, if you're the kind of person who likes to keep track and mark things off a list.
The Master List is filterable by any character, and more importantly, multiple characters! Up to "all of them" although I don't think anything actually contains *all* of them.
(Some more notes below)
SOME NOTES:
Dates are the start of the series, since that's how a lot of places besides DC itself with their weird "volume" convention distinguish different runs.
These aren't sorted by preboot vs. New 52 vs. Rebirth vs. IF, sorry, that was too many sorting functions for now. You can kinda figure it out by date, though (New 52 was 2011, Rebirth was 2016, IF was 2022) or look up the issue on a wiki and see what version of the character is tagged.
On that note, all of this was pulled from the DC Wiki, and while I did a little bit of spot-checking as I went for things I knew off the top of my head it's entirely possible things are missing or mis-attributed. I'm happy to update accordingly if there are.
Similarly, I didn't go through every issue here to check what role people are appearing in, either in terms of what identity they're using (e.g. Spoiler vs Robin vs Batgirl) or if they're a major character or not. Some of these are as minor as background appearances or off-screen mentions. Some day I might add more metadata to sort for those things, but right now that's not part of it.
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cosmic-kinglet · 4 months
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I may add more to this later, but I'm tired and not sure where to go with this little chunk of plot. So, enjoy another one of my canon-adjacent semi-cured Ruin scenes!
    
"Stupid star thing...what the hell does he mean, 'dimensions are the key?" Eclipse was still trying to wrap his head around the hint he had been given. It certainly was a hint, but it still didn't make things much clearer. Though, a certain amalgamation from another dimension was still his top suspect; nothing else made anywhere near as much sense. With a frustrated grunt, he entered the surveillance room at the back of the arcade. He was immediately stopped in his tracks when he saw Ruin standing in that same room, facing away from Eclipse. Or maybe he was Ruin Eclipse right now. Eclipse was now struck with the question of if this was what Moon had to deal with, looking at Sun and being unsure if it really was Sun. Oh well. He supposed there were two possible reactions, and that would tell him who was standing before him. He took a few more steps into the room.
     The figure in front of him glanced back, and Ruin's eyes flashed brighter for a moment. He then made a full spin to face Eclipse properly.
     "Ah, Eclipse! My, how things work out! What a twist of fate that we would be brought to the same place."
     Well, Eclipse had his answer. Here stood Ruin, as infected and jovial as ever.
     "Ruin. I see you've made your way out again."
     "Oh, yes," Ruin replied with a small hop. "I haven't been here long. In fact, I myself have been elsewhere for a short while." He extended an arm out toward Eclipse, his hand up in a 'stop' motion, "Don't ask where! I won't tell you."
     Eclipse simply stared at Ruin. He wasn't sure he would ever understand how someone so intelligent could be so mad. He finally pushed Ruin's hand to the side.
     "Fine. Although, wasn't Moon keeping an eye on you? How did you manage to do anything?"
     Ruin waved a hand dismissively, "Oh, that! Honestly, that tracking chip was a complete joke! It didn't even have a camera function, and I removed it within less than an hour! In fact," Ruin stepped over to a panel of buttons and motioned toward it, "I even had time to create some pre-recorded voice samples of myself to use in case anyone came to check on me. You would not believe how easy it was to fool Solar with this!" Ruin laughed, thinking back on his little ruse.
     Eclipse scoffed. "So, Moon doesn't trust you, and yet he didn't give you a chip that will kill you if you even attempt to remove it?" He crossed his arms, "Must be nice to be able to do whatever you want. Meanwhile, I'm on such a short leash, I can feel it suffocating me. And I still," Eclipse threw up his arms, "have no idea who made me!" He then reached to grip Ruin's shoulders, but stopped, unsure if that would cause his chip to explode. Instead, he just tried to stand as tall as he possibly could. "If you built me, you'd better say so now."
     Ruin laughed. "My dear Eclipse, what would it matter if I did or I didn't? You're here to share in my game! We both want the same thing, so why worry about that?"
     Eclipse seethed. It took every bit of his willpower to not grab Ruin by the throat. Instead, he chuckled and spoke through gritted teeth.
     "You are so lucky that I can't do anything."
     Ruin turned and stepped a few paces away from Eclipse. "I'll tell you this much, regardless of whether I brought you back or not, you've made things quite easy for me. Obviously, there's no acting involved when the other one is out," Ruin waved a hand while a sound of mock disgust before continuing his thought, "all I have to do to build trust with them is offer to help them deal with you." He then pivoted sharply to face Eclipse again, his eyes beaming. "You make the perfect cover, my friend!"
     Eclipse let out a huff. "And you claim to want to work with me." He really couldn't believe that, in the process of being cryptic, Ruin just admitted that Eclipse was little more than an alibi to help him gain the Celestial family's trust.
     Ruin chuckled, the malice clear in its tone. "As you said, you can't touch me." He brought himself closer to Eclipse, and then even closer than before. Despite being shorter, his presence seemed to tower over Eclipse in this moment. "I can poke and prod at you as much as I want, and you can't do a single thing about it." Ruin then backed off again. "And yet, we do want the same thing. Seeing as you can't bring any harm to any of them, you need to work with someone with similar wants and, dare I say," he pressed a finger to Eclipse's head, "more brains. Really, you don't have much choice but to work with me!" Ruin swiftly wrapped an arm around Eclipse's shoulders and pulled him closer. "Let this partnership begin!"
     As he was being tightly gripped, one thought came into Eclipse's mind, 'It's happening again.' Despite not having every single memory from his previous life, he did remember clearly that there was a time before now when he was forced to work under someone. Ruin could call this arrangement a partnership all he wanted, but Eclipse knew what this was really going to be. He knew he was going to have to rely on Ruin, and there was absolutely nothing he could do without risking another death and rebirth. He couldn't do this again.
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mindymortondev · 1 year
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New Features, Lightning Round!
There's been a lot of updates over the past few weeks, and I have been a little too busy implementing them to take the time to upload my progress, so here I will quickly try to show off these features and credit my resources!
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New Animations and Player States So I actually had to totally rewrite the player code to add these new animations and a couple of new states involving getting damaged, dying, and winning the game.
I mostly used the logic from this Godot tutorial by Nathan Lovato in GMS2 which helped me to really break down the character into good chunks. It was tricky to work out the kinks when I started but it worked just as well now and made the workflow with these other new features a lot easier. I also used a lot more functions() to be able to speed things up, since physics would need to be written in every state.
Essentially, these new states work like this:
Touch something bad? Damage State. Damage State? Check if they still have health. (tutorial on invincibility frames by HeartBeast) No health? Enter death state. Death state? Transition to title Game Over room.
And the winning state will simply transition you to the "winning room" as soon as you touch the winning item. And the looking-up and looking-down animations are used in the idle state if the camera detects that that is what the player is inputting.
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Title Screen, Pause Menu, Game Over, and Winning Screen So to make these work, the first thing I had to do was actually decouple my camera from my player. Coupling is what happens when you write the code of two objects in such a way that they can't run without each other being present. Decoupling was difficult for me since I did not understand the key difference between calling an instance and calling an object. Basically, an object includes all instances of that object, but an instance is only one specific object that's already loaded.
