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#there is a difference between being a villain and antagonist
ormymarius · 2 years
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antagonist definition: a person who actively opposes or is hostile to someone or something; an adversary.
villain definition: a character whose evil actions or motives are important to the plot.
anti-villain definition: a character who has heroic personality traits or goals but is ultimately the bad guy.
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Miguel is absolutely gonna shift from being an antagonist, to being every single spider kid's grumpy uncle in the next movie
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The worst part abt being in a really small fandom is that if you dislike or disagree with the widespread interpretation of a character, it’s impossible to make a post about it because
1) nobody knows what you are talking about except for the people in the fandom, of which there are few
2) “widespread” means 5 very dedicated fic writers and a lot of discussion of headcanons in a discord server
3) everyone in the fandom knows one another. There’s no way that people you know won’t see the post because there are so few posts, everyone will know it is you, and it is difficult to phrase it in a way that doesn’t sound targeted or accusatory because there are so few people
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istg if I see one more person mischaracterize Kamado as a villain i'm gonna commit a minor felony
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luna-azzurra · 10 days
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How to Create A Villain
The best villains? They don’t even see themselves as the bad guys. They’re 100% convinced that what they’re doing is right, even if it’s messed up. Maybe they’re trying to “save the world” by doing something super questionable, or they think enforcing strict rules is the only way to keep society in check. They truly believe they’re the hero of their own story, which makes them way more interesting and real.
And Yeah, your villain might want power, but the real question is: Why? Were they humiliated in the past and now want control? Did they grow up powerless and now crave it to avoid being vulnerable again? When you dig into their backstory and show us why they’re doing horrible things, it makes them a lot more relatable—even if they’re totally wrong.
Flat, one-note villains are boring. If your antagonist is going to stick with people, they need depth. Show us what’s going on under the surface. Maybe they lie awake at night, doubting their choices, or they’re still haunted by a massive failure that’s pushing them toward their goal. A villain with personal struggles and vulnerabilities feels way more human and way harder to fully
A great Villain doesn’t just fight the hero, they reflect them. They might have totally different goals, but at their core, they share similar traits, maybe ambition, stubbornness, or a tragic backstory. When the hero looks at the villain, they should see a bit of themselves, and that’s what makes the conflict between them so intense.
When the villain finally goes down, it should feel big. Their defeat shouldn’t just be a fight, it should hit them emotionally. Ideally, their downfall comes from their own flaws, maybe they got too arrogant or made a mistake because of their obsessive goal. The best villain defeats leave the audience feeling a little sad or conflicted, not just happy for the hero’s win.
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daydreamerdrew · 1 year
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The Incredible Hulk (1968) #255
#this is actually so interesting#the way that Don’s attempt to get through to the Hulk by saying that their situations are the same is inherently doomed#because his understanding of how he and Thor work is so different from the Hulk’s understanding of how he and Bruce work#but it also succeeds because the Hulk assumes that they have the same kind of antagonistic relationship#and so doesn’t smash Don thinking that that would only help his enemy#it’s interesting to me that that’s without the Hulk expressing any sympathy towards Don#I remember in the first issue that the Hulk met the Sasquatch#he first met the guy who got turned into the Sasquatch’s sister who asked the Hulk to save her brother#and then when he fought the Sasquatch he could tell that that man was in there and was upset about what the monster was making him doing#and he didn’t recognize that as similar to his own situation at all#but did sympathize with the man and was angry at the monster for forcing him to do things that upset him#I’m also thinking about that recent Team-Up issue I read where a black lady villain was able to get the Hulk to help her#by saying that some men had stolen something that belonged to her#and he immediately sympathized and said that he too had been hurt by men and that he would get it back for her#and that’s a consistent character trait of the Hulk feeling allyship towards people he sees as suffering similar plights at the hands of men#there was also an issue I read recently where the Hulk protects a Cherokee chieftain because he saw common ground#between how he’s always being chased around by the military#and the Native Americans’ struggle of being moved around to reservations#so it stands out to me here that the Hulk wouldn’t express any sympathy towards someone who he believes is in the exact same position as him#possibly that’s because he was hurt by Don saying that the Hulk was a part of Bruce#possibly that’s because he’s generally (and not as a hard rule) not as sympathetic towards white men#marvel#bruce banner#donald blake#thor odinson#my posts#comic panels
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gr1mstar · 7 months
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I'm a huge Dark romance book girlie
So can you write LDS boys finding out what she was reading like they had no idea reader has a fascination with dark romance books with psychotic ml or villains
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I'M BETTER `✦ ˑ ִֶ 𓂃⊹
note. i'm also a huge fan of darl romance books so i had fun writing this. thank you for your request love. also, i'm sorry for the wait, i hope you like it.
contains. love and deepspace boys x reader, fluff, sfw.
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ZAYNE
you both had this hobby of reading, so it wasn't strange when zayne found you on the sofa in the living room of your apartment, reading a new book.
the only difference between you was that zayne read books related to medicine and history, while you liked to read romance books. zayne knew that you weren't into history or medicine, so he didn't bother to explain in detail what he read, but he was more satisfied listening to you complain that the two protagonists are stupid that they don't see that they love each other others.
at least zayne liked listening to your stories until they disappeared. suddenly, you started not telling him anything.
so curiously, when you put the book down to go drink a glass of water from the kitchen, he took the book you were reading at the moment, wanting to see what makes you stop sharing the plot of the story.
after some time, making your way back to the living room and seeing zayne with the book in his hand, his face red and a shocked expression on his face, you started to laugh subtly.
"what is it? what's with that expression?"
speechless, zayne puts the book down, moving closer to you.
"to understand that this is how you want me to be too?" he said, placing his hands on either side of your waist.
"what?"
"to talk to you like this… to tie you to the bed with something and make you stop walking the next day? to be crazy about you? what do you say?"
XAVIER
seeing you blushing in front of the book you were reading, xavier couldn't help but ask you what you were reading.
"ah, just a romance book." was your answer, returning to reading, the blush on your cheeks not disappearing.
not satisfied with the answer, xavier sighs and sits back with his head in your lap. thinking that he had nothing to lose, in a second the book you were reading now was in xavier's hands, his eyes on the lines you had just read.
"what is this?" he asked, flipping through a few pages and then looking at the cover. a smile appeared on his face. "do you like this stuff?" he continued, handing you the book back.
you didn't answer now the blush in your cheeks being much more obvious than before, your gaze moving down, avoiding his.
"i understand that you like antagonists more than heroes, right? someone obsessed with you?" xavier said, approaching you with big steps, now being a few millimeters away from you. bending down, his face was directly in front of yours, and with the help of a hand he forced you to look at him, grabbing your chin and turning your head.
"you're lucky, princess. i can be mean sometimes, but you have to take responsibility for it."
RAFAYEL
rafayel never understood what you like so much about books. it is a fictional story, with a fictional person. why waste your time reading about them when you have him, alive and very sexy, in front of you.
this, out of curiosity, he tried to read one day, when he had no painting to complete.
getting into bed, with a cup of coffee 'for energy', he started reading the last book you recommended, not expecting what would happen next.
the hours passed quickly, and in the middle of the book Rafayel lay down, looking at the time in wonder. the whole day had passed, and all he had done was read.
