she says he won't let her get a dog, which is fine, because they're in an apartment, and that's the kind of thing people say about their partners. he won't let me get a dog. and you're at a dinner party and you tilt your head a little to the side just like that dog he won't let her get, because is this the thing that's going to upset you? you don't know every corner of their relationship, she could be joking, they could have had so many healthy conversations about the dog, right, and maybe she's not letting herself get the dog because of money and time and whatever. but, like, she did say let
and she wants to move away from his hometown and he wants to stay and then he tells you with a wink and a conspiratorial stage whisper don't worry i'll convince her and she laughs about it - so clearly this is something they laugh about. but you do just stand there and stare at him like what the fuck, man. you can't say what you want to say which is why do you get the final say on everything because they're both obviously aware of the other person's stance on this and have obviously had private conversations about it and what are you going to do about it except make a scene and then he'll be mad at you and call you one of those bitches behind your back and she'll cut you off, which is a loss that doesn't feel worth it just because he makes you a little skeeved out every 3rd comment
and they both agree he just isn't the type to get flowers which is fine because everyone shows love differently, and are you really gonna judge someone based on their sense of individual relationship responsibility? maybe he's constantly cleaning her car and writing her poems and making her furniture or something. maybe she doesn't even like flowers and this is perfect, actually. and no you couldn't date him, obviously, ew; but like, she tells you she's happy. you almost send her a tiktok that says don't be 25 and the cool girl that doesn't need anything, you'll hate not getting flowers at 30, but that's like, starting drama & you shouldn't start drama needlessly.
and you're a little older than her but not so much older you can pull the whole trust me on this one babe thing and besides that wouldn't have worked anyway (when does it ever) and besides you have trauma so you and your therapist both agree that you're always looking for a problem even when there isn't one. and you tell yourself that just because you see them for 15 minutes every month does not mean you can identify every single red flag based on a single shitty half-joking(?) comment
and besides, what are you going to do? she says i actually wanted another stand mixer but thankfully he stops me when i'm about to spend too much money and you're standing there like are you okay? is this normal? is this just something people say? and again - what are you going to do?
to your therapist you try to language it - it's not, like, any of my business. but sometimes, doesn't it feel like - you should do something. there's got to be something, right? you've tried dropping little hints but they sail right through and you've tried having a single serious conversation and she got upset because why does it matter to you, yes it's different but we're happy, it doesn't need to make sense to you and you're like. really unwilling to push a boundary about it anymore; because the truth is that you know logically it shouldn't matter to you, as long as both parties are happy.
and besides, you've been wrong before. it's just... like, every time you see them both, something else happens, some kind of shiver down your spine like do you even hear each other when you talk. it's their strange, bickering orbit. just the way he's on his phone through dinner or watching sports instead of helping in the kitchen or, fuck, another one of these little throwaway comments he makes about we'll see about that, babe. she laughs when he calls her passions stupid shit and meanwhile she gets him tickets to see the knicks and he tells you well at least she's smart about something and still! it's none of your business.
you say get the dog anyway and she laughs. like, this is is you being funny. and not you saying - no really. get the dog. get the dog and get out of here. pack up and start running.
5K notes
·
View notes
Alrighty, everyone mute me here cause I'm about to go on a tirade.
Look, I've been playing video games since I was young. Very young. Probably too young, if we're being completely honest. We had an old Nintendo 64 from my step-dad's youth that I used to play religiously. I played my ps2 for hours and hours a day as a way to cope with a.. shall we say unstable household. I had Gameboy Advanced, Gameboy color, all the way up to Nintendo DS to the switch. This is something I've been doing since I was barely old enough to speak. I used to get games at Blockbuster, okay? I played the OG Baldur's Gate and Neverwinter Nights on a clunky old computer. Even when we were flat-busted ass broke with absolutely no money to spare, I would play at friend's houses. I would play old AV consoles on those fat ass TVs. It's my oldest hobby besides reading, is the point here.
My point is I'm old enough to remember when gaming was a niche hobby that you could actually get bullied for. It was back when studios made games mostly out of passion, and not to sell to a broader audience. There wasn't really even such a thing as microtransactions. You bought a full and complete game. Blizzard released good products, actually (unbelievable, I know.) Games knew their audience, and there wasn't necessarily an assload of money in it, so it was mostly made out of love for the games and their community.