However, once I did, it was fairly easy to move the camera around through code without a player present and create the Game Over, Title Screen, and Win Screen all on my own.
For the pause menu, I used this tutorial by Shaun Spalding and implemented some assets in the Draw event to make it feel like a proper pause menu.
I'm also just going to mention here that I used this other tutorial by Shaun Spalding to implement a transition so the game doesn't just freeze for 20 seconds while it loads the other room.
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A few more assets I implemented a few more assets, mainly for UI. I actually was able to figure this out by reading documentation! It was pretty much all handled in the DrawGUI event. I also added some simple hearts and coins by using GameMaker Studio's health and score properties, which are universal throughout the project, like a global variable!
Everything past that was mostly more assets like recoloring the roots, making some more roots with the spikes on them, and then making additional backdrops for above ground and underneath the ground! I would share them all here but I intend to share a link to download the game in the next post, so keep your eye open for that!! :)
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asoiaf-artbrdr · 1 year
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i was wondering if you had any tips and tricks for creating characters on artbreeder. i have ocs that i’m dying to make but i can’t seem to figure out how to use the site. if you’re not comfortable with sharing that is alright!
Hi! thanks for getting in touch. Admittedly, they've changed a lot of the UI since my personal heyday on the site, but I'm sure I can offer some assistance!
So, first off, for someone new to the platform I would recommend starting by building off of another user's base product. So find a portrait that achieves some of what you're looking for in your OC (be it hair or skin or face shape similarities, whatever). Click the remix button to enter the editor. Here we are with my portrait of Margaery:
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The most important trick I've found to creating nuanced portraits is in cultivating a robust gene library. This takes time, of course, but it is integral to the process! So, upper right hand corner is the add genes button. Click on that and another menu pops up. This menu allows you to browse recently created genes or look through your selection of favorites. As a long-time user, I have a few people I would recommend for their work creating genes. First is user zenozip. They helpfully have labeled everything they make with their username, so we can use the search function to find their genes.
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Many users don't label their genes in this manner. Instead, you've got to search terms with your fingers crossed. Let's say you want something to increase contrast in your image. Well, you can try the term 'contrast,' or perhaps 'light' (as in lighting - I shorten terms to the simplest version because a text search will pick up more broad results that way) or maybe 'sharp.'
Once you find a gene you're interested in trying out, click to add it to your editor. I've selected the sad eyebrows gene for our example. It's helpful to get an idea of what a gene is doing to the elements in your portrait if you hope to make the best possible use of it. That means trying it out at slight increments as well as extreme ones, and seeing what happens in either direction of use:
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Green on the bar (left image) is indicating positive values whereas that purpley shade indicates negative values. We can see a number of things have changed! For one, the obvious difference lies in the arch of the eyebrow. But the nose is more snubbish and shorter in the right image, her right mouth corner is more distinct. Her hair is also slightly wispier. However, the vast majority of the image remains the same as it was - this is something to keep your eye out for. Genes which focus on one feature or element and don't mess with the rest of your image are fantastic because you'll have to do less fine tuning in the long run. This gene is good at isolating it's major effects to the eyebrow ridge. But perhaps at some point you would want to make use of the effects it has on the nose, so it helps to keep an eye out for these sorts of things. I have plenty of genes in my catalogue I use more for their unintended or negative value effects than their stated purpose!
Making use of genes and having a handful you're confident in using will definitely improve your portraits. I also recommend saving often (the checkmark under her chin) because you can always build off what you've done so far. Also, if you're having trouble spotting the effects of a gene, try upping the chaos of the image (see below). This makes the effects of every change more (or less) extreme.
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See? The thing I was saying about the hair is much more prominent now, right?
Another tip is to tag your images. As you build up more and more saved images, you're going to lose track of what you were doing. It also helps in that experiments can be pulled back up and resumed. I personally have a whole bunch of experiments with hairstyles and colors that I tag for so I can search my library of images and utilize them.
For example, I'll give Marg different hair. After resetting the image, I'm selecting to 'add parent' (at top). I call these blends.
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Note my selection on the searchbar at the bottom. I'm going to try to make her hair more a pink shade, since that's easier with brunettes.
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You can add several parents at a time. The factors you can mess with here are 'face' and 'style.' Face refers to the shape elements of the portrait, whereas style alters coloration and lighting. This is useful to play around with! If you made a portrait where the shapes of everything, the eyes, nose, hair, etc, were exactly as you wanted it, but you wanted to make a significant change in the color of the eyes perhaps, this is one method to doing that. For example, with Targaryen portraits, this is very helpful.
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You can use this for makeup, too, or just lighting effects.
Anyways, I hope that's given you enough of a jumping off point! If you'd like to see more of the genes I'd recommend, there's a link to my Artbreeder account on my profile. From there, you can see the genes I've liked and try them out for yourself!
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(note the setting on the search bar above) (also note the usernames seen here, specifically ivia_sedai, nikkio, and drconfused; I've used their genes frequently)
Good luck, and feel free to ask any clarifying questions you need!
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evanoxvt · 3 months
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A new month, different goals, same projects!
Well hello there! I'm guessing most people who read this don't know who I am yet so I'll tell you a bit about me shortly, but for those who do know me, you know I've been on a semi hiatus from streaming for quite awhile now. We are making a comeback, slowly but surely! Like I said, I'm guessing the majority of those who are reading this don't know me yet so I will start with an introduction!
Who am I?
I'm Eva Nox, a vtuber! I stream on twitch and discord, and plan to add youtube into the mix when I am able to. I really enjoy making clips in their raw states and find those to be an abundant source of things that make the world worth living, in a way.
I frequently and regularly have to take time off of streaming and social media due to health. I am very open about most of my health conditions, especially my Multiple Sclerosis and my Autism as these two are the most visible of my invisible illnesses & disabilities. My MS causes a huge range of physical health issues while my ASD heavily affects my processing and social skills. As a result some people may see me as flakey or noncommittal. I've found that by letting people know about these conditions and the hardships they cause, that people get a better understanding of me and why things are the way they are.
If you are interested in knowing more about me, pop by literally any of my streams or consider joining my discord! We are an 18+ community however for the safety of EVERYONE, so please be aware you will be kicked if you are not 18+.
What's up with this new month, new goals thing?
So, in January I made myself a content creator goals list for this year. Sadly, due to health we are way behind my goals and plans. Here's what it originally looked like:
January - Set up new PC, work on my discord server
February - Rest and recover from infusion, start doing more discord and community events
March - Start BDO and go through all of my clips
April - Come back from YT hiatus
May - Schedule group collabs
June - Celebrate good times~
July - Attempt an art month!
August - Rest and recover from infusion
September - Start spooky month game(s)
October - Finish spooky month game(s)
November - Schedule group collabs
December - Celebrate good times~
Sadly, we are entering March and I am way behind on my January and February goals. I am using my new pc, but I've been struggling with my OBS, partially due to some plugin issues and partially due to changes I'm making in my OBS setup. I've also had increased issues with eye strain which makes it hard for me to work on things like my OBS. I also have not been able to work on my discord server for similar reasons. I have however recovered from my infusion AND some bizarre illness I got recently, so that's nice!