"i lived to see this too." he heard, immediately seeing that it was you at the door. "are you reading?" you asked, laying down on the bed next to him.
"let's say. i was curious why you like it so much." Rafael answered, leaving the book on the bedside table and taking you in his arms.
"and did you like it?"
he didn't say anything, taking his face into the crack between your shoulder and neck, inhaling the aroma of your body. he didn't want to admit that he liked the book, being too ashamed to tell you that now he understood why you liked it.
"so you like it." you said, laughing lightly.
"no. I'm better."
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© 2024 gr1mstar — all rights reserved. please do not copy, modify, repost, translate, or claim my content as yours.
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crees-a · 6 months
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Super messy sketch because I really REALLY wanna tell you about this AU
Also thanks to @milkyrrr for helping me :>
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So. Villainous trio AU is an AU where Eclipse, Jigsaw and Solar are a group of antagonists working together
Solar:
Solar is brain of team, a mechanic with crazy scientist vibes who can spend weeks in his lab working on some weird machines that most likely won’t even work. Sometimes he builds them just to see them blowing up. Something went boom in the kitchen? Don’t worry it’s just Solar making himself some coffee
Solar killed his Moon after numerous threats and abuse and ran away to a different dimension. He still keeps Moon’s hat like a trophy making Eclipse envious
Jigsaw (Ruin):
Self-proclaimed leader of the group who comes up with most plans and ideas. He is also a carrier of the ruin virus and creator of Eclipse. His personality is almost identical to one he had when first appeared in sams
Eclipse:
Eclipse was infected with the ruin virus by Jigsaw which made him more aggressive and uncontrollably violent. I think the next part will explain everything. It’s honestly my favourite thing about this AU
The ruin virus:
I searched what exactly this virus does in sams and found some facts about Ruin’s dimension instead. So I used them to create my version of this virus
The ruin virus makes animatronics much more aggressive and blood-thirsty but also more fragile and quick to break. That’s why infected animatronics need repairs more often than others. However they don’t turn into some brainless zombies. The virus just makes them really hard to cope with emotions, especially anger and intolerant to humans
I also found that animatronics in Ruin’s dimension have their own hierarchy and thought… what if it’s not just a way to organize themselves but an instinct to obey the one who infected them? So Jigsaw being the one who infected Eclipse made a very interesting “master and his servant” connection between them. No that doesn’t mean Eclipse is just some obedient dog now. This means it’s just more likely to see him next to Jigsaw than anyone else. Eclipse has no choice but look after him like a bodyguard because of the virus
Phew I think that’s all for now. You can always ask some questions about this AU if you'd like :D
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writingwithcolor · 8 months
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What Makes an Ethnic Villain "Ethnic" or "Villainous?" How Do You Offset it?
anonymous asked:
Hello WWC! I have a question about the antagonist of my story. She is (currently) Japanese, and I want to make sure I’m writing her in a way that doesn’t associates [sic] her being Asian with being villainous.  The story is set in modern day USA, this character is effectively immortal. She was a samurai who lost loved ones due to failure in combat, and this becomes her character[sic] motivation (portrayed sympathetically to the audience). This story explores many different time periods and how women have shown valor throughout history. The age of the samurai (and the real and legendary female warriors from it) have interested me the most, which is why I want her to be from this period.  The outfit she wears while fighting is based on samurai armor, and she wears modern and traditional Japanese fashion depending on the occasion. She acts pretty similar to modern day people, though more cynical and obsessed with her loss. She’s been able to adapt with the times but still highly values and cherishes her past.  She is the only Asian main character, but I plan to make a supportive Japanese side character. She’s a history teacher who knows about the villain and gives the protagonists information to help them, but isn’t involved in the main plot otherwise.  Are the way I’m writing this villain and the inclusion of a non-antagonist Japanese character enough to prevent a harmful reading of the story, or is there more I should do?
Why Does Your Villain Exist?
This makes me feel old because David Anders plays a villain with this kind of backstory in the series Heroes starring Masi Oka. 
I think you want to think about what you mean when you say: 
Villainous (In what way? To whom? To what end?)
Harmful (What tropes, narratives and implications are present?)
I’m relatively infamous in the mod circle for not caring too much about dimensions of “harm”. The concept is relative and varies widely between people and cultures. I don’t see much value in framing motivations around “What is less harmful?” I think for me, what matters more is: 
“What is more true?” 
“Are characteristics viewed as intrinsic to background, or the product of experiences and personal autonomy?”
“Will your portrayal resonate with a large audience?”
“What will resonate with the members of the audience who share the backgrounds your characters have?” 
This post offers additional questions you could ask yourself instead of “is this okay/not okay/harmful.” 
You could write a story where your antagonist is sly, sadistic, violent and cold-blooded. It may not be an interpretation that will make many Japanese from combat backgrounds feel seen or heard, but it’s not without precedent. These tropes have been weaponized against people of Japanese descent (Like Nikkei Japanese interned during World War II), but Japan also brutalized a good chunk of Asia during World War II. See Herge’s Tintin and The Blue Lotus for an example of a comic that accurately showcases the brutality of Japan’s colonization of Manchuria, but also is racist in terms of how Japanese characters are portrayed (CW: genocide, war, imperialism, racism).
You could also write a story where your character’s grief gives way to despair, and fuels their combat such that they are seen as calculating, frigid and deeply driven by revenge/ violence. This might make sense. It’s also been done to death for Japanese female warriors, though (See “Lady Snowblood” by Kazuo Koike and Kazuo Kamimura here, CW: sexual assault, violence, murder and a host of other dark things you’d expect in a revenge story). 
You could further write a story where your antagonist is not necessarily villainous, but the perceived harm comes from fetishizing/ exoticizing elements in how her appearance is presented or how she is sexualized, which is a common problem for Japanese female characters. 
My vote always goes to the most interesting story or character. I don’t see any benefit to writing from a defensive position. This is where I'll point out that, culturally, I can't picture a Japanese character viewing immortality as anything other than a curse. Many cultures in Japan are largely defined by transience and the understanding that many things naturally decay, die, and change form.
There are a lot of ways you could conceivably cause harm, but I’d rather hear about what the point of this character is given the dilemma of their position. 
What is her purpose for the plot? 
How is she designed to make the reader feel? 
What literary devices are relevant to her portrayal?
(Arbitrarily, you can always add more than 1 extra Japanese character. I think you might put less pressure on yourself with this character’s portrayal if you have more Japanese characters to practice with in general.) 
- Marika. 
When Off-Setting: Aim for Average
Seconding the above with regards to this villainess’s story and your motivations for this character, but regardless of her story I think it’s also important to look specifically at how the Japanese teacher character provides contrast. 