Gaming has grown in popularity over the last 10-20 years, and that can be an excellent thing! Really! It can be! But Baldur's Gate 3 winning game of the year brought something to my attention that has been driving me mad for a few days now. It's a concept I've found myself repeating for a long time, but barely just sort of sat down to analyze it:
Not everything is for you.
The last few winners of GOTY have had some... sour people be very upset. Not that this is uncommon, but especially the last few years. People saying Elden Ring is 'too hard,' people saying that Baldur's Gate 3 is nothing but pedantic dice rolls, etc. People who, in general, were very unhappy that these games did not appeal to them in particular, and they were very vocal about how these games should be changed to appeal to them personally.
What I'm saying is that these people, along with most others, were not there during the days of niche gaming, where when you didn't like a game, you didn't necessarily throw a tantrum and stamp your feet and demand that these games aren't good and that they need to change, but rather, you just... didn't play them. They weren't made for you.
We live in an age where absolutely everything is being scraped for every last dollar. Games that used to be made out of passion for their communities are now being made to sell, sell, sell as many copies as physically possible to everyone. If it won't pander to every last person, it's not going to be made. Things are being 'streamlined' to make the games appeal to anyone and everyone who might play them.
'Streamlined' in this case, means 'dumbed down.' As Bethesda famously says, KISS: Keep It Simple Stupid.
Games that used to be a little bit more 'niche' and 'complex' like Morrowind, are now games like Skyrim, that are dumbed down to sell to everyone. They remove a lot of the aspects that made them beloved in the name of 'garnering a new and broader audience.' Older folks, adults, children, everyone. But this attitude of inclusivity isn't as great as it might seem initially. It isn't done out of community. It is done to get absolutely every last person possible to empty their wallet at the altar. To get every last fucking dollar out of everyone.
Games are passionless money pits. They sell you a half-baked, simple product that insults your intelligence. It's impossible to fail quests, because God forbid one person doesn't like that and asks for their money back. They won't touch on complex topics, because they don't want to cause a controversy that might drain their prospective bank account. They can't make things so intricate that God forbid a toddler might not understand them. They are milquettoast, miserable little games that appeal not even to people who enjoy games, but rather, people who don't.
Yes, they are making games to try and get money from people who don't even like them. They can't make anything nuanced or put a learning curve or put any actual work or fun into the game, because people who don't actually like playing games might realize "Hey, actually, I'm not enjoying this at all." and not give anymore money.
I'll get to the point.
Games being disliked by certain people is a good thing. It means those companies were unwavering on their vision and their loyalty to their fans. It means it was a game made from passion, and not just to be marketed and sold to literally every living person. They were made with their communities in mind, and no offense, but if you aren't one of the people that likes the things those communities stand for, maybe you should seek it elsewhere rather than trying to change something someone loves to suit you instead. You are not the demographic here.
You hear people that hate turnbased saying that Baldur's Gate 3 should not have been turnbased. Guess what? That's literally DnD. It's a DnD game. Don't like the lack of day cycles? Again, that's long resting in DnD. Pedantic dice rolls? That's fucking DnD, baby. Maybe you don't like it, but just because the game got popular does not mean it was made for you. Too much gay? Go away. Baldur's Gate was not made to sell copies to everyone. In fact, it was a relatively niche prospect that gained massive popularity near the end because of a scandal. I've been with them since Patch 2 of Early Access, and it very much was a passion project by people who loved DnD and TT games. They did not think it was going to hit this level of popularity, and they stuck to their guns even when it did. I cannot tell you how rare and remarkable that is.
Dark Souls is too hard? Maybe it's not the game for you. If you don't like certain design aspects, that's fine and okay! But Miyazaki and Fromsoft should not be forced to change their vision of their passion project because you personally do not like it. It was around before you, and they have a loyal community that does love the game just how it is. If you want a game with a difficulty slider, maybe you should play a game that has one. I'm sorry if you don't like the fundamentals of the game, but they exist for a reason, the community likes it, and no, it's not just for elitist reasons like I see all too often. You just do not understand because you don't like the game and do not like being told no for once by a company that has integrity.