I really do need to work on sorting my files and dealing with my major backlog of clips. This is my 4th priority for creator stuff at this time. My first priority is to get my OBS functional for streaming. My second priority is <instantly forgets everything I was thinking...> something.... Yes, I'm going to leave this here, it is important that people understand I literally get brain fog and cannot for the life of me figure out wtf I was doing or saying and that this is fairly NORMAL for me. I still cant remember the second thing, but I know there was something else before 3. The 3rd priority for my content is one of the most important projects I'm working on right now, called "Project S.S. Sunshine". There are multiple reasons for the title, but the biggest one is a homage to my nickname for my dogs when I was younger. I miss one of them dearly and this was one of my ways to reinclude him in my life even though he passed before I began my journey as Eva Nox. I know some people may get offended by the name of my project, but really its not meant to be a huge thing or anything like that. It's literally the initials of some of my childhood pets. There is literally no hidden or secret meaning beyond that, so don't attack me over it.
My schedule says I will come back from my YT hiatus in April but that is up in the air. My health has been really volatile recently so I really cannot predict when my PROPER comeback to youtube will be, however when I finish my project there will be 2 new youtube videos regardless of the status of my hiatus.
Another thing I guess I should note is that in March I have some medical procedures that will be happening for some of the health conditions I do not and will not be making public. Been told it's not much to worry about but I expect that to make it even harder to catch up with my goals.
More about me
I can't believe people are still reading this far into this.... a thank you is in order! I know I ramble on and on about things so I really appreciate those of you who are still reading it this far along. Thank you so much and I hope you day is going well!
So lets go back to Autism for a moment. This is by no means a comprehensive list of my struggles as an autistic person nor a comprehensive list of the struggles of other autistic folks. What this is, is a small list of the things I can remember off the top of my head right this second without the stress of remembering everything I deal with over the period of ever.
One of my usually less noticeable but VERY IMPACTFUL autistic traits is my language processing issues. I use "language processing issues" as an umbrella term for MANY things. I struggle with reading, writing, speaking, hearing, and processing all aspects of language. That may not sound so bad but it is a fundamental set of skills that can make or break your experience interacting with the world around you.
For reading and writing my comprehension is leagues behind what "others my age" would/should be at. People tell me to just try harder, and many autistic people do, but for me its not the most important thing ever. I hate being suffocated with "fancy" language when being direct makes communication much easier as well as leaves room in my brain to retain memories. Yes, I'm talking about memories because that is something that I've lost alot of due to schools pushing and pushing for us to memorize so much useless crap. I have things I wish I could remember but I don't have the "digital capacity" for everything society wants me to know. It sucks to know I will never be as "good" as everyone else, but that's my decision to make, and I am okay with where I'm at.
Let's end that one there and continue with speaking and hearing. I have several auditory processing issues and I'd like to use some imagery to help normal hearing people to understand what it's like for me. A painter starts by covering their canvas in a color for the base of the background. This is the first color on the canvas and the first sound I hear. Each layer of paint is a new layer of sound, and new layer to filter out while trying to hear people talk. The very last two, top two layers of this painting are human speech. The second to top layer is just pure sound, while the top one is the actual words being spoken. I have to sift through dozens of sounds before I can even hear the sound someone is making, let alone identify the words they are speaking. You will hear me sometimes say, "I'm tired of translating English to English", but not many people realize I'm not talking about accents at all but just simply the sound of the words and trying to figure out what word was said and the order of the words and then the meaning of those words. Most people don't have to take all the extra steps to understand a word in their native language, but I have to.
Additionally I have a speech impediment which isn't noticeable most of the time, but sometimes it becomes noticeable. In recent years, I've been learning how to continue speaking despite it as in the past I would just stop talking and make very little to no sounds. This mostly happens when I start to get too tired, stressed, mask too long, talk too long, strain my vocal chords, and sometimes there's not reason I can tell for why it happens.
Between my auditory processing issues and my speech issues I struggle with communication quite often, and have been alienated because of it time and time again. I used to struggle alot more with making friends because of these issues but having met so many more people with autism I'm not nearly as worried because now I'm understood and accepted.
With my autism, I also suffer from Sensory Processing Disorder. For me, not for all with SPD, I am more often than not overstimulated by one or more sensory inputs. I often struggle with sounds because they are just so loud and intrusive, lights are so horribly bright but if you dim it, I'll get a headache. Smells become overbearing and horrid. My sense of touch becomes hyper aware of everything, clothes, blankets, the ground, the air, every little thing I touch. Of course I'm not dealing with ALL sensory types being overwhelmed at the same time, but often if I am dealing with sensory overload it is two or more sensory types at a time.
Recently someone redefined habits and routines in terms of autism and I really liked how they described it. I used to consider myself a creature of habit/ a habitual creature, but now I do not identify that way. Habits, as the person described, is something you automatically just do. Every X frequency at the same time in every time. ROUTINES are things that you do, at the same exact time, in the same exact order, for the same exact "reason" in whatever the frequency is. One of the big differences is that a habit comes automatically and without thinking about it, whereas a routine does not come automatically but is crucial in maintaining <I don't have a good word for this right now>.
For me, if I had a habit, it would be like "brush your teeth when you wake up, whenever that is" whereas a routine would be a specific time after waking up, and if there was anything I did prior or afterwards it would need to be in the same order.
When I look at the differences, to me a routine is much more natural and necessary, however my routines can easily be disrupted which can affect me for hours, days, weeks, or even months at a time. This can make things like taking medicine difficult as once that routine is messed up it becomes so incredibly difficult to fix again. You can't just say "I need to do these 10 things every day" (outside of work/school/etc) because it literally is a ONE THING AT A TIME type thing, and it needs to become a stable routine before you add one more thing. So things like showering, brushing teeth, medication, eating, etc all have to be added in ONE AT A TIME for an extended period before another is added. For me this becomes difficult with my volatile health messing my routines up constantly.
Another thing I struggle with as an Autistic person is emotional management. I have a hard time existing in the world of emotion and the world of functionality at the same time. A great example that I think alot of people may connect with is when you were a kid and you really REALLY enjoyed something and someone took a picture of you, but in the picture you are making a face that leads people to think you either didn't like it or that you were unhappy/uncomfortable, etc. The "flat" emotion type face if you get that. The thing is, that is an example of being so intensely invested in that emotion that your entire body literally shuts down and freezes while you are basically just existing in the world within your mind. I really have yet to find a better explanation for the separation of emotional states and everything else that goes on. As a result, good/bad/neutral emotions used to be so intense that it was all I could do, all I could be, and all that I was. I still struggle to identify emotions today, but I am able to express emotions I feel to an extent, largely in part due to learning how to mask and express things through mimicry, but also in part due to having an outsider help manage and combine those two states into a semi functional level. I'm not going to go into the details on this one because it gets too complicated for my comfort level, but this is one of the things my service dog does for me. She helps bridge that gap, allowing me to FEEL and EXPRESS emotions WHILE functioning. Of course it isn't at the same explosive level as those emotions actually are, but it is at a level that normal people are more used to seeing. Again, I will not be going into HOW she does that because its really complicated.