I agree with the choice to make her a regular person and not a superhero. Otherwise, your one Asian character is aggressively Asian-themed in a stereotypical Cool Japan way (particularly if her villain suit is samurai-themed & she wears wafu clothing every so often). Adding a chill person who happens to be Japanese and doesn’t have some kind of ninja or kitsune motif will be a breath of fresh air (well, more like a sigh of relief) for Japanese readers. 
A note on characterization—while our standard advice for “offset” characters is to give your offset character the opposite of the personality trait you’re trying to balance, in this case you might want to avoid opposites. You have a villainess who is a cold, tough “don’t need no man” type. Making the teacher mild-mannered, helpful, and accomodating would balance out the villainess’s traits, but you’ll end up swinging to the other side of the pendulum towards the Submissive Asian stereotype depending on execution. If avoiding stereotypes is a concern, I suggest picking something outside of that spectrum of gentleness to violence and making her really boring or really weird or really nerdy or a jock gym teacher or…something. You’re the author.
Similarly, while the villainess is very traditionally Japanese in her motifs and backstory, don’t make the teacher go aggressively in either direction—give her a nice balance of modern vs. traditional, Japanese vs. Western sensibilities as far as her looks, dress, interests, values, etc. Because at the end of the day, that’s most modern Japanese people. 
Sometimes, the most difficult representation of a character of color is making a character who is really average, typical, modern, and boring. 
- Rina
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dailyadventureprompts · 11 months
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Heavy Topics: A Child's Vision of Evil
One of the first big “aha!” moments in my journey to retrofit d&d’s laughably bad lore was the realization that the way the game treated evil didn’t make much sense.  As a dungeonmaster I was asked to create dramatic stakes for my players but the out-of-the-box antagonists supplied to me were as laughably one note as the pollution loving villains in Captain Planet. Who would ever worship the demon god of killing everything that lives? Of torturing you for all eternity? Of being unpleasantly covered in slime? 
None of it really made sense until I started to understand the world and recent history through a political lens, at which point several things became clear: 
Despite how large a bogyman it played in the satan scare of the late 80s, the people who laid the foundations for the lore of d&d came from a background of conservative american christianity, and baked a lot of that ethos into the game. 
The conservative christian imagination can only see things in black and white. People who disagree with them can’t just have a different opinion, even if that opinion is objectively good, they need to be wilfully evil . In fact they must be trying as hard to be evil as the christian is trying to be good, because they’re a backwards person, a monster, a demon. 
This idea of the “Backwards Person” is the exact process that gave rise to the bloodlibel, to the witchpanics, to the redscare, and yes, the 80s fear that satanists lurk around every corner sacrificing babies and putting poison in candy because they love evil that much.  It’s the same thought that’s given rise to Q-anon and the groomer panic. “People who disagree with just can’t just have a different opinion, they must be demons.”
D&D’s classic enemies are similarly all “backwards people”, hardwired to do evil so that players always have an excuse to kill them.  While on the surface it seems harmless or even childish it leads to the default d&d world being one where peace is impossible and genocidal violence is the only correct answer.  
We can do better in our writing than a bunch of shut-ins who wanted nothing more than to play cowboys and indians while ripping off Tolkien. Whether you want to write a sweeping epic or a mindless dungeon crawler, there’s a way to reconfigure d&d lore. 
Join me below the cut for a discussion of different ways to use evil in your games.
Children cannot control their emotions nor their fear, they lack the life experience necessary to contextualize things beyond a surface level reading. If you ask a child to "imagine something bad" they're going to take something that scared them, something gross or unpleasant or threatening and imagine it blown up to cartoonish proportion. Tolkien got bit by a spider as a kid and the entire fantasy genre has never lived it down.
D&D is weird because it keeps these childish ideas about evil and drags them forward into an adult context. Those three demon gods I mentioned in the intro make a sort of sense when you realize they're fears of dying, pain, and uncleanliness made manifest. That said most of us having outgrown our childish simplicity understand that those things are neutral, Spiders might personally gross you out but we all understand that doesn't make them bad on a spiritual level. In the base d&d lore however that personal distaste is ALWAYS true: Evilness is synonymous with ugliness and monstrousness, drawing a thick crayon line between the good people and the bad things.
That's where we get our particular flavor of backwards people, because one of those fundamental (pun intended) fears d&d inherited from it's creators was xenophobia, fear of the strange, but also fear of the stranger. When the white, suburban, middle class, christian creators of d&d imagined the other they took all the bad things they had been told in their youth about people who were not them and made them into monsters: That's why the default thinking enemies of d&d are tribal primitives who squat in the ruins of greater civilizations worshipping demons while coveting the beauty and wealth of cultured people. It sounds hyperbolic, but there's a one for one parallel between between the weird sexual anxieties conservatives have about black men and orcs raiding human lands to kidnap women as breeding stock. Same fears about emasculation and race mixing and ethnic replacement, only d&d gives the good ol' boys a narrative vehicle where they can revenge themselves upon their imagined foe.
Most modern d&d is not like this, and I chalk that up to the demographic shift that's happened both because of time passing and the influx of new voices that came along with the 5e renaissance. We're all media literate enough to avoid the obvious racial pantomime... except in cases like the Hardozee when the devs port something almost word for word from an older edition and we get a thanksgiving uncle/facebook aunt screed about how the silly monkey people are really SO happy to work for the refined and civilized and white elves.
What's left behind however is that pervasive childlike worldview: Where perfectly natural things that creep us out (like rot) or frighten us (like pregnancy) are made universally villainous regardless of any themes that are going on in that specific story. Ask yourself why the creators of a piece of media made their badguys look and act like they did, rather than just accepting that it's that way because "the lore says so".
Anyway, that's my rant over, and I promised you guys some different versions of how to use Evil:
Classic demons or lovecraftian horrors make for good bossfights but are thin on character, one of the basic building blocks of story. To remedy this, pair your unremitting force of darkness and destruction with a troubled and nuanced mortal agent, someone who is trying their general best but has been forced down this low road by circumstances beyond their control. This gives your roleplaying focused players something to play off against while your combat focused ones battle a building sized monstrosity. Raw evil isn't interesting, it becomes interesting when we see what it makes morally grey people, even good people, do in reaction to it.
Extremity is one of the best ways to turn normal people into villains, a looming disaster or recent crisis that's putting the pressure on everyone and preventing anyone from thinking beyond protecting themselves and their own. Beyond the people acting rashly, you're also going to have a legion of opportunists offering to fix the problem as your higher rank of antagonists to overcome.
Similarly, if you're going to have your villain backed up by legions of faceless mooks you're going to need a reason for their loyalty. Your villain is offering them something worth dying for, which gives your heroes an alternate win condition for overcoming their numbers beyond genocide.
If you're willing to take a step into a more fanciful, cartoony universe, feel free to play with the idea of good and evil as arbitrary teams: It's the badguy's job to cause chaos and it's the goodguy's job to stop em, they're all working professionals and the dungeon is the workplace comedy. This is fun, but then lets you escalate the tension when someone doesn't play by the rules. What happens when a zealot starts executing evildoers who'd already surrendered? what happens when the villain summons something that is more interested in devastation than wacky hijinx?