I'm not trying to insult you. I'm being honest when I say that it's an attitude that is expected in the current climate where everything is changed when people complain the loudest because changing it means more money, and more money is the goal. These people are not your friends. Do not forget that. They are not changing it because they care about you. They are changing it because they think they can con you out of another dime.
People have a masochistic relationship with these companies. They have gotten used to being pandered to. They have gotten used to being sold a shitty game that everyone from their grandmother to their toddler niece and nephew can beat. And no, there's nothing wrong with games for everyone. But it's not because they wanted to make a game for everyone. It was because they wanted everyone's money.
People make hour long youtube videos about how Baldur's Gate would have been better if it was real time, and if it was more like this game and that game (namely games that pander to everyone) and then, in the same week, release a video bewailing that all games are so bad now and they don't understand why. They grasp that greed has a part in it, but they don't understand that they are directly contributing to the problem.
Games are bad because when everything is for everyone, nothing is truly for you. You won't have a chance to be passionate about anything, because on the off chance you find something you love, you will inevitably watch it die the same way that those of us who have been here forever did, because someone outside of the community doesn't like it, so it has to go because Christ forbid they don't sell two more copies.
And no, I am not talking about 'woke' or 'political correctness' so you alt-right weirdos can keep the fuck off of this post. I am talking about things like a lack of quest markers. Complex puzzles that you can fail. Political nuance. Things that take brainpower and are fun but not everyone likes.
Maybe not everything is for you. Maybe a game is allowed to exist even if you don't like it. Maybe communities are allowed to have their thing while you have yours. Maybe you have gotten so used to being pandered and catered to with every game being this blase, half-baked experience that is sorta liked by most, but... beloved by none. It's a forgettable, boring experience that garners no real loyalty, but at most a "Ha, that was alright." And then you put it on the shelf never to touch it again.
It means these companies aren't thinking of money; they are thinking of their communities. They are thinking of their fans and the people who love their games. Every time Miyazaki says 'no' to changing the formula that we love about his games, he is thinking of his loyalty to his community and his passion to the game. When Sven refuses to change aspects of the game to suit people who don't like DnD, he is staying loyal to the DnD community.
More companies should be doing this. Not less.
But consumers need to remember that one little creedo: Not everything is for me.
It can exist and I can exist. I do not have to play it and I do not have to enjoy it. It doesn't mean that it's bad. It means it's not for me. And that's fine.
41 notes
·
View notes
I don't see a whole lot of fanmission discussion on here, which is a bummer considering they're such a huge part of the classic Thief community and why it's endured so long. With some of the Black Parade hype recently, I think now is the perfect time for this- here's my personal list of TDP/TMA fanmission recs! Not in any particular order (aside from the first 3-5 or so for each game, which are my personal all-time favorites) these are just taken from my highest rated fanmissions in FMSel. Each one links to a Thief Guild page where you can find the mission briefing, screenshots, and downloads.
Thief Gold:
Ascend the Dim Valley
Endless Rain
Rose Garden
The Scarlet Cascabel
The Black Parade
Catacombs of Knoss
Alcazar
Chalice of Souls
Making a Profit
The Sound of a Burrick in a Room
Whispers Below the Cobblestone
Between These Dark Walls
Dirty Money
Falling, In Love
Autumn in Lampfire Hills
Thief 2:
Compulsory Egress
Into the Odd
Bad Debts, and its sequel Disorientation (part of the Talbot series by Melan, along with TG FM Rose Garden)
The Violent End of Duncan Malveine
Feast of Pilgrims
Ominous Bequest, and its sequel Broken Triad
Rose Cottage
Behind Closed Doors
The Turning of the Leaves
King Abedzen's Tomb
Legacy of Knoss (sequel to TG FM Catacombs of Knoss)
The Ties That Bind (the first FM I recall ever playing and, imo, a cute introduction to FMs as a whole)
Old Habits and Dead Wives
Vanishing Point
All For a Night's Sleep
The Last Lighthouse Keeper
Cracks in the Glass
Bloodmist Tower
Finals at the Academy
Heist at Hilbert's Highrise Hotel
The Sun Within and the Sun Without
Malazar's Inscrutable Tower
Ravensreach
Coaxing the Spirit
Keyhunt
Here's a TTLG thread on how to set up both games for playing FMs. I personally don't use any fancy loaders, FMSel will be what you get by default, it works perfect and is all you need. TTLG overall is just a great place to be, it's good for FM hints/walkthroughs/recs and general Thief/Looking Glass discussion.