Another struggle I have with ASD is autistic meltdowns. While similar to panic attacks and anxiety attacks, these meltdowns are a distinct thing. It can be really hard to differentiate between the three, but that does not mean it does not happen. In fact, I'd say I deal with meltdowns the most out of the 3, followed up closely by anxiety attacks, and in 3rd place I rarely have panic attacks (but I do get them, and often mistake them for the other two). Meltdowns are involuntary, just like the other two. They are very dysregulating and can last a long time after the "trigger" is "over". I often get meltdowns when either I become extremely overwhelmed by sensory input or when I have an outburst of extreme emotions (of any kind). Meltdowns look a bit different for everyone I know, but all of us have had issues with people telling us things like "you're an adult, stop having temper tantrums" or "just get over it, you're not a baby anymore", etc. These meltdowns are not temper tantrums and have a specific cause EVEN IF YOU DON'T KNOW WHAT IT IS. There is always a cause with a meltdown, and sometimes it's not obvious, while other times you may never figure out what it is. I really want to stress that a meltdown is a VALID struggle that autistic people have and that it isn't okay to deny or criticize it. It's not fun or cool, it is stressful and can be scary, especially for children who don't know what they're going through or why.
I think that concludes my autism struggles for tonight (otherwise this post will never get close to ending). Onto some of my MS issues I suppose. I will try to make this one shorter.
First thing is first, flare-ups are not the same thing as daily symptoms. Flare-ups are specific immune system response where your cells attack the myelin on your nerves. This leads to scar tissue, and can contribute to permanent damage to both the area it's attacking and cause lesions in your brain and spine. Am I forgetting anything else? Probably, but that's the generic description of a flare up. As you sustain more permanent damage to your body, you'll very likely have increased daily symptoms. The damage type, specific location, and severity is different for everyone and their symptoms are also different on a by-person basis.
For me, I often deal with issues with:
Temperature regulation
vision (several different types of visual issues)
numbness
pain
fatigue
weakness
muscle twitching and spasms
balance and coordination issues
dizziness
brain fog
heightened sensory issues (yes, my MS makes my SPD worse)
skin issues
other issues relating to conditions I do not make public.
For obvious reasons this makes working very difficult and leads to very inconsistent streams. I often wake up feeling at least reasonably okay, to only feel like crap by the time I've gone to the bathroom and taken care of Town Crier. Again, this obviously makes it difficult to go about my day. I rapidly go between being good/okay/bad and often get a tiny bit of each every day, with most days leaning towards okay and bad. This is part of the reason why I stream. I want to do something that I can do. I want to give meaning to my life when and where I can. Streaming allows me to do that because although highly inconsistent I can do it when I'm feeling good enough to, for however long I can do it, just simply because I can that day or at that point in time. No one is there to fire me because I had to miss a day or two or a week or more. No one is going to tell me that I'm not trying hard enough and that I need to work harder. Everyone in my community is so supportive and helps me remember to take breaks and stay hydrated. It makes me feel so validated as a person struggling to exist and helps bring the light to the days that are so very dark.
Who is Town Crier?
Last segment! Town Crier is my service dog. You may see me call her TC, Town Crier, baby, etc. while streaming. It's just my little nickname for her and it makes sense since she is half husky!
Thank you for reading this far! If you are interested in finding me on my other socials, click below! My carrd has my comprehensive list of links and some additional information! Again, thanks for stopping by and I hope to see you when and where I can!
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theghostpinesmusic · 6 months
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youtube
For my money, "Hot Tea" is one of Goose's best songs from a songwriting perspective. It's insanely catchy (both the chorus and the main riff) and also manages to, at the same time, serve as a serious meditation on mortality that is ultimately uplifting.
There have been a few brief periods of time since I started listening to the band in 2019 that "Hot Tea" has served as a vehicle for deep, exploratory jams, but typically even stretched-out takes on the song don't depart too far from its bones: they tend to be energetic, major-key shredding affairs that spend their length working up to a huge peak and ending once it's been reached.
Which is fine, to be clear: the version they played at Dillon Amphitheater last summer fits this description, and it remains one of my favorite live music moments.
All that said, the Luxor version caught my attention immediately, as I was watching the webcast, for the fact that it deviates from this pattern quite a bit.
First thing of note is Peter's brief little solo before the vocals come in for the first time. This isn't exclusive to this version or an extraordinary musical moment, but it makes this version feel extra loose and patient, as compared to a more aggressive start.
Most of the rest of the composed portion of the song proceeds more or less typically. If you're interested, here are the lyrics. The chorus is one of my favorite bits of Rick's lyric-writing. The reason I said "most" above instead of "all" is because of Peter's solo after the first verse/chorus: it's pretty ridiculous, if not from a purely notes-per-second, speed-demon standpoint, from a melodic one.
We break into the jam portion of the song around 9:30, as Rick takes a solo. Where "Hot Tea" goes from here is usually dependent on how much and for how long the band rides the momentum of this solo, but here it only lasts about forty seconds before Rick lays back a bit and the band as a whole enters a kind of gooey funk space. Peter hops over to the clavinet and his tone here is just nasty (in a good way) for a bit. This whole section of the jam makes me think a bit of Phish's song "Ghost." Then Peter switches to a more traditional piano-type sound and the jam shifts into a new gear.
This is one of those many moments during this tour that I found myself wishing that Trevor was higher up in the mix; he's doing some great stuff here on the bass, but you have to strain to really hear him well.
Complaints aside, Rick's tone and the drums in this next section make me think of Dire Straits' "Money For Nothing." It's pretty chunky and great.
I'm a huge fan of what I've dubbed in my own head "the light cage" that shows up around the stage at this point. They had a version of this at a show I saw in Eugene back in April and it was crazy to see in person. During this "Hot Tea," right about the time the lights switch over, Peter adds a synth loop to the proceedings and suddenly we've got a sort of mashup of 80s rock and a rave, which may sound weird but is at one of those stylistic fault lines where Goose functions so well.
This is a great groove, and the band must have thought so too, because they ride it until 18:15, when Rick brings back to "Hot Tea" riff to end the song.
This one's not quite as varied as the "Madhuvan" I wrote about the other day, but it's still one of my favorite versions of this tune I've heard in awhile.
I've got a few songs from 11/7 to talk about next time. It seems like Amsterdam brings out the best in jam bands that play there (go figure!) and that show is one of my favorites from this tour so far.
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hepalien · 3 years
Text
Ao3 Tips and Tricks
So I thought I would make a post about some cool stuff you can do with Ao3 and userscripts, and some tips I’ve learned from setting them up for myself! I promise it's not hard, though this is a lot of info. I'm happy to help if I can.
What You’ll Need:
First, you will need the Tampermonkey extension for your browser (depending on what browser you use, Greasemonkey is the equivalent). On Android, you can even run Chrome extensions on mobile with Kiwi Browser! It is easiest to configure the scripts on your desktop and then sync to mobile with Tampermonkey’s cloud sync feature or by exporting the configured scripts and importing in your mobile browser (I will explain how to do this later in the post). If you use any of the tweaks I outline below, be sure to backup your scripts in case your settings are lost.
Once you have Tampermonkey installed, you can get scripts from GreasyFork. The inimitable @flamebyrd also has some great scripts and bookmarklets and has been incredibly helpful while I figured all this out.