Think of morality like a punnett square: There's the party, and then there's the villain who wants the opposite of what they want. THEN there's the villain who wants what the party wants, and the ally who wants the opposite of party wants. Suddenly rather than a simple binary, the party is forced to balance the interest of varying groups as well as their better judgment. This can be made even MORE complex by creating different categories of "what the party wants", which is generally how you get complex political dramas like game of thrones.
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enteringdullsville · 10 months
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The grand continuation of the Island reimagining.
I wanted to go all out and extend the cast to a solid 24, but there are only 45 or so other contestants (and Blaineley, but her specific case is kinda hard to replicate). There is one character I could put in a supporting role and add back in later but…
Anywho, Revenge, Pahkitew, and the reboot have their casts split between them across two seasons. Revenge stays together alongside two OCs and nine PI and I2 contestants, all undetermined. With that out of the way:
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The Friendship Finale F’trio. Aside from Cameron’s bead eyes it’s all a matter of stylization instead of an outright redesign, although Zoey’s sporting a neat tattoo.
Most of Mikey’s alters are a little more down to earth in their characterization, seeing as they all would’ve had to manifest in several very different parts of the world to exist as they do. Mal instead goes from relatively normal to halfway between Izzy and Scary on the energy scale. Mike himself dials up his awkwardness.
Zoey and Cam are more or less the same, although their mutual lack of social skills are played up.
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These three don’t really need changing either, although between Heather’s alliance growing from three to five in the Island concept and the canon reboot having three full time antagonists, I’m looking into Jo being a more active villain.
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Aaaand this is the point I kinda got experimental with the redesigns. Lightning’s bead eyes, B’s neck, and whatever I did with Scott’s face are all one thing, it’s mostly Dawn and how I did to her what I did to Cody.
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It’s funny how the eyes that canon Staci has make her look high all the time. Remember, TDRI’s getting a full length so Staci gets fleshed out a bit more before she inevitably gets Zeked. Again, Dakota and Sam need relatively little changing, but Dakota at least won’t be mutated this time.
Too much.
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runabout-river · 4 months
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Yuji's accumulated Trauma
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After Choso's death, I've been thinking about Yuji's reaction to it. At first glance, it looks mature and composed and obviously Yuji doesn't have the time and privilege to grieve. More importantly, Gege didn't give Yuji any panel time to be distraught; his aniki's death scene was over pretty fast. The 3000 Shibuya deaths in conjunction with Nanami's and Nobara's deaths on the other hand had been given more time and more impact afterwards.
The difference in reaction between those two times makes sense in context but, in my opinion, not with Yuji being mature and composed about it.
Because Yuji never got over Nanami's and Nobara's death, he didn't heal from that, instead, he had a negative character arc where the trauma of their deaths affected his world view and mentality in significantly bad ways.
He started to think of himself as a cog in a machine and he also identified with Mahito, the curse who killed both his friend and his mentor figure, a villain and his personal antagonist. Yuji did not overcome Mahito in Shibuya, the story makes us forget that often times. He was marked and changed by Mahito and even though that curse ended up with an extremely pathetic death that didn't mean that he hadn't broken something inside Yuji.
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The only time where Yuji constructively dealt with that trauma was in his fight against Higuruma but that was only about his guilt over letting Sukuna kill 3000 people with his body. And it didn't get resolved completely, at least not in a way that would've helped with dealing with Nobara's and Nanaimi's death too.
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Yuji is taking that trauma from Shibuya, his feelings of weakness and guilt, and he puts them into believing himself to be a machine that has to follow a predetermined path. Before Sukuna took over Megumi, that meant being suicidal when the situation called for it. Yuji wanted his life to make sense again and dying so Angel would've her wish of seeing Sukuna dead to save Gojo perfectly fit into that.
After Sukuna possessed Megumi, his path and role stayed the same except killing himself directly was off the table but that tendency still exists inside of him. If he were to be presented a way to defeat Sukuna while saving Megumi at the same time where he would die as a result he would take that path immedietaly without hesitation.
Back to Choso's death. In my view, this unresolved trauma and his lack of will to live lead to an unhealthy coping mechanism: thinking of his friends and allies as already dead. We can see that when he asked Megumi if Nobara had survived Shibuya.
He knew that there was a slim chance she survived but it was so low that she was basically dead. When Megumi confirmed her fate, Yuji was prepared for it. Prepared to receive the bad news so instead of crying again he could function like the cog he was supposed to be.
And this Mahito-infused cog mentality still follows him until now. He has to function so his role can be fullfilled and when that means he has to think of his friends as having already been killed so he would never break again then that's what he's going to do.
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He did not despair over Choso's death, he despaired because it looked like he was alone and on the verge of defeat against Sukuna. His role was breaking just like his reason to live and I think that this mentality, his negative character arc, will find it's conclusion at the end of the Sukuna fight.
This fight is not the end of the manga, we still have the merger to deal with, there is still a big arc with smaller ones in between coming at us. But for Yuji something big has to happen, probably something pretty bad that has him crushed... at first.
At the end of it, he will finally deal with all his loss and his trauma in a good and healthy way and leave his life as a cog and being a human Mahito behind. Then he might finally shed the tears that were missing in chapter 259.
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frenchgremlim1808 · 7 months
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Why Midori is such a breath of fresh air or how to actually write a Villain.
So the awaited essay, the winner of the FrenchGremlin polls of laziness finally has come! It took some time but it’s finally over. If your choice didn’t get chosen that’s okay! I’ll repost a new poll with old and newer options. Please reblog this one i put a lot of time in it, it's like, five pages long over a silly goose. Also sorry for the grammar i sucks and i'm not native. So let’s begin:
(also here is the link to the video format)
So first let’s make things clear, What IS a villain?
“A villain is a character whose evil actions or motives are important to the plot.” That is why I do want to make a difference between a villain and an antagonist, an antagonist is a character who are a plot devices that creates obstruction to the protagonist. That means that a villain is forced to be an antagonist while an antagonist is not forced to be a villain. For example shin is an antagonist but not a villain, he is driven by selfish desires which are themselves fueled by fear anger and loss, he is the protagonist of his own story and is a sympathetic character despite it all, and Midori is just a bitch. Midori falls under multiple stereotypes of villains. Such as “the mastermind”, “evil incarnate” (lmao),”related to the protagonist” etc. Midori is evil, there is no denying in this, he is purely evil, and he doesn’t have a sad weepy backstory, he doesn’t feel empathy towards other, he is a despicable piece of shit who ruined so many lives. I won’t list everything but here is a list of his crimes, murder, assault, domestic abuse, grooming, verbal abuse, and torture, crimes against humanity lmao, stalking, violent crimes, and participation in a cult. And his worst crime is being a pussy bitch of course. So now that we have put the bases up let’s really begin.
Hollywood has a hate boner against villains and I hate them for that.