Ideally you have T2Fix already installed, but for setting your game up for FMs, you should do a quick reinstall and make sure that two options are ticked: common script modules, and T2FMDML. T2FMDML is a collection of fixes for Thief 2 FMs that wouldn't otherwise play nice with NewDark, and the scripts as I understand are for FMs that need them but either come packaged with older versions or without the scripts at all- there's a lot of older FMs out there that will be broken for you if you don't have both installed. You can just rerun the T2Fix installer for this, you don't need to reinstall the game or anything.
Thief Guild is where all the links lead, and it's a great site for finding FMs. You can filter by genre (city, thieves' highway, cathedral, etc.) or look through the usermade collections- for a start, I'd recommend looking at the collections specifically to find classic/early FMs, a category that I know I'm not hitting on much in my list here but is definitely worth checking out if you're at all interested.
Bonus Dark Mod rec: The Dark Mod is a fanmade, free, Thief-inspired stealth game. I haven't played nearly as many missions for it as I have for Thief, but it's still absolutely worth checking out to see if it clicks for you. If you only play one TDM mission, though, my personal rec is Iris.
If you have any, add on with your own FM recs also! Feel free to send asks or dms about anything FM-related, as well ^^ I'm always looking for more to check out, and always open to talk about them if anyone wants.
26 notes
·
View notes
I had another Good Omens fanfiction dream this morning.
Basically, Crowley was due to give birth. You might ask, Pestilence, what's with you and Crowley being pregnant?.. The answer is, I don't know, and neither does my therapist.
So, Crowley's due to give birth, he's scared and in pain. Beelzebub shows up, along with a few other demons (I guess I'll look through the Key of Solomon, I remember a few have to do with healing). She told him they'll support him. I have a feeling, the dream adhered to my idea that Crowley and Beelzebub are siblings (in spite Beelzebub looking like she does in S2, so Indian).
Crowley had to change to his snake form, because while his human form was male (so he couldn't give birth without surgery, which was too dangerous), his snake form was female. The demons put him in a whelping box (genius idea). Crowley gave birth to either 4 or 6 baby snakes (apparently, they're called snakelets). It was a live birth, which, fun fact, some snakes do give (i think boa constrictors, and snake Crowley kind of looks like one, aside from the colouring). The baby snakes then morphed to human form. I don't think Crowley nearly died, but he lost a lot of blood, and got extremely exhausted. No, it probably wasn't realistic to how snakes actually give birth.
(They were far larger, though)
Oh, and at some point, Aziraphale found out, but someone (possibly Beelzebub) forbade him from coming, because an angel's presence would distress the babies, and they wouldn't take human form. They could also die.
No, I don't think Aziraphale was the "father". The babies were demons, while, according to my headcanons, when an angel procreates with a demon, the baby's an angel, as it's the original form (though, they do retain some demonic features). Maybe, Crowley mated with an actual snake, or something... It would be very Greek and Norse god of him, but what the Heaven, dude... I guess, Beelzebub could act as the litter's she-father, once the two had reconciled. Which, is a word I use for maternal figures who, traditionally, would be considered more paternal. You know, kind of emotionally detached, more provider than carer, often absent, that sort of deal.
This is incoherent, but I only remember fragments. I guess, I will put it down in my notes for the future. I already did. (I'm kind of tempted to write the birth scene, I like writing birth scenes, they're brutal).
Don't you just have a love/hate relationship with when you are already swamped with WIPs, but the Fanfiction Gods send you another vision?..
Also, don't you just hate it when you give birth to a litter of snakelets, with the help of your coworkers, and your estranged sister.
What the Hell do you even name that many damn whelps...
16 notes
·
View notes