Find a script that looks interesting, click on it, and then click “install this script.” Pretty straightforward. Once you have it installed, you can go to Tampermonkey to configure it (only necessary for some scripts) by clicking on the Tampermonkey extension icon in your browser (under the three dot menu in Kiwi) and clicking “dashboard”, then clicking the edit icon next to the script you want to configure. When you’re done, click File->Save.
Scripts and instructions under the cut
Some of my favorites:
Flamebyrd’s Incomplete Works script - fades out WIPs on works listings, and displays the work stats (wordcount, chapters, etc) in red on single works to make it more obvious that they’re WIPs as you’re browsing:
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Flamebyrd’s Ao3 to Pinboard bookmarklet/script - if you click the bookmarklet while on a work’s page, it opens the Pinboard save screen and prefills the title, tags, description, word count, etc, and adds ?view_full_work=true&view_adult=true to the URL so Pinboard’s archiver will archive the complete work and not the adult content warning screen (note that Pinboard still cannot correctly archive works locked to Ao3 users, so you may want to download them as a backup. I’ve asked him about fixing that.), based on your selections when configuring the bookmarklet on the linked page. If you use the userscript, it adds a button to the works listings page so you don’t even have to open the work to save it:
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I tweaked this script so that it only grabs the first pairing tag, since I don’t typically care about secondary pairings and they were clogging up my Pinboard tags. It’s a simple fix (though I know nothing about coding so I had to do some googling and inspect-sourcing; kinda proud of myself tbh):
Just change this part of the script
if ( options.relationship_include ) {
- $(".relationships a.tag", $work).each(function () {
To this
if ( options.relationship_include ) {
- $(".relationships a.tag:first", $work).each(function () {
I also found this cool mobile-optimized Pinboard bookmarklet called Pincushion and combined it with Flamebyrd’s script. Everything works except the auto-tagging, but I’ve reached out on GitHub to see if he can help (according to Flamebyrd, there’s no tag field ID attribute to map to). However, this bookmarklet has tagging autocomplete features that make it easy to tag manually. For example, if you type “steve 21st” it will suggest “steverogersvsthe21stcentury” rather than having to type out “steverogersvs…” in order for it to autocomplete like it does on the regular Pinboard bookmarklet. I actually have two buttons set up (which you can see in the next screenshot) - Flamebyrd's to quickly grab the tags and close without me having to do anything, and then the Pincushion one to quickly edit the tags. If anyone's interested, I can explain how to do that.
To combine Pincushion with Flamebyrd’s script (so it works from the Ao3 works listings page as mentioned above), simply change this part of Flamebyrd’s script:
t = t.split(" ").join( options.space_replacement );
var pb_url = "https://pinboard.in/add?url=" + encodeURIComponent(q) + "&description=" + encodeURIComponent(d) + "&title=" + encodeURIComponent(p) + "&tags=" + encodeURIComponent(t);
void(open(pb_url, "Pinboard", "toolbar=no,width=700,height=350"));
To this
t = t.split(" ").join( options.space_replacement );
var pb_url = "https://rossshannon.github.io/pincushion/?user=YOURUSERNAME&token=YOURAPITOKEN&url=" + encodeURIComponent(q) + "&description=" + encodeURIComponent(d) + "&title=" + encodeURIComponent(p) + "&tags=" + encodeURIComponent(t);
void(open(pb_url, "Pinboard", "toolbar=yes,width=600,height=700,left=50,top=50"));
You’ll need to get your API Token from your Pinboard account and plug it in where it says YOURUSERNAME and YOURAPITOKEN (number part only) above.
FanFictionNavigator - mark fics as Like/Dislike/Mark/InLibrary, highlight with colors based on which option you select, hide/show based on category, like/dislike author and highlight with color. Only you will see how you've marked things.
You can tweak the colors for the highlighting by configuring the script (I find the default colors make the text hard to read because I use the Reversi skin on Ao3 for white-ish text on a gray background). I also changed it so that when I click “hide likes” it only hides liked fics and not liked authors (i.e. hides fics I’ve read, but not unread fics by authors I like), changed the color of the like/dislike/etc links to match the highlighting color and to show up better, and changed the way it highlights authors (I think the default is bold/strikethrough which doesn't really catch my eye. I changed it to highlight the author name in red/green):
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Here are my configured scripts if you’d like to use them instead of tweaking yourself (you need to install both):
FanFictionNavigator
FanFictionNavigator - Colors
Note: Your settings for this script will sync via Tampermonkey but not your data (i.e. fics you’ve liked/marked/etc). If you ever switch between browsers, you’ll need to go to your Ao3 Dashboard and click FFNOptions, export your data, then go through the same process to import it into the new browser.
AO3: Kudosed and seen history - highlight or hide works you kudosed/bookmarked/marked as seen. If you want to use this with FanFictionNavigator, you’ll need to turn off “highlight bookmarks” from the settings under the “Seen Works” dropdown that gets added to your Ao3 navbar or FFN’s colors won’t show. Again, data doesn’t sync between browsers but you can copy it from the dropdown settings. However, it pulls your kudosed and bookmarked fics from Ao3 itself, so that will always show. It's just seen/skipped that doesn't sync:
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Ao3 download buttons - adds a download button to the works listings page so you don’t have to open the fic to download it. However, it also doesn’t play nicely with FFN’s colors, so I’m using AO3 Review + Last Chapter Shortcut + Kudos-sortable Bookmarks script which also has a download button that works with FFN (a small down arrow next to the author name). The download button doesn’t work as-is from that link, so here’s my tweaked version based off of this comment. You can configure what format you want it to download by default in the script. There’s also a tweak in the comments to fix kudos-sorting, but it overloads Ao3 and you get a “retry later” error for a few minutes when you try to open Ao3, so I don’t recommend it. I don’t know if any of the other functionalities of the script work because I don’t use them, but it looks like there are tweak suggestions in other comments you can try:
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I was using Ao3 Replace Words to replace words in fics that bug me but I realized it wasn’t working on mobile, so I’m using zensurf instead which is not Ao3-specific but works basically the same way. If you want to limit it to just Ao3 (so it doesn’t change words on non-fic sites), just add this
// @include http://archiveofourown.org/*
// @include https://archiveofourown.org/*
Above this line
// ==/UserScript==
(function() {
You can // @include other fic sites like ffnet that way too.
AO3: Links to Last Chapter and Entire Works does what it says on the tin, but the creator was kind enough to give me a code snippet to add that makes the “E” (for Entire Work) appear next to all works and add ?view_full_work=true&view_adult=true to the work URL so that I can easily right-click and share to Instapaper and have it be saved correctly (not just the first chapter but the whole work + not the content warning screen for NR/M/E works). Here is the script with this tweak applied:
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I think those are the only ones that I’ve done special tweaks for. Here are some others that I find useful that either don’t require any configuration, or should be pretty straightforward to configure and are explained on the script page.
AO3 author+tags quick-search - doesn’t require configuration
Generates quick links from AO3 fics to more by the same author in the same fandom (or character/pairing/any other tag):
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Remove leading spaces in AO3 - doesn’t require config
Removes the leading indents for paragraphs in AO3 works.
Ao3 Only Show Primary Pairing - you have to enter the pairings you want in the script, and you can change how early in the sequence they must appear before the work is hidden. Also works with character tags.