Recently Hollywood decided that pure evil bad guys is actually a bad thing, so now they decided to do stupid side story with them, to give them ”””depth””” since I guess how could we like those villains since they are bad. A great example of this is the Disney remakes which I loathe so much oh god I hate them. So first they did a maleficient it was okay honestly, then they did a freaking cruella movie where her mom gets killed by Dalmatians, that’s not a joke, in the peter and wendy movie that nobody saw they decided to have made the captain hook be a lost boy who was abandoned by the lost boys and peter, oh also they decided that PETER CUT HIS HANDS OFF AND LEFT HIM TO DIE BECAUSE HOOK WANTED TO SEE HIS FAMILY. They are going to do a freaking mufasa movie, in no time I can’t wait to have a Ursula movie where it’s discovered that ariel killed all of her family in cold blood or something’s. So you might say what’s the problem? I mean isn’t that supposed to make the story more interesting. No, no it doesn’t, because first they take all of the character personality traits and throw them in the bin, second they are supposed to be the vilain in a musical animated movies, I am not against complex villain, I love them, but by doing this, the original character doesn’t exist anymore. Just create original content with new interesting characters instead of doing stuff like this. Also it’s kind of funny than in all of those interpretation they take all the fun and sucks it out, what do I mean by fun, the gayness, Disney vilain are fun because they are camp, they are fabulous extravagant extra in all the ways possible, and that’s the reason we liked them. Not every character needs something super deep, like “my family was burned down at the stake and my dog was eaten by my ex”, sometimes we just like bad fun people, they are the story, and Hollywood hating them so bad just bothers me a lot. Also now the new thing is to not have a villain at all which can works in some narrative but not all of them, it gets boring after a while. In the past people were angry that villains are bland, but now I kind of miss it. While I will critique villains who have no purpose outside of being evil that’s dumb, like for example Voldemort is bland like white bread because his only motivation is being evil, but evil people do exist compared to what some Hollywood writers think, they should know. So that’s why I will put a difference between evil villains and villains whose only purpose is being evil; we loved Disney villains but they still had motivations, goals, reasons that to them a least were worth everything. World domination isn’t enough, why do you want world domination, what is the true reason deep in your heart, is it an inferiority complex, is it a savior complex fuelled by xenophobic beliefs.
That is how to write a pure evil villain, evil people exist all over the world, but I have never seen one who doesn’t have they own reasons to be so bad, it doesn’t excuse their actions nor really explains them. We do not want justifications we want explanations. If you are justifying evil behavior then do it, but don’t claim that it is a pure evil character. A pure evil character can be fun, can be interesting, he can be deep, it’s all about balancing all of their traits to truly make them greats. Which is why midori succeeds while current villains fail. Current stupid remake/spin off try to justify the behavior because they feel like this is what the audience wants, but it’s not what we need. So I will defend to the grave evil villains.
Creating an evil villain doesn’t make them boring guys.
Why the heck does big budget movies have either the blandest protagonist or the blandest villains sometimes both, like I said evil people do exist but comically evil character only works in satire not in a serious multiple millions of dollar movie. Example that boring ass avatar movie, the one with blue people, none of the characters are interesting the villain is one note. The lords of the rings also suffers from that, but I don’t care because the protagonist are so awesome that sauron being personality less doesn’t matter. Also sauron is more of a force of nature villains so it’s not the same. The recent kingsman movie has a bland one note villain, there is nothing entertaining, funny, about him he’s just evil, borrrrring. Every Disney remakes depiction of the characters are boring. I just feel bored out of my mind. Atla one of my favorite shows of all time has a main villain that’s kinda one note, Ozai, but he is actually intimidating guy, azula is the superior character, but I wouldn’t consider her a villain she is an antagonist though. I honestly don’t get why Hollywood thinks that just creating a character with no personality and whose only goals is to be evil is good.
So back to midori for a second, here is my question, when midori was on screen did you ever feel bored? Never right! Because despite midori being an evil character he has an actual personality, he’s fun, you want to punch him in the balls. Because midori has other personality traits than evil, midori is petty, childish, extremely intelligent, controlling, a natural manipulator, he is a trickster, he doesn’t seem to get some social norms, he is narcissistic, easily angry, and fears death etc See how I counted a lot of traits, traits that in other character would works, midori has positive traits, and I think that is the best thing nankidai could have ever done, midori has traits that a regular person could have. Which is why if I put midori in any settings his character would work.
Example, instead of a death game the cast is under the sea to discover the insane wildlife and supernatural stuff happening, what would midori do in this situation? Well he would very passionate about finding all of what’s happening, he’ll do anything to find out, even sometime sacrificing others, not only will he try to find what’s happening, but he is also going to try to find a way to make this discovery favour him in the end. Or let’s imagine it’s a vampire situation, where a vampire attacks  the city, midori would try to stop it, not because he cares, but to experiment on them to get their biology and finds the real secret of immortality since he fears death.
Here is my second advice, after creating your character try to imagine them in another completely different situation, like normal life, or a fantasy world, ask yourself the question what would they do in that environment? If you can find a real complete explanation of their actions then yes your character has multiples dimensions if not try thinking about it again. Some example of questions I do want to point out are some like “if my character had all the power in the world what would they do first or”, “if my character had only a day left to live what would they do”
Why is Current media incapable of creating good threats like bruhhhh.
Okay so first of all let’s talk about stakes in a story, let’s say you are watching a slasher movie, slowly the cast gets slimmed down and people die in horrible ways, that should set stakes right ? Well if the villain is an absolute buffoon who makes the stupidest actions and decisions in the world, you wouldn’t feel intimidated at all because despite what the filmmaker might try to say the plot armor will NEVER make a character intimidating. It’s just like a detective character who just seems to know everything without a thought, well you won’t really fear the character failing. Worse is the the final girl, who is for some reason always escaping the slasher guy by pure luck every time, she is shown as incompetent but still she survives, which make the villain seem completely incapable so now you feel nothing.
To avoid this filmmaker often use techniques such has unpredictability, I mean good I mean good ones, for example instead of immediately seeing whose going to survive because the black guys always dies first and the virgin white woman is the last survivor, change the status quo, make us think that this character is obviously safe while they actually aren’t at all. Or actually make them menacing by SHOWING to the audience how horrible dangerous they can be. Which is why SHOW DON’T TELL is so important, telling us how dangerous someone can be only to see them get beaten to death at the end of the movie makes us feel nothing.
Midori felt like a impossible person to beat, he is smart, had twenty plans in advance, even in situation where the cast felt like they might have a chance he was always armed, just like the gun he promised to use or the rocket punch. When they felt like they were finally advancing, he put obstacle in their ways, such as the collar game or the moment he put the collar on explode mode for  ranmaru. The entire point in the murder game was to make time pass, it took a long time for the cast top realize that this whole time they were losing precious time not realizing that the dummies were the real problem. The characters that made you feel the most hopeless were the dummies, if you won by killing midori they would die, but if you lost you might lose people you love (keiji or gin). It felt hopeless because they were no solutions in the end. That creates tension so that creates stakes. If we were told how dangerous unpredictable sou was then it wouldn’t hit the same, we are shown that he is that terrible. There is a scene ingame where bbg shin ai tells us that midori tortured and like to destroy people. That’s exposition so TELL, but do you why it works, because we are SHOWN before his behavior. Midori felt unbeatable, so the fact that we were shown his weakness such has his petty behavior, hatred of minors, and fear of death, for the first time it feels like there is a chance that we might survive this. And still after he isn’t shown has an incompetent buffoon, he is one, but the narrative doesn’t show us that he is.
What is also consider is good to make the audience feel actual stakes is to first really develop well the main characters, how can we feel worry for a character if we don’t know them, the audience need to feels emotional connection to the main cast to actually care. You can use things such has moments where there is nothing special happening just character talking getting to know them. Make us feel why we need to care about them possibly losing, instead of being indifferent. Or I don’t know maybe make an entire spin off game where we get to have the cast talk to each other and seeing dynamics between character that died early to get them a chance to shine and make their death even more tragic, or even make mini episodes of characters who only got a single chapter to show off their characteristic, to get us to know them better? But that’s just a silly idea of course, wink, and wink.
My favorite thing about Midori is that he is actually pathetic, like really pathetic, but weirdly realistic?
Midori is the most pathetic character in the cast, yes more than shin, shin is leagues less pathetic. No I’m not saying that midori is not intimidating or scary, I would piss myself if I saw him. He’s a scary guy. But if you look at him more closely you can see that he is a baby brat in a big boy suit.
So let’s start by something clear, Sou Hiyori clearly displays antisocial behavior, or in common terms he is a psychopath/sociopath, this illness is very badly seen in medias, I am not saying that people who lacks empathy like him are inherently bad, he is, a lot of people with antisocial behavior actually suffers a lot and have a difficult life. Sou real issues is not his antisocial behavior, it’s his narcissism and god complex. Sou feels the need to HAVE CONTROL over others, he like the feeling of being in power, he sees the rest of the world has beneath him, toys for his pleasure. He says that he “really like humans” because despite it all he seems to put himself in a different categories than regular people, they are beneath him. When he loses control his calm and cool behavior disappears and we see his true face, a grown man who has throws a tantrum like a baby. One of the best representation of this is midori views on the cast:
Midori hates kanna, like no jokes he has beef with her, a fourteen years old, actually he has beef with a lot of people in the cast. Midori views emotional people has weak, people who are loving optimistic as beneath him and useless. He preferred when sara was cruel and horrible, that’s what he loved about her, he liked seeing her scary emotionless side. But Kanna, kanna is everything he hates. A crybaby who not only puts the group in harmony, is a source of hope in general, is the reason he near got to have closure with shin (killing him), he views kanna as “not fun shin”. We have many proofs for this, if you type the word kanna kizuchi he says this: “Poor Kanna'd weep! I think a more worthless name would be better for someone like me” He mocks her, but also himself (I’lll come back on this later), he calls her worthless. Also in the electric charge minigame, when he can choose who to shocks he chooses two people in particular, kanna who he hates and hinako who ruined his fun by giving the cast a chance in saving ranmaru. But he does also says mean spirited stuff to other people, qtaro and gin. He also says some sarcastic comments about nao and joe, saying that it’s such a shame that they died so young. But you might say why kanna especially? Because he is a petty baby who is jealous of kanna, Yes jealous, of kanna, a fourteen years old. Because he feels like she stole his hubby wubby shin away from him…. God I hate him. And you know what that make him a pathetic idiot, after the scene where kanna beats his ass, he’s all mad and like “uhh I’m going to pout I wanted you to cry like a lot, now I’m gonna cry”. An that’s actually god, because it humanize him, he wants need thoughts, he isn’t one note, and that’s the most important!
Sou is a villain but before that he is a character, a fully developed character, and THAT’S WHAT MAKE HIM GREAT, Sou works because he works realistically, I mean if you forget the robot part, it’s easy to imagine a narcissist man child who needs to feel in power towards other, so his main prey are young vulnerable people.Which leads me to my next point:
Sou is a failure like really, and we aren’t sad for him.
Sou failed everything he worked on, he failed to get the paper from alice, he failed whith shin since he had to leave earlier than he thought he would leave, because of his mistake he lost his position in the death game, then he failed to kill gin or keiji, and then he died like an idiot losing his cool and acting like a toddler. And he knows it that why he is a bit self-hating (he should be). And yet none of us feel any sympathy towards him, why? Because sou is one of the most despicable guy in existence. He is a disgusting pervert, sadistic asshole, and abusive narcissistic cunt who thinks he is better than everyone. From the bottom of my heart I hate him sooooo much he is literally the character I hate the most in existence. He abused shin, ruined keiji’s life, traumatized the entire cast, literally assaulted sara like he physically assaulted her. He mocked nao and joe and kugie life as useless. He is an obsessive jerk AND I HATE HIM. And you know what…… It’s good. Like I actually feel a lot of emotions when I think about him, he fuels me with anger and disgust, and if your characters can make me feel that much rage then you did it, you created an actual perfect character. Hiyori is such a shit person that I think about him a lot, writers shouldn’t be scared to make a character such hittable assholes, example bojack horseman in bojack horseman is the vilest man on earth and I love it, because I genuinely hate him. Just like I genuinely love kanna, like really I really love her, I in the same time despise midori so bad. We hate him because he is horrible to good people that WE KNOW AND CARE ABOUT, not random npcs. There is a lot of… disgusting implications in his story with shin that I will not talk about it makes me really uncomfortable right now. SO HERE IS A VERY TACKY TRANSITION TO TALK ABOUT WHY I HATE JUNKO FROM DANGANRONPA.
Junko is boring, that’s it, she is boring, not funny not interesting, she is a fetish, she is the biggest Mary sue on earth, she is a gross character made to make fun of people with disabilities and queer people. Her only traits is being crazy, that’s it. I wouldn’t call midori that crazy actually, he’s methodical calculated, and precise. Crazyness is a term for people who aren’t in control of their actions and delusional about reality, sou is not crazy, he knows what he is doing, he is in full control, while characters like shin should actually be consider crazy, like shin is actually crazy but sou isn’t.
Conclusion:
Sou is a breath of fresh air, because nankidai had the balls to write an actually interesting deep and threatening character AND make him a villain. He didn’t fall into the trap of making him have a sad backstory or good motives, sou is just selfish, that’s all he is. He make him a fun entertaining guy who you absolutely hates, he made him threatening and at the same time a complete doofus. He made him humane and pathetic.
But the thing that make me love nankidai the most is this
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The fact that he actually killed him that takes courage as a writer to just end a character THAT WAY, which is why midori will never come back alive he is forever dead. And that take a lot of talents as a writer to just take one of the most important characters and just get him drilled to death in the anus, like dammn nankidai you are a savage. That fact alone makes him one of the best characters in game, I hate him as a person, but has a character he is a masterpiece.
Though Kanna could solo him
this was posted as a video on my blog this is mainly so people who don't want to stay there reading a 24 minute video of my stuttering can have a bit of quiet
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tifaisms · 9 months
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RWBY and Trauma
So, i want to talk a little bit about RWBY. Specifically, with regards to its thematic storytelling. I think I made a post about this a few days ago but im gonna make a longer one here.