Hides works where specified pairing isn't the first listed. Hidden works show a placeholder that you can click to unhide:
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AO3: highlight tags - have to enter the tags you want highlighted, as well as the color you want. It matches case so you may have to enter both “Dog” and “dog”, for example.
Configure tags to be highlighted with different colors. This makes a tag more obvious to your eye when browsing. I use it to highlight things I’m wary of in red so I don’t miss them and start reading a fic I might not want.
AO3: Tag Hider - configure how many tags you want to see before it hides them
Hide tags automatically when there are too many tags. Add hide/show tags button to browsing page and reading page.
AO3 Remove Double-Spacing - no config
Removes awkward double spaces between paragraphs on AO3. Doesn’t smush together paragraphs that have a single line break - it leaves those alone.
ao3 series collapser - no config
Collapse works that are later than part 1 of a series. Leaves a placeholder so you can uncollapse if you want to see it.
AO3 Blocker - no config, but you enter what you want to block from the added navbar dropdown in Ao3
Fork of ao3 savior; blocks works based on certain conditions. I find this simpler to use than Ao3 savior.
FYI there are also style scripts for Pinboard on greasyfork and userstyles.org (this site is slow af for some reason, so be patient while it loads). I use show unread bookmarks more clearly and Modern Pinboard Style (basically a dark mode). Neither require config unless you just want to tweak the settings to your liking. To install to Tampermonkey from userstyles, scroll down to “Install style as userscript”.
I also use these extensions in Kiwi:
Ao3rdr - Adds a star rating system (pictured in some of the screenshots above) to Ao3 works that only you can see. This one will sync your data between devices if you use the cloud sync option, which I recommend so you don’t lose your data if something happens to your device or browser.
Dark Reader - not really necessary for Ao3 if you use Reversi skin, but does make all browser pages dark mode if you want it on sites other than Ao3.
Speaking of Ao3 skins, I have another one set up in conjunction with Reversi that shows all the fandoms on a user’s profile, rather than having to click “expand”:
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Unfortunately, I can’t remember where I found this. To set it up yourself, go to your Ao3 -> Dashboard -> Skins -> Create Site Skin, fill in the Title (has to be unique), and paste the code below in the CSS box:
#user-fandoms ol.index {
padding-bottom: 0;
text-align: center;
}
#user-fandoms ol.index li {
display: inline;
margin-right: .5em;
line-height: 2.15em;
}
#user-fandoms ol#fandom_full_list {
padding-top: 0;
padding-bottom: 1.5em;
display: block !important;
}
#user-fandoms p.actions {
display: none;
}
Then hit Submit -> Use. There are ways to hide or highlight various elements (ships, characters, blurbs, work stats, etc) on a works listing page using skins on Ao3. This is getting long so I’m not going to go into that, but I’m happy to help if you want to try it. It’s very easy.
Once you have everything configured on Tampermonkey on your desktop, you can migrate it to your mobile device in one of two ways:
Option 1: Go to Tampermonkey settings and change Config Mode to Advanced
Go down to Script Sync and select your preferred cloud service and save
It will ask you to log in to said cloud service
Install Tampermonkey in Kiwi and do the same thing
Wait for it to sync (this can be slow)
It should sync any changes you make moving forward, but again, it’s slow
Option 2: go to Utilities and check all 3 checkboxes under general (include script storage, include Tampermonkey settings, include external script resources)
Either export to your preferred cloud service or
Export as a zip file, move it to your mobile device, go to this same screen and import
I would recommend exporting as a zip for a backup even if you don’t use it to migrate your scripts
You can unzip and upload individual script files (.js) on this page if you ever need to reinstall a single script with your settings instead of all of them
Let me know if you run into any issues and I can try to help! The script writers are also super nice and helpful if you reach out to them. Yay fandom!
441 notes · View notes
wonunuu · 3 years
Text
iris beauty ❀
8: hallucinations or memories of the past
✎ synopsis: falling for a guy is never easy, especially when your best friend of many years basically claimed him; you and mina have been friends for as long as you can remember, but your loyalty and trust are tested when she asks you to pretend to be her in meeting a guy she had been talking to online and you unintentionally start to develop feelings for him.
✎ genre: romance, angst, drama, comedy
✎ pairing: reader x yoon jeonghan
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a/n: i totally forgot it's update day today lmao. also the written part is so bad,, i think i wrote it at like 1 in the morning 🥴🥴 but like yeahh send me your thoughts!! i love reading them ☺️☺️☺️
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wc: 900+
The day has arrived. Today, you will be going to one of South Korea’s famous landmarks, Seoul Tower, where you will meet up with your best friend’s boyfriend—yes, your best friend’s boyfriend. “Final spin,” Mina orders you and you oblige, twirling to show her the outfit she had picked out for you. It was a lavender coloured loose cami dress layered with a white cardigan, and paired with white converse. As for accessories, you wore silver studs and bracelets Mina had bought, along with your golden necklace with an iris flower pendant, a gift from your parents. Though it didn't match the other silver accessories, you still kept it as it held very special memories from your childhood with your parents. 
“I don't know why we had to go full out,” you complain pointing to your outfit. “I’m just gonna meet him for a little while anyways.”
“Definitely not. I told you you need to match my clothing style. And I thought we agreed on no complaints?” Mina pouts, knowing it will hit you right in the gut. You roll your eyes at your friend and her persuasive skills, “Fine. No more complaints, sadly.”
“You look so cute!” Mina chirps, hugging and squeezing the life out of you. 
“When is he coming?” you asked. The two of you had been preparing in the parking lot of the tower, waiting for Jeonghan to arrive. “We agreed to meet around 4 o’clock. It’s five ‘till four, he should be here soon. You should go wait in the entrance,” Mina instructs. “I’ll be right behind you guys.” Although she wasn’t gonna meet Jeonghan herself, she still wanted to see the boy. She didn’t want to be noticeable, so she wore a black hoodie, skinny jeans and sunglasses. 
“Okay.” You took a deep breath, looking at Mina who was staring at you fondly. 
“Thank you so much, YN. Tell what he sounds like later, okay?” 
“I will.” 
-- 
As you wait for Jeonghan at the entrance of the tower, you peek a glance at Mina who was standing about five meters from where you stood, looking around for the boy whom she didn't know the face of. Eventually, she meets you and gives a thumbs up—a sign of encouragement. You smile in response, and go back to waiting. 
“Excuse me,” a man says, snapping you out of your trance. “Could he possibly be Jeonghan?” you thought, but when you saw him, you held in a laugh. It was a man in his forties—the possibility of him being Jeonghan is impossible. And the key giveaway is that he has a child with him, guessing she’s at the age of five or six. 
“Do you know where we can buy the tickets to go in?” he asks. “I'm pretty sure if you go in and turn right, the booth should be there,” you inform him as you point in the direction. He gives you a thank you before going in, you watched the father and daughter enter the building, hoping you didn't give the wrong directions. When you turn back, you spot a boy dressed in an orange shirt, light blue jeans and gray coat walking your way. 
“Hi,” he greets. “Are you perhaps Mina?” He asks. His face looks soft and gentle; beautiful chocolate brown almond-shaped eyes, nose perfectly centered on his face, and his lips resembled the colour of a peach. His hair was styled up, revealing his forehead. 