RWBY tackles a lot of themes in its storytelling. Death, grief, fear, trust, etc. to name a few.
One of the bigger themes is "keep moving forward", which was also Monty's motto. It is exemplified through the characters, both heroes and villains, and how they handle trauma and suffering.
The villains have pretty much all suffered. Salem, Cinder, Hazel, Mercury, Emerald, Roman, Neo, even Watts, all suffered. They experienced trauma, and hardship, and it shaped them.
The big difference between them and team RWBY is that they cannot move forward. Where team RWBY learn to grow and change. Salem couldn't accept loss, and grief, and instead turned those emotions to anger, same with Hazel, Adam, Neo, they all refused to move beyond their trauma. Yang put it pretty well in V8 - all this death and destruction because something bad happened to you once upon a time?
Trauma is inevitable. But the difference between the heroes and the villains is how their trauma impacts them going forward. And not just in a "the villains react negatively and the heroes don't" because Ruby reacted poorly, as did Blake, and Weiss in the early volumes. Qrow drinks to deal with it, and Ozpin let the betrayal he experienced define him.
The difference here is that the heroes try to grow and stop making their suffering everyone else's problem. You cannot use your trauma to justify lashing out at the world and other people. I think Kratos in God of War put it quite well - "Do not be sorry. Be better." You can't hurt people because you are traumatised, because all that does is traumatise everyone else. It isn't a justification for lashing out. Salem was traumatised, and she murdered so many people, and traumatised a bunch of other people, who will only continue that cycle.
It is worth noting that some of the antagonists do grow and change and become better. Ilia, Emerald, Hazel, and Neo are the big examples. They were all hurt by the world, and they turned to anger and violence. But Ilia is convinced by Blake that it isn't what she wants, and Blake is right. So Ilia turns away from that path. Hazel and Emerald both change and grow, and whilst Hazel gets the noble sacrifice, Emerald has to make amends for hurting people by being and doing better, and trying to make a positive impact on the world. And Neo had an entire arc culminating in her seeking revenge, and getting it, and realising that it was a hollow victory that left her with nothing but directionless grief and anger. When she had nothing to pursue, she was forced to confront the fact that she was just running from her actual feelings and lashing out. In the end, she chooses to go to the tree willingly, which is essentially willingly giving in to change and growth, because that's what the tree does.
The central conflict of the show is essentially that everyone has suffered, and experienced trauma. But it is the hero's ability and desire to grow beyond it and be better, so that they stop hurting the people around them, that sets them apart from the villains, who refuse to keep moving forward and instead just let their suffering infect everyone else, perpetuating an endless cycle of violence and conflict.
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honestly, i think the double standards with catra and glimmer stems from something other than pretty privilege, and it's something i've seen in a lot of media.
take, for instance, the atla fandom demonizing aang and katara but coddling azula. or the su fandom villanizing steven but making excuses for spinel and lapis.
and the reason for this is that villains or antagonists are always given more freedom to make mistakes, to do heinous shit, to be cold or rude or insensitive to others. the logic being that "they're the villain, of course they're gonna be horrible".
with heroes, on the other hand, there's this subconscious judgment whenever they make a mistake. heroes are meant to be perfect and as much as people say that they want more antiheroes, they always judge a hero based on how morally good they are.
which explains why katara is hated on for saying something insensitive out of repressed grief and trauma, but azula is coddled for committing multiple war crimes.
why glimmer is bashed for being kinda mean and making some bad choices due to grief and pressure, but catra's conscious choice to attempt genocide and willing participation in war is justified.
why steven is villanized for having a mental breakdown after years of suppressed trauma, but spinel's attempts to kill dozens of people on earth are excused.
why mabel is demonized for being kinda selfish sometimes and for being manipulated into giving away something she didn't know the importance of, but bill is loved by everyone.
why korra is blamed for trusting her uncle and losing her connection to the previous avatars, instead of unalaq being held accountable for manipulating her (unalaq isn't really coddled by the fandom but there's a huge victim blaming problem).
simply put, people want heroes to be pure. they want surface-level flaws like clumsiness and awkwardness, not REAL flaws. as much as these people say that they want more morally grey or complex heroes, the truth is that they can't even handle their hero being kinda rude to someone.
especially with characters like glimmer, mabel and katara, who have a more traditionally feminine aesthetic and is generally a good person, people expect them to be well-behaved and perfect all the time. even though both these characters were shown to be passionate and stubborn and fierce from the very beginning, people are still blindsided when they actually take a bold stance or act on their emotions.
and with steven, he was a nice, happy, easygoing kid in the beginning and he tried to remain optimistic throughout all the trauma he went through, so people just expect him to do that forever. to always repress his feelings and never give himself the space to express them, to always focus on being a therapist for literally every other character and to never prioritize himself.
and like sure, villains are meant to be evil. i'm not telling anyone to water down their villains. but there's a difference between liking a villain and excusing their actions. i like azula. i like all of the villains in tlok. i like bill cipher. i even like catra and white diamond minus their shitty redemption arcs.
but i'm not going to set double standards by justifying everything that a villain does and demonizing a hero for acting out of line once. especially if the hero actually takes responsibility for their actions and tries to be better, and the villains just get forgiven for doing the bare minimum.
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Time to be delulu yet completely serious on my bnha 423 opinions.
Good points: The resolution between AFO and Yoichi was satisfactory, love as a reason for evil and evil deeds, the rooftop trio having one final moment full of emotion, the moment of Kurogiri thinking about Tomura and the LOV, Deku having a quirk of his own born out of determination and hard work, Deku as the protagonist of bnha in general, Tomura's last actions and words.
Bad points: Rushed arc conclusions, moments that felt kinda repetitive or lacked the punch given that we've seen/lived them before, not the best compositions we've seen from Horikoshi on the panels, Tomura's arc being rushed to a martyr ending— for impact???? ( or it ending on another cliffhanger that is gonna turn to be different from what we expected ).
I'll go in depth, so please check under the cut.
GOOD POINTS:
Yoichi and AFO:
The last conversation among these brothers was everything I was expecting. The love was there and it transformed them. It made AFO a monster and Yoichi a ghost.
For me, this time the AFO ending needed to be quick because we've already said goodbye to him too many times. This was supposed to be about AFO's refusal to give up on his brother and the unresolved relationship of those two.
I really liked how Yoichi reminded AFO that he needs to face the consequences of his actions and that he's love won't be able to save them.
Villain love:
Love as a reason for pain and destruction is perhaps one of my favorite tropes. So many stories approach love as this purely morally good feeling, when in the end it is just like any other feeling, you know?
People go to war for love all the time. They kill for love. Die for love. Do unforgivable things for love. Human existence is sooooo complex, why would love be the exception?
Horikoshi has been REALLY careful with the AFO backstory and his motivations. He didn't want an antagonist that felt empty. He made AFO human without redeeming him, okay? Because our ability to sympathize with some of AFO's traits doesn't make him less evil. To put it simply, it means that evil things are also human at heart.
Even those acts that you can't forgive or forget are motivated by something.
Kurogiri and the rooftop trio:
We knew from the beginning they were not the main characters of this manga.
We've gotten their story through glimpses and moments. Their time together had always been somehow rushed. Too many things to say, not enough time and they are on opposite sides of the war after all.
We knew that Kurogiri would go back because we knew he would protect Tomura during the final fight. We knew that he'd help the heroes defeat AFO. We knew he'd have to make his choice and say his goodbyes to his old friends.
Kurogiri, Tomura and the LOV
"He's friends are waiting" along with the image of Spinner asking Kurogiri to bring Tomura back to them was the highlight of this chapter for me. (You all expected it, right?)
Something about the way it reads like a father who wants his son to live because he is being waited for. He has friends who love him and would do anything to protect him, see him safe and sound. Something about the symbolism of Spinner putting Father (aka Kotaro's hand) on Kurogiri's face as he asked for it.
This chapter acknowledged that Kurogiri and Shirakumo share the same character core. They are always the protectors, the ones who would sacrifice themselves to see their charge survive. Similar to how Mic was waiting for Shouta so Shirakumo made sure that Shouta would survive, Kurogiri wants to do the same for Spinner and Tomura.
This alone would require an entire post to elaborate.
Deku's quirk:
The debate between endgame quirkless Deku or endgame OFA user Deku is settle.
I really liked that Deku got a quirk on his own that was born out of his own determination to be a hero. It's a nice representation of all he is as a character and what he stands for. Similarly, I enjoyed a lot the fact that it was short-lived. I'm the type who likes it better when things require a sacrifice or when miracles have their own conditions.
Deku doesn't feel overpowered to me. You get that sense that he really deserves everything he has and that it hasn't been a nonsense gift from the narrative. There's also the human condition, the limitations that keep him grounded.
Bnha and Deku:
Deku defeating AFO 'cause villains and heroes help him, his friends being there for him and being there to cheer for him as he fights, his sensei being there despite the fact that Aizawa at first thought Deku wouldn't make it��� all the details that make bnha what it is.
They were good.
The UA kids really keep the story consistent when it is about them. They don't give up on anyone, they fight for each other, they stay to witness things for themselves. I love them <3
Tomura's last actions and words:
Careful here. Listen to what I'm saying.
If the narrative had pointed out to this ending, this would have been a good way to execute it.
Tomura coming back along with the vestiges to pack one final punch to defeat AFO— I know many fans that would be moved to tears and would be super excited to see it. Tomura was on point in this chapter, dialoguing with Deku without the hatred in his heart, his face being clearer and almost tender.
He felt defeated, like he had accepted his death already. There's also the connection to Kurogiri and Nana (who defended him) and his words to Spinner, that are meant as a general message to depict how much Tomura values the LOV.
Even the fact that AFO kept him around 'cause a part of him loved / cared about Tomura feels fitting, but I'm not sure if I correctly read the leaks in that part...
Anyway, we got the old trope of the antagonist who used his last moments to help defeat the real villain. It serves as his redemption and the expectation is for the public to feel sorry bad for him.
BAD POINTS
Rushed conclusions:
In my opinion, this chapter was too fast paced and therefore was not as emotional as it should have been.
It doesn't give the feeling that it's fast because the battle is intense. It gives the feeling of too much information packed on one chapter, so nothing really shines on its own. It's way too informative, not enough action narration.
Like I said before, the fatal mistake of a story is to be boring. Art has to provoke you, it has to engage with you, question you, awake things in you. This chapter tho, many things happened at the same time and it grew a bit murky.
Repetitive moments
Again, personal opinion here.
I think certain bnha movies were a mistake. Not because they were bad or boring or whatever, but because Horikoshi wrote parts of bnha real ending into them to the point you'd say "we've already seen that" while reading bnha 423.
Deku and Bakugo teaming up to defeat AFO was so expected. Not as in "the narrative is making sense", but as in "we saw it on heroes rising".
I feel the same with the students all appearing to help Deku fight AFO. That's a typical shonen structure where the friends making space for the protagonist to reach the main villain. It was already happening, so why bring AFO back?? I think the story is over-explaining here, making everything way too obvious. We could have had AFO's resolution with Yoichi before and the students moment after. In truth, it feels like Horikoshi closed some character arcs before he should and left plot holes without explanation, so he needed to reopen to accommodate.
Panel composition:
I admire Horikoshi when it comes to panel composition. He has some amazing panels that make the story really flow, but bnha 423 isn't there.
There are too many elements clustered and empty spaces that don't feel with purpose (in manga, even the blanks must have a purpose). This chapter should have been at least two, so you wouldn't have to rush Bakugo appearing, Yoichi and AFO resolution, Kurogiri saying his goodbye to the rooftop trio and facing AFO for Tomura's sake, Deku remembering where he started and where he is, Tomura last words and the Tomura and Deku resolution...
Those are too many important plot points to illustrate in a hurry.
Also?? The panel of Tomura and Deku punching AFO is so unserious. Totally wrong place to be funny sjbdjdnd why does it even feel like the vestiges are punching air???
" Tomura's ending " :
I'm not the first to say it feels anticlimactic and as if it isn't the ending at all.
The major problem is that through the manga, Horikoshi has focused a lot on Tomura as a character, carefully developing him, giving him tropes that are often reserved for the hero or the main character, making sure we empathize with him, we understand him, hyping up Deku's journey to rescue him.
We got an entire arc from the LOV perspective. This is not the type of one sentence ending you give to an antagonist you spent so much ink and sweat on. The nonchalant way of Tomura accepting his death? The little reaction from Deku? What was the purpose of the manga building up the LOV friendship to the moment where Kurogiri told AFO that Tomura's friends were waiting for him, if you'd make him just disappear on thin air?
This reads absolutely like a bunny within a hat.
That's being optimistic.
If we want to be cynical, maybe this is all there is. I don't find it readable to end the story with Tomura dying. All that effort to save him and it ends in "oh well, he decayed along with AFO"?!
If you think about it, Toga status is unknown because we don't even know where she went or if she's still alive, Touya status is also unknown although we know he wanted to live and that the ice prevented him from further damage, we haven't seen Spinner, we don't know if Kurogiri vanished with that last attack on AFO and now we saw Tomura decaying into the wind.
Yo kill half the surviving LOV would be a bold move that wouldn't follow the narrative. The reward for the hero students should be being able to save their counterpart, so the world can regard them as the greatest heroes 'cause they save the unsalable and blah blah blah.
There's also the fact Tomura hasn't been saved yet. Tenko? Nana and Deku saved him from Kotaro. The crying kid? Saved from AFO by Deku and the vestiges and the others. Tomura? Nop, he's dying/dead. The one person Spinner really wanted to save was Tomura. He didn't know about the crying kid or Tenko. He wanted to save his friend, the "irredeemable" villain, the young man he played videogames with and fought alongside and vowed to follow.
If this is the end, it's incomplete.
So we might hope it is not the end.
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