He looked immaculate, and from the side of your eye, you knew Mina thinks the same way as she has completely stopped functioning to stare at the man in front of you. 
“Jeonghan?” you say. He nods and smiles. You contemplate whether you should greet him with a hug or not, but your thoughts are interrupted when Jeonghan gives you a compliment. “You look wonderful.” He says and you feel your cheeks flush warm, turning red. You look down at the floor then back at him. “Thank you. You too, you look amazing.” You reply. 
“Shall we go in?” He asks, offering his hand for you to hold. For a second, you thought he was moving too fast, but quickly remembered that Mina and him have been dating for weeks now. You then place your hand on his and he interlaced his fingers with yours, locking it tightly, before walking into the building.
--
“Tell me more about yourself,” you inquire as the two of you sit on the chairs placed near the window that viewed the countless buildings in the city below. Jeonghan takes a breath, “Uhm let’s see. Well, I like sports and I can say that I'm quite good at them.” He brags, straightening his shoulders, looking proud. You giggle in response. “How shameless,” you thought. 
“I bet I can beat you at badminton.” You teased. Mina and you have been playing badminton since you were young. You were confident in your skills as you've had quite a lot of experience with the sport. “There's only one way to test out your theory,” Jeonghan replied. You scoffed, “Theory? Theory? FYI, Mina- I mean my best friend and I have been playing the sport since we were little. She never managed to beat me.” You inform him, almost slipping your words, but you corrected them quickly. 
“Then we should schedule another meet up, and this time, it will be at the court.” He leans to you smirking, eyebrows raised. You nod. “Shit. I got carried away."
“Great!” He cheers. “I look forward to meeting you again, Mina.” 
“Me too. I had a lot of fun today. Thank you.” You replied while Jeonghan looked at you fondly.
He then approaches you carefully, wrapping his arms around your figure, and you do the same. Before pulling away completely, Jeonghan gives you a soft peck on your cheeks. Your heart starts to race, but you shut it out as this is just a kiss for Mina, not you. 
After he departs, you look for Mina. You see her a few meters behind you, smiling.
---
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tags:
@yyxyzti @acciofirewhiskey @doiewonu @shuajeong @wooziverse @boogyuu @rjsmochii @haniehae @twentysixofmays @suhfluffy @sydneyy-jade @itsdnguyenxoxo @dancingddays @lovingyu04 @fluffyhyeju @haoraecane @dy-mglzz @1800zuho @t-secretpot @floweryjeons @yaebbinnie @t-secretpot @not-sojoyuus @xcalicoups @ryuyalana @bubblywonu @youbloominsideofme @lavenonie @winternight-wonwoo @muhanuibean @mariecoura @juji-han @strawbinnie-shortcake @isa499 @pseudoyop @serenadesvt @glouraeswei @glowingjaehyun @sunflowergyeomie @kunmaid @apricottulips @hao-ling @cheolright @pancakeandfrogs @elcie-chxn @yanniezx @jeonjungkaka @scoffingscully @sunflower-euphro @monstathedisco
unable to tag: @tyongs @jeongjungkaka @jammyjamjamss @hauntedprincessarbiter
add your @ here!
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abonndonment · 2 years
Text
So I was talking to @bearybrand about this verse I have for Bonnie and now I'm gonna elaborate on it.
Spoiler Alert. Proceed at your own risk
Due to how good the previous Bonnies were at causing trouble for the facilities they belonged to (Springlock Bonnie suit disappearing, Toy Bonnie attacking guards, first purple Bonnie killing phone guy, Special Delivery Bonnie eating a customer's cat), along with the virus that spread in the VR game, Fazbear Entertainment tried to find a reason for this happenings, and concluded that it was the product of people (whether they were staff or malicious strangers) tinkering with the machines.
They put extra time and effort to ensure Glamrock Bonnie couldn't be tinkered with by just anyone. This included placing extra firewalls to prevent hacking coming from the database to the animatronic and, in case someone tried to manually tinker with Bonnie, a security protocol that would block his memory with the main purpose of preventing anyone (such as competition, or guests/staff with ulterior motives) from stealing and cloning the advanced AI.
As we all know, the souls attached to suits/animatronics through their corpse being inside can only remain in them so long as the suit/animatronic in question isn't destroyed, and at this point the springlock suit qualifies for a senior discount so Afton, who wants to remain alive and immortal to continue his murder spree.
And who could be a better candidate for a body replacement than the rabbit animatronic everyone thinks to be fail-proof?
Bonnie was given an upgrade, his chest compartment was adapted to allow any bowling ball placed inside it to be custom painted with varying designs that fit each of the main band animatronics at the time —Bonnie himself, Freddy, Chica, and Roxanne, who'd recently replaced Foxy—, but for this to work, they had to add the designs to Bonnie's internal database, a harmless enough upgrade, something nobody would consider could bring any kind of issue to his other functions or behavior. But with those new archives came Afton, who'd long since taken over the computer in the parts and service area.
One night, the cameras watch Bonnie leave his room, little does anyone know that it's Afton controlling him, testing out the new body, planning to take it down to the caves under the pizzaplex so that his corpse can finally be moved. But something happens, Bonnie doesn't respond to his commands and instead, heads towards Monty Golf. Afton fights the animatronic's conscience, trying to regain control of the body, and by then Bonnie's realized something wrong, someone is trying to take control of him.
He goes inside Monty Golf and due to the stress and feeling of unsafety he's under, his security protocols kick in, blocking Bonnie and kicking Afton out.
Bonnie entered rest mode then, as it is part of the protocol, and Monty —not understanding what was going on— called Vanessa. She took Bonnie down to parts and services, but on the way there, Vanny took over and, since taking over Bonnie through the computer in parts and services had been a complete failure, decides to take matters into her own hands, and takes Bonnie to the warehouse office where she proceeds to attempt to manually lift the security protocols. Unaware of the fact they were programmed to lift on their own soon as the threat was eliminated and that by trying to manipulate them, she was now the threat Bonnie was keeping out.
Possessing only bits and pieces of his identity, and with no clear memories but the ones of the days spent in the warehouse office, Bonnie remained there for days, managing to break loose one day while Vanny wasn't around, but unable to figure out how the doors worked, so instead, he found a bucket of paint that had been left in the room and painted on the drawing on the door, trying to leave a sort of testimony of the one thing he did know: the rabbit lady was trying to manipulate him to hurt children.
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[Image Description: the inside of the warehouse office's door. It shows an endoskeleton with three children, a little girl holding its hand, a little boy hugging its leg, and a visibly older boy who's back the endoskeleton is gently touching as the boy has his hand on the child hugging the endo's leg. Over the endo's head, two rabbit ears have been added with purple paint, and with the same pain, a humanoid rabbit that resembles Vanny has been painted, made to look like it is standing behind the ending while waving in a way that can be perceived as threatening. End of description.]
Vanny is only keeping him functional and in one piece because she's trying to figure out how to unblock him so that Afton can take over. That night, after she returned and saw that he'd managed to free himself and what he'd painted on the inside of the office's door, she drained his battery and moved him to her hideout above fazerblast, cutting the connection between his brain and his limbs and keeping him there to make sure that nobody would find him. After all, the exit has an out of service sign and so do the stairs that lead to the catwalk, so who could possibly find him there?
Perhaps an unsupervised orphan? Or someone as nosey as said unsupervised orphan?
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stellocchia · 3 years
Note
Uhhhh... Motherfucking au where everything's the same but SBI is canon and techno is a person with morals and empathy.
So the 16th was an overreaction and he actually regrets it. He got really swept away with everything in pogtopia and Wilbur egging everything on didn't help. So when he starts his retirement he actually means it and there's no wither arc
He still forgets to tell anyone he's in retirement so the butcher army kinda happens as it did before. He actually willingly follows them back to lmanberg for a trial (he doesn't just immediatelly comply with them of course but no actual battle Takes place)
He gets executed without trial and wether he has the totem or not he doesn't use it. He loses a life, figuring that if he gives them their show of power this whole shitshow is finally gonna be over.
He finds Tommy and like any decent person but especially a brother he takes him in officially. No raccooning needed. He focuses on helping Tommy recover a bit, both physically and mentally while doing his thing and keeping an eye out for lmanberg, if they decide one life wasn't enough.
Hiding from dream and stuff is p much the same
Phil comes back by himself.
They don't exactly have any reason to go to lmanberg so they don't exactly do.
Well. Mostly. They sometimes sneak around especially when dream is there to kinda scout what's going on. It's a compromise. Techno is gonna support him in getting stronger and getting info for his endgoal of getting the disks back and Tommy will hold back for now and be patient.
Butcher army still moves onto dream anyways because... Idk I feel like quackity would've gotten to him anyways like. Why not yknow.
The festival happens and the community House scene is pretty similar
Dream blames it on Tommy, wants the disc tubbo has, Tommy reveals himself.
The whole thing is just hilarious because. Yknow. People didn't know Tommy was alive. So first they thought dream was insane and then Tommy fckin entered the stage. Techno backs him up. Tubbo is pissed. His reasons are pretty different while also being pretty much the same.
Tommy let him think he killed himself and was okay doing so while going after his stupid discs. He's alive so there's the possibility he actually did blow up the community House and give them trouble with dream. Lmanberg and techno aren't cool or anything. After the execution they were just mutually ignoring each other. Lmanberg thinking he was like. Scared or some shit.
Listen. Tubbos just been having a hard time ok.
They still kinda have their shouting match because both have been bottling up shit
Dream gets the disc
Dream announces doomsday
Tommy sides with tubbo
Techno is ok with that. He didn't have an agenda. He's in retirement. He makes it clear though that this means that that's where they part. Techno's taking his retirement very serious. Techno and him had the compromise that techno would help Tommy get ready to get the disks back before releasing him back into the wild. If Tommy gets involved now, this deal ends.
Techno's Not getting involved with this conflict.
Tommy pretends to think for a few seconds but there was never a decision to be made in his mind.
They hug and part ways
Tommy still rallies the people
It still falls apart after he leaves
People are still pissed at him
So doomsday arrives and it goes pretty much the same except. Yknow. No techno or philza.
Dream releases several withers like. One or two hours early because he's a fucking bitch. (Here he actually has wither skulls himself)
And when I say several I mean several
Once he has enough spreading chaos and keeping everyone busy he builds the tnt grid and yeah.
Lmanberg is a crater anyways.
However. Philza (who in this au actually bothered to learn about the country he helped rebuilt and lived in for weeks) went and got all of ghostburs stuff the night before because. Yknow. I want him to a bit more of a good person in this.
Also. Yknow. Friend.
There's still a lot of shit blown up. The minecraft-blade-soot-innit family ain't saints. They got ghostburs shit. That's it.
So afterwards most of the shit goes the same with dream. The scenes on the grid etc etc etc
When Tommy after a long day enters his house there's technoblade and Phil and ghostbur who've been waiting for him to come home after that shitshow. They comfort him, tell him he can always come visit them in the Arctic or even live there with them if he wanted. He declined but thanks them anyways
They spend the night just to make sure he'll be okay.
The next day they go back to the antarctic
Mostly the same stuff as in canon happens
Tommy and Tubbo still get the gear for the fight against dream themselves. Tommy made the decision to do the disc thing without techno during the community House scene and he wants to respect techno by not going back on that. Though he knows if really necessary he could go and barely need to do any convincing for Techno to help him out with some gear
Getting worried about tubbo he doesn't want to chance it but not wanting to put techno on the spot he tries to steal and very similar to canon techno just pretends to be too busy to care.
When they leave techno Phil and ghostbur are also waiting for them though not on the prime path. They're a bit off to the side and them and the duo don't talk. Tommy's already done that with them after he got dreams invitation. Theyre just there to see him go off.
They're not with the saving group but they don't need to be and one of the first things Tommy does after his victory is private message them that he's safe and they won and dreams in prison.
He comes over for dinner the next day to tell them in more detail so they know what's going on and that's about it for season 2
I'm not getting into season 3 now and probably never but a few tidbits about it
Tommy still has to somewhat earn the diamonds for his hotel from philza. The minecraft-blade-soot-innit family might be semi functional but that doesn't mean Phil just gives them money whenever they ask for it. That's not how you raise kids.
Tommy obviously sends them an invite to the hotel opening anyways and techno asks what the VIP perks are
Tubbo and Tommy still have to work through a lot just like in canon. Add to that that tubbo doesn't quite know what to think about Tommy and his family being this close again. On one hand they weren't involved with doomsday like in canon and have just been keeping to themselves since Techno's execution. On the other Techno's behaviour in season 1 is still fresh in his mind and "he was having a rough patch" kind of doesn't just give him closure on that. Like he's not mad. He just doesn't know what to think of it. Cuz like. Techno's not trying to redeem himself or anything. He started his retirement because after getting out of that ravine and the adrenaline fading and just having time to think and realize what happened he realized that he couldn't let himself be controlled by the voices anymore so it's like. Going from full on alcoholic to no alcohol at all ever within a day. And to make that possible he focuses just on his retirement. This isn't about becoming a better person per se it's about not getting so strung up in shit that you tell your younger brother to die while sicking withers on him. He recognizes that he fucked up. He accepted lmanbergs judgement of executing him. Now he just wants his fckin peace. And that's kinda weird to think about for someone in tubbos position. Because. Yeah.
Thinking about Tommy spending time with his family like everything's peachy irks him because. Kinda makes it seem like everything's resolved. Like he's okay with them just having a happy ending despite them not really deserving one. But with time he realizes that Tommy needs them as a support system and that getting worked up about it just isn't worth it.
Uhhhhh and that's about it I think
Ooooh, semi-functional family sbi and clingy duo angst? Love that!
I do wonder how the whole exile debacle would go if they were actual family, especially considering that Phil was in New L'Manburg and therefore knew about the exile and could go visit Tommy freely, same with Techno actually (except for the being in New L'Manburg part), but, like, for him we can pretend he didn't know. Like, would Phil try and go visit Tommy more then once? Or would Dream find a way to keep him away? Maybe make him think he has no right to meddle with Tommy's life just now?
Also I wonder how Ranboo would be involved in all of this. Because if Techno and Phil were not there during Doomsday I doubt they invited him to live with them and I doubt they made the Syndicate, so would Ranboo live with Tuboo? Would he try to act as a sort of mediator for Clingy Duo?
Like, there are so many possibilities for this....